1 /*
2 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #ifndef IR3_GALLIUM_H_
28 #define IR3_GALLIUM_H_
29
30 #include "ir3/ir3_shader.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "freedreno_util.h"
35
36 BEGINC;
37
38 /**
39 * The ir3 hwcso type, use ir3_get_shader() to dereference the
40 * underlying ir3_shader
41 */
42 struct ir3_shader_state;
43
44 struct ir3_shader_variant *
45 ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key,
46 bool binning_pass, struct util_debug_callback *debug);
47
48 void *ir3_shader_compute_state_create(struct pipe_context *pctx,
49 const struct pipe_compute_state *cso);
50 void *ir3_shader_state_create(struct pipe_context *pctx,
51 const struct pipe_shader_state *cso);
52 void ir3_shader_state_delete(struct pipe_context *pctx, void *hwcso);
53
54 struct ir3_shader *ir3_get_shader(struct ir3_shader_state *hwcso);
55 struct shader_info *ir3_get_shader_info(struct ir3_shader_state *hwcso);
56
57 void ir3_fixup_shader_state(struct pipe_context *pctx,
58 struct ir3_shader_key *key) assert_dt;
59
60 void ir3_prog_init(struct pipe_context *pctx);
61 void ir3_screen_init(struct pipe_screen *pscreen);
62 void ir3_screen_fini(struct pipe_screen *pscreen);
63
64 /**
65 * A helper to determine if a fs input 'i' is point/sprite coord, given
66 * the specified sprite_coord_enable mask
67 */
68 static inline bool
ir3_point_sprite(const struct ir3_shader_variant * fs,int i,uint32_t sprite_coord_enable,bool * coord_mode)69 ir3_point_sprite(const struct ir3_shader_variant *fs, int i,
70 uint32_t sprite_coord_enable, bool *coord_mode)
71 {
72 gl_varying_slot slot = (gl_varying_slot)fs->inputs[i].slot;
73 switch (slot) {
74 case VARYING_SLOT_PNTC:
75 *coord_mode = true;
76 return true;
77 case VARYING_SLOT_TEX0 ... VARYING_SLOT_TEX7:
78 return !!(sprite_coord_enable & BITFIELD_BIT(slot - VARYING_SLOT_TEX0));
79 default:
80 return false;
81 }
82 }
83
84 void ir3_update_max_tf_vtx(struct fd_context *ctx,
85 const struct ir3_shader_variant *v) assert_dt;
86
87 void ir3_get_private_mem(struct fd_context *ctx,
88 const struct ir3_shader_variant *so) assert_dt;
89
90 ENDC;
91
92 #endif /* IR3_GALLIUM_H_ */
93