1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #ifndef FREEDRENO_CONTEXT_H_
28 #define FREEDRENO_CONTEXT_H_
29
30 #include "pipe/p_context.h"
31 #include "util/libsync.h"
32 #include "util/list.h"
33 #include "util/slab.h"
34 #include "util/u_blitter.h"
35 #include "util/u_string.h"
36 #include "util/u_threaded_context.h"
37 #include "util/perf/u_trace.h"
38
39 #include "freedreno_autotune.h"
40 #include "freedreno_gmem.h"
41 #include "freedreno_perfetto.h"
42 #include "freedreno_screen.h"
43 #include "freedreno_util.h"
44
45 #ifdef __cplusplus
46 extern "C" {
47 #endif
48
49 #define BORDER_COLOR_UPLOAD_SIZE (2 * PIPE_MAX_SAMPLERS * BORDERCOLOR_SIZE)
50
51 struct fd_vertex_stateobj;
52 struct fd_batch;
53
54 struct fd_texture_stateobj {
55 struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];
56 unsigned num_textures;
57 unsigned valid_textures;
58 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
59 unsigned num_samplers;
60 unsigned valid_samplers;
61 };
62
63 struct fd_program_stateobj {
64 void *vs, *hs, *ds, *gs, *fs;
65 };
66
67 struct fd_constbuf_stateobj {
68 struct pipe_constant_buffer cb[PIPE_MAX_CONSTANT_BUFFERS];
69 uint32_t enabled_mask;
70 };
71
72 struct fd_shaderbuf_stateobj {
73 struct pipe_shader_buffer sb[PIPE_MAX_SHADER_BUFFERS];
74 uint32_t enabled_mask;
75 uint32_t writable_mask;
76 };
77
78 struct fd_shaderimg_stateobj {
79 struct pipe_image_view si[PIPE_MAX_SHADER_IMAGES];
80 uint32_t enabled_mask;
81 };
82
83 struct fd_vertexbuf_stateobj {
84 struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
85 unsigned count;
86 uint32_t enabled_mask;
87 };
88
89 struct fd_vertex_stateobj {
90 struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS];
91 unsigned strides[PIPE_MAX_ATTRIBS];
92 unsigned num_elements;
93 };
94
95 struct fd_stream_output_target {
96 struct pipe_stream_output_target base;
97 struct pipe_resource *offset_buf;
98 /* stride of the last stream out recorded to this target, for
99 * glDrawTransformFeedback(). */
100 uint32_t stride;
101 };
102
103 struct fd_streamout_stateobj {
104 struct pipe_stream_output_target *targets[PIPE_MAX_SO_BUFFERS];
105 /* Bitmask of stream that should be reset. */
106 unsigned reset;
107
108 unsigned num_targets;
109 /* Track offset from vtxcnt for streamout data. This counter
110 * is just incremented by # of vertices on each draw until
111 * reset or new streamout buffer bound.
112 *
113 * When we eventually have GS, the CPU won't actually know the
114 * number of vertices per draw, so I think we'll have to do
115 * something more clever.
116 */
117 unsigned offsets[PIPE_MAX_SO_BUFFERS];
118
119 /* Pre-a6xx, the maximum number of vertices that could be recorded to this
120 * set of targets with the current vertex shader. a6xx and newer, hardware
121 * queries are used.
122 */
123 unsigned max_tf_vtx;
124
125 /* Pre-a6xx, the number of verts written to the buffers since the last
126 * Begin. Used for overflow checking for SW queries.
