1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #include "pipe/p_defines.h"
28 #include "pipe/p_screen.h"
29 #include "pipe/p_state.h"
30
31 #include "util/format/u_format.h"
32 #include "util/format/u_format_s3tc.h"
33 #include "util/u_debug.h"
34 #include "util/u_inlines.h"
35 #include "util/u_memory.h"
36 #include "util/u_screen.h"
37 #include "util/u_string.h"
38 #include "util/xmlconfig.h"
39
40 #include "util/os_time.h"
41
42 #include <errno.h>
43 #include <stdio.h>
44 #include <stdlib.h>
45 #include "drm-uapi/drm_fourcc.h"
46 #include <sys/sysinfo.h>
47
48 #include "freedreno_fence.h"
49 #include "freedreno_perfetto.h"
50 #include "freedreno_query.h"
51 #include "freedreno_resource.h"
52 #include "freedreno_screen.h"
53 #include "freedreno_util.h"
54
55 #include "a2xx/fd2_screen.h"
56 #include "a3xx/fd3_screen.h"
57 #include "a4xx/fd4_screen.h"
58 #include "a5xx/fd5_screen.h"
59 #include "a6xx/fd6_screen.h"
60
61 /* for fd_get_driver/device_uuid() */
62 #include "common/freedreno_uuid.h"
63
64 #include "a2xx/ir2.h"
65 #include "ir3/ir3_descriptor.h"
66 #include "ir3/ir3_gallium.h"
67 #include "ir3/ir3_nir.h"
68
69 /* clang-format off */
70 static const struct debug_named_value fd_debug_options[] = {
71 {"msgs", FD_DBG_MSGS, "Print debug messages"},
72 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"},
73 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
74 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
75 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
76 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
77 {"gmem", FD_DBG_GMEM, "Use gmem rendering when it is permitted"},
78 {"perf", FD_DBG_PERF, "Enable performance warnings"},
79 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
80 {"sysmem", FD_DBG_SYSMEM, "Use sysmem only rendering (no tiling)"},
81 {"serialc", FD_DBG_SERIALC, "Disable asynchronous shader compile"},
82 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
83 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
84 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
85 {"inorder", FD_DBG_INORDER, "Disable reordering for draws/blits"},
86 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
87 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
88 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx)"},
89 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
90 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
91 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
92 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a2xx/a3xx/a5xx)"},
93 {"perfcntrs", FD_DBG_PERFC, "Expose performance counters"},
94 {"noubwc", FD_DBG_NOUBWC, "Disable UBWC for all internal buffers"},
95 {"nolrz", FD_DBG_NOLRZ, "Disable LRZ (a6xx)"},
96 {"notile", FD_DBG_NOTILE, "Disable tiling for all internal buffers"},
97 {"layout", FD_DBG_LAYOUT, "Dump resource layouts"},
98 {"nofp16", FD_DBG_NOFP16, "Disable mediump precision lowering"},
99 {"nohw", FD_DBG_NOHW, "Disable submitting commands to the HW"},
100 {"nosbin", FD_DBG_NOSBIN, "Execute GMEM bins in raster order instead of 'S' pattern"},
101 DEBUG_NAMED_VALUE_END
102 };
103 /* clang-format on */
104
105 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", fd_debug_options, 0)
106
107 int fd_mesa_debug = 0;
108 bool fd_binning_enabled = true;
109
110 static const char *
fd_screen_get_name(struct pipe_screen * pscreen)111 fd_screen_get_name(struct pipe_screen *pscreen)
112 {
113 return fd_dev_name(fd_screen(pscreen)->dev_id);
114 }
115
116 static const char *
fd_screen_get_vendor(struct pipe_screen * pscreen)117 fd_screen_get_vendor(struct pipe_screen *pscreen)
118 {
119 return "freedreno";
120 }
121
122 static const char *
fd_screen_get_device_vendor(struct pipe_screen * pscreen)123 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
124 {
125 return "Qualcomm";
126 }
127
128 static void
fd_get_sample_pixel_grid(struct pipe_screen * pscreen,unsigned sample_count,unsigned * out_width,unsigned * out_height)129 fd_get_sample_pixel_grid(struct pipe_screen *pscreen, unsigned sample_count,
130 unsigned *out_width, unsigned *out_height)
131 {
132 *out_width = 1;
133 *out_height = 1;
134 }
135
136 static uint64_t
fd_screen_get_timestamp(struct pipe_screen * pscreen)137 fd_screen_get_timestamp(struct pipe_screen *pscreen)
138 {
139 struct fd_screen *screen = fd_screen(pscreen);
140
141 if (screen->has_timestamp) {
142 uint64_t n;
143 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
144 return ticks_to_ns(n);
145 } else {
146 int64_t cpu_time = os_time_get_nano();
147 return cpu_time + screen->cpu_gpu_time_delta;
148 }
149 }
150
151 static void
fd_screen_destroy(struct pipe_screen * pscreen)152 fd_screen_destroy(struct pipe_screen *pscreen)
153 {
154 struct fd_screen *screen = fd_screen(pscreen);
155
156 if (screen->aux_ctx)
157 screen->aux_ctx->destroy(screen->aux_ctx);
158
159 if (screen->tess_bo)
160 fd_bo_del(screen->tess_bo);
161
162 if (screen->pipe)
163 fd_pipe_del(screen->pipe);
164
165 if (screen->dev) {
166 fd_device_purge(screen->dev);
167 fd_device_del(screen->dev);
168 }
169
170 if (screen->ro)
171 screen->ro->destroy(screen->ro);
172
173 fd_bc_fini(&screen->batch_cache);
174 fd_gmem_screen_fini(pscreen);
175
176 slab_destroy_parent(&screen->transfer_pool);
177
178 simple_mtx_destroy(&screen->lock);
179
180 util_idalloc_mt_fini(&screen->buffer_ids);
181
182 u_transfer_helper_destroy(pscreen->transfer_helper);
183
184 if (screen->compiler)
185 ir3_screen_fini(pscreen);
186
187 free(screen->perfcntr_queries);
188 free(screen);
189 }
190
191 static uint64_t
get_memory_size(struct fd_screen * screen)192 get_memory_size(struct fd_screen *screen)
193 {
194 uint64_t system_memory;
195
196 if (!os_get_total_physical_memory(&system_memory))
197 return 0;
198 if (fd_device_version(screen->dev) >= FD_VERSION_VA_SIZE) {
199 uint64_t va_size;
200 if (!fd_pipe_get_param(screen->pipe, FD_VA_SIZE, &va_size)) {
201 system_memory = MIN2(system_memory, va_size);
202 }
203 }
204
205 return system_memory;
206 }
207
208 static void
fd_query_memory_info(struct pipe_screen * pscreen,struct pipe_memory_info * info)209 fd_query_memory_info(struct pipe_screen *pscreen,
210 struct pipe_memory_info *info)
211 {
212 unsigned mem = get_memory_size(fd_screen(pscreen)) >> 10;
213
214 memset(info, 0, sizeof(*info));
215
216 info->total_device_memory = mem;
217 info->avail_device_memory = mem;
218 }
219
220
221 /*
222 TODO either move caps to a2xx/a3xx specific code, or maybe have some
223 tables for things that differ if the delta is not too much..
