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1 /*
2  * Copyright © 2021 Google, Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  */
23 
24 #ifndef FREEDRENO_PERFETTO_H_
25 #define FREEDRENO_PERFETTO_H_
26 
27 #ifdef __cplusplus
28 extern "C" {
29 #endif
30 
31 #ifdef HAVE_PERFETTO
32 
33 /**
34  * Render-stage id's
35  */
36 enum fd_stage_id {
37    SURFACE_STAGE_ID, /* Surface is a sort of meta-stage for render-target info */
38    BINNING_STAGE_ID,
39    GMEM_STAGE_ID,
40    BYPASS_STAGE_ID,
41    BLIT_STAGE_ID,
42    COMPUTE_STAGE_ID,
43    CLEAR_STAGE_ID,
44    TILE_LOAD_STAGE_ID,
45    TILE_STORE_STAGE_ID,
46    STATE_RESTORE_STAGE_ID,
47    VSC_OVERFLOW_STAGE_ID,
48    PROLOGUE_STAGE_ID,
49 
50    NUM_STAGES
51 };
52 
53 static const struct {
54    const char *name;
55    const char *desc;
56 } stages[] = {
57    [SURFACE_STAGE_ID] = {"Surface"},
58    [BINNING_STAGE_ID] = {"Binning", "Perform Visibility pass and determine target bins"},
59    [GMEM_STAGE_ID]    = {"Render", "Rendering to GMEM"},
60    [BYPASS_STAGE_ID]  = {"Render", "Rendering to system memory"},
61    [BLIT_STAGE_ID]    = {"Blit", "Performing a Blit operation"},
62    [COMPUTE_STAGE_ID] = {"Compute", "Compute job"},
63    [CLEAR_STAGE_ID]   = {"Clear", "Clear (sysmem) or per-tile clear (GMEM)"},
64    [TILE_LOAD_STAGE_ID]  = {"Tile Load", "Per tile load (system memory to GMEM)"},
65    [TILE_STORE_STAGE_ID] = {"Tile Store", "Per tile store (GMEM to system memory)"},
66    [STATE_RESTORE_STAGE_ID] = {"State Restore", "Setup at the beginning of new cmdstream buffer"},
67    [VSC_OVERFLOW_STAGE_ID] = {"VSC Overflow Test", ""},
68    [PROLOGUE_STAGE_ID] = {"Prologue", "Preemble cmdstream (executed once before first tile)"},
69 };
70 
71 /**
72  * Queue-id's
73  */
74 enum {
75    DEFAULT_HW_QUEUE_ID,
76 };
77 
78 static const struct {
79    const char *name;
80    const char *desc;
81 } queues[] = {
82    [DEFAULT_HW_QUEUE_ID] = {"GPU Queue 0", "Default Adreno Hardware Queue"},
83 };
84 
85 /**
86  * The u_trace tracepoints which are used to capture GPU timestamps and
87  * trigger perfetto events tend to come in begin/end pairs (ie. start
88  * and end of binning pass, etc), but perfetto wants one event for the
89  * whole pass.  So we need to buffer up some state at the "begin" trae
90  * callback, and then emit the perfetto event at the "end" event based
91  * on previously recorded timestamp/data.  This struct is where we can
92  * accumulate that state.
93  */
94 struct fd_perfetto_state {
95    uint64_t start_ts[NUM_STAGES];
96 
97    /*
98     * Surface state for the renderpass:
99     */
100    uint32_t submit_id;
101    enum pipe_format cbuf0_format : 16;
102    enum pipe_format zs_format : 16;
103    uint16_t width;
104    uint16_t height;
105    uint8_t mrts;
106    uint8_t samples;
107    uint16_t nbins;
108    uint16_t binw;
109    uint16_t binh;
110    // TODO # of draws and possibly estimated cost might be useful addition..
111 
112    /*
113     * Compute state for grids:
114     */
115    uint8_t indirect;
116    uint8_t work_dim;
117    uint16_t local_size_x;
118    uint16_t local_size_y;
119    uint16_t local_size_z;
120    uint32_t num_groups_x;
121    uint32_t num_groups_y;
122    uint32_t num_groups_z;
123    uint32_t shader_id;
124 };
125 
126 void fd_perfetto_init(void);
127 
128 struct fd_context;
129 void fd_perfetto_submit(struct fd_context *ctx);
130 
131 #endif
132 
133 #ifdef __cplusplus
134 }
135 #endif
136 
137 #endif /* FREEDRENO_PERFETTO_H_ */
138