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1 /*
2  * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  *
23  * Authors:
24  *    Rob Clark <robclark@freedesktop.org>
25  */
26 
27 #include "pipe/p_state.h"
28 #include "util/bitset.h"
29 #include "util/format/u_format.h"
30 #include "util/u_inlines.h"
31 #include "util/u_memory.h"
32 #include "util/u_string.h"
33 
34 #include "freedreno_program.h"
35 
36 #include "fd5_emit.h"
37 #include "fd5_format.h"
38 #include "fd5_program.h"
39 #include "fd5_texture.h"
40 
41 #include "ir3_cache.h"
42 
43 void
fd5_emit_shader(struct fd_ringbuffer * ring,const struct ir3_shader_variant * so)44 fd5_emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
45 {
46    const struct ir3_info *si = &so->info;
47    enum a4xx_state_block sb = fd4_stage2shadersb(so->type);
48    enum a4xx_state_src src;
49    uint32_t i, sz, *bin;
50 
51    if (FD_DBG(DIRECT)) {
52       sz = si->sizedwords;
53       src = SS4_DIRECT;
54       bin = fd_bo_map(so->bo);
55    } else {
56       sz = 0;
57       src = SS4_INDIRECT;
58       bin = NULL;
59    }
60 
61    OUT_PKT7(ring, CP_LOAD_STATE4, 3 + sz);
62    OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(0) |
63                      CP_LOAD_STATE4_0_STATE_SRC(src) |
64                      CP_LOAD_STATE4_0_STATE_BLOCK(sb) |
65                      CP_LOAD_STATE4_0_NUM_UNIT(so->instrlen));
66    if (bin) {
67       OUT_RING(ring, CP_LOAD_STATE4_1_EXT_SRC_ADDR(0) |
68                         CP_LOAD_STATE4_1_STATE_TYPE(ST4_SHADER));
69       OUT_RING(ring, CP_LOAD_STATE4_2_EXT_SRC_ADDR_HI(0));
70    } else {
71       OUT_RELOC(ring, so->bo, 0, CP_LOAD_STATE4_1_STATE_TYPE(ST4_SHADER), 0);
72    }
73 
74    /* for how clever coverity is, it is sometimes rather dull, and
75     * doesn't realize that the only case where bin==NULL, sz==0:
76     */
77    assume(bin || (sz == 0));
78 
79    for (i = 0; i < sz; i++) {
80       OUT_RING(ring, bin[i]);
81    }
82 }
83 
84 void
fd5_emit_shader_obj(struct fd_context * ctx,struct fd_ringbuffer * ring,const struct ir3_shader_variant * so,uint32_t shader_obj_reg)85 fd5_emit_shader_obj(struct fd_context *ctx, struct fd_ringbuffer *ring,
86                     const struct ir3_shader_variant *so,
87                     uint32_t shader_obj_reg)
88 {
89    ir3_get_private_mem(ctx, so);
90 
91    OUT_PKT4(ring, shader_obj_reg, 6);
92    OUT_RELOC(ring, so->bo, 0, 0, 0); /* SP_VS_OBJ_START_LO/HI */
93 
94    uint32_t per_sp_size = ctx->pvtmem[so->pvtmem_per_wave].per_sp_size;
95    OUT_RING(ring, A5XX_SP_VS_PVT_MEM_PARAM_MEMSIZEPERITEM(
96                      ctx->pvtmem[so->pvtmem_per_wave].per_fiber_size) |
97                      A5XX_SP_VS_PVT_MEM_PARAM_HWSTACKOFFSET(per_sp_size));
98    if (so->pvtmem_size > 0) { /* SP_xS_PVT_MEM_ADDR */
99       OUT_RELOC(ring, ctx->pvtmem[so->pvtmem_per_wave].bo, 0, 0, 0);
100       fd_ringbuffer_attach_bo(ring, ctx->pvtmem[so->pvtmem_per_wave].bo);
101    } else {
102       OUT_RING(ring, 0);
103       OUT_RING(ring, 0);
104    }
105    OUT_RING(ring, A5XX_SP_VS_PVT_MEM_SIZE_TOTALPVTMEMSIZE(per_sp_size));
106 }
107 
108 /* TODO maybe some of this we could pre-compute once rather than having
109  * so much draw-time logic?
110  */
111 static void
emit_stream_out(struct fd_ringbuffer * ring,const struct ir3_shader_variant * v,struct ir3_shader_linkage * l)112 emit_stream_out(struct fd_ringbuffer *ring, const struct ir3_shader_variant *v,
113                 struct ir3_shader_linkage *l)
114 {
115    const struct ir3_stream_output_info *strmout = &v->stream_output;
116    unsigned ncomp[PIPE_MAX_SO_BUFFERS] = {0};
117    unsigned prog[align(l->max_loc, 2) / 2];
118 
119    memset(prog, 0, sizeof(prog));
120 
121    for (unsigned i = 0; i < strmout->num_outputs; i++) {
122       const struct ir3_stream_output *out = &strmout->output[i];
123       unsigned k = out->register_index;
124       unsigned idx;
125 
126       ncomp[out->output_buffer] += out->num_components;
127 
128       /* linkage map sorted by order frag shader wants things, so
129        * a bit less ideal here..
