1 /*
2 * Copyright (C) 2023 Amazon.com, Inc. or its affiliates.
3 * Copyright (C) 2018 Alyssa Rosenzweig
4 * Copyright (C) 2020 Collabora Ltd.
5 * Copyright © 2017 Intel Corporation
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the next
15 * paragraph) shall be included in all copies or substantial portions of the
16 * Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 * SOFTWARE.
25 */
26
27 #include "gallium/auxiliary/util/u_blend.h"
28 #include "pipe/p_defines.h"
29 #include "pipe/p_state.h"
30 #include "util/macros.h"
31 #include "util/u_draw.h"
32 #include "util/u_helpers.h"
33 #include "util/u_memory.h"
34 #include "util/u_prim.h"
35 #include "util/u_sample_positions.h"
36 #include "util/u_vbuf.h"
37 #include "util/u_viewport.h"
38
39 #include "decode.h"
40
41 #include "genxml/gen_macros.h"
42
43 #include "pan_afbc_cso.h"
44 #include "pan_blend.h"
45 #include "pan_blitter.h"
46 #include "pan_bo.h"
47 #include "pan_cmdstream.h"
48 #include "pan_context.h"
49 #include "pan_indirect_dispatch.h"
50 #include "pan_jm.h"
51 #include "pan_job.h"
52 #include "pan_pool.h"
53 #include "pan_resource.h"
54 #include "pan_samples.h"
55 #include "pan_shader.h"
56 #include "pan_texture.h"
57 #include "pan_util.h"
58
59 /* JOBX() is used to select the job backend helpers to call from generic
60 * functions. */
61 #if PAN_ARCH <= 9
62 #define JOBX(__suffix) GENX(jm_##__suffix)
63 #else
64 #error "Unsupported arch"
65 #endif
66
67 struct panfrost_sampler_state {
68 struct pipe_sampler_state base;
69 struct mali_sampler_packed hw;
70 };
71
72 /* Misnomer: Sampler view corresponds to textures, not samplers */
73
74 struct panfrost_sampler_view {
75 struct pipe_sampler_view base;
76 struct panfrost_pool_ref state;
77 struct mali_texture_packed bifrost_descriptor;
78 mali_ptr texture_bo;
79 uint64_t modifier;
80
81 /* Pool used to allocate the descriptor. If NULL, defaults to the global
82 * descriptor pool. Can be set for short lived descriptors, useful for
83 * shader images on Valhall.
84 */
85 struct panfrost_pool *pool;
86 };
87
88 /* Statically assert that PIPE_* enums match the hardware enums.
89 * (As long as they match, we don't need to translate them.)
90 */
91 static_assert((int)PIPE_FUNC_NEVER == MALI_FUNC_NEVER, "must match");
92 static_assert((int)PIPE_FUNC_LESS == MALI_FUNC_LESS, "must match");
93 static_assert((int)PIPE_FUNC_EQUAL == MALI_FUNC_EQUAL, "must match");
94 static_assert((int)PIPE_FUNC_LEQUAL == MALI_FUNC_LEQUAL, "must match");
95 static_assert((int)PIPE_FUNC_GREATER == MALI_FUNC_GREATER, "must match");
96 static_assert((int)PIPE_FUNC_NOTEQUAL == MALI_FUNC_NOT_EQUAL, "must match");
97 static_assert((int)PIPE_FUNC_GEQUAL == MALI_FUNC_GEQUAL, "must match");
98 static_assert((int)PIPE_FUNC_ALWAYS == MALI_FUNC_ALWAYS, "must match");
99
100 static inline enum mali_sample_pattern
panfrost_sample_pattern(unsigned samples)101 panfrost_sample_pattern(unsigned samples)
102 {
103 switch (samples) {
104 case 1:
105 return MALI_SAMPLE_PATTERN_SINGLE_SAMPLED;
106 case 4:
107 return MALI_SAMPLE_PATTERN_ROTATED_4X_GRID;
108 case 8:
109 return MALI_SAMPLE_PATTERN_D3D_8X_GRID;
110 case 16:
111 return MALI_SAMPLE_PATTERN_D3D_16X_GRID;
112 default:
113 unreachable("Unsupported sample count");
114 }
115 }
116
117 static unsigned
translate_tex_wrap(enum pipe_tex_wrap w,bool using_nearest)118 translate_tex_wrap(enum pipe_tex_wrap w, bool using_nearest)
119 {
120 /* CLAMP is only supported on Midgard, where it is broken for nearest
121 * filtering. Use CLAMP_TO_EDGE in that case.
122 */
123
124 switch (w) {
125 case PIPE_TEX_WRAP_REPEAT:
126 return MALI_WRAP_MODE_REPEAT;
127 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
128 return MALI_WRAP_MODE_CLAMP_TO_EDGE;
129 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
130 return MALI_WRAP_MODE_CLAMP_TO_BORDER;
131 case PIPE_TEX_WRAP_MIRROR_REPEAT:
132 return MALI_WRAP_MODE_MIRRORED_REPEAT;
133 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
134 return MALI_WRAP_MODE_MIRRORED_CLAMP_TO_EDGE;
135 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
136 return MALI_WRAP_MODE_MIRRORED_CLAMP_TO_BORDER;
137
138 #if PAN_ARCH <= 5
139 case PIPE_TEX_WRAP_CLAMP:
140 return using_nearest ? MALI_WRAP_MODE_CLAMP_TO_EDGE
141 : MALI_WRAP_MODE_CLAMP;
142 case PIPE_TEX_WRAP_MIRROR_CLAMP:
143 return using_nearest ? MALI_WRAP_MODE_MIRRORED_CLAMP_TO_EDGE
144 : MALI_WRAP_MODE_MIRRORED_CLAMP;
145 #endif
146
147 default:
148 unreachable("Invalid wrap");
149 }
150 }
151
152 /* The hardware compares in the wrong order order, so we have to flip before
153 * encoding. Yes, really. */
154
155 static enum mali_func
panfrost_sampler_compare_func(const struct pipe_sampler_state * cso)156 panfrost_sampler_compare_func(const struct pipe_sampler_state *cso)
157 {
158 return !cso->compare_mode
159 ? MALI_FUNC_NEVER
160 : panfrost_flip_compare_func((enum mali_func)cso->compare_func);
161 }
162
163 static enum mali_mipmap_mode
pan_pipe_to_mipmode(enum pipe_tex_mipfilter f)164 pan_pipe_to_mipmode(enum pipe_tex_mipfilter f)
165 {
166 switch (f) {
167 case PIPE_TEX_MIPFILTER_NEAREST:
168 return MALI_MIPMAP_MODE_NEAREST;
169 case PIPE_TEX_MIPFILTER_LINEAR:
170 return MALI_MIPMAP_MODE_TRILINEAR;
171 #if PAN_ARCH >= 6
172 case PIPE_TEX_MIPFILTER_NONE:
173 return MALI_MIPMAP_MODE_NONE;
174 #else
175 case PIPE_TEX_MIPFILTER_NONE:
176 return MALI_MIPMAP_MODE_NEAREST;
177 #endif
178 default:
179 unreachable("Invalid");
180 }
181 }
182
183 static void *
panfrost_create_sampler_state(struct pipe_context * pctx,const struct pipe_sampler_state * cso)184 panfrost_create_sampler_state(struct pipe_context *pctx,
185 const struct pipe_sampler_state *cso)
186 {
187 struct panfrost_sampler_state *so = CALLOC_STRUCT(panfrost_sampler_state);
188 so->base = *cso;
189
190 #if PAN_ARCH == 7
191 /* On v7, pan_texture.c composes the API swizzle with a bijective
192 * swizzle derived from the format, to allow more formats than the
193 * hardware otherwise supports. When packing border colours, we need to
194 * undo this bijection, by swizzling with its inverse.
195 */
196 unsigned mali_format =
197 GENX(panfrost_format_from_pipe_format)(cso->border_color_format)->hw;
198 enum mali_rgb_component_order order = mali_format & BITFIELD_MASK(12);
199
200 unsigned char inverted_swizzle[4];
201 panfrost_invert_swizzle(GENX(pan_decompose_swizzle)(order).post,
202 inverted_swizzle);
203
204 util_format_apply_color_swizzle(&so->base.border_color, &cso->border_color,
205 inverted_swizzle,
206 false /* is_integer (irrelevant) */);
207 #endif
208
209 bool using_nearest = cso->min_img_filter == PIPE_TEX_MIPFILTER_NEAREST;
210
211 pan_pack(&so->hw, SAMPLER, cfg) {
212 cfg.magnify_nearest = cso->mag_img_filter == PIPE_TEX_FILTER_NEAREST;
213 cfg.minify_nearest = cso->min_img_filter == PIPE_TEX_FILTER_NEAREST;
214
215 cfg.normalized_coordinates = !cso->unnormalized_coords;
216 cfg.lod_bias = cso->lod_bias;
217 cfg.minimum_lod = cso->min_lod;
218 cfg.maximum_lod = cso->max_lod;
219
220 cfg.wrap_mode_s = translate_tex_wrap(cso->wrap_s, using_nearest);
221 cfg.wrap_mode_t = translate_tex_wrap(cso->wrap_t, using_nearest);
222 cfg.wrap_mode_r = translate_tex_wrap(cso->wrap_r, using_nearest);
223
224 cfg.mipmap_mode = pan_pipe_to_mipmode(cso->min_mip_filter);
225 cfg.compare_function = panfrost_sampler_compare_func(cso);
226 cfg.seamless_cube_map = cso->seamless_cube_map;
227
228 cfg.border_color_r = so->base.border_color.ui[0];
229 cfg.border_color_g = so->base.border_color.ui[1];
230 cfg.border_color_b = so->base.border_color.ui[2];
231 cfg.border_color_a = so->base.border_color.ui[3];
232
233 #if PAN_ARCH >= 6
234 if (cso->max_anisotropy > 1) {
235 cfg.maximum_anisotropy = cso->max_anisotropy;
236 cfg.lod_algorithm = MALI_LOD_ALGORITHM_ANISOTROPIC;
237 }
238 #else
239 /* Emulate disabled mipmapping by clamping the LOD as tight as
240 * possible (from 0 to epsilon = 1/256) */
241 if (cso->min_mip_filter == PIPE_TEX_MIPFILTER_NONE)
242 cfg.maximum_lod = cfg.minimum_lod + (1.0 / 256.0);
243 #endif
244 }
245
246 return so;
247 }
248
249 /* Get pointers to the blend shaders bound to each active render target. Used
250 * to emit the blend descriptors, as well as the fragment renderer state
251 * descriptor.
252 */
253 static void
panfrost_get_blend_shaders(struct panfrost_batch * batch,mali_ptr * blend_shaders)254 panfrost_get_blend_shaders(struct panfrost_batch *batch,
255 mali_ptr *blend_shaders)
256 {
257 unsigned shader_offset = 0;
258 struct panfrost_bo *shader_bo = NULL;
259
260 for (unsigned c = 0; c < batch->key.nr_cbufs; ++c) {
261 if (batch->key.cbufs[c]) {
262 blend_shaders[c] =
263 panfrost_get_blend(batch, c, &shader_bo, &shader_offset);
264 }
265 }
266
267 if (shader_bo)
268 perf_debug_ctx(batch->ctx, "Blend shader use");
269 }
270
271 #if PAN_ARCH >= 5
272 UNUSED static uint16_t
pack_blend_constant(enum pipe_format format,float cons)273 pack_blend_constant(enum pipe_format format, float cons)
274 {
275 const struct util_format_description *format_desc =
276 util_format_description(format);
277
278 unsigned chan_size = 0;
279
280 for (unsigned i = 0; i < format_desc->nr_channels; i++)
281 chan_size = MAX2(format_desc->channel[0].size, chan_size);
282
283 uint16_t unorm = (cons * ((1 << chan_size) - 1));
284 return unorm << (16 - chan_size);
285 }
286
287 static void
panfrost_emit_blend(struct panfrost_batch * batch,void * rts,mali_ptr * blend_shaders)288 panfrost_emit_blend(struct panfrost_batch *batch, void *rts,
289 mali_ptr *blend_shaders)
290 {
291 unsigned rt_count = batch->key.nr_cbufs;
292 struct panfrost_context *ctx = batch->ctx;
293 const struct panfrost_blend_state *so = ctx->blend;
294 bool dithered = so->base.dither;
295
296 /* Always have at least one render target for depth-only passes */
297 for (unsigned i = 0; i < MAX2(rt_count, 1); ++i) {
298 struct mali_blend_packed *packed = rts + (i * pan_size(BLEND));
299
300 /* Disable blending for unbacked render targets */
301 if (rt_count == 0 || !batch->key.cbufs[i] || !so->info[i].enabled) {
302 pan_pack(rts + i * pan_size(BLEND), BLEND, cfg) {
303 cfg.enable = false;
304 #if PAN_ARCH >= 6
305 cfg.internal.mode = MALI_BLEND_MODE_OFF;
306 #endif
307 }
308
309 continue;
310 }
311
312 struct pan_blend_info info = so->info[i];
313 enum pipe_format format = batch->key.cbufs[i]->format;
314 float cons =
315 pan_blend_get_constant(info.constant_mask, ctx->blend_color.color);
316
317 /* Word 0: Flags and constant */
318 pan_pack(packed, BLEND, cfg) {
319 cfg.srgb = util_format_is_srgb(format);
320 cfg.load_destination = info.load_dest;
321 cfg.round_to_fb_precision = !dithered;
322 cfg.alpha_to_one = ctx->blend->base.alpha_to_one;
323 #if PAN_ARCH >= 6
324 if (!blend_shaders[i])
325 cfg.constant = pack_blend_constant(format, cons);
326 #else
327 cfg.blend_shader = (blend_shaders[i] != 0);
328
329 if (blend_shaders[i])
330 cfg.shader_pc = blend_shaders[i];
331 else
332 cfg.constant = cons;
333 #endif
334 }
335
336 if (!blend_shaders[i]) {
337 /* Word 1: Blend Equation */
338 STATIC_ASSERT(pan_size(BLEND_EQUATION) == 4);
339 packed->opaque[PAN_ARCH >= 6 ? 1 : 2] = so->equation[i];
340 }
341
342 #if PAN_ARCH >= 6
343 struct panfrost_compiled_shader *fs = ctx->prog[PIPE_SHADER_FRAGMENT];
344
345 /* Words 2 and 3: Internal blend */
346 if (blend_shaders[i]) {
347 /* The blend shader's address needs to be at
348 * the same top 32 bit as the fragment shader.
349 * TODO: Ensure that's always the case.
350 */
351 assert(!fs->bin.bo || (blend_shaders[i] & (0xffffffffull << 32)) ==
352 (fs->bin.gpu & (0xffffffffull << 32)));
353
354 pan_pack(&packed->opaque[2], INTERNAL_BLEND, cfg) {
355 cfg.mode = MALI_BLEND_MODE_SHADER;
356 cfg.shader.pc = (u32)blend_shaders[i];
357
358 #if PAN_ARCH <= 7
359 unsigned ret_offset = fs->info.bifrost.blend[i].return_offset;
360 assert(!(ret_offset & 0x7));
361
362 cfg.shader.return_value = ret_offset ? fs->bin.gpu + ret_offset : 0;
363 #endif
364 }
365 } else {
366 pan_pack(&packed->opaque[2], INTERNAL_BLEND, cfg) {
367 cfg.mode = info.opaque ? MALI_BLEND_MODE_OPAQUE
368 : MALI_BLEND_MODE_FIXED_FUNCTION;
369
370 /* If we want the conversion to work properly,
371 * num_comps must be set to 4
372 */
373 cfg.fixed_function.num_comps = 4;
374 cfg.fixed_function.conversion.memory_format = GENX(
375 panfrost_dithered_format_from_pipe_format)(format, dithered);
376 cfg.fixed_function.rt = i;
377
378 #if PAN_ARCH <= 7
379 if (!info.opaque) {
380 cfg.fixed_function.alpha_zero_nop = info.alpha_zero_nop;
381 cfg.fixed_function.alpha_one_store = info.alpha_one_store;
382 }
383
384 if (fs->info.fs.untyped_color_outputs) {
385 cfg.fixed_function.conversion.register_format = GENX(
386 pan_fixup_blend_type)(fs->info.bifrost.blend[i].type, format);
387 } else {
388 cfg.fixed_function.conversion.register_format =
389 fs->info.bifrost.blend[i].format;
390 }
391 #endif
392 }
393 }
394 #endif
395 }
396 }
397 #endif
398
399 static mali_ptr
panfrost_emit_compute_shader_meta(struct panfrost_batch * batch,enum pipe_shader_type stage)400 panfrost_emit_compute_shader_meta(struct panfrost_batch *batch,
401 enum pipe_shader_type stage)
402 {
403 struct panfrost_compiled_shader *ss = batch->ctx->prog[stage];
404
405 panfrost_batch_add_bo(batch, ss->bin.bo, PIPE_SHADER_VERTEX);
406 panfrost_batch_add_bo(batch, ss->state.bo, PIPE_SHADER_VERTEX);
407
408 return ss->state.gpu;
409 }
410
411 #if PAN_ARCH <= 7
412 /* Construct a partial RSD corresponding to no executed fragment shader, and
413 * merge with the existing partial RSD. */
414
415 static void
pan_merge_empty_fs(struct mali_renderer_state_packed * rsd)416 pan_merge_empty_fs(struct mali_renderer_state_packed *rsd)
417 {
418 struct mali_renderer_state_packed empty_rsd;
419
420 pan_pack(&empty_rsd, RENDERER_STATE, cfg) {
421 #if PAN_ARCH >= 6
422 cfg.properties.shader_modifies_coverage = true;
423 cfg.properties.allow_forward_pixel_to_kill = true;
424 cfg.properties.allow_forward_pixel_to_be_killed = true;
425 cfg.properties.zs_update_operation = MALI_PIXEL_KILL_STRONG_EARLY;
426
427 /* Alpha isn't written so these are vacuous */
428 cfg.multisample_misc.overdraw_alpha0 = true;
429 cfg.multisample_misc.overdraw_alpha1 = true;
430 #else
431 cfg.shader.shader = 0x1;
432 cfg.properties.work_register_count = 1;
433 cfg.properties.depth_source = MALI_DEPTH_SOURCE_FIXED_FUNCTION;
434 cfg.properties.force_early_z = true;
435 #endif
436 }
437
438 pan_merge((*rsd), empty_rsd, RENDERER_STATE);
439 }
440
441 static void
panfrost_prepare_fs_state(struct panfrost_context * ctx,mali_ptr * blend_shaders,struct mali_renderer_state_packed * rsd)442 panfrost_prepare_fs_state(struct panfrost_context *ctx, mali_ptr *blend_shaders,
443 struct mali_renderer_state_packed *rsd)
444 {
445 struct pipe_rasterizer_state *rast = &ctx->rasterizer->base;
446 const struct panfrost_zsa_state *zsa = ctx->depth_stencil;
447 struct panfrost_compiled_shader *fs = ctx->prog[PIPE_SHADER_FRAGMENT];
448 struct panfrost_blend_state *so = ctx->blend;
449 bool alpha_to_coverage = ctx->blend->base.alpha_to_coverage;
450 bool msaa = rast->multisample;
451
452 unsigned rt_count = ctx->pipe_framebuffer.nr_cbufs;
453
454 bool has_blend_shader = false;
455
456 for (unsigned c = 0; c < rt_count; ++c)
457 has_blend_shader |= (blend_shaders[c] != 0);
458
459 bool has_oq = ctx->occlusion_query && ctx->active_queries;
460
461 pan_pack(rsd, RENDERER_STATE, cfg) {
462 if (panfrost_fs_required(fs, so, &ctx->pipe_framebuffer, zsa)) {
463 #if PAN_ARCH >= 6
464 struct pan_earlyzs_state earlyzs = pan_earlyzs_get(
465 fs->earlyzs, ctx->depth_stencil->writes_zs || has_oq,
466 ctx->blend->base.alpha_to_coverage,
467 ctx->depth_stencil->zs_always_passes);
468
469 cfg.properties.pixel_kill_operation = earlyzs.kill;
470 cfg.properties.zs_update_operation = earlyzs.update;
471
472 cfg.properties.allow_forward_pixel_to_kill =
473 pan_allow_forward_pixel_to_kill(ctx, fs);
474 #else
475 cfg.properties.force_early_z =
476 fs->info.fs.can_early_z && !alpha_to_coverage &&
477 ((enum mali_func)zsa->base.alpha_func == MALI_FUNC_ALWAYS);
478
479 /* TODO: Reduce this limit? */
480 if (has_blend_shader)
481 cfg.properties.work_register_count =
482 MAX2(fs->info.work_reg_count, 8);
483 else
484 cfg.properties.work_register_count = fs->info.work_reg_count;
485
486 /* Hardware quirks around early-zs forcing without a
487 * depth buffer. Note this breaks occlusion queries. */
488 bool force_ez_with_discard = !zsa->enabled && !has_oq;
489
490 cfg.properties.shader_reads_tilebuffer =
491 force_ez_with_discard && fs->info.fs.can_discard;
492 cfg.properties.shader_contains_discard =
493 !force_ez_with_discard && fs->info.fs.can_discard;
494 #endif
495 }
496
497 #if PAN_ARCH == 4
498 if (rt_count > 0) {
499 cfg.multisample_misc.load_destination = so->info[0].load_dest;
500 cfg.multisample_misc.blend_shader = (blend_shaders[0] != 0);
501 cfg.stencil_mask_misc.write_enable = so->info[0].enabled;
502 cfg.stencil_mask_misc.srgb =
503 util_format_is_srgb(ctx->pipe_framebuffer.cbufs[0]->format);
504 cfg.stencil_mask_misc.dither_disable = !so->base.dither;
505 cfg.stencil_mask_misc.alpha_to_one = so->base.alpha_to_one;
506
507 if (blend_shaders[0]) {
508 cfg.blend_shader = blend_shaders[0];
509 } else {
510 cfg.blend_constant = pan_blend_get_constant(
511 so->info[0].constant_mask, ctx->blend_color.color);
512 }
513 } else {
514 /* If there is no colour buffer, leaving fields default is
515 * fine, except for blending which is nonnullable */
516 cfg.blend_equation.color_mask = 0xf;
517 cfg.blend_equation.rgb.a = MALI_BLEND_OPERAND_A_SRC;
518 cfg.blend_equation.rgb.b = MALI_BLEND_OPERAND_B_SRC;
519 cfg.blend_equation.rgb.c = MALI_BLEND_OPERAND_C_ZERO;
520 cfg.blend_equation.alpha.a = MALI_BLEND_OPERAND_A_SRC;
521 cfg.blend_equation.alpha.b = MALI_BLEND_OPERAND_B_SRC;
522 cfg.blend_equation.alpha.c = MALI_BLEND_OPERAND_C_ZERO;
523 }
524 #elif PAN_ARCH == 5
525 /* Workaround */
526 cfg.legacy_blend_shader = panfrost_last_nonnull(blend_shaders, rt_count);
527 #endif
528
529 cfg.multisample_misc.sample_mask = msaa ? ctx->sample_mask : 0xFFFF;
530
531 cfg.multisample_misc.evaluate_per_sample = msaa && (ctx->min_samples > 1);
532
533 #if PAN_ARCH >= 6
534 /* MSAA blend shaders need to pass their sample ID to
535 * LD_TILE/ST_TILE, so we must preload it. Additionally, we
536 * need per-sample shading for the blend shader, accomplished
537 * by forcing per-sample shading for the whole program. */
538
539 if (msaa && has_blend_shader) {
540 cfg.multisample_misc.evaluate_per_sample = true;
541 cfg.preload.fragment.sample_mask_id = true;
542 }
543
544 /* Bifrost does not have native point sprites. Point sprites are
545 * lowered in the driver to gl_PointCoord reads. This field
546 * actually controls the orientation of gl_PointCoord. Both
547 * orientations are controlled with sprite_coord_mode in
548 * Gallium.
