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1 /*
2  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  *
23  * Authors:
24  *    Rob Clark <robclark@freedesktop.org>
25  */
26 
27 #include "pipe/p_state.h"
28 #include "util/u_inlines.h"
29 #include "util/u_memory.h"
30 #include "util/u_string.h"
31 
32 #include "freedreno_context.h"
33 #include "freedreno_resource.h"
34 #include "freedreno_texture.h"
35 #include "freedreno_util.h"
36 
37 static void
fd_sampler_state_delete(struct pipe_context * pctx,void * hwcso)38 fd_sampler_state_delete(struct pipe_context *pctx, void *hwcso)
39 {
40    FREE(hwcso);
41 }
42 
43 static void
fd_sampler_view_destroy(struct pipe_context * pctx,struct pipe_sampler_view * view)44 fd_sampler_view_destroy(struct pipe_context *pctx,
45                         struct pipe_sampler_view *view)
46 {
47    pipe_resource_reference(&view->texture, NULL);
48    FREE(view);
49 }
50 
51 void
fd_sampler_states_bind(struct pipe_context * pctx,enum pipe_shader_type shader,unsigned start,unsigned nr,void ** hwcso)52 fd_sampler_states_bind(struct pipe_context *pctx, enum pipe_shader_type shader,
53                        unsigned start, unsigned nr, void **hwcso) in_dt
54 {
55    struct fd_context *ctx = fd_context(pctx);
56    struct fd_texture_stateobj *tex = &ctx->tex[shader];
57 
58    for (unsigned i = 0; i < nr; i++) {
59       unsigned p = i + start;
60       tex->samplers[p] = hwcso ? hwcso[i] : NULL;
61       if (tex->samplers[p])
62          tex->valid_samplers |= (1 << p);
63       else
64          tex->valid_samplers &= ~(1 << p);
65    }
66 
67    tex->num_samplers = util_last_bit(tex->valid_samplers);
68 
69    fd_context_dirty_shader(ctx, shader, FD_DIRTY_SHADER_TEX);
70 }
71 
72 void
fd_set_sampler_views(struct pipe_context * pctx,enum pipe_shader_type shader,unsigned start,unsigned nr,unsigned unbind_num_trailing_slots,bool take_ownership,struct pipe_sampler_view ** views)73 fd_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader,
74                      unsigned start, unsigned nr,
75                      unsigned unbind_num_trailing_slots,
76                      bool take_ownership,
77                      struct pipe_sampler_view **views) in_dt
78 {
79    struct fd_context *ctx = fd_context(pctx);
80    struct fd_texture_stateobj *tex = &ctx->tex[shader];
81    unsigned i;
82 
83    for (i = 0; i < nr; i++) {
84       struct pipe_sampler_view *view = views ? views[i] : NULL;
85       unsigned p = i + start;
86 
87       if (take_ownership) {
88          pipe_sampler_view_reference(&tex->textures[p], NULL);
89          tex->textures[p] = view;
90       } else {
91          pipe_sampler_view_reference(&tex->textures[p], view);
92       }
93 
94       if (tex->textures[p]) {
95          fd_resource_set_usage(tex->textures[p]->texture, FD_DIRTY_TEX);
96          fd_dirty_shader_resource(ctx, tex->textures[p]->texture,
97                                   shader, FD_DIRTY_SHADER_TEX, false);
98          tex->valid_textures |= (1 << p);
99       } else {
100          tex->valid_textures &= ~(1 << p);
101       }
102    }
103    for (; i < nr + unbind_num_trailing_slots; i++) {
104       unsigned p = i + start;
105       pipe_sampler_view_reference(&tex->textures[p], NULL);
106       tex->valid_textures &= ~(1 << p);
107    }
108 
109    tex->num_textures = util_last_bit(tex->valid_textures);
110 
111    fd_context_dirty_shader(ctx, shader, FD_DIRTY_SHADER_TEX);
112 }
113 
114 void
fd_texture_init(struct pipe_context * pctx)115 fd_texture_init(struct pipe_context *pctx)
116 {
117    if (!pctx->delete_sampler_state)
118       pctx->delete_sampler_state = fd_sampler_state_delete;
119    if (!pctx->sampler_view_destroy)
120       pctx->sampler_view_destroy = fd_sampler_view_destroy;
121 }
122 
123 /* helper for setting up border-color buffer for a3xx/a4xx: */
124 void
fd_setup_border_colors(struct fd_texture_stateobj * tex,void * ptr,unsigned offset)125 fd_setup_border_colors(struct fd_texture_stateobj *tex, void *ptr,
126                        unsigned offset)
127 {
128    unsigned i, j;
129 
130    for (i = 0; i < tex->num_samplers; i++) {
131       struct pipe_sampler_state *sampler = tex->samplers[i];
132       uint16_t *bcolor =
133          (uint16_t *)((uint8_t *)ptr + (BORDERCOLOR_SIZE * offset) +
134                       (BORDERCOLOR_SIZE * i));
135       uint32_t *bcolor32 = (uint32_t *)&bcolor[16];
136 
137       if (!sampler)
138          continue;
139 
140       enum pipe_format format = sampler->border_color_format;
141 
142       const struct util_format_description *desc =
143             util_format_description(sampler->border_color_format);
144       for (j = 0; j < 4; j++) {
145          if (desc->swizzle[j] >= 4)
146             continue;
147 
148          const struct util_format_channel_description *chan =
149                &desc->channel[desc->swizzle[j]];
150          uint8_t native = desc->swizzle[j];
151          /* Special cases:
152           *  - X24S8 is implemented with 8_8_8_8_UINT, so the 'native'
153           *    location is actually 0 rather than 1
154           *  - X32_S8X24_UINT has stencil with a secretly-S8_UINT resource
155           *    so again we want 0 rather than 1
156           *
157           * In both cases, there is only one non-void format, so we don't
158           * have to be too careful.
159           *
160           * Note that this only affects a4xx -- a3xx did not support
161           * stencil texturing, and a5xx+ don't use this helper.
162           */
163          if (format == PIPE_FORMAT_X24S8_UINT ||
164                format == PIPE_FORMAT_X32_S8X24_UINT) {
165             native = 0;
166          }
167 
168          if (chan->pure_integer) {
169             bcolor32[native + 4] = sampler->border_color.i[j];
170             bcolor[native + 8] = sampler->border_color.i[j];
171          } else {
172             bcolor32[native] = fui(sampler->border_color.f[j]);
173             bcolor[native] =
174                   _mesa_float_to_half(sampler->border_color.f[j]);
175          }
176       }
177    }
178 }
179