130        */
131       for (idx = 0; idx < l->cnt; idx++)
132          if (l->var[idx].slot == v->outputs[k].slot)
133             break;
134 
135       assert(idx < l->cnt);
136 
137       for (unsigned j = 0; j < out->num_components; j++) {
138          unsigned c = j + out->start_component;
139          unsigned loc = l->var[idx].loc + c;
140          unsigned off = j + out->dst_offset; /* in dwords */
141 
142          if (loc & 1) {
143             prog[loc / 2] |= A5XX_VPC_SO_PROG_B_EN |
144                              A5XX_VPC_SO_PROG_B_BUF(out->output_buffer) |
145                              A5XX_VPC_SO_PROG_B_OFF(off * 4);
146          } else {
147             prog[loc / 2] |= A5XX_VPC_SO_PROG_A_EN |
148                              A5XX_VPC_SO_PROG_A_BUF(out->output_buffer) |
149                              A5XX_VPC_SO_PROG_A_OFF(off * 4);
150          }
151       }
152    }
153 
154    OUT_PKT7(ring, CP_CONTEXT_REG_BUNCH, 12 + (2 * ARRAY_SIZE(prog)));
155    OUT_RING(ring, REG_A5XX_VPC_SO_BUF_CNTL);
156    OUT_RING(ring, A5XX_VPC_SO_BUF_CNTL_ENABLE |
157                      COND(ncomp[0] > 0, A5XX_VPC_SO_BUF_CNTL_BUF0) |
158                      COND(ncomp[1] > 0, A5XX_VPC_SO_BUF_CNTL_BUF1) |
159                      COND(ncomp[2] > 0, A5XX_VPC_SO_BUF_CNTL_BUF2) |
160                      COND(ncomp[3] > 0, A5XX_VPC_SO_BUF_CNTL_BUF3));
161    OUT_RING(ring, REG_A5XX_VPC_SO_NCOMP(0));
162    OUT_RING(ring, ncomp[0]);
163    OUT_RING(ring, REG_A5XX_VPC_SO_NCOMP(1));
164    OUT_RING(ring, ncomp[1]);
165    OUT_RING(ring, REG_A5XX_VPC_SO_NCOMP(2));
166    OUT_RING(ring, ncomp[2]);
167    OUT_RING(ring, REG_A5XX_VPC_SO_NCOMP(3));
168    OUT_RING(ring, ncomp[3]);
169    OUT_RING(ring, REG_A5XX_VPC_SO_CNTL);
170    OUT_RING(ring, A5XX_VPC_SO_CNTL_ENABLE);
171    for (unsigned i = 0; i < ARRAY_SIZE(prog); i++) {
172       OUT_RING(ring, REG_A5XX_VPC_SO_PROG);
173       OUT_RING(ring, prog[i]);
174    }
175 }
176 
177 struct stage {
178    const struct ir3_shader_variant *v;
179    const struct ir3_info *i;
180    /* const sizes are in units of 4 * vec4 */
181    uint8_t constoff;
182    uint8_t constlen;
183    /* instr sizes are in units of 16 instructions */
184    uint8_t instroff;
185    uint8_t instrlen;
186 };
187 
188 enum { VS = 0, FS = 1, HS = 2, DS = 3, GS = 4, MAX_STAGES };
189 
190 static void
setup_stages(struct fd5_emit * emit,struct stage * s)191 setup_stages(struct fd5_emit *emit, struct stage *s)
192 {
193    unsigned i;
194 
195    s[VS].v = fd5_emit_get_vp(emit);
196    s[FS].v = fd5_emit_get_fp(emit);
197 
198    s[HS].v = s[DS].v = s[GS].v = NULL; /* for now */
199 
200    for (i = 0; i < MAX_STAGES; i++) {
201       if (s[i].v) {
202          s[i].i = &s[i].v->info;
203          /* constlen is in units of 4 * vec4: */
204          assert(s[i].v->constlen % 4 == 0);
205          s[i].constlen = s[i].v->constlen / 4;
206          /* instrlen is already in units of 16 instr.. although
207           * probably we should ditch that and not make the compiler
208           * care about instruction group size of a3xx vs a5xx
209           */
210          s[i].instrlen = s[i].v->instrlen;
211       } else {
212          s[i].i = NULL;
213          s[i].constlen = 0;
214          s[i].instrlen = 0;
215       }
216    }
217 
218    /* NOTE: at least for gles2, blob partitions VS at bottom of const
219     * space and FS taking entire remaining space.  We probably don't
220     * need to do that the same way, but for now mimic what the blob
221     * does to make it easier to diff against register values from blob
222     *
223     * NOTE: if VS.instrlen + FS.instrlen > 64, then one or both shaders
224     * is run from external memory.
