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1 /*
2  * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 #include "r600_pipe.h"
24 #include "compute_memory_pool.h"
25 #include "evergreen_compute.h"
26 #include "util/u_surface.h"
27 #include "util/format/u_format.h"
28 #include "evergreend.h"
29 
30 enum r600_blitter_op /* bitmask */
31 {
32 	R600_SAVE_FRAGMENT_STATE = 1,
33 	R600_SAVE_TEXTURES       = 2,
34 	R600_SAVE_FRAMEBUFFER    = 4,
35 	R600_DISABLE_RENDER_COND = 8,
36 
37 	R600_CLEAR         = R600_SAVE_FRAGMENT_STATE,
38 
39 	R600_CLEAR_SURFACE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER,
40 
41 	R600_COPY_BUFFER   = R600_DISABLE_RENDER_COND,
42 
43 	R600_COPY_TEXTURE  = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES |
44 			     R600_DISABLE_RENDER_COND,
45 
46 	R600_BLIT          = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES,
47 
48 	R600_DECOMPRESS    = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND,
49 
50 	R600_COLOR_RESOLVE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER
51 };
52 
r600_blitter_begin(struct pipe_context * ctx,enum r600_blitter_op op)53 static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op)
54 {
55 	struct r600_context *rctx = (struct r600_context *)ctx;
56 
57 	if (rctx->cmd_buf_is_compute) {
58 		rctx->b.gfx.flush(rctx, PIPE_FLUSH_ASYNC, NULL);
59 		rctx->cmd_buf_is_compute = false;
60 	}
61 
62 	util_blitter_save_vertex_buffers(rctx->blitter, rctx->vertex_buffer_state.vb,
63                                          util_last_bit(rctx->vertex_buffer_state.enabled_mask));
64 	util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_fetch_shader.cso);
65 	util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader);
66 	util_blitter_save_geometry_shader(rctx->blitter, rctx->gs_shader);
67 	util_blitter_save_tessctrl_shader(rctx->blitter, rctx->tcs_shader);
68 	util_blitter_save_tesseval_shader(rctx->blitter, rctx->tes_shader);
69 	util_blitter_save_so_targets(rctx->blitter, rctx->b.streamout.num_targets,
70 				     (struct pipe_stream_output_target**)rctx->b.streamout.targets);
71 	util_blitter_save_rasterizer(rctx->blitter, rctx->rasterizer_state.cso);
72 
73 	if (op & R600_SAVE_FRAGMENT_STATE) {
74 		util_blitter_save_viewport(rctx->blitter, &rctx->b.viewports.states[0]);
75 		util_blitter_save_scissor(rctx->blitter, &rctx->b.scissors.states[0]);
76 		util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader);
77 		util_blitter_save_blend(rctx->blitter, rctx->blend_state.cso);
78 		util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->dsa_state.cso);
79 		util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref.pipe_state);
80                 util_blitter_save_sample_mask(rctx->blitter, rctx->sample_mask.sample_mask, rctx->ps_iter_samples);
81 		util_blitter_save_fragment_constant_buffer_slot(rctx->blitter,
82 								&rctx->constbuf_state[PIPE_SHADER_FRAGMENT].cb[0]);
83 	}
84 
85 	if (op & R600_SAVE_FRAMEBUFFER)
86 		util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer.state);
87 
88 	if (op & R600_SAVE_TEXTURES) {
89 		util_blitter_save_fragment_sampler_states(
90 			rctx->blitter, util_last_bit(rctx->samplers[PIPE_SHADER_FRAGMENT].states.enabled_mask),
91 			(void**)rctx->samplers[PIPE_SHADER_FRAGMENT].states.states);
92 
93 		util_blitter_save_fragment_sampler_views(
94 			rctx->blitter, util_last_bit(rctx->samplers[PIPE_SHADER_FRAGMENT].views.enabled_mask),
95 			(struct pipe_sampler_view**)rctx->samplers[PIPE_SHADER_FRAGMENT].views.views);
96 	}
97 
98 	if (op & R600_DISABLE_RENDER_COND)
99 		rctx->b.render_cond_force_off = true;
100 }
101 
r600_blitter_end(struct pipe_context * ctx)102 static void r600_blitter_end(struct pipe_context *ctx)
103 {
104 	struct r600_context *rctx = (struct r600_context *)ctx;
105 
106 	rctx->b.render_cond_force_off = false;
107 }
108 
u_max_sample(struct pipe_resource * r)109 static unsigned u_max_sample(struct pipe_resource *r)
110 {
111 	return r->nr_samples ? r->nr_samples - 1 : 0;
112 }
113 
r600_blit_decompress_depth(struct pipe_context * ctx,struct r600_texture * texture,struct r600_texture * staging,unsigned first_level,unsigned last_level,unsigned first_layer,unsigned last_layer,unsigned first_sample,unsigned last_sample)114 static void r600_blit_decompress_depth(struct pipe_context *ctx,
115 				       struct r600_texture *texture,
116 				       struct r600_texture *staging,
117 				       unsigned first_level, unsigned last_level,
118 				       unsigned first_layer, unsigned last_layer,
119 				       unsigned first_sample, unsigned last_sample)
120 {
121 	struct r600_context *rctx = (struct r600_context *)ctx;
122 	unsigned layer, level, sample, checked_last_layer, max_layer, max_sample;
123 	struct r600_texture *flushed_depth_texture = staging ?
