1 /*
2 * Copyright (C) 2012-2013 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #include "pipe/p_state.h"
28 #include "util/u_memory.h"
29 #include "util/u_prim.h"
30 #include "util/u_string.h"
31
32 #include "freedreno_resource.h"
33 #include "freedreno_state.h"
34
35 #include "fd2_context.h"
36 #include "fd2_draw.h"
37 #include "fd2_emit.h"
38 #include "fd2_program.h"
39 #include "fd2_util.h"
40 #include "fd2_zsa.h"
41
42 static inline uint32_t
pack_rgba(enum pipe_format format,const float * rgba)43 pack_rgba(enum pipe_format format, const float *rgba)
44 {
45 union util_color uc;
46 util_pack_color(rgba, format, &uc);
47 return uc.ui[0];
48 }
49
50 static void
emit_cacheflush(struct fd_ringbuffer * ring)51 emit_cacheflush(struct fd_ringbuffer *ring)
52 {
53 unsigned i;
54
55 for (i = 0; i < 12; i++) {
56 OUT_PKT3(ring, CP_EVENT_WRITE, 1);
57 OUT_RING(ring, CACHE_FLUSH);
58 }
59 }
60
61 static void
emit_vertexbufs(struct fd_context * ctx)62 emit_vertexbufs(struct fd_context *ctx) assert_dt
63 {
64 struct fd_vertex_stateobj *vtx = ctx->vtx.vtx;
65 struct fd_vertexbuf_stateobj *vertexbuf = &ctx->vtx.vertexbuf;
66 struct fd2_vertex_buf bufs[PIPE_MAX_ATTRIBS];
67 unsigned i;
68
69 if (!vtx->num_elements)
70 return;
71
72 for (i = 0; i < vtx->num_elements; i++) {
73 struct pipe_vertex_element *elem = &vtx->pipe[i];
74 struct pipe_vertex_buffer *vb = &vertexbuf->vb[elem->vertex_buffer_index];
75 bufs[i].offset = vb->buffer_offset;
76 bufs[i].size = fd_bo_size(fd_resource(vb->buffer.resource)->bo);
77 bufs[i].prsc = vb->buffer.resource;
78 }
79
80 // NOTE I believe the 0x78 (or 0x9c in solid_vp) relates to the
81 // CONST(20,0) (or CONST(26,0) in soliv_vp)
82
83 fd2_emit_vertex_bufs(ctx->batch->draw, 0x78, bufs, vtx->num_elements);
84 fd2_emit_vertex_bufs(ctx->batch->binning, 0x78, bufs, vtx->num_elements);
85 }
86
87 static void
draw_impl(struct fd_context * ctx,const struct pipe_draw_info * info,const struct pipe_draw_start_count_bias * draw,struct fd_ringbuffer * ring,unsigned index_offset,bool binning)88 draw_impl(struct fd_context *ctx, const struct pipe_draw_info *info,
89 const struct pipe_draw_start_count_bias *draw, struct fd_ringbuffer *ring,
90 unsigned index_offset, bool binning) assert_dt
91 {
92 OUT_PKT3(ring, CP_SET_CONSTANT, 2);
93 OUT_RING(ring, CP_REG(REG_A2XX_VGT_INDX_OFFSET));
94 OUT_RING(ring, info->index_size ? 0 : draw->start);
95
96 OUT_PKT0(ring, REG_A2XX_TC_CNTL_STATUS, 1);
97 OUT_RING(ring, A2XX_TC_CNTL_STATUS_L2_INVALIDATE);
98
99 if (is_a20x(ctx->screen)) {
100 /* wait for DMA to finish and
101 * dummy draw one triangle with indexes 0,0,0.
102 * with PRE_FETCH_CULL_ENABLE | GRP_CULL_ENABLE.
