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1 /*
2  * Copyright © 2021 Raspberry Pi Ltd
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "v3dv_private.h"
25 #include "broadcom/common/v3d_macros.h"
26 #include "broadcom/cle/v3dx_pack.h"
27 
28 #include "util/format/u_format.h"
29 #include "vulkan/util/vk_util.h"
30 #include "vk_enum_to_str.h"
31 #include "vk_enum_defines.h"
32 
33 #define SWIZ(x,y,z,w) {   \
34    PIPE_SWIZZLE_##x,      \
35    PIPE_SWIZZLE_##y,      \
36    PIPE_SWIZZLE_##z,      \
37    PIPE_SWIZZLE_##w       \
38 }
39 
40 #define FORMAT(vk, rt, tex, swiz, return_size, supports_filtering)  \
41    [VK_ENUM_OFFSET(VK_FORMAT_##vk)] = {                             \
42       1,                                                            \
43       {{                                                            \
44          V3D_OUTPUT_IMAGE_FORMAT_##rt,                              \
45          TEXTURE_DATA_FORMAT_##tex,                                 \
46          swiz,                                                      \
47          return_size,                                               \
48       }},                                                           \
49       supports_filtering,                                           \
50    }
51 
52 #define PLANE(rt, tex, swiz, return_size)  \
53    {                                       \
54       V3D_OUTPUT_IMAGE_FORMAT_##rt,        \
55       TEXTURE_DATA_FORMAT_##tex,           \
56       swiz,                                \
57       return_size                          \
58    }
59 
60 #define YCBCR_FORMAT(vk, supports_filtering, plane_count, ...)  \
61    [VK_ENUM_OFFSET(VK_FORMAT_##vk)] = {                         \
62       plane_count,                                              \
63       {                                                         \
64          __VA_ARGS__,                                           \
65       },                                                        \
66       supports_filtering,                                       \
67    }
68 
69 #define SWIZ_X001 SWIZ(X, 0, 0, 1)
70 #define SWIZ_XY01 SWIZ(X, Y, 0, 1)
71 #define SWIZ_XYZ1 SWIZ(X, Y, Z, 1)
72 #define SWIZ_XYZW SWIZ(X, Y, Z, W)
73 #define SWIZ_YZWX SWIZ(Y, Z, W, X)
74 #define SWIZ_YZW1 SWIZ(Y, Z, W, 1)
75 #define SWIZ_ZYXW SWIZ(Z, Y, X, W)
76 #define SWIZ_ZYX1 SWIZ(Z, Y, X, 1)
77 #define SWIZ_XXXY SWIZ(X, X, X, Y)
78 #define SWIZ_XXX1 SWIZ(X, X, X, 1)
79 #define SWIZ_XXXX SWIZ(X, X, X, X)
80 #define SWIZ_000X SWIZ(0, 0, 0, X)
81 #define SWIZ_WXYZ SWIZ(W, X, Y, Z)
82 #define SWIZ_WZYX SWIZ(W, Z, Y, X)
83 
84 /* FIXME: expand format table to describe whether the format is supported
85  * for buffer surfaces (texel buffers, vertex buffers, etc).
