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1 /*
2  * Copyright (c) 2012-2015 Etnaviv Project
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sub license,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the
12  * next paragraph) shall be included in all copies or substantial portions
13  * of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 #ifndef H_ETNA_INTERNAL
25 #define H_ETNA_INTERNAL
26 
27 #include <assert.h>
28 #include <stdbool.h>
29 #include <stdint.h>
30 
31 #include "hw/common.xml.h"
32 #include "hw/common_3d.xml.h"
33 #include "hw/state.xml.h"
34 #include "hw/state_3d.xml.h"
35 
36 #include "drm/etnaviv_drmif.h"
37 
38 #define ETNA_NUM_INPUTS (16)
39 #define ETNA_NUM_VARYINGS 16
40 #define ETNA_NUM_LOD (14)
41 #define ETNA_NUM_LAYERS (6)
42 #define ETNA_MAX_UNIFORMS (256)
43 #define ETNA_MAX_CONST_BUF 16
44 #define ETNA_MAX_PIXELPIPES 2
45 
46 /* All RS operations must have width%16 = 0 */
47 #define ETNA_RS_WIDTH_MASK (16 - 1)
48 /* RS tiled operations must have height%4 = 0 */
49 #define ETNA_RS_HEIGHT_MASK (3)
50 /* PE render targets must be aligned to 64 bytes */
51 #define ETNA_PE_ALIGNMENT (64)
52 
53 /* These demarcate the margin (fixp16) between the computed sizes and the
54   value sent to the chip. These have been set to the numbers used by the
55   Vivante driver on gc2000. They used to be -1 for scissor right and bottom. I
56   am not sure whether older hardware was relying on these or they were just a
57   guess. But if so, these need to be moved to the _specs structure.
58 */
59 #define ETNA_SE_SCISSOR_MARGIN_RIGHT (0x1119)
60 #define ETNA_SE_SCISSOR_MARGIN_BOTTOM (0x1111)
61 #define ETNA_SE_CLIP_MARGIN_RIGHT (0xffff)
62 #define ETNA_SE_CLIP_MARGIN_BOTTOM (0xffff)
63 
64 /* GPU chip 3D specs */
65 struct etna_specs {
66    /* HALTI (gross architecture) level. -1 for pre-HALTI. */
67    int halti : 8;
68    /* supports SUPERTILE (64x64) tiling? */
69    unsigned can_supertile : 1;
70    /* needs z=(z+w)/2, for older GCxxx */
71    unsigned vs_need_z_div : 1;
72    /* supports trigonometric instructions */
73    unsigned has_sin_cos_sqrt : 1;
74    /* has SIGN/FLOOR/CEIL instructions */
75    unsigned has_sign_floor_ceil : 1;
76    /* can use VS_RANGE, PS_RANGE registers*/
77    unsigned has_shader_range_registers : 1;
78    /* has the new sin/cos/log functions */
79    unsigned has_new_transcendentals : 1;
80    /* has the new dp2/dpX_norm instructions, among others */
81    unsigned has_halti2_instructions : 1;
82    /* has no limit on the number of constant sources per instruction */
83    unsigned has_no_oneconst_limit : 1;
84    /* has V4_COMPRESSION */
85    unsigned v4_compression : 1;
86    /* supports single-buffer rendering with multiple pixel pipes */
87    unsigned single_buffer : 1;
88    /* has unified uniforms memory */
89    unsigned has_unified_uniforms : 1;
90    /* can load shader instructions from memory */
91    unsigned has_icache : 1;
92    /* ASTC texture support (and has associated states) */
93    unsigned tex_astc : 1;
94    /* has BLT engine instead of RS */
95    unsigned use_blt : 1;
96    /* can use any kind of wrapping mode on npot textures */
97    unsigned npot_tex_any_wrap : 1;
98    /* supports seamless cube map */
99    unsigned seamless_cube_map : 1;
100    /* number of bits per TS tile */
101    unsigned bits_per_tile;
102    /* clear value for TS (dependent on bits_per_tile) */
103    uint32_t ts_clear_value;
104    /* base of vertex texture units */
105    unsigned vertex_sampler_offset;
106    /* number of fragment sampler units */
107    unsigned fragment_sampler_count;
