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1 /*
2  * Copyright 2023 Intel Corporation
3  * SPDX-License-Identifier: MIT
4  */
5 
6 #include "nir.h"
7 #include "nir_instr_set.h"
8 
9 bool
nir_opt_reuse_constants(nir_shader * shader)10 nir_opt_reuse_constants(nir_shader *shader)
11 {
12    bool progress = false;
13 
14    struct set *consts = nir_instr_set_create(NULL);
15    nir_foreach_function_impl(impl, shader) {
16       _mesa_set_clear(consts, NULL);
17 
18       nir_block *start_block = nir_start_block(impl);
19       bool func_progress = false;
20 
21       nir_foreach_block_safe(block, impl) {
22          const bool in_start_block = start_block == block;
23          nir_foreach_instr_safe(instr, block) {
24             if (instr->type != nir_instr_type_load_const)
25                continue;
26 
27             struct set_entry *entry = _mesa_set_search(consts, instr);
28             if (!entry) {
29                if (!in_start_block)
30                   nir_instr_move(nir_after_block_before_jump(start_block), instr);
31                _mesa_set_add(consts, instr);
32             }
33 
34             func_progress |= nir_instr_set_add_or_rewrite(consts, instr, nir_instrs_equal);
35          }
36       }
37 
38       if (func_progress) {
39          nir_metadata_preserve(impl, nir_metadata_block_index |
40                                         nir_metadata_dominance);
41          progress = true;
42       } else {
43          nir_metadata_preserve(impl, nir_metadata_all);
44       }
45    }
46 
47    nir_instr_set_destroy(consts);
48    return progress;
49 }
50