127 */
128 unsigned verts_written;
129 };
130
131 #define MAX_GLOBAL_BUFFERS 16
132 struct fd_global_bindings_stateobj {
133 struct pipe_resource *buf[MAX_GLOBAL_BUFFERS];
134 uint32_t enabled_mask;
135 };
136
137 /* group together the vertex and vertexbuf state.. for ease of passing
138 * around, and because various internal operations (gmem<->mem, etc)
139 * need their own vertex state:
140 */
141 struct fd_vertex_state {
142 struct fd_vertex_stateobj *vtx;
143 struct fd_vertexbuf_stateobj vertexbuf;
144 };
145
146 /* global 3d pipeline dirty state: */
147 enum fd_dirty_3d_state {
148 FD_DIRTY_BLEND = BIT(0),
149 FD_DIRTY_RASTERIZER = BIT(1),
150 FD_DIRTY_ZSA = BIT(2),
151 FD_DIRTY_BLEND_COLOR = BIT(3),
152 FD_DIRTY_STENCIL_REF = BIT(4),
153 FD_DIRTY_SAMPLE_MASK = BIT(5),
154 FD_DIRTY_FRAMEBUFFER = BIT(6),
155 FD_DIRTY_STIPPLE = BIT(7),
156 FD_DIRTY_VIEWPORT = BIT(8),
157 FD_DIRTY_VTXSTATE = BIT(9),
158 FD_DIRTY_VTXBUF = BIT(10),
159 FD_DIRTY_MIN_SAMPLES = BIT(11),
160 FD_DIRTY_SCISSOR = BIT(12),
161 FD_DIRTY_STREAMOUT = BIT(13),
162 FD_DIRTY_UCP = BIT(14),
163 FD_DIRTY_PROG = BIT(15),
164 FD_DIRTY_CONST = BIT(16),
165 FD_DIRTY_TEX = BIT(17),
166 FD_DIRTY_IMAGE = BIT(18),
167 FD_DIRTY_SSBO = BIT(19),
168 FD_DIRTY_QUERY = BIT(20),
169 FD_DIRTY_SAMPLE_LOCATIONS = BIT(21),
170
171 /* only used by a2xx.. possibly can be removed.. */
172 FD_DIRTY_TEXSTATE = BIT(22),
173
174 /* fine grained state changes, for cases where state is not orthogonal
175 * from hw perspective:
176 */
177 FD_DIRTY_RASTERIZER_DISCARD = BIT(24),
178 FD_DIRTY_RASTERIZER_CLIP_PLANE_ENABLE = BIT(25),
179 FD_DIRTY_BLEND_DUAL = BIT(26),
180 FD_DIRTY_BLEND_COHERENT = BIT(27),
181 #define NUM_DIRTY_BITS 28
182 };
183
184 static inline void
fd_print_dirty_state(BITMASK_ENUM (fd_dirty_3d_state)dirty)185 fd_print_dirty_state(BITMASK_ENUM(fd_dirty_3d_state) dirty)
186 {
187 #ifdef DEBUG
188 if (!FD_DBG(MSGS))
189 return;
190
191 struct {
192 enum fd_dirty_3d_state state;
193 const char *name;
194 } tbl[] = {
195 #define STATE(n) { FD_DIRTY_ ## n, #n }
196 STATE(BLEND),
197 STATE(RASTERIZER),
198 STATE(ZSA),
199 STATE(BLEND_COLOR),
200 STATE(STENCIL_REF),
201 STATE(SAMPLE_MASK),
202 STATE(FRAMEBUFFER),
203 STATE(STIPPLE),
204 STATE(VIEWPORT),
205 STATE(VTXSTATE),
206 STATE(VTXBUF),
207 STATE(MIN_SAMPLES),
208 STATE(SCISSOR),
209 STATE(STREAMOUT),
210 STATE(UCP),
211 STATE(PROG),
212 STATE(CONST),
213 STATE(TEX),
214 STATE(IMAGE),
215 STATE(SSBO),
216 STATE(QUERY),
217 STATE(TEXSTATE),
218 STATE(RASTERIZER_DISCARD),
219 STATE(RASTERIZER_CLIP_PLANE_ENABLE),
220 STATE(BLEND_DUAL),
221 STATE(BLEND_COHERENT),
222 #undef STATE
223 };
224
225 struct log_stream *s = mesa_log_streami();
226
227 mesa_log_stream_printf(s, "dirty:");
228
229 if ((uint32_t)dirty == ~0) {
230 mesa_log_stream_printf(s, " ALL");
231 dirty = 0;
232 }
233
234 for (unsigned i = 0; i < ARRAY_SIZE(tbl); i++) {
235 if (dirty & tbl[i].state) {
236 mesa_log_stream_printf(s, " %s", tbl[i].name);
237 dirty &= ~tbl[i].state;
238 }
239 }
240
241 assert(!dirty);
242
243 mesa_log_stream_destroy(s);
244 #endif
245 }
246
247 /* per shader-stage dirty state: */
248 enum fd_dirty_shader_state {
249 FD_DIRTY_SHADER_PROG = BIT(0),
250 FD_DIRTY_SHADER_CONST = BIT(1),
251 FD_DIRTY_SHADER_TEX = BIT(2),
252 FD_DIRTY_SHADER_SSBO = BIT(3),
253 FD_DIRTY_SHADER_IMAGE = BIT(4),
254 #define NUM_DIRTY_SHADER_BITS 5
255 };
256
257 enum fd_buffer_mask {
258 /* align bitmask values w/ PIPE_CLEAR_*.. since that is convenient.. */
259 FD_BUFFER_COLOR = PIPE_CLEAR_COLOR,