224 */
225 static int
fd_screen_get_param(struct pipe_screen * pscreen,enum pipe_cap param)226 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
227 {
228 struct fd_screen *screen = fd_screen(pscreen);
229
230 /* this is probably not totally correct.. but it's a start: */
231 switch (param) {
232 /* Supported features (boolean caps). */
233 case PIPE_CAP_NPOT_TEXTURES:
234 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
235 case PIPE_CAP_ANISOTROPIC_FILTER:
236 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
237 case PIPE_CAP_TEXTURE_SWIZZLE:
238 case PIPE_CAP_FS_COORD_ORIGIN_UPPER_LEFT:
239 case PIPE_CAP_SEAMLESS_CUBE_MAP:
240 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
241 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
242 case PIPE_CAP_STRING_MARKER:
243 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
244 case PIPE_CAP_TEXTURE_BARRIER:
245 case PIPE_CAP_INVALIDATE_BUFFER:
246 case PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS:
247 case PIPE_CAP_NIR_COMPACT_ARRAYS:
248 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
249 case PIPE_CAP_GL_SPIRV:
250 case PIPE_CAP_FBFETCH_COHERENT:
251 case PIPE_CAP_HAS_CONST_BW:
252 return 1;
253
254 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
255 case PIPE_CAP_MULTI_DRAW_INDIRECT:
256 case PIPE_CAP_DRAW_PARAMETERS:
257 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
258 case PIPE_CAP_DEPTH_BOUNDS_TEST:
259 return is_a6xx(screen);
260
261 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
262 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
263 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
264 return is_a2xx(screen);
265
266 case PIPE_CAP_FS_COORD_PIXEL_CENTER_INTEGER:
267 return is_a2xx(screen);
268 case PIPE_CAP_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
269 return !is_a2xx(screen);
270
271 case PIPE_CAP_PACKED_UNIFORMS:
272 return !is_a2xx(screen);
273
274 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
275 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
276 return screen->has_robustness;
277
278 case PIPE_CAP_COMPUTE:
279 return has_compute(screen);
280
281 case PIPE_CAP_TEXTURE_TRANSFER_MODES:
282 case PIPE_CAP_PCI_GROUP:
283 case PIPE_CAP_PCI_BUS:
284 case PIPE_CAP_PCI_DEVICE:
285 case PIPE_CAP_PCI_FUNCTION:
286 return 0;
287
288 case PIPE_CAP_SUPPORTED_PRIM_MODES:
289 case PIPE_CAP_SUPPORTED_PRIM_MODES_WITH_RESTART:
290 return screen->primtypes_mask;
291
292 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
293 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
294 case PIPE_CAP_PRIMITIVE_RESTART:
295 case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
296 case PIPE_CAP_VS_INSTANCEID:
297 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
298 case PIPE_CAP_INDEP_BLEND_ENABLE:
299 case PIPE_CAP_INDEP_BLEND_FUNC:
300 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
301 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
302 case PIPE_CAP_CONDITIONAL_RENDER:
303 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
304 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
305 case PIPE_CAP_CLIP_HALFZ:
306 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) ||
307 is_a6xx(screen);
308
309 case PIPE_CAP_FAKE_SW_MSAA:
310 return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
311
312 case PIPE_CAP_TEXTURE_MULTISAMPLE:
313 case PIPE_CAP_IMAGE_STORE_FORMATTED:
314 case PIPE_CAP_IMAGE_LOAD_FORMATTED:
315 return is_a5xx(screen) || is_a6xx(screen);
316
317 case PIPE_CAP_SURFACE_SAMPLE_COUNT:
318 return is_a6xx(screen);
319
320 case PIPE_CAP_DEPTH_CLIP_DISABLE:
321 return is_a3xx(screen) || is_a4xx(screen) || is_a6xx(screen);
322
323 case PIPE_CAP_POST_DEPTH_COVERAGE:
324 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
325 case PIPE_CAP_DEMOTE_TO_HELPER_INVOCATION:
326 return is_a6xx(screen);
327
328 case PIPE_CAP_SAMPLER_REDUCTION_MINMAX:
329 case PIPE_CAP_SAMPLER_REDUCTION_MINMAX_ARB:
330 return is_a6xx(screen) && screen->info->a6xx.has_sampler_minmax;
331
332 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
333 return is_a6xx(screen) && screen->info->a6xx.has_sample_locations;
334
335 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
336 return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
337
338 case PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF:
339 return 0;
340
341 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
342 if (is_a3xx(screen))
343 return 16;
344 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
345 return 64;
346 return 0;
347 case PIPE_CAP_MAX_TEXEL_BUFFER_ELEMENTS_UINT:
348 /* We could possibly emulate more by pretending 2d/rect textures and
349 * splitting high bits of index into 2nd dimension..