86  */
87 static const struct v3dv_format format_table[] = {
88    /* Color, 4 channels */
89    FORMAT(B8G8R8A8_SRGB,           SRGB8_ALPHA8, RGBA8,         SWIZ_ZYXW, 16, true),
90    FORMAT(B8G8R8A8_UNORM,          RGBA8,        RGBA8,         SWIZ_ZYXW, 16, true),
91 
92    FORMAT(R8G8B8A8_SRGB,           SRGB8_ALPHA8, RGBA8,         SWIZ_XYZW, 16, true),
93    FORMAT(R8G8B8A8_UNORM,          RGBA8,        RGBA8,         SWIZ_XYZW, 16, true),
94    FORMAT(R8G8B8A8_SNORM,          NO,           RGBA8_SNORM,   SWIZ_XYZW, 16, true),
95    FORMAT(R8G8B8A8_SINT,           RGBA8I,       RGBA8I,        SWIZ_XYZW, 16, false),
96    FORMAT(R8G8B8A8_UINT,           RGBA8UI,      RGBA8UI,       SWIZ_XYZW, 16, false),
97 
98    FORMAT(R16G16B16A16_SFLOAT,     RGBA16F,      RGBA16F,       SWIZ_XYZW, 16, true),
99    FORMAT(R16G16B16A16_UNORM,      NO,           RGBA16,        SWIZ_XYZW, 32, true),
100    FORMAT(R16G16B16A16_SNORM,      NO,           RGBA16_SNORM,  SWIZ_XYZW, 32, true),
101    FORMAT(R16G16B16A16_SINT,       RGBA16I,      RGBA16I,       SWIZ_XYZW, 16, false),
102    FORMAT(R16G16B16A16_UINT,       RGBA16UI,     RGBA16UI,      SWIZ_XYZW, 16, false),
103 
104    FORMAT(R32G32B32A32_SFLOAT,     RGBA32F,      RGBA32F,       SWIZ_XYZW, 32, false),
105    FORMAT(R32G32B32A32_SINT,       RGBA32I,      RGBA32I,       SWIZ_XYZW, 32, false),
106    FORMAT(R32G32B32A32_UINT,       RGBA32UI,     RGBA32UI,      SWIZ_XYZW, 32, false),
107 
108    /* Color, 3 channels */
109    FORMAT(R32G32B32_SFLOAT,        NO,           NO,            SWIZ_XYZ1,  0, false),
110    FORMAT(R32G32B32_UINT,          NO,           NO,            SWIZ_XYZ1,  0, false),
111    FORMAT(R32G32B32_SINT,          NO,           NO,            SWIZ_XYZ1,  0, false),
112 
113    /* Color, 2 channels */
114    FORMAT(R8G8_UNORM,              RG8,          RG8,           SWIZ_XY01, 16, true),
115    FORMAT(R8G8_SNORM,              NO,           RG8_SNORM,     SWIZ_XY01, 16, true),
116    FORMAT(R8G8_SINT,               RG8I,         RG8I,          SWIZ_XY01, 16, false),
117    FORMAT(R8G8_UINT,               RG8UI,        RG8UI,         SWIZ_XY01, 16, false),
118 
119    FORMAT(R16G16_UNORM,            NO,           RG16,          SWIZ_XY01, 32, true),
120    FORMAT(R16G16_SNORM,            NO,           RG16_SNORM,    SWIZ_XY01, 32, true),
121    FORMAT(R16G16_SFLOAT,           RG16F,        RG16F,         SWIZ_XY01, 16, true),
122    FORMAT(R16G16_SINT,             RG16I,        RG16I,         SWIZ_XY01, 16, false),
123    FORMAT(R16G16_UINT,             RG16UI,       RG16UI,        SWIZ_XY01, 16, false),
124 
125    FORMAT(R32G32_SFLOAT,           RG32F,        RG32F,         SWIZ_XY01, 32, false),
126    FORMAT(R32G32_SINT,             RG32I,        RG32I,         SWIZ_XY01, 32, false),
127    FORMAT(R32G32_UINT,             RG32UI,       RG32UI,        SWIZ_XY01, 32, false),
128 
129    /* Color, 1 channel */
130    FORMAT(R8_UNORM,                R8,           R8,            SWIZ_X001, 16, true),