124 			staging : texture->flushed_depth_texture;
125 	const struct util_format_description *desc =
126 		util_format_description(texture->resource.b.b.format);
127 	float depth;
128 
129 	if (!staging && !texture->dirty_level_mask)
130 		return;
131 
132 	max_sample = u_max_sample(&texture->resource.b.b);
133 
134 	/* XXX Decompressing MSAA depth textures is broken on R6xx.
135 	 * There is also a hardlock if CMASK and FMASK are not present.
136 	 * Just skip this until we find out how to fix it. */
137 	if (rctx->b.gfx_level == R600 && max_sample > 0) {
138 		texture->dirty_level_mask = 0;
139 		return;
140 	}
141 
142 	if (rctx->b.family == CHIP_RV610 || rctx->b.family == CHIP_RV630 ||
143 	    rctx->b.family == CHIP_RV620 || rctx->b.family == CHIP_RV635)
144 		depth = 0.0f;
145 	else
146 		depth = 1.0f;
147 
148 	/* Enable decompression in DB_RENDER_CONTROL */
149 	rctx->db_misc_state.flush_depthstencil_through_cb = true;
150 	rctx->db_misc_state.copy_depth = util_format_has_depth(desc);
151 	rctx->db_misc_state.copy_stencil = util_format_has_stencil(desc);
152 	rctx->db_misc_state.copy_sample = first_sample;
153 	r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
154 
155 	for (level = first_level; level <= last_level; level++) {
156 		if (!staging && !(texture->dirty_level_mask & (1 << level)))
157 			continue;
158 
159 		/* The smaller the mipmap level, the less layers there are
160 		 * as far as 3D textures are concerned. */
161 		max_layer = util_max_layer(&texture->resource.b.b, level);
162 		checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
163 
164 		for (layer = first_layer; layer <= checked_last_layer; layer++) {
165 			for (sample = first_sample; sample <= last_sample; sample++) {
166 				struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
167 
168 				if (sample != rctx->db_misc_state.copy_sample) {
169 					rctx->db_misc_state.copy_sample = sample;
170 					r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
171 				}
172 
173 				surf_tmpl.format = texture->resource.b.b.format;
174 				surf_tmpl.u.tex.level = level;
175 				surf_tmpl.u.tex.first_layer = layer;
176 				surf_tmpl.u.tex.last_layer = layer;
177 
178 				zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl);
179 
180 				surf_tmpl.format = flushed_depth_texture->resource.b.b.format;
181 				cbsurf = ctx->create_surface(ctx,
182 						&flushed_depth_texture->resource.b.b, &surf_tmpl);
183 
184 				r600_blitter_begin(ctx, R600_DECOMPRESS);
185 				util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, 1 << sample,
186 								  rctx->custom_dsa_flush, depth);
187 				r600_blitter_end(ctx);
188 
189 				pipe_surface_reference(&zsurf, NULL);
190 				pipe_surface_reference(&cbsurf, NULL);
191 			}
192 		}
193 
194 		/* The texture will always be dirty if some layers or samples aren't flushed.
195 		 * I don't think this case occurs often though. */
196 		if (!staging &&
197 		    first_layer == 0 && last_layer == max_layer &&
198 		    first_sample == 0 && last_sample == max_sample) {
199 			texture->dirty_level_mask &= ~(1 << level);
200 		}
201 	}
202 
203 	/* re-enable compression in DB_RENDER_CONTROL */
204 	rctx->db_misc_state.flush_depthstencil_through_cb = false;
205 	r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
206 }
207 
r600_blit_decompress_depth_in_place(struct r600_context * rctx,struct r600_texture * texture,bool is_stencil_sampler,unsigned first_level,unsigned last_level,unsigned first_layer,unsigned last_layer)208 static void r600_blit_decompress_depth_in_place(struct r600_context *rctx,
209                                                 struct r600_texture *texture,
210 						bool is_stencil_sampler,
211                                                 unsigned first_level, unsigned last_level,
212                                                 unsigned first_layer, unsigned last_layer)
213 {
214 	struct pipe_surface *zsurf, surf_tmpl = {{0}};
215 	unsigned layer, max_layer, checked_last_layer, level;
216 	unsigned *dirty_level_mask;
217 
218 	/* Enable decompression in DB_RENDER_CONTROL */
219 	if (is_stencil_sampler) {
220 		rctx->db_misc_state.flush_stencil_inplace = true;
221 		dirty_level_mask = &texture->stencil_dirty_level_mask;
222 	} else {
223 		rctx->db_misc_state.flush_depth_inplace = true;
224 		dirty_level_mask = &texture->dirty_level_mask;
225 	}
226 	r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
227 
228 	surf_tmpl.format = texture->resource.b.b.format;
229 
230 	for (level = first_level; level <= last_level; level++) {
231 		if (!(*dirty_level_mask & (1 << level)))
232 			continue;
233 
234 		surf_tmpl.u.tex.level = level;
235 
236 		/* The smaller the mipmap level, the less layers there are
237 		 * as far as 3D textures are concerned. */
238 		max_layer = util_max_layer(&texture->resource.b.b, level);
239 		checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
240 
241 		for (layer = first_layer; layer <= checked_last_layer; layer++) {
242 			surf_tmpl.u.tex.first_layer = layer;
243 			surf_tmpl.u.tex.last_layer = layer;
244 
245 			zsurf = rctx->b.b.create_surface(&rctx->b.b, &texture->resource.b.b, &surf_tmpl);
246 
247 			r600_blitter_begin(&rctx->b.b, R600_DECOMPRESS);
248 			util_blitter_custom_depth_stencil(rctx->blitter, zsurf, NULL, ~0,
249 							  rctx->custom_dsa_flush, 1.0f);
250 			r600_blitter_end(&rctx->b.b);
251 
252 			pipe_surface_reference(&zsurf, NULL);
253 		}
254 
255 		/* The texture will always be dirty if some layers or samples aren't flushed.