225     */
226    if ((s[VS].instrlen + s[FS].instrlen) > 64) {
227       /* prioritize FS for internal memory: */
228       if (s[FS].instrlen < 64) {
229          /* if FS can fit, kick VS out to external memory: */
230          s[VS].instrlen = 0;
231       } else if (s[VS].instrlen < 64) {
232          /* otherwise if VS can fit, kick out FS: */
233          s[FS].instrlen = 0;
234       } else {
235          /* neither can fit, run both from external memory: */
236          s[VS].instrlen = 0;
237          s[FS].instrlen = 0;
238       }
239    }
240 
241    unsigned constoff = 0;
242    for (i = 0; i < MAX_STAGES; i++) {
243       s[i].constoff = constoff;
244       constoff += s[i].constlen;
245    }
246 
247    s[VS].instroff = 0;
248    s[FS].instroff = 64 - s[FS].instrlen;
249    s[HS].instroff = s[DS].instroff = s[GS].instroff = s[FS].instroff;
250 }
251 
252 static inline uint32_t
next_regid(uint32_t reg,uint32_t increment)253 next_regid(uint32_t reg, uint32_t increment)
254 {
255    if (VALIDREG(reg))
256       return reg + increment;
257    else
258       return regid(63, 0);
259 }
260 void
fd5_program_emit(struct fd_context * ctx,struct fd_ringbuffer * ring,struct fd5_emit * emit)261 fd5_program_emit(struct fd_context *ctx, struct fd_ringbuffer *ring,
262                  struct fd5_emit *emit)
263 {
264    struct stage s[MAX_STAGES];
265    uint32_t pos_regid, psize_regid, color_regid[8];
266    uint32_t face_regid, coord_regid, zwcoord_regid, samp_id_regid,
267       samp_mask_regid;
268    uint32_t ij_regid[IJ_COUNT], vertex_regid, instance_regid, clip0_regid,
269       clip1_regid;
270    enum a3xx_threadsize fssz;
271    uint8_t psize_loc = ~0;
272    int i, j;
273 
274    setup_stages(emit, s);
275 
276    bool do_streamout = (s[VS].v->stream_output.num_outputs > 0);
277    uint8_t clip_mask = s[VS].v->clip_mask,
278            cull_mask = s[VS].v->cull_mask;
279    uint8_t clip_cull_mask = clip_mask | cull_mask;
280 
281    /* Unlike a6xx, we don't factor the rasterizer's clip enables in here.  It's
282     * already handled by the frontend by storing 0.0 to the clipdist in the
283     * shader variant (using either nir_lower_clip_disable for clip distances
284     * from the source shader, or nir_lower_clip_vs for user clip planes).
285     * Masking the disabled clipdists off causes GPU hangs in tests like
286     * spec@glsl-1.20@execution@clipping@vs-clip-vertex-enables.
287     */
288 
289    fssz = (s[FS].i->double_threadsize) ? FOUR_QUADS : TWO_QUADS;
290 
291    pos_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_POS);
292    psize_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_PSIZ);
293    clip0_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_CLIP_DIST0);
294    clip1_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_CLIP_DIST1);
295    vertex_regid =
296       ir3_find_sysval_regid(s[VS].v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE);
297    instance_regid = ir3_find_sysval_regid(s[VS].v, SYSTEM_VALUE_INSTANCE_ID);
298 
299    if (s[FS].v->color0_mrt) {
300       color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] =
301          color_regid[4] = color_regid[5] = color_regid[6] = color_regid[7] =
302             ir3_find_output_regid(s[FS].v, FRAG_RESULT_COLOR);
303    } else {
304       color_regid[0] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA0);
305       color_regid[1] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA1);
306       color_regid[2] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA2);
307       color_regid[3] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA3);
308       color_regid[4] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA4);
309       color_regid[5] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA5);
310       color_regid[6] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA6);
311       color_regid[7] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA7);
312    }
313 
314    samp_id_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_SAMPLE_ID);
315    samp_mask_regid =
316       ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_SAMPLE_MASK_IN);
317    face_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_FRONT_FACE);
318    coord_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_FRAG_COORD);
319    zwcoord_regid = next_regid(coord_regid, 2);
320    for (unsigned i = 0; i < ARRAY_SIZE(ij_regid); i++)
321       ij_regid[i] = ir3_find_sysval_regid(
322          s[FS].v, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL + i);
323 
324    /* we could probably divide this up into things that need to be
325     * emitted if frag-prog is dirty vs if vert-prog is dirty..
326     */
327 
328    OUT_PKT4(ring, REG_A5XX_HLSQ_VS_CONFIG, 5);
329    OUT_RING(ring, A5XX_HLSQ_VS_CONFIG_CONSTOBJECTOFFSET(s[VS].constoff) |
330                      A5XX_HLSQ_VS_CONFIG_SHADEROBJOFFSET(s[VS].instroff) |
331                      COND(s[VS].v, A5XX_HLSQ_VS_CONFIG_ENABLED));