108    /* number of vertex sampler units */
109    unsigned vertex_sampler_count;
110    /* size of vertex shader output buffer */
111    unsigned vertex_output_buffer_size;
112    /* maximum number of vertex element configurations */
113    unsigned vertex_max_elements;
114    /* size of a cached vertex (?) */
115    unsigned vertex_cache_size;
116    /* number of shader cores */
117    unsigned shader_core_count;
118    /* number of vertex streams */
119    unsigned stream_count;
120    /* vertex shader memory address*/
121    uint32_t vs_offset;
122    /* pixel shader memory address*/
123    uint32_t ps_offset;
124    /* vertex shader uniforms address*/
125    uint32_t vs_uniforms_offset;
126    /* pixel shader uniforms address*/
127    uint32_t ps_uniforms_offset;
128    /* vertex/fragment shader max instructions */
129    uint32_t max_instructions;
130    /* maximum number of varyings */
131    unsigned max_varyings;
132    /* maximum number of registers */
133    unsigned max_registers;
134    /* maximum vertex uniforms */
135    unsigned max_vs_uniforms;
136    /* maximum pixel uniforms */
137    unsigned max_ps_uniforms;
138    /* maximum texture size */
139    unsigned max_texture_size;
140    /* maximum texture size */
141    unsigned max_rendertarget_size;
142    /* available pixel pipes */
143    unsigned pixel_pipes;
144    /* number of constants */
145    unsigned num_constants;
146    /* number of NN cores */
147    unsigned nn_core_count;
148    /* number of MAD units per NN core */
149    unsigned nn_mad_per_core;
150    /* number of TP cores */
151    unsigned tp_core_count;
152    /* Size of on-chip SRAM */
153    unsigned on_chip_sram_size;
154    /* Size of SRAM behind AXI */
155    unsigned axi_sram_size;
156 };
157 
158 /* Compiled Gallium state. All the different compiled state atoms are woven
159  * together and uploaded only when it is necessary to synchronize the state,
160  * for example before rendering. */
161 
162 /* Compiled pipe_blend_color */
163 struct compiled_blend_color {
164    float color[4];
165    uint32_t PE_ALPHA_BLEND_COLOR;
166    uint32_t PE_ALPHA_COLOR_EXT0;
167    uint32_t PE_ALPHA_COLOR_EXT1;
168 };
169 
170 /* Compiled pipe_stencil_ref */
171 struct compiled_stencil_ref {
172    uint32_t PE_STENCIL_CONFIG[2];
173    uint32_t PE_STENCIL_CONFIG_EXT[2];
174 };
175 
176 /* Compiled pipe_viewport_state */
177 struct compiled_viewport_state {
178    uint32_t PA_VIEWPORT_SCALE_X;
179    uint32_t PA_VIEWPORT_SCALE_Y;
180    uint32_t PA_VIEWPORT_SCALE_Z;
181    uint32_t PA_VIEWPORT_OFFSET_X;
182    uint32_t PA_VIEWPORT_OFFSET_Y;
183    uint32_t PA_VIEWPORT_OFFSET_Z;
184    uint32_t SE_SCISSOR_LEFT;
185    uint32_t SE_SCISSOR_TOP;
186    uint32_t SE_SCISSOR_RIGHT;
187    uint32_t SE_SCISSOR_BOTTOM;
188    uint32_t PE_DEPTH_NEAR;
189    uint32_t PE_DEPTH_FAR;
190 };
191 
192 /* Compiled pipe_framebuffer_state */
193 struct compiled_framebuffer_state {
194    uint32_t GL_MULTI_SAMPLE_CONFIG;
195    uint32_t PE_COLOR_FORMAT;
196    uint32_t PE_DEPTH_CONFIG;
197    struct etna_reloc PE_DEPTH_ADDR;
198    struct etna_reloc PE_PIPE_DEPTH_ADDR[ETNA_MAX_PIXELPIPES];
199    uint32_t PE_DEPTH_STRIDE;
200    uint32_t PE_HDEPTH_CONTROL;
201    uint32_t PE_DEPTH_NORMALIZE;
202    struct etna_reloc PE_COLOR_ADDR;
203    struct etna_reloc PE_PIPE_COLOR_ADDR[ETNA_MAX_PIXELPIPES];
204    uint32_t PE_COLOR_STRIDE;
205    uint32_t PE_MEM_CONFIG;
206    uint32_t RA_MULTISAMPLE_UNK00E04;
207    uint32_t RA_MULTISAMPLE_UNK00E10[VIVS_RA_MULTISAMPLE_UNK00E10__LEN];
208    uint32_t RA_CENTROID_TABLE[VIVS_RA_CENTROID_TABLE__LEN];
209    uint32_t TS_MEM_CONFIG;