256 		 * I don't think this case occurs often though. */
257 		if (first_layer == 0 && last_layer == max_layer) {
258 			*dirty_level_mask &= ~(1 << level);
259 		}
260 	}
261 
262 	/* Disable decompression in DB_RENDER_CONTROL */
263 	rctx->db_misc_state.flush_depth_inplace = false;
264 	rctx->db_misc_state.flush_stencil_inplace = false;
265 	r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
266 }
267 
r600_decompress_depth_textures(struct r600_context * rctx,struct r600_samplerview_state * textures)268 void r600_decompress_depth_textures(struct r600_context *rctx,
269 			       struct r600_samplerview_state *textures)
270 {
271 	unsigned i;
272 	unsigned depth_texture_mask = textures->compressed_depthtex_mask;
273 
274 	while (depth_texture_mask) {
275 		struct pipe_sampler_view *view;
276 		struct r600_pipe_sampler_view *rview;
277 		struct r600_texture *tex;
278 
279 		i = u_bit_scan(&depth_texture_mask);
280 
281 		view = &textures->views[i]->base;
282 		assert(view);
283 		rview = (struct r600_pipe_sampler_view*)view;
284 
285 		tex = (struct r600_texture *)view->texture;
286 		assert(tex->db_compatible);
287 
288 		if (r600_can_sample_zs(tex, rview->is_stencil_sampler)) {
289 			r600_blit_decompress_depth_in_place(rctx, tex,
290 						   rview->is_stencil_sampler,
291 						   view->u.tex.first_level, view->u.tex.last_level,
292 						   0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
293 		} else {
294 			r600_blit_decompress_depth(&rctx->b.b, tex, NULL,
295 						   view->u.tex.first_level, view->u.tex.last_level,
296 						   0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level),
297 						   0, u_max_sample(&tex->resource.b.b));
298 		}
299 	}
300 }
301 
r600_decompress_depth_images(struct r600_context * rctx,struct r600_image_state * images)302 void r600_decompress_depth_images(struct r600_context *rctx,
303 				  struct r600_image_state *images)
304 {
305 	unsigned i;
306 	unsigned depth_texture_mask = images->compressed_depthtex_mask;
307 
308 	while (depth_texture_mask) {
309 		struct r600_image_view *view;
310 		struct r600_texture *tex;
311 
312 		i = u_bit_scan(&depth_texture_mask);
313 
314 		view = &images->views[i];
315 		assert(view);
316 
317 		tex = (struct r600_texture *)view->base.resource;
318 		assert(tex->db_compatible);
319 
320 		if (r600_can_sample_zs(tex, false)) {
321 			r600_blit_decompress_depth_in_place(rctx, tex,
322 							    false,
323 							    view->base.u.tex.level,
324 							    view->base.u.tex.level,
325 							    0, util_max_layer(&tex->resource.b.b, view->base.u.tex.level));
326 		} else {
327 			r600_blit_decompress_depth(&rctx->b.b, tex, NULL,
328 						   view->base.u.tex.level,
329 						   view->base.u.tex.level,
330 						   0, util_max_layer(&tex->resource.b.b, view->base.u.tex.level),
331 						   0, u_max_sample(&tex->resource.b.b));
332 		}
333 	}
334 }
335 
r600_blit_decompress_color(struct pipe_context * ctx,struct r600_texture * rtex,unsigned first_level,unsigned last_level,unsigned first_layer,unsigned last_layer)336 static void r600_blit_decompress_color(struct pipe_context *ctx,
337 		struct r600_texture *rtex,
338 		unsigned first_level, unsigned last_level,
339 		unsigned first_layer, unsigned last_layer)
340 {
341 	struct r600_context *rctx = (struct r600_context *)ctx;
342 	unsigned layer, level, checked_last_layer, max_layer;
343 
344 	if (!rtex->dirty_level_mask)
345 		return;
346 
347 	for (level = first_level; level <= last_level; level++) {
348 		if (!(rtex->dirty_level_mask & (1 << level)))
349 			continue;
350 
351 		/* The smaller the mipmap level, the less layers there are
352 		 * as far as 3D textures are concerned. */
353 		max_layer = util_max_layer(&rtex->resource.b.b, level);
354 		checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
355 
356 		for (layer = first_layer; layer <= checked_last_layer; layer++) {
357 			struct pipe_surface *cbsurf, surf_tmpl;
358 
359 			surf_tmpl.format = rtex->resource.b.b.format;
360 			surf_tmpl.u.tex.level = level;
361 			surf_tmpl.u.tex.first_layer = layer;
362 			surf_tmpl.u.tex.last_layer = layer;
363 			cbsurf = ctx->create_surface(ctx, &rtex->resource.b.b, &surf_tmpl);
364 
365 			r600_blitter_begin(ctx, R600_DECOMPRESS);
366 			util_blitter_custom_color(rctx->blitter, cbsurf,
367 				rtex->fmask.size ? rctx->custom_blend_decompress : rctx->custom_blend_fastclear);
368 			r600_blitter_end(ctx);
369 
370 			pipe_surface_reference(&cbsurf, NULL);
371 		}
372 
373 		/* The texture will always be dirty if some layers aren't flushed.