103 *
104 * this workaround is for a HW bug related to DMA alignment:
105 * it is necessary for indexed draws and possibly also
106 * draws that read binning data
107 */
108 OUT_PKT3(ring, CP_WAIT_REG_EQ, 4);
109 OUT_RING(ring, 0x000005d0); /* RBBM_STATUS */
110 OUT_RING(ring, 0x00000000);
111 OUT_RING(ring, 0x00001000); /* bit: 12: VGT_BUSY_NO_DMA */
112 OUT_RING(ring, 0x00000001);
113
114 OUT_PKT3(ring, CP_DRAW_INDX_BIN, 6);
115 OUT_RING(ring, 0x00000000);
116 OUT_RING(ring, 0x0003c004);
117 OUT_RING(ring, 0x00000000);
118 OUT_RING(ring, 0x00000003);
119 OUT_RELOC(ring, fd_resource(fd2_context(ctx)->solid_vertexbuf)->bo, 64, 0,
120 0);
121 OUT_RING(ring, 0x00000006);
122 } else {
123 OUT_WFI(ring);
124
125 OUT_PKT3(ring, CP_SET_CONSTANT, 3);
126 OUT_RING(ring, CP_REG(REG_A2XX_VGT_MAX_VTX_INDX));
127 OUT_RING(ring, info->index_bounds_valid ? info->max_index
128 : ~0); /* VGT_MAX_VTX_INDX */
129 OUT_RING(ring, info->index_bounds_valid ? info->min_index
130 : 0); /* VGT_MIN_VTX_INDX */
131 }
132
133 /* binning shader will take offset from C64 */
134 if (binning && is_a20x(ctx->screen)) {
135 OUT_PKT3(ring, CP_SET_CONSTANT, 5);
136 OUT_RING(ring, 0x00000180);
137 OUT_RING(ring, fui(ctx->batch->num_vertices));
138 OUT_RING(ring, fui(0.0f));
139 OUT_RING(ring, fui(0.0f));
140 OUT_RING(ring, fui(0.0f));
141 }
142
143 enum pc_di_vis_cull_mode vismode = USE_VISIBILITY;
144 if (binning || info->mode == MESA_PRIM_POINTS)
145 vismode = IGNORE_VISIBILITY;
146
147 fd_draw_emit(ctx->batch, ring, ctx->screen->primtypes[info->mode],
148 vismode, info, draw, index_offset);
149
150 if (is_a20x(ctx->screen)) {
151 /* not sure why this is required, but it fixes some hangs */
152 OUT_WFI(ring);
153 } else {
154 OUT_PKT3(ring, CP_SET_CONSTANT, 2);
155 OUT_RING(ring, CP_REG(REG_A2XX_UNKNOWN_2010));
156 OUT_RING(ring, 0x00000000);
157 }
158
159 emit_cacheflush(ring);
160 }
161
162 static bool
fd2_draw_vbo(struct fd_context * ctx,const struct pipe_draw_info * pinfo,unsigned drawid_offset,const struct pipe_draw_indirect_info * indirect,const struct pipe_draw_start_count_bias * pdraw,unsigned index_offset)163 fd2_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *pinfo,
164 unsigned drawid_offset,
165 const struct pipe_draw_indirect_info *indirect,
166 const struct pipe_draw_start_count_bias *pdraw,
167 unsigned index_offset) assert_dt
168 {
169 if (!ctx->prog.fs || !ctx->prog.vs)
170 return false;
171
172 if (pinfo->mode != MESA_PRIM_COUNT && !indirect && !pinfo->primitive_restart &&
173 !u_trim_pipe_prim(pinfo->mode, (unsigned *)&pdraw->count))
174 return false;
175
176 if (ctx->dirty & FD_DIRTY_VTXBUF)
177 emit_vertexbufs(ctx);
178
179 fd_blend_tracking(ctx);
180
181 if (fd_binning_enabled)
182 fd2_emit_state_binning(ctx, ctx->dirty);
183