131    FORMAT(R8_SNORM,                NO,           R8_SNORM,      SWIZ_X001, 16, true),
132    FORMAT(R8_SINT,                 R8I,          R8I,           SWIZ_X001, 16, false),
133    FORMAT(R8_UINT,                 R8UI,         R8UI,          SWIZ_X001, 16, false),
134 
135    FORMAT(R16_UNORM,               NO,           R16,           SWIZ_X001, 32, true),
136    FORMAT(R16_SNORM,               NO,           R16_SNORM,     SWIZ_X001, 32, true),
137    FORMAT(R16_SFLOAT,              R16F,         R16F,          SWIZ_X001, 16, true),
138    FORMAT(R16_SINT,                R16I,         R16I,          SWIZ_X001, 16, false),
139    FORMAT(R16_UINT,                R16UI,        R16UI,         SWIZ_X001, 16, false),
140 
141    FORMAT(R32_SFLOAT,              R32F,         R32F,          SWIZ_X001, 32, false),
142    FORMAT(R32_SINT,                R32I,         R32I,          SWIZ_X001, 32, false),
143    FORMAT(R32_UINT,                R32UI,        R32UI,         SWIZ_X001, 32, false),
144 
145    /* Color, packed */
146    FORMAT(R4G4B4A4_UNORM_PACK16,   ABGR4444,     RGBA4,         SWIZ_XYZW, 16, true),
147    FORMAT(B4G4R4A4_UNORM_PACK16,   ABGR4444,     RGBA4,         SWIZ_ZYXW, 16, true), /* Swap RB */
148    FORMAT(R5G6B5_UNORM_PACK16,     BGR565,       RGB565,        SWIZ_XYZ1, 16, true),
149    FORMAT(R5G5B5A1_UNORM_PACK16,   ABGR1555,     RGB5_A1,       SWIZ_XYZW, 16, true),
150    FORMAT(A1R5G5B5_UNORM_PACK16,   RGBA5551,     A1_RGB5,       SWIZ_ZYXW, 16, true), /* Swap RB */
151    FORMAT(A8B8G8R8_UNORM_PACK32,   RGBA8,        RGBA8,         SWIZ_XYZW, 16, true), /* RGBA8 UNORM */
152    FORMAT(A8B8G8R8_SNORM_PACK32,   NO,           RGBA8_SNORM,   SWIZ_XYZW, 16, true), /* RGBA8 SNORM */
153    FORMAT(A8B8G8R8_UINT_PACK32,    RGBA8UI,      RGBA8UI,       SWIZ_XYZW, 16, false), /* RGBA8 UINT */
154    FORMAT(A8B8G8R8_SINT_PACK32,    RGBA8I,       RGBA8I,        SWIZ_XYZW, 16, false), /* RGBA8 SINT */
155    FORMAT(A8B8G8R8_SRGB_PACK32,    SRGB8_ALPHA8, RGBA8,         SWIZ_XYZW, 16, true), /* RGBA8 sRGB */
156    FORMAT(A2B10G10R10_UNORM_PACK32,RGB10_A2,     RGB10_A2,      SWIZ_XYZW, 16, true),
157    FORMAT(A2B10G10R10_UINT_PACK32, RGB10_A2UI,   RGB10_A2UI,    SWIZ_XYZW, 16, false),
158    FORMAT(A2R10G10B10_UNORM_PACK32,RGB10_A2,     RGB10_A2,      SWIZ_ZYXW, 16, true),
159    FORMAT(E5B9G9R9_UFLOAT_PACK32,  NO,           RGB9_E5,       SWIZ_XYZ1, 16, true),
160    FORMAT(B10G11R11_UFLOAT_PACK32, R11F_G11F_B10F,R11F_G11F_B10F, SWIZ_XYZ1, 16, true),
161 
162    /* Depth */
163    FORMAT(D16_UNORM,               D16,          DEPTH_COMP16,  SWIZ_X001, 32, false),
164    FORMAT(D32_SFLOAT,              D32F,         DEPTH_COMP32F, SWIZ_X001, 32, false),
165    FORMAT(X8_D24_UNORM_PACK32,     D24S8,        DEPTH24_X8,    SWIZ_X001, 32, false),
166 
167    /* Depth + Stencil */
168    FORMAT(D24_UNORM_S8_UINT,       D24S8,        DEPTH24_X8,    SWIZ_X001, 32, false),