374 		 * I don't think this case occurs often though. */
375 		if (first_layer == 0 && last_layer == max_layer) {
376 			rtex->dirty_level_mask &= ~(1 << level);
377 		}
378 	}
379 }
380 
r600_decompress_color_textures(struct r600_context * rctx,struct r600_samplerview_state * textures)381 void r600_decompress_color_textures(struct r600_context *rctx,
382 				    struct r600_samplerview_state *textures)
383 {
384 	unsigned i;
385 	unsigned mask = textures->compressed_colortex_mask;
386 
387 	while (mask) {
388 		struct pipe_sampler_view *view;
389 		struct r600_texture *tex;
390 
391 		i = u_bit_scan(&mask);
392 
393 		view = &textures->views[i]->base;
394 		assert(view);
395 
396 		tex = (struct r600_texture *)view->texture;
397 		assert(tex->cmask.size);
398 
399 		r600_blit_decompress_color(&rctx->b.b, tex,
400 					   view->u.tex.first_level, view->u.tex.last_level,
401 					   0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
402 	}
403 }
404 
r600_decompress_color_images(struct r600_context * rctx,struct r600_image_state * images)405 void r600_decompress_color_images(struct r600_context *rctx,
406 				  struct r600_image_state *images)
407 {
408 	unsigned i;
409 	unsigned mask = images->compressed_colortex_mask;
410 
411 	while (mask) {
412 		struct r600_image_view *view;
413 		struct r600_texture *tex;
414 
415 		i = u_bit_scan(&mask);
416 
417 		view = &images->views[i];
418 		assert(view);
419 
420 		tex = (struct r600_texture *)view->base.resource;
421 		assert(tex->cmask.size);
422 
423 		r600_blit_decompress_color(&rctx->b.b, tex,
424 					   view->base.u.tex.level, view->base.u.tex.level,
425 					   view->base.u.tex.first_layer,
426 					   view->base.u.tex.last_layer);
427 	}
428 }
429 
430 /* Helper for decompressing a portion of a color or depth resource before
431  * blitting if any decompression is needed.
432  * The driver doesn't decompress resources automatically while u_blitter is
433  * rendering. */
r600_decompress_subresource(struct pipe_context * ctx,struct pipe_resource * tex,unsigned level,unsigned first_layer,unsigned last_layer)434 static bool r600_decompress_subresource(struct pipe_context *ctx,
435 					struct pipe_resource *tex,
436 					unsigned level,
437 					unsigned first_layer, unsigned last_layer)
438 {
439 	struct r600_context *rctx = (struct r600_context *)ctx;
440 	struct r600_texture *rtex = (struct r600_texture*)tex;
441 
442 	if (rtex->db_compatible) {
443 		if (r600_can_sample_zs(rtex, false)) {
444 			r600_blit_decompress_depth_in_place(rctx, rtex, false,
445 						   level, level,
446 						   first_layer, last_layer);
447 			if (rtex->surface.has_stencil) {
448 				r600_blit_decompress_depth_in_place(rctx, rtex, true,
449 							   level, level,
450 							   first_layer, last_layer);
451 			}
452 		} else {
453 			if (!r600_init_flushed_depth_texture(ctx, tex, NULL))
454 				return false; /* error */
455 
456 			r600_blit_decompress_depth(ctx, rtex, NULL,
457 						   level, level,
458 						   first_layer, last_layer,
459 						   0, u_max_sample(tex));
460 		}
461 	} else if (rtex->cmask.size) {
462 		r600_blit_decompress_color(ctx, rtex, level, level,
463 					   first_layer, last_layer);
464 	}
465 	return true;
466 }
467 
r600_clear(struct pipe_context * ctx,unsigned buffers,const struct pipe_scissor_state * scissor_state,const union pipe_color_union * color,double depth,unsigned stencil)468 static void r600_clear(struct pipe_context *ctx, unsigned buffers,
469 		       const struct pipe_scissor_state *scissor_state,
470 		       const union pipe_color_union *color,
471 		       double depth, unsigned stencil)
472 {
473 	struct r600_context *rctx = (struct r600_context *)ctx;
474 	struct pipe_framebuffer_state *fb = &rctx->framebuffer.state;
475 
476 	if (buffers & PIPE_CLEAR_COLOR && rctx->b.gfx_level >= EVERGREEN) {
477 		evergreen_do_fast_color_clear(&rctx->b, fb, &rctx->framebuffer.atom,
478 					      &buffers, NULL, color);
479 		if (!buffers)
480 			return; /* all buffers have been fast cleared */
481 	}
482 
483 	if (buffers & PIPE_CLEAR_COLOR) {
484 		int i;
485 
486 		/* These buffers cannot use fast clear, make sure to disable expansion. */
487 		for (i = 0; i < fb->nr_cbufs; i++) {
488 			struct r600_texture *tex;
489 
490 			/* If not clearing this buffer, skip. */
491 			if (!(buffers & (PIPE_CLEAR_COLOR0 << i)))
492 				continue;
493 
494 			if (!fb->cbufs[i])
495 				continue;
496 
497 			tex = (struct r600_texture *)fb->cbufs[i]->texture;
498 			if (tex->fmask.size == 0)
499 				tex->dirty_level_mask &= ~(1 << fb->cbufs[i]->u.tex.level);
500 		}
501 	}
502 
503 	/* if hyperz enabled just clear hyperz */
504 	if (fb->zsbuf && (buffers & PIPE_CLEAR_DEPTH)) {
505 		struct r600_texture *rtex;
506 		unsigned level = fb->zsbuf->u.tex.level;
507 
508 		rtex = (struct r600_texture*)fb->zsbuf->texture;
509 
510 		/* We can't use hyperz fast clear if each slice of a texture
511 		 * array are clear to different value. To simplify code just
512 		 * disable fast clear for texture array.
