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1 /*
2  * Copyright 2009 Marek Olšák <maraeo@gmail.com>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22 
23 #include "r300_context.h"
24 #include "r300_emit.h"
25 #include "r300_texture.h"
26 #include "r300_reg.h"
27 
28 #include "util/format/u_format.h"
29 #include "util/half_float.h"
30 #include "util/u_pack_color.h"
31 #include "util/u_surface.h"
32 
33 enum r300_blitter_op /* bitmask */
34 {
35     R300_STOP_QUERY         = 1,
36     R300_SAVE_TEXTURES      = 2,
37     R300_SAVE_FRAMEBUFFER   = 4,
38     R300_IGNORE_RENDER_COND = 8,
39 
40     R300_CLEAR         = R300_STOP_QUERY,
41 
42     R300_CLEAR_SURFACE = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER,
43 
44     R300_COPY          = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER |
45                          R300_SAVE_TEXTURES | R300_IGNORE_RENDER_COND,
46 
47     R300_BLIT          = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER |
48                          R300_SAVE_TEXTURES,
49 
50     R300_DECOMPRESS    = R300_STOP_QUERY | R300_IGNORE_RENDER_COND,
51 };
52 
r300_blitter_begin(struct r300_context * r300,enum r300_blitter_op op)53 static void r300_blitter_begin(struct r300_context* r300, enum r300_blitter_op op)
54 {
55     if ((op & R300_STOP_QUERY) && r300->query_current) {
56         r300->blitter_saved_query = r300->query_current;
57         r300_stop_query(r300);
58     }
59 
60     /* Yeah we have to save all those states to ensure the blitter operation
61      * is really transparent. The states will be restored by the blitter once
62      * copying is done. */
63     util_blitter_save_blend(r300->blitter, r300->blend_state.state);
64     util_blitter_save_depth_stencil_alpha(r300->blitter, r300->dsa_state.state);
65     util_blitter_save_stencil_ref(r300->blitter, &(r300->stencil_ref));
66     util_blitter_save_rasterizer(r300->blitter, r300->rs_state.state);
67     util_blitter_save_fragment_shader(r300->blitter, r300->fs.state);
68     util_blitter_save_vertex_shader(r300->blitter, r300->vs_state.state);
69     util_blitter_save_viewport(r300->blitter, &r300->viewport);
70     util_blitter_save_scissor(r300->blitter, r300->scissor_state.state);
71     util_blitter_save_sample_mask(r300->blitter, *(unsigned*)r300->sample_mask.state, 0);
72     util_blitter_save_vertex_buffers(r300->blitter, r300->vertex_buffer,
73                                      r300->nr_vertex_buffers);
74     util_blitter_save_vertex_elements(r300->blitter, r300->velems);
75 
76     struct pipe_constant_buffer cb = {
77        /* r300 doesn't use the size for FS at all. The shader determines it.
78         * Set something for blitter.
79         */
80        .buffer_size = 4,
81        .user_buffer = ((struct r300_constant_buffer*)r300->fs_constants.state)->ptr,
82     };
83     util_blitter_save_fragment_constant_buffer_slot(r300->blitter, &cb);
84 
85     if (op & R300_SAVE_FRAMEBUFFER) {
86         util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state);
87     }
88 
89     if (op & R300_SAVE_TEXTURES) {
90         struct r300_textures_state* state =
91             (struct r300_textures_state*)r300->textures_state.state;
92 
93         util_blitter_save_fragment_sampler_states(
94             r300->blitter, state->sampler_state_count,
95             (void**)state->sampler_states);
96 
97         util_blitter_save_fragment_sampler_views(
98             r300->blitter, state->sampler_view_count,
99             (struct pipe_sampler_view**)state->sampler_views);
100     }
101 
102     if (op & R300_IGNORE_RENDER_COND) {
103         /* Save the flag. */
104         r300->blitter_saved_skip_rendering = r300->skip_rendering+1;
105         r300->skip_rendering = false;
106     } else {
107         r300->blitter_saved_skip_rendering = 0;
108     }
109 }
110 
r300_blitter_end(struct r300_context * r300)111 static void r300_blitter_end(struct r300_context *r300)
112 {
113     if (r300->blitter_saved_query) {
114         r300_resume_query(r300, r300->blitter_saved_query);
115         r300->blitter_saved_query = NULL;
116     }
117 
118     if (r300->blitter_saved_skip_rendering) {
119         /* Restore the flag. */
120         r300->skip_rendering = r300->blitter_saved_skip_rendering-1;
121     }
122 }
123 
r300_depth_clear_cb_value(enum pipe_format format,const float * rgba)124 static uint32_t r300_depth_clear_cb_value(enum pipe_format format,
125                                           const float* rgba)
126 {
127     union util_color uc;
128     util_pack_color(rgba, format, &uc);
129 
130     if (util_format_get_blocksizebits(format) == 32)