332    OUT_RING(ring, A5XX_HLSQ_FS_CONFIG_CONSTOBJECTOFFSET(s[FS].constoff) |
333                      A5XX_HLSQ_FS_CONFIG_SHADEROBJOFFSET(s[FS].instroff) |
334                      COND(s[FS].v, A5XX_HLSQ_FS_CONFIG_ENABLED));
335    OUT_RING(ring, A5XX_HLSQ_HS_CONFIG_CONSTOBJECTOFFSET(s[HS].constoff) |
336                      A5XX_HLSQ_HS_CONFIG_SHADEROBJOFFSET(s[HS].instroff) |
337                      COND(s[HS].v, A5XX_HLSQ_HS_CONFIG_ENABLED));
338    OUT_RING(ring, A5XX_HLSQ_DS_CONFIG_CONSTOBJECTOFFSET(s[DS].constoff) |
339                      A5XX_HLSQ_DS_CONFIG_SHADEROBJOFFSET(s[DS].instroff) |
340                      COND(s[DS].v, A5XX_HLSQ_DS_CONFIG_ENABLED));
341    OUT_RING(ring, A5XX_HLSQ_GS_CONFIG_CONSTOBJECTOFFSET(s[GS].constoff) |
342                      A5XX_HLSQ_GS_CONFIG_SHADEROBJOFFSET(s[GS].instroff) |
343                      COND(s[GS].v, A5XX_HLSQ_GS_CONFIG_ENABLED));
344 
345    OUT_PKT4(ring, REG_A5XX_HLSQ_CS_CONFIG, 1);
346    OUT_RING(ring, 0x00000000);
347 
348    OUT_PKT4(ring, REG_A5XX_HLSQ_VS_CNTL, 5);
349    OUT_RING(ring, A5XX_HLSQ_VS_CNTL_INSTRLEN(s[VS].instrlen) |
350                      COND(s[VS].v && s[VS].v->has_ssbo,
351                           A5XX_HLSQ_VS_CNTL_SSBO_ENABLE));
352    OUT_RING(ring, A5XX_HLSQ_FS_CNTL_INSTRLEN(s[FS].instrlen) |
353                      COND(s[FS].v && s[FS].v->has_ssbo,
354                           A5XX_HLSQ_FS_CNTL_SSBO_ENABLE));
355    OUT_RING(ring, A5XX_HLSQ_HS_CNTL_INSTRLEN(s[HS].instrlen) |
356                      COND(s[HS].v && s[HS].v->has_ssbo,
357                           A5XX_HLSQ_HS_CNTL_SSBO_ENABLE));
358    OUT_RING(ring, A5XX_HLSQ_DS_CNTL_INSTRLEN(s[DS].instrlen) |
359                      COND(s[DS].v && s[DS].v->has_ssbo,
360                           A5XX_HLSQ_DS_CNTL_SSBO_ENABLE));
361    OUT_RING(ring, A5XX_HLSQ_GS_CNTL_INSTRLEN(s[GS].instrlen) |
362                      COND(s[GS].v && s[GS].v->has_ssbo,
363                           A5XX_HLSQ_GS_CNTL_SSBO_ENABLE));
364 
365    OUT_PKT4(ring, REG_A5XX_SP_VS_CONFIG, 5);
366    OUT_RING(ring, A5XX_SP_VS_CONFIG_CONSTOBJECTOFFSET(s[VS].constoff) |
367                      A5XX_SP_VS_CONFIG_SHADEROBJOFFSET(s[VS].instroff) |
368                      COND(s[VS].v, A5XX_SP_VS_CONFIG_ENABLED));
369    OUT_RING(ring, A5XX_SP_FS_CONFIG_CONSTOBJECTOFFSET(s[FS].constoff) |
370                      A5XX_SP_FS_CONFIG_SHADEROBJOFFSET(s[FS].instroff) |
371                      COND(s[FS].v, A5XX_SP_FS_CONFIG_ENABLED));
372    OUT_RING(ring, A5XX_SP_HS_CONFIG_CONSTOBJECTOFFSET(s[HS].constoff) |
373                      A5XX_SP_HS_CONFIG_SHADEROBJOFFSET(s[HS].instroff) |
374                      COND(s[HS].v, A5XX_SP_HS_CONFIG_ENABLED));
375    OUT_RING(ring, A5XX_SP_DS_CONFIG_CONSTOBJECTOFFSET(s[DS].constoff) |
376                      A5XX_SP_DS_CONFIG_SHADEROBJOFFSET(s[DS].instroff) |
377                      COND(s[DS].v, A5XX_SP_DS_CONFIG_ENABLED));
378    OUT_RING(ring, A5XX_SP_GS_CONFIG_CONSTOBJECTOFFSET(s[GS].constoff) |
379                      A5XX_SP_GS_CONFIG_SHADEROBJOFFSET(s[GS].instroff) |
380                      COND(s[GS].v, A5XX_SP_GS_CONFIG_ENABLED));
381 
382    OUT_PKT4(ring, REG_A5XX_SP_CS_CONFIG, 1);
383    OUT_RING(ring, 0x00000000);
384 
385    OUT_PKT4(ring, REG_A5XX_HLSQ_VS_CONSTLEN, 2);
386    OUT_RING(ring, s[VS].constlen); /* HLSQ_VS_CONSTLEN */
387    OUT_RING(ring, s[VS].instrlen); /* HLSQ_VS_INSTRLEN */
388 
389    OUT_PKT4(ring, REG_A5XX_HLSQ_FS_CONSTLEN, 2);
390    OUT_RING(ring, s[FS].constlen); /* HLSQ_FS_CONSTLEN */
391    OUT_RING(ring, s[FS].instrlen); /* HLSQ_FS_INSTRLEN */
392 
393    OUT_PKT4(ring, REG_A5XX_HLSQ_HS_CONSTLEN, 2);
394    OUT_RING(ring, s[HS].constlen); /* HLSQ_HS_CONSTLEN */
395    OUT_RING(ring, s[HS].instrlen); /* HLSQ_HS_INSTRLEN */
396 
397    OUT_PKT4(ring, REG_A5XX_HLSQ_DS_CONSTLEN, 2);
398    OUT_RING(ring, s[DS].constlen); /* HLSQ_DS_CONSTLEN */
399    OUT_RING(ring, s[DS].instrlen); /* HLSQ_DS_INSTRLEN */
400 
401    OUT_PKT4(ring, REG_A5XX_HLSQ_GS_CONSTLEN, 2);
402    OUT_RING(ring, s[GS].constlen); /* HLSQ_GS_CONSTLEN */
403    OUT_RING(ring, s[GS].instrlen); /* HLSQ_GS_INSTRLEN */
404 
405    OUT_PKT4(ring, REG_A5XX_HLSQ_CS_CONSTLEN, 2);
406    OUT_RING(ring, 0x00000000); /* HLSQ_CS_CONSTLEN */
407    OUT_RING(ring, 0x00000000); /* HLSQ_CS_INSTRLEN */
408 
409    OUT_PKT4(ring, REG_A5XX_SP_VS_CTRL_REG0, 1);
410    OUT_RING(
411       ring,
412       A5XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(s[VS].i->max_half_reg + 1) |
413          A5XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(s[VS].i->max_reg + 1) |
414          COND(s[VS].instrlen != 0, A5XX_SP_VS_CTRL_REG0_BUFFER) |
415          /* XXX: 0x2 is only unset in
416           * dEQP-GLES3.functional.ubo.single_nested_struct_array.single_buffer.packed_instance_array_vertex
417           * on a collection of blob traces.  That shader is 1091 instrs, 0
418           * half, 3 full, 108 constlen.  Other >1091 instr non-VS shaders don't
419           * unset it, so that's not the trick.
