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1 /*
2  * Copyright © 2020 Raspberry Pi Ltd
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "compiler/v3d_compiler.h"
25 #include "compiler/nir/nir_builder.h"
26 #include <math.h>
27 
28 /**
29  * Lowers line smoothing by modifying the alpha component of fragment outputs
30  * using the distance from the center of the line.
31  */
32 
33 struct lower_line_smooth_state {
34         nir_shader *shader;
35         nir_variable *coverage;
36 };
37 
38 static void
lower_line_smooth_intrinsic(struct lower_line_smooth_state * state,nir_builder * b,nir_intrinsic_instr * intr)39 lower_line_smooth_intrinsic(struct lower_line_smooth_state *state,
40                             nir_builder *b,
41                             nir_intrinsic_instr *intr)
42 {
43         b->cursor = nir_before_instr(&intr->instr);
44 
45         nir_def *one = nir_imm_float(b, 1.0f);
46 
47         nir_def *coverage = nir_load_var(b, state->coverage);
48 
49         nir_def *new_val = nir_fmul(b, nir_vec4(b, one, one, one, coverage),
50                                         intr->src[0].ssa);
51 
52         nir_src_rewrite(&intr->src[0], new_val);
53 }
54 
55 static bool
lower_line_smooth_func(struct lower_line_smooth_state * state,nir_function_impl * impl)56 lower_line_smooth_func(struct lower_line_smooth_state *state,
57                        nir_function_impl *impl)
58 {
59         bool progress = false;
60 
61         nir_builder b = nir_builder_create(impl);
62 
63         nir_foreach_block(block, impl) {
64                 nir_foreach_instr_safe(instr, block) {
65                         if (instr->type != nir_instr_type_intrinsic)
66                                 continue;
67 
68                         nir_intrinsic_instr *intr =
69                                 nir_instr_as_intrinsic(instr);
70 
71                         if (intr->intrinsic != nir_intrinsic_store_output ||
72                             nir_intrinsic_base(intr) != 0 ||
73                             intr->num_components != 4)
74                                 continue;
75 
76                         lower_line_smooth_intrinsic(state, &b, intr);
77                         progress = true;
78                 }
79         }
80 
81         return progress;
82 }
83 
84 static void
initialise_coverage_var(struct lower_line_smooth_state * state,nir_function_impl * impl)85 initialise_coverage_var(struct lower_line_smooth_state *state,
86                         nir_function_impl *impl)
87 {
88         nir_builder b = nir_builder_at(nir_before_impl(impl));
89 
90         nir_def *line_width = nir_load_line_width(&b);
91 
92         nir_def *real_line_width = nir_load_aa_line_width(&b);
93 
94         /* The line coord varies from 0.0 to 1.0 across the width of the line */
95         nir_def *line_coord = nir_load_line_coord(&b);
96 
97         /* fabs(line_coord - 0.5) * real_line_width */
98         nir_def *pixels_from_center =
99                 nir_fmul(&b, real_line_width,
100                          nir_fabs(&b, nir_fsub(&b, line_coord,
101                                                nir_imm_float(&b, 0.5f))));
102 
103         /* 0.5 - 1/√2 * (pixels_from_center - line_width * 0.5) */
104         nir_def *coverage =
105                 nir_fsub(&b,
106                          nir_imm_float(&b, 0.5f),
107                          nir_fmul(&b,
108                                   nir_imm_float(&b, 1.0f / M_SQRT2),
109                                   nir_fsub(&b, pixels_from_center,
110                                            nir_fmul_imm(&b,
111                                                         line_width,
112                                                         0.5f))));
113 
114         /* Discard fragments that aren’t covered at all by the line */
115         nir_def *outside = nir_fle_imm(&b, coverage, 0.0f);
116 
117         nir_discard_if(&b, outside);
118 
119         /* Clamp to at most 1.0. If it was less than 0.0 then the fragment will
120          * be discarded so we don’t need to handle that.
121          */
122         nir_def *clamped = nir_fmin(&b, coverage, nir_imm_float(&b, 1.0f));
123 
124         nir_store_var(&b, state->coverage, clamped, 0x1 /* writemask */);
125 }
126 
127 static nir_variable *
make_coverage_var(nir_shader * s)128 make_coverage_var(nir_shader *s)
129 {
130         nir_variable *var = nir_variable_create(s,
131                                                 nir_var_shader_temp,
132                                                 glsl_float_type(),
133                                                 "line_coverage");
134         var->data.how_declared = nir_var_hidden;
135 
136         return var;
137 }
138 
139 bool
v3d_nir_lower_line_smooth(nir_shader * s)140 v3d_nir_lower_line_smooth(nir_shader *s)
141 {
142         bool progress = false;
143 
144         assert(s->info.stage == MESA_SHADER_FRAGMENT);
145 
146         struct lower_line_smooth_state state = {
147                 .shader = s,
148                 .coverage = make_coverage_var(s),
149         };
150 
151         nir_foreach_function_with_impl(function, impl, s) {
152                 if (function->is_entrypoint)
153                         initialise_coverage_var(&state, impl);
154 
155                 progress |= lower_line_smooth_func(&state, impl);
156 
157                 if (progress) {
158                         nir_metadata_preserve(impl,
159                                               nir_metadata_block_index |
160                                               nir_metadata_dominance);
161                 } else {
162                         nir_metadata_preserve(impl, nir_metadata_all);
163                 }
164         }
165 
166         return progress;
167 }
168