131         return uc.ui[0];
132     else
133         return uc.us | (uc.us << 16);
134 }
135 
r300_cbzb_clear_allowed(struct r300_context * r300,unsigned clear_buffers)136 static bool r300_cbzb_clear_allowed(struct r300_context *r300,
137                                     unsigned clear_buffers)
138 {
139     struct pipe_framebuffer_state *fb =
140         (struct pipe_framebuffer_state*)r300->fb_state.state;
141 
142     /* Only color clear allowed, and only one colorbuffer. */
143     if ((clear_buffers & ~PIPE_CLEAR_COLOR) != 0 || fb->nr_cbufs != 1 || !fb->cbufs[0])
144         return false;
145 
146     return r300_surface(fb->cbufs[0])->cbzb_allowed;
147 }
148 
r300_fast_zclear_allowed(struct r300_context * r300,unsigned clear_buffers)149 static bool r300_fast_zclear_allowed(struct r300_context *r300,
150                                      unsigned clear_buffers)
151 {
152     struct pipe_framebuffer_state *fb =
153         (struct pipe_framebuffer_state*)r300->fb_state.state;
154 
155     return r300_resource(fb->zsbuf->texture)->tex.zmask_dwords[fb->zsbuf->u.tex.level] != 0;
156 }
157 
r300_hiz_clear_allowed(struct r300_context * r300)158 static bool r300_hiz_clear_allowed(struct r300_context *r300)
159 {
160     struct pipe_framebuffer_state *fb =
161         (struct pipe_framebuffer_state*)r300->fb_state.state;
162 
163     return r300_resource(fb->zsbuf->texture)->tex.hiz_dwords[fb->zsbuf->u.tex.level] != 0;
164 }
165 
r300_depth_clear_value(enum pipe_format format,double depth,unsigned stencil)166 static uint32_t r300_depth_clear_value(enum pipe_format format,
167                                        double depth, unsigned stencil)
168 {
169     switch (format) {
170         case PIPE_FORMAT_Z16_UNORM:
171         case PIPE_FORMAT_X8Z24_UNORM:
172             return util_pack_z(format, depth);
173 
174         case PIPE_FORMAT_S8_UINT_Z24_UNORM:
175             return util_pack_z_stencil(format, depth, stencil);
176 
177         default:
178             assert(0);
179             return 0;
180     }
181 }
182 
r300_hiz_clear_value(double depth)183 static uint32_t r300_hiz_clear_value(double depth)
184 {
185     uint32_t r = (uint32_t)(CLAMP(depth, 0, 1) * 255.5);
186     assert(r <= 255);
187     return r | (r << 8) | (r << 16) | (r << 24);
188 }
189 
r300_set_clear_color(struct r300_context * r300,const union pipe_color_union * color)190 static void r300_set_clear_color(struct r300_context *r300,
191                                  const union pipe_color_union *color)
192 {
193     struct pipe_framebuffer_state *fb =
194         (struct pipe_framebuffer_state*)r300->fb_state.state;
195     union util_color uc;
196 
197     memset(&uc, 0, sizeof(uc));
198     util_pack_color(color->f, fb->cbufs[0]->format, &uc);
199 
200     if (fb->cbufs[0]->format == PIPE_FORMAT_R16G16B16A16_FLOAT ||
201         fb->cbufs[0]->format == PIPE_FORMAT_R16G16B16X16_FLOAT) {
202         /* (0,1,2,3) maps to (B,G,R,A) */
203         r300->color_clear_value_gb = uc.h[0] | ((uint32_t)uc.h[1] << 16);
204         r300->color_clear_value_ar = uc.h[2] | ((uint32_t)uc.h[3] << 16);
205     } else {
206         r300->color_clear_value = uc.ui[0];
207     }
208 }
209 
210 DEBUG_GET_ONCE_BOOL_OPTION(hyperz, "RADEON_HYPERZ", false)
211 
212 /* Clear currently bound buffers. */
r300_clear(struct pipe_context * pipe,unsigned buffers,const struct pipe_scissor_state * scissor_state,const union pipe_color_union * color,double depth,unsigned stencil)213 static void r300_clear(struct pipe_context* pipe,
214                        unsigned buffers,
215                        const struct pipe_scissor_state *scissor_state,
216                        const union pipe_color_union *color,
217                        double depth,
218                        unsigned stencil)
219 {
220     /* My notes about Zbuffer compression:
221      *
222      * 1) The zbuffer must be micro-tiled and whole microtiles must be
223      *    written if compression is enabled. If microtiling is disabled,
224      *    it locks up.
225      *
226      * 2) There is ZMASK RAM which contains a compressed zbuffer.
227      *    Each dword of the Z Mask contains compression information
228      *    for 16 4x4 pixel tiles, that is 2 bits for each tile.
229      *    On chips with 2 Z pipes, every other dword maps to a different
230      *    pipe. On newer chipsets, there is a new compression mode
231      *    with 8x8 pixel tiles per 2 bits.
232      *
233      * 3) The FASTFILL bit has nothing to do with filling. It only tells hw
234      *    it should look in the ZMASK RAM first before fetching from a real
235      *    zbuffer.