260 FD_BUFFER_DEPTH = PIPE_CLEAR_DEPTH,
261 FD_BUFFER_STENCIL = PIPE_CLEAR_STENCIL,
262 FD_BUFFER_ALL = FD_BUFFER_COLOR | FD_BUFFER_DEPTH | FD_BUFFER_STENCIL,
263
264 /* A special internal buffer bit to signify that the LRZ buffer needs
265 * clearing
266 */
267 FD_BUFFER_LRZ = BIT(15),
268 };
269
270 #define MAX_HW_SAMPLE_PROVIDERS 10
271 struct fd_hw_sample_provider;
272 struct fd_hw_sample;
273
274 struct ir3_shader_key;
275
276 struct fd_context {
277 struct pipe_context base;
278
279 unsigned flags; /* PIPE_CONTEXT_x */
280
281 struct threaded_context *tc;
282
283 struct list_head node; /* node in screen->context_list */
284
285 /* We currently need to serialize emitting GMEM batches, because of
286 * VSC state access in the context.
287 *
288 * In practice this lock should not be contended, since pipe_context
289 * use should be single threaded. But it is needed to protect the
290 * case, with batch reordering where a ctxB batch triggers flushing
291 * a ctxA batch
292 */
293 simple_mtx_t gmem_lock;
294
295 struct fd_device *dev;
296 struct fd_screen *screen;
297 struct fd_pipe *pipe;
298
299 struct blitter_context *blitter dt;
300 void *clear_rs_state[2] dt;
301
302 /* slab for pipe_transfer allocations: */
303 struct slab_child_pool transfer_pool dt;
304 struct slab_child_pool transfer_pool_unsync; /* for threaded_context */
305
306 struct fd_autotune autotune dt;
307
308 /**
309 * query related state:
310 */
311 /*@{*/
312 /* slabs for fd_hw_sample and fd_hw_sample_period allocations: */
313 struct slab_mempool sample_pool dt;
314 struct slab_mempool sample_period_pool dt;
315
316 /* sample-providers for hw queries: */
317 const struct fd_hw_sample_provider
318 *hw_sample_providers[MAX_HW_SAMPLE_PROVIDERS];
319
320 /* list of active queries: */
321 struct list_head hw_active_queries dt;
322
323 /* sample-providers for accumulating hw queries: */
324 const struct fd_acc_sample_provider
325 *acc_sample_providers[MAX_HW_SAMPLE_PROVIDERS];
326
327 /* list of active accumulating queries: */
328 struct list_head acc_active_queries dt;
329 /*@}*/
330
331 float default_outer_level[4] dt;
332 float default_inner_level[2] dt;
333 uint8_t patch_vertices dt;
334
335 /* Current state of pctx->set_active_query_state() (i.e. "should drawing
336 * be counted against non-perfcounter queries")
337 */
338 bool active_queries dt;
339
340 /* shaders used by clear, and gmem->mem blits: */
341 struct fd_program_stateobj solid_prog; // TODO move to screen?
342 struct fd_program_stateobj solid_layered_prog;
343
344 /* shaders used by mem->gmem blits: */
345 struct fd_program_stateobj
346 blit_prog[MAX_RENDER_TARGETS]; // TODO move to screen?
347 struct fd_program_stateobj blit_z, blit_zs;
348
349 /* Stats/counters:
350 */
351 struct {
352 uint64_t prims_emitted;
353 uint64_t prims_generated;
354 uint64_t draw_calls;
355 uint64_t batch_total, batch_sysmem, batch_gmem, batch_nondraw,
356 batch_restore;
357 uint64_t staging_uploads, shadow_uploads;
358 uint64_t vs_regs, hs_regs, ds_regs, gs_regs, fs_regs;
359 } stats dt;
360
361 /* Counter for number of users who need sw counters (so we can
362 * skip collecting them when not needed)
363 */
364 unsigned stats_users;
365
366 /* Current batch.. the rule here is that you can deref ctx->batch
367 * in codepaths from pipe_context entrypoints. But not in code-
368 * paths from fd_batch_flush() (basically, the stuff that gets
369 * called from GMEM code), since in those code-paths the batch
370 * you care about is not necessarily the same as ctx->batch.