169 
170    /* Compressed: ETC2 / EAC */
171    FORMAT(ETC2_R8G8B8_UNORM_BLOCK,    NO,  RGB8_ETC2,                SWIZ_XYZ1, 16, true),
172    FORMAT(ETC2_R8G8B8_SRGB_BLOCK,     NO,  RGB8_ETC2,                SWIZ_XYZ1, 16, true),
173    FORMAT(ETC2_R8G8B8A1_UNORM_BLOCK,  NO,  RGB8_PUNCHTHROUGH_ALPHA1, SWIZ_XYZW, 16, true),
174    FORMAT(ETC2_R8G8B8A1_SRGB_BLOCK,   NO,  RGB8_PUNCHTHROUGH_ALPHA1, SWIZ_XYZW, 16, true),
175    FORMAT(ETC2_R8G8B8A8_UNORM_BLOCK,  NO,  RGBA8_ETC2_EAC,           SWIZ_XYZW, 16, true),
176    FORMAT(ETC2_R8G8B8A8_SRGB_BLOCK,   NO,  RGBA8_ETC2_EAC,           SWIZ_XYZW, 16, true),
177    FORMAT(EAC_R11_UNORM_BLOCK,        NO,  R11_EAC,                  SWIZ_X001, 16, true),
178    FORMAT(EAC_R11_SNORM_BLOCK,        NO,  SIGNED_R11_EAC,           SWIZ_X001, 16, true),
179    FORMAT(EAC_R11G11_UNORM_BLOCK,     NO,  RG11_EAC,                 SWIZ_XY01, 16, true),
180    FORMAT(EAC_R11G11_SNORM_BLOCK,     NO,  SIGNED_RG11_EAC,          SWIZ_XY01, 16, true),
181 
182    /* Compressed: BC1-3 */
183    FORMAT(BC1_RGB_UNORM_BLOCK,        NO,  BC1,                      SWIZ_XYZ1, 16, true),
184    FORMAT(BC1_RGB_SRGB_BLOCK,         NO,  BC1,                      SWIZ_XYZ1, 16, true),
185    FORMAT(BC1_RGBA_UNORM_BLOCK,       NO,  BC1,                      SWIZ_XYZW, 16, true),
186    FORMAT(BC1_RGBA_SRGB_BLOCK,        NO,  BC1,                      SWIZ_XYZW, 16, true),
187    FORMAT(BC2_UNORM_BLOCK,            NO,  BC2,                      SWIZ_XYZW, 16, true),
188    FORMAT(BC2_SRGB_BLOCK,             NO,  BC2,                      SWIZ_XYZW, 16, true),
189    FORMAT(BC3_UNORM_BLOCK,            NO,  BC3,                      SWIZ_XYZW, 16, true),
190    FORMAT(BC3_SRGB_BLOCK,             NO,  BC3,                      SWIZ_XYZW, 16, true),
191 
192    /* Compressed: ASTC */
193    FORMAT(ASTC_4x4_UNORM_BLOCK,       NO,  ASTC_4X4,                 SWIZ_XYZW, 16, true),
194    FORMAT(ASTC_4x4_SRGB_BLOCK,        NO,  ASTC_4X4,                 SWIZ_XYZW, 16, true),
195    FORMAT(ASTC_5x4_UNORM_BLOCK,       NO,  ASTC_5X4,                 SWIZ_XYZW, 16, true),
196    FORMAT(ASTC_5x4_SRGB_BLOCK,        NO,  ASTC_5X4,                 SWIZ_XYZW, 16, true),
197    FORMAT(ASTC_5x5_UNORM_BLOCK,       NO,  ASTC_5X5,                 SWIZ_XYZW, 16, true),
198    FORMAT(ASTC_5x5_SRGB_BLOCK,        NO,  ASTC_5X5,                 SWIZ_XYZW, 16, true),
199    FORMAT(ASTC_6x5_UNORM_BLOCK,       NO,  ASTC_6X5,                 SWIZ_XYZW, 16, true),
200    FORMAT(ASTC_6x5_SRGB_BLOCK,        NO,  ASTC_6X5,                 SWIZ_XYZW, 16, true),
201    FORMAT(ASTC_6x6_UNORM_BLOCK,       NO,  ASTC_6X6,                 SWIZ_XYZW, 16, true),
202    FORMAT(ASTC_6x6_SRGB_BLOCK,        NO,  ASTC_6X6,                 SWIZ_XYZW, 16, true),
203    FORMAT(ASTC_8x5_UNORM_BLOCK,       NO,  ASTC_8X5,                 SWIZ_XYZW, 16, true),
204    FORMAT(ASTC_8x5_SRGB_BLOCK,        NO,  ASTC_8X5,                 SWIZ_XYZW, 16, true),