549 */
550 cfg.properties.point_sprite_coord_origin_max_y =
551 (rast->sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT);
552
553 cfg.multisample_misc.overdraw_alpha0 = panfrost_overdraw_alpha(ctx, 0);
554 cfg.multisample_misc.overdraw_alpha1 = panfrost_overdraw_alpha(ctx, 1);
555 #endif
556
557 cfg.stencil_mask_misc.alpha_to_coverage = alpha_to_coverage;
558 cfg.depth_units = rast->offset_units * 2.0f;
559 cfg.depth_factor = rast->offset_scale;
560 cfg.depth_bias_clamp = rast->offset_clamp;
561
562 bool back_enab = zsa->base.stencil[1].enabled;
563 cfg.stencil_front.reference_value = ctx->stencil_ref.ref_value[0];
564 cfg.stencil_back.reference_value =
565 ctx->stencil_ref.ref_value[back_enab ? 1 : 0];
566
567 #if PAN_ARCH <= 5
568 /* v6+ fits register preload here, no alpha testing */
569 cfg.alpha_reference = zsa->base.alpha_ref_value;
570 #endif
571 }
572 }
573
574 static void
panfrost_emit_frag_shader(struct panfrost_context * ctx,struct mali_renderer_state_packed * fragmeta,mali_ptr * blend_shaders)575 panfrost_emit_frag_shader(struct panfrost_context *ctx,
576 struct mali_renderer_state_packed *fragmeta,
577 mali_ptr *blend_shaders)
578 {
579 const struct panfrost_zsa_state *zsa = ctx->depth_stencil;
580 const struct panfrost_rasterizer *rast = ctx->rasterizer;
581 struct panfrost_compiled_shader *fs = ctx->prog[PIPE_SHADER_FRAGMENT];
582
583 /* We need to merge several several partial renderer state descriptors,
584 * so stage to temporary storage rather than reading back write-combine
585 * memory, which will trash performance. */
586 struct mali_renderer_state_packed rsd;
587 panfrost_prepare_fs_state(ctx, blend_shaders, &rsd);
588
589 #if PAN_ARCH == 4
590 if (ctx->pipe_framebuffer.nr_cbufs > 0 && !blend_shaders[0]) {
591 /* Word 14: SFBD Blend Equation */
592 STATIC_ASSERT(pan_size(BLEND_EQUATION) == 4);
593 rsd.opaque[14] = ctx->blend->equation[0];
594 }
595 #endif
596
597 /* Merge with CSO state and upload */
598 if (panfrost_fs_required(fs, ctx->blend, &ctx->pipe_framebuffer, zsa)) {
599 struct mali_renderer_state_packed *partial_rsd =
600 (struct mali_renderer_state_packed *)&fs->partial_rsd;
601 STATIC_ASSERT(sizeof(fs->partial_rsd) == sizeof(*partial_rsd));
602 pan_merge(rsd, *partial_rsd, RENDERER_STATE);
603 } else {
604 pan_merge_empty_fs(&rsd);
605 }
606
607 /* Word 8, 9 Misc state */
608 rsd.opaque[8] |= zsa->rsd_depth.opaque[0] | rast->multisample.opaque[0];
609
610 rsd.opaque[9] |= zsa->rsd_stencil.opaque[0] | rast->stencil_misc.opaque[0];
611
612 /* late patching of the merged RSD in case of line-smoothing */
613 if (u_reduced_prim(ctx->active_prim) == MESA_PRIM_LINES &&
614 rast->base.line_smooth) {
615 rsd.opaque[8] |= (1u << 16); // multisample_enable = 1
616 rsd.opaque[9] &= ~(1u << 30); // single_sampled_lines = 0
617 }
618
619 /* Word 10, 11 Stencil Front and Back */
620 rsd.opaque[10] |= zsa->stencil_front.opaque[0];
621 rsd.opaque[11] |= zsa->stencil_back.opaque[0];
622
623 memcpy(fragmeta, &rsd, sizeof(rsd));
624 }
625
626 static mali_ptr
panfrost_emit_frag_shader_meta(struct panfrost_batch * batch)627 panfrost_emit_frag_shader_meta(struct panfrost_batch *batch)
628 {
629 struct panfrost_context *ctx = batch->ctx;
630 struct panfrost_compiled_shader *ss = ctx->prog[PIPE_SHADER_FRAGMENT];
631
632 panfrost_batch_add_bo(batch, ss->bin.bo, PIPE_SHADER_FRAGMENT);
633
634 struct panfrost_ptr xfer;
635
636 #if PAN_ARCH == 4
637 xfer = pan_pool_alloc_desc(&batch->pool.base, RENDERER_STATE);
638 #else
639 unsigned rt_count = MAX2(ctx->pipe_framebuffer.nr_cbufs, 1);
640
641 xfer =
642 pan_pool_alloc_desc_aggregate(&batch->pool.base, PAN_DESC(RENDERER_STATE),
643 PAN_DESC_ARRAY(rt_count, BLEND));
644 #endif
645
646 mali_ptr blend_shaders[PIPE_MAX_COLOR_BUFS] = {0};
647 panfrost_get_blend_shaders(batch, blend_shaders);
648
649 panfrost_emit_frag_shader(ctx, (struct mali_renderer_state_packed *)xfer.cpu,
650 blend_shaders);
651
652 #if PAN_ARCH >= 5
653 panfrost_emit_blend(batch, xfer.cpu + pan_size(RENDERER_STATE),
654 blend_shaders);
655 #endif
656
657 return xfer.gpu;
658 }
659 #endif
660
661 static mali_ptr
panfrost_emit_viewport(struct panfrost_batch * batch)662 panfrost_emit_viewport(struct panfrost_batch *batch)
663 {
664 struct panfrost_context *ctx = batch->ctx;
665 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
666 const struct pipe_scissor_state *ss = &ctx->scissor;
667 const struct pipe_rasterizer_state *rast = &ctx->rasterizer->base;
668
669 /* Derive min/max from translate/scale. Note since |x| >= 0 by
670 * definition, we have that -|x| <= |x| hence translate - |scale| <=
671 * translate + |scale|, so the ordering is correct here. */
672 float vp_minx = vp->translate[0] - fabsf(vp->scale[0]);
673 float vp_maxx = vp->translate[0] + fabsf(vp->scale[0]);
674 float vp_miny = vp->translate[1] - fabsf(vp->scale[1]);
675 float vp_maxy = vp->translate[1] + fabsf(vp->scale[1]);
676
677 float minz, maxz;
678 util_viewport_zmin_zmax(vp, rast->clip_halfz, &minz, &maxz);
679
680 /* Scissor to the intersection of viewport and to the scissor, clamped
681 * to the framebuffer */
682
683 unsigned minx = MIN2(batch->key.width, MAX2((int)vp_minx, 0));
684 unsigned maxx = MIN2(batch->key.width, MAX2((int)vp_maxx, 0));
685 unsigned miny = MIN2(batch->key.height, MAX2((int)vp_miny, 0));
686 unsigned maxy = MIN2(batch->key.height, MAX2((int)vp_maxy, 0));
687
688 if (ss && rast->scissor) {
689 minx = MAX2(ss->minx, minx);
690 miny = MAX2(ss->miny, miny);
691 maxx = MIN2(ss->maxx, maxx);
692 maxy = MIN2(ss->maxy, maxy);
693 }
694
695 /* Set the range to [1, 1) so max values don't wrap round */
696 if (maxx == 0 || maxy == 0)
697 maxx = maxy = minx = miny = 1;
698
699 panfrost_batch_union_scissor(batch, minx, miny, maxx, maxy);
700 batch->scissor_culls_everything = (minx >= maxx || miny >= maxy);
701
702 /* [minx, maxx) and [miny, maxy) are exclusive ranges in the hardware */
703 maxx--;
704 maxy--;
705
706 batch->minimum_z = rast->depth_clip_near ? minz : -INFINITY;
707 batch->maximum_z = rast->depth_clip_far ? maxz : +INFINITY;
708
709 #if PAN_ARCH <= 7
710 struct panfrost_ptr T = pan_pool_alloc_desc(&batch->pool.base, VIEWPORT);
711
712 pan_pack(T.cpu, VIEWPORT, cfg) {
713 cfg.scissor_minimum_x = minx;
714 cfg.scissor_minimum_y = miny;
715 cfg.scissor_maximum_x = maxx;
716 cfg.scissor_maximum_y = maxy;
717
718 cfg.minimum_z = batch->minimum_z;
719 cfg.maximum_z = batch->maximum_z;
720 }
721
722 return T.gpu;
723 #else
724 pan_pack(&batch->scissor, SCISSOR, cfg) {
725 cfg.scissor_minimum_x = minx;
726 cfg.scissor_minimum_y = miny;
727 cfg.scissor_maximum_x = maxx;
728 cfg.scissor_maximum_y = maxy;
729 }
730
731 return 0;
732 #endif
733 }
734
735 #if PAN_ARCH >= 9
736 /**
737 * Emit a Valhall depth/stencil descriptor at draw-time. The bulk of the
738 * descriptor corresponds to a pipe_depth_stencil_alpha CSO and is packed at
739 * CSO create time. However, the stencil reference values and shader
740 * interactions are dynamic state. Pack only the dynamic state here and OR
741 * together.
742 */
743 static mali_ptr
panfrost_emit_depth_stencil(struct panfrost_batch * batch)744 panfrost_emit_depth_stencil(struct panfrost_batch *batch)
745 {
746 struct panfrost_context *ctx = batch->ctx;
747 const struct panfrost_zsa_state *zsa = ctx->depth_stencil;
748 struct panfrost_rasterizer *rast = ctx->rasterizer;
749 struct panfrost_compiled_shader *fs = ctx->prog[PIPE_SHADER_FRAGMENT];
750 bool back_enab = zsa->base.stencil[1].enabled;
751
752 struct panfrost_ptr T =
753 pan_pool_alloc_desc(&batch->pool.base, DEPTH_STENCIL);
754 struct mali_depth_stencil_packed dynamic;
755
756 pan_pack(&dynamic, DEPTH_STENCIL, cfg) {
757 cfg.front_reference_value = ctx->stencil_ref.ref_value[0];
758 cfg.back_reference_value = ctx->stencil_ref.ref_value[back_enab ? 1 : 0];
759
760 cfg.stencil_from_shader = fs->info.fs.writes_stencil;
761 cfg.depth_source = pan_depth_source(&fs->info);
762
763 cfg.depth_bias_enable = rast->base.offset_tri;
764 cfg.depth_units = rast->base.offset_units * 2.0f;
765 cfg.depth_factor = rast->base.offset_scale;
766 cfg.depth_bias_clamp = rast->base.offset_clamp;
767 }
768
769 pan_merge(dynamic, zsa->desc, DEPTH_STENCIL);
770 memcpy(T.cpu, &dynamic, pan_size(DEPTH_STENCIL));
771
772 return T.gpu;
773 }
774
775 /**
776 * Emit Valhall blend descriptor at draw-time. The descriptor itself is shared
777 * with Bifrost, but the container data structure is simplified.
778 */
779 static mali_ptr
panfrost_emit_blend_valhall(struct panfrost_batch * batch)780 panfrost_emit_blend_valhall(struct panfrost_batch *batch)
781 {
782 unsigned rt_count = MAX2(batch->key.nr_cbufs, 1);
783
784 struct panfrost_ptr T =
785 pan_pool_alloc_desc_array(&batch->pool.base, rt_count, BLEND);
786
787 mali_ptr blend_shaders[PIPE_MAX_COLOR_BUFS] = {0};
788 panfrost_get_blend_shaders(batch, blend_shaders);
789
790 panfrost_emit_blend(batch, T.cpu, blend_shaders);
791
792 /* Precalculate for the per-draw path */
793 bool has_blend_shader = false;
794
795 for (unsigned i = 0; i < rt_count; ++i)
796 has_blend_shader |= !!blend_shaders[i];
797
798 batch->ctx->valhall_has_blend_shader = has_blend_shader;
799
800 return T.gpu;
801 }
802
803 /**
804 * Emit Valhall buffer descriptors for bound vertex buffers at draw-time.
805 */
806 static mali_ptr
panfrost_emit_vertex_buffers(struct panfrost_batch * batch)807 panfrost_emit_vertex_buffers(struct panfrost_batch *batch)
808 {
809 struct panfrost_context *ctx = batch->ctx;
810 unsigned buffer_count = util_last_bit(ctx->vb_mask);
811 struct panfrost_ptr T =
812 pan_pool_alloc_desc_array(&batch->pool.base, buffer_count, BUFFER);
813 struct mali_buffer_packed *buffers = T.cpu;
814
815 u_foreach_bit(i, ctx->vb_mask) {
816 struct pipe_vertex_buffer vb = ctx->vertex_buffers[i];
817 struct pipe_resource *prsrc = vb.buffer.resource;
818 struct panfrost_resource *rsrc = pan_resource(prsrc);
819 assert(!vb.is_user_buffer);
820
821 panfrost_batch_read_rsrc(batch, rsrc, PIPE_SHADER_VERTEX);
822
823 pan_pack(buffers + i, BUFFER, cfg) {
824 cfg.address = rsrc->image.data.base + vb.buffer_offset;
825
826 cfg.size = prsrc->width0 - vb.buffer_offset;
827 }
828 }
829
830 return T.gpu;
831 }
832
833 static mali_ptr
panfrost_emit_vertex_data(struct panfrost_batch * batch)834 panfrost_emit_vertex_data(struct panfrost_batch *batch)
835 {
836 struct panfrost_context *ctx = batch->ctx;
837 struct panfrost_vertex_state *vtx = ctx->vertex;
838
839 return pan_pool_upload_aligned(&batch->pool.base, vtx->attributes,
840 vtx->num_elements * pan_size(ATTRIBUTE),
841 pan_alignment(ATTRIBUTE));
842 }
843
844 static void panfrost_update_sampler_view(struct panfrost_sampler_view *view,
845 struct pipe_context *pctx);
846
847 static mali_ptr
panfrost_emit_images(struct panfrost_batch * batch,enum pipe_shader_type stage)848 panfrost_emit_images(struct panfrost_batch *batch, enum pipe_shader_type stage)
849 {
850 struct panfrost_context *ctx = batch->ctx;
851 unsigned last_bit = util_last_bit(ctx->image_mask[stage]);
852
853 struct panfrost_ptr T =
854 pan_pool_alloc_desc_array(&batch->pool.base, last_bit, TEXTURE);
855
856 struct mali_texture_packed *out = (struct mali_texture_packed *)T.cpu;
857
858 for (int i = 0; i < last_bit; ++i) {
859 struct pipe_image_view *image = &ctx->images[stage][i];
860
861 if (!(ctx->image_mask[stage] & BITFIELD_BIT(i))) {
862 memset(&out[i], 0, sizeof(out[i]));
863 continue;
864 }
865
866 /* Construct a synthetic sampler view so we can use our usual
867 * sampler view code for the actual descriptor packing.
868 *
869 * Use the batch pool for a transient allocation, rather than
870 * allocating a long-lived descriptor.
871 */
872 struct panfrost_sampler_view view = {
873 .base = util_image_to_sampler_view(image),
874 .pool = &batch->pool,
875 };
876
877 /* If we specify a cube map, the hardware internally treat it as
878 * a 2D array. Since cube maps as images can confuse our common
879 * texturing code, explicitly use a 2D array.
880 *
881 * Similar concerns apply to 3D textures.
882 */
883 if (view.base.target == PIPE_BUFFER)
884 view.base.target = PIPE_BUFFER;
885 else
886 view.base.target = PIPE_TEXTURE_2D_ARRAY;
887
888 panfrost_update_sampler_view(&view, &ctx->base);
889 out[i] = view.bifrost_descriptor;
890
891 panfrost_track_image_access(batch, stage, image);
892 }
893
894 return T.gpu;
895 }
896 #endif
897
898 static mali_ptr
panfrost_map_constant_buffer_gpu(struct panfrost_batch * batch,enum pipe_shader_type st,struct panfrost_constant_buffer * buf,unsigned index)899 panfrost_map_constant_buffer_gpu(struct panfrost_batch *batch,
900 enum pipe_shader_type st,
901 struct panfrost_constant_buffer *buf,
902 unsigned index)
903 {
904 struct pipe_constant_buffer *cb = &buf->cb[index];
905 struct panfrost_resource *rsrc = pan_resource(cb->buffer);
906
907 if (rsrc) {
908 panfrost_batch_read_rsrc(batch, rsrc, st);
909
910 /* Alignment gauranteed by
911 * PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT */
912 return rsrc->image.data.base + cb->buffer_offset;
913 } else if (cb->user_buffer) {
914 return pan_pool_upload_aligned(&batch->pool.base,
915 cb->user_buffer + cb->buffer_offset,
916 cb->buffer_size, 16);
917 } else {
918 unreachable("No constant buffer");
919 }
920 }
921
922 struct sysval_uniform {
923 union {
924 float f[4];
925 int32_t i[4];
926 uint32_t u[4];
927 uint64_t du[2];
928 };
929 };
930
931 static void
panfrost_upload_viewport_scale_sysval(struct panfrost_batch * batch,struct sysval_uniform * uniform)932 panfrost_upload_viewport_scale_sysval(struct panfrost_batch *batch,
933 struct sysval_uniform *uniform)
934 {
935 struct panfrost_context *ctx = batch->ctx;
936 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
937
938 uniform->f[0] = vp->scale[0];
939 uniform->f[1] = vp->scale[1];
940 uniform->f[2] = vp->scale[2];
941 }
942
943 static void
panfrost_upload_viewport_offset_sysval(struct panfrost_batch * batch,struct sysval_uniform * uniform)944 panfrost_upload_viewport_offset_sysval(struct panfrost_batch *batch,
945 struct sysval_uniform *uniform)
946 {
947 struct panfrost_context *ctx = batch->ctx;
948 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
949
950 uniform->f[0] = vp->translate[0];
951 uniform->f[1] = vp->translate[1];
952 uniform->f[2] = vp->translate[2];
953 }
954
955 static void
panfrost_upload_txs_sysval(struct panfrost_batch * batch,enum pipe_shader_type st,unsigned int sysvalid,struct sysval_uniform * uniform)956 panfrost_upload_txs_sysval(struct panfrost_batch *batch,
957 enum pipe_shader_type st, unsigned int sysvalid,
958 struct sysval_uniform *uniform)
959 {
960 struct panfrost_context *ctx = batch->ctx;
961 unsigned texidx = PAN_SYSVAL_ID_TO_TXS_TEX_IDX(sysvalid);
962 unsigned dim = PAN_SYSVAL_ID_TO_TXS_DIM(sysvalid);
963 bool is_array = PAN_SYSVAL_ID_TO_TXS_IS_ARRAY(sysvalid);
964 struct pipe_sampler_view *tex = &ctx->sampler_views[st][texidx]->base;
965
966 assert(dim);
967
968 if (tex->target == PIPE_BUFFER) {
969 assert(dim == 1);
970 uniform->i[0] = tex->u.buf.size / util_format_get_blocksize(tex->format);
971 return;
972 }
973
974 uniform->i[0] = u_minify(tex->texture->width0, tex->u.tex.first_level);
975
976 if (dim > 1)
977 uniform->i[1] = u_minify(tex->texture->height0, tex->u.tex.first_level);
978
979 if (dim > 2)
980 uniform->i[2] = u_minify(tex->texture->depth0, tex->u.tex.first_level);
981
982 if (is_array) {
983 unsigned size = tex->texture->array_size;
984
985 /* Internally, we store the number of 2D images (faces * array
986 * size). Externally, we report the array size in terms of
987 * complete cubes. So divide by the # of faces per cube.