236      *
237      * 4) If a pixel is in a cleared state, ZB_DEPTHCLEARVALUE is returned
238      *    during zbuffer reads instead of the value that is actually stored
239      *    in the zbuffer memory. A pixel is in a cleared state when its ZMASK
240      *    is equal to 0. Therefore, if you clear ZMASK with zeros, you may
241      *    leave the zbuffer memory uninitialized, but then you must enable
242      *    compression, so that the ZMASK RAM is actually used.
243      *
244      * 5) Each 4x4 (or 8x8) tile is automatically decompressed and recompressed
245      *    during zbuffer updates. A special decompressing operation should be
246      *    used to fully decompress a zbuffer, which basically just stores all
247      *    compressed tiles in ZMASK to the zbuffer memory.
248      *
249      * 6) For a 16-bit zbuffer, compression causes a hung with one or
250      *    two samples and should not be used.
251      *
252      * 7) FORCE_COMPRESSED_STENCIL_VALUE should be enabled for stencil clears
253      *    to avoid needless decompression.
254      *
255      * 8) Fastfill must not be used if reading of compressed Z data is disabled
256      *    and writing of compressed Z data is enabled (RD/WR_COMP_ENABLE),
257      *    i.e. it cannot be used to compress the zbuffer.
258      *
259      * 9) ZB_CB_CLEAR does not interact with zbuffer compression in any way.
260      *
261      * - Marek
262      */
263 
264     struct r300_context* r300 = r300_context(pipe);
265     struct pipe_framebuffer_state *fb =
266         (struct pipe_framebuffer_state*)r300->fb_state.state;
267     struct r300_hyperz_state *hyperz =
268         (struct r300_hyperz_state*)r300->hyperz_state.state;
269     uint32_t width = fb->width;
270     uint32_t height = fb->height;
271     uint32_t hyperz_dcv = hyperz->zb_depthclearvalue;
272 
273     /* Use fast Z clear.
274      * The zbuffer must be in micro-tiled mode, otherwise it locks up. */
275     if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
276         bool zmask_clear, hiz_clear;
277 
278         /* If both depth and stencil are present, they must be cleared together. */
279         if (fb->zsbuf->texture->format == PIPE_FORMAT_S8_UINT_Z24_UNORM &&
280             (buffers & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) {
281             zmask_clear = false;
282             hiz_clear = false;
283         } else {
284             zmask_clear = r300_fast_zclear_allowed(r300, buffers);
285             hiz_clear = r300_hiz_clear_allowed(r300);
286         }
287 
288         /* If we need Hyper-Z. */
289         if (zmask_clear || hiz_clear) {
290             /* Try to obtain the access to Hyper-Z buffers if we don't have one. */
291             if (!r300->hyperz_enabled &&
292                 (r300->screen->caps.is_r500 || debug_get_option_hyperz())) {
293                 r300->hyperz_enabled =
294                     r300->rws->cs_request_feature(&r300->cs,
295                                                 RADEON_FID_R300_HYPERZ_ACCESS,
296                                                 true);
297                 if (r300->hyperz_enabled) {
298                    /* Need to emit HyperZ buffer regs for the first time. */
299                    r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
300                 }
301             }
302 
303             /* Setup Hyper-Z clears. */
304             if (r300->hyperz_enabled) {
305                 if (zmask_clear) {
306                     hyperz_dcv = hyperz->zb_depthclearvalue =
307                         r300_depth_clear_value(fb->zsbuf->format, depth, stencil);
308 
309                     r300_mark_atom_dirty(r300, &r300->zmask_clear);
310                     r300_mark_atom_dirty(r300, &r300->gpu_flush);
311                     buffers &= ~PIPE_CLEAR_DEPTHSTENCIL;
312                 }
313 
314                 if (hiz_clear) {
315                     r300->hiz_clear_value = r300_hiz_clear_value(depth);
316                     r300_mark_atom_dirty(r300, &r300->hiz_clear);
317                     r300_mark_atom_dirty(r300, &r300->gpu_flush);
318                 }
319                 r300->num_z_clears++;
320             }
321         }
322     }
323 
324     /* Use fast color clear for an AA colorbuffer.
325      * The CMASK is shared between all colorbuffers, so we use it
326      * if there is only one colorbuffer bound. */
327     if ((buffers & PIPE_CLEAR_COLOR) && fb->nr_cbufs == 1 && fb->cbufs[0] &&
328         r300_resource(fb->cbufs[0]->texture)->tex.cmask_dwords) {
329         /* Try to obtain the access to the CMASK if we don't have one. */
330         if (!r300->cmask_access) {
331             r300->cmask_access =
332                 r300->rws->cs_request_feature(&r300->cs,
333                                               RADEON_FID_R300_CMASK_ACCESS,
334                                               true);
335         }
336 
337         /* Setup the clear. */
338         if (r300->cmask_access) {
339             /* Pair the resource with the CMASK to avoid other resources
340              * accessing it. */
341             if (!r300->screen->cmask_resource) {
342                 mtx_lock(&r300->screen->cmask_mutex);
343                 /* Double checking (first unlocked, then locked). */
344                 if (!r300->screen->cmask_resource) {
345                     /* Don't reference this, so that the texture can be
346                      * destroyed while set in cmask_resource.