350 */
351 if (is_a3xx(screen))
352 return A3XX_MAX_TEXEL_BUFFER_ELEMENTS_UINT;
353
354 /* Note that the Vulkan blob on a540 and 640 report a
355 * maxTexelBufferElements of just 65536 (the GLES3.2 and Vulkan
356 * minimum).
357 */
358 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
359 return A4XX_MAX_TEXEL_BUFFER_ELEMENTS_UINT;
360
361 return 0;
362
363 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
364 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_FREEDRENO;
365
366 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
367 case PIPE_CAP_CUBE_MAP_ARRAY:
368 case PIPE_CAP_SAMPLER_VIEW_TARGET:
369 case PIPE_CAP_TEXTURE_QUERY_LOD:
370 return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
371
372 case PIPE_CAP_START_INSTANCE:
373 /* Note that a5xx can do this, it just can't (at least with
374 * current firmware) do draw_indirect with base_instance.
375 * Since draw_indirect is needed sooner (gles31 and gl40 vs
376 * gl42), hide base_instance on a5xx. :-/
377 */
378 return is_a4xx(screen) || is_a6xx(screen);
379
380 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
381 return 64;
382
383 case PIPE_CAP_INT64:
384 case PIPE_CAP_DOUBLES:
385 return is_ir3(screen);
386
387 case PIPE_CAP_GLSL_FEATURE_LEVEL:
388 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
389 if (is_a6xx(screen))
390 return 460;
391 else if (is_ir3(screen))
392 return 140;
393 else
394 return 120;
395
396 case PIPE_CAP_ESSL_FEATURE_LEVEL:
397 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
398 return 320;
399 if (is_ir3(screen))
400 return 300;
401 return 120;
402
403 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
404 if (is_a6xx(screen))
405 return 64;
406 if (is_a5xx(screen))
407 return 4;
408 if (is_a4xx(screen))
409 return 4;
410 return 0;
411
412 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
413 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
414 return 4;
415 return 0;
416
417 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking
418 * precompile: */
419 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
420 return 0;
421
422 case PIPE_CAP_FBFETCH:
423 if (fd_device_version(screen->dev) >= FD_VERSION_GMEM_BASE &&
424 is_a6xx(screen))
425 return screen->max_rts;
426 return 0;
427 case PIPE_CAP_SAMPLE_SHADING:
428 if (is_a6xx(screen))
429 return 1;
430 return 0;
431
432 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
433 return screen->priority_mask;
434
435 case PIPE_CAP_DRAW_INDIRECT:
436 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
437 return 1;
438 return 0;
439
440 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
441 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
442 return 1;
443 return 0;
444
445 case PIPE_CAP_LOAD_CONSTBUF:
446 /* name is confusing, but this turns on std430 packing */
447 if (is_ir3(screen))
448 return 1;
449 return 0;
450
451 case PIPE_CAP_NIR_IMAGES_AS_DEREF:
452 return 0;
453
454 case PIPE_CAP_VS_LAYER_VIEWPORT:
455 case PIPE_CAP_TES_LAYER_VIEWPORT:
456 return is_a6xx(screen);
457
458 case PIPE_CAP_MAX_VIEWPORTS:
459 if (is_a6xx(screen))
460 return 16;
461 return 1;
462
463 case PIPE_CAP_MAX_VARYINGS:
464 return is_a6xx(screen) ? 31 : 16;
465
466 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
467 /* We don't really have a limit on this, it all goes into the main
468 * memory buffer. Needs to be at least 120 / 4 (minimum requirement
469 * for GL_MAX_TESS_PATCH_COMPONENTS).
470 */
471 return 128;
472
473 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
474 return 64 * 1024 * 1024;
475
476 case PIPE_CAP_SHAREABLE_SHADERS:
477 if (is_ir3(screen))
478 return 1;
479 return 0;
480
481 /* Geometry shaders.. */
482 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
483 return 256;
484 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
485 return 2048;
486 case PIPE_CAP_MAX_GS_INVOCATIONS:
487 return 32;
488
489 /* Only a2xx has the half-border clamp mode in HW, just have mesa/st lower
490 * it for later HW.
491 */
492 case PIPE_CAP_GL_CLAMP:
493 return is_a2xx(screen);
494
495 case PIPE_CAP_CLIP_PLANES:
496 /* Gens that support GS, have GS lowered into a quasi-VS which confuses
497 * the frontend clip-plane lowering. So we handle this in the backend
498 *
499 */
500 if (pscreen->get_shader_param(pscreen, PIPE_SHADER_GEOMETRY,
501 PIPE_SHADER_CAP_MAX_INSTRUCTIONS))
502 return 1;
503
504 /* On a3xx, there is HW support for GL user clip planes that
505 * occasionally has to fall back to shader key-based lowering to clip
506 * distances in the VS, and we don't support clip distances so that is
507 * always shader-based lowering in the FS.
508 *
509 * On a4xx, there is no HW support for clip planes, so they are
510 * always lowered to clip distances. We also lack SW support for the
511 * HW's clip distances in HW, so we do shader-based lowering in the FS
512 * in the driver backend.
513 *
514 * On a5xx-a6xx, we have the HW clip distances hooked up, so we just let
515 * mesa/st lower desktop GL's clip planes to clip distances in the last
516 * vertex shader stage.