184 fd2_emit_state(ctx, ctx->dirty);
185
186 /* a2xx can draw only 65535 vertices at once
187 * on a22x the field in the draw command is 32bits but seems limited too
188 * using a limit of 32k because it fixes an unexplained hang
189 * 32766 works for all primitives (multiple of 2 and 3)
190 */
191 if (pdraw->count > 32766) {
192 /* clang-format off */
193 static const uint16_t step_tbl[MESA_PRIM_COUNT] = {
194 [0 ... MESA_PRIM_COUNT - 1] = 32766,
195 [MESA_PRIM_LINE_STRIP] = 32765,
196 [MESA_PRIM_TRIANGLE_STRIP] = 32764,
197
198 /* needs more work */
199 [MESA_PRIM_TRIANGLE_FAN] = 0,
200 [MESA_PRIM_LINE_LOOP] = 0,
201 };
202 /* clang-format on */
203
204 struct pipe_draw_start_count_bias draw = *pdraw;
205 unsigned count = draw.count;
206 unsigned step = step_tbl[pinfo->mode];
207 unsigned num_vertices = ctx->batch->num_vertices;
208
209 if (!step)
210 return false;
211
212 for (; count + step > 32766; count -= step) {
213 draw.count = MIN2(count, 32766);
214 draw_impl(ctx, pinfo, &draw, ctx->batch->draw, index_offset, false);
215 draw_impl(ctx, pinfo, &draw, ctx->batch->binning, index_offset, true);
216 draw.start += step;
217 ctx->batch->num_vertices += step;
218 }
219 /* changing this value is a hack, restore it */
220 ctx->batch->num_vertices = num_vertices;
221 } else {
222 draw_impl(ctx, pinfo, pdraw, ctx->batch->draw, index_offset, false);
223 draw_impl(ctx, pinfo, pdraw, ctx->batch->binning, index_offset, true);
224 }
225
226 fd_context_all_clean(ctx);
227
228 ctx->batch->num_vertices += pdraw->count * pinfo->instance_count;
229
230 return true;
231 }
232
233 static void
fd2_draw_vbos(struct fd_context * ctx,const struct pipe_draw_info * info,unsigned drawid_offset,const struct pipe_draw_indirect_info * indirect,const struct pipe_draw_start_count_bias * draws,unsigned num_draws,unsigned index_offset)234 fd2_draw_vbos(struct fd_context *ctx, const struct pipe_draw_info *info,
235 unsigned drawid_offset,
236 const struct pipe_draw_indirect_info *indirect,
237 const struct pipe_draw_start_count_bias *draws,
238 unsigned num_draws,
239 unsigned index_offset)
240 assert_dt
241 {
242 for (unsigned i = 0; i < num_draws; i++)
243 fd2_draw_vbo(ctx, info, drawid_offset, indirect, &draws[i], index_offset);
244 }
245
246 static void
clear_state(struct fd_batch * batch,struct fd_ringbuffer * ring,unsigned buffers,bool fast_clear)247 clear_state(struct fd_batch *batch, struct fd_ringbuffer *ring,
248 unsigned buffers, bool fast_clear) assert_dt
249 {
250 struct fd_context *ctx = batch->ctx;
251 struct fd2_context *fd2_ctx = fd2_context(ctx);
252 uint32_t reg;
253
254 fd2_emit_vertex_bufs(ring, 0x9c,
255 (struct fd2_vertex_buf[]){
256 {.prsc = fd2_ctx->solid_vertexbuf, .size = 36},
257 },
258 1);
259
260 OUT_PKT3(ring, CP_SET_CONSTANT, 2);