988 */
989 if (tex->target == PIPE_TEXTURE_CUBE_ARRAY)
990 size /= 6;
991
992 uniform->i[dim] = size;
993 }
994 }
995
996 static void
panfrost_upload_image_size_sysval(struct panfrost_batch * batch,enum pipe_shader_type st,unsigned int sysvalid,struct sysval_uniform * uniform)997 panfrost_upload_image_size_sysval(struct panfrost_batch *batch,
998 enum pipe_shader_type st,
999 unsigned int sysvalid,
1000 struct sysval_uniform *uniform)
1001 {
1002 struct panfrost_context *ctx = batch->ctx;
1003 unsigned idx = PAN_SYSVAL_ID_TO_TXS_TEX_IDX(sysvalid);
1004 unsigned dim = PAN_SYSVAL_ID_TO_TXS_DIM(sysvalid);
1005 unsigned is_array = PAN_SYSVAL_ID_TO_TXS_IS_ARRAY(sysvalid);
1006
1007 assert(dim && dim < 4);
1008
1009 struct pipe_image_view *image = &ctx->images[st][idx];
1010
1011 if (image->resource->target == PIPE_BUFFER) {
1012 unsigned blocksize = util_format_get_blocksize(image->format);
1013 uniform->i[0] = image->resource->width0 / blocksize;
1014 return;
1015 }
1016
1017 uniform->i[0] = u_minify(image->resource->width0, image->u.tex.level);
1018
1019 if (dim > 1)
1020 uniform->i[1] = u_minify(image->resource->height0, image->u.tex.level);
1021
1022 if (dim > 2)
1023 uniform->i[2] = u_minify(image->resource->depth0, image->u.tex.level);
1024
1025 if (is_array)
1026 uniform->i[dim] = image->resource->array_size;
1027 }
1028
1029 static void
panfrost_upload_ssbo_sysval(struct panfrost_batch * batch,enum pipe_shader_type st,unsigned ssbo_id,struct sysval_uniform * uniform)1030 panfrost_upload_ssbo_sysval(struct panfrost_batch *batch,
1031 enum pipe_shader_type st, unsigned ssbo_id,
1032 struct sysval_uniform *uniform)
1033 {
1034 struct panfrost_context *ctx = batch->ctx;
1035
1036 assert(ctx->ssbo_mask[st] & (1 << ssbo_id));
1037 struct pipe_shader_buffer sb = ctx->ssbo[st][ssbo_id];
1038
1039 /* Compute address */
1040 struct panfrost_resource *rsrc = pan_resource(sb.buffer);
1041 struct panfrost_bo *bo = rsrc->bo;
1042
1043 panfrost_batch_write_rsrc(batch, rsrc, st);
1044
1045 util_range_add(&rsrc->base, &rsrc->valid_buffer_range, sb.buffer_offset,
1046 sb.buffer_size);
1047
1048 /* Upload address and size as sysval */
1049 uniform->du[0] = bo->ptr.gpu + sb.buffer_offset;
1050 uniform->u[2] = sb.buffer_size;
1051 }
1052
1053 static void
panfrost_upload_sampler_sysval(struct panfrost_batch * batch,enum pipe_shader_type st,unsigned samp_idx,struct sysval_uniform * uniform)1054 panfrost_upload_sampler_sysval(struct panfrost_batch *batch,
1055 enum pipe_shader_type st, unsigned samp_idx,
1056 struct sysval_uniform *uniform)
1057 {
1058 struct panfrost_context *ctx = batch->ctx;
1059 struct pipe_sampler_state *sampl = &ctx->samplers[st][samp_idx]->base;
1060
1061 uniform->f[0] = sampl->min_lod;
1062 uniform->f[1] = sampl->max_lod;
1063 uniform->f[2] = sampl->lod_bias;
1064
1065 /* Even without any errata, Midgard represents "no mipmapping" as
1066 * fixing the LOD with the clamps; keep behaviour consistent. c.f.
1067 * panfrost_create_sampler_state which also explains our choice of
1068 * epsilon value (again to keep behaviour consistent) */
1069
1070 if (sampl->min_mip_filter == PIPE_TEX_MIPFILTER_NONE)
1071 uniform->f[1] = uniform->f[0] + (1.0 / 256.0);
1072 }
1073
1074 static void
panfrost_upload_num_work_groups_sysval(struct panfrost_batch * batch,struct sysval_uniform * uniform)1075 panfrost_upload_num_work_groups_sysval(struct panfrost_batch *batch,
1076 struct sysval_uniform *uniform)
1077 {
1078 struct panfrost_context *ctx = batch->ctx;
1079
1080 uniform->u[0] = ctx->compute_grid->grid[0];
1081 uniform->u[1] = ctx->compute_grid->grid[1];
1082 uniform->u[2] = ctx->compute_grid->grid[2];
1083 }
1084
1085 static void
panfrost_upload_local_group_size_sysval(struct panfrost_batch * batch,struct sysval_uniform * uniform)1086 panfrost_upload_local_group_size_sysval(struct panfrost_batch *batch,
1087 struct sysval_uniform *uniform)
1088 {
1089 struct panfrost_context *ctx = batch->ctx;
1090
1091 uniform->u[0] = ctx->compute_grid->block[0];
1092 uniform->u[1] = ctx->compute_grid->block[1];
1093 uniform->u[2] = ctx->compute_grid->block[2];
1094 }
1095
1096 static void
panfrost_upload_work_dim_sysval(struct panfrost_batch * batch,struct sysval_uniform * uniform)1097 panfrost_upload_work_dim_sysval(struct panfrost_batch *batch,
1098 struct sysval_uniform *uniform)
1099 {
1100 struct panfrost_context *ctx = batch->ctx;
1101
1102 uniform->u[0] = ctx->compute_grid->work_dim;
1103 }
1104
1105 /* Sample positions are pushed in a Bifrost specific format on Bifrost. On
1106 * Midgard, we emulate the Bifrost path with some extra arithmetic in the
1107 * shader, to keep the code as unified as possible. */
1108
1109 static void
panfrost_upload_sample_positions_sysval(struct panfrost_batch * batch,struct sysval_uniform * uniform)1110 panfrost_upload_sample_positions_sysval(struct panfrost_batch *batch,
1111 struct sysval_uniform *uniform)
1112 {
1113 struct panfrost_context *ctx = batch->ctx;
1114 struct panfrost_device *dev = pan_device(ctx->base.screen);
1115
1116 unsigned samples = util_framebuffer_get_num_samples(&batch->key);
1117 uniform->du[0] =
1118 dev->sample_positions->ptr.gpu +
1119 panfrost_sample_positions_offset(panfrost_sample_pattern(samples));
1120 }
1121
1122 static void
panfrost_upload_multisampled_sysval(struct panfrost_batch * batch,struct sysval_uniform * uniform)1123 panfrost_upload_multisampled_sysval(struct panfrost_batch *batch,
1124 struct sysval_uniform *uniform)
1125 {
1126 unsigned samples = util_framebuffer_get_num_samples(&batch->key);
1127 uniform->u[0] = (samples > 1) ? ~0 : 0;
1128 }
1129
1130 #if PAN_ARCH >= 6
1131 static void
panfrost_upload_rt_conversion_sysval(struct panfrost_batch * batch,unsigned size_and_rt,struct sysval_uniform * uniform)1132 panfrost_upload_rt_conversion_sysval(struct panfrost_batch *batch,
1133 unsigned size_and_rt,
1134 struct sysval_uniform *uniform)
1135 {
1136 unsigned rt = size_and_rt & 0xF;
1137 unsigned size = size_and_rt >> 4;
1138
1139 if (rt < batch->key.nr_cbufs && batch->key.cbufs[rt]) {
1140 enum pipe_format format = batch->key.cbufs[rt]->format;
1141 uniform->u[0] =
1142 GENX(pan_blend_get_internal_desc)(format, rt, size, false) >> 32;
1143 } else {
1144 pan_pack(&uniform->u[0], INTERNAL_CONVERSION, cfg)
1145 cfg.memory_format =
1146 GENX(panfrost_format_from_pipe_format)(PIPE_FORMAT_NONE)->hw;
1147 }
1148 }
1149 #endif
1150
1151 static unsigned
panfrost_xfb_offset(unsigned stride,struct pipe_stream_output_target * target)1152 panfrost_xfb_offset(unsigned stride, struct pipe_stream_output_target *target)
1153 {
1154 return target->buffer_offset + (pan_so_target(target)->offset * stride);
1155 }
1156
1157 static void
panfrost_upload_sysvals(struct panfrost_batch * batch,void * ptr_cpu,mali_ptr ptr_gpu,struct panfrost_compiled_shader * ss,enum pipe_shader_type st)1158 panfrost_upload_sysvals(struct panfrost_batch *batch, void *ptr_cpu,
1159 mali_ptr ptr_gpu, struct panfrost_compiled_shader *ss,
1160 enum pipe_shader_type st)
1161 {
1162 struct sysval_uniform *uniforms = ptr_cpu;
1163
1164 for (unsigned i = 0; i < ss->sysvals.sysval_count; ++i) {
1165 int sysval = ss->sysvals.sysvals[i];
1166
1167 switch (PAN_SYSVAL_TYPE(sysval)) {
1168 case PAN_SYSVAL_VIEWPORT_SCALE:
1169 panfrost_upload_viewport_scale_sysval(batch, &uniforms[i]);
1170 break;
1171 case PAN_SYSVAL_VIEWPORT_OFFSET:
1172 panfrost_upload_viewport_offset_sysval(batch, &uniforms[i]);
1173 break;
1174 case PAN_SYSVAL_TEXTURE_SIZE:
1175 panfrost_upload_txs_sysval(batch, st, PAN_SYSVAL_ID(sysval),
1176 &uniforms[i]);
1177 break;
1178 case PAN_SYSVAL_SSBO:
1179 panfrost_upload_ssbo_sysval(batch, st, PAN_SYSVAL_ID(sysval),
1180 &uniforms[i]);
1181 break;
1182
1183 case PAN_SYSVAL_XFB: {
1184 unsigned buf = PAN_SYSVAL_ID(sysval);
1185 struct panfrost_compiled_shader *vs =
1186 batch->ctx->prog[PIPE_SHADER_VERTEX];
1187 struct pipe_stream_output_info *so = &vs->stream_output;
1188 unsigned stride = so->stride[buf] * 4;
1189
1190 struct pipe_stream_output_target *target = NULL;
1191 if (buf < batch->ctx->streamout.num_targets)
1192 target = batch->ctx->streamout.targets[buf];
1193
1194 if (!target) {
1195 /* Memory sink */
1196 uniforms[i].du[0] = 0x8ull << 60;
1197 break;
1198 }
1199
1200 struct panfrost_resource *rsrc = pan_resource(target->buffer);
1201 unsigned offset = panfrost_xfb_offset(stride, target);
1202
1203 util_range_add(&rsrc->base, &rsrc->valid_buffer_range, offset,
1204 target->buffer_size - offset);
1205
1206 panfrost_batch_write_rsrc(batch, rsrc, PIPE_SHADER_VERTEX);
1207
1208 uniforms[i].du[0] = rsrc->image.data.base + offset;
1209 break;
1210 }
1211
1212 case PAN_SYSVAL_NUM_VERTICES:
1213 uniforms[i].u[0] = batch->ctx->vertex_count;
1214 break;
1215
1216 case PAN_SYSVAL_NUM_WORK_GROUPS:
1217 for (unsigned j = 0; j < 3; j++) {
1218 batch->num_wg_sysval[j] =
1219 ptr_gpu + (i * sizeof(*uniforms)) + (j * 4);
1220 }
1221 panfrost_upload_num_work_groups_sysval(batch, &uniforms[i]);
1222 break;
1223 case PAN_SYSVAL_LOCAL_GROUP_SIZE:
1224 panfrost_upload_local_group_size_sysval(batch, &uniforms[i]);
1225 break;
1226 case PAN_SYSVAL_WORK_DIM:
1227 panfrost_upload_work_dim_sysval(batch, &uniforms[i]);
1228 break;
1229 case PAN_SYSVAL_SAMPLER:
1230 panfrost_upload_sampler_sysval(batch, st, PAN_SYSVAL_ID(sysval),
1231 &uniforms[i]);
1232 break;
1233 case PAN_SYSVAL_IMAGE_SIZE:
1234 panfrost_upload_image_size_sysval(batch, st, PAN_SYSVAL_ID(sysval),
1235 &uniforms[i]);
1236 break;
1237 case PAN_SYSVAL_SAMPLE_POSITIONS:
1238 panfrost_upload_sample_positions_sysval(batch, &uniforms[i]);
1239 break;
1240 case PAN_SYSVAL_MULTISAMPLED:
1241 panfrost_upload_multisampled_sysval(batch, &uniforms[i]);
1242 break;
1243 #if PAN_ARCH >= 6
1244 case PAN_SYSVAL_RT_CONVERSION:
1245 panfrost_upload_rt_conversion_sysval(batch, PAN_SYSVAL_ID(sysval),
1246 &uniforms[i]);
1247 break;
1248 #endif
1249 case PAN_SYSVAL_VERTEX_INSTANCE_OFFSETS:
1250 uniforms[i].u[0] = batch->ctx->offset_start;
1251 uniforms[i].u[1] = batch->ctx->base_vertex;
1252 uniforms[i].u[2] = batch->ctx->base_instance;
1253 break;
1254 case PAN_SYSVAL_DRAWID:
1255 uniforms[i].u[0] = batch->ctx->drawid;
1256 break;
1257 default:
1258 assert(0);
1259 }
1260 }
1261 }
1262
1263 static const void *
panfrost_map_constant_buffer_cpu(struct panfrost_context * ctx,struct panfrost_constant_buffer * buf,unsigned index)1264 panfrost_map_constant_buffer_cpu(struct panfrost_context *ctx,
1265 struct panfrost_constant_buffer *buf,
1266 unsigned index)
1267 {
1268 struct pipe_constant_buffer *cb = &buf->cb[index];
1269 struct panfrost_resource *rsrc = pan_resource(cb->buffer);
1270
1271 if (rsrc) {
1272 panfrost_bo_mmap(rsrc->bo);
1273 panfrost_flush_writer(ctx, rsrc, "CPU constant buffer mapping");
1274 panfrost_bo_wait(rsrc->bo, INT64_MAX, false);
1275
1276 return rsrc->bo->ptr.cpu + cb->buffer_offset;
1277 } else if (cb->user_buffer) {
1278 return cb->user_buffer + cb->buffer_offset;
1279 } else
1280 unreachable("No constant buffer");
1281 }
1282
1283 /* Emit a single UBO record. On Valhall, UBOs are dumb buffers and are
1284 * implemented with buffer descriptors in the resource table, sized in terms of
1285 * bytes. On Bifrost and older, UBOs have special uniform buffer data
1286 * structure, sized in terms of entries.
1287 */
1288 static void
panfrost_emit_ubo(void * base,unsigned index,mali_ptr address,size_t size)1289 panfrost_emit_ubo(void *base, unsigned index, mali_ptr address, size_t size)
1290 {
1291 #if PAN_ARCH >= 9
1292 struct mali_buffer_packed *out = base;
1293
1294 pan_pack(out + index, BUFFER, cfg) {
1295 cfg.size = size;
1296 cfg.address = address;
1297 }
1298 #else
1299 struct mali_uniform_buffer_packed *out = base;
1300
1301 /* Issue (57) for the ARB_uniform_buffer_object spec says that
1302 * the buffer can be larger than the uniform data inside it,
1303 * so clamp ubo size to what hardware supports. */
1304
1305 pan_pack(out + index, UNIFORM_BUFFER, cfg) {
1306 cfg.entries = MIN2(DIV_ROUND_UP(size, 16), 1 << 12);
1307 cfg.pointer = address;
1308 }
1309 #endif
1310 }
1311
1312 static mali_ptr
panfrost_emit_const_buf(struct panfrost_batch * batch,enum pipe_shader_type stage,unsigned * buffer_count,mali_ptr * push_constants,unsigned * pushed_words)1313 panfrost_emit_const_buf(struct panfrost_batch *batch,
1314 enum pipe_shader_type stage, unsigned *buffer_count,
1315 mali_ptr *push_constants, unsigned *pushed_words)
1316 {
1317 struct panfrost_context *ctx = batch->ctx;
1318 struct panfrost_constant_buffer *buf = &ctx->constant_buffer[stage];
1319 struct panfrost_compiled_shader *ss = ctx->prog[stage];
1320
1321 if (!ss)
1322 return 0;
1323
1324 /* Allocate room for the sysval and the uniforms */
1325 size_t sys_size = sizeof(float) * 4 * ss->sysvals.sysval_count;
1326 struct panfrost_ptr transfer =
1327 pan_pool_alloc_aligned(&batch->pool.base, sys_size, 16);
1328
1329 /* Upload sysvals requested by the shader */
1330 uint8_t *sysvals = alloca(sys_size);
1331 panfrost_upload_sysvals(batch, sysvals, transfer.gpu, ss, stage);
1332 memcpy(transfer.cpu, sysvals, sys_size);
1333
1334 /* Next up, attach UBOs. UBO count includes gaps but no sysval UBO */
1335 struct panfrost_compiled_shader *shader = ctx->prog[stage];
1336 unsigned ubo_count = shader->info.ubo_count - (sys_size ? 1 : 0);
1337 unsigned sysval_ubo = sys_size ? ubo_count : ~0;
1338 struct panfrost_ptr ubos = {0};
1339
1340 #if PAN_ARCH >= 9
1341 ubos = pan_pool_alloc_desc_array(&batch->pool.base, ubo_count + 1, BUFFER);
1342 #else
1343 ubos = pan_pool_alloc_desc_array(&batch->pool.base, ubo_count + 1,
1344 UNIFORM_BUFFER);
1345 #endif
1346
1347 if (buffer_count)
1348 *buffer_count = ubo_count + (sys_size ? 1 : 0);
1349
1350 /* Upload sysval as a final UBO */
1351
1352 if (sys_size)
1353 panfrost_emit_ubo(ubos.cpu, ubo_count, transfer.gpu, sys_size);
1354
1355 /* The rest are honest-to-goodness UBOs */
1356
1357 u_foreach_bit(ubo, ss->info.ubo_mask & buf->enabled_mask) {
1358 size_t usz = buf->cb[ubo].buffer_size;
1359 mali_ptr address = 0;
1360
1361 if (usz > 0) {
1362 address = panfrost_map_constant_buffer_gpu(batch, stage, buf, ubo);
1363 }
1364
1365 panfrost_emit_ubo(ubos.cpu, ubo, address, usz);
1366 }
1367
1368 if (pushed_words)
1369 *pushed_words = ss->info.push.count;
1370
1371 if (ss->info.push.count == 0)
1372 return ubos.gpu;
1373
1374 /* Copy push constants required by the shader */
1375 struct panfrost_ptr push_transfer =
1376 pan_pool_alloc_aligned(&batch->pool.base, ss->info.push.count * 4, 16);
1377
1378 uint32_t *push_cpu = (uint32_t *)push_transfer.cpu;
1379 *push_constants = push_transfer.gpu;
1380
1381 for (unsigned i = 0; i < ss->info.push.count; ++i) {
1382 struct panfrost_ubo_word src = ss->info.push.words[i];
1383
1384 if (src.ubo == sysval_ubo) {
1385 unsigned sysval_idx = src.offset / 16;
1386 unsigned sysval_comp = (src.offset % 16) / 4;
1387 unsigned sysval_type =
1388 PAN_SYSVAL_TYPE(ss->sysvals.sysvals[sysval_idx]);
1389 mali_ptr ptr = push_transfer.gpu + (4 * i);
1390
1391 if (sysval_type == PAN_SYSVAL_NUM_WORK_GROUPS)
1392 batch->num_wg_sysval[sysval_comp] = ptr;
1393 }
1394 /* Map the UBO, this should be cheap. For some buffers this may
1395 * read from write-combine memory which is slow, though :-(
1396 */
1397 const void *mapped_ubo =
1398 (src.ubo == sysval_ubo)
1399 ? sysvals
1400 : panfrost_map_constant_buffer_cpu(ctx, buf, src.ubo);
1401
1402 /* TODO: Is there any benefit to combining ranges */
1403 memcpy(push_cpu + i, (uint8_t *)mapped_ubo + src.offset, 4);
1404 }
1405
1406 return ubos.gpu;
1407 }
1408
1409 /*
1410 * Choose the number of WLS instances to allocate. This must be a power-of-two.
1411 * The number of WLS instances limits the number of concurrent tasks on a given
1412 * shader core, setting to the (rounded) total number of tasks avoids any
1413 * throttling. Smaller values save memory at the expense of possible throttling.
1414 *
1415 * With indirect dispatch, we don't know at launch-time how many tasks will be
1416 * needed, so we use a conservative value that's unlikely to cause slowdown in
1417 * practice without wasting too much memory.