517 *
518 * NOTE: but see comment above about geometry shaders
519 */
520 return !is_a5xx(screen);
521
522 /* Stream output. */
523 case PIPE_CAP_MAX_VERTEX_STREAMS:
524 if (is_a6xx(screen)) /* has SO + GS */
525 return PIPE_MAX_SO_BUFFERS;
526 return 0;
527 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
528 if (is_ir3(screen))
529 return PIPE_MAX_SO_BUFFERS;
530 return 0;
531 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
532 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
533 case PIPE_CAP_FS_POSITION_IS_SYSVAL:
534 case PIPE_CAP_TGSI_TEXCOORD:
535 case PIPE_CAP_SHADER_ARRAY_COMPONENTS:
536 case PIPE_CAP_TEXTURE_QUERY_SAMPLES:
537 case PIPE_CAP_FS_FINE_DERIVATIVE:
538 if (is_ir3(screen))
539 return 1;
540 return 0;
541 case PIPE_CAP_SHADER_GROUP_VOTE:
542 return is_a6xx(screen);
543 case PIPE_CAP_FS_FACE_IS_INTEGER_SYSVAL:
544 return 1;
545 case PIPE_CAP_FS_POINT_IS_SYSVAL:
546 return is_a2xx(screen);
547 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
548 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
549 if (is_ir3(screen))
550 return 16 * 4; /* should only be shader out limit? */
551 return 0;
552
553 /* Texturing. */
554 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
555 if (is_a6xx(screen) || is_a5xx(screen) || is_a4xx(screen))
556 return 16384;
557 else
558 return 8192;
559 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
560 if (is_a6xx(screen) || is_a5xx(screen) || is_a4xx(screen))
561 return 15;
562 else
563 return 14;
564
565 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
566 if (is_a3xx(screen))
567 return 11;
568 return 12;
569
570 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
571 if (is_a6xx(screen))
572 return 2048;
573 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen))
574 ? 256
575 : 0;
576
577 /* Render targets. */
578 case PIPE_CAP_MAX_RENDER_TARGETS:
579 return screen->max_rts;
580 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
581 return (is_a3xx(screen) || is_a6xx(screen)) ? 1 : 0;
582
583 /* Queries. */
584 case PIPE_CAP_OCCLUSION_QUERY:
585 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) ||
586 is_a6xx(screen);
587 case PIPE_CAP_QUERY_TIMESTAMP:
588 case PIPE_CAP_QUERY_TIME_ELAPSED:
589 /* only a4xx, requires new enough kernel so we know max_freq: */
590 return (screen->max_freq > 0) &&
591 (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen));
592 case PIPE_CAP_TIMER_RESOLUTION:
593 return ticks_to_ns(1);
594 case PIPE_CAP_QUERY_BUFFER_OBJECT:
595 case PIPE_CAP_QUERY_SO_OVERFLOW:
596 case PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE:
597 return is_a6xx(screen);
598
599 case PIPE_CAP_VENDOR_ID:
600 return 0x5143;
601 case PIPE_CAP_DEVICE_ID:
602 return 0xFFFFFFFF;
603 case PIPE_CAP_ACCELERATED:
604 return 1;
605
606 case PIPE_CAP_VIDEO_MEMORY:
607 return (int)(get_memory_size(screen) >> 20);
608
609 case PIPE_CAP_QUERY_MEMORY_INFO: /* Enables GL_ATI_meminfo */
610 return get_memory_size(screen) != 0;
611
612 case PIPE_CAP_UMA:
613 return 1;
614 case PIPE_CAP_MEMOBJ:
615 return fd_device_version(screen->dev) >= FD_VERSION_MEMORY_FD;
616 case PIPE_CAP_NATIVE_FENCE_FD:
617 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
618 case PIPE_CAP_FENCE_SIGNAL:
619 return screen->has_syncobj;
620 case PIPE_CAP_CULL_DISTANCE:
621 return is_a6xx(screen);
622 case PIPE_CAP_SHADER_STENCIL_EXPORT:
623 return is_a6xx(screen);
624 case PIPE_CAP_TWO_SIDED_COLOR:
625 return 0;
626 case PIPE_CAP_THROTTLE:
627 return screen->driconf.enable_throttling;
628 default:
629 return u_pipe_screen_get_param_defaults(pscreen, param);
630 }
631 }
632
633 static float
fd_screen_get_paramf(struct pipe_screen * pscreen,enum pipe_capf param)634 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
635 {
636 switch (param) {
637 case PIPE_CAPF_MIN_LINE_WIDTH:
638 case PIPE_CAPF_MIN_LINE_WIDTH_AA:
639 case PIPE_CAPF_MIN_POINT_SIZE:
640 case PIPE_CAPF_MIN_POINT_SIZE_AA:
641 return 1;
642 case PIPE_CAPF_POINT_SIZE_GRANULARITY:
643 case PIPE_CAPF_LINE_WIDTH_GRANULARITY:
644 return 0.1f;
645 case PIPE_CAPF_MAX_LINE_WIDTH:
646 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
647 /* NOTE: actual value is 127.0f, but this is working around a deqp
648 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
649 * uses too small of a render target size, and gets confused when
650 * the lines start going offscreen.