371 */
372 struct fd_batch *batch dt;
373
374 /* Current nondraw batch. Rules are the same as for draw batch.
375 */
376 struct fd_batch *batch_nondraw dt;
377
378 /* NULL if there has been rendering since last flush. Otherwise
379 * keeps a reference to the last fence so we can re-use it rather
380 * than having to flush no-op batch.
381 */
382 struct pipe_fence_handle *last_fence dt;
383
384 /* Fence fd we are told to wait on via ->fence_server_sync() (or -1
385 * if none). The in-fence is transferred over to the batch on the
386 * next draw/blit/grid.
387 *
388 * The reason for this extra complexity is that apps will typically
389 * do eglWaitSyncKHR()/etc at the beginning of the frame, before the
390 * first draw. But mesa/st doesn't flush down framebuffer state
391 * change until we hit a draw, so at ->fence_server_sync() time, we
392 * don't yet have the correct batch. If we created a batch at that
393 * point, it would be the wrong one, and we'd have to flush it pre-
394 * maturely, causing us to stall early in the frame where we could
395 * be building up cmdstream.
396 */
397 int in_fence_fd dt;
398
399 /**
400 * If we *ever* see an in-fence-fd, assume that userspace is
401 * not relying on implicit fences.
402 */
403 bool no_implicit_sync;
404
405 /* track last known reset status globally and per-context to
406 * determine if more resets occurred since then. If global reset
407 * count increases, it means some other context crashed. If
408 * per-context reset count increases, it means we crashed the
409 * gpu.
410 *
411 * Only accessed by front-end thread, never accessed by TC driver
412 * thread.
413 */
414 uint32_t context_reset_count;
415 uint32_t global_reset_count;
416
417 /* Context sequence #, used for batch-cache key: */
418 uint16_t seqno;
419
420 /* Cost per draw, used in conjunction with samples-passed history to
421 * estimate whether GMEM or bypass is the better option.
422 */
423 uint8_t draw_cost;
424
425 /* Are we in process of shadowing a resource? Used to detect recursion
426 * in transfer_map, and skip unneeded synchronization.
427 */
428 bool in_shadow : 1 dt;
429
430 /* For catching recursion problems with blit fallback: */
431 bool in_blit : 1 dt;
432
433 /* points to either scissor or disabled_scissor depending on rast state: */
434 struct pipe_scissor_state *current_scissor dt;
435
436 /* Note that all the scissor state that is traced is inclusive, ie the
437 * maxiumum maxx is one less than the width.
438 */
439 struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS] dt;
440
441 /* we don't have a disable/enable bit for scissor, so instead we keep
442 * a disabled-scissor state which matches the entire bound framebuffer
443 * and use that when scissor is not enabled.
444 */
445 struct pipe_scissor_state disabled_scissor[PIPE_MAX_VIEWPORTS] dt;
446
447 /* Per vsc pipe bo's (a2xx-a5xx): */
448 struct fd_bo *vsc_pipe_bo[32] dt;
449
450 /* Table of bo's attached to all batches up-front (because they
451 * are commonly used, and that is easier than attaching on-use).
452 * In particular, these are driver internal buffers which do not
453 * participate in batch resource tracking.
454 */
455 struct fd_bo *private_bos[3];
456 unsigned num_private_bos;
457
458 /* Maps generic gallium oriented fd_dirty_3d_state bits to generation
459 * specific bitmask of state "groups".
