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1 /* -*- c++ -*- */
2 /*
3  * Copyright © 2010 Intel Corporation
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22  * DEALINGS IN THE SOFTWARE.
23  */
24 
25 #ifndef GLSL_LINKER_H
26 #define GLSL_LINKER_H
27 
28 #include "linker_util.h"
29 
30 struct gl_shader_program;
31 struct gl_shader;
32 struct gl_linked_shader;
33 
34 extern bool
35 link_function_calls(gl_shader_program *prog, gl_linked_shader *main,
36                     gl_shader **shader_list, unsigned num_shaders);
37 
38 bool
39 validate_intrastage_arrays(struct gl_shader_program *prog,
40                            ir_variable *const var,
41                            ir_variable *const existing,
42                            bool match_precision = true);
43 
44 void
45 validate_intrastage_interface_blocks(struct gl_shader_program *prog,
46                                      const gl_shader **shader_list,
47                                      unsigned num_shaders);
48 
49 void
50 validate_interstage_inout_blocks(struct gl_shader_program *prog,
51                                  const gl_linked_shader *producer,
52                                  const gl_linked_shader *consumer);
53 
54 void
55 validate_interstage_uniform_blocks(struct gl_shader_program *prog,
56                                    gl_linked_shader **stages);
57 
58 extern struct gl_linked_shader *
59 link_intrastage_shaders(void *mem_ctx,
60                         struct gl_context *ctx,
61                         struct gl_shader_program *prog,
62                         struct gl_shader **shader_list,
63                         unsigned num_shaders,
64                         bool allow_missing_main);
65 
66 #endif /* GLSL_LINKER_H */
67