651 *
652 * See: https://code.google.com/p/android/issues/detail?id=206513
653 */
654 if (FD_DBG(DEQP))
655 return 48.0f;
656 return 127.0f;
657 case PIPE_CAPF_MAX_POINT_SIZE:
658 case PIPE_CAPF_MAX_POINT_SIZE_AA:
659 return 4092.0f;
660 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
661 return 16.0f;
662 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
663 return 15.0f;
664 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
665 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
666 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
667 return 0.0f;
668 }
669 mesa_loge("unknown paramf %d", param);
670 return 0;
671 }
672
673 static int
fd_screen_get_shader_param(struct pipe_screen * pscreen,enum pipe_shader_type shader,enum pipe_shader_cap param)674 fd_screen_get_shader_param(struct pipe_screen *pscreen,
675 enum pipe_shader_type shader,
676 enum pipe_shader_cap param)
677 {
678 struct fd_screen *screen = fd_screen(pscreen);
679
680 switch (shader) {
681 case PIPE_SHADER_FRAGMENT:
682 case PIPE_SHADER_VERTEX:
683 break;
684 case PIPE_SHADER_TESS_CTRL:
685 case PIPE_SHADER_TESS_EVAL:
686 case PIPE_SHADER_GEOMETRY:
687 if (is_a6xx(screen))
688 break;
689 return 0;
690 case PIPE_SHADER_COMPUTE:
691 if (has_compute(screen))
692 break;
693 return 0;
694 case PIPE_SHADER_TASK:
695 case PIPE_SHADER_MESH:
696 return 0;
697 default:
698 mesa_loge("unknown shader type %d", shader);
699 return 0;
700 }
701
702 /* this is probably not totally correct.. but it's a start: */
703 switch (param) {
704 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
705 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
706 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
707 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
708 return 16384;
709 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
710 return 8; /* XXX */
711 case PIPE_SHADER_CAP_MAX_INPUTS:
712 if (shader == PIPE_SHADER_GEOMETRY && is_a6xx(screen))
713 return 16;
714 return is_a6xx(screen) ?
715 (screen->info->a6xx.vs_max_inputs_count) : 16;
716 case PIPE_SHADER_CAP_MAX_OUTPUTS:
717 return is_a6xx(screen) ? 32 : 16;
718 case PIPE_SHADER_CAP_MAX_TEMPS:
719 return 64; /* Max native temporaries. */
720 case PIPE_SHADER_CAP_MAX_CONST_BUFFER0_SIZE:
721 /* NOTE: seems to be limit for a3xx is actually 512 but
722 * split between VS and FS. Use lower limit of 256 to
723 * avoid getting into impossible situations:
724 */
725 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) ||
726 is_a6xx(screen))
727 ? 4096
728 : 64) *
729 sizeof(float[4]);
730 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
731 return is_ir3(screen) ? 16 : 1;
732 case PIPE_SHADER_CAP_CONT_SUPPORTED:
733 return 1;
734 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
735 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
736 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
737 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
738 /* a2xx compiler doesn't handle indirect: */
739 return is_ir3(screen) ? 1 : 0;
740 case PIPE_SHADER_CAP_SUBROUTINES:
741 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
742 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
743 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
744 return 0;
745 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
746 return 1;
747 case PIPE_SHADER_CAP_INTEGERS:
748 return is_ir3(screen) ? 1 : 0;
749 case PIPE_SHADER_CAP_INT64_ATOMICS:
750 case PIPE_SHADER_CAP_FP16_DERIVATIVES:
751 case PIPE_SHADER_CAP_FP16_CONST_BUFFERS:
752 case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
753 return 0;
754 case PIPE_SHADER_CAP_INT16:
755 case PIPE_SHADER_CAP_FP16:
756 return (
757 (is_a5xx(screen) || is_a6xx(screen)) &&
758 (shader == PIPE_SHADER_COMPUTE || shader == PIPE_SHADER_FRAGMENT) &&
759 !FD_DBG(NOFP16));
760 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
761 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
762 return 16;
763 case PIPE_SHADER_CAP_SUPPORTED_IRS:
764 return (1 << PIPE_SHADER_IR_NIR) |
765 COND(has_compute(screen) && (shader == PIPE_SHADER_COMPUTE),
766 (1 << PIPE_SHADER_IR_NIR_SERIALIZED)) |
767 /* tgsi_to_nir doesn't support all stages: */
768 COND((shader == PIPE_SHADER_VERTEX) ||
769 (shader == PIPE_SHADER_FRAGMENT) ||
770 (shader == PIPE_SHADER_COMPUTE),
771 (1 << PIPE_SHADER_IR_TGSI));
772 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
773 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
774 if (is_a6xx(screen)) {
775 if (param == PIPE_SHADER_CAP_MAX_SHADER_BUFFERS) {
776 return IR3_BINDLESS_SSBO_COUNT;
777 } else {
778 return IR3_BINDLESS_IMAGE_COUNT;
779 }
780 } else if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) {
781 /* a5xx (and a4xx for that matter) has one state-block
782 * for compute-shader SSBO's and another that is shared
783 * by VS/HS/DS/GS/FS.. so to simplify things for now
784 * just advertise SSBOs for FS and CS. We could possibly
785 * do what blob does, and partition the space for
786 * VS/HS/DS/GS/FS. The blob advertises:
787 *
788 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
789 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
790 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
791 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
792 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
793 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
794 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
795 *
796 * I think that way we could avoid having to patch shaders
797 * for actual SSBO indexes by using a static partitioning.
798 *
799 * Note same state block is used for images and buffers,
800 * but images also need texture state for read access
801 * (isam/isam.3d)
802 */
803 switch (shader) {
804 case PIPE_SHADER_FRAGMENT:
805 case PIPE_SHADER_COMPUTE:
806 return 24;
807 default:
808 return 0;
809 }
810 }
811 return 0;
812 }
813 mesa_loge("unknown shader param %d", param);
814 return 0;
815 }
816
817 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
818 * into per-generation backend?