347                      * Then in texture_destroy, we set cmask_resource to NULL. */
348                     r300->screen->cmask_resource = fb->cbufs[0]->texture;
349                 }
350                 mtx_unlock(&r300->screen->cmask_mutex);
351             }
352 
353             if (r300->screen->cmask_resource == fb->cbufs[0]->texture) {
354                 r300_set_clear_color(r300, color);
355                 r300_mark_atom_dirty(r300, &r300->cmask_clear);
356                 r300_mark_atom_dirty(r300, &r300->gpu_flush);
357                 buffers &= ~PIPE_CLEAR_COLOR;
358             }
359         }
360     }
361     /* Enable CBZB clear. */
362     else if (r300_cbzb_clear_allowed(r300, buffers)) {
363         struct r300_surface *surf = r300_surface(fb->cbufs[0]);
364 
365         hyperz->zb_depthclearvalue =
366                 r300_depth_clear_cb_value(surf->base.format, color->f);
367 
368         width = surf->cbzb_width;
369         height = surf->cbzb_height;
370 
371         r300->cbzb_clear = true;
372         r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
373     }
374 
375     /* Clear. */
376     if (buffers) {
377         /* Clear using the blitter. */
378         r300_blitter_begin(r300, R300_CLEAR);
379         util_blitter_clear(r300->blitter, width, height, 1,
380                            buffers, color, depth, stencil,
381                            util_framebuffer_get_num_samples(fb) > 1);
382         r300_blitter_end(r300);
383     } else if (r300->zmask_clear.dirty ||
384                r300->hiz_clear.dirty ||
385                r300->cmask_clear.dirty) {
386         /* Just clear zmask and hiz now, this does not use the standard draw
387          * procedure. */
388         /* Calculate zmask_clear and hiz_clear atom sizes. */
389         unsigned dwords =
390             r300->gpu_flush.size +
391             (r300->zmask_clear.dirty ? r300->zmask_clear.size : 0) +
392             (r300->hiz_clear.dirty ? r300->hiz_clear.size : 0) +
393             (r300->cmask_clear.dirty ? r300->cmask_clear.size : 0) +
394             r300_get_num_cs_end_dwords(r300);
395 
396         /* Reserve CS space. */
397         if (!r300->rws->cs_check_space(&r300->cs, dwords)) {
398             r300_flush(&r300->context, PIPE_FLUSH_ASYNC, NULL);
399         }
400 
401         /* Emit clear packets. */
402         r300_emit_gpu_flush(r300, r300->gpu_flush.size, r300->gpu_flush.state);
403         r300->gpu_flush.dirty = false;
404 
405         if (r300->zmask_clear.dirty) {
406             r300_emit_zmask_clear(r300, r300->zmask_clear.size,
407                                   r300->zmask_clear.state);
408             r300->zmask_clear.dirty = false;
409         }
410         if (r300->hiz_clear.dirty) {
411             r300_emit_hiz_clear(r300, r300->hiz_clear.size,
412                                 r300->hiz_clear.state);
413             r300->hiz_clear.dirty = false;
414         }
415         if (r300->cmask_clear.dirty) {
416             r300_emit_cmask_clear(r300, r300->cmask_clear.size,
417                                   r300->cmask_clear.state);
418             r300->cmask_clear.dirty = false;
419         }
420     } else {
421         assert(0);
422     }
423 
424     /* Disable CBZB clear. */
425     if (r300->cbzb_clear) {
426         r300->cbzb_clear = false;
427         hyperz->zb_depthclearvalue = hyperz_dcv;
428         r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
429     }
430 
431     /* Enable fastfill and/or hiz.