460 */
461 uint32_t gen_dirty_map[NUM_DIRTY_BITS];
462 uint32_t gen_dirty_shader_map[PIPE_SHADER_TYPES][NUM_DIRTY_SHADER_BITS];
463
464 /* Bitmask of all possible gen_dirty bits: */
465 uint32_t gen_all_dirty;
466
467 /* Generation specific bitmask of dirty state groups: */
468 uint32_t gen_dirty;
469
470 /* which state objects need to be re-emit'd: */
471 BITMASK_ENUM(fd_dirty_3d_state) dirty dt;
472
473 /* As above, but also needs draw time resource tracking: */
474 BITMASK_ENUM(fd_dirty_3d_state) dirty_resource dt;
475
476 /* per shader-stage dirty status: */
477 BITMASK_ENUM(fd_dirty_shader_state) dirty_shader[PIPE_SHADER_TYPES] dt;
478
479 /* As above, but also needs draw time resource tracking: */
480 BITMASK_ENUM(fd_dirty_shader_state) dirty_shader_resource[PIPE_SHADER_TYPES] dt;
481
482 void *compute dt;
483 struct pipe_blend_state *blend dt;
484 struct pipe_rasterizer_state *rasterizer dt;
485 struct pipe_depth_stencil_alpha_state *zsa dt;
486
487 struct fd_texture_stateobj tex[PIPE_SHADER_TYPES] dt;
488
489 struct fd_program_stateobj prog dt;
490 uint32_t bound_shader_stages dt;
491
492 struct fd_vertex_state vtx dt;
493
494 struct pipe_blend_color blend_color dt;
495 struct pipe_stencil_ref stencil_ref dt;
496 unsigned sample_mask dt;
497 unsigned min_samples dt;
498
499 /* 1x1 grid, max 4x MSAA: */
500 uint8_t sample_locations[4] dt;
501 bool sample_locations_enabled dt;
502
503 /* local context fb state, for when ctx->batch is null: */
504 struct pipe_framebuffer_state framebuffer dt;
505 uint32_t all_mrt_channel_mask dt;
506
507 struct pipe_poly_stipple stipple dt;
508 struct pipe_viewport_state viewport[PIPE_MAX_VIEWPORTS] dt;
509 struct pipe_scissor_state viewport_scissor[PIPE_MAX_VIEWPORTS] dt;
510 struct {
511 unsigned x, y;
512 } guardband dt;
513 struct fd_constbuf_stateobj constbuf[PIPE_SHADER_TYPES] dt;
514 struct fd_shaderbuf_stateobj shaderbuf[PIPE_SHADER_TYPES] dt;
515 struct fd_shaderimg_stateobj shaderimg[PIPE_SHADER_TYPES] dt;
516 struct fd_streamout_stateobj streamout dt;
517 struct fd_global_bindings_stateobj global_bindings dt;
518 struct pipe_clip_state ucp dt;
519
520 struct pipe_query *cond_query dt;
521 bool cond_cond dt; /* inverted rendering condition */
522 uint cond_mode dt;
523
524 /* Private memory is a memory space where each fiber gets its own piece of
525 * memory, in addition to registers. It is backed by a buffer which needs
526 * to be large enough to hold the contents of every possible wavefront in
527 * every core of the GPU. Because it allocates space via the internal
528 * wavefront ID which is shared between all currently executing shaders,
529 * the same buffer can be reused by all shaders, as long as all shaders
530 * sharing the same buffer use the exact same configuration. There are two
531 * inputs to the configuration, the amount of per-fiber space and whether
532 * to use the newer per-wave or older per-fiber layout. We only ever
533 * increase the size, and shaders with a smaller size requirement simply
534 * use the larger existing buffer, so that we only need to keep track of
535 * one buffer and its size, but we still need to keep track of per-fiber
536 * and per-wave buffers separately so that we never use the same buffer
537 * for different layouts. pvtmem[0] is for per-fiber, and pvtmem[1] is for
538 * per-wave.