1418 */
1419 static unsigned
panfrost_choose_wls_instance_count(const struct pipe_grid_info * grid)1420 panfrost_choose_wls_instance_count(const struct pipe_grid_info *grid)
1421 {
1422 if (grid->indirect) {
1423 /* May need tuning in the future, conservative guess */
1424 return 128;
1425 } else {
1426 return util_next_power_of_two(grid->grid[0]) *
1427 util_next_power_of_two(grid->grid[1]) *
1428 util_next_power_of_two(grid->grid[2]);
1429 }
1430 }
1431
1432 static mali_ptr
panfrost_emit_shared_memory(struct panfrost_batch * batch,const struct pipe_grid_info * grid)1433 panfrost_emit_shared_memory(struct panfrost_batch *batch,
1434 const struct pipe_grid_info *grid)
1435 {
1436 struct panfrost_context *ctx = batch->ctx;
1437 struct panfrost_device *dev = pan_device(ctx->base.screen);
1438 struct panfrost_compiled_shader *ss = ctx->prog[PIPE_SHADER_COMPUTE];
1439 struct panfrost_ptr t =
1440 pan_pool_alloc_desc(&batch->pool.base, LOCAL_STORAGE);
1441
1442 struct pan_tls_info info = {
1443 .tls.size = ss->info.tls_size,
1444 .wls.size = ss->info.wls_size + grid->variable_shared_mem,
1445 .wls.instances = panfrost_choose_wls_instance_count(grid),
1446 };
1447
1448 if (ss->info.tls_size) {
1449 struct panfrost_bo *bo = panfrost_batch_get_scratchpad(
1450 batch, ss->info.tls_size, dev->thread_tls_alloc, dev->core_id_range);
1451 info.tls.ptr = bo->ptr.gpu;
1452 }
1453
1454 if (info.wls.size) {
1455 unsigned size = pan_wls_adjust_size(info.wls.size) * info.wls.instances *
1456 dev->core_id_range;
1457
1458 struct panfrost_bo *bo = panfrost_batch_get_shared_memory(batch, size, 1);
1459
1460 info.wls.ptr = bo->ptr.gpu;
1461 }
1462
1463 GENX(pan_emit_tls)(&info, t.cpu);
1464 return t.gpu;
1465 }
1466
1467 #if PAN_ARCH <= 5
1468 static mali_ptr
panfrost_get_tex_desc(struct panfrost_batch * batch,enum pipe_shader_type st,struct panfrost_sampler_view * view)1469 panfrost_get_tex_desc(struct panfrost_batch *batch, enum pipe_shader_type st,
1470 struct panfrost_sampler_view *view)
1471 {
1472 if (!view)
1473 return (mali_ptr)0;
1474
1475 struct pipe_sampler_view *pview = &view->base;
1476 struct panfrost_resource *rsrc = pan_resource(pview->texture);
1477
1478 panfrost_batch_read_rsrc(batch, rsrc, st);
1479 panfrost_batch_add_bo(batch, view->state.bo, st);
1480
1481 return view->state.gpu;
1482 }
1483 #endif
1484
1485 static void
panfrost_create_sampler_view_bo(struct panfrost_sampler_view * so,struct pipe_context * pctx,struct pipe_resource * texture)1486 panfrost_create_sampler_view_bo(struct panfrost_sampler_view *so,
1487 struct pipe_context *pctx,
1488 struct pipe_resource *texture)
1489 {
1490 struct panfrost_device *device = pan_device(pctx->screen);
1491 struct panfrost_context *ctx = pan_context(pctx);
1492 struct panfrost_resource *prsrc = (struct panfrost_resource *)texture;
1493 enum pipe_format format = so->base.format;
1494 assert(prsrc->bo);
1495
1496 /* Format to access the stencil/depth portion of a Z32_S8 texture */
1497 if (format == PIPE_FORMAT_X32_S8X24_UINT) {
1498 assert(prsrc->separate_stencil);
1499 texture = &prsrc->separate_stencil->base;
1500 prsrc = (struct panfrost_resource *)texture;
1501 format = texture->format;
1502 } else if (format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
1503 format = PIPE_FORMAT_Z32_FLOAT;
1504 }
1505
1506 so->texture_bo = prsrc->image.data.base;
1507 so->modifier = prsrc->image.layout.modifier;
1508
1509 /* MSAA only supported for 2D textures */
1510
1511 assert(texture->nr_samples <= 1 || so->base.target == PIPE_TEXTURE_2D ||
1512 so->base.target == PIPE_TEXTURE_2D_ARRAY);
1513
1514 enum mali_texture_dimension type =
1515 panfrost_translate_texture_dimension(so->base.target);
1516
1517 bool is_buffer = (so->base.target == PIPE_BUFFER);
1518
1519 unsigned first_level = is_buffer ? 0 : so->base.u.tex.first_level;
1520 unsigned last_level = is_buffer ? 0 : so->base.u.tex.last_level;
1521 unsigned first_layer = is_buffer ? 0 : so->base.u.tex.first_layer;
1522 unsigned last_layer = is_buffer ? 0 : so->base.u.tex.last_layer;
1523 unsigned buf_offset = is_buffer ? so->base.u.buf.offset : 0;
1524 unsigned buf_size =
1525 (is_buffer ? so->base.u.buf.size : 0) / util_format_get_blocksize(format);
1526
1527 if (so->base.target == PIPE_TEXTURE_3D) {
1528 first_layer /= prsrc->image.layout.depth;
1529 last_layer /= prsrc->image.layout.depth;
1530 assert(!first_layer && !last_layer);
1531 }
1532
1533 struct pan_image_view iview = {
1534 .format = format,
1535 .dim = type,
1536 .first_level = first_level,
1537 .last_level = last_level,
1538 .first_layer = first_layer,
1539 .last_layer = last_layer,
1540 .swizzle =
1541 {
1542 so->base.swizzle_r,
1543 so->base.swizzle_g,
1544 so->base.swizzle_b,
1545 so->base.swizzle_a,
1546 },
1547 .planes = {NULL},
1548 .buf.offset = buf_offset,
1549 .buf.size = buf_size,
1550 };
1551
1552 panfrost_set_image_view_planes(&iview, texture);
1553
1554 unsigned size = (PAN_ARCH <= 5 ? pan_size(TEXTURE) : 0) +
1555 GENX(panfrost_estimate_texture_payload_size)(&iview);
1556
1557 struct panfrost_pool *pool = so->pool ?: &ctx->descs;
1558 struct panfrost_ptr payload = pan_pool_alloc_aligned(&pool->base, size, 64);
1559 so->state = panfrost_pool_take_ref(&ctx->descs, payload.gpu);
1560
1561 void *tex = (PAN_ARCH >= 6) ? &so->bifrost_descriptor : payload.cpu;
1562
1563 if (PAN_ARCH <= 5) {
1564 payload.cpu += pan_size(TEXTURE);
1565 payload.gpu += pan_size(TEXTURE);
1566 }
1567
1568 if ((device->debug & PAN_DBG_YUV) && panfrost_format_is_yuv(format)) {
1569 const struct util_format_description *desc =
1570 util_format_description(format);
1571
1572 if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED) {
1573 iview.swizzle[2] = PIPE_SWIZZLE_1;
1574 } else if (desc->layout == UTIL_FORMAT_LAYOUT_PLANAR2) {
1575 iview.swizzle[1] = PIPE_SWIZZLE_0;
1576 iview.swizzle[2] = PIPE_SWIZZLE_0;
1577 }
1578 }
1579
1580 GENX(panfrost_new_texture)(&iview, tex, &payload);
1581 }
1582
1583 static void
panfrost_update_sampler_view(struct panfrost_sampler_view * view,struct pipe_context * pctx)1584 panfrost_update_sampler_view(struct panfrost_sampler_view *view,
1585 struct pipe_context *pctx)
1586 {
1587 struct panfrost_resource *rsrc = pan_resource(view->base.texture);
1588 if (view->texture_bo != rsrc->image.data.base ||
1589 view->modifier != rsrc->image.layout.modifier) {
1590 panfrost_bo_unreference(view->state.bo);
1591 panfrost_create_sampler_view_bo(view, pctx, &rsrc->base);
1592 }
1593 }
1594
1595 #if PAN_ARCH >= 6
1596 static void
panfrost_emit_null_texture(struct mali_texture_packed * out)1597 panfrost_emit_null_texture(struct mali_texture_packed *out)
1598
1599 {
1600 /* Annoyingly, an all zero texture descriptor is not valid and will raise
1601 * a DATA_INVALID_FAULT if you try to texture it, instead of returning
1602 * 0000s! Fill in with sometthing that will behave robustly.
1603 */
1604 pan_pack(out, TEXTURE, cfg) {
1605 cfg.dimension = MALI_TEXTURE_DIMENSION_2D;
1606 cfg.width = 1;
1607 cfg.height = 1;
1608 cfg.depth = 1;
1609 cfg.array_size = 1;
1610 cfg.format = MALI_PACK_FMT(CONSTANT, 0000, L);
1611 #if PAN_ARCH <= 7
1612 cfg.texel_ordering = MALI_TEXTURE_LAYOUT_LINEAR;
1613 #endif
1614 }
1615 }
1616 #endif
1617
1618 static mali_ptr
panfrost_emit_texture_descriptors(struct panfrost_batch * batch,enum pipe_shader_type stage)1619 panfrost_emit_texture_descriptors(struct panfrost_batch *batch,
1620 enum pipe_shader_type stage)
1621 {
1622 struct panfrost_context *ctx = batch->ctx;
1623
1624 unsigned actual_count = ctx->sampler_view_count[stage];
1625 unsigned needed_count = ctx->prog[stage]->info.texture_count;
1626 unsigned alloc_count = MAX2(actual_count, needed_count);
1627
1628 if (!alloc_count)
1629 return 0;
1630
1631 #if PAN_ARCH >= 6
1632 struct panfrost_ptr T =
1633 pan_pool_alloc_desc_array(&batch->pool.base, alloc_count, TEXTURE);
1634 struct mali_texture_packed *out = (struct mali_texture_packed *)T.cpu;
1635
1636 for (int i = 0; i < actual_count; ++i) {
1637 struct panfrost_sampler_view *view = ctx->sampler_views[stage][i];
1638
1639 if (!view) {
1640 panfrost_emit_null_texture(&out[i]);
1641 continue;
1642 }
1643
1644 struct pipe_sampler_view *pview = &view->base;
1645 struct panfrost_resource *rsrc = pan_resource(pview->texture);
1646
1647 panfrost_update_sampler_view(view, &ctx->base);
1648 out[i] = view->bifrost_descriptor;
1649
1650 panfrost_batch_read_rsrc(batch, rsrc, stage);
1651 panfrost_batch_add_bo(batch, view->state.bo, stage);
1652 }
1653
1654 for (int i = actual_count; i < needed_count; ++i)
1655 panfrost_emit_null_texture(&out[i]);
1656
1657 return T.gpu;
1658 #else
1659 uint64_t trampolines[PIPE_MAX_SHADER_SAMPLER_VIEWS];
1660
1661 for (int i = 0; i < actual_count; ++i) {
1662 struct panfrost_sampler_view *view = ctx->sampler_views[stage][i];
1663
1664 if (!view) {
1665 trampolines[i] = 0;
1666 continue;
1667 }
1668
1669 panfrost_update_sampler_view(view, &ctx->base);
1670
1671 trampolines[i] = panfrost_get_tex_desc(batch, stage, view);
1672 }
1673
1674 for (int i = actual_count; i < needed_count; ++i)
1675 trampolines[i] = 0;
1676
1677 return pan_pool_upload_aligned(&batch->pool.base, trampolines,
1678 sizeof(uint64_t) * alloc_count,
1679 sizeof(uint64_t));
1680 #endif
1681 }
1682
1683 static mali_ptr
panfrost_upload_wa_sampler(struct panfrost_batch * batch)1684 panfrost_upload_wa_sampler(struct panfrost_batch *batch)
1685 {
1686 struct panfrost_ptr T = pan_pool_alloc_desc(&batch->pool.base, SAMPLER);
1687 pan_pack(T.cpu, SAMPLER, cfg)
1688 ;
1689 return T.gpu;
1690 }
1691
1692 static mali_ptr
panfrost_emit_sampler_descriptors(struct panfrost_batch * batch,enum pipe_shader_type stage)1693 panfrost_emit_sampler_descriptors(struct panfrost_batch *batch,
1694 enum pipe_shader_type stage)
1695 {
1696 struct panfrost_context *ctx = batch->ctx;
1697
1698 /* We always need at least 1 sampler for txf to work */
1699 if (!ctx->sampler_count[stage])
1700 return panfrost_upload_wa_sampler(batch);
1701
1702 struct panfrost_ptr T = pan_pool_alloc_desc_array(
1703 &batch->pool.base, ctx->sampler_count[stage], SAMPLER);
1704 struct mali_sampler_packed *out = (struct mali_sampler_packed *)T.cpu;
1705
1706 for (unsigned i = 0; i < ctx->sampler_count[stage]; ++i) {
1707 struct panfrost_sampler_state *st = ctx->samplers[stage][i];
1708
1709 out[i] = st ? st->hw : (struct mali_sampler_packed){0};
1710 }
1711
1712 return T.gpu;
1713 }
1714
1715 #if PAN_ARCH <= 7
1716 /* Packs all image attribute descs and attribute buffer descs.
1717 * `first_image_buf_index` must be the index of the first image attribute buffer
1718 * descriptor.
1719 */
1720 static void
emit_image_attribs(struct panfrost_context * ctx,enum pipe_shader_type shader,struct mali_attribute_packed * attribs,unsigned first_buf)1721 emit_image_attribs(struct panfrost_context *ctx, enum pipe_shader_type shader,
1722 struct mali_attribute_packed *attribs, unsigned first_buf)
1723 {
1724 unsigned last_bit = util_last_bit(ctx->image_mask[shader]);
1725
1726 for (unsigned i = 0; i < last_bit; ++i) {
1727 enum pipe_format format = ctx->images[shader][i].format;
1728
1729 pan_pack(attribs + i, ATTRIBUTE, cfg) {
1730 /* Continuation record means 2 buffers per image */
1731 cfg.buffer_index = first_buf + (i * 2);
1732 cfg.offset_enable = (PAN_ARCH <= 5);
1733 cfg.format = GENX(panfrost_format_from_pipe_format)(format)->hw;
1734 }
1735 }
1736 }
1737
1738 static enum mali_attribute_type
pan_modifier_to_attr_type(uint64_t modifier)1739 pan_modifier_to_attr_type(uint64_t modifier)
1740 {
1741 switch (modifier) {
1742 case DRM_FORMAT_MOD_LINEAR:
1743 return MALI_ATTRIBUTE_TYPE_3D_LINEAR;
1744 case DRM_FORMAT_MOD_ARM_16X16_BLOCK_U_INTERLEAVED:
1745 return MALI_ATTRIBUTE_TYPE_3D_INTERLEAVED;
1746 default:
1747 unreachable("Invalid modifier for attribute record");
1748 }
1749 }
1750
1751 static void
emit_image_bufs(struct panfrost_batch * batch,enum pipe_shader_type shader,struct mali_attribute_buffer_packed * bufs,unsigned first_image_buf_index)1752 emit_image_bufs(struct panfrost_batch *batch, enum pipe_shader_type shader,
1753 struct mali_attribute_buffer_packed *bufs,
1754 unsigned first_image_buf_index)
1755 {
1756 struct panfrost_context *ctx = batch->ctx;
1757 unsigned last_bit = util_last_bit(ctx->image_mask[shader]);
1758
1759 for (unsigned i = 0; i < last_bit; ++i) {
1760 struct pipe_image_view *image = &ctx->images[shader][i];
1761
1762 if (!(ctx->image_mask[shader] & (1 << i)) ||
1763 !(image->shader_access & PIPE_IMAGE_ACCESS_READ_WRITE)) {
1764 /* Unused image bindings */
1765 pan_pack(bufs + (i * 2), ATTRIBUTE_BUFFER, cfg)
1766 ;
1767 pan_pack(bufs + (i * 2) + 1, ATTRIBUTE_BUFFER, cfg)
1768 ;
1769 continue;
1770 }
1771
1772 struct panfrost_resource *rsrc = pan_resource(image->resource);
1773
1774 bool is_msaa = image->resource->nr_samples > 1;
1775
1776 bool is_3d = rsrc->base.target == PIPE_TEXTURE_3D;
1777 bool is_buffer = rsrc->base.target == PIPE_BUFFER;
1778
1779 unsigned offset = is_buffer ? image->u.buf.offset
1780 : panfrost_texture_offset(
1781 &rsrc->image.layout, image->u.tex.level,
1782 (is_3d || is_msaa) ? 0 : image->u.tex.first_layer,
1783 (is_3d || is_msaa) ? image->u.tex.first_layer : 0);
1784
1785 panfrost_track_image_access(batch, shader, image);
1786
1787 pan_pack(bufs + (i * 2), ATTRIBUTE_BUFFER, cfg) {
1788 cfg.type = pan_modifier_to_attr_type(rsrc->image.layout.modifier);
1789 cfg.pointer = rsrc->image.data.base + offset;
1790 cfg.stride = util_format_get_blocksize(image->format);
1791 cfg.size = panfrost_bo_size(rsrc->bo) - offset;
1792 }
1793
1794 if (is_buffer) {
1795 pan_pack(bufs + (i * 2) + 1, ATTRIBUTE_BUFFER_CONTINUATION_3D, cfg) {
1796 cfg.s_dimension =
1797 rsrc->base.width0 / util_format_get_blocksize(image->format);
1798 cfg.t_dimension = cfg.r_dimension = 1;
1799 }
1800
1801 continue;
1802 }
1803
1804 pan_pack(bufs + (i * 2) + 1, ATTRIBUTE_BUFFER_CONTINUATION_3D, cfg) {
1805 unsigned level = image->u.tex.level;
1806 unsigned r_dim;
1807
1808 if (is_3d) {
1809 r_dim = u_minify(rsrc->base.depth0, level);
1810 } else if (is_msaa) {
1811 r_dim = u_minify(image->resource->nr_samples, level);
1812 } else {
1813 r_dim = image->u.tex.last_layer - image->u.tex.first_layer + 1;
1814 }
1815 cfg.s_dimension = u_minify(rsrc->base.width0, level);
1816 cfg.t_dimension = u_minify(rsrc->base.height0, level);
1817 cfg.r_dimension = r_dim;
1818
1819 cfg.row_stride = rsrc->image.layout.slices[level].row_stride;
1820
1821 if (is_msaa) {
1822 unsigned samples = rsrc->base.nr_samples;
1823 cfg.slice_stride =
1824 panfrost_get_layer_stride(&rsrc->image.layout, level) / samples;
1825 } else if (rsrc->base.target != PIPE_TEXTURE_2D) {
1826 cfg.slice_stride =
1827 panfrost_get_layer_stride(&rsrc->image.layout, level);
1828 }
1829 }
1830 }
1831 }
1832
1833 static mali_ptr
panfrost_emit_image_attribs(struct panfrost_batch * batch,mali_ptr * buffers,enum pipe_shader_type type)1834 panfrost_emit_image_attribs(struct panfrost_batch *batch, mali_ptr *buffers,
1835 enum pipe_shader_type type)
1836 {
1837 struct panfrost_context *ctx = batch->ctx;
1838 struct panfrost_compiled_shader *shader = ctx->prog[type];
1839
1840 if (!shader->info.attribute_count) {
1841 *buffers = 0;
1842 return 0;
1843 }
1844
1845 /* Images always need a MALI_ATTRIBUTE_BUFFER_CONTINUATION_3D */
1846 unsigned attr_count = shader->info.attribute_count;
1847 unsigned buf_count = (attr_count * 2) + (PAN_ARCH >= 6 ? 1 : 0);
1848
1849 struct panfrost_ptr bufs =
1850 pan_pool_alloc_desc_array(&batch->pool.base, buf_count, ATTRIBUTE_BUFFER);
1851
1852 struct panfrost_ptr attribs =
1853 pan_pool_alloc_desc_array(&batch->pool.base, attr_count, ATTRIBUTE);
1854
1855 emit_image_attribs(ctx, type, attribs.cpu, 0);
1856 emit_image_bufs(batch, type, bufs.cpu, 0);
1857
1858 /* We need an empty attrib buf to stop the prefetching on Bifrost */
1859 #if PAN_ARCH >= 6
1860 pan_pack(bufs.cpu + ((buf_count - 1) * pan_size(ATTRIBUTE_BUFFER)),
1861 ATTRIBUTE_BUFFER, cfg)
1862 ;
1863 #endif
1864
1865 *buffers = bufs.gpu;
1866 return attribs.gpu;
1867 }
1868
1869 static mali_ptr
panfrost_emit_vertex_data(struct panfrost_batch * batch,mali_ptr * buffers)1870 panfrost_emit_vertex_data(struct panfrost_batch *batch, mali_ptr *buffers)
1871 {
1872 struct panfrost_context *ctx = batch->ctx;
1873 struct panfrost_vertex_state *so = ctx->vertex;
1874 struct panfrost_compiled_shader *vs = ctx->prog[PIPE_SHADER_VERTEX];
1875 bool instanced = ctx->instance_count > 1;
1876 uint32_t image_mask = ctx->image_mask[PIPE_SHADER_VERTEX];
1877 unsigned nr_images = util_last_bit(image_mask);
1878
1879 /* Worst case: everything is NPOT, which is only possible if instancing
1880 * is enabled. Otherwise single record is gauranteed.
