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1 /*
2  * Copyright 2023 Rose Hudson
3  * Copyright 2022 Amazon.com, Inc. or its affiliates.
4  * Copyright 2018 Intel Corporation
5  * SPDX-License-Identifier: MIT
6  */
7 
8 #include <assert.h>
9 #include <stdio.h>
10 
11 #include "asahi/compiler/agx_debug.h"
12 #include "compiler/shader_enums.h"
13 #include "util/blob.h"
14 #include "util/build_id.h"
15 #include "util/disk_cache.h"
16 #include "util/mesa-sha1.h"
17 #include "agx_bo.h"
18 #include "agx_device.h"
19 #include "agx_disk_cache.h"
20 #include "agx_state.h"
21 
22 /* Flags that are allowed and do not disable the disk cache */
23 #define ALLOWED_FLAGS (AGX_DBG_NO16 | AGX_DBG_COMPBLIT)
24 
25 /**
26  * Compute a disk cache key for the given uncompiled shader and shader key.
27  */
28 static void
agx_disk_cache_compute_key(struct disk_cache * cache,const struct agx_uncompiled_shader * uncompiled,const union asahi_shader_key * shader_key,cache_key cache_key)29 agx_disk_cache_compute_key(struct disk_cache *cache,
30                            const struct agx_uncompiled_shader *uncompiled,
31                            const union asahi_shader_key *shader_key,
32                            cache_key cache_key)
33 {
34    uint8_t data[sizeof(uncompiled->nir_sha1) + sizeof(*shader_key)];
35    int hash_size = sizeof(uncompiled->nir_sha1);
36    int key_size;
37    if (uncompiled->type == PIPE_SHADER_VERTEX ||
38        uncompiled->type == PIPE_SHADER_TESS_EVAL)
39       key_size = sizeof(shader_key->vs);
40    else if (uncompiled->type == PIPE_SHADER_GEOMETRY)
41       key_size = sizeof(shader_key->gs);
42    else if (uncompiled->type == PIPE_SHADER_TESS_CTRL)
43       key_size = sizeof(shader_key->tcs);
44    else if (uncompiled->type == PIPE_SHADER_FRAGMENT)
45       key_size = sizeof(shader_key->fs);
46    else if (uncompiled->type == PIPE_SHADER_COMPUTE)
47       key_size = 0;
48    else
49       unreachable("Unsupported shader stage");
50 
51    memcpy(data, uncompiled->nir_sha1, hash_size);
52 
53    if (key_size)
54       memcpy(data + hash_size, shader_key, key_size);
55 
56    disk_cache_compute_key(cache, data, hash_size + key_size, cache_key);
57 }
58 
59 static void
write_shader(struct blob * blob,const struct agx_compiled_shader * binary,bool is_root_gs)60 write_shader(struct blob *blob, const struct agx_compiled_shader *binary,
61              bool is_root_gs)
62 {
63    uint32_t shader_size = binary->bo->size;
64    blob_write_uint32(blob, shader_size);
65    blob_write_bytes(blob, binary->bo->ptr.cpu, shader_size);
66    blob_write_bytes(blob, &binary->info, sizeof(binary->info));
67    blob_write_uint32(blob, binary->push_range_count);
68    blob_write_bytes(blob, binary->push,
69                     sizeof(binary->push[0]) * binary->push_range_count);
70 
71    if (is_root_gs) {
72       blob_write_uint32(blob, binary->gs_count_words);
73       blob_write_uint32(blob, binary->gs_output_mode);
74       write_shader(blob, binary->pre_gs, false);
75 
76       blob_write_uint8(blob, binary->gs_copy != NULL);
77       if (binary->gs_copy)
78          write_shader(blob, binary->gs_copy, false);
79 
80       blob_write_uint8(blob, binary->gs_count != NULL);
81       if (binary->gs_count)
82          write_shader(blob, binary->gs_count, false);
83    }
84 }
85 
86 static struct agx_compiled_shader *
read_shader(struct agx_screen * screen,struct blob_reader * blob,const struct agx_uncompiled_shader * uncompiled,bool is_root)87 read_shader(struct agx_screen *screen, struct blob_reader *blob,
88             const struct agx_uncompiled_shader *uncompiled, bool is_root)
89 {
90    struct agx_compiled_shader *binary = CALLOC_STRUCT(agx_compiled_shader);
91    binary->stage = uncompiled->type;
92    binary->so = uncompiled;
93 
94    uint32_t binary_size = blob_read_uint32(blob);
95    binary->bo = agx_bo_create(&screen->dev, binary_size,
96                               AGX_BO_EXEC | AGX_BO_LOW_VA, "Executable");
97    blob_copy_bytes(blob, binary->bo->ptr.cpu, binary_size);
98 
99    blob_copy_bytes(blob, &binary->info, sizeof(binary->info));
100    binary->push_range_count = blob_read_uint32(blob);
101    blob_copy_bytes(blob, binary->push,
102                    sizeof(binary->push[0]) * binary->push_range_count);
103 
104    if (is_root && uncompiled->type == PIPE_SHADER_GEOMETRY) {
105       binary->gs_count_words = blob_read_uint32(blob);
106       binary->gs_output_mode = blob_read_uint32(blob);
107       binary->pre_gs = read_shader(screen, blob, uncompiled, false);
108 
109       if (blob_read_uint8(blob))
110          binary->gs_copy = read_shader(screen, blob, uncompiled, false);
111 
112       if (blob_read_uint8(blob))
113          binary->gs_count = read_shader(screen, blob, uncompiled, false);
114    }
115 
116    return binary;
117 }
118 
119 /**
120  * Store the given compiled shader in the disk cache.