205    FORMAT(ASTC_8x6_UNORM_BLOCK,       NO,  ASTC_8X6,                 SWIZ_XYZW, 16, true),
206    FORMAT(ASTC_8x6_SRGB_BLOCK,        NO,  ASTC_8X6,                 SWIZ_XYZW, 16, true),
207    FORMAT(ASTC_8x8_UNORM_BLOCK,       NO,  ASTC_8X8,                 SWIZ_XYZW, 16, true),
208    FORMAT(ASTC_8x8_SRGB_BLOCK,        NO,  ASTC_8X8,                 SWIZ_XYZW, 16, true),
209    FORMAT(ASTC_10x5_UNORM_BLOCK,      NO,  ASTC_10X5,                SWIZ_XYZW, 16, true),
210    FORMAT(ASTC_10x5_SRGB_BLOCK,       NO,  ASTC_10X5,                SWIZ_XYZW, 16, true),
211    FORMAT(ASTC_10x6_UNORM_BLOCK,      NO,  ASTC_10X6,                SWIZ_XYZW, 16, true),
212    FORMAT(ASTC_10x6_SRGB_BLOCK,       NO,  ASTC_10X6,                SWIZ_XYZW, 16, true),
213    FORMAT(ASTC_10x8_UNORM_BLOCK,      NO,  ASTC_10X8,                SWIZ_XYZW, 16, true),
214    FORMAT(ASTC_10x8_SRGB_BLOCK,       NO,  ASTC_10X8,                SWIZ_XYZW, 16, true),
215    FORMAT(ASTC_10x10_UNORM_BLOCK,     NO,  ASTC_10X10,               SWIZ_XYZW, 16, true),
216    FORMAT(ASTC_10x10_SRGB_BLOCK,      NO,  ASTC_10X10,               SWIZ_XYZW, 16, true),
217    FORMAT(ASTC_12x10_UNORM_BLOCK,     NO,  ASTC_12X10,               SWIZ_XYZW, 16, true),
218    FORMAT(ASTC_12x10_SRGB_BLOCK,      NO,  ASTC_12X10,               SWIZ_XYZW, 16, true),
219    FORMAT(ASTC_12x12_UNORM_BLOCK,     NO,  ASTC_12X12,               SWIZ_XYZW, 16, true),
220    FORMAT(ASTC_12x12_SRGB_BLOCK,      NO,  ASTC_12X12,               SWIZ_XYZW, 16, true),
221 };
222 
223 /**
224  * Vulkan layout for 4444 formats is defined like this:
225  *
226  * Vulkan ABGR4: (LSB) R | G | B | A (MSB)
227  * Vulkan ARGB4: (LSB) B | G | R | A (MSB)
228  *
229  * We map this to the V3D RGB4 texture format, which really, is ABGR4 with
230  * R in the MSB, so:
231  *
232  * V3D ABGR4   : (LSB) A | B | G | R (MSB)
233  *
234  * Which is reversed from Vulkan's ABGR4 layout. So in order to match Vulkan
235  * semantics we need to apply the following swizzles:
236  *
237  * ABGR4: WZYX (reverse)
238  * ARGB4: YZWX (reverse + swap R/B)
239  */
240 static const struct v3dv_format format_table_4444[] = {
241    FORMAT(A4B4G4R4_UNORM_PACK16, ABGR4444, RGBA4, SWIZ_WZYX, 16, true), /* Reverse */
242    FORMAT(A4R4G4B4_UNORM_PACK16, ABGR4444, RGBA4, SWIZ_YZWX, 16, true), /* Reverse + RB swap */
243 };
244 
245 static const struct v3dv_format format_table_ycbcr[] = {
246    YCBCR_FORMAT(G8_B8R8_2PLANE_420_UNORM, false, 2,
247        PLANE(R8, R8, SWIZ(X, 0, 0, 1), 16),
248        PLANE(RG8, RG8, SWIZ(X, Y, 0, 1), 16)
249    ),
250    YCBCR_FORMAT(G8_B8_R8_3PLANE_420_UNORM, false, 3,
251        PLANE(R8, R8, SWIZ(X, 0, 0, 1), 16),
252        PLANE(R8, R8, SWIZ(X, 0, 0, 1), 16),
253        PLANE(R8, R8, SWIZ(X, 0, 0, 1), 16)
254    ),
255 };
256 
257 const struct v3dv_format *
v3dX(get_format)258 v3dX(get_format)(VkFormat format)
259 {
260    /* Core formats */
261    if (format < ARRAY_SIZE(format_table) && format_table[format].plane_count)