420           */
421          0x2 |
422          A5XX_SP_VS_CTRL_REG0_BRANCHSTACK(ir3_shader_branchstack_hw(s[VS].v)) |
423          COND(s[VS].v->need_pixlod, A5XX_SP_VS_CTRL_REG0_PIXLODENABLE));
424 
425    /* If we have streamout, link against the real FS in the binning program,
426     * rather than the dummy FS used for binning pass state, to ensure the
427     * OUTLOC's match.  Depending on whether we end up doing sysmem or gmem, the
428     * actual streamout could happen with either the binning pass or draw pass
429     * program, but the same streamout stateobj is used in either case:
430     */
431    const struct ir3_shader_variant *link_fs = s[FS].v;
432    if (do_streamout && emit->binning_pass)
433       link_fs = emit->prog->fs;
434    struct ir3_shader_linkage l = {0};
435    ir3_link_shaders(&l, s[VS].v, link_fs, true);
436 
437    uint8_t clip0_loc = l.clip0_loc;
438    uint8_t clip1_loc = l.clip1_loc;
439 
440    OUT_PKT4(ring, REG_A5XX_VPC_VAR_DISABLE(0), 4);
441    OUT_RING(ring, ~l.varmask[0]); /* VPC_VAR[0].DISABLE */
442    OUT_RING(ring, ~l.varmask[1]); /* VPC_VAR[1].DISABLE */
443    OUT_RING(ring, ~l.varmask[2]); /* VPC_VAR[2].DISABLE */
444    OUT_RING(ring, ~l.varmask[3]); /* VPC_VAR[3].DISABLE */
445 
446    /* Add stream out outputs after computing the VPC_VAR_DISABLE bitmask. */
447    ir3_link_stream_out(&l, s[VS].v);
448 
449    /* a5xx appends pos/psize to end of the linkage map: */
450    if (VALIDREG(pos_regid))
451       ir3_link_add(&l, VARYING_SLOT_POS, pos_regid, 0xf, l.max_loc);
452 
453    if (VALIDREG(psize_regid)) {
454       psize_loc = l.max_loc;
455       ir3_link_add(&l, VARYING_SLOT_PSIZ, psize_regid, 0x1, l.max_loc);
456    }
457 
458    /* Handle the case where clip/cull distances aren't read by the FS. Make
459     * sure to avoid adding an output with an empty writemask if the user
460     * disables all the clip distances in the API so that the slot is unused.
461     */
462    if (clip0_loc == 0xff && VALIDREG(clip0_regid) &&
463        (clip_cull_mask & 0xf) != 0) {
464       clip0_loc = l.max_loc;
465       ir3_link_add(&l, VARYING_SLOT_CLIP_DIST0, clip0_regid,
466                    clip_cull_mask & 0xf, l.max_loc);
467    }
468 
469    if (clip1_loc == 0xff && VALIDREG(clip1_regid) &&
470        (clip_cull_mask >> 4) != 0) {
471       clip1_loc = l.max_loc;
472       ir3_link_add(&l, VARYING_SLOT_CLIP_DIST1, clip1_regid,
473                    clip_cull_mask >> 4, l.max_loc);
474    }
475 
476    /* If we have stream-out, we use the full shader for binning
477     * pass, rather than the optimized binning pass one, so that we
478     * have all the varying outputs available for xfb.  So streamout
479     * state should always be derived from the non-binning pass
480     * program:
481     */
482    if (do_streamout && !emit->binning_pass)
483       emit_stream_out(ring, s[VS].v, &l);
484 
485    for (i = 0, j = 0; (i < 16) && (j < l.cnt); i++) {
486       uint32_t reg = 0;
487 
488       OUT_PKT4(ring, REG_A5XX_SP_VS_OUT_REG(i), 1);
489 
490       reg |= A5XX_SP_VS_OUT_REG_A_REGID(l.var[j].regid);
491       reg |= A5XX_SP_VS_OUT_REG_A_COMPMASK(l.var[j].compmask);
492       j++;
493 
494       reg |= A5XX_SP_VS_OUT_REG_B_REGID(l.var[j].regid);
495       reg |= A5XX_SP_VS_OUT_REG_B_COMPMASK(l.var[j].compmask);
496       j++;
497 
498       OUT_RING(ring, reg);
499    }
500 
501    for (i = 0, j = 0; (i < 8) && (j < l.cnt); i++) {
502       uint32_t reg = 0;
503 
504       OUT_PKT4(ring, REG_A5XX_SP_VS_VPC_DST_REG(i), 1);
505 
506       reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC0(l.var[j++].loc);
507       reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC1(l.var[j++].loc);
508       reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC2(l.var[j++].loc);
509       reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC3(l.var[j++].loc);
510 
511       OUT_RING(ring, reg);
512    }
513 
514    fd5_emit_shader_obj(ctx, ring, s[VS].v, REG_A5XX_SP_VS_OBJ_START_LO);
515 
516    if (s[VS].instrlen)
517       fd5_emit_shader(ring, s[VS].v);
518 
519    // TODO depending on other bits in this reg (if any) set somewhere else?