432      *
433      * If we cleared zmask/hiz, it's in use now. The Hyper-Z state update
434      * looks if zmask/hiz is in use and programs hardware accordingly. */
435     if (r300->zmask_in_use || r300->hiz_in_use) {
436         r300_mark_atom_dirty(r300, &r300->hyperz_state);
437     }
438 }
439 
440 /* Clear a region of a color surface to a constant value. */
r300_clear_render_target(struct pipe_context * pipe,struct pipe_surface * dst,const union pipe_color_union * color,unsigned dstx,unsigned dsty,unsigned width,unsigned height,bool render_condition_enabled)441 static void r300_clear_render_target(struct pipe_context *pipe,
442                                      struct pipe_surface *dst,
443                                      const union pipe_color_union *color,
444                                      unsigned dstx, unsigned dsty,
445                                      unsigned width, unsigned height,
446                                      bool render_condition_enabled)
447 {
448     struct r300_context *r300 = r300_context(pipe);
449 
450     r300_blitter_begin(r300, R300_CLEAR_SURFACE |
451                        (render_condition_enabled ? 0 : R300_IGNORE_RENDER_COND));
452     util_blitter_clear_render_target(r300->blitter, dst, color,
453                                      dstx, dsty, width, height);
454     r300_blitter_end(r300);
455 }
456 
457 /* Clear a region of a depth stencil surface. */
r300_clear_depth_stencil(struct pipe_context * pipe,struct pipe_surface * dst,unsigned clear_flags,double depth,unsigned stencil,unsigned dstx,unsigned dsty,unsigned width,unsigned height,bool render_condition_enabled)458 static void r300_clear_depth_stencil(struct pipe_context *pipe,
459                                      struct pipe_surface *dst,
460                                      unsigned clear_flags,
461                                      double depth,
462                                      unsigned stencil,
463                                      unsigned dstx, unsigned dsty,
464                                      unsigned width, unsigned height,
465                                      bool render_condition_enabled)
466 {
467     struct r300_context *r300 = r300_context(pipe);
468     struct pipe_framebuffer_state *fb =
469         (struct pipe_framebuffer_state*)r300->fb_state.state;
470 
471     if (r300->zmask_in_use && !r300->locked_zbuffer) {
472         if (fb->zsbuf->texture == dst->texture) {
473             r300_decompress_zmask(r300);
474         }
475     }
476 
477     /* XXX Do not decompress ZMask of the currently-set zbuffer. */
478     r300_blitter_begin(r300, R300_CLEAR_SURFACE |
479                        (render_condition_enabled ? 0 : R300_IGNORE_RENDER_COND));
480     util_blitter_clear_depth_stencil(r300->blitter, dst, clear_flags, depth, stencil,
481                                      dstx, dsty, width, height);
482     r300_blitter_end(r300);
483 }
484 
r300_decompress_zmask(struct r300_context * r300)485 void r300_decompress_zmask(struct r300_context *r300)
486 {
487     struct pipe_framebuffer_state *fb =
488         (struct pipe_framebuffer_state*)r300->fb_state.state;
489 
490     if (!r300->zmask_in_use || r300->locked_zbuffer)
491         return;
492 
493     r300->zmask_decompress = true;
494     r300_mark_atom_dirty(r300, &r300->hyperz_state);
495 
496     r300_blitter_begin(r300, R300_DECOMPRESS);
497     util_blitter_custom_clear_depth(r300->blitter, fb->width, fb->height, 0,
498                                     r300->dsa_decompress_zmask);
499     r300_blitter_end(r300);
500 
501     r300->zmask_decompress = false;
502     r300->zmask_in_use = false;
503     r300_mark_atom_dirty(r300, &r300->hyperz_state);
504 }
505 
r300_decompress_zmask_locked_unsafe(struct r300_context * r300)506 void r300_decompress_zmask_locked_unsafe(struct r300_context *r300)
507 {
508     struct pipe_framebuffer_state fb;
509 
510     memset(&fb, 0, sizeof(fb));
511     fb.width = r300->locked_zbuffer->width;
512     fb.height = r300->locked_zbuffer->height;
513     fb.zsbuf = r300->locked_zbuffer;
514 
515     r300->context.set_framebuffer_state(&r300->context, &fb);
516     r300_decompress_zmask(r300);
517 }
518 
r300_decompress_zmask_locked(struct r300_context * r300)519 void r300_decompress_zmask_locked(struct r300_context *r300)
520 {
521     struct pipe_framebuffer_state saved_fb;
522 
523     memset(&saved_fb, 0, sizeof(saved_fb));
524     util_copy_framebuffer_state(&saved_fb, r300->fb_state.state);
525     r300_decompress_zmask_locked_unsafe(r300);
526     r300->context.set_framebuffer_state(&r300->context, &saved_fb);
527     util_unreference_framebuffer_state(&saved_fb);
528 
529     pipe_surface_reference(&r300->locked_zbuffer, NULL);
530 }
531 
r300_is_blit_supported(enum pipe_format format)532 bool r300_is_blit_supported(enum pipe_format format)
533 {
534     const struct util_format_description *desc =
535         util_format_description(format);
536 
537     return desc->layout == UTIL_FORMAT_LAYOUT_PLAIN ||