539 */
540 struct {
541 struct fd_bo *bo;
542 uint32_t per_fiber_size;
543 uint32_t per_sp_size;
544 } pvtmem[2] dt;
545
546 /* maps per-shader-stage state plus variant key to hw
547 * program stateobj:
548 */
549 struct ir3_cache *shader_cache;
550
551 struct util_debug_callback debug;
552
553 struct u_trace_context trace_context dt;
554
555 #ifdef HAVE_PERFETTO
556 struct fd_perfetto_state perfetto;
557 #endif
558
559 /*
560 * Counter to generate submit-ids
561 */
562 uint32_t submit_count;
563
564 /* Called on rebind_resource() for any per-gen cleanup required: */
565 void (*rebind_resource)(struct fd_context *ctx, struct fd_resource *rsc) dt;
566
567 /* GMEM/tile handling fxns: */
568 void (*emit_tile_init)(struct fd_batch *batch) dt;
569 void (*emit_tile_prep)(struct fd_batch *batch,
570 const struct fd_tile *tile) dt;
571 void (*emit_tile_mem2gmem)(struct fd_batch *batch,
572 const struct fd_tile *tile) dt;
573 void (*emit_tile_renderprep)(struct fd_batch *batch,
574 const struct fd_tile *tile) dt;
575 void (*emit_tile)(struct fd_batch *batch, const struct fd_tile *tile) dt;
576 void (*emit_tile_gmem2mem)(struct fd_batch *batch,
577 const struct fd_tile *tile) dt;
578 void (*emit_tile_fini)(struct fd_batch *batch) dt; /* optional */
579
580 /* optional, for GMEM bypass: */
581 void (*emit_sysmem_prep)(struct fd_batch *batch) dt;
582 void (*emit_sysmem)(struct fd_batch *batch) dt;
583 void (*emit_sysmem_fini)(struct fd_batch *batch) dt;
584
585 /* draw: */
586 void (*draw_vbos)(struct fd_context *ctx, const struct pipe_draw_info *info,
587 unsigned drawid_offset,
588 const struct pipe_draw_indirect_info *indirect,
589 const struct pipe_draw_start_count_bias *draws,
590 unsigned num_draws,
591 unsigned index_offset) dt;
592 bool (*clear)(struct fd_context *ctx, enum fd_buffer_mask buffers,
593 const union pipe_color_union *color, double depth,
594 unsigned stencil) dt;
595
596 /* called to update draw_vbo func after bound shader stages change, etc: */
597 void (*update_draw)(struct fd_context *ctx);
598
599 /* compute: */
600 void (*launch_grid)(struct fd_context *ctx,
601 const struct pipe_grid_info *info) dt;
602
603 /* query: */
604 struct fd_query *(*create_query)(struct fd_context *ctx, unsigned query_type,
605 unsigned index);
606 void (*query_prepare)(struct fd_batch *batch, uint32_t num_tiles) dt;
607 void (*query_prepare_tile)(struct fd_batch *batch, uint32_t n,
608 struct fd_ringbuffer *ring) dt;
609 void (*query_update_batch)(struct fd_batch *batch, bool disable_all) dt;
610
611 /* blitter: */
612 bool (*blit)(struct fd_context *ctx, const struct pipe_blit_info *info) dt;
613 void (*clear_ubwc)(struct fd_batch *batch, struct fd_resource *rsc) dt;
614
615 /* uncompress resource, if necessary, to use as the specified format: */
616 void (*validate_format)(struct fd_context *ctx, struct fd_resource *rsc,
617 enum pipe_format format) dt;
618
619 /* logger: */
620 void (*record_timestamp)(struct fd_ringbuffer *ring, struct fd_bo *bo,
621 unsigned offset);
622 uint64_t (*ts_to_ns)(uint64_t ts);
623
624 /*
625 * Common pre-cooked VBO state (used for a3xx and later):
626 */
627
628 /* for clear/gmem->mem vertices, and mem->gmem */
629 struct pipe_resource *solid_vbuf;
630
631 /* for mem->gmem tex coords: */
632 struct pipe_resource *blit_texcoord_vbuf;
633
634 /* vertex state for solid_vbuf:
635 * - solid_vbuf / 12 / R32G32B32_FLOAT
636 */
637 struct fd_vertex_state solid_vbuf_state;
638
639 /* vertex state for blit_prog:
640 * - blit_texcoord_vbuf / 8 / R32G32_FLOAT
641 * - solid_vbuf / 12 / R32G32B32_FLOAT
642 */
643 struct fd_vertex_state blit_vbuf_state;
644
645 /*
646 * Info about state of previous draw, for state that comes from
647 * pipe_draw_info (ie. not part of a CSO). This allows us to
648 * skip some register emit when the state doesn't change from
649 * draw-to-draw
650 */
651 struct {
652 bool dirty; /* last draw state unknown */
653 bool primitive_restart;
654 uint32_t index_start;
655 uint32_t instance_start;