819 */
820 static int
fd_get_compute_param(struct pipe_screen * pscreen,enum pipe_shader_ir ir_type,enum pipe_compute_cap param,void * ret)821 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
822 enum pipe_compute_cap param, void *ret)
823 {
824 struct fd_screen *screen = fd_screen(pscreen);
825 const char *const ir = "ir3";
826
827 if (!has_compute(screen))
828 return 0;
829
830 struct ir3_compiler *compiler = screen->compiler;
831
832 #define RET(x) \
833 do { \
834 if (ret) \
835 memcpy(ret, x, sizeof(x)); \
836 return sizeof(x); \
837 } while (0)
838
839 switch (param) {
840 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
841 if (screen->gen >= 5)
842 RET((uint32_t[]){64});
843 RET((uint32_t[]){32});
844
845 case PIPE_COMPUTE_CAP_IR_TARGET:
846 if (ret)
847 sprintf(ret, "%s", ir);
848 return strlen(ir) * sizeof(char);
849
850 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
851 RET((uint64_t[]){3});
852
853 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
854 RET(((uint64_t[]){65535, 65535, 65535}));
855
856 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
857 RET(((uint64_t[]){1024, 1024, 64}));
858
859 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
860 RET((uint64_t[]){1024});
861
862 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
863 RET((uint64_t[]){screen->ram_size});
864
865 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
866 RET((uint64_t[]){screen->info->cs_shared_mem_size});
867
868 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
869 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
870 RET((uint64_t[]){4096});
871
872 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
873 RET((uint64_t[]){screen->ram_size});
874
875 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
876 RET((uint32_t[]){screen->max_freq / 1000000});
877
878 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
879 RET((uint32_t[]){9999}); // TODO
880
881 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
882 RET((uint32_t[]){1});
883
884 case PIPE_COMPUTE_CAP_SUBGROUP_SIZES:
885 RET((uint32_t[]){32}); // TODO
886
887 case PIPE_COMPUTE_CAP_MAX_SUBGROUPS:
888 RET((uint32_t[]){0}); // TODO
889
890 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
891 RET((uint64_t[]){ compiler->max_variable_workgroup_size });
892 }
893
894 return 0;
895 }
896
897 static const void *
fd_get_compiler_options(struct pipe_screen * pscreen,enum pipe_shader_ir ir,enum pipe_shader_type shader)898 fd_get_compiler_options(struct pipe_screen *pscreen, enum pipe_shader_ir ir,
899 enum pipe_shader_type shader)
900 {
901 struct fd_screen *screen = fd_screen(pscreen);
902
903 if (is_ir3(screen))
904 return ir3_get_compiler_options(screen->compiler);
905
906 return ir2_get_compiler_options();
907 }
908
909 static struct disk_cache *
fd_get_disk_shader_cache(struct pipe_screen * pscreen)910 fd_get_disk_shader_cache(struct pipe_screen *pscreen)
911 {
912 struct fd_screen *screen = fd_screen(pscreen);
913
914 if (is_ir3(screen)) {
915 struct ir3_compiler *compiler = screen->compiler;
916 return compiler->disk_cache;
917 }
918
919 return NULL;
920 }
921
922 bool
fd_screen_bo_get_handle(struct pipe_screen * pscreen,struct fd_bo * bo,struct renderonly_scanout * scanout,unsigned stride,struct winsys_handle * whandle)923 fd_screen_bo_get_handle(struct pipe_screen *pscreen, struct fd_bo *bo,
924 struct renderonly_scanout *scanout, unsigned stride,
925 struct winsys_handle *whandle)
926 {
927 struct fd_screen *screen = fd_screen(pscreen);
928
929 whandle->stride = stride;
930
931 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
932 return fd_bo_get_name(bo, &whandle->handle) == 0;
933 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
934 if (screen->ro) {
935 return renderonly_get_handle(scanout, whandle);
936 } else {
937 uint32_t handle = fd_bo_handle(bo);
938 if (!handle)
939 return false;
940 whandle->handle = handle;
941 return true;
942 }
943 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
944 int fd = fd_bo_dmabuf(bo);
945 if (fd < 0)
946 return false;
947 whandle->handle = fd;
948 return true;
949 } else {
950 return false;
951 }
952 }
953
954 static bool
is_format_supported(struct pipe_screen * pscreen,enum pipe_format format,uint64_t modifier)955 is_format_supported(struct pipe_screen *pscreen,
956 enum pipe_format format,
957 uint64_t modifier)
958 {
959 struct fd_screen *screen = fd_screen(pscreen);
960 if (screen->is_format_supported)
961 return screen->is_format_supported(pscreen, format, modifier);
962 return modifier == DRM_FORMAT_MOD_LINEAR;
963 }
964
965 static void
fd_screen_query_dmabuf_modifiers(struct pipe_screen * pscreen,enum pipe_format format,int max,uint64_t * modifiers,unsigned int * external_only,int * count)966 fd_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
967 enum pipe_format format, int max,
968 uint64_t *modifiers,
969 unsigned int *external_only, int *count)
970 {
971 const uint64_t all_modifiers[] = {
972 DRM_FORMAT_MOD_LINEAR,
973 DRM_FORMAT_MOD_QCOM_COMPRESSED,
974 DRM_FORMAT_MOD_QCOM_TILED3,
975 };
976
977 int num = 0;
978
979 for (int i = 0; i < ARRAY_SIZE(all_modifiers); i++) {
980 if (!is_format_supported(pscreen, format, all_modifiers[i]))
981 continue;
982
983 if (num < max) {
984 if (modifiers)
985 modifiers[num] = all_modifiers[i];
986
987 if (external_only)
988 external_only[num] = false;
989 }
990
991 num++;
992 }
993
994 *count = num;