538            desc->layout == UTIL_FORMAT_LAYOUT_S3TC ||
539            desc->layout == UTIL_FORMAT_LAYOUT_RGTC;
540 }
541 
542 /* Copy a block of pixels from one surface to another. */
r300_resource_copy_region(struct pipe_context * pipe,struct pipe_resource * dst,unsigned dst_level,unsigned dstx,unsigned dsty,unsigned dstz,struct pipe_resource * src,unsigned src_level,const struct pipe_box * src_box)543 static void r300_resource_copy_region(struct pipe_context *pipe,
544                                       struct pipe_resource *dst,
545                                       unsigned dst_level,
546                                       unsigned dstx, unsigned dsty, unsigned dstz,
547                                       struct pipe_resource *src,
548                                       unsigned src_level,
549                                       const struct pipe_box *src_box)
550 {
551     struct pipe_screen *screen = pipe->screen;
552     struct r300_context *r300 = r300_context(pipe);
553     struct pipe_framebuffer_state *fb =
554         (struct pipe_framebuffer_state*)r300->fb_state.state;
555     unsigned src_width0 = r300_resource(src)->tex.width0;
556     unsigned src_height0 = r300_resource(src)->tex.height0;
557     unsigned dst_width0 = r300_resource(dst)->tex.width0;
558     unsigned dst_height0 = r300_resource(dst)->tex.height0;
559     unsigned layout;
560     struct pipe_box box, dstbox;
561     struct pipe_sampler_view src_templ, *src_view;
562     struct pipe_surface dst_templ, *dst_view;
563 
564     /* Fallback for buffers. */
565     if ((dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) ||
566         !r300_is_blit_supported(dst->format)) {
567         util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
568                                   src, src_level, src_box);
569         return;
570     }
571 
572     /* Can't read MSAA textures. */
573     if (src->nr_samples > 1 || dst->nr_samples > 1) {
574         return;
575     }
576 
577     /* The code below changes the texture format so that the copy can be done
578      * on hardware. E.g. depth-stencil surfaces are copied as RGBA
579      * colorbuffers. */
580 
581     util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
582     util_blitter_default_src_texture(r300->blitter, &src_templ, src, src_level);
583 
584     layout = util_format_description(dst_templ.format)->layout;
585 
586     /* Handle non-renderable plain formats. */
587     if (layout == UTIL_FORMAT_LAYOUT_PLAIN &&
588         (!screen->is_format_supported(screen, src_templ.format, src->target,
589                                       src->nr_samples, src->nr_storage_samples,
590                                       PIPE_BIND_SAMPLER_VIEW) ||
591          !screen->is_format_supported(screen, dst_templ.format, dst->target,
592                                       dst->nr_samples, dst->nr_storage_samples,
593                                       PIPE_BIND_RENDER_TARGET))) {
594         switch (util_format_get_blocksize(dst_templ.format)) {
595             case 1:
596                 dst_templ.format = PIPE_FORMAT_I8_UNORM;
597                 break;
598             case 2:
599                 dst_templ.format = PIPE_FORMAT_B4G4R4A4_UNORM;
600                 break;
601             case 4:
602                 dst_templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
603                 break;
604             case 8:
605                 dst_templ.format = PIPE_FORMAT_R16G16B16A16_UNORM;
606                 break;
607             default:
608                 debug_printf("r300: copy_region: Unhandled format: %s. Falling back to software.\n"
609                              "r300: copy_region: Software fallback doesn't work for tiled textures.\n",
610                              util_format_short_name(dst_templ.format));
611         }
612         src_templ.format = dst_templ.format;
613     }
614 
615     /* Handle compressed formats. */
616     if (layout == UTIL_FORMAT_LAYOUT_S3TC ||
617         layout == UTIL_FORMAT_LAYOUT_RGTC) {
618         assert(src_templ.format == dst_templ.format);
619 
620         box = *src_box;
621         src_box = &box;
622 
623         dst_width0 = align(dst_width0, 4);
624         dst_height0 = align(dst_height0, 4);
625         src_width0 = align(src_width0, 4);
626         src_height0 = align(src_height0, 4);
627         box.width = align(box.width, 4);
628         box.height = align(box.height, 4);
629 
630         switch (util_format_get_blocksize(dst_templ.format)) {
631         case 8:
632             /* one 4x4 pixel block has 8 bytes.
633              * we set 1 pixel = 4 bytes ===> 1 block corresponds to 2 pixels. */
634             dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
635             dst_width0 = dst_width0 / 2;
636             src_width0 = src_width0 / 2;
637             dstx /= 2;
638             box.x /= 2;
639             box.width /= 2;
640             break;
641         case 16:
642             /* one 4x4 pixel block has 16 bytes.