261 OUT_RING(ring, CP_REG(REG_A2XX_VGT_INDX_OFFSET));
262 OUT_RING(ring, 0);
263
264 fd2_program_emit(ctx, ring, &ctx->solid_prog);
265
266 OUT_PKT0(ring, REG_A2XX_TC_CNTL_STATUS, 1);
267 OUT_RING(ring, A2XX_TC_CNTL_STATUS_L2_INVALIDATE);
268
269 if (buffers & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) {
270 OUT_PKT3(ring, CP_SET_CONSTANT, 2);
271 OUT_RING(ring, CP_REG(REG_A2XX_RB_DEPTHCONTROL));
272 reg = 0;
273 if (buffers & PIPE_CLEAR_DEPTH) {
274 reg |= A2XX_RB_DEPTHCONTROL_ZFUNC(FUNC_ALWAYS) |
275 A2XX_RB_DEPTHCONTROL_Z_ENABLE |
276 A2XX_RB_DEPTHCONTROL_Z_WRITE_ENABLE |
277 A2XX_RB_DEPTHCONTROL_EARLY_Z_ENABLE;
278 }
279 if (buffers & PIPE_CLEAR_STENCIL) {
280 reg |= A2XX_RB_DEPTHCONTROL_STENCILFUNC(FUNC_ALWAYS) |
281 A2XX_RB_DEPTHCONTROL_STENCIL_ENABLE |
282 A2XX_RB_DEPTHCONTROL_STENCILZPASS(STENCIL_REPLACE);
283 }
284 OUT_RING(ring, reg);
285 }
286
287 OUT_PKT3(ring, CP_SET_CONSTANT, 2);
288 OUT_RING(ring, CP_REG(REG_A2XX_RB_COLORCONTROL));
289 OUT_RING(ring, A2XX_RB_COLORCONTROL_ALPHA_FUNC(FUNC_ALWAYS) |
290 A2XX_RB_COLORCONTROL_BLEND_DISABLE |
291 A2XX_RB_COLORCONTROL_ROP_CODE(12) |
292 A2XX_RB_COLORCONTROL_DITHER_MODE(DITHER_DISABLE) |
293 A2XX_RB_COLORCONTROL_DITHER_TYPE(DITHER_PIXEL));
294
295 OUT_PKT3(ring, CP_SET_CONSTANT, 3);
296 OUT_RING(ring, CP_REG(REG_A2XX_PA_CL_CLIP_CNTL));
297 OUT_RING(ring, 0x00000000); /* PA_CL_CLIP_CNTL */
298 OUT_RING(
299 ring,
300 A2XX_PA_SU_SC_MODE_CNTL_PROVOKING_VTX_LAST | /* PA_SU_SC_MODE_CNTL */
301 A2XX_PA_SU_SC_MODE_CNTL_FRONT_PTYPE(PC_DRAW_TRIANGLES) |
302 A2XX_PA_SU_SC_MODE_CNTL_BACK_PTYPE(PC_DRAW_TRIANGLES) |
303 (fast_clear ? A2XX_PA_SU_SC_MODE_CNTL_MSAA_ENABLE : 0));
304
305 if (fast_clear) {
306 OUT_PKT3(ring, CP_SET_CONSTANT, 2);
307 OUT_RING(ring, CP_REG(REG_A2XX_PA_SC_AA_CONFIG));
308 OUT_RING(ring, A2XX_PA_SC_AA_CONFIG_MSAA_NUM_SAMPLES(3));
309 }
310
311 OUT_PKT3(ring, CP_SET_CONSTANT, 2);
312 OUT_RING(ring, CP_REG(REG_A2XX_PA_SC_AA_MASK));
313 OUT_RING(ring, 0x0000ffff);
314
315 OUT_PKT3(ring, CP_SET_CONSTANT, 2);
316 OUT_RING(ring, CP_REG(REG_A2XX_RB_COLOR_MASK));
317 if (buffers & PIPE_CLEAR_COLOR) {
318 OUT_RING(ring, A2XX_RB_COLOR_MASK_WRITE_RED |
319 A2XX_RB_COLOR_MASK_WRITE_GREEN |
320 A2XX_RB_COLOR_MASK_WRITE_BLUE |
321 A2XX_RB_COLOR_MASK_WRITE_ALPHA);
322 } else {
323 OUT_RING(ring, 0x0);
324 }
325
326 OUT_PKT3(ring, CP_SET_CONSTANT, 2);
327 OUT_RING(ring, CP_REG(REG_A2XX_RB_BLEND_CONTROL));
328 OUT_RING(ring, 0);
329
330 if (is_a20x(batch->ctx->screen))
331 return;
332
333 OUT_PKT3(ring, CP_SET_CONSTANT, 3);
334 OUT_RING(ring, CP_REG(REG_A2XX_VGT_MAX_VTX_INDX));
335 OUT_RING(ring, 3); /* VGT_MAX_VTX_INDX */
336 OUT_RING(ring, 0); /* VGT_MIN_VTX_INDX */
337
338 OUT_PKT3(ring, CP_SET_CONSTANT, 3);
339 OUT_RING(ring, CP_REG(REG_A2XX_RB_STENCILREFMASK_BF));
340 OUT_RING(ring,