1881 * Also, we allocate more memory than what's needed here if either instancing
1882 * is enabled or images are present, this can be improved. */
1883 unsigned bufs_per_attrib = (instanced || nr_images > 0) ? 2 : 1;
1884 unsigned nr_bufs =
1885 ((so->nr_bufs + nr_images) * bufs_per_attrib) + (PAN_ARCH >= 6 ? 1 : 0);
1886
1887 unsigned count = vs->info.attribute_count;
1888
1889 struct panfrost_compiled_shader *xfb =
1890 ctx->uncompiled[PIPE_SHADER_VERTEX]->xfb;
1891
1892 if (xfb)
1893 count = MAX2(count, xfb->info.attribute_count);
1894
1895 #if PAN_ARCH <= 5
1896 /* Midgard needs vertexid/instanceid handled specially */
1897 bool special_vbufs = count >= PAN_VERTEX_ID;
1898
1899 if (special_vbufs)
1900 nr_bufs += 2;
1901 #endif
1902
1903 if (!nr_bufs) {
1904 *buffers = 0;
1905 return 0;
1906 }
1907
1908 struct panfrost_ptr S =
1909 pan_pool_alloc_desc_array(&batch->pool.base, nr_bufs, ATTRIBUTE_BUFFER);
1910 struct panfrost_ptr T =
1911 pan_pool_alloc_desc_array(&batch->pool.base, count, ATTRIBUTE);
1912
1913 struct mali_attribute_buffer_packed *bufs =
1914 (struct mali_attribute_buffer_packed *)S.cpu;
1915
1916 struct mali_attribute_packed *out = (struct mali_attribute_packed *)T.cpu;
1917
1918 unsigned attrib_to_buffer[PIPE_MAX_ATTRIBS] = {0};
1919 unsigned k = 0;
1920
1921 for (unsigned i = 0; i < so->nr_bufs; ++i) {
1922 unsigned vbi = so->buffers[i].vbi;
1923 unsigned divisor = so->buffers[i].divisor;
1924 attrib_to_buffer[i] = k;
1925
1926 if (!(ctx->vb_mask & (1 << vbi)))
1927 continue;
1928
1929 struct pipe_vertex_buffer *buf = &ctx->vertex_buffers[vbi];
1930 struct panfrost_resource *rsrc;
1931
1932 rsrc = pan_resource(buf->buffer.resource);
1933 if (!rsrc)
1934 continue;
1935
1936 panfrost_batch_read_rsrc(batch, rsrc, PIPE_SHADER_VERTEX);
1937
1938 /* Mask off lower bits, see offset fixup below */
1939 mali_ptr raw_addr = rsrc->image.data.base + buf->buffer_offset;
1940 mali_ptr addr = raw_addr & ~63;
1941
1942 /* Since we advanced the base pointer, we shrink the buffer
1943 * size, but add the offset we subtracted */
1944 unsigned size =
1945 rsrc->base.width0 + (raw_addr - addr) - buf->buffer_offset;
1946
1947 /* When there is a divisor, the hardware-level divisor is
1948 * the product of the instance divisor and the padded count */
1949 unsigned stride = so->strides[vbi];
1950 unsigned hw_divisor = ctx->padded_count * divisor;
1951
1952 if (ctx->instance_count <= 1) {
1953 /* Per-instance would be every attribute equal */
1954 if (divisor)
1955 stride = 0;
1956
1957 pan_pack(bufs + k, ATTRIBUTE_BUFFER, cfg) {
1958 cfg.pointer = addr;
1959 cfg.stride = stride;
1960 cfg.size = size;
1961 }
1962 } else if (!divisor) {
1963 pan_pack(bufs + k, ATTRIBUTE_BUFFER, cfg) {
1964 cfg.type = MALI_ATTRIBUTE_TYPE_1D_MODULUS;
1965 cfg.pointer = addr;
1966 cfg.stride = stride;
1967 cfg.size = size;
1968 cfg.divisor = ctx->padded_count;
1969 }
1970 } else if (util_is_power_of_two_or_zero(hw_divisor)) {
1971 pan_pack(bufs + k, ATTRIBUTE_BUFFER, cfg) {
1972 cfg.type = MALI_ATTRIBUTE_TYPE_1D_POT_DIVISOR;
1973 cfg.pointer = addr;
1974 cfg.stride = stride;
1975 cfg.size = size;
1976 cfg.divisor_r = __builtin_ctz(hw_divisor);
1977 }
1978
1979 } else {
1980 unsigned shift = 0, extra_flags = 0;
1981
1982 unsigned magic_divisor =
1983 panfrost_compute_magic_divisor(hw_divisor, &shift, &extra_flags);
1984
1985 /* Records with continuations must be aligned */
1986 k = ALIGN_POT(k, 2);
1987 attrib_to_buffer[i] = k;
1988
1989 pan_pack(bufs + k, ATTRIBUTE_BUFFER, cfg) {
1990 cfg.type = MALI_ATTRIBUTE_TYPE_1D_NPOT_DIVISOR;
1991 cfg.pointer = addr;
1992 cfg.stride = stride;
1993 cfg.size = size;
1994
1995 cfg.divisor_r = shift;
1996 cfg.divisor_e = extra_flags;
1997 }
1998
1999 pan_pack(bufs + k + 1, ATTRIBUTE_BUFFER_CONTINUATION_NPOT, cfg) {
2000 cfg.divisor_numerator = magic_divisor;
2001 cfg.divisor = divisor;
2002 }
2003
2004 ++k;
2005 }
2006
2007 ++k;
2008 }
2009
2010 #if PAN_ARCH <= 5
2011 /* Add special gl_VertexID/gl_InstanceID buffers */
2012 if (special_vbufs) {
2013 panfrost_vertex_id(ctx->padded_count, &bufs[k], ctx->instance_count > 1);
2014
2015 pan_pack(out + PAN_VERTEX_ID, ATTRIBUTE, cfg) {
2016 cfg.buffer_index = k++;
2017 cfg.format = so->formats[PAN_VERTEX_ID];
2018 }
2019
2020 panfrost_instance_id(ctx->padded_count, &bufs[k],
2021 ctx->instance_count > 1);
2022
2023 pan_pack(out + PAN_INSTANCE_ID, ATTRIBUTE, cfg) {
2024 cfg.buffer_index = k++;
2025 cfg.format = so->formats[PAN_INSTANCE_ID];
2026 }
2027 }
2028 #endif
2029
2030 if (nr_images) {
2031 k = ALIGN_POT(k, 2);
2032 emit_image_attribs(ctx, PIPE_SHADER_VERTEX, out + so->num_elements, k);
2033 emit_image_bufs(batch, PIPE_SHADER_VERTEX, bufs + k, k);
2034 k += (util_last_bit(ctx->image_mask[PIPE_SHADER_VERTEX]) * 2);
2035 }
2036
2037 #if PAN_ARCH >= 6
2038 /* We need an empty attrib buf to stop the prefetching on Bifrost */
2039 pan_pack(&bufs[k], ATTRIBUTE_BUFFER, cfg)
2040 ;
2041 #endif
2042
2043 /* Attribute addresses require 64-byte alignment, so let:
2044 *
2045 * base' = base & ~63 = base - (base & 63)
2046 * offset' = offset + (base & 63)
2047 *
2048 * Since base' + offset' = base + offset, these are equivalent
2049 * addressing modes and now base is 64 aligned.
2050 */
2051
2052 /* While these are usually equal, they are not required to be. In some
2053 * cases, u_blitter passes too high a value for num_elements.
2054 */
2055 assert(vs->info.attributes_read_count <= so->num_elements);
2056
2057 for (unsigned i = 0; i < vs->info.attributes_read_count; ++i) {
2058 unsigned vbi = so->pipe[i].vertex_buffer_index;
2059 struct pipe_vertex_buffer *buf = &ctx->vertex_buffers[vbi];
2060
2061 /* BOs are aligned; just fixup for buffer_offset */
2062 signed src_offset = so->pipe[i].src_offset;
2063 src_offset += (buf->buffer_offset & 63);
2064
2065 /* Base instance offset */
2066 if (ctx->base_instance && so->pipe[i].instance_divisor) {
2067 src_offset += (ctx->base_instance * so->pipe[i].src_stride) /
2068 so->pipe[i].instance_divisor;
2069 }
2070
2071 /* Also, somewhat obscurely per-instance data needs to be
2072 * offset in response to a delayed start in an indexed draw */
2073
2074 if (so->pipe[i].instance_divisor && ctx->instance_count > 1)
2075 src_offset -= so->pipe[i].src_stride * ctx->offset_start;
2076
2077 pan_pack(out + i, ATTRIBUTE, cfg) {
2078 cfg.buffer_index = attrib_to_buffer[so->element_buffer[i]];
2079 cfg.format = so->formats[i];
2080 cfg.offset = src_offset;
2081 }
2082 }
2083
2084 *buffers = S.gpu;
2085 return T.gpu;
2086 }
2087
2088 static mali_ptr
panfrost_emit_varyings(struct panfrost_batch * batch,struct mali_attribute_buffer_packed * slot,unsigned stride,unsigned count)2089 panfrost_emit_varyings(struct panfrost_batch *batch,
2090 struct mali_attribute_buffer_packed *slot,
2091 unsigned stride, unsigned count)
2092 {
2093 unsigned size = stride * count;
2094 mali_ptr ptr =
2095 pan_pool_alloc_aligned(&batch->invisible_pool.base, size, 64).gpu;
2096
2097 pan_pack(slot, ATTRIBUTE_BUFFER, cfg) {
2098 cfg.stride = stride;
2099 cfg.size = size;
2100 cfg.pointer = ptr;
2101 }
2102
2103 return ptr;
2104 }
2105
2106 /* Given a varying, figure out which index it corresponds to */
2107
2108 static inline unsigned
pan_varying_index(unsigned present,enum pan_special_varying v)2109 pan_varying_index(unsigned present, enum pan_special_varying v)
2110 {
2111 return util_bitcount(present & BITFIELD_MASK(v));
2112 }
2113
2114 /* Determines which varying buffers are required */
2115
2116 static inline unsigned
pan_varying_present(const struct panfrost_device * dev,struct pan_shader_info * producer,struct pan_shader_info * consumer,uint16_t point_coord_mask)2117 pan_varying_present(const struct panfrost_device *dev,
2118 struct pan_shader_info *producer,
2119 struct pan_shader_info *consumer, uint16_t point_coord_mask)
2120 {
2121 /* At the moment we always emit general and position buffers. Not
2122 * strictly necessary but usually harmless */
2123
2124 unsigned present =
2125 BITFIELD_BIT(PAN_VARY_GENERAL) | BITFIELD_BIT(PAN_VARY_POSITION);
2126
2127 /* Enable special buffers by the shader info */
2128
2129 if (producer->vs.writes_point_size)
2130 present |= BITFIELD_BIT(PAN_VARY_PSIZ);
2131
2132 #if PAN_ARCH <= 5
2133 /* On Midgard, these exist as real varyings. Later architectures use
2134 * LD_VAR_SPECIAL reads instead. */
2135
2136 if (consumer->fs.reads_point_coord)
2137 present |= BITFIELD_BIT(PAN_VARY_PNTCOORD);
2138
2139 if (consumer->fs.reads_face)
2140 present |= BITFIELD_BIT(PAN_VARY_FACE);
2141
2142 if (consumer->fs.reads_frag_coord)
2143 present |= BITFIELD_BIT(PAN_VARY_FRAGCOORD);
2144
2145 /* Also, if we have a point sprite, we need a point coord buffer */
2146
2147 for (unsigned i = 0; i < consumer->varyings.input_count; i++) {
2148 gl_varying_slot loc = consumer->varyings.input[i].location;
2149
2150 if (util_varying_is_point_coord(loc, point_coord_mask))
2151 present |= BITFIELD_BIT(PAN_VARY_PNTCOORD);
2152 }
2153 #endif
2154
2155 return present;
2156 }
2157
2158 /* Emitters for varying records */
2159
2160 static void
pan_emit_vary(const struct panfrost_device * dev,struct mali_attribute_packed * out,unsigned buffer_index,mali_pixel_format format,unsigned offset)2161 pan_emit_vary(const struct panfrost_device *dev,
2162 struct mali_attribute_packed *out, unsigned buffer_index,
2163 mali_pixel_format format, unsigned offset)
2164 {
2165 pan_pack(out, ATTRIBUTE, cfg) {
2166 cfg.buffer_index = buffer_index;
2167 cfg.offset_enable = (PAN_ARCH <= 5);
2168 cfg.format = format;
2169 cfg.offset = offset;
2170 }
2171 }
2172
2173 /* Special records */
2174
2175 /* clang-format off */
2176 static const struct {
2177 unsigned components;
2178 enum mali_format format;
2179 } pan_varying_formats[PAN_VARY_MAX] = {
2180 [PAN_VARY_POSITION] = { 4, MALI_SNAP_4 },
2181 [PAN_VARY_PSIZ] = { 1, MALI_R16F },
2182 [PAN_VARY_PNTCOORD] = { 4, MALI_RGBA32F },
2183 [PAN_VARY_FACE] = { 1, MALI_R32I },
2184 [PAN_VARY_FRAGCOORD] = { 4, MALI_RGBA32F },
2185 };
2186 /* clang-format on */
2187
2188 static mali_pixel_format
pan_special_format(const struct panfrost_device * dev,enum pan_special_varying buf)2189 pan_special_format(const struct panfrost_device *dev,
2190 enum pan_special_varying buf)
2191 {
2192 assert(buf < PAN_VARY_MAX);
2193 mali_pixel_format format = (pan_varying_formats[buf].format << 12);
2194
2195 #if PAN_ARCH <= 6
2196 unsigned nr = pan_varying_formats[buf].components;
2197 format |= panfrost_get_default_swizzle(nr);
2198 #endif
2199
2200 return format;
2201 }
2202
2203 static void
pan_emit_vary_special(const struct panfrost_device * dev,struct mali_attribute_packed * out,unsigned present,enum pan_special_varying buf)2204 pan_emit_vary_special(const struct panfrost_device *dev,
2205 struct mali_attribute_packed *out, unsigned present,
2206 enum pan_special_varying buf)
2207 {
2208 pan_emit_vary(dev, out, pan_varying_index(present, buf),
2209 pan_special_format(dev, buf), 0);
2210 }
2211
2212 /* Negative indicates a varying is not found */
2213
2214 static signed
pan_find_vary(const struct pan_shader_varying * vary,unsigned vary_count,unsigned loc)2215 pan_find_vary(const struct pan_shader_varying *vary, unsigned vary_count,
2216 unsigned loc)
2217 {
2218 for (unsigned i = 0; i < vary_count; ++i) {
2219 if (vary[i].location == loc)
2220 return i;
2221 }
2222
2223 return -1;
2224 }
2225
2226 /* Assign varying locations for the general buffer. Returns the calculated
2227 * per-vertex stride, and outputs offsets into the passed array. Negative
2228 * offset indicates a varying is not used. */
2229
2230 static unsigned
pan_assign_varyings(const struct panfrost_device * dev,struct pan_shader_info * producer,struct pan_shader_info * consumer,signed * offsets)2231 pan_assign_varyings(const struct panfrost_device *dev,
2232 struct pan_shader_info *producer,
2233 struct pan_shader_info *consumer, signed *offsets)
2234 {
2235 unsigned producer_count = producer->varyings.output_count;
2236 unsigned consumer_count = consumer->varyings.input_count;
2237
2238 const struct pan_shader_varying *producer_vars = producer->varyings.output;
2239 const struct pan_shader_varying *consumer_vars = consumer->varyings.input;
2240
2241 unsigned stride = 0;
2242
2243 for (unsigned i = 0; i < producer_count; ++i) {
2244 signed loc = pan_find_vary(consumer_vars, consumer_count,
2245 producer_vars[i].location);
2246 enum pipe_format format =
2247 loc >= 0 ? consumer_vars[loc].format : PIPE_FORMAT_NONE;
2248
2249 if (format != PIPE_FORMAT_NONE) {
2250 offsets[i] = stride;
2251 stride += util_format_get_blocksize(format);
2252 } else {
2253 offsets[i] = -1;
2254 }
2255 }
2256
2257 return stride;
2258 }
2259
2260 /* Emitter for a single varying (attribute) descriptor */
2261
2262 static void
panfrost_emit_varying(const struct panfrost_device * dev,struct mali_attribute_packed * out,const struct pan_shader_varying varying,enum pipe_format pipe_format,unsigned present,uint16_t point_sprite_mask,signed offset,enum pan_special_varying pos_varying)2263 panfrost_emit_varying(const struct panfrost_device *dev,
2264 struct mali_attribute_packed *out,
2265 const struct pan_shader_varying varying,
2266 enum pipe_format pipe_format, unsigned present,
2267 uint16_t point_sprite_mask, signed offset,
2268 enum pan_special_varying pos_varying)
2269 {
2270 /* Note: varying.format != pipe_format in some obscure cases due to a
2271 * limitation of the NIR linker. This should be fixed in the future to
2272 * eliminate the additional lookups. See:
2273 * dEQP-GLES3.functional.shaders.conditionals.if.sequence_statements_vertex
2274 */
2275 gl_varying_slot loc = varying.location;
2276 mali_pixel_format format =
2277 GENX(panfrost_format_from_pipe_format)(pipe_format)->hw;
2278
2279 if (util_varying_is_point_coord(loc, point_sprite_mask)) {
2280 pan_emit_vary_special(dev, out, present, PAN_VARY_PNTCOORD);
2281 } else if (loc == VARYING_SLOT_POS) {
2282 pan_emit_vary_special(dev, out, present, pos_varying);
2283 } else if (loc == VARYING_SLOT_PSIZ) {
2284 pan_emit_vary_special(dev, out, present, PAN_VARY_PSIZ);
2285 } else if (loc == VARYING_SLOT_FACE) {
2286 pan_emit_vary_special(dev, out, present, PAN_VARY_FACE);
2287 } else if (offset < 0) {
2288 pan_emit_vary(dev, out, 0, (MALI_CONSTANT << 12), 0);
2289 } else {
2290 STATIC_ASSERT(PAN_VARY_GENERAL == 0);
2291 pan_emit_vary(dev, out, 0, format, offset);
2292 }
2293 }
2294
2295 /* Links varyings and uploads ATTRIBUTE descriptors. Can execute at link time,
2296 * rather than draw time (under good conditions). */
2297
2298 static void
panfrost_emit_varying_descs(struct panfrost_pool * pool,struct panfrost_compiled_shader * producer,struct panfrost_compiled_shader * consumer,uint16_t point_coord_mask,struct pan_linkage * out)2299 panfrost_emit_varying_descs(struct panfrost_pool *pool,
2300 struct panfrost_compiled_shader *producer,
2301 struct panfrost_compiled_shader *consumer,
2302 uint16_t point_coord_mask, struct pan_linkage *out)
2303 {
2304 struct panfrost_device *dev = pool->dev;
2305 unsigned producer_count = producer->info.varyings.output_count;
2306 unsigned consumer_count = consumer->info.varyings.input_count;
2307
2308 /* Offsets within the general varying buffer, indexed by location */
2309 signed offsets[PAN_MAX_VARYINGS];
2310 assert(producer_count <= ARRAY_SIZE(offsets));
2311 assert(consumer_count <= ARRAY_SIZE(offsets));
2312
2313 /* Allocate enough descriptors for both shader stages */
2314 struct panfrost_ptr T = pan_pool_alloc_desc_array(
2315 &pool->base, producer_count + consumer_count, ATTRIBUTE);
2316
2317 /* Take a reference if we're being put on the CSO */
2318 if (!pool->owned) {
2319 out->bo = pool->transient_bo;
2320 panfrost_bo_reference(out->bo);
2321 }
2322
2323 struct mali_attribute_packed *descs = T.cpu;
2324 out->producer = producer_count ? T.gpu : 0;
2325 out->consumer =
2326 consumer_count ? T.gpu + (pan_size(ATTRIBUTE) * producer_count) : 0;
2327
2328 /* Lay out the varyings. Must use producer to lay out, in order to
2329 * respect transform feedback precisions. */
2330 out->present = pan_varying_present(dev, &producer->info, &consumer->info,
2331 point_coord_mask);
2332
2333 out->stride =
2334 pan_assign_varyings(dev, &producer->info, &consumer->info, offsets);
2335
2336 for (unsigned i = 0; i < producer_count; ++i) {
2337 signed j = pan_find_vary(consumer->info.varyings.input,
2338 consumer->info.varyings.input_count,
2339 producer->info.varyings.output[i].location);
2340
2341 enum pipe_format format = (j >= 0)
2342 ? consumer->info.varyings.input[j].format
2343 : producer->info.varyings.output[i].format;
2344
2345 panfrost_emit_varying(dev, descs + i, producer->info.varyings.output[i],
2346 format, out->present, 0, offsets[i],
2347 PAN_VARY_POSITION);
2348 }
2349
2350 for (unsigned i = 0; i < consumer_count; ++i) {
2351 signed j = pan_find_vary(producer->info.varyings.output,
2352 producer->info.varyings.output_count,
2353 consumer->info.varyings.input[i].location);
2354
2355 signed offset = (j >= 0) ? offsets[j] : -1;
2356
2357 panfrost_emit_varying(
2358 dev, descs + producer_count + i, consumer->info.varyings.input[i],
2359 consumer->info.varyings.input[i].format, out->present,
2360 point_coord_mask, offset, PAN_VARY_FRAGCOORD);
2361 }
2362 }
2363
2364 #if PAN_ARCH <= 5
2365 static void
pan_emit_special_input(struct mali_attribute_buffer_packed * out,unsigned present,enum pan_special_varying v,unsigned special)2366 pan_emit_special_input(struct mali_attribute_buffer_packed *out,
2367 unsigned present, enum pan_special_varying v,
2368 unsigned special)
2369 {
2370 if (present & BITFIELD_BIT(v)) {
2371 unsigned idx = pan_varying_index(present, v);
2372
2373 pan_pack(out + idx, ATTRIBUTE_BUFFER, cfg) {
2374 cfg.special = special;
2375 cfg.type = 0;
2376 }
2377 }
2378 }
2379 #endif
2380
2381 static void
panfrost_emit_varying_descriptor(struct panfrost_batch * batch,unsigned vertex_count,bool point_coord_replace)2382 panfrost_emit_varying_descriptor(struct panfrost_batch *batch,
2383 unsigned vertex_count,
2384 bool point_coord_replace)
2385 {
2386 struct panfrost_context *ctx = batch->ctx;
2387 struct panfrost_compiled_shader *vs = ctx->prog[PIPE_SHADER_VERTEX];
2388 struct panfrost_compiled_shader *fs = ctx->prog[PIPE_SHADER_FRAGMENT];
2389
2390 uint16_t point_coord_mask = 0;
2391
2392 memset(&batch->varyings, 0, sizeof(batch->varyings));
2393
2394 #if PAN_ARCH <= 5
2395 struct pipe_rasterizer_state *rast = &ctx->rasterizer->base;
2396
2397 /* Point sprites are lowered on Bifrost and newer */
2398 if (point_coord_replace)
2399 point_coord_mask = ctx->rasterizer->base.sprite_coord_enable;
2400 #endif
2401
2402 /* In good conditions, we only need to link varyings once */
2403 bool prelink =
2404 (point_coord_mask == 0) && !vs->info.separable && !fs->info.separable;
2405
2406 /* Try to reduce copies */
2407 struct pan_linkage _linkage;
2408 struct pan_linkage *linkage = prelink ? &vs->linkage : &_linkage;
2409
2410 /* Emit ATTRIBUTE descriptors if needed */
2411 if (!prelink || vs->linkage.bo == NULL) {
2412 struct panfrost_pool *pool = prelink ? &ctx->descs : &batch->pool;
2413
2414 panfrost_emit_varying_descs(pool, vs, fs, point_coord_mask, linkage);
2415 }
2416
2417 unsigned present = linkage->present, stride = linkage->stride;
2418 unsigned count = util_bitcount(present);
2419 struct panfrost_ptr T =
2420 pan_pool_alloc_desc_array(&batch->pool.base, count + 1, ATTRIBUTE_BUFFER);
2421 struct mali_attribute_buffer_packed *varyings =
2422 (struct mali_attribute_buffer_packed *)T.cpu;
2423
2424 batch->varyings.nr_bufs = count;
2425
2426 #if PAN_ARCH >= 6
2427 /* Suppress prefetch on Bifrost */
2428 memset(varyings + count, 0, sizeof(*varyings));
2429 #endif
2430
2431 if (stride) {
2432 panfrost_emit_varyings(
2433 batch, &varyings[pan_varying_index(present, PAN_VARY_GENERAL)], stride,
2434 vertex_count);
2435 } else {
2436 /* The indirect draw code reads the stride field, make sure
2437 * that it is initialised */
2438 memset(varyings + pan_varying_index(present, PAN_VARY_GENERAL), 0,
2439 sizeof(*varyings));
2440 }
2441
2442 /* fp32 vec4 gl_Position */
2443 batch->varyings.pos = panfrost_emit_varyings(
2444 batch, &varyings[pan_varying_index(present, PAN_VARY_POSITION)],
2445 sizeof(float) * 4, vertex_count);
2446
2447 if (present & BITFIELD_BIT(PAN_VARY_PSIZ)) {
2448 batch->varyings.psiz = panfrost_emit_varyings(
2449 batch, &varyings[pan_varying_index(present, PAN_VARY_PSIZ)], 2,
2450 vertex_count);
2451 }
2452
2453 #if PAN_ARCH <= 5
2454 pan_emit_special_input(
2455 varyings, present, PAN_VARY_PNTCOORD,
2456 (rast->sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT)
2457 ? MALI_ATTRIBUTE_SPECIAL_POINT_COORD_MAX_Y
2458 : MALI_ATTRIBUTE_SPECIAL_POINT_COORD_MIN_Y);
2459 pan_emit_special_input(varyings, present, PAN_VARY_FACE,
2460 MALI_ATTRIBUTE_SPECIAL_FRONT_FACING);
2461 pan_emit_special_input(varyings, present, PAN_VARY_FRAGCOORD,
2462 MALI_ATTRIBUTE_SPECIAL_FRAG_COORD);
2463 #endif
2464
2465 batch->varyings.bufs = T.gpu;
2466 batch->varyings.vs = linkage->producer;
2467 batch->varyings.fs = linkage->consumer;
2468 }
2469 #endif
2470
2471 static void
emit_tls(struct panfrost_batch * batch)2472 emit_tls(struct panfrost_batch *batch)
2473 {
2474 struct panfrost_device *dev = pan_device(batch->ctx->base.screen);
2475
2476 /* Emitted with the FB descriptor on Midgard. */
2477 if (PAN_ARCH <= 5 && batch->framebuffer.gpu)
2478 return;
2479
2480 struct panfrost_bo *tls_bo =
2481 batch->stack_size ? panfrost_batch_get_scratchpad(
2482 batch, batch->stack_size, dev->thread_tls_alloc,
2483 dev->core_id_range)
2484 : NULL;
2485 struct pan_tls_info tls = {
2486 .tls =
2487 {
2488 .ptr = tls_bo ? tls_bo->ptr.gpu : 0,
2489 .size = batch->stack_size,
2490 },
2491 };
2492
2493 assert(batch->tls.cpu);
2494 GENX(pan_emit_tls)(&tls, batch->tls.cpu);
2495 }
2496
2497 static void
emit_fbd(struct panfrost_batch * batch,struct pan_fb_info * fb)2498 emit_fbd(struct panfrost_batch *batch, struct pan_fb_info *fb)
2499 {
2500 struct panfrost_device *dev = pan_device(batch->ctx->base.screen);
2501 struct panfrost_bo *tls_bo =
2502 batch->stack_size ? panfrost_batch_get_scratchpad(
2503 batch, batch->stack_size, dev->thread_tls_alloc,
2504 dev->core_id_range)
2505 : NULL;
2506 struct pan_tls_info tls = {
2507 .tls =
2508 {
2509 .ptr = tls_bo ? tls_bo->ptr.gpu : 0,
2510 .size = batch->stack_size,
2511 },
2512 };
2513
2514 #if PAN_ARCH >= 6
2515 fb->sample_positions =
2516 dev->sample_positions->ptr.gpu +
2517 panfrost_sample_positions_offset(pan_sample_pattern(fb->nr_samples));
2518 #endif
2519
2520 batch->framebuffer.gpu |=
2521 GENX(pan_emit_fbd)(fb, &tls, &batch->tiler_ctx, batch->framebuffer.cpu);
2522 }
2523
2524 /* Mark a surface as written */
2525
2526 static void
panfrost_initialize_surface(struct panfrost_batch * batch,struct pipe_surface * surf)2527 panfrost_initialize_surface(struct panfrost_batch *batch,
2528 struct pipe_surface *surf)
2529 {
2530 if (surf) {
2531 struct panfrost_resource *rsrc = pan_resource(surf->texture);
2532 BITSET_SET(rsrc->valid.data, surf->u.tex.level);
2533 }
2534 }
2535
2536 /* Generate a fragment job. This should be called once per frame. (Usually,
2537 * this corresponds to eglSwapBuffers or one of glFlush, glFinish)
2538 */
2539 static void
emit_fragment_job(struct panfrost_batch * batch,const struct pan_fb_info * pfb)2540 emit_fragment_job(struct panfrost_batch *batch, const struct pan_fb_info *pfb)
2541 {
2542 /* Mark the affected buffers as initialized, since we're writing to it.