995 }
996
997 static bool
fd_screen_is_dmabuf_modifier_supported(struct pipe_screen * pscreen,uint64_t modifier,enum pipe_format format,bool * external_only)998 fd_screen_is_dmabuf_modifier_supported(struct pipe_screen *pscreen,
999 uint64_t modifier,
1000 enum pipe_format format,
1001 bool *external_only)
1002 {
1003 return is_format_supported(pscreen, format, modifier);
1004 }
1005
1006 struct fd_bo *
fd_screen_bo_from_handle(struct pipe_screen * pscreen,struct winsys_handle * whandle)1007 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
1008 struct winsys_handle *whandle)
1009 {
1010 struct fd_screen *screen = fd_screen(pscreen);
1011 struct fd_bo *bo;
1012
1013 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
1014 bo = fd_bo_from_name(screen->dev, whandle->handle);
1015 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
1016 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
1017 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
1018 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
1019 } else {
1020 DBG("Attempt to import unsupported handle type %d", whandle->type);
1021 return NULL;
1022 }
1023
1024 if (!bo) {
1025 DBG("ref name 0x%08x failed", whandle->handle);
1026 return NULL;
1027 }
1028
1029 return bo;
1030 }
1031
1032 static void
_fd_fence_ref(struct pipe_screen * pscreen,struct pipe_fence_handle ** ptr,struct pipe_fence_handle * pfence)1033 _fd_fence_ref(struct pipe_screen *pscreen, struct pipe_fence_handle **ptr,
1034 struct pipe_fence_handle *pfence)
1035 {
1036 fd_pipe_fence_ref(ptr, pfence);
1037 }
1038
1039 static void
fd_screen_get_device_uuid(struct pipe_screen * pscreen,char * uuid)1040 fd_screen_get_device_uuid(struct pipe_screen *pscreen, char *uuid)
1041 {
1042 struct fd_screen *screen = fd_screen(pscreen);
1043
1044 fd_get_device_uuid(uuid, screen->dev_id);
1045 }
1046
1047 static void
fd_screen_get_driver_uuid(struct pipe_screen * pscreen,char * uuid)1048 fd_screen_get_driver_uuid(struct pipe_screen *pscreen, char *uuid)
1049 {
1050 fd_get_driver_uuid(uuid);
1051 }
1052
1053 static int
fd_screen_get_fd(struct pipe_screen * pscreen)1054 fd_screen_get_fd(struct pipe_screen *pscreen)
1055 {
1056 struct fd_screen *screen = fd_screen(pscreen);
1057 return fd_device_fd(screen->dev);
1058 }
1059
1060 struct pipe_screen *
fd_screen_create(int fd,const struct pipe_screen_config * config,struct renderonly * ro)1061 fd_screen_create(int fd,
1062 const struct pipe_screen_config *config,
1063 struct renderonly *ro)
1064 {
1065 struct fd_device *dev = fd_device_new_dup(fd);
1066 if (!dev)
1067 return NULL;
1068
1069 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
1070 struct pipe_screen *pscreen;
1071 uint64_t val;
1072
1073 fd_mesa_debug = debug_get_option_fd_mesa_debug();
1074
1075 if (FD_DBG(NOBIN))
1076 fd_binning_enabled = false;
1077
1078 if (!screen)
1079 return NULL;
1080
1081 #ifdef HAVE_PERFETTO
1082 fd_perfetto_init();
1083 #endif
1084
1085 util_gpuvis_init();
1086
1087 pscreen = &screen->base;
1088
1089 screen->dev = dev;
1090 screen->ro = ro;
1091
1092 // maybe this should be in context?
1093 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
1094 if (!screen->pipe) {
1095 DBG("could not create 3d pipe");
1096 goto fail;
1097 }
1098
1099 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
1100 DBG("could not get GMEM size");
1101 goto fail;
1102 }
1103 screen->gmemsize_bytes = debug_get_num_option("FD_MESA_GMEM", val);
1104
1105 if (fd_device_version(dev) >= FD_VERSION_GMEM_BASE) {
1106 fd_pipe_get_param(screen->pipe, FD_GMEM_BASE, &screen->gmem_base);
1107 }
1108
1109 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
1110 DBG("could not get gpu freq");
1111 /* this limits what performance related queries are
1112 * supported but is not fatal
1113 */
1114 screen->max_freq = 0;
1115 } else {
1116 screen->max_freq = val;
1117 }
1118
1119 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
1120 screen->has_timestamp = true;
1121
1122 screen->dev_id = fd_pipe_dev_id(screen->pipe);
1123
1124 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
1125 DBG("could not get gpu-id");
1126 goto fail;
1127 }
1128 screen->gpu_id = val;
1129
1130 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
1131 DBG("could not get chip-id");
1132 /* older kernels may not have this property: */
1133 unsigned core = screen->gpu_id / 100;
1134 unsigned major = (screen->gpu_id % 100) / 10;
1135 unsigned minor = screen->gpu_id % 10;
1136 unsigned patch = 0; /* assume the worst */
1137 val = (patch & 0xff) | ((minor & 0xff) << 8) | ((major & 0xff) << 16) |
1138 ((core & 0xff) << 24);
1139 }
1140 screen->chip_id = val;
1141 screen->gen = fd_dev_gen(screen->dev_id);
1142
1143 if (fd_pipe_get_param(screen->pipe, FD_NR_PRIORITIES, &val)) {
1144 DBG("could not get # of rings");
1145 screen->priority_mask = 0;
1146 } else {
1147 /* # of rings equates to number of unique priority values: */
1148 screen->priority_mask = (1 << val) - 1;
1149
1150 /* Lowest numerical value (ie. zero) is highest priority: */
1151 screen->prio_high = 0;
1152
1153 /* Highest numerical value is lowest priority: */
1154 screen->prio_low = val - 1;
1155
1156 /* Pick midpoint for normal priority.. note that whatever the
1157 * range of possible priorities, since we divide by 2 the
1158 * result will either be an integer or an integer plus 0.5,
1159 * in which case it will round down to an integer, so int