513 		 */
514 		if (r600_htile_enabled(rtex, level) &&
515                    fb->zsbuf->u.tex.first_layer == 0 &&
516                    fb->zsbuf->u.tex.last_layer == util_max_layer(&rtex->resource.b.b, level)) {
517 			if (rtex->depth_clear_value != depth) {
518 				rtex->depth_clear_value = depth;
519 				r600_mark_atom_dirty(rctx, &rctx->db_state.atom);
520 			}
521 			rctx->db_misc_state.htile_clear = true;
522 			r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
523 		}
524 	}
525 
526 	r600_blitter_begin(ctx, R600_CLEAR);
527 	util_blitter_clear(rctx->blitter, fb->width, fb->height,
528 			   util_framebuffer_get_num_layers(fb),
529 			   buffers, color, depth, stencil,
530 			   util_framebuffer_get_num_samples(fb) > 1);
531 	r600_blitter_end(ctx);
532 
533 	/* disable fast clear */
534 	if (rctx->db_misc_state.htile_clear) {
535 		rctx->db_misc_state.htile_clear = false;
536 		r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
537 	}
538 }
539 
r600_clear_render_target(struct pipe_context * ctx,struct pipe_surface * dst,const union pipe_color_union * color,unsigned dstx,unsigned dsty,unsigned width,unsigned height,bool render_condition_enabled)540 static void r600_clear_render_target(struct pipe_context *ctx,
541 				     struct pipe_surface *dst,
542 				     const union pipe_color_union *color,
543 				     unsigned dstx, unsigned dsty,
544 				     unsigned width, unsigned height,
545 				     bool render_condition_enabled)
546 {
547 	struct r600_context *rctx = (struct r600_context *)ctx;
548 
549 	r600_blitter_begin(ctx, R600_CLEAR_SURFACE |
550 			   (render_condition_enabled ? 0 : R600_DISABLE_RENDER_COND));
551 	util_blitter_clear_render_target(rctx->blitter, dst, color,
552 					 dstx, dsty, width, height);
553 	r600_blitter_end(ctx);
554 }
555 
r600_clear_depth_stencil(struct pipe_context * ctx,struct pipe_surface * dst,unsigned clear_flags,double depth,unsigned stencil,unsigned dstx,unsigned dsty,unsigned width,unsigned height,bool render_condition_enabled)556 static void r600_clear_depth_stencil(struct pipe_context *ctx,
557 				     struct pipe_surface *dst,
558 				     unsigned clear_flags,
559 				     double depth,
560 				     unsigned stencil,
561 				     unsigned dstx, unsigned dsty,
562 				     unsigned width, unsigned height,
563 				     bool render_condition_enabled)
564 {
565 	struct r600_context *rctx = (struct r600_context *)ctx;
566 
567 	r600_blitter_begin(ctx, R600_CLEAR_SURFACE |
568 			   (render_condition_enabled ? 0 : R600_DISABLE_RENDER_COND));
569 	util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil,
570 					 dstx, dsty, width, height);
571 	r600_blitter_end(ctx);
572 }
573 
r600_copy_buffer(struct pipe_context * ctx,struct pipe_resource * dst,unsigned dstx,struct pipe_resource * src,const struct pipe_box * src_box)574 static void r600_copy_buffer(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dstx,
575 			     struct pipe_resource *src, const struct pipe_box *src_box)
576 {
577 	struct r600_context *rctx = (struct r600_context*)ctx;
578 
579 	if (rctx->screen->b.has_cp_dma)
580 		r600_cp_dma_copy_buffer(rctx, dst, dstx, src, src_box->x, src_box->width);
581 	else
582 		util_resource_copy_region(ctx, dst, 0, dstx, 0, 0, src, 0, src_box);
583 }
584 
585 /**
586  * Global buffers are not really resources, they are are actually offsets
587  * into a single global resource (r600_screen::global_pool).  The means
588  * they don't have their own buf handle, so they cannot be passed
589  * to r600_copy_buffer() and must be handled separately.