262       return &format_table[format];
263 
264    uint32_t ext_number = VK_ENUM_EXTENSION(format);
265    uint32_t enum_offset = VK_ENUM_OFFSET(format);
266 
267    switch (ext_number) {
268    case _VK_EXT_4444_formats_number:
269       return &format_table_4444[enum_offset];
270    case _VK_KHR_sampler_ycbcr_conversion_number:
271       if (enum_offset < ARRAY_SIZE(format_table_ycbcr))
272          return &format_table_ycbcr[enum_offset];
273       else
274          return NULL;
275    default:
276       return NULL;
277    }
278 }
279 
280 void
v3dX(get_internal_type_bpp_for_output_format)281 v3dX(get_internal_type_bpp_for_output_format)(uint32_t format,
282                                               uint32_t *type,
283                                               uint32_t *bpp)
284 {
285    switch (format) {
286    case V3D_OUTPUT_IMAGE_FORMAT_RGBA8:
287    case V3D_OUTPUT_IMAGE_FORMAT_RGB8:
288    case V3D_OUTPUT_IMAGE_FORMAT_RG8:
289    case V3D_OUTPUT_IMAGE_FORMAT_R8:
290    case V3D_OUTPUT_IMAGE_FORMAT_ABGR4444:
291    case V3D_OUTPUT_IMAGE_FORMAT_BGR565:
292    case V3D_OUTPUT_IMAGE_FORMAT_ABGR1555:
293       *type = V3D_INTERNAL_TYPE_8;
294       *bpp = V3D_INTERNAL_BPP_32;
295       break;
296 
297    case V3D_OUTPUT_IMAGE_FORMAT_RGBA8I:
298    case V3D_OUTPUT_IMAGE_FORMAT_RG8I:
299    case V3D_OUTPUT_IMAGE_FORMAT_R8I:
300       *type = V3D_INTERNAL_TYPE_8I;
301       *bpp = V3D_INTERNAL_BPP_32;
302       break;
303 
304    case V3D_OUTPUT_IMAGE_FORMAT_RGBA8UI:
305    case V3D_OUTPUT_IMAGE_FORMAT_RG8UI:
306    case V3D_OUTPUT_IMAGE_FORMAT_R8UI:
307       *type = V3D_INTERNAL_TYPE_8UI;
308       *bpp = V3D_INTERNAL_BPP_32;
309       break;
310 
311    case V3D_OUTPUT_IMAGE_FORMAT_SRGB8_ALPHA8:
312    case V3D_OUTPUT_IMAGE_FORMAT_SRGB:
313    case V3D_OUTPUT_IMAGE_FORMAT_RGB10_A2:
314    case V3D_OUTPUT_IMAGE_FORMAT_R11F_G11F_B10F:
315    case V3D_OUTPUT_IMAGE_FORMAT_RGBA16F:
316       /* Note that sRGB RTs are stored in the tile buffer at 16F,
317        * and the conversion to sRGB happens at tilebuffer load/store.
318        */
319       *type = V3D_INTERNAL_TYPE_16F;
320       *bpp = V3D_INTERNAL_BPP_64;
321       break;
322 
323    case V3D_OUTPUT_IMAGE_FORMAT_RG16F:
324    case V3D_OUTPUT_IMAGE_FORMAT_R16F:
325       *type = V3D_INTERNAL_TYPE_16F;
326       /* Use 64bpp to make sure the TLB doesn't throw away the alpha
327        * channel before alpha test happens.
328        */
329       *bpp = V3D_INTERNAL_BPP_64;
330       break;
331 
332    case V3D_OUTPUT_IMAGE_FORMAT_RGBA16I:
333       *type = V3D_INTERNAL_TYPE_16I;
334       *bpp = V3D_INTERNAL_BPP_64;
335       break;
336 
337    case V3D_OUTPUT_IMAGE_FORMAT_RG16I:
338    case V3D_OUTPUT_IMAGE_FORMAT_R16I:
339       *type = V3D_INTERNAL_TYPE_16I;
340       *bpp = V3D_INTERNAL_BPP_32;
341       break;
342 
343    case V3D_OUTPUT_IMAGE_FORMAT_RGB10_A2UI:
344    case V3D_OUTPUT_IMAGE_FORMAT_RGBA16UI:
345       *type = V3D_INTERNAL_TYPE_16UI;
