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1 /*
2  * Copyright © 2022 Google, Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  */
23 
24 #ifndef IR3_DESCRIPTOR_H_
25 #define IR3_DESCRIPTOR_H_
26 
27 #include "ir3/ir3_shader.h"
28 
29 /*
30  * When using bindless descriptor sets for image/SSBO (and fb-read) state,
31  * since the descriptor sets are large, layout the descriptor set with the
32  * first IR3_BINDLESS_SSBO_COUNT slots for SSBOs followed by
33  * IR3_BINDLESS_IMAGE_COUNT slots for images.  (For fragment shaders, the
34  * last image slot is reserved for fb-read tex descriptor.)
35  *
36  * Note that these limits are more or less arbitrary.  But the enable_mask
37  * in fd_shaderbuf_stateobj / fd_shaderimg_stateobj would need to be more
38  * than uint32_t to support more than 32.
39  */
40 
41 #define IR3_BINDLESS_SSBO_OFFSET  0
42 #define IR3_BINDLESS_SSBO_COUNT   32
43 #define IR3_BINDLESS_IMAGE_OFFSET IR3_BINDLESS_SSBO_COUNT
44 #define IR3_BINDLESS_IMAGE_COUNT  32
45 #define IR3_BINDLESS_DESC_COUNT   (IR3_BINDLESS_IMAGE_OFFSET + IR3_BINDLESS_IMAGE_COUNT)
46 
47 /**
48  * When using bindless descriptor sets for IBO/etc, each shader stage gets
49  * it's own descriptor set, avoiding the need to merge image/ssbo state
50  * across shader stages.
51  */
52 static inline unsigned
ir3_shader_descriptor_set(enum pipe_shader_type shader)53 ir3_shader_descriptor_set(enum pipe_shader_type shader)
54 {
55    switch (shader) {
56    case PIPE_SHADER_VERTEX: return 0;
57    case PIPE_SHADER_TESS_CTRL: return 1;
58    case PIPE_SHADER_TESS_EVAL: return 2;
59    case PIPE_SHADER_GEOMETRY:  return 3;
60    case PIPE_SHADER_FRAGMENT:  return 4;
61    case PIPE_SHADER_COMPUTE:   return 0;
62    default:
63       unreachable("bad shader stage");
64       return ~0;
65    }
66 }
67 
68 bool ir3_nir_lower_io_to_bindless(nir_shader *shader);
69 
70 #endif /* IR3_DESCRIPTOR_H_ */
71