590  */
r600_copy_global_buffer(struct pipe_context * ctx,struct pipe_resource * dst,unsigned dstx,struct pipe_resource * src,const struct pipe_box * src_box)591 static void r600_copy_global_buffer(struct pipe_context *ctx,
592 				    struct pipe_resource *dst, unsigned
593 				    dstx, struct pipe_resource *src,
594 				    const struct pipe_box *src_box)
595 {
596 	struct r600_context *rctx = (struct r600_context*)ctx;
597 	struct compute_memory_pool *pool = rctx->screen->global_pool;
598 	struct pipe_box new_src_box = *src_box;
599 
600 	if (src->bind & PIPE_BIND_GLOBAL) {
601 		struct r600_resource_global *rsrc =
602 			(struct r600_resource_global *)src;
603 		struct compute_memory_item *item = rsrc->chunk;
604 
605 		if (is_item_in_pool(item)) {
606 			new_src_box.x += 4 * item->start_in_dw;
607 			src = (struct pipe_resource *)pool->bo;
608 		} else {
609 			if (item->real_buffer == NULL) {
610 				item->real_buffer =
611 					r600_compute_buffer_alloc_vram(pool->screen,
612 								       item->size_in_dw * 4);
613 			}
614 			src = (struct pipe_resource*)item->real_buffer;
615 		}
616 	}
617 	if (dst->bind & PIPE_BIND_GLOBAL) {
618 		struct r600_resource_global *rdst =
619 			(struct r600_resource_global *)dst;
620 		struct compute_memory_item *item = rdst->chunk;
621 
622 		if (is_item_in_pool(item)) {
623 			dstx += 4 * item->start_in_dw;
624 			dst = (struct pipe_resource *)pool->bo;
625 		} else {
626 			if (item->real_buffer == NULL) {
627 				item->real_buffer =
628 					r600_compute_buffer_alloc_vram(pool->screen,
629 								       item->size_in_dw * 4);
630 			}
631 			dst = (struct pipe_resource*)item->real_buffer;
632 		}
633 	}
634 
635 	r600_copy_buffer(ctx, dst, dstx, src, &new_src_box);
636 }
637 
r600_clear_buffer(struct pipe_context * ctx,struct pipe_resource * dst,uint64_t offset,uint64_t size,unsigned value,enum r600_coherency coher)638 static void r600_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
639 			      uint64_t offset, uint64_t size, unsigned value,
640 			      enum r600_coherency coher)
641 {
642 	struct r600_context *rctx = (struct r600_context*)ctx;
643 
644 	if (rctx->screen->b.has_cp_dma &&
645 	    rctx->b.gfx_level >= EVERGREEN &&
646 	    offset % 4 == 0 && size % 4 == 0) {
647 		evergreen_cp_dma_clear_buffer(rctx, dst, offset, size, value, coher);
648 	} else if (rctx->screen->b.has_streamout && offset % 4 == 0 && size % 4 == 0) {
649 		union pipe_color_union clear_value;
650 		clear_value.ui[0] = value;
651 
652 		r600_blitter_begin(ctx, R600_DISABLE_RENDER_COND);
653 		util_blitter_clear_buffer(rctx->blitter, dst, offset, size,
654 					  1, &clear_value);
655 		r600_blitter_end(ctx);
656 	} else {
657 		uint32_t *map = r600_buffer_map_sync_with_rings(&rctx->b, r600_resource(dst),
658 								 PIPE_MAP_WRITE);
659 		map += offset / 4;
660 		size /= 4;
661 		for (unsigned i = 0; i < size; i++)
662 			*map++ = value;
663 	}
664 }
665 
r600_resource_copy_region(struct pipe_context * ctx,struct pipe_resource * dst,unsigned dst_level,unsigned dstx,unsigned dsty,unsigned dstz,struct pipe_resource * src,unsigned src_level,const struct pipe_box * src_box)666 void r600_resource_copy_region(struct pipe_context *ctx,
667 			       struct pipe_resource *dst,
668 			       unsigned dst_level,
669 			       unsigned dstx, unsigned dsty, unsigned dstz,
670 			       struct pipe_resource *src,
671 			       unsigned src_level,
672 			       const struct pipe_box *src_box)
673 {
674 	struct r600_context *rctx = (struct r600_context *)ctx;
675 	struct pipe_surface *dst_view, dst_templ;
676 	struct pipe_sampler_view src_templ, *src_view;
677 	unsigned dst_width, dst_height, src_width0, src_height0, src_widthFL, src_heightFL;
678 	unsigned src_force_level = 0;
679 	struct pipe_box sbox, dstbox;
680 
681 	/* Handle buffers first. */
682 	if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
683 		if ((src->bind & PIPE_BIND_GLOBAL) ||
684 					(dst->bind & PIPE_BIND_GLOBAL)) {
685 			r600_copy_global_buffer(ctx, dst, dstx, src, src_box);
686 		} else {
687 			r600_copy_buffer(ctx, dst, dstx, src, src_box);
688 		}
689 		return;
690 	}
691 
692 	assert(u_max_sample(dst) == u_max_sample(src));
693 
694 	/* The driver doesn't decompress resources automatically while
695 	 * u_blitter is rendering. */
696 	if (!r600_decompress_subresource(ctx, src, src_level,
697 					 src_box->z, src_box->z + src_box->depth - 1)) {
698 		return; /* error */
699 	}
700 
701 	dst_width = u_minify(dst->width0, dst_level);
702         dst_height = u_minify(dst->height0, dst_level);
703 	src_width0 = src->width0;
704 	src_height0 = src->height0;
705         src_widthFL = u_minify(src->width0, src_level);
706         src_heightFL = u_minify(src->height0, src_level);
707 
708 	util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
709 	util_blitter_default_src_texture(rctx->blitter, &src_templ, src, src_level);
710 
711 	if (util_format_is_compressed(src->format) ||
712 	    util_format_is_compressed(dst->format)) {
713 		unsigned blocksize = util_format_get_blocksize(src->format);
714 
715 		if (blocksize == 8)
716 			src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
717 		else
718 			src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
719 		dst_templ.format = src_templ.format;
720 
721 		dst_width = util_format_get_nblocksx(dst->format, dst_width);
722 		dst_height = util_format_get_nblocksy(dst->format, dst_height);
723 		src_width0 = util_format_get_nblocksx(src->format, src_width0);
724 		src_height0 = util_format_get_nblocksy(src->format, src_height0);
725 		src_widthFL = util_format_get_nblocksx(src->format, src_widthFL);
726 		src_heightFL = util_format_get_nblocksy(src->format, src_heightFL);
727 
728 		dstx = util_format_get_nblocksx(dst->format, dstx);
729 		dsty = util_format_get_nblocksy(dst->format, dsty);
730 