346       *bpp = V3D_INTERNAL_BPP_64;
347       break;
348 
349    case V3D_OUTPUT_IMAGE_FORMAT_RG16UI:
350    case V3D_OUTPUT_IMAGE_FORMAT_R16UI:
351       *type = V3D_INTERNAL_TYPE_16UI;
352       *bpp = V3D_INTERNAL_BPP_32;
353       break;
354 
355    case V3D_OUTPUT_IMAGE_FORMAT_RGBA32I:
356       *type = V3D_INTERNAL_TYPE_32I;
357       *bpp = V3D_INTERNAL_BPP_128;
358       break;
359 
360    case V3D_OUTPUT_IMAGE_FORMAT_RG32I:
361       *type = V3D_INTERNAL_TYPE_32I;
362       *bpp = V3D_INTERNAL_BPP_64;
363       break;
364 
365    case V3D_OUTPUT_IMAGE_FORMAT_R32I:
366       *type = V3D_INTERNAL_TYPE_32I;
367       *bpp = V3D_INTERNAL_BPP_32;
368       break;
369 
370    case V3D_OUTPUT_IMAGE_FORMAT_RGBA32UI:
371       *type = V3D_INTERNAL_TYPE_32UI;
372       *bpp = V3D_INTERNAL_BPP_128;
373       break;
374 
375    case V3D_OUTPUT_IMAGE_FORMAT_RG32UI:
376       *type = V3D_INTERNAL_TYPE_32UI;
377       *bpp = V3D_INTERNAL_BPP_64;
378       break;
379 
380    case V3D_OUTPUT_IMAGE_FORMAT_R32UI:
381       *type = V3D_INTERNAL_TYPE_32UI;
382       *bpp = V3D_INTERNAL_BPP_32;
383       break;
384 
385    case V3D_OUTPUT_IMAGE_FORMAT_RGBA32F:
386       *type = V3D_INTERNAL_TYPE_32F;
387       *bpp = V3D_INTERNAL_BPP_128;
388       break;
389 
390    case V3D_OUTPUT_IMAGE_FORMAT_RG32F:
391       *type = V3D_INTERNAL_TYPE_32F;
392       *bpp = V3D_INTERNAL_BPP_64;
393       break;
394 
395    case V3D_OUTPUT_IMAGE_FORMAT_R32F:
396       *type = V3D_INTERNAL_TYPE_32F;
397       *bpp = V3D_INTERNAL_BPP_32;
398       break;
399 
400    default:
401       /* Provide some default values, as we'll be called at RB
402        * creation time, even if an RB with this format isn't supported.
403        */
404       *type = V3D_INTERNAL_TYPE_8;
405       *bpp = V3D_INTERNAL_BPP_32;
406       break;
407    }
408 }
409 
410 bool
v3dX(format_supports_tlb_resolve)411 v3dX(format_supports_tlb_resolve)(const struct v3dv_format *format)
412 {
413    uint32_t type, bpp;
414 
415    /* Multiplanar images cannot be multisampled:
416     *
417     *   "sampleCounts will be set to VK_SAMPLE_COUNT_1_BIT if at least one of
418     *    the following conditions is true: (...) format is one of the formats
419     *    that require a sampler Y′CBCR conversion (...)"
420     */
421    if (!format->plane_count || format->plane_count > 1)
422       return false;
423 
424    v3dX(get_internal_type_bpp_for_output_format)(format->planes[0].rt_type, &type, &bpp);
425    return type == V3D_INTERNAL_TYPE_8 || type == V3D_INTERNAL_TYPE_16F;
426 }
427 
428 bool
v3dX(format_supports_blending)429 v3dX(format_supports_blending)(const struct v3dv_format *format)
430 {
431    /* ycbcr formats don't support blending */
432    if (!format->plane_count || format->plane_count > 1)
433       return false;
434 
435    /* Hardware blending is only supported on render targets that are configured
436     * 4x8-bit unorm, 2x16-bit float or 4x16-bit float.