341 0xff000000 | A2XX_RB_STENCILREFMASK_BF_STENCILWRITEMASK(0xff));
342 OUT_RING(ring, 0xff000000 | A2XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff));
343
344 OUT_PKT3(ring, CP_SET_CONSTANT, 2);
345 OUT_RING(ring, CP_REG(REG_A2XX_A220_RB_LRZ_VSC_CONTROL));
346 OUT_RING(ring, 0x00000084);
347
348 OUT_PKT3(ring, CP_SET_CONSTANT, 2);
349 OUT_RING(ring, CP_REG(REG_A2XX_VGT_VERTEX_REUSE_BLOCK_CNTL));
350 OUT_RING(ring, 0x0000028f);
351 }
352
353 static void
clear_state_restore(struct fd_context * ctx,struct fd_ringbuffer * ring)354 clear_state_restore(struct fd_context *ctx, struct fd_ringbuffer *ring)
355 {
356 if (is_a20x(ctx->screen))
357 return;
358
359 OUT_PKT3(ring, CP_SET_CONSTANT, 2);
360 OUT_RING(ring, CP_REG(REG_A2XX_RB_COPY_CONTROL));
361 OUT_RING(ring, 0x00000000);
362
363 OUT_PKT3(ring, CP_SET_CONSTANT, 2);
364 OUT_RING(ring, CP_REG(REG_A2XX_A220_RB_LRZ_VSC_CONTROL));
365 OUT_RING(ring, 0x00000000);
366
367 OUT_PKT3(ring, CP_SET_CONSTANT, 2);
368 OUT_RING(ring, CP_REG(REG_A2XX_VGT_VERTEX_REUSE_BLOCK_CNTL));
369 OUT_RING(ring, 0x0000003b);
370 }
371
372 static void
clear_fast(struct fd_batch * batch,struct fd_ringbuffer * ring,uint32_t color_clear,uint32_t depth_clear,unsigned patch_type)373 clear_fast(struct fd_batch *batch, struct fd_ringbuffer *ring,
374 uint32_t color_clear, uint32_t depth_clear, unsigned patch_type)
375 {
376 BEGIN_RING(ring, 8); /* preallocate next 2 packets (for patching) */
377
378 /* zero values are patched in */
379 OUT_PKT3(ring, CP_SET_CONSTANT, 2);
380 OUT_RING(ring, CP_REG(REG_A2XX_PA_SC_SCREEN_SCISSOR_BR));
381 OUT_RINGP(ring, patch_type, &batch->gmem_patches);
382
383 OUT_PKT3(ring, CP_SET_CONSTANT, 4);
384 OUT_RING(ring, CP_REG(REG_A2XX_RB_SURFACE_INFO));
385 OUT_RING(ring, 0x8000 | 32);
386 OUT_RING(ring, 0);
387 OUT_RING(ring, 0);
388
389 /* set fill values */
390 if (!is_a20x(batch->ctx->screen)) {
391 OUT_PKT3(ring, CP_SET_CONSTANT, 2);
392 OUT_RING(ring, CP_REG(REG_A2XX_CLEAR_COLOR));
393 OUT_RING(ring, color_clear);
394
395 OUT_PKT3(ring, CP_SET_CONSTANT, 2);
396 OUT_RING(ring, CP_REG(REG_A2XX_RB_COPY_CONTROL));
397 OUT_RING(ring, A2XX_RB_COPY_CONTROL_DEPTH_CLEAR_ENABLE |
398 A2XX_RB_COPY_CONTROL_CLEAR_MASK(0xf));
399
400 OUT_PKT3(ring, CP_SET_CONSTANT, 2);
401 OUT_RING(ring, CP_REG(REG_A2XX_RB_DEPTH_CLEAR));
402 OUT_RING(ring, depth_clear);
403 } else {
404 const float sc = 1.0f / 255.0f;
405
406 OUT_PKT3(ring, CP_SET_CONSTANT, 5);
407 OUT_RING(ring, 0x00000480);
408 OUT_RING(ring, fui((float)(color_clear >> 0 & 0xff) * sc));
409 OUT_RING(ring, fui((float)(color_clear >> 8 & 0xff) * sc));
410 OUT_RING(ring, fui((float)(color_clear >> 16 & 0xff) * sc));
411 OUT_RING(ring, fui((float)(color_clear >> 24 & 0xff) * sc));
412
413 // XXX if using float the rounding error breaks it..