656 uint32_t restart_index;
657 uint32_t streamout_mask;
658
659 /* some state changes require a different shader variant. Keep
660 * track of this so we know when we need to re-emit shader state
661 * due to variant change. See ir3_fixup_shader_state()
662 *
663 * (used for a3xx+, NULL otherwise)
664 */
665 struct ir3_shader_key *key;
666
667 } last dt;
668 };
669
670 static inline struct fd_context *
fd_context(struct pipe_context * pctx)671 fd_context(struct pipe_context *pctx)
672 {
673 return (struct fd_context *)pctx;
674 }
675
676 static inline struct fd_stream_output_target *
fd_stream_output_target(struct pipe_stream_output_target * target)677 fd_stream_output_target(struct pipe_stream_output_target *target)
678 {
679 return (struct fd_stream_output_target *)target;
680 }
681
682 void fd_context_add_private_bo(struct fd_context *ctx, struct fd_bo *bo);
683
684 /* Mark specified non-shader-stage related state as dirty: */
685 static inline void
fd_context_dirty(struct fd_context * ctx,BITMASK_ENUM (fd_dirty_3d_state)dirty)686 fd_context_dirty(struct fd_context *ctx, BITMASK_ENUM(fd_dirty_3d_state) dirty)
687 assert_dt
688 {
689 assert(util_is_power_of_two_nonzero(dirty));
690 assert(ffs(dirty) <= ARRAY_SIZE(ctx->gen_dirty_map));
691
692 ctx->gen_dirty |= ctx->gen_dirty_map[ffs(dirty) - 1];
693 ctx->dirty |= dirty;
694
695 /* These are still not handled at bind time: */
696 if (dirty & (FD_DIRTY_FRAMEBUFFER | FD_DIRTY_QUERY | FD_DIRTY_ZSA))
697 ctx->dirty_resource |= dirty;
698 }
699
700 static inline enum fd_dirty_3d_state
dirty_shader_to_dirty_state(BITMASK_ENUM (fd_dirty_shader_state)dirty)701 dirty_shader_to_dirty_state(BITMASK_ENUM(fd_dirty_shader_state) dirty)
702 {
703 const enum fd_dirty_3d_state map[] = {
704 FD_DIRTY_PROG, FD_DIRTY_CONST, FD_DIRTY_TEX,
705 FD_DIRTY_SSBO, FD_DIRTY_IMAGE,
706 };
707
708 /* Need to update the table above if these shift: */
709 STATIC_ASSERT(FD_DIRTY_SHADER_PROG == BIT(0));
710 STATIC_ASSERT(FD_DIRTY_SHADER_CONST == BIT(1));
711 STATIC_ASSERT(FD_DIRTY_SHADER_TEX == BIT(2));
712 STATIC_ASSERT(FD_DIRTY_SHADER_SSBO == BIT(3));
713 STATIC_ASSERT(FD_DIRTY_SHADER_IMAGE == BIT(4));
714
715 assert(ffs(dirty) <= ARRAY_SIZE(map));
716
717 return map[ffs(dirty) - 1];
718 }
719
720 static inline void
fd_context_dirty_shader(struct fd_context * ctx,enum pipe_shader_type shader,BITMASK_ENUM (fd_dirty_shader_state)dirty)721 fd_context_dirty_shader(struct fd_context *ctx, enum pipe_shader_type shader,
722 BITMASK_ENUM(fd_dirty_shader_state) dirty)
723 assert_dt
724 {
725 assert(util_is_power_of_two_nonzero(dirty));
726 ctx->gen_dirty |= ctx->gen_dirty_shader_map[shader][ffs(dirty) - 1];
727 ctx->dirty_shader[shader] |= dirty;
728 fd_context_dirty(ctx, dirty_shader_to_dirty_state(dirty));
729 }
730
731 /* mark all state dirty: */
732 static inline void
fd_context_all_dirty(struct fd_context * ctx)733 fd_context_all_dirty(struct fd_context *ctx) assert_dt
734 {
735 ctx->last.dirty = true;
736 ctx->dirty = (enum fd_dirty_3d_state) ~0;
737 ctx->dirty_resource = (enum fd_dirty_3d_state) ~0;
738
739 /* NOTE: don't use ~0 for gen_dirty, because the gen specific
740 * emit code will loop over all the bits:
741 */
742 ctx->gen_dirty = ctx->gen_all_dirty;
743
744 for (unsigned i = 0; i < PIPE_SHADER_TYPES; i++) {
745 ctx->dirty_shader[i] = (enum fd_dirty_shader_state) ~0;
746 ctx->dirty_shader_resource[i] = (enum fd_dirty_shader_state) ~0;
747 }
748 }
749
750 static inline void
fd_context_all_clean(struct fd_context * ctx)751 fd_context_all_clean(struct fd_context *ctx) assert_dt
752 {
753 ctx->last.dirty = false;
754 ctx->dirty = (enum fd_dirty_3d_state)0;
755 ctx->dirty_resource = (enum fd_dirty_3d_state)0;
756 ctx->gen_dirty = 0;
757 for (unsigned i = 0; i < PIPE_SHADER_TYPES; i++) {
758 ctx->dirty_shader[i] = (enum fd_dirty_shader_state)0;
759 ctx->dirty_shader_resource[i] = (enum fd_dirty_shader_state)0;
760 }
761 }
762
763 /**
764 * Add mapping between global dirty bit and generation specific dirty
765 * bit.