643              * we set 1 pixel = 4 bytes ===> 1 block corresponds to 4 pixels. */
644             dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
645             break;
646         }
647         src_templ.format = dst_templ.format;
648 
649         dst_height0 = dst_height0 / 4;
650         src_height0 = src_height0 / 4;
651         dsty /= 4;
652         box.y /= 4;
653         box.height /= 4;
654     }
655 
656     /* Fallback for textures. */
657     if (!screen->is_format_supported(screen, dst_templ.format,
658                                      dst->target, dst->nr_samples,
659                                      dst->nr_storage_samples,
660                                      PIPE_BIND_RENDER_TARGET) ||
661 	!screen->is_format_supported(screen, src_templ.format,
662                                      src->target, src->nr_samples,
663                                      src->nr_storage_samples,
664                                      PIPE_BIND_SAMPLER_VIEW)) {
665         assert(0 && "this shouldn't happen, update r300_is_blit_supported");
666         util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
667                                   src, src_level, src_box);
668         return;
669     }
670 
671     /* Decompress ZMASK. */
672     if (r300->zmask_in_use && !r300->locked_zbuffer) {
673         if (fb->zsbuf->texture == src ||
674             fb->zsbuf->texture == dst) {
675             r300_decompress_zmask(r300);
676         }
677     }
678 
679     dst_view = r300_create_surface_custom(pipe, dst, &dst_templ, dst_width0, dst_height0);
680     src_view = r300_create_sampler_view_custom(pipe, src, &src_templ, src_width0, src_height0);
681 
682     u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height),
683              abs(src_box->depth), &dstbox);
684 
685     r300_blitter_begin(r300, R300_COPY);
686     util_blitter_blit_generic(r300->blitter, dst_view, &dstbox,
687                               src_view, src_box, src_width0, src_height0,
688                               PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
689                               false, false, 0);
690     r300_blitter_end(r300);
691 
692     pipe_surface_reference(&dst_view, NULL);
693     pipe_sampler_view_reference(&src_view, NULL);
694 }
695 
r300_is_simple_msaa_resolve(const struct pipe_blit_info * info)696 static bool r300_is_simple_msaa_resolve(const struct pipe_blit_info *info)
697 {
698     unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
699     unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
700 
701     return info->src.resource->nr_samples > 1 &&
702            info->dst.resource->nr_samples <= 1 &&
703            info->dst.resource->format == info->src.resource->format &&
704            info->dst.resource->format == info->dst.format &&
705            info->src.resource->format == info->src.format &&
706            !info->scissor_enable &&
707            info->mask == PIPE_MASK_RGBA &&
708            dst_width == info->src.resource->width0 &&
709            dst_height == info->src.resource->height0 &&
710            info->dst.box.x == 0 &&
711            info->dst.box.y == 0 &&
712            info->dst.box.width == dst_width &&
713            info->dst.box.height == dst_height &&
714            info->src.box.x == 0 &&
715            info->src.box.y == 0 &&
716            info->src.box.width == dst_width &&
717            info->src.box.height == dst_height &&
718            (r300_resource(info->dst.resource)->tex.microtile != RADEON_LAYOUT_LINEAR ||
719             r300_resource(info->dst.resource)->tex.macrotile[info->dst.level] != RADEON_LAYOUT_LINEAR);
720 }
721 
r300_simple_msaa_resolve(struct pipe_context * pipe,struct pipe_resource * dst,unsigned dst_level,unsigned dst_layer,struct pipe_resource * src,enum pipe_format format)722 static void r300_simple_msaa_resolve(struct pipe_context *pipe,
723                                      struct pipe_resource *dst,
724                                      unsigned dst_level,
725                                      unsigned dst_layer,
726                                      struct pipe_resource *src,
727                                      enum pipe_format format)
728 {
729     struct r300_context *r300 = r300_context(pipe);
730     struct r300_surface *srcsurf, *dstsurf;
731     struct pipe_surface surf_tmpl;
732     struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state;
733 
734     memset(&surf_tmpl, 0, sizeof(surf_tmpl));
735     surf_tmpl.format = format;
736     srcsurf = r300_surface(pipe->create_surface(pipe, src, &surf_tmpl));
737 
738     surf_tmpl.format = format;
739     surf_tmpl.u.tex.level = dst_level;
740     surf_tmpl.u.tex.first_layer =
741     surf_tmpl.u.tex.last_layer = dst_layer;
742     dstsurf = r300_surface(pipe->create_surface(pipe, dst, &surf_tmpl));
743 
744     /* COLORPITCH should contain the tiling info of the resolve buffer.
745      * The tiling of the AA buffer isn't programmable anyway. */
746     srcsurf->pitch &= ~(R300_COLOR_TILE(1) | R300_COLOR_MICROTILE(3));
747     srcsurf->pitch |= dstsurf->pitch & (R300_COLOR_TILE(1) | R300_COLOR_MICROTILE(3));
748 
749     /* Enable AA resolve. */
750     aa->dest = dstsurf;
751     r300->aa_state.size = 8;
752     r300_mark_atom_dirty(r300, &r300->aa_state);
753 
754     /* Resolve the surface. */
755     r300_blitter_begin(r300, R300_CLEAR_SURFACE);
756     util_blitter_custom_color(r300->blitter, &srcsurf->base, NULL);