731 		sbox.x = util_format_get_nblocksx(src->format, src_box->x);
732 		sbox.y = util_format_get_nblocksy(src->format, src_box->y);
733 		sbox.z = src_box->z;
734 		sbox.width = util_format_get_nblocksx(src->format, src_box->width);
735 		sbox.height = util_format_get_nblocksy(src->format, src_box->height);
736 		sbox.depth = src_box->depth;
737 		src_box = &sbox;
738 
739 		src_force_level = src_level;
740 	} else if (!util_blitter_is_copy_supported(rctx->blitter, dst, src)) {
741 		if (util_format_is_subsampled_422(src->format)) {
742 
743 			src_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
744 			dst_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
745 
746 			dst_width = util_format_get_nblocksx(dst->format, dst_width);
747 			src_width0 = util_format_get_nblocksx(src->format, src_width0);
748 			src_widthFL = util_format_get_nblocksx(src->format, src_widthFL);
749 
750 			dstx = util_format_get_nblocksx(dst->format, dstx);
751 
752 			sbox = *src_box;
753 			sbox.x = util_format_get_nblocksx(src->format, src_box->x);
754 			sbox.width = util_format_get_nblocksx(src->format, src_box->width);
755 			src_box = &sbox;
756 		} else {
757 			unsigned blocksize = util_format_get_blocksize(src->format);
758 
759 			switch (blocksize) {
760 			case 1:
761 				dst_templ.format = PIPE_FORMAT_R8_UNORM;
762 				src_templ.format = PIPE_FORMAT_R8_UNORM;
763 				break;
764 			case 2:
765 				dst_templ.format = PIPE_FORMAT_R8G8_UNORM;
766 				src_templ.format = PIPE_FORMAT_R8G8_UNORM;
767 				break;
768 			case 4:
769 				dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
770 				src_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
771 				break;
772 			case 8:
773 				dst_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
774 				src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
775 				break;
776 			case 16:
777 				dst_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
778 				src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
779 				break;
780 			default:
781 				fprintf(stderr, "Unhandled format %s with blocksize %u\n",
782 					util_format_short_name(src->format), blocksize);
783 				assert(0);
784 			}
785 		}
786 	}
787 
788 	dst_view = r600_create_surface_custom(ctx, dst, &dst_templ,
789 					      /* we don't care about these two for r600g */
790 					      dst->width0, dst->height0,
791 					      dst_width, dst_height);
792 
793 	if (rctx->b.gfx_level >= EVERGREEN) {
794 		src_view = evergreen_create_sampler_view_custom(ctx, src, &src_templ,
795 								src_width0, src_height0,
796 								src_force_level);
797 	} else {
798 		src_view = r600_create_sampler_view_custom(ctx, src, &src_templ,
799 							   src_widthFL, src_heightFL);
800 	}
801 
802         u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height),
803                  abs(src_box->depth), &dstbox);
804 
805 	/* Copy. */
806 	r600_blitter_begin(ctx, R600_COPY_TEXTURE);
807 	util_blitter_blit_generic(rctx->blitter, dst_view, &dstbox,
808 				  src_view, src_box, src_width0, src_height0,
809 				  PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
810 				  false, false, 0);
811 	r600_blitter_end(ctx);
812 
813 	pipe_surface_reference(&dst_view, NULL);
814 	pipe_sampler_view_reference(&src_view, NULL);
815 }
816 
do_hardware_msaa_resolve(struct pipe_context * ctx,const struct pipe_blit_info * info)817 static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
818 				     const struct pipe_blit_info *info)
819 {
820 	struct r600_context *rctx = (struct r600_context*)ctx;
821 	struct r600_texture *dst = (struct r600_texture*)info->dst.resource;
822 	unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
823 	unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
824 	enum pipe_format format = info->src.format;
825 	unsigned sample_mask =
826 		rctx->b.gfx_level == CAYMAN ? ~0 :
827 		((1ull << MAX2(1, info->src.resource->nr_samples)) - 1);
828 	struct pipe_resource *tmp, templ;
829 	struct pipe_blit_info blit;
830 
831 	/* Check basic requirements for hw resolve. */
832 	if (!(info->src.resource->nr_samples > 1 &&
833 	      info->dst.resource->nr_samples <= 1 &&
834 	      !util_format_is_pure_integer(format) &&
835 	      !util_format_is_depth_or_stencil(format) &&
836 	      util_max_layer(info->src.resource, 0) == 0))
837 		return false;
838 
839 	/* Check the remaining requirements for hw resolve. */
840 	if (util_max_layer(info->dst.resource, info->dst.level) == 0 &&
841 	    util_is_format_compatible(util_format_description(info->src.format),
842 				      util_format_description(info->dst.format)) &&
843 	    !info->scissor_enable &&
844 	    (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
845 	    dst_width == info->src.resource->width0 &&
846 	    dst_height == info->src.resource->height0 &&
847 	    info->dst.box.x == 0 &&
848 	    info->dst.box.y == 0 &&
849 	    info->dst.box.width == dst_width &&
850 	    info->dst.box.height == dst_height &&
851 	    info->dst.box.depth == 1 &&
852 	    info->src.box.x == 0 &&
853 	    info->src.box.y == 0 &&
854 	    info->src.box.width == dst_width &&
855 	    info->src.box.height == dst_height &&
856 	    info->src.box.depth == 1 &&
857 	    dst->surface.u.legacy.level[info->dst.level].mode >= RADEON_SURF_MODE_1D &&
858 	    (!dst->cmask.size || !dst->dirty_level_mask) /* dst cannot be fast-cleared */) {
859 		r600_blitter_begin(ctx, R600_COLOR_RESOLVE |
860 				   (info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND));
861 		util_blitter_custom_resolve_color(rctx->blitter,
862 						  info->dst.resource, info->dst.level,
863 						  info->dst.box.z,
864 						  info->src.resource, info->src.box.z,
865 						  sample_mask, rctx->custom_blend_resolve,
866 						  format);
867 		r600_blitter_end(ctx);
868 		return true;
869 	}
870 
871 	/* Shader-based resolve is VERY SLOW. Instead, resolve into
872 	 * a temporary texture and blit.