2543 * Also, add the surfaces we're writing to to the batch */
2544
2545 struct pipe_framebuffer_state *fb = &batch->key;
2546
2547 for (unsigned i = 0; i < fb->nr_cbufs; ++i)
2548 panfrost_initialize_surface(batch, fb->cbufs[i]);
2549
2550 panfrost_initialize_surface(batch, fb->zsbuf);
2551
2552 /* The passed tile coords can be out of range in some cases, so we need
2553 * to clamp them to the framebuffer size to avoid a TILE_RANGE_FAULT.
2554 * Theoretically we also need to clamp the coordinates positive, but we
2555 * avoid that edge case as all four values are unsigned. Also,
2556 * theoretically we could clamp the minima, but if that has to happen
2557 * the asserts would fail anyway (since the maxima would get clamped
2558 * and then be smaller than the minima). An edge case of sorts occurs
2559 * when no scissors are added to draw, so by default min=~0 and max=0.
2560 * But that can't happen if any actual drawing occurs (beyond a
2561 * wallpaper reload), so this is again irrelevant in practice. */
2562
2563 batch->maxx = MIN2(batch->maxx, fb->width);
2564 batch->maxy = MIN2(batch->maxy, fb->height);
2565
2566 /* Rendering region must be at least 1x1; otherwise, there is nothing
2567 * to do and the whole job chain should have been discarded. */
2568
2569 assert(batch->maxx > batch->minx);
2570 assert(batch->maxy > batch->miny);
2571
2572 JOBX(emit_fragment_job)(batch, pfb);
2573 }
2574
2575 /* Count generated primitives (when there is no geom/tess shaders) for
2576 * transform feedback */
2577
2578 static void
panfrost_statistics_record(struct panfrost_context * ctx,const struct pipe_draw_info * info,const struct pipe_draw_start_count_bias * draw)2579 panfrost_statistics_record(struct panfrost_context *ctx,
2580 const struct pipe_draw_info *info,
2581 const struct pipe_draw_start_count_bias *draw)
2582 {
2583 if (!ctx->active_queries)
2584 return;
2585
2586 uint32_t prims = u_prims_for_vertices(info->mode, draw->count);
2587 ctx->prims_generated += prims;
2588
2589 if (!ctx->streamout.num_targets)
2590 return;
2591
2592 ctx->tf_prims_generated += prims;
2593 ctx->dirty |= PAN_DIRTY_SO;
2594 }
2595
2596 static void
panfrost_update_streamout_offsets(struct panfrost_context * ctx)2597 panfrost_update_streamout_offsets(struct panfrost_context *ctx)
2598 {
2599 unsigned count =
2600 u_stream_outputs_for_vertices(ctx->active_prim, ctx->vertex_count);
2601
2602 for (unsigned i = 0; i < ctx->streamout.num_targets; ++i) {
2603 if (!ctx->streamout.targets[i])
2604 continue;
2605
2606 pan_so_target(ctx->streamout.targets[i])->offset += count;
2607 }
2608 }
2609
2610 /* On Bifrost and older, the Renderer State Descriptor aggregates many pieces of
2611 * 3D state. In particular, it groups the fragment shader descriptor with
2612 * depth/stencil, blend, polygon offset, and multisampling state. These pieces
2613 * of state are dirty tracked independently for the benefit of newer GPUs that
2614 * separate the descriptors. FRAGMENT_RSD_DIRTY_MASK contains the list of 3D
2615 * dirty flags that trigger re-emits of the fragment RSD.
2616 *
2617 * Obscurely, occlusion queries are included. Occlusion query state is nominally
2618 * specified in the draw call descriptor, but must be considered when determing
2619 * early-Z state which is part of the RSD.
2620 */
2621 #define FRAGMENT_RSD_DIRTY_MASK \
2622 (PAN_DIRTY_ZS | PAN_DIRTY_BLEND | PAN_DIRTY_MSAA | PAN_DIRTY_RASTERIZER | \
2623 PAN_DIRTY_OQ)
2624
2625 static inline void
panfrost_update_shader_state(struct panfrost_batch * batch,enum pipe_shader_type st)2626 panfrost_update_shader_state(struct panfrost_batch *batch,
2627 enum pipe_shader_type st)
2628 {
2629 struct panfrost_context *ctx = batch->ctx;
2630 struct panfrost_compiled_shader *ss = ctx->prog[st];
2631
2632 bool frag = (st == PIPE_SHADER_FRAGMENT);
2633 unsigned dirty_3d = ctx->dirty;
2634 unsigned dirty = ctx->dirty_shader[st];
2635
2636 if (dirty & (PAN_DIRTY_STAGE_TEXTURE | PAN_DIRTY_STAGE_SHADER)) {
2637 batch->textures[st] = panfrost_emit_texture_descriptors(batch, st);
2638 }
2639
2640 if (dirty & PAN_DIRTY_STAGE_SAMPLER) {
2641 batch->samplers[st] = panfrost_emit_sampler_descriptors(batch, st);
2642 }
2643
2644 /* On Bifrost and older, the fragment shader descriptor is fused
2645 * together with the renderer state; the combined renderer state
2646 * descriptor is emitted below. Otherwise, the shader descriptor is
2647 * standalone and is emitted here.
2648 */
2649 if ((dirty & PAN_DIRTY_STAGE_SHADER) && !((PAN_ARCH <= 7) && frag)) {
2650 batch->rsd[st] = panfrost_emit_compute_shader_meta(batch, st);
2651 }
2652
2653 #if PAN_ARCH >= 9
2654 if (dirty & PAN_DIRTY_STAGE_IMAGE) {
2655 batch->images[st] =
2656 ctx->image_mask[st] ? panfrost_emit_images(batch, st) : 0;
2657 }
2658 #endif
2659
2660 if ((dirty & ss->dirty_shader) || (dirty_3d & ss->dirty_3d)) {
2661 batch->uniform_buffers[st] = panfrost_emit_const_buf(
2662 batch, st, &batch->nr_uniform_buffers[st], &batch->push_uniforms[st],
2663 &batch->nr_push_uniforms[st]);
2664 }
2665
2666 #if PAN_ARCH <= 7
2667 /* On Bifrost and older, if the fragment shader changes OR any renderer
2668 * state specified with the fragment shader, the whole renderer state
2669 * descriptor is dirtied and must be reemited.
2670 */
2671 if (frag && ((dirty & PAN_DIRTY_STAGE_SHADER) ||
2672 (dirty_3d & FRAGMENT_RSD_DIRTY_MASK))) {
2673
2674 batch->rsd[st] = panfrost_emit_frag_shader_meta(batch);
2675 }
2676
2677 /* Vertex shaders need to mix vertex data and image descriptors in the
2678 * attribute array. This is taken care of in panfrost_update_state_3d().
2679 */
2680 if (st != PIPE_SHADER_VERTEX && (dirty & PAN_DIRTY_STAGE_IMAGE)) {
2681 batch->attribs[st] =
2682 panfrost_emit_image_attribs(batch, &batch->attrib_bufs[st], st);
2683 }
2684 #endif
2685 }
2686
2687 static inline void
panfrost_update_state_3d(struct panfrost_batch * batch)2688 panfrost_update_state_3d(struct panfrost_batch *batch)
2689 {
2690 struct panfrost_context *ctx = batch->ctx;
2691 unsigned dirty = ctx->dirty;
2692
2693 if (dirty & PAN_DIRTY_TLS_SIZE)
2694 panfrost_batch_adjust_stack_size(batch);
2695
2696 if (dirty & PAN_DIRTY_BLEND)
2697 panfrost_set_batch_masks_blend(batch);
2698
2699 if (dirty & PAN_DIRTY_ZS)
2700 panfrost_set_batch_masks_zs(batch);
2701
2702 #if PAN_ARCH >= 9
2703 if ((dirty & (PAN_DIRTY_ZS | PAN_DIRTY_RASTERIZER)) ||
2704 (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & PAN_DIRTY_STAGE_SHADER))
2705 batch->depth_stencil = panfrost_emit_depth_stencil(batch);
2706
2707 if (dirty & PAN_DIRTY_BLEND)
2708 batch->blend = panfrost_emit_blend_valhall(batch);
2709
2710 if (dirty & PAN_DIRTY_VERTEX) {
2711 batch->attribs[PIPE_SHADER_VERTEX] = panfrost_emit_vertex_data(batch);
2712
2713 batch->attrib_bufs[PIPE_SHADER_VERTEX] =
2714 panfrost_emit_vertex_buffers(batch);
2715 }
2716 #else
2717 unsigned vt_shader_dirty = ctx->dirty_shader[PIPE_SHADER_VERTEX];
2718
2719 /* Vertex data, vertex shader and images accessed by the vertex shader have
2720 * an impact on the attributes array, we need to re-emit anytime one of these
2721 * parameters changes. */
2722 if ((dirty & PAN_DIRTY_VERTEX) ||
2723 (vt_shader_dirty & (PAN_DIRTY_STAGE_IMAGE | PAN_DIRTY_STAGE_SHADER))) {
2724 batch->attribs[PIPE_SHADER_VERTEX] = panfrost_emit_vertex_data(
2725 batch, &batch->attrib_bufs[PIPE_SHADER_VERTEX]);
2726 }
2727 #endif
2728 }
2729
2730 static void
panfrost_launch_xfb(struct panfrost_batch * batch,const struct pipe_draw_info * info,unsigned count)2731 panfrost_launch_xfb(struct panfrost_batch *batch,
2732 const struct pipe_draw_info *info, unsigned count)
2733 {
2734 struct panfrost_context *ctx = batch->ctx;
2735
2736 /* Nothing to do */
2737 if (batch->ctx->streamout.num_targets == 0)
2738 return;
2739
2740 /* TODO: XFB with index buffers */
2741 // assert(info->index_size == 0);
2742 u_trim_pipe_prim(info->mode, &count);
2743
2744 if (count == 0)
2745 return;
2746
2747 perf_debug_ctx(batch->ctx, "Emulating transform feedback");
2748
2749 struct panfrost_uncompiled_shader *vs_uncompiled =
2750 ctx->uncompiled[PIPE_SHADER_VERTEX];
2751 struct panfrost_compiled_shader *vs = ctx->prog[PIPE_SHADER_VERTEX];
2752
2753 vs_uncompiled->xfb->stream_output = vs->stream_output;
2754
2755 mali_ptr saved_rsd = batch->rsd[PIPE_SHADER_VERTEX];
2756 mali_ptr saved_ubo = batch->uniform_buffers[PIPE_SHADER_VERTEX];
2757 mali_ptr saved_push = batch->push_uniforms[PIPE_SHADER_VERTEX];
2758 unsigned saved_nr_push_uniforms =
2759 batch->nr_push_uniforms[PIPE_SHADER_VERTEX];
2760
2761 ctx->uncompiled[PIPE_SHADER_VERTEX] = NULL; /* should not be read */
2762 ctx->prog[PIPE_SHADER_VERTEX] = vs_uncompiled->xfb;
2763 batch->rsd[PIPE_SHADER_VERTEX] =
2764 panfrost_emit_compute_shader_meta(batch, PIPE_SHADER_VERTEX);
2765
2766 batch->uniform_buffers[PIPE_SHADER_VERTEX] =
2767 panfrost_emit_const_buf(batch, PIPE_SHADER_VERTEX, NULL,
2768 &batch->push_uniforms[PIPE_SHADER_VERTEX],
2769 &batch->nr_push_uniforms[PIPE_SHADER_VERTEX]);
2770
2771 JOBX(launch_xfb)(batch, info, count);
2772 batch->compute_count++;
2773
2774 ctx->uncompiled[PIPE_SHADER_VERTEX] = vs_uncompiled;
2775 ctx->prog[PIPE_SHADER_VERTEX] = vs;
2776 batch->rsd[PIPE_SHADER_VERTEX] = saved_rsd;
2777 batch->uniform_buffers[PIPE_SHADER_VERTEX] = saved_ubo;
2778 batch->push_uniforms[PIPE_SHADER_VERTEX] = saved_push;
2779 batch->nr_push_uniforms[PIPE_SHADER_VERTEX] = saved_nr_push_uniforms;
2780 }
2781
2782 /*
2783 * Increase the vertex count on the batch using a saturating add, and hope the
2784 * compiler can use the machine instruction here...
2785 */
2786 static inline void
panfrost_increase_vertex_count(struct panfrost_batch * batch,uint32_t increment)2787 panfrost_increase_vertex_count(struct panfrost_batch *batch, uint32_t increment)
2788 {
2789 uint32_t sum = batch->tiler_ctx.vertex_count + increment;
2790
2791 if (sum >= batch->tiler_ctx.vertex_count)
2792 batch->tiler_ctx.vertex_count = sum;
2793 else
2794 batch->tiler_ctx.vertex_count = UINT32_MAX;
2795 }
2796
2797 /*
2798 * If we change whether we're drawing points, or whether point sprites are
2799 * enabled (specified in the rasterizer), we may need to rebind shaders
2800 * accordingly. This implicitly covers the case of rebinding framebuffers,
2801 * because all dirty flags are set there.
2802 */
2803 static void
panfrost_update_active_prim(struct panfrost_context * ctx,const struct pipe_draw_info * info)2804 panfrost_update_active_prim(struct panfrost_context *ctx,
2805 const struct pipe_draw_info *info)
2806 {
2807 const enum mesa_prim prev_prim = u_reduced_prim(ctx->active_prim);
2808 const enum mesa_prim new_prim = u_reduced_prim(info->mode);
2809
2810 ctx->active_prim = info->mode;
2811
2812 if ((ctx->dirty & PAN_DIRTY_RASTERIZER) ||
2813 (prev_prim != new_prim)) {
2814 panfrost_update_shader_variant(ctx, PIPE_SHADER_FRAGMENT);
2815 }
2816 }
2817
2818 static unsigned
panfrost_draw_get_vertex_count(struct panfrost_batch * batch,const struct pipe_draw_info * info,const struct pipe_draw_start_count_bias * draw,bool idvs)2819 panfrost_draw_get_vertex_count(struct panfrost_batch *batch,
2820 const struct pipe_draw_info *info,
2821 const struct pipe_draw_start_count_bias *draw,
2822 bool idvs)
2823 {
2824 struct panfrost_context *ctx = batch->ctx;
2825 unsigned vertex_count = ctx->vertex_count;
2826 unsigned min_index = 0, max_index = 0;
2827
2828 batch->indices = 0;
2829 if (info->index_size && PAN_ARCH >= 9) {
2830 batch->indices = panfrost_get_index_buffer(batch, info, draw);
2831
2832 /* Use index count to estimate vertex count */
2833 panfrost_increase_vertex_count(batch, draw->count);
2834 } else if (info->index_size) {
2835 batch->indices = panfrost_get_index_buffer_bounded(
2836 batch, info, draw, &min_index, &max_index);
2837
2838 /* Use the corresponding values */
2839 vertex_count = max_index - min_index + 1;
2840 ctx->offset_start = min_index + draw->index_bias;
2841 panfrost_increase_vertex_count(batch, vertex_count);
2842 } else {
2843 ctx->offset_start = draw->start;
2844 panfrost_increase_vertex_count(batch, vertex_count);
2845 }
2846
2847 if (info->instance_count > 1) {
2848 unsigned count = vertex_count;
2849
2850 /* Index-Driven Vertex Shading requires different instances to
2851 * have different cache lines for position results. Each vertex
2852 * position is 16 bytes and the Mali cache line is 64 bytes, so
2853 * the instance count must be aligned to 4 vertices.