437     */
438    uint32_t type, bpp;
439    v3dX(get_internal_type_bpp_for_output_format)(format->planes[0].rt_type, &type, &bpp);
440    switch (type) {
441    case V3D_INTERNAL_TYPE_8:
442       return bpp == V3D_INTERNAL_BPP_32;
443    case V3D_INTERNAL_TYPE_16F:
444       return bpp == V3D_INTERNAL_BPP_32 || V3D_INTERNAL_BPP_64;
445    default:
446       return false;
447    }
448 }
449 
450 bool
v3dX(tfu_supports_tex_format)451 v3dX(tfu_supports_tex_format)(uint32_t tex_format)
452 {
453    switch (tex_format) {
454    case TEXTURE_DATA_FORMAT_R8:
455    case TEXTURE_DATA_FORMAT_R8_SNORM:
456    case TEXTURE_DATA_FORMAT_RG8:
457    case TEXTURE_DATA_FORMAT_RG8_SNORM:
458    case TEXTURE_DATA_FORMAT_RGBA8:
459    case TEXTURE_DATA_FORMAT_RGBA8_SNORM:
460    case TEXTURE_DATA_FORMAT_RGB565:
461    case TEXTURE_DATA_FORMAT_RGBA4:
462    case TEXTURE_DATA_FORMAT_RGB5_A1:
463    case TEXTURE_DATA_FORMAT_RGB10_A2:
464    case TEXTURE_DATA_FORMAT_R16:
465    case TEXTURE_DATA_FORMAT_R16_SNORM:
466    case TEXTURE_DATA_FORMAT_RG16:
467    case TEXTURE_DATA_FORMAT_RG16_SNORM:
468    case TEXTURE_DATA_FORMAT_RGBA16:
469    case TEXTURE_DATA_FORMAT_RGBA16_SNORM:
470    case TEXTURE_DATA_FORMAT_R16F:
471    case TEXTURE_DATA_FORMAT_RG16F:
472    case TEXTURE_DATA_FORMAT_RGBA16F:
473    case TEXTURE_DATA_FORMAT_R11F_G11F_B10F:
474    case TEXTURE_DATA_FORMAT_R4:
475    case TEXTURE_DATA_FORMAT_RGB9_E5:
476    case TEXTURE_DATA_FORMAT_R32F:
477    case TEXTURE_DATA_FORMAT_RG32F:
478    case TEXTURE_DATA_FORMAT_RGBA32F:
479    case TEXTURE_DATA_FORMAT_RGB8_ETC2:
480    case TEXTURE_DATA_FORMAT_RGB8_PUNCHTHROUGH_ALPHA1:
481    case TEXTURE_DATA_FORMAT_RGBA8_ETC2_EAC:
482    case TEXTURE_DATA_FORMAT_R11_EAC:
483    case TEXTURE_DATA_FORMAT_SIGNED_R11_EAC:
484    case TEXTURE_DATA_FORMAT_RG11_EAC:
485    case TEXTURE_DATA_FORMAT_SIGNED_RG11_EAC:
486       return true;
487    default:
488       return false;
489    }
490 }
491 
492 uint8_t
v3dX(get_internal_depth_type)493 v3dX(get_internal_depth_type)(VkFormat format)
494 {
495    switch (format) {
496    case VK_FORMAT_D16_UNORM:
497       return V3D_INTERNAL_TYPE_DEPTH_16;
498    case VK_FORMAT_D32_SFLOAT:
499       return V3D_INTERNAL_TYPE_DEPTH_32F;
500    case VK_FORMAT_X8_D24_UNORM_PACK32:
501    case VK_FORMAT_D24_UNORM_S8_UINT:
502       return V3D_INTERNAL_TYPE_DEPTH_24;
503    default:
504       unreachable("Invalid depth format");
505       break;
506    }
507 }
508 
509 void
v3dX(get_internal_type_bpp_for_image_aspects)510 v3dX(get_internal_type_bpp_for_image_aspects)(VkFormat vk_format,
511                                               VkImageAspectFlags aspect_mask,
512                                               uint32_t *internal_type,
513                                               uint32_t *internal_bpp)
514 {
515    /* We can't store depth/stencil pixel formats to a raster format, so
516     * instead we load our depth/stencil aspects to a compatible color format.
517     */
518    if (aspect_mask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
519       *internal_bpp = V3D_INTERNAL_BPP_32;
520       switch (vk_format) {
521       case VK_FORMAT_D16_UNORM:
522          *internal_type = V3D_INTERNAL_TYPE_16UI;
523          break;
524       case VK_FORMAT_D32_SFLOAT:
525          *internal_type = V3D_INTERNAL_TYPE_32F;
526          break;
527       case VK_FORMAT_X8_D24_UNORM_PACK32:
528       case VK_FORMAT_D24_UNORM_S8_UINT:
529          /* Use RGBA8 format so we can relocate the X/S bits in the appropriate
530           * place to match Vulkan expectations. See the comment on the tile
531           * load command for more details.
532           */
533          *internal_type = V3D_INTERNAL_TYPE_8UI;
534          break;
535       default:
536          assert(!"unsupported format");
537          break;
538       }
539    } else {
540       const struct v3dv_format *format = v3dX(get_format)(vk_format);
541       /* We only expect this to be called for single-plane formats */
542       assert(format->plane_count == 1);
543       v3dX(get_internal_type_bpp_for_output_format)(format->planes[0].rt_type,
544                                                     internal_type, internal_bpp);
545    }
546 }
547