414 float depth = ((double)(depth_clear >> 8)) * (1.0 / (double)0xffffff);
415 assert((unsigned)(((double)depth * (double)0xffffff)) ==
416 (depth_clear >> 8));
417
418 OUT_PKT3(ring, CP_SET_CONSTANT, 3);
419 OUT_RING(ring, CP_REG(REG_A2XX_PA_CL_VPORT_ZSCALE));
420 OUT_RING(ring, fui(0.0f));
421 OUT_RING(ring, fui(depth));
422
423 OUT_PKT3(ring, CP_SET_CONSTANT, 3);
424 OUT_RING(ring, CP_REG(REG_A2XX_RB_STENCILREFMASK_BF));
425 OUT_RING(ring,
426 0xff000000 |
427 A2XX_RB_STENCILREFMASK_BF_STENCILREF(depth_clear & 0xff) |
428 A2XX_RB_STENCILREFMASK_BF_STENCILWRITEMASK(0xff));
429 OUT_RING(ring, 0xff000000 |
430 A2XX_RB_STENCILREFMASK_STENCILREF(depth_clear & 0xff) |
431 A2XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff));
432 }
433
434 fd_draw(batch, ring, DI_PT_RECTLIST, IGNORE_VISIBILITY,
435 DI_SRC_SEL_AUTO_INDEX, 3, 0, INDEX_SIZE_IGN, 0, 0, NULL);
436 }
437
438 static bool
fd2_clear_fast(struct fd_context * ctx,unsigned buffers,const union pipe_color_union * color,double depth,unsigned stencil)439 fd2_clear_fast(struct fd_context *ctx, unsigned buffers,
440 const union pipe_color_union *color, double depth,
441 unsigned stencil) assert_dt
442 {
443 /* using 4x MSAA allows clearing ~2x faster
444 * then we can use higher bpp clearing to clear lower bpp
445 * 1 "pixel" can clear 64 bits (rgba8+depth24+stencil8)
446 * note: its possible to clear with 32_32_32_32 format but its not faster
447 * note: fast clear doesn't work with sysmem rendering
448 * (sysmem rendering is disabled when clear is used)
449 *
450 * we only have 16-bit / 32-bit color formats
451 * and 16-bit / 32-bit depth formats
452 * so there are only a few possible combinations
453 *
454 * if the bpp of the color/depth doesn't match
455 * we clear with depth/color individually
456 */
457 struct fd2_context *fd2_ctx = fd2_context(ctx);
458 struct fd_batch *batch = ctx->batch;
459 struct fd_ringbuffer *ring = batch->draw;
460 struct pipe_framebuffer_state *pfb = &batch->framebuffer;
461 uint32_t color_clear = 0, depth_clear = 0;
462 enum pipe_format format = pipe_surface_format(pfb->cbufs[0]);
463 int depth_size = -1; /* -1: no clear, 0: clear 16-bit, 1: clear 32-bit */
464 int color_size = -1;
465
466 /* TODO: need to test performance on a22x */
467 if (!is_a20x(ctx->screen))
468 return false;
469
470 if (buffers & PIPE_CLEAR_COLOR)
471 color_size = util_format_get_blocksizebits(format) == 32;
472
473 if (buffers & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) {
474 /* no fast clear when clearing only one component of depth+stencil buffer */
475 if (!(buffers & PIPE_CLEAR_DEPTH))
476 return false;
477
478 if ((pfb->zsbuf->format == PIPE_FORMAT_Z24_UNORM_S8_UINT ||
479 pfb->zsbuf->format == PIPE_FORMAT_S8_UINT_Z24_UNORM) &&
480 !(buffers & PIPE_CLEAR_STENCIL))
481 return false;
482
483 depth_size = fd_pipe2depth(pfb->zsbuf->format) == DEPTHX_24_8;
484 }
485
486 assert(color_size >= 0 || depth_size >= 0);
487
488 if (color_size == 0) {
489 color_clear = pack_rgba(format, color->f);
490 color_clear = (color_clear << 16) | (color_clear & 0xffff);
491 } else if (color_size == 1) {
