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1 /*
2  * Copyright © 2019 Raspberry Pi Ltd
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "nir_builder.h"
25 
26 /** @file nir_lower_point_size.c
27  *
28  * The OpenGL spec requires that implementations clamp gl_PointSize to an
29  * implementation-dependant point size range. The OpenGL ES 3.0 spec further
30  * requires that this range must match GL_ALIASED_POINT_SIZE_RANGE.
31  * Some hardware such as V3D don't clamp to a valid range automatically so
32  * the driver must clamp the point size written by the shader manually to a
33  * valid range.
34  */
35 static bool
lower_point_size_intrin(nir_builder * b,nir_intrinsic_instr * intr,void * data)36 lower_point_size_intrin(nir_builder *b, nir_intrinsic_instr *intr, void *data)
37 {
38    float *minmax = (float *)data;
39 
40    if (intr->intrinsic != nir_intrinsic_store_deref)
41       return false;
42 
43    nir_deref_instr *deref = nir_src_as_deref(intr->src[0]);
44    nir_variable *var = nir_deref_instr_get_variable(deref);
45    if (var->data.location != VARYING_SLOT_PSIZ)
46       return false;
47 
48    b->cursor = nir_before_instr(&intr->instr);
49 
50    assert(intr->src[1].ssa->num_components == 1);
51    nir_def *psiz = intr->src[1].ssa;
52 
53    if (minmax[0] > 0.0f)
54       psiz = nir_fmax(b, psiz, nir_imm_float(b, minmax[0]));
55 
56    if (minmax[1] > 0.0f)
57       psiz = nir_fmin(b, psiz, nir_imm_float(b, minmax[1]));
58 
59    nir_src_rewrite(&intr->src[1], psiz);
60 
61    return true;
62 }
63 
64 /**
65  * Clamps gl_PointSize to the range [min, max]. If either min or max are not
66  * greater than 0 then no clamping is done for that side of the range.
67  */
68 bool
nir_lower_point_size(nir_shader * s,float min,float max)69 nir_lower_point_size(nir_shader *s, float min, float max)
70 {
71    assert(s->info.stage != MESA_SHADER_FRAGMENT &&
72           s->info.stage != MESA_SHADER_COMPUTE);
73 
74    assert(min > 0.0f || max > 0.0f);
75    assert(min <= 0.0f || max <= 0.0f || min <= max);
76 
77    float minmax[] = { min, max };
78    return nir_shader_intrinsics_pass(s, lower_point_size_intrin,
79                                      nir_metadata_block_index |
80                                         nir_metadata_dominance,
81                                      minmax);
82 }
83