520    OUT_PKT4(ring, REG_A5XX_PC_PRIM_VTX_CNTL, 1);
521    OUT_RING(ring, COND(s[VS].v->writes_psize, A5XX_PC_PRIM_VTX_CNTL_PSIZE));
522 
523    OUT_PKT4(ring, REG_A5XX_SP_PRIMITIVE_CNTL, 1);
524    OUT_RING(ring, A5XX_SP_PRIMITIVE_CNTL_VSOUT(l.cnt));
525 
526    OUT_PKT4(ring, REG_A5XX_VPC_CNTL_0, 1);
527    OUT_RING(ring, A5XX_VPC_CNTL_0_STRIDE_IN_VPC(l.max_loc) |
528                      COND(s[FS].v->total_in > 0, A5XX_VPC_CNTL_0_VARYING) |
529                      0x10000); // XXX
530 
531    fd5_context(ctx)->max_loc = l.max_loc;
532 
533    if (emit->binning_pass) {
534       OUT_PKT4(ring, REG_A5XX_SP_FS_OBJ_START_LO, 2);
535       OUT_RING(ring, 0x00000000); /* SP_FS_OBJ_START_LO */
536       OUT_RING(ring, 0x00000000); /* SP_FS_OBJ_START_HI */
537    } else {
538       fd5_emit_shader_obj(ctx, ring, s[FS].v, REG_A5XX_SP_FS_OBJ_START_LO);
539    }
540 
541    OUT_PKT4(ring, REG_A5XX_HLSQ_CONTROL_0_REG, 5);
542    OUT_RING(ring, A5XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(fssz) |
543                      A5XX_HLSQ_CONTROL_0_REG_CSTHREADSIZE(TWO_QUADS) |
544                      0x00000880); /* XXX HLSQ_CONTROL_0 */
545    OUT_RING(ring, A5XX_HLSQ_CONTROL_1_REG_PRIMALLOCTHRESHOLD(63));
546    OUT_RING(ring, A5XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid) |
547                      A5XX_HLSQ_CONTROL_2_REG_SAMPLEID(samp_id_regid) |
548                      A5XX_HLSQ_CONTROL_2_REG_SAMPLEMASK(samp_mask_regid) |
549                      A5XX_HLSQ_CONTROL_2_REG_CENTERRHW(ij_regid[IJ_PERSP_CENTER_RHW]));
550    OUT_RING(
551       ring,
552       A5XX_HLSQ_CONTROL_3_REG_IJ_PERSP_PIXEL(ij_regid[IJ_PERSP_PIXEL]) |
553          A5XX_HLSQ_CONTROL_3_REG_IJ_LINEAR_PIXEL(ij_regid[IJ_LINEAR_PIXEL]) |
554          A5XX_HLSQ_CONTROL_3_REG_IJ_PERSP_CENTROID(
555             ij_regid[IJ_PERSP_CENTROID]) |
556          A5XX_HLSQ_CONTROL_3_REG_IJ_PERSP_CENTROID(
557             ij_regid[IJ_LINEAR_CENTROID]));
558    OUT_RING(
559       ring,
560       A5XX_HLSQ_CONTROL_4_REG_XYCOORDREGID(coord_regid) |
561          A5XX_HLSQ_CONTROL_4_REG_ZWCOORDREGID(zwcoord_regid) |
562          A5XX_HLSQ_CONTROL_4_REG_IJ_PERSP_SAMPLE(ij_regid[IJ_PERSP_SAMPLE]) |
563          A5XX_HLSQ_CONTROL_4_REG_IJ_LINEAR_SAMPLE(ij_regid[IJ_LINEAR_SAMPLE]));
564 
565    OUT_PKT4(ring, REG_A5XX_SP_FS_CTRL_REG0, 1);
566    OUT_RING(
567       ring,
568       COND(s[FS].v->total_in > 0, A5XX_SP_FS_CTRL_REG0_VARYING) |
569          0x40002 | /* XXX set pretty much everywhere */
570          COND(s[FS].instrlen != 0, A5XX_SP_FS_CTRL_REG0_BUFFER) |
571          A5XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) |
572          A5XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(s[FS].i->max_half_reg + 1) |
573          A5XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(s[FS].i->max_reg + 1) |
574          A5XX_SP_FS_CTRL_REG0_BRANCHSTACK(ir3_shader_branchstack_hw(s[FS].v)) |
575          COND(s[FS].v->need_pixlod, A5XX_SP_FS_CTRL_REG0_PIXLODENABLE));
576 
577    OUT_PKT4(ring, REG_A5XX_HLSQ_UPDATE_CNTL, 1);
578    OUT_RING(ring, 0x020fffff); /* XXX */
579 
580    OUT_PKT4(ring, REG_A5XX_VPC_GS_SIV_CNTL, 1);
581    OUT_RING(ring, 0x0000ffff); /* XXX */
582 
583    OUT_PKT4(ring, REG_A5XX_SP_SP_CNTL, 1);
584    OUT_RING(ring, 0x00000010); /* XXX */
585 
586    OUT_PKT4(ring, REG_A5XX_GRAS_CNTL, 1);
587    OUT_RING(ring,
588             CONDREG(ij_regid[IJ_PERSP_PIXEL], A5XX_GRAS_CNTL_IJ_PERSP_PIXEL) |
589                CONDREG(ij_regid[IJ_PERSP_CENTROID],
590                        A5XX_GRAS_CNTL_IJ_PERSP_CENTROID) |
591                CONDREG(ij_regid[IJ_PERSP_SAMPLE],
592                        A5XX_GRAS_CNTL_IJ_PERSP_SAMPLE) |
593                CONDREG(ij_regid[IJ_LINEAR_PIXEL], A5XX_GRAS_CNTL_IJ_LINEAR_PIXEL) |
594                CONDREG(ij_regid[IJ_LINEAR_CENTROID],
595                        A5XX_GRAS_CNTL_IJ_LINEAR_CENTROID) |
596                CONDREG(ij_regid[IJ_LINEAR_SAMPLE],
597                        A5XX_GRAS_CNTL_IJ_LINEAR_SAMPLE) |
598                COND(s[FS].v->fragcoord_compmask != 0,
599                     A5XX_GRAS_CNTL_COORD_MASK(s[FS].v->fragcoord_compmask) |