492 color_clear = pack_rgba(format, color->f);
493 }
494
495 if (depth_size == 0) {
496 depth_clear = (uint32_t)(0xffff * depth);
497 depth_clear |= depth_clear << 16;
498 } else if (depth_size == 1) {
499 depth_clear = (((uint32_t)(0xffffff * depth)) << 8);
500 depth_clear |= (stencil & 0xff);
501 }
502
503 /* disable "window" scissor.. */
504 OUT_PKT3(ring, CP_SET_CONSTANT, 3);
505 OUT_RING(ring, CP_REG(REG_A2XX_PA_SC_WINDOW_SCISSOR_TL));
506 OUT_RING(ring, xy2d(0, 0));
507 OUT_RING(ring, xy2d(0x7fff, 0x7fff));
508
509 /* make sure we fill all "pixels" (in SCREEN_SCISSOR) */
510 OUT_PKT3(ring, CP_SET_CONSTANT, 5);
511 OUT_RING(ring, CP_REG(REG_A2XX_PA_CL_VPORT_XSCALE));
512 OUT_RING(ring, fui(4096.0f));
513 OUT_RING(ring, fui(4096.0f));
514 OUT_RING(ring, fui(4096.0f));
515 OUT_RING(ring, fui(4096.0f));
516
517 clear_state(batch, ring, ~0u, true);
518
519 if (color_size >= 0 && depth_size != color_size)
520 clear_fast(batch, ring, color_clear, color_clear,
521 GMEM_PATCH_FASTCLEAR_COLOR);
522
523 if (depth_size >= 0 && depth_size != color_size)
524 clear_fast(batch, ring, depth_clear, depth_clear,
525 GMEM_PATCH_FASTCLEAR_DEPTH);
526
527 if (depth_size == color_size)
528 clear_fast(batch, ring, color_clear, depth_clear,
529 GMEM_PATCH_FASTCLEAR_COLOR_DEPTH);
530
531 clear_state_restore(ctx, ring);
532
533 OUT_PKT3(ring, CP_SET_CONSTANT, 2);
534 OUT_RING(ring, CP_REG(REG_A2XX_PA_SC_AA_CONFIG));
535 OUT_RING(ring, 0);
536
537 /* can't patch in SCREEN_SCISSOR_BR as it can be different for each tile.
538 * MEM_WRITE the value in tile_renderprep, and use CP_LOAD_CONSTANT_CONTEXT
539 * the value is read from byte offset 60 in the given bo
540 */
541 OUT_PKT3(ring, CP_LOAD_CONSTANT_CONTEXT, 3);
542 OUT_RELOC(ring, fd_resource(fd2_ctx->solid_vertexbuf)->bo, 0, 0, 0);
543 OUT_RING(ring, CP_REG(REG_A2XX_PA_SC_SCREEN_SCISSOR_BR));
544 OUT_RING(ring, 1);
545
546 OUT_PKT3(ring, CP_SET_CONSTANT, 4);
547 OUT_RING(ring, CP_REG(REG_A2XX_RB_SURFACE_INFO));
548 OUT_RINGP(ring, GMEM_PATCH_RESTORE_INFO, &batch->gmem_patches);
549 OUT_RING(ring, 0);
550 OUT_RING(ring, 0);
551 return true;
552 }
553
554 static bool
fd2_clear(struct fd_context * ctx,enum fd_buffer_mask buffers,const union pipe_color_union * color,double depth,unsigned stencil)555 fd2_clear(struct fd_context *ctx, enum fd_buffer_mask buffers,
556 const union pipe_color_union *color, double depth,
557 unsigned stencil) assert_dt
558 {
559 struct fd_ringbuffer *ring = ctx->batch->draw;
560 struct pipe_framebuffer_state *fb = &ctx->batch->framebuffer;
561
562 if (fd2_clear_fast(ctx, buffers, color, depth, stencil))
563 goto dirty;
564
565 /* set clear value */
566 if (is_a20x(ctx->screen)) {
567 if (buffers & FD_BUFFER_COLOR) {
568 /* C0 used by fragment shader */
569 OUT_PKT3(ring, CP_SET_CONSTANT, 5);
570 OUT_RING(ring, 0x00000480);
571 OUT_RING(ring, color->ui[0]);
572 OUT_RING(ring, color->ui[1]);
573 OUT_RING(ring, color->ui[2]);
574 OUT_RING(ring, color->ui[3]);
575 }
576
577 if (buffers & FD_BUFFER_DEPTH) {
578 /* use viewport to set depth value */
579 OUT_PKT3(ring, CP_SET_CONSTANT, 3);