210    uint32_t TS_DEPTH_CLEAR_VALUE;
211    struct etna_reloc TS_DEPTH_STATUS_BASE;
212    struct etna_reloc TS_DEPTH_SURFACE_BASE;
213    uint32_t TS_COLOR_CLEAR_VALUE;
214    uint32_t TS_COLOR_CLEAR_VALUE_EXT;
215    struct etna_reloc TS_COLOR_STATUS_BASE;
216    struct etna_reloc TS_COLOR_SURFACE_BASE;
217    uint32_t PE_LOGIC_OP;
218    uint32_t PS_CONTROL;
219    uint32_t PS_CONTROL_EXT;
220    bool msaa_mode; /* adds input (and possible temp) to PS */
221 };
222 
223 /* Compiled context->create_vertex_elements_state */
224 struct compiled_vertex_elements_state {
225    unsigned num_elements;
226    uint32_t FE_VERTEX_ELEMENT_CONFIG[VIVS_FE_VERTEX_ELEMENT_CONFIG__LEN];
227    uint32_t NFE_GENERIC_ATTRIB_CONFIG0[VIVS_NFE_GENERIC_ATTRIB__LEN];
228    uint32_t NFE_GENERIC_ATTRIB_SCALE[VIVS_NFE_GENERIC_ATTRIB__LEN];
229    uint32_t NFE_GENERIC_ATTRIB_CONFIG1[VIVS_NFE_GENERIC_ATTRIB__LEN];
230    unsigned num_buffers;
231    uint32_t NFE_VERTEX_STREAMS_VERTEX_DIVISOR[VIVS_NFE_VERTEX_STREAMS__LEN];
232    uint32_t FE_VERTEX_STREAM_CONTROL[VIVS_NFE_VERTEX_STREAMS__LEN];
233 };
234 
235 /* Compiled context->set_vertex_buffer result */
236 struct compiled_set_vertex_buffer {
237    struct etna_reloc FE_VERTEX_STREAM_BASE_ADDR;
238 };
239 
240 /* Compiled linked VS+PS shader state */
241 struct compiled_shader_state {
242    uint32_t RA_CONTROL;
243    uint32_t PA_ATTRIBUTE_ELEMENT_COUNT;
244    uint32_t PA_CONFIG;
245    uint32_t PA_SHADER_ATTRIBUTES[VIVS_PA_SHADER_ATTRIBUTES__LEN];
246    uint32_t VS_END_PC;
247    uint32_t VS_OUTPUT_COUNT; /* number of outputs if point size per vertex disabled */
248    uint32_t VS_OUTPUT_COUNT_PSIZE; /* number of outputs of point size per vertex enabled */
249    uint32_t VS_INPUT_COUNT;
250    uint32_t VS_TEMP_REGISTER_CONTROL;
251    uint32_t VS_OUTPUT[4];
252    uint32_t VS_INPUT[4];
253    uint32_t VS_LOAD_BALANCING;
254    uint32_t VS_START_PC;
255    uint32_t PS_END_PC;
256    uint32_t PS_OUTPUT_REG;
257    uint32_t PS_INPUT_COUNT;
258    uint32_t PS_INPUT_COUNT_MSAA; /* Adds an input */
259    uint32_t PS_TEMP_REGISTER_CONTROL;
260    uint32_t PS_TEMP_REGISTER_CONTROL_MSAA; /* Adds a temporary if needed to make space for extra input */
261    uint32_t PS_START_PC;
262    uint32_t GL_VARYING_TOTAL_COMPONENTS;
263    uint32_t GL_VARYING_NUM_COMPONENTS[2];
264    uint32_t GL_VARYING_COMPONENT_USE[2];
265    uint32_t GL_HALTI5_SH_SPECIALS;
266    uint32_t FE_HALTI5_ID_CONFIG;
267    unsigned vs_inst_mem_size;
268    unsigned ps_inst_mem_size;
269    uint32_t *VS_INST_MEM;
270    uint32_t *PS_INST_MEM;
271    struct etna_reloc PS_INST_ADDR;
272    struct etna_reloc VS_INST_ADDR;
273    unsigned writes_z:1;
274    unsigned uses_discard:1;
275 };
276 
277 /* Helpers to assist creating and setting bitarrays (eg, for varyings).
278  * field_size must be a power of two, and <= 32. */
279 #define DEFINE_ETNA_BITARRAY(name, num, field_size) \
280    uint32_t name[(num) * (field_size) / 32]
281 
282 static inline void
etna_bitarray_set(uint32_t * array,size_t array_size,size_t field_size,size_t index,uint32_t value)283 etna_bitarray_set(uint32_t *array, size_t array_size, size_t field_size,
284                   size_t index, uint32_t value)
285 {
286    size_t shift = (index * field_size) % 32;
287    size_t offset = (index * field_size) / 32;
288 
289    assert(index < array_size * 32 / field_size);
290    assert(value < 1 << field_size);
291 
292    array[offset] |= value << shift;
293 }
294 
295 #define etna_bitarray_set(array, field_size, index, value) \
296    etna_bitarray_set((array), ARRAY_SIZE(array), field_size, index, value)
297 
298 #endif
299