1160 * division will give us an appropriate result in either
1161 * case:
1162 */
1163 screen->prio_norm = val / 2;
1164 }
1165
1166 if (fd_device_version(dev) >= FD_VERSION_ROBUSTNESS)
1167 screen->has_robustness = true;
1168
1169 screen->has_syncobj = fd_has_syncobj(screen->dev);
1170
1171 /* parse driconf configuration now for device specific overrides: */
1172 driParseConfigFiles(config->options, config->options_info, 0, "msm",
1173 NULL, fd_dev_name(screen->dev_id), NULL, 0, NULL, 0);
1174
1175 screen->driconf.conservative_lrz =
1176 !driQueryOptionb(config->options, "disable_conservative_lrz");
1177 screen->driconf.enable_throttling =
1178 !driQueryOptionb(config->options, "disable_throttling");
1179
1180 struct sysinfo si;
1181 sysinfo(&si);
1182 screen->ram_size = si.totalram;
1183
1184 DBG("Pipe Info:");
1185 DBG(" GPU-id: %s", fd_dev_name(screen->dev_id));
1186 DBG(" Chip-id: 0x%016"PRIx64, screen->chip_id);
1187 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
1188
1189 const struct fd_dev_info info = fd_dev_info(screen->dev_id);
1190 if (!info.chip) {
1191 mesa_loge("unsupported GPU: a%03d", screen->gpu_id);
1192 goto fail;
1193 }
1194
1195 screen->dev_info = info;
1196 screen->info = &screen->dev_info;
1197
1198 /* explicitly checking for GPU revisions that are known to work. This
1199 * may be overly conservative for a3xx, where spoofing the gpu_id with
1200 * the blob driver seems to generate identical cmdstream dumps. But
1201 * on a2xx, there seem to be small differences between the GPU revs
1202 * so it is probably better to actually test first on real hardware
1203 * before enabling:
1204 *
1205 * If you have a different adreno version, feel free to add it to one
1206 * of the cases below and see what happens. And if it works, please
1207 * send a patch ;-)
1208 */
1209 switch (screen->gen) {
1210 case 2:
1211 fd2_screen_init(pscreen);
1212 break;
1213 case 3:
1214 fd3_screen_init(pscreen);
1215 break;
1216 case 4:
1217 fd4_screen_init(pscreen);
1218 break;
1219 case 5:
1220 fd5_screen_init(pscreen);
1221 break;
1222 case 6:
1223 fd6_screen_init(pscreen);
1224 break;
1225 default:
1226 mesa_loge("unsupported GPU generation: a%uxx", screen->gen);
1227 goto fail;
1228 }
1229
1230 /* fdN_screen_init() should set this: */
1231 assert(screen->primtypes);
1232 screen->primtypes_mask = 0;
1233 for (unsigned i = 0; i <= MESA_PRIM_COUNT; i++)
1234 if (screen->primtypes[i])
1235 screen->primtypes_mask |= (1 << i);
1236
1237 if (FD_DBG(PERFC)) {
1238 screen->perfcntr_groups =
1239 fd_perfcntrs(screen->dev_id, &screen->num_perfcntr_groups);
1240 }
1241
1242 /* NOTE: don't enable if we have too old of a kernel to support
1243 * growable cmdstream buffers, since memory requirement for cmdstream
1244 * buffers would be too much otherwise.
1245 */
1246 if (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS)
1247 screen->reorder = !FD_DBG(INORDER);
1248
1249 fd_bc_init(&screen->batch_cache);
1250
1251 list_inithead(&screen->context_list);
1252
1253 util_idalloc_mt_init_tc(&screen->buffer_ids);
1254
1255 (void)simple_mtx_init(&screen->lock, mtx_plain);
1256
1257 pscreen->destroy = fd_screen_destroy;
1258 pscreen->get_screen_fd = fd_screen_get_fd;
1259 pscreen->query_memory_info = fd_query_memory_info;
1260 pscreen->get_param = fd_screen_get_param;
1261 pscreen->get_paramf = fd_screen_get_paramf;
1262 pscreen->get_shader_param = fd_screen_get_shader_param;
1263 pscreen->get_compute_param = fd_get_compute_param;
1264 pscreen->get_compiler_options = fd_get_compiler_options;
1265 pscreen->get_disk_shader_cache = fd_get_disk_shader_cache;
1266
1267 fd_resource_screen_init(pscreen);
1268 fd_query_screen_init(pscreen);
1269 fd_gmem_screen_init(pscreen);
1270
1271 pscreen->get_name = fd_screen_get_name;
1272 pscreen->get_vendor = fd_screen_get_vendor;
1273 pscreen->get_device_vendor = fd_screen_get_device_vendor;
1274
1275 pscreen->get_sample_pixel_grid = fd_get_sample_pixel_grid;
1276
1277 pscreen->get_timestamp = fd_screen_get_timestamp;
1278
1279 pscreen->fence_reference = _fd_fence_ref;
1280 pscreen->fence_finish = fd_pipe_fence_finish;
1281 pscreen->fence_get_fd = fd_pipe_fence_get_fd;
1282
1283 pscreen->query_dmabuf_modifiers = fd_screen_query_dmabuf_modifiers;
1284 pscreen->is_dmabuf_modifier_supported =
1285 fd_screen_is_dmabuf_modifier_supported;
1286
1287 pscreen->get_device_uuid = fd_screen_get_device_uuid;
1288 pscreen->get_driver_uuid = fd_screen_get_driver_uuid;
1289
1290 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
1291
1292 simple_mtx_init(&screen->aux_ctx_lock, mtx_plain);
1293
1294 return pscreen;
1295
1296 fail:
1297 fd_screen_destroy(pscreen);
1298 return NULL;
1299 }
1300
1301 struct fd_context *
fd_screen_aux_context_get(struct pipe_screen * pscreen)1302 fd_screen_aux_context_get(struct pipe_screen *pscreen)
1303 {
1304 struct fd_screen *screen = fd_screen(pscreen);
1305
1306 simple_mtx_lock(&screen->aux_ctx_lock);
1307
1308 if (!screen->aux_ctx) {
1309 screen->aux_ctx = pscreen->context_create(pscreen, NULL, 0);
1310 }
1311
1312 return fd_context(screen->aux_ctx);
1313 }
1314
1315 void
fd_screen_aux_context_put(struct pipe_screen * pscreen)1316 fd_screen_aux_context_put(struct pipe_screen *pscreen)
1317 {
1318 struct fd_screen *screen = fd_screen(pscreen);
1319
1320 screen->aux_ctx->flush(screen->aux_ctx, NULL, 0);
1321 simple_mtx_unlock(&screen->aux_ctx_lock);
1322 }
1323