766 */
767 static inline void
fd_context_add_map(struct fd_context * ctx,uint32_t dirty,uint32_t gen_dirty)768 fd_context_add_map(struct fd_context *ctx, uint32_t dirty, uint32_t gen_dirty)
769 {
770 u_foreach_bit (b, dirty) {
771 ctx->gen_dirty_map[b] |= gen_dirty;
772 }
773 ctx->gen_all_dirty |= gen_dirty;
774 }
775
776 /**
777 * Add mapping between shader stage specific dirty bit and generation
778 * specific dirty bit
779 */
780 static inline void
fd_context_add_shader_map(struct fd_context * ctx,enum pipe_shader_type shader,BITMASK_ENUM (fd_dirty_shader_state)dirty,uint32_t gen_dirty)781 fd_context_add_shader_map(struct fd_context *ctx, enum pipe_shader_type shader,
782 BITMASK_ENUM(fd_dirty_shader_state) dirty, uint32_t gen_dirty)
783 {
784 u_foreach_bit (b, dirty) {
785 ctx->gen_dirty_shader_map[shader][b] |= gen_dirty;
786 }
787 ctx->gen_all_dirty |= gen_dirty;
788 }
789
790 static inline struct pipe_scissor_state *
fd_context_get_scissor(struct fd_context * ctx)791 fd_context_get_scissor(struct fd_context *ctx) assert_dt
792 {
793 return ctx->current_scissor;
794 }
795
796 void fd_context_switch_from(struct fd_context *ctx) assert_dt;
797 void fd_context_switch_to(struct fd_context *ctx,
798 struct fd_batch *batch) assert_dt;
799 struct fd_batch *fd_context_batch(struct fd_context *ctx) assert_dt;
800 struct fd_batch *fd_context_batch_locked(struct fd_context *ctx) assert_dt;
801 struct fd_batch *fd_context_batch_nondraw(struct fd_context *ctx) assert_dt;
802
803 void fd_context_setup_common_vbos(struct fd_context *ctx);
804 void fd_context_cleanup_common_vbos(struct fd_context *ctx);
805 void fd_emit_string(struct fd_ringbuffer *ring, const char *string, int len);
806 void fd_emit_string5(struct fd_ringbuffer *ring, const char *string, int len);
807 __attribute__((format(printf, 3, 4))) void
808 fd_cs_trace_msg(struct u_trace_context *utctx, void *cs, const char *fmt, ...);
809 __attribute__((format(printf, 3, 4))) void
810 fd_cs_trace_start(struct u_trace_context *utctx, void *cs, const char *fmt,
811 ...);
812 __attribute__((format(printf, 3, 4))) void
813 fd_cs_trace_end(struct u_trace_context *utctx, void *cs, const char *fmt, ...);
814
815 struct pipe_context *fd_context_init(struct fd_context *ctx,
816 struct pipe_screen *pscreen,
817 void *priv, unsigned flags);
818 struct pipe_context *fd_context_init_tc(struct pipe_context *pctx,
819 unsigned flags);
820
821 void fd_context_destroy(struct pipe_context *pctx) assert_dt;
822
823 #ifdef __cplusplus
824 }
825 #endif
826
827 #endif /* FREEDRENO_CONTEXT_H_ */
828