600                        A5XX_GRAS_CNTL_IJ_LINEAR_PIXEL) |
601                COND(s[FS].v->frag_face, A5XX_GRAS_CNTL_IJ_LINEAR_PIXEL) |
602                CONDREG(ij_regid[IJ_LINEAR_PIXEL], A5XX_GRAS_CNTL_IJ_LINEAR_PIXEL));
603 
604    OUT_PKT4(ring, REG_A5XX_RB_RENDER_CONTROL0, 2);
605    OUT_RING(
606       ring,
607       CONDREG(ij_regid[IJ_PERSP_PIXEL],
608               A5XX_RB_RENDER_CONTROL0_IJ_PERSP_PIXEL) |
609          CONDREG(ij_regid[IJ_PERSP_CENTROID],
610                  A5XX_RB_RENDER_CONTROL0_IJ_PERSP_CENTROID) |
611          CONDREG(ij_regid[IJ_PERSP_SAMPLE],
612                  A5XX_RB_RENDER_CONTROL0_IJ_PERSP_SAMPLE) |
613          CONDREG(ij_regid[IJ_LINEAR_PIXEL],
614               A5XX_RB_RENDER_CONTROL0_IJ_LINEAR_PIXEL) |
615          CONDREG(ij_regid[IJ_LINEAR_CENTROID],
616                  A5XX_RB_RENDER_CONTROL0_IJ_LINEAR_CENTROID) |
617          CONDREG(ij_regid[IJ_LINEAR_SAMPLE],
618                  A5XX_RB_RENDER_CONTROL0_IJ_LINEAR_SAMPLE) |
619          COND(s[FS].v->fragcoord_compmask != 0,
620               A5XX_RB_RENDER_CONTROL0_COORD_MASK(s[FS].v->fragcoord_compmask) |
621                  A5XX_RB_RENDER_CONTROL0_IJ_LINEAR_PIXEL) |
622          COND(s[FS].v->frag_face, A5XX_RB_RENDER_CONTROL0_IJ_LINEAR_PIXEL) |
623          CONDREG(ij_regid[IJ_LINEAR_PIXEL], A5XX_RB_RENDER_CONTROL0_IJ_LINEAR_PIXEL));
624    OUT_RING(ring,
625             CONDREG(samp_mask_regid, A5XX_RB_RENDER_CONTROL1_SAMPLEMASK) |
626                COND(s[FS].v->frag_face, A5XX_RB_RENDER_CONTROL1_FACENESS) |
627                CONDREG(samp_id_regid, A5XX_RB_RENDER_CONTROL1_SAMPLEID));
628 
629    OUT_PKT4(ring, REG_A5XX_SP_FS_OUTPUT_REG(0), 8);
630    for (i = 0; i < 8; i++) {
631       OUT_RING(ring, A5XX_SP_FS_OUTPUT_REG_REGID(color_regid[i]) |
632                         COND(color_regid[i] & HALF_REG_ID,
633                              A5XX_SP_FS_OUTPUT_REG_HALF_PRECISION));
634    }
635 
636    OUT_PKT4(ring, REG_A5XX_VPC_PACK, 1);
637    OUT_RING(ring, A5XX_VPC_PACK_NUMNONPOSVAR(s[FS].v->total_in) |
638                      A5XX_VPC_PACK_PSIZELOC(psize_loc));
639 
640    if (!emit->binning_pass) {
641       uint32_t vinterp[8], vpsrepl[8];
642 
643       memset(vinterp, 0, sizeof(vinterp));
644       memset(vpsrepl, 0, sizeof(vpsrepl));
645 
646       /* looks like we need to do int varyings in the frag
647        * shader on a5xx (no flatshad reg?  or a420.0 bug?):
648        *
649        *    (sy)(ss)nop
650        *    (sy)ldlv.u32 r0.x,l[r0.x], 1
651        *    ldlv.u32 r0.y,l[r0.x+1], 1
652        *    (ss)bary.f (ei)r63.x, 0, r0.x
653        *    (ss)(rpt1)cov.s32f16 hr0.x, (r)r0.x
654        *    (rpt5)nop
655        *    sam (f16)(xyzw)hr0.x, hr0.x, s#0, t#0
656        *
657        * Possibly on later a5xx variants we'll be able to use
658        * something like the code below instead of workaround
659        * in the shader:
660        */
661       /* figure out VARYING_INTERP / VARYING_PS_REPL register values: */
662       for (j = -1;
663            (j = ir3_next_varying(s[FS].v, j)) < (int)s[FS].v->inputs_count;) {
664          /* NOTE: varyings are packed, so if compmask is 0xb
665           * then first, third, and fourth component occupy
666           * three consecutive varying slots:
667           */
668          unsigned compmask = s[FS].v->inputs[j].compmask;
669 
670          uint32_t inloc = s[FS].v->inputs[j].inloc;
671 
672          if (s[FS].v->inputs[j].flat ||
673              (s[FS].v->inputs[j].rasterflat && emit->rasterflat)) {
674             uint32_t loc = inloc;
675 
676             for (i = 0; i < 4; i++) {
677                if (compmask & (1 << i)) {
678                   vinterp[loc / 16] |= 1 << ((loc % 16) * 2);
679                   // flatshade[loc / 32] |= 1 << (loc % 32);
680                   loc++;
681                }
682             }
683          }
684 
685          bool coord_mode = emit->sprite_coord_mode;
686          if (ir3_point_sprite(s[FS].v, j, emit->sprite_coord_enable,
687                               &coord_mode)) {
688             /* mask is two 2-bit fields, where:
689              *   '01' -> S