121  *
122  * This should only be called on newly compiled shaders.  No checking is
123  * done to prevent repeated stores of the same shader.
124  */
125 void
agx_disk_cache_store(struct disk_cache * cache,const struct agx_uncompiled_shader * uncompiled,const union asahi_shader_key * key,const struct agx_compiled_shader * binary)126 agx_disk_cache_store(struct disk_cache *cache,
127                      const struct agx_uncompiled_shader *uncompiled,
128                      const union asahi_shader_key *key,
129                      const struct agx_compiled_shader *binary)
130 {
131 #ifdef ENABLE_SHADER_CACHE
132    if (!cache)
133       return;
134 
135    assert(binary->bo->ptr.cpu != NULL && "shaders must be CPU mapped");
136 
137    cache_key cache_key;
138    agx_disk_cache_compute_key(cache, uncompiled, key, cache_key);
139 
140    struct blob blob;
141    blob_init(&blob);
142 
143    write_shader(&blob, binary, uncompiled->type == PIPE_SHADER_GEOMETRY);
144 
145    disk_cache_put(cache, cache_key, blob.data, blob.size, NULL);
146    blob_finish(&blob);
147 #endif
148 }
149 
150 /**
151  * Search for a compiled shader in the disk cache.
152  */
153 struct agx_compiled_shader *
agx_disk_cache_retrieve(struct agx_screen * screen,const struct agx_uncompiled_shader * uncompiled,const union asahi_shader_key * key)154 agx_disk_cache_retrieve(struct agx_screen *screen,
155                         const struct agx_uncompiled_shader *uncompiled,
156                         const union asahi_shader_key *key)
157 {
158 #ifdef ENABLE_SHADER_CACHE
159    struct disk_cache *cache = screen->disk_cache;
160    if (!cache)
161       return NULL;
162 
163    cache_key cache_key;
164    agx_disk_cache_compute_key(cache, uncompiled, key, cache_key);
165 
166    size_t size;
167    void *buffer = disk_cache_get(cache, cache_key, &size);
168    if (!buffer)
169       return NULL;
170 
171    struct blob_reader blob;
172    blob_reader_init(&blob, buffer, size);
173 
174    struct agx_compiled_shader *binary =
175       read_shader(screen, &blob, uncompiled, true);
176 
177    free(buffer);
178    return binary;
179 #else
180    return NULL;
181 #endif
182 }
183 
184 /**
185  * Initialise the on-disk shader cache.
186  */
187 void
agx_disk_cache_init(struct agx_screen * screen)188 agx_disk_cache_init(struct agx_screen *screen)
189 {
190 #ifdef ENABLE_SHADER_CACHE
191    if (agx_get_compiler_debug() || (screen->dev.debug & ~ALLOWED_FLAGS))
192       return;
193 
194    const char *renderer = screen->pscreen.get_name(&screen->pscreen);
195 
196    const struct build_id_note *note =
197       build_id_find_nhdr_for_addr(agx_disk_cache_init);
198    assert(note && build_id_length(note) == 20);
199 
200    const uint8_t *id_sha1 = build_id_data(note);
201    assert(id_sha1);
202 
203    char timestamp[41];
204    _mesa_sha1_format(timestamp, id_sha1);
205 
206    uint64_t driver_flags = screen->dev.debug;
207    screen->disk_cache = disk_cache_create(renderer, timestamp, driver_flags);
208 #endif
209 }
210