580 OUT_RING(ring, CP_REG(REG_A2XX_PA_CL_VPORT_ZSCALE));
581 OUT_RING(ring, fui(0.0f));
582 OUT_RING(ring, fui(depth));
583 }
584
585 if (buffers & FD_BUFFER_STENCIL) {
586 OUT_PKT3(ring, CP_SET_CONSTANT, 3);
587 OUT_RING(ring, CP_REG(REG_A2XX_RB_STENCILREFMASK_BF));
588 OUT_RING(ring, 0xff000000 |
589 A2XX_RB_STENCILREFMASK_BF_STENCILREF(stencil) |
590 A2XX_RB_STENCILREFMASK_BF_STENCILWRITEMASK(0xff));
591 OUT_RING(ring, 0xff000000 |
592 A2XX_RB_STENCILREFMASK_STENCILREF(stencil) |
593 A2XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff));
594 }
595 } else {
596 if (buffers & FD_BUFFER_COLOR) {
597 OUT_PKT3(ring, CP_SET_CONSTANT, 2);
598 OUT_RING(ring, CP_REG(REG_A2XX_CLEAR_COLOR));
599 OUT_RING(ring, pack_rgba(PIPE_FORMAT_R8G8B8A8_UNORM, color->f));
600 }
601
602 if (buffers & (FD_BUFFER_DEPTH | FD_BUFFER_STENCIL)) {
603 uint32_t clear_mask, depth_clear;
604 switch (fd_pipe2depth(fb->zsbuf->format)) {
605 case DEPTHX_24_8:
606 clear_mask = ((buffers & FD_BUFFER_DEPTH) ? 0xe : 0) |
607 ((buffers & FD_BUFFER_STENCIL) ? 0x1 : 0);
608 depth_clear =
609 (((uint32_t)(0xffffff * depth)) << 8) | (stencil & 0xff);
610 break;
611 case DEPTHX_16:
612 clear_mask = 0xf;
613 depth_clear = (uint32_t)(0xffffffff * depth);
614 break;
615 default:
616 unreachable("invalid depth");
617 break;
618 }
619
620 OUT_PKT3(ring, CP_SET_CONSTANT, 2);
621 OUT_RING(ring, CP_REG(REG_A2XX_RB_COPY_CONTROL));
622 OUT_RING(ring, A2XX_RB_COPY_CONTROL_DEPTH_CLEAR_ENABLE |
623 A2XX_RB_COPY_CONTROL_CLEAR_MASK(clear_mask));
624
625 OUT_PKT3(ring, CP_SET_CONSTANT, 2);
626 OUT_RING(ring, CP_REG(REG_A2XX_RB_DEPTH_CLEAR));
627 OUT_RING(ring, depth_clear);
628 }
629 }
630
631 /* scissor state */
632 OUT_PKT3(ring, CP_SET_CONSTANT, 3);
633 OUT_RING(ring, CP_REG(REG_A2XX_PA_SC_WINDOW_SCISSOR_TL));
634 OUT_RING(ring, xy2d(0, 0));
635 OUT_RING(ring, xy2d(fb->width, fb->height));
636
637 /* viewport state */
638 OUT_PKT3(ring, CP_SET_CONSTANT, 5);
639 OUT_RING(ring, CP_REG(REG_A2XX_PA_CL_VPORT_XSCALE));
640 OUT_RING(ring, fui((float)fb->width / 2.0f));
641 OUT_RING(ring, fui((float)fb->width / 2.0f));
642 OUT_RING(ring, fui((float)fb->height / 2.0f));
643 OUT_RING(ring, fui((float)fb->height / 2.0f));
644
645 /* common state */
646 clear_state(ctx->batch, ring, buffers, false);
647
648 fd_draw(ctx->batch, ring, DI_PT_RECTLIST, IGNORE_VISIBILITY,
649 DI_SRC_SEL_AUTO_INDEX, 3, 0, INDEX_SIZE_IGN, 0, 0, NULL);
650
651 clear_state_restore(ctx, ring);
652
653 dirty:
654 ctx->dirty |= FD_DIRTY_ZSA | FD_DIRTY_VIEWPORT | FD_DIRTY_RASTERIZER |
655 FD_DIRTY_SAMPLE_MASK | FD_DIRTY_PROG | FD_DIRTY_CONST |
656 FD_DIRTY_BLEND | FD_DIRTY_FRAMEBUFFER | FD_DIRTY_SCISSOR;
657
658 ctx->dirty_shader[PIPE_SHADER_VERTEX] |= FD_DIRTY_SHADER_PROG;
659 ctx->dirty_shader[PIPE_SHADER_FRAGMENT] |=
660 FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST;
661
662 return true;
663 }
664
665 void
fd2_draw_init(struct pipe_context * pctx)666 fd2_draw_init(struct pipe_context *pctx) disable_thread_safety_analysis
667 {
668 struct fd_context *ctx = fd_context(pctx);
669 ctx->draw_vbos = fd2_draw_vbos;
670 ctx->clear = fd2_clear;
671 }
672