690              *   '10' -> T
691              *   '11' -> 1 - T  (flip mode)
692              */
693             unsigned mask = coord_mode ? 0b1101 : 0b1001;
694             uint32_t loc = inloc;
695             if (compmask & 0x1) {
696                vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2);
697                loc++;
698             }
699             if (compmask & 0x2) {
700                vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2);
701                loc++;
702             }
703             if (compmask & 0x4) {
704                /* .z <- 0.0f */
705                vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2);
706                loc++;
707             }
708             if (compmask & 0x8) {
709                /* .w <- 1.0f */
710                vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2);
711                loc++;
712             }
713          }
714       }
715 
716       OUT_PKT4(ring, REG_A5XX_VPC_VARYING_INTERP_MODE(0), 8);
717       for (i = 0; i < 8; i++)
718          OUT_RING(ring, vinterp[i]); /* VPC_VARYING_INTERP[i].MODE */
719 
720       OUT_PKT4(ring, REG_A5XX_VPC_VARYING_PS_REPL_MODE(0), 8);
721       for (i = 0; i < 8; i++)
722          OUT_RING(ring, vpsrepl[i]); /* VPC_VARYING_PS_REPL[i] */
723    }
724 
725    OUT_PKT4(ring, REG_A5XX_GRAS_VS_CL_CNTL, 1);
726    OUT_RING(ring, A5XX_GRAS_VS_CL_CNTL_CLIP_MASK(clip_mask) |
727                      A5XX_GRAS_VS_CL_CNTL_CULL_MASK(cull_mask));
728 
729    OUT_PKT4(ring, REG_A5XX_VPC_CLIP_CNTL, 1);
730    OUT_RING(ring, A5XX_VPC_CLIP_CNTL_CLIP_MASK(clip_cull_mask) |
731                      A5XX_VPC_CLIP_CNTL_CLIP_DIST_03_LOC(clip0_loc) |
732                      A5XX_VPC_CLIP_CNTL_CLIP_DIST_47_LOC(clip1_loc));
733 
734    OUT_PKT4(ring, REG_A5XX_PC_CLIP_CNTL, 1);
735    OUT_RING(ring, A5XX_PC_CLIP_CNTL_CLIP_MASK(clip_mask));
736 
737    if (!emit->binning_pass)
738       if (s[FS].instrlen)
739          fd5_emit_shader(ring, s[FS].v);
740 
741    OUT_PKT4(ring, REG_A5XX_VFD_CONTROL_1, 5);
742    OUT_RING(ring, A5XX_VFD_CONTROL_1_REGID4VTX(vertex_regid) |
743                      A5XX_VFD_CONTROL_1_REGID4INST(instance_regid) | 0xfc0000);
744    OUT_RING(ring, 0x0000fcfc); /* VFD_CONTROL_2 */
745    OUT_RING(ring, 0x0000fcfc); /* VFD_CONTROL_3 */
746    OUT_RING(ring, 0x000000fc); /* VFD_CONTROL_4 */
747    OUT_RING(ring, 0x00000000); /* VFD_CONTROL_5 */
748 }
749 
750 static struct ir3_program_state *
fd5_program_create(void * data,const struct ir3_shader_variant * bs,const struct ir3_shader_variant * vs,const struct ir3_shader_variant * hs,const struct ir3_shader_variant * ds,const struct ir3_shader_variant * gs,const struct ir3_shader_variant * fs,const struct ir3_cache_key * key)751 fd5_program_create(void *data, const struct ir3_shader_variant *bs,
752                    const struct ir3_shader_variant *vs,
753                    const struct ir3_shader_variant *hs,
754                    const struct ir3_shader_variant *ds,
755                    const struct ir3_shader_variant *gs,
756                    const struct ir3_shader_variant *fs,
757                    const struct ir3_cache_key *key) in_dt
758 {
759    struct fd_context *ctx = fd_context(data);
760    struct fd5_program_state *state = CALLOC_STRUCT(fd5_program_state);
761 
762    tc_assert_driver_thread(ctx->tc);
763 
764    state->bs = bs;
765    state->vs = vs;
766    state->fs = fs;
767 
768    return &state->base;
769 }
770 
771 static void
fd5_program_destroy(void * data,struct ir3_program_state * state)772 fd5_program_destroy(void *data, struct ir3_program_state *state)
773 {
774    struct fd5_program_state *so = fd5_program_state(state);
775    free(so);
776 }
777 
778 static const struct ir3_cache_funcs cache_funcs = {
779    .create_state = fd5_program_create,
780    .destroy_state = fd5_program_destroy,
781 };
782 
783 void
fd5_prog_init(struct pipe_context * pctx)784 fd5_prog_init(struct pipe_context *pctx)
785 {
786    struct fd_context *ctx = fd_context(pctx);
787 
788    ctx->shader_cache = ir3_cache_create(&cache_funcs, ctx);
789    ir3_prog_init(pctx);
790    fd_prog_init(pctx);
791 }
792