757     r300_blitter_end(r300);
758 
759     /* Disable AA resolve. */
760     aa->dest = NULL;
761     r300->aa_state.size = 4;
762     r300_mark_atom_dirty(r300, &r300->aa_state);
763 
764     pipe_surface_reference((struct pipe_surface**)&srcsurf, NULL);
765     pipe_surface_reference((struct pipe_surface**)&dstsurf, NULL);
766 }
767 
r300_msaa_resolve(struct pipe_context * pipe,const struct pipe_blit_info * info)768 static void r300_msaa_resolve(struct pipe_context *pipe,
769                               const struct pipe_blit_info *info)
770 {
771     struct r300_context *r300 = r300_context(pipe);
772     struct pipe_screen *screen = pipe->screen;
773     struct pipe_resource *tmp, templ;
774     struct pipe_blit_info blit;
775 
776     assert(info->src.level == 0);
777     assert(info->src.box.z == 0);
778     assert(info->src.box.depth == 1);
779     assert(info->dst.box.depth == 1);
780 
781     if (r300_is_simple_msaa_resolve(info)) {
782         r300_simple_msaa_resolve(pipe, info->dst.resource, info->dst.level,
783                                  info->dst.box.z, info->src.resource,
784                                  info->src.format);
785         return;
786     }
787 
788     /* resolve into a temporary texture, then blit */
789     memset(&templ, 0, sizeof(templ));
790     templ.target = PIPE_TEXTURE_2D;
791     templ.format = info->src.resource->format;
792     templ.width0 = info->src.resource->width0;
793     templ.height0 = info->src.resource->height0;
794     templ.depth0 = 1;
795     templ.array_size = 1;
796     templ.usage = PIPE_USAGE_DEFAULT;
797     templ.flags = R300_RESOURCE_FORCE_MICROTILING;
798 
799     tmp = screen->resource_create(screen, &templ);
800 
801     /* resolve */
802     r300_simple_msaa_resolve(pipe, tmp, 0, 0, info->src.resource,
803                              info->src.format);
804 
805     /* blit */
806     blit = *info;
807     blit.src.resource = tmp;
808     blit.src.box.z = 0;
809 
810     r300_blitter_begin(r300, R300_BLIT | R300_IGNORE_RENDER_COND);
811     util_blitter_blit(r300->blitter, &blit);
812     r300_blitter_end(r300);
813 
814     pipe_resource_reference(&tmp, NULL);
815 }
816 
r300_blit(struct pipe_context * pipe,const struct pipe_blit_info * blit)817 static void r300_blit(struct pipe_context *pipe,
818                       const struct pipe_blit_info *blit)
819 {
820     struct r300_context *r300 = r300_context(pipe);
821     struct pipe_framebuffer_state *fb =
822         (struct pipe_framebuffer_state*)r300->fb_state.state;
823     struct pipe_blit_info info = *blit;
824 
825     /* The driver supports sRGB textures but not framebuffers. Blitting
826      * from sRGB to sRGB should be the same as blitting from linear
827      * to linear, so use that, This avoids incorrect linearization.
828      */
829     if (util_format_is_srgb(info.src.format)) {
830       info.src.format = util_format_linear(info.src.format);
831       info.dst.format = util_format_linear(info.dst.format);
832     }
833 
834     /* MSAA resolve. */
835     if (info.src.resource->nr_samples > 1 &&
836         !util_format_is_depth_or_stencil(info.src.resource->format)) {
837         r300_msaa_resolve(pipe, &info);
838         return;
839     }
840 
841     /* Can't read MSAA textures. */
842     if (info.src.resource->nr_samples > 1) {
843         return;
844     }
845 
846     /* Blit a combined depth-stencil resource as color.
847      * S8Z24 is the only supported stencil format. */
848     if ((info.mask & PIPE_MASK_S) &&
849         info.src.format == PIPE_FORMAT_S8_UINT_Z24_UNORM &&
850         info.dst.format == PIPE_FORMAT_S8_UINT_Z24_UNORM) {
851         if (info.dst.resource->nr_samples > 1) {
852             /* Cannot do that with MSAA buffers. */
853             info.mask &= ~PIPE_MASK_S;
854             if (!(info.mask & PIPE_MASK_Z)) {
855                 return;
856             }
857         } else {
858             /* Single-sample buffer. */
859             info.src.format = PIPE_FORMAT_B8G8R8A8_UNORM;
860             info.dst.format = PIPE_FORMAT_B8G8R8A8_UNORM;
861             if (info.mask & PIPE_MASK_Z) {
862                 info.mask = PIPE_MASK_RGBA; /* depth+stencil */
863             } else {
864                 info.mask = PIPE_MASK_B; /* stencil only */
865             }
866         }
867     }
868 
869     /* Decompress ZMASK. */
870     if (r300->zmask_in_use && !r300->locked_zbuffer) {
871         if (fb->zsbuf->texture == info.src.resource ||
872             fb->zsbuf->texture == info.dst.resource) {
873             r300_decompress_zmask(r300);
874         }
875     }
876 
877     r300_blitter_begin(r300, R300_BLIT |
878 		       (info.render_condition_enable ? 0 : R300_IGNORE_RENDER_COND));
879     util_blitter_blit(r300->blitter, &info);
880     r300_blitter_end(r300);
881 }
882 
r300_flush_resource(struct pipe_context * ctx,struct pipe_resource * resource)883 static void r300_flush_resource(struct pipe_context *ctx,
884 				struct pipe_resource *resource)
885 {
886 }
887 
r300_init_blit_functions(struct r300_context * r300)888 void r300_init_blit_functions(struct r300_context *r300)
889 {
890     r300->context.clear = r300_clear;
891     r300->context.clear_render_target = r300_clear_render_target;
892     r300->context.clear_depth_stencil = r300_clear_depth_stencil;
893     r300->context.resource_copy_region = r300_resource_copy_region;
894     r300->context.blit = r300_blit;
895     r300->context.flush_resource = r300_flush_resource;
896 }
897