2854 */
2855 if (idvs)
2856 count = ALIGN_POT(count, 4);
2857
2858 ctx->padded_count = panfrost_padded_vertex_count(count);
2859 } else {
2860 ctx->padded_count = vertex_count;
2861 }
2862
2863 return vertex_count;
2864 }
2865
2866 static void
panfrost_direct_draw(struct panfrost_batch * batch,const struct pipe_draw_info * info,unsigned drawid_offset,const struct pipe_draw_start_count_bias * draw)2867 panfrost_direct_draw(struct panfrost_batch *batch,
2868 const struct pipe_draw_info *info, unsigned drawid_offset,
2869 const struct pipe_draw_start_count_bias *draw)
2870 {
2871 if (!draw->count || !info->instance_count)
2872 return;
2873
2874 struct panfrost_context *ctx = batch->ctx;
2875
2876 panfrost_update_active_prim(ctx, info);
2877
2878 /* Take into account a negative bias */
2879 ctx->vertex_count =
2880 draw->count + (info->index_size ? abs(draw->index_bias) : 0);
2881 ctx->instance_count = info->instance_count;
2882 ctx->base_vertex = info->index_size ? draw->index_bias : 0;
2883 ctx->base_instance = info->start_instance;
2884 ctx->drawid = drawid_offset;
2885
2886 struct panfrost_compiled_shader *vs = ctx->prog[PIPE_SHADER_VERTEX];
2887 bool idvs = vs->info.vs.idvs;
2888
2889 UNUSED unsigned vertex_count =
2890 panfrost_draw_get_vertex_count(batch, info, draw, idvs);
2891
2892 panfrost_statistics_record(ctx, info, draw);
2893
2894 panfrost_update_state_3d(batch);
2895 panfrost_update_shader_state(batch, PIPE_SHADER_VERTEX);
2896 panfrost_update_shader_state(batch, PIPE_SHADER_FRAGMENT);
2897 panfrost_clean_state_3d(ctx);
2898
2899 if (ctx->uncompiled[PIPE_SHADER_VERTEX]->xfb) {
2900 panfrost_launch_xfb(batch, info, draw->count);
2901 }
2902
2903 /* Increment transform feedback offsets */
2904 panfrost_update_streamout_offsets(ctx);
2905
2906 /* Any side effects must be handled by the XFB shader, so we only need
2907 * to run vertex shaders if we need rasterization.
2908 */
2909 if (panfrost_batch_skip_rasterization(batch))
2910 return;
2911
2912 #if PAN_ARCH <= 7
2913 /* Emit all sort of descriptors. */
2914 panfrost_emit_varying_descriptor(batch,
2915 ctx->padded_count * ctx->instance_count,
2916 info->mode == MESA_PRIM_POINTS);
2917 #endif
2918
2919 JOBX(launch_draw)(batch, info, drawid_offset, draw, vertex_count);
2920 batch->draw_count++;
2921 }
2922
2923 static bool
panfrost_compatible_batch_state(struct panfrost_batch * batch,enum mesa_prim reduced_prim)2924 panfrost_compatible_batch_state(struct panfrost_batch *batch,
2925 enum mesa_prim reduced_prim)
2926 {
2927 struct panfrost_context *ctx = batch->ctx;
2928 struct pipe_rasterizer_state *rast = &ctx->rasterizer->base;
2929
2930 if (reduced_prim == MESA_PRIM_LINES &&
2931 !pan_tristate_set(&batch->line_smoothing, rast->line_smooth))
2932 return false;
2933
2934 /* Only applies on Valhall */
2935 if (PAN_ARCH < 9)
2936 return true;
2937
2938 bool coord = (rast->sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT);
2939 bool first = rast->flatshade_first;
2940
2941 /* gl_PointCoord orientation only matters when drawing points, but
2942 * provoking vertex doesn't matter for points.
2943 */
2944 if (reduced_prim == MESA_PRIM_POINTS)
2945 return pan_tristate_set(&batch->sprite_coord_origin, coord);
2946 else
2947 return pan_tristate_set(&batch->first_provoking_vertex, first);
2948 }
2949
2950 static void
panfrost_draw_vbo(struct pipe_context * pipe,const struct pipe_draw_info * info,unsigned drawid_offset,const struct pipe_draw_indirect_info * indirect,const struct pipe_draw_start_count_bias * draws,unsigned num_draws)2951 panfrost_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info,
2952 unsigned drawid_offset,
2953 const struct pipe_draw_indirect_info *indirect,
2954 const struct pipe_draw_start_count_bias *draws,
2955 unsigned num_draws)
2956 {
2957 struct panfrost_context *ctx = pan_context(pipe);
2958 struct panfrost_device *dev = pan_device(pipe->screen);
2959
2960 if (!panfrost_render_condition_check(ctx))
2961 return;
2962
2963 ctx->draw_calls++;
2964
2965 /* Emulate indirect draws on JM */
2966 if (indirect && indirect->buffer) {
2967 assert(num_draws == 1);
2968 util_draw_indirect(pipe, info, indirect);
2969 perf_debug(dev, "Emulating indirect draw on the CPU");
2970 return;
2971 }
2972
2973 /* Do some common setup */
2974 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
2975
2976 /* Don't add too many jobs to a single batch. Job manager hardware has a
2977 * hard limit of 65536 jobs per job chain. Given a draw issues a maximum
2978 * of 3 jobs (a vertex, a tiler and a compute job is XFB is enabled), we
2979 * could use 65536 / 3 as a limit, but we choose a smaller soft limit
2980 * (arbitrary) to avoid the risk of timeouts. This might not be a good
2981 * idea. */
2982 if (unlikely(batch->draw_count > 10000))
2983 batch = panfrost_get_fresh_batch_for_fbo(ctx, "Too many draws");
2984
2985 enum mesa_prim reduced_prim = u_reduced_prim(info->mode);
2986
2987 if (unlikely(!panfrost_compatible_batch_state(batch, reduced_prim))) {
2988 batch = panfrost_get_fresh_batch_for_fbo(ctx, "State change");
2989
2990 ASSERTED bool succ = panfrost_compatible_batch_state(batch, reduced_prim);
2991 assert(succ && "must be able to set state for a fresh batch");
2992 }
2993
2994 /* panfrost_batch_skip_rasterization reads
2995 * batch->scissor_culls_everything, which is set by
2996 * panfrost_emit_viewport, so call that first.
2997 */
2998 if (ctx->dirty & (PAN_DIRTY_VIEWPORT | PAN_DIRTY_SCISSOR))
2999 batch->viewport = panfrost_emit_viewport(batch);
3000
3001 /* Mark everything dirty when debugging */
3002 if (unlikely(dev->debug & PAN_DBG_DIRTY))
3003 panfrost_dirty_state_all(ctx);
3004
3005 /* Conservatively assume draw parameters always change */
3006 ctx->dirty |= PAN_DIRTY_PARAMS | PAN_DIRTY_DRAWID;
3007
3008 struct pipe_draw_info tmp_info = *info;
3009 unsigned drawid = drawid_offset;
3010
3011 for (unsigned i = 0; i < num_draws; i++) {
3012 panfrost_direct_draw(batch, &tmp_info, drawid, &draws[i]);
3013
3014 if (tmp_info.increment_draw_id) {
3015 ctx->dirty |= PAN_DIRTY_DRAWID;
3016 drawid++;
3017 }
3018 }
3019 }
3020
3021 /* Launch grid is the compute equivalent of draw_vbo, so in this routine, we
3022 * construct the COMPUTE job and some of its payload.
3023 */
3024
3025 static void
panfrost_launch_grid_on_batch(struct pipe_context * pipe,struct panfrost_batch * batch,const struct pipe_grid_info * info)3026 panfrost_launch_grid_on_batch(struct pipe_context *pipe,
3027 struct panfrost_batch *batch,
3028 const struct pipe_grid_info *info)
3029 {
3030 struct panfrost_context *ctx = pan_context(pipe);
3031
3032 if (info->indirect && !PAN_GPU_INDIRECTS) {
3033 struct pipe_transfer *transfer;
3034 uint32_t *params =
3035 pipe_buffer_map_range(pipe, info->indirect, info->indirect_offset,
3036 3 * sizeof(uint32_t), PIPE_MAP_READ, &transfer);
3037
3038 struct pipe_grid_info direct = *info;
3039 direct.indirect = NULL;
3040 direct.grid[0] = params[0];
3041 direct.grid[1] = params[1];
3042 direct.grid[2] = params[2];
3043 pipe_buffer_unmap(pipe, transfer);
3044
3045 if (params[0] && params[1] && params[2])
3046 panfrost_launch_grid_on_batch(pipe, batch, &direct);
3047
3048 return;
3049 }
3050
3051 ctx->compute_grid = info;
3052
3053 /* Conservatively assume workgroup size changes every launch */
3054 ctx->dirty |= PAN_DIRTY_PARAMS;
3055
3056 panfrost_update_shader_state(batch, PIPE_SHADER_COMPUTE);
3057
3058 /* We want our compute thread descriptor to be per job.
3059 * Save the global one, and restore it when we're done emitting
3060 * the job.
3061 */
3062 mali_ptr saved_tls = batch->tls.gpu;
3063 batch->tls.gpu = panfrost_emit_shared_memory(batch, info);
3064
3065 JOBX(launch_grid)(batch, info);
3066 batch->compute_count++;
3067 batch->tls.gpu = saved_tls;
3068 }
3069
3070 static void
panfrost_launch_grid(struct pipe_context * pipe,const struct pipe_grid_info * info)3071 panfrost_launch_grid(struct pipe_context *pipe,
3072 const struct pipe_grid_info *info)
3073 {
3074 struct panfrost_context *ctx = pan_context(pipe);
3075
3076 /* XXX - shouldn't be necessary with working memory barriers. Affected
3077 * test: KHR-GLES31.core.compute_shader.pipeline-post-xfb */
3078 panfrost_flush_all_batches(ctx, "Launch grid pre-barrier");
3079
3080 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
3081 panfrost_launch_grid_on_batch(pipe, batch, info);
3082
3083 panfrost_flush_all_batches(ctx, "Launch grid post-barrier");
3084 }
3085
3086 #define AFBC_BLOCK_ALIGN 16
3087
3088 static void
panfrost_launch_afbc_shader(struct panfrost_batch * batch,void * cso,struct pipe_constant_buffer * cbuf,unsigned nr_blocks)3089 panfrost_launch_afbc_shader(struct panfrost_batch *batch, void *cso,
3090 struct pipe_constant_buffer *cbuf,
3091 unsigned nr_blocks)
3092 {
3093 struct pipe_context *pctx = &batch->ctx->base;
3094 void *saved_cso = NULL;
3095 struct pipe_constant_buffer saved_const = {};
3096 struct pipe_grid_info grid = {
3097 .block[0] = 1,
3098 .block[1] = 1,
3099 .block[2] = 1,
3100 .grid[0] = nr_blocks,
3101 .grid[1] = 1,
3102 .grid[2] = 1,
3103 };
3104
3105 struct panfrost_constant_buffer *pbuf =
3106 &batch->ctx->constant_buffer[PIPE_SHADER_COMPUTE];
3107 saved_cso = batch->ctx->uncompiled[PIPE_SHADER_COMPUTE];
3108 util_copy_constant_buffer(&pbuf->cb[0], &saved_const, true);
3109
3110 pctx->bind_compute_state(pctx, cso);
3111 pctx->set_constant_buffer(pctx, PIPE_SHADER_COMPUTE, 0, false, cbuf);
3112
3113 panfrost_launch_grid_on_batch(pctx, batch, &grid);
3114
3115 pctx->bind_compute_state(pctx, saved_cso);
3116 pctx->set_constant_buffer(pctx, PIPE_SHADER_COMPUTE, 0, true, &saved_const);
3117 }
3118
3119 #define LAUNCH_AFBC_SHADER(name, batch, rsrc, consts, nr_blocks) \
3120 struct pan_afbc_shader_data *shaders = \
3121 panfrost_afbc_get_shaders(batch->ctx, rsrc, AFBC_BLOCK_ALIGN); \
3122 struct pipe_constant_buffer constant_buffer = { \
3123 .buffer_size = sizeof(consts), \
3124 .user_buffer = &consts}; \
3125 panfrost_launch_afbc_shader(batch, shaders->name##_cso, &constant_buffer, \
3126 nr_blocks);
3127
3128 static void
panfrost_afbc_size(struct panfrost_batch * batch,struct panfrost_resource * src,struct panfrost_bo * metadata,unsigned offset,unsigned level)3129 panfrost_afbc_size(struct panfrost_batch *batch, struct panfrost_resource *src,
3130 struct panfrost_bo *metadata, unsigned offset,
3131 unsigned level)
3132 {
3133 struct pan_image_slice_layout *slice = &src->image.layout.slices[level];
3134 struct panfrost_afbc_size_info consts = {
3135 .src =
3136 src->image.data.base + src->image.data.offset + slice->offset,
3137 .metadata = metadata->ptr.gpu + offset,
3138 };
3139
3140 panfrost_batch_read_rsrc(batch, src, PIPE_SHADER_COMPUTE);
3141 panfrost_batch_write_bo(batch, metadata, PIPE_SHADER_COMPUTE);
3142
3143 LAUNCH_AFBC_SHADER(size, batch, src, consts, slice->afbc.nr_blocks);
3144 }
3145
3146 static void
panfrost_afbc_pack(struct panfrost_batch * batch,struct panfrost_resource * src,struct panfrost_bo * dst,struct pan_image_slice_layout * dst_slice,struct panfrost_bo * metadata,unsigned metadata_offset,unsigned level)3147 panfrost_afbc_pack(struct panfrost_batch *batch, struct panfrost_resource *src,
3148 struct panfrost_bo *dst,
3149 struct pan_image_slice_layout *dst_slice,
3150 struct panfrost_bo *metadata, unsigned metadata_offset,
3151 unsigned level)
3152 {
3153 struct pan_image_slice_layout *src_slice = &src->image.layout.slices[level];
3154 struct panfrost_afbc_pack_info consts = {
3155 .src = src->image.data.base + src->image.data.offset +
3156 src_slice->offset,
3157 .dst = dst->ptr.gpu + dst_slice->offset,
3158 .metadata = metadata->ptr.gpu + metadata_offset,
3159 .header_size = dst_slice->afbc.header_size,
3160 .src_stride = src_slice->afbc.stride,
3161 .dst_stride = dst_slice->afbc.stride,
3162 };
3163
3164 panfrost_batch_write_rsrc(batch, src, PIPE_SHADER_COMPUTE);
3165 panfrost_batch_write_bo(batch, dst, PIPE_SHADER_COMPUTE);
3166 panfrost_batch_add_bo(batch, metadata, PIPE_SHADER_COMPUTE);
3167
3168 LAUNCH_AFBC_SHADER(pack, batch, src, consts, dst_slice->afbc.nr_blocks);
3169 }
3170
3171 static void *
panfrost_create_rasterizer_state(struct pipe_context * pctx,const struct pipe_rasterizer_state * cso)3172 panfrost_create_rasterizer_state(struct pipe_context *pctx,
3173 const struct pipe_rasterizer_state *cso)
3174 {
3175 struct panfrost_rasterizer *so = CALLOC_STRUCT(panfrost_rasterizer);
3176
3177 so->base = *cso;
3178
3179 #if PAN_ARCH <= 7
3180 pan_pack(&so->multisample, MULTISAMPLE_MISC, cfg) {
3181 cfg.multisample_enable = cso->multisample;
3182 cfg.fixed_function_near_discard = cso->depth_clip_near;
3183 cfg.fixed_function_far_discard = cso->depth_clip_far;
3184 cfg.shader_depth_range_fixed = true;
3185 }
3186
3187 pan_pack(&so->stencil_misc, STENCIL_MASK_MISC, cfg) {
3188 cfg.front_facing_depth_bias = cso->offset_tri;
3189 cfg.back_facing_depth_bias = cso->offset_tri;
3190 cfg.single_sampled_lines = !cso->multisample;
3191 }
3192 #endif
3193
3194 return so;
3195 }
3196
3197 #if PAN_ARCH >= 9
3198 /*
3199 * Given a pipe_vertex_element, pack the corresponding Valhall attribute
3200 * descriptor. This function is called at CSO create time.
3201 */
3202 static void
panfrost_pack_attribute(struct panfrost_device * dev,const struct pipe_vertex_element el,struct mali_attribute_packed * out)3203 panfrost_pack_attribute(struct panfrost_device *dev,
3204 const struct pipe_vertex_element el,
3205 struct mali_attribute_packed *out)
3206 {
3207 pan_pack(out, ATTRIBUTE, cfg) {
3208 cfg.table = PAN_TABLE_ATTRIBUTE_BUFFER;
3209 cfg.frequency = (el.instance_divisor > 0)
3210 ? MALI_ATTRIBUTE_FREQUENCY_INSTANCE
3211 : MALI_ATTRIBUTE_FREQUENCY_VERTEX;
3212 cfg.format = GENX(panfrost_format_from_pipe_format)(el.src_format)->hw;
3213 cfg.offset = el.src_offset;
3214 cfg.buffer_index = el.vertex_buffer_index;
3215 cfg.stride = el.src_stride;
3216
3217 if (el.instance_divisor == 0) {
3218 /* Per-vertex */
3219 cfg.attribute_type = MALI_ATTRIBUTE_TYPE_1D;
3220 cfg.frequency = MALI_ATTRIBUTE_FREQUENCY_VERTEX;
3221 cfg.offset_enable = true;
3222 } else if (util_is_power_of_two_or_zero(el.instance_divisor)) {
3223 /* Per-instance, POT divisor */
3224 cfg.attribute_type = MALI_ATTRIBUTE_TYPE_1D_POT_DIVISOR;
3225 cfg.frequency = MALI_ATTRIBUTE_FREQUENCY_INSTANCE;
3226 cfg.divisor_r = __builtin_ctz(el.instance_divisor);
3227 } else {
3228 /* Per-instance, NPOT divisor */
3229 cfg.attribute_type = MALI_ATTRIBUTE_TYPE_1D_NPOT_DIVISOR;
3230 cfg.frequency = MALI_ATTRIBUTE_FREQUENCY_INSTANCE;
3231
3232 cfg.divisor_d = panfrost_compute_magic_divisor(
3233 el.instance_divisor, &cfg.divisor_r, &cfg.divisor_e);
3234 }
3235 }
3236 }
3237 #endif
3238
3239 static void *
panfrost_create_vertex_elements_state(struct pipe_context * pctx,unsigned num_elements,const struct pipe_vertex_element * elements)3240 panfrost_create_vertex_elements_state(struct pipe_context *pctx,
3241 unsigned num_elements,
3242 const struct pipe_vertex_element *elements)
3243 {
3244 struct panfrost_vertex_state *so = CALLOC_STRUCT(panfrost_vertex_state);
3245 UNUSED struct panfrost_device *dev = pan_device(pctx->screen);
3246
3247 so->num_elements = num_elements;
3248 memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
3249
3250 for (unsigned i = 0; i < num_elements; ++i)
3251 so->strides[elements[i].vertex_buffer_index] = elements[i].src_stride;
3252 #if PAN_ARCH >= 9
3253 for (unsigned i = 0; i < num_elements; ++i)
3254 panfrost_pack_attribute(dev, elements[i], &so->attributes[i]);
3255 #else
3256 /* Assign attribute buffers corresponding to the vertex buffers, keyed
3257 * for a particular divisor since that's how instancing works on Mali */
3258 for (unsigned i = 0; i < num_elements; ++i) {
3259 so->element_buffer[i] = pan_assign_vertex_buffer(
3260 so->buffers, &so->nr_bufs, elements[i].vertex_buffer_index,
3261 elements[i].instance_divisor);
3262 }
3263
3264 for (int i = 0; i < num_elements; ++i) {
3265 enum pipe_format fmt = elements[i].src_format;
3266 so->formats[i] = GENX(panfrost_format_from_pipe_format)(fmt)->hw;
3267
3268 assert(MALI_EXTRACT_INDEX(so->formats[i]) && "format must be supported");
3269 }
3270
3271 /* Let's also prepare vertex builtins */
3272 so->formats[PAN_VERTEX_ID] =
3273 GENX(panfrost_format_from_pipe_format)(PIPE_FORMAT_R32_UINT)->hw;
3274 so->formats[PAN_INSTANCE_ID] =
3275 GENX(panfrost_format_from_pipe_format)(PIPE_FORMAT_R32_UINT)->hw;
3276 #endif
3277
3278 return so;
3279 }
3280
3281 static inline unsigned
pan_pipe_to_stencil_op(enum pipe_stencil_op in)3282 pan_pipe_to_stencil_op(enum pipe_stencil_op in)
3283 {
3284 switch (in) {
3285 case PIPE_STENCIL_OP_KEEP:
3286 return MALI_STENCIL_OP_KEEP;
3287 case PIPE_STENCIL_OP_ZERO:
3288 return MALI_STENCIL_OP_ZERO;
3289 case PIPE_STENCIL_OP_REPLACE:
3290 return MALI_STENCIL_OP_REPLACE;
3291 case PIPE_STENCIL_OP_INCR:
3292 return MALI_STENCIL_OP_INCR_SAT;
3293 case PIPE_STENCIL_OP_DECR:
3294 return MALI_STENCIL_OP_DECR_SAT;
3295 case PIPE_STENCIL_OP_INCR_WRAP:
3296 return MALI_STENCIL_OP_INCR_WRAP;
3297 case PIPE_STENCIL_OP_DECR_WRAP:
3298 return MALI_STENCIL_OP_DECR_WRAP;
3299 case PIPE_STENCIL_OP_INVERT:
3300 return MALI_STENCIL_OP_INVERT;
3301 default:
3302 unreachable("Invalid stencil op");
3303 }
3304 }
3305
3306 #if PAN_ARCH <= 7
3307 static inline void
pan_pipe_to_stencil(const struct pipe_stencil_state * in,struct mali_stencil_packed * out)3308 pan_pipe_to_stencil(const struct pipe_stencil_state *in,
3309 struct mali_stencil_packed *out)
3310 {
3311 pan_pack(out, STENCIL, s) {
3312 s.mask = in->valuemask;
3313 s.compare_function = (enum mali_func)in->func;
3314 s.stencil_fail = pan_pipe_to_stencil_op(in->fail_op);
3315 s.depth_fail = pan_pipe_to_stencil_op(in->zfail_op);
3316 s.depth_pass = pan_pipe_to_stencil_op(in->zpass_op);
3317 }
3318 }
3319 #endif
3320
3321 static bool
pipe_zs_always_passes(const struct pipe_depth_stencil_alpha_state * zsa)3322 pipe_zs_always_passes(const struct pipe_depth_stencil_alpha_state *zsa)
3323 {
3324 if (zsa->depth_enabled && zsa->depth_func != PIPE_FUNC_ALWAYS)
3325 return false;
3326
3327 if (zsa->stencil[0].enabled && zsa->stencil[0].func != PIPE_FUNC_ALWAYS)
3328 return false;
3329
3330 if (zsa->stencil[1].enabled && zsa->stencil[1].func != PIPE_FUNC_ALWAYS)
3331 return false;
3332
3333 return true;
3334 }
3335
3336 static void *
panfrost_create_depth_stencil_state(struct pipe_context * pipe,const struct pipe_depth_stencil_alpha_state * zsa)3337 panfrost_create_depth_stencil_state(
3338 struct pipe_context *pipe, const struct pipe_depth_stencil_alpha_state *zsa)
3339 {
3340 struct panfrost_zsa_state *so = CALLOC_STRUCT(panfrost_zsa_state);
3341 so->base = *zsa;
3342
3343 const struct pipe_stencil_state front = zsa->stencil[0];
3344 const struct pipe_stencil_state back =
3345 zsa->stencil[1].enabled ? zsa->stencil[1] : front;
3346
3347 enum mali_func depth_func =
3348 zsa->depth_enabled ? (enum mali_func)zsa->depth_func : MALI_FUNC_ALWAYS;
3349
3350 /* Normalize (there's no separate enable) */
3351 if (PAN_ARCH <= 5 && !zsa->alpha_enabled)
3352 so->base.alpha_func = MALI_FUNC_ALWAYS;
3353
3354 #if PAN_ARCH <= 7
3355 /* Prepack relevant parts of the Renderer State Descriptor. They will
3356 * be ORed in at draw-time */
3357 pan_pack(&so->rsd_depth, MULTISAMPLE_MISC, cfg) {
3358 cfg.depth_function = depth_func;
3359 cfg.depth_write_mask = zsa->depth_writemask;
3360 }
3361
3362 pan_pack(&so->rsd_stencil, STENCIL_MASK_MISC, cfg) {
3363 cfg.stencil_enable = front.enabled;
3364 cfg.stencil_mask_front = front.writemask;
3365 cfg.stencil_mask_back = back.writemask;
3366
3367 #if PAN_ARCH <= 5
3368 cfg.alpha_test_compare_function = (enum mali_func)so->base.alpha_func;
3369 #endif
3370 }
3371
3372 /* Stencil tests have their own words in the RSD */
3373 pan_pipe_to_stencil(&front, &so->stencil_front);
3374 pan_pipe_to_stencil(&back, &so->stencil_back);
3375 #else
3376 pan_pack(&so->desc, DEPTH_STENCIL, cfg) {
3377 cfg.front_compare_function = (enum mali_func)front.func;
3378 cfg.front_stencil_fail = pan_pipe_to_stencil_op(front.fail_op);
3379 cfg.front_depth_fail = pan_pipe_to_stencil_op(front.zfail_op);
3380 cfg.front_depth_pass = pan_pipe_to_stencil_op(front.zpass_op);
3381
3382 cfg.back_compare_function = (enum mali_func)back.func;
3383 cfg.back_stencil_fail = pan_pipe_to_stencil_op(back.fail_op);
3384 cfg.back_depth_fail = pan_pipe_to_stencil_op(back.zfail_op);
3385 cfg.back_depth_pass = pan_pipe_to_stencil_op(back.zpass_op);
3386
3387 cfg.stencil_test_enable = front.enabled;
3388 cfg.front_write_mask = front.writemask;
3389 cfg.back_write_mask = back.writemask;
3390 cfg.front_value_mask = front.valuemask;
3391 cfg.back_value_mask = back.valuemask;
3392
3393 cfg.depth_write_enable = zsa->depth_writemask;
3394 cfg.depth_function = depth_func;
3395 }
3396 #endif
3397
3398 so->enabled = zsa->stencil[0].enabled ||
3399 (zsa->depth_enabled && zsa->depth_func != PIPE_FUNC_ALWAYS);
3400
3401 so->zs_always_passes = pipe_zs_always_passes(zsa);
3402 so->writes_zs = util_writes_depth_stencil(zsa);
3403
3404 /* TODO: Bounds test should be easy */
3405 assert(!zsa->depth_bounds_test);
3406
3407 return so;
3408 }
3409
3410 static struct pipe_sampler_view *
panfrost_create_sampler_view(struct pipe_context * pctx,struct pipe_resource * texture,const struct pipe_sampler_view * template)3411 panfrost_create_sampler_view(struct pipe_context *pctx,
3412 struct pipe_resource *texture,
3413 const struct pipe_sampler_view *template)
3414 {
3415 struct panfrost_context *ctx = pan_context(pctx);
3416 struct panfrost_sampler_view *so =
3417 rzalloc(pctx, struct panfrost_sampler_view);
3418
3419 pan_legalize_afbc_format(ctx, pan_resource(texture), template->format,
3420 false, false);
3421
3422 pipe_reference(NULL, &texture->reference);
3423
3424 so->base = *template;
3425 so->base.texture = texture;
3426 so->base.reference.count = 1;
3427 so->base.context = pctx;
3428
3429 panfrost_create_sampler_view_bo(so, pctx, texture);
3430
3431 return (struct pipe_sampler_view *)so;
3432 }
3433
3434 /* A given Gallium blend state can be encoded to the hardware in numerous,
3435 * dramatically divergent ways due to the interactions of blending with
3436 * framebuffer formats. Conceptually, there are two modes:
3437 *
3438 * - Fixed-function blending (for suitable framebuffer formats, suitable blend
3439 * state, and suitable blend constant)
3440 *
3441 * - Blend shaders (for everything else)
3442 *
3443 * A given Gallium blend configuration will compile to exactly one
3444 * fixed-function blend state, if it compiles to any, although the constant
3445 * will vary across runs as that is tracked outside of the Gallium CSO.
