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1 /*
2  * Copyright © Microsoft Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef D3D12_SCREEN_H
25 #define D3D12_SCREEN_H
26 
27 #include "pipe/p_screen.h"
28 
29 #include "util/slab.h"
30 #include "d3d12_descriptor_pool.h"
31 
32 #include "nir.h"
33 #include "dxil_versions.h"
34 
35 #include "d3d12_common.h"
36 
37 struct pb_manager;
38 struct util_dl_library;
39 
40 enum resource_dimension
41 {
42    RESOURCE_DIMENSION_UNKNOWN = 0,
43    RESOURCE_DIMENSION_BUFFER = 1,
44    RESOURCE_DIMENSION_TEXTURE1D = 2,
45    RESOURCE_DIMENSION_TEXTURE2D = 3,
46    RESOURCE_DIMENSION_TEXTURE2DMS = 4,
47    RESOURCE_DIMENSION_TEXTURE3D = 5,
48    RESOURCE_DIMENSION_TEXTURECUBE = 6,
49    RESOURCE_DIMENSION_TEXTURE1DARRAY = 7,
50    RESOURCE_DIMENSION_TEXTURE2DARRAY = 8,
51    RESOURCE_DIMENSION_TEXTURE2DMSARRAY = 9,
52    RESOURCE_DIMENSION_TEXTURECUBEARRAY = 10,
53    RESOURCE_DIMENSION_COUNT
54 };
55 
56 struct d3d12_memory_info {
57    uint64_t usage;
58    uint64_t budget;
59 };
60 
61 struct d3d12_screen {
62    struct pipe_screen base;
63    struct sw_winsys *winsys;
64    LUID adapter_luid;
65    char driver_uuid[PIPE_UUID_SIZE];
66    char device_uuid[PIPE_UUID_SIZE];
67 
68    util_dl_library *d3d12_mod;
69    ID3D12Device3 *dev;
70    ID3D12Device10 *dev10;
71    ID3D12CommandQueue *cmdqueue;
72    bool (*init)(struct d3d12_screen *screen);
73    void (*deinit)(struct d3d12_screen *screen);
74    void (*get_memory_info)(struct d3d12_screen *screen, struct d3d12_memory_info *output);
75 
76    mtx_t submit_mutex;
77    ID3D12Fence *fence;
78    uint64_t fence_value;
79 
80    struct list_head residency_list;
81    ID3D12Fence *residency_fence;
82    uint64_t residency_fence_value;
83 
84    struct list_head context_list;
85    unsigned context_id_list[16];
86    unsigned context_id_count;
87 
88    struct set* varying_info_set;
89    mtx_t varying_info_mutex;
90 
91    struct slab_parent_pool transfer_pool;
92    struct pb_manager *bufmgr;
93    struct pb_manager *cache_bufmgr;
94    struct pb_manager *slab_cache_bufmgr;
95    struct pb_manager *slab_bufmgr;
96    struct pb_manager *readback_slab_cache_bufmgr;
97    struct pb_manager *readback_slab_bufmgr;
98 
99    mtx_t descriptor_pool_mutex;
100    struct d3d12_descriptor_pool *rtv_pool;
101    struct d3d12_descriptor_pool *dsv_pool;
102    struct d3d12_descriptor_pool *view_pool;
103 
104    struct d3d12_descriptor_handle null_srvs[RESOURCE_DIMENSION_COUNT];
105    struct d3d12_descriptor_handle null_uavs[RESOURCE_DIMENSION_COUNT];
106    struct d3d12_descriptor_handle null_rtv;
107 
108    volatile uint32_t ctx_count;
109    volatile uint64_t resource_id_generator;
110 
111    /* capabilities */
112    D3D_FEATURE_LEVEL max_feature_level;
113    enum dxil_shader_model max_shader_model;
114    D3D12_FEATURE_DATA_ARCHITECTURE architecture;
115    D3D12_FEATURE_DATA_D3D12_OPTIONS opts;
116    D3D12_FEATURE_DATA_D3D12_OPTIONS1 opts1;
117    D3D12_FEATURE_DATA_D3D12_OPTIONS2 opts2;
118    D3D12_FEATURE_DATA_D3D12_OPTIONS3 opts3;
119    D3D12_FEATURE_DATA_D3D12_OPTIONS4 opts4;
120    D3D12_FEATURE_DATA_D3D12_OPTIONS12 opts12;
121    D3D12_FEATURE_DATA_D3D12_OPTIONS14 opts14;
122 #ifndef _GAMING_XBOX
123    D3D12_FEATURE_DATA_D3D12_OPTIONS19 opts19;
124 #endif
125 
126    nir_shader_compiler_options nir_options;
127 
128    /* description */
129    uint32_t vendor_id;
130    uint32_t device_id;
131    uint32_t subsys_id;
132    uint32_t revision;
133    uint64_t driver_version;
134    uint64_t memory_size_megabytes;
135    float timestamp_multiplier;
136    bool have_load_at_vertex;
137    bool support_shader_images;
138    bool support_create_not_resident;
139 
140 #ifdef _GAMING_XBOX
141    UINT64 frame_token;
142 #endif
143 };
144 
145 static inline struct d3d12_screen *
d3d12_screen(struct pipe_screen * pipe)146 d3d12_screen(struct pipe_screen *pipe)
147 {
148    return (struct d3d12_screen *)pipe;
149 }
150 
151 struct d3d12_dxgi_screen {
152    struct d3d12_screen base;
153 
154 #ifndef _GAMING_XBOX
155    struct IDXGIFactory4 *factory;
156    struct IDXGIAdapter3 *adapter;
157 #else
158    struct IDXGIAdapter *adapter;
159 #endif
160    wchar_t description[128];
161 };
162 
163 static inline struct d3d12_dxgi_screen *
d3d12_dxgi_screen(struct d3d12_screen * screen)164 d3d12_dxgi_screen(struct d3d12_screen *screen)
165 {
166    return (struct d3d12_dxgi_screen *)screen;
167 }
168 
169 struct d3d12_dxcore_screen {
170    struct d3d12_screen base;
171 
172    struct IDXCoreAdapterFactory *factory;
173    struct IDXCoreAdapter *adapter;
174    char description[256];
175 };
176 
177 static inline struct d3d12_dxcore_screen *
d3d12_dxcore_screen(struct d3d12_screen * screen)178 d3d12_dxcore_screen(struct d3d12_screen *screen)
179 {
180    return (struct d3d12_dxcore_screen *)screen;
181 }
182 
183 bool
184 d3d12_init_screen_base(struct d3d12_screen *screen, struct sw_winsys *winsys, LUID *adapter_luid);
185 
186 bool
187 d3d12_init_screen(struct d3d12_screen *screen, IUnknown *adapter);
188 
189 void
190 d3d12_deinit_screen(struct d3d12_screen *screen);
191 
192 void
193 d3d12_destroy_screen(struct d3d12_screen *screen);
194 
195 #endif
196