1# Copyright © Microsoft Corporation 2 3# Permission is hereby granted, free of charge, to any person obtaining a 4# copy of this software and associated documentation files (the "Software"), 5# to deal in the Software without restriction, including without limitation 6# the rights to use, copy, modify, merge, publish, distribute, sublicense, 7# and/or sell copies of the Software, and to permit persons to whom the 8# Software is furnished to do so, subject to the following conditions: 9 10# The above copyright notice and this permission notice (including the next 11# paragraph) shall be included in all copies or substantial portions of the 12# Software. 13 14# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 17# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 19# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 20# IN THE SOFTWARE. 21 22files_libd3d12 = files( 23 'd3d12_batch.cpp', 24 'd3d12_blit.cpp', 25 'd3d12_bufmgr.cpp', 26 'd3d12_cmd_signature.cpp', 27 'd3d12_compiler.cpp', 28 'd3d12_compute_transforms.cpp', 29 'd3d12_context.cpp', 30 'd3d12_descriptor_pool.cpp', 31 'd3d12_draw.cpp', 32 'd3d12_fence.cpp', 33 'd3d12_format.c', 34 'd3d12_gs_variant.cpp', 35 'd3d12_lower_image_casts.c', 36 'd3d12_lower_point_sprite.c', 37 'd3d12_nir_passes.c', 38 'd3d12_pipeline_state.cpp', 39 'd3d12_query.cpp', 40 'd3d12_residency.cpp', 41 'd3d12_resource.cpp', 42 'd3d12_resource_state.cpp', 43 'd3d12_root_signature.cpp', 44 'd3d12_screen.cpp', 45 'd3d12_surface.cpp', 46 'd3d12_tcs_variant.cpp', 47) 48 49if with_gallium_d3d12_video 50 files_libd3d12 += [ 51 'd3d12_video_dec.cpp', 52 'd3d12_video_dec_references_mgr.cpp', 53 'd3d12_video_buffer.cpp', 54 'd3d12_video_enc.cpp', 55 'd3d12_video_encoder_bitstream.cpp', 56 'd3d12_video_texture_array_dpb_manager.cpp', 57 'd3d12_video_array_of_textures_dpb_manager.cpp', 58 'd3d12_video_screen.cpp', 59 'd3d12_video_proc.cpp', 60 ] 61 62if _codecs.contains('h264dec') 63 files_libd3d12 += [ 64 'd3d12_video_dec_h264.cpp', 65 ] 66endif 67 68if _codecs.contains('h265dec') 69 files_libd3d12 += [ 70 'd3d12_video_dec_hevc.cpp', 71 ] 72endif 73 74if _codecs.contains('av1dec') 75 files_libd3d12 += [ 76 'd3d12_video_dec_av1.cpp', 77 ] 78endif 79 80if _codecs.contains('vp9dec') 81 files_libd3d12 += [ 82 'd3d12_video_dec_vp9.cpp', 83 ] 84endif 85 86if _codecs.contains('h264enc') 87 files_libd3d12 += [ 88 'd3d12_video_enc_h264.cpp', 89 'd3d12_video_encoder_references_manager_h264.cpp', 90 'd3d12_video_encoder_nalu_writer_h264.cpp', 91 'd3d12_video_encoder_bitstream_builder_h264.cpp', 92 ] 93endif 94 95if _codecs.contains('h265enc') 96 files_libd3d12 += [ 97 'd3d12_video_enc_hevc.cpp', 98 'd3d12_video_encoder_bitstream_builder_hevc.cpp', 99 'd3d12_video_encoder_nalu_writer_hevc.cpp', 100 'd3d12_video_encoder_references_manager_hevc.cpp', 101 ] 102endif 103 104if _codecs.contains('av1enc') 105 files_libd3d12 += [ 106 'd3d12_video_enc_av1.cpp', 107 'd3d12_video_encoder_references_manager_av1.cpp', 108 'd3d12_video_encoder_bitstream_builder_av1.cpp', 109 ] 110endif 111 112endif # with_gallium_d3d12_video 113 114is_xbox = target_machine.system().startswith('Gaming.Xbox') 115if host_machine.system() == 'windows' 116 if is_xbox 117 files_libd3d12 += files('d3d12_dxgi_xbox_screen.cpp') 118 else 119 files_libd3d12 += files('d3d12_dxgi_screen.cpp') 120 endif 121endif 122if is_xbox == false 123 files_libd3d12 += files('d3d12_dxcore_screen.cpp') 124endif 125 126libd3d12 = static_library( 127 'd3d12', 128 [files_libd3d12, sha1_h], 129 gnu_symbol_visibility : 'hidden', 130 include_directories : [inc_include, inc_src, inc_mesa, inc_gallium, inc_gallium_aux], 131 dependencies: [idep_nir_headers, idep_libdxil_compiler, dep_dxheaders], 132) 133 134driver_d3d12 = declare_dependency( 135 compile_args : '-DGALLIUM_D3D12', 136 link_with : [libd3d12, libgalliumvl], 137) 138