3446 *
3447 * However, that same blend configuration will compile to many different blend
3448 * shaders, depending on the framebuffer formats active. The rationale is that
3449 * blend shaders override not just fixed-function blending but also
3450 * fixed-function format conversion, so blend shaders are keyed to a particular
3451 * framebuffer format. As an example, the tilebuffer format is identical for
3452 * RG16F and RG16UI -- both are simply 32-bit raw pixels -- so both require
3453 * blend shaders.
3454 *
3455 * All of this state is encapsulated in the panfrost_blend_state struct
3456 * (our subclass of pipe_blend_state).
3457 */
3458
3459 /* Create a blend CSO. Essentially, try to compile a fixed-function
3460 * expression and initialize blend shaders */
3461
3462 static void *
panfrost_create_blend_state(struct pipe_context * pipe,const struct pipe_blend_state * blend)3463 panfrost_create_blend_state(struct pipe_context *pipe,
3464 const struct pipe_blend_state *blend)
3465 {
3466 struct panfrost_blend_state *so = CALLOC_STRUCT(panfrost_blend_state);
3467 so->base = *blend;
3468
3469 so->pan.logicop_enable = blend->logicop_enable;
3470 so->pan.logicop_func = blend->logicop_func;
3471 so->pan.rt_count = blend->max_rt + 1;
3472
3473 for (unsigned c = 0; c < so->pan.rt_count; ++c) {
3474 unsigned g = blend->independent_blend_enable ? c : 0;
3475 const struct pipe_rt_blend_state pipe = blend->rt[g];
3476 struct pan_blend_equation equation = {0};
3477
3478 equation.color_mask = pipe.colormask;
3479 equation.blend_enable = pipe.blend_enable;
3480
3481 if (pipe.blend_enable) {
3482 equation.rgb_func = pipe.rgb_func;
3483 equation.rgb_src_factor = pipe.rgb_src_factor;
3484 equation.rgb_dst_factor = pipe.rgb_dst_factor;
3485 equation.alpha_func = pipe.alpha_func;
3486 equation.alpha_src_factor = pipe.alpha_src_factor;
3487 equation.alpha_dst_factor = pipe.alpha_dst_factor;
3488 }
3489
3490 /* Determine some common properties */
3491 unsigned constant_mask = pan_blend_constant_mask(equation);
3492 const bool supports_2src = pan_blend_supports_2src(PAN_ARCH);
3493 so->info[c] = (struct pan_blend_info){
3494 .enabled = (equation.color_mask != 0) &&
3495 !(blend->logicop_enable &&
3496 blend->logicop_func == PIPE_LOGICOP_NOOP),
3497 .opaque = !blend->logicop_enable && pan_blend_is_opaque(equation),
3498 .constant_mask = constant_mask,
3499
3500 /* TODO: check the dest for the logicop */
3501 .load_dest = blend->logicop_enable || pan_blend_reads_dest(equation),
3502
3503 /* Could this possibly be fixed-function? */
3504 .fixed_function =
3505 !blend->logicop_enable &&
3506 pan_blend_can_fixed_function(equation, supports_2src) &&
3507 (!constant_mask || pan_blend_supports_constant(PAN_ARCH, c)),
3508
3509 .alpha_zero_nop = pan_blend_alpha_zero_nop(equation),
3510 .alpha_one_store = pan_blend_alpha_one_store(equation),
3511 };
3512
3513 so->pan.rts[c].equation = equation;
3514
3515 /* Bifrost needs to know if any render target loads its
3516 * destination in the hot draw path, so precompute this */
3517 if (so->info[c].load_dest)
3518 so->load_dest_mask |= BITFIELD_BIT(c);
3519
3520 /* Bifrost needs to know if any render target loads its
3521 * destination in the hot draw path, so precompute this */
3522 if (so->info[c].enabled)
3523 so->enabled_mask |= BITFIELD_BIT(c);
3524
3525 /* Converting equations to Mali style is expensive, do it at
3526 * CSO create time instead of draw-time */
3527 if (so->info[c].fixed_function) {
3528 so->equation[c] = pan_pack_blend(equation);
3529 }
3530 }
3531
3532 return so;
3533 }
3534
3535 #if PAN_ARCH >= 9
3536 static enum mali_flush_to_zero_mode
panfrost_ftz_mode(struct pan_shader_info * info)3537 panfrost_ftz_mode(struct pan_shader_info *info)
3538 {
3539 if (info->ftz_fp32) {
3540 if (info->ftz_fp16)
3541 return MALI_FLUSH_TO_ZERO_MODE_ALWAYS;
3542 else
3543 return MALI_FLUSH_TO_ZERO_MODE_DX11;
3544 } else {
3545 /* We don't have a "flush FP16, preserve FP32" mode, but APIs
3546 * should not be able to generate that.
3547 */
3548 assert(!info->ftz_fp16 && !info->ftz_fp32);
3549 return MALI_FLUSH_TO_ZERO_MODE_PRESERVE_SUBNORMALS;
3550 }
3551 }
3552 #endif
3553
3554 static void
prepare_shader(struct panfrost_compiled_shader * state,struct panfrost_pool * pool,bool upload)3555 prepare_shader(struct panfrost_compiled_shader *state,
3556 struct panfrost_pool *pool, bool upload)
3557 {
3558 #if PAN_ARCH <= 7
3559 void *out = &state->partial_rsd;
3560
3561 if (upload) {
3562 struct panfrost_ptr ptr =
3563 pan_pool_alloc_desc(&pool->base, RENDERER_STATE);
3564
3565 state->state = panfrost_pool_take_ref(pool, ptr.gpu);
3566 out = ptr.cpu;
3567 }
3568
3569 pan_pack(out, RENDERER_STATE, cfg) {
3570 pan_shader_prepare_rsd(&state->info, state->bin.gpu, &cfg);
3571 }
3572 #else
3573 assert(upload);
3574
3575 /* The address in the shader program descriptor must be non-null, but
3576 * the entire shader program descriptor may be omitted.
3577 *
3578 * See dEQP-GLES31.functional.compute.basic.empty
3579 */
3580 if (!state->bin.gpu)
3581 return;
3582
3583 bool vs = (state->info.stage == MESA_SHADER_VERTEX);
3584 bool secondary_enable = (vs && state->info.vs.secondary_enable);
3585
3586 unsigned nr_variants = secondary_enable ? 3 : vs ? 2 : 1;
3587 struct panfrost_ptr ptr =
3588 pan_pool_alloc_desc_array(&pool->base, nr_variants, SHADER_PROGRAM);
3589
3590 state->state = panfrost_pool_take_ref(pool, ptr.gpu);
3591
3592 /* Generic, or IDVS/points */
3593 pan_pack(ptr.cpu, SHADER_PROGRAM, cfg) {
3594 cfg.stage = pan_shader_stage(&state->info);
3595
3596 if (cfg.stage == MALI_SHADER_STAGE_FRAGMENT)
3597 cfg.fragment_coverage_bitmask_type = MALI_COVERAGE_BITMASK_TYPE_GL;
3598 else if (vs)
3599 cfg.vertex_warp_limit = MALI_WARP_LIMIT_HALF;
3600
3601 cfg.register_allocation =
3602 pan_register_allocation(state->info.work_reg_count);
3603 cfg.binary = state->bin.gpu;
3604 cfg.preload.r48_r63 = (state->info.preload >> 48);
3605 cfg.flush_to_zero_mode = panfrost_ftz_mode(&state->info);
3606
3607 if (cfg.stage == MALI_SHADER_STAGE_FRAGMENT)
3608 cfg.requires_helper_threads = state->info.contains_barrier;
3609 }
3610
3611 if (!vs)
3612 return;
3613
3614 /* IDVS/triangles */
3615 pan_pack(ptr.cpu + pan_size(SHADER_PROGRAM), SHADER_PROGRAM, cfg) {
3616 cfg.stage = pan_shader_stage(&state->info);
3617 cfg.vertex_warp_limit = MALI_WARP_LIMIT_HALF;
3618 cfg.register_allocation =
3619 pan_register_allocation(state->info.work_reg_count);
3620 cfg.binary = state->bin.gpu + state->info.vs.no_psiz_offset;
3621 cfg.preload.r48_r63 = (state->info.preload >> 48);
3622 cfg.flush_to_zero_mode = panfrost_ftz_mode(&state->info);
3623 }
3624
3625 if (!secondary_enable)
3626 return;
3627
3628 pan_pack(ptr.cpu + (pan_size(SHADER_PROGRAM) * 2), SHADER_PROGRAM, cfg) {
3629 unsigned work_count = state->info.vs.secondary_work_reg_count;
3630
3631 cfg.stage = pan_shader_stage(&state->info);
3632 cfg.vertex_warp_limit = MALI_WARP_LIMIT_FULL;
3633 cfg.register_allocation = pan_register_allocation(work_count);
3634 cfg.binary = state->bin.gpu + state->info.vs.secondary_offset;
3635 cfg.preload.r48_r63 = (state->info.vs.secondary_preload >> 48);
3636 cfg.flush_to_zero_mode = panfrost_ftz_mode(&state->info);
3637 }
3638 #endif
3639 }
3640
3641 static void
screen_destroy(struct pipe_screen * pscreen)3642 screen_destroy(struct pipe_screen *pscreen)
3643 {
3644 struct panfrost_device *dev = pan_device(pscreen);
3645 GENX(pan_blitter_cache_cleanup)(&dev->blitter);
3646 }
3647
3648 static void
panfrost_sampler_view_destroy(struct pipe_context * pctx,struct pipe_sampler_view * pview)3649 panfrost_sampler_view_destroy(struct pipe_context *pctx,
3650 struct pipe_sampler_view *pview)
3651 {
3652 struct panfrost_sampler_view *view = (struct panfrost_sampler_view *)pview;
3653
3654 pipe_resource_reference(&pview->texture, NULL);
3655 panfrost_bo_unreference(view->state.bo);
3656 ralloc_free(view);
3657 }
3658
3659 static void
context_populate_vtbl(struct pipe_context * pipe)3660 context_populate_vtbl(struct pipe_context *pipe)
3661 {
3662 pipe->draw_vbo = panfrost_draw_vbo;
3663 pipe->launch_grid = panfrost_launch_grid;
3664
3665 pipe->create_vertex_elements_state = panfrost_create_vertex_elements_state;
3666 pipe->create_rasterizer_state = panfrost_create_rasterizer_state;
3667 pipe->create_depth_stencil_alpha_state = panfrost_create_depth_stencil_state;
3668 pipe->create_sampler_view = panfrost_create_sampler_view;
3669 pipe->sampler_view_destroy = panfrost_sampler_view_destroy;
3670 pipe->create_sampler_state = panfrost_create_sampler_state;
3671 pipe->create_blend_state = panfrost_create_blend_state;
3672
3673 pipe->get_sample_position = u_default_get_sample_position;
3674 }
3675
3676 #if PAN_ARCH <= 5
3677
3678 /* Returns the polygon list's GPU address if available, or otherwise allocates
3679 * the polygon list. It's perfectly fast to use allocate/free BO directly,
3680 * since we'll hit the BO cache and this is one-per-batch anyway. */
3681
3682 static mali_ptr
batch_get_polygon_list(struct panfrost_batch * batch)3683 batch_get_polygon_list(struct panfrost_batch *batch)
3684 {
3685 struct panfrost_device *dev = pan_device(batch->ctx->base.screen);
3686
3687 if (!batch->tiler_ctx.midgard.polygon_list) {
3688 bool has_draws = batch->draw_count > 0;
3689 unsigned size = panfrost_tiler_get_polygon_list_size(
3690 batch->key.width, batch->key.height, batch->tiler_ctx.vertex_count,
3691 !dev->model->quirks.no_hierarchical_tiling);
3692
3693 /* Create the BO as invisible if we can. If there are no draws,
3694 * we need to write the polygon list manually because there's
3695 * no WRITE_VALUE job in the chain
3696 */
3697 bool init_polygon_list = !has_draws;
3698 batch->polygon_list_bo = panfrost_batch_create_bo(
3699 batch, size, init_polygon_list ? 0 : PAN_BO_INVISIBLE,
3700 PIPE_SHADER_VERTEX, "Polygon list");
3701 batch->tiler_ctx.midgard.polygon_list = batch->polygon_list_bo->ptr.gpu;
3702 panfrost_batch_add_bo(batch, batch->polygon_list_bo,
3703 PIPE_SHADER_FRAGMENT);
3704
3705 if (init_polygon_list && dev->model->quirks.no_hierarchical_tiling) {
3706 assert(batch->polygon_list_bo->ptr.cpu);
3707 uint32_t *polygon_list_body =
3708 batch->polygon_list_bo->ptr.cpu +
3709 MALI_MIDGARD_TILER_MINIMUM_HEADER_SIZE;
3710
3711 /* Magic for Mali T720 */
3712 polygon_list_body[0] = 0xa0000000;
3713 } else if (init_polygon_list) {
3714 assert(batch->polygon_list_bo->ptr.cpu);
3715 uint32_t *header = batch->polygon_list_bo->ptr.cpu;
3716 memset(header, 0, size);
3717 }
3718
3719 batch->tiler_ctx.midgard.disable = !has_draws;
3720 batch->tiler_ctx.midgard.no_hierarchical_tiling =
3721 dev->model->quirks.no_hierarchical_tiling;
3722 batch->tiler_ctx.midgard.heap.start = dev->tiler_heap->ptr.gpu;
3723 batch->tiler_ctx.midgard.heap.size = panfrost_bo_size(dev->tiler_heap);
3724 }
3725
3726 return batch->tiler_ctx.midgard.polygon_list;
3727 }
3728 #endif
3729
3730 static void
init_polygon_list(struct panfrost_batch * batch)3731 init_polygon_list(struct panfrost_batch *batch)
3732 {
3733 #if PAN_ARCH <= 5
3734 mali_ptr polygon_list = batch_get_polygon_list(batch);
3735 pan_jc_initialize_tiler(&batch->pool.base, &batch->jm.jobs.vtc_jc,
3736 polygon_list);
3737 #endif
3738 }
3739
3740 static int
submit_batch(struct panfrost_batch * batch,struct pan_fb_info * fb)3741 submit_batch(struct panfrost_batch *batch, struct pan_fb_info *fb)
3742 {
3743 JOBX(preload_fb)(batch, fb);
3744 init_polygon_list(batch);
3745
3746 /* Now that all draws are in, we can finally prepare the
3747 * FBD for the batch (if there is one). */
3748
3749 emit_tls(batch);
3750
3751 if (panfrost_has_fragment_job(batch)) {
3752 emit_fbd(batch, fb);
3753 emit_fragment_job(batch, fb);
3754 }
3755
3756 return JOBX(submit_batch)(batch);
3757 }
3758
3759 void
GENX(panfrost_cmdstream_screen_init)3760 GENX(panfrost_cmdstream_screen_init)(struct panfrost_screen *screen)
3761 {
3762 struct panfrost_device *dev = &screen->dev;
3763
3764 screen->vtbl.prepare_shader = prepare_shader;
3765 screen->vtbl.screen_destroy = screen_destroy;
3766 screen->vtbl.context_populate_vtbl = context_populate_vtbl;
3767 screen->vtbl.init_batch = JOBX(init_batch);
3768 screen->vtbl.submit_batch = submit_batch;
3769 screen->vtbl.get_blend_shader = GENX(pan_blend_get_shader_locked);
3770 screen->vtbl.get_compiler_options = GENX(pan_shader_get_compiler_options);
3771 screen->vtbl.compile_shader = GENX(pan_shader_compile);
3772 screen->vtbl.afbc_size = panfrost_afbc_size;
3773 screen->vtbl.afbc_pack = panfrost_afbc_pack;
3774
3775 GENX(pan_blitter_cache_init)
3776 (&dev->blitter, panfrost_device_gpu_id(dev), &dev->blend_shaders,
3777 &screen->blitter.bin_pool.base, &screen->blitter.desc_pool.base);
3778
3779 #if PAN_GPU_INDIRECTS
3780 pan_indirect_dispatch_meta_init(
3781 &dev->indirect_dispatch, panfrost_device_gpu_id(dev),
3782 &screen->blitter.bin_pool.base, &screen->blitter.desc_pool.base);
3783 #endif
3784 }
3785