873 	 */
874 	memset(&templ, 0, sizeof(templ));
875 	templ.target = PIPE_TEXTURE_2D;
876 	templ.format = info->src.resource->format;
877 	templ.width0 = info->src.resource->width0;
878 	templ.height0 = info->src.resource->height0;
879 	templ.depth0 = 1;
880 	templ.array_size = 1;
881 	templ.usage = PIPE_USAGE_DEFAULT;
882 	templ.flags = R600_RESOURCE_FLAG_FORCE_TILING;
883 
884 	tmp = ctx->screen->resource_create(ctx->screen, &templ);
885 	if (!tmp)
886 		return false;
887 
888 	/* resolve */
889 	r600_blitter_begin(ctx, R600_COLOR_RESOLVE |
890 			   (info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND));
891 	util_blitter_custom_resolve_color(rctx->blitter, tmp, 0, 0,
892 					  info->src.resource, info->src.box.z,
893 					  sample_mask, rctx->custom_blend_resolve,
894 					  format);
895 	r600_blitter_end(ctx);
896 
897 	/* blit */
898 	blit = *info;
899 	blit.src.resource = tmp;
900 	blit.src.box.z = 0;
901 
902 	r600_blitter_begin(ctx, R600_BLIT |
903 			   (info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND));
904 	util_blitter_blit(rctx->blitter, &blit);
905 	r600_blitter_end(ctx);
906 
907 	pipe_resource_reference(&tmp, NULL);
908 	return true;
909 }
910 
r600_blit(struct pipe_context * ctx,const struct pipe_blit_info * info)911 static void r600_blit(struct pipe_context *ctx,
912                       const struct pipe_blit_info *info)
913 {
914 	struct r600_context *rctx = (struct r600_context*)ctx;
915 	struct r600_texture *rdst = (struct r600_texture *)info->dst.resource;
916 
917 	if (do_hardware_msaa_resolve(ctx, info)) {
918 		return;
919 	}
920 
921 	/* Using SDMA for copying to a linear texture in GTT is much faster.
922 	 * This improves DRI PRIME performance.
923 	 *
924 	 * resource_copy_region can't do this yet, because dma_copy calls it
925 	 * on failure (recursion).
926 	 */
927 	if (rdst->surface.u.legacy.level[info->dst.level].mode ==
928 	    RADEON_SURF_MODE_LINEAR_ALIGNED &&
929 	    rctx->b.dma_copy &&
930 	    util_can_blit_via_copy_region(info, false, rctx->b.render_cond != NULL)) {
931 		rctx->b.dma_copy(ctx, info->dst.resource, info->dst.level,
932 				 info->dst.box.x, info->dst.box.y,
933 				 info->dst.box.z,
934 				 info->src.resource, info->src.level,
935 				 &info->src.box);
936 		return;
937 	}
938 
939 	assert(util_blitter_is_blit_supported(rctx->blitter, info));
940 
941 	/* The driver doesn't decompress resources automatically while
942 	 * u_blitter is rendering. */
943 	if (!r600_decompress_subresource(ctx, info->src.resource, info->src.level,
944 					 info->src.box.z,
945 					 info->src.box.z + info->src.box.depth - 1)) {
946 		return; /* error */
947 	}
948 
949 	if (rctx->screen->b.debug_flags & DBG_FORCE_DMA &&
950 	    util_try_blit_via_copy_region(ctx, info, rctx->b.render_cond != NULL))
951 		return;
952 
953 	r600_blitter_begin(ctx, R600_BLIT |
954 			   (info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND));
955 	util_blitter_blit(rctx->blitter, info);
956 	r600_blitter_end(ctx);
957 }
958 
r600_flush_resource(struct pipe_context * ctx,struct pipe_resource * res)959 static void r600_flush_resource(struct pipe_context *ctx,
960 				struct pipe_resource *res)
961 {
962 	struct r600_texture *rtex = (struct r600_texture*)res;
963 
964 	assert(res->target != PIPE_BUFFER);
965 
966 	if (!rtex->is_depth && rtex->cmask.size) {
967 		r600_blit_decompress_color(ctx, rtex, 0, res->last_level,
968 					   0, util_max_layer(res, 0));
969 	}
970 }
971 
r600_init_blit_functions(struct r600_context * rctx)972 void r600_init_blit_functions(struct r600_context *rctx)
973 {
974 	rctx->b.b.clear = r600_clear;
975 	rctx->b.b.clear_render_target = r600_clear_render_target;
976 	rctx->b.b.clear_depth_stencil = r600_clear_depth_stencil;
977 	rctx->b.b.resource_copy_region = r600_resource_copy_region;
978 	rctx->b.b.blit = r600_blit;
979 	rctx->b.b.flush_resource = r600_flush_resource;
980 	rctx->b.clear_buffer = r600_clear_buffer;
981 	rctx->b.blit_decompress_depth = r600_blit_decompress_depth;
982 }
983