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1 /*
2  * Copyright 2010 Red Hat Inc.
3  *           2010 Jerome Glisse
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * on the rights to use, copy, modify, merge, publish, distribute, sub
9  * license, and/or sell copies of the Software, and to permit persons to whom
10  * the Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22  * USE OR OTHER DEALINGS IN THE SOFTWARE.
23  *
24  * Authors: Dave Airlie <airlied@redhat.com>
25  *          Jerome Glisse <jglisse@redhat.com>
26  */
27 #include "r600_formats.h"
28 #include "r600_shader.h"
29 #include "r600d.h"
30 
31 #include "util/format/u_format_s3tc.h"
32 #include "util/u_draw.h"
33 #include "util/u_endian.h"
34 #include "util/u_index_modify.h"
35 #include "util/u_memory.h"
36 #include "util/u_upload_mgr.h"
37 #include "util/u_math.h"
38 #include "tgsi/tgsi_parse.h"
39 #include "tgsi/tgsi_scan.h"
40 #include "tgsi/tgsi_ureg.h"
41 
42 #include "nir.h"
43 #include "nir/nir_to_tgsi_info.h"
44 
r600_init_command_buffer(struct r600_command_buffer * cb,unsigned num_dw)45 void r600_init_command_buffer(struct r600_command_buffer *cb, unsigned num_dw)
46 {
47 	assert(!cb->buf);
48 	cb->buf = CALLOC(1, 4 * num_dw);
49 	cb->max_num_dw = num_dw;
50 }
51 
r600_release_command_buffer(struct r600_command_buffer * cb)52 void r600_release_command_buffer(struct r600_command_buffer *cb)
53 {
54 	FREE(cb->buf);
55 }
56 
r600_add_atom(struct r600_context * rctx,struct r600_atom * atom,unsigned id)57 void r600_add_atom(struct r600_context *rctx,
58 		   struct r600_atom *atom,
59 		   unsigned id)
60 {
61 	assert(id < R600_NUM_ATOMS);
62 	assert(rctx->atoms[id] == NULL);
63 	rctx->atoms[id] = atom;
64 	atom->id = id;
65 }
66 
r600_init_atom(struct r600_context * rctx,struct r600_atom * atom,unsigned id,void (* emit)(struct r600_context * ctx,struct r600_atom * state),unsigned num_dw)67 void r600_init_atom(struct r600_context *rctx,
68 		    struct r600_atom *atom,
69 		    unsigned id,
70 		    void (*emit)(struct r600_context *ctx, struct r600_atom *state),
71 		    unsigned num_dw)
72 {
73 	atom->emit = (void*)emit;
74 	atom->num_dw = num_dw;
75 	r600_add_atom(rctx, atom, id);
76 }
77 
r600_emit_cso_state(struct r600_context * rctx,struct r600_atom * atom)78 void r600_emit_cso_state(struct r600_context *rctx, struct r600_atom *atom)
79 {
80 	r600_emit_command_buffer(&rctx->b.gfx.cs, ((struct r600_cso_state*)atom)->cb);
81 }
82 
r600_emit_alphatest_state(struct r600_context * rctx,struct r600_atom * atom)83 void r600_emit_alphatest_state(struct r600_context *rctx, struct r600_atom *atom)
84 {
85 	struct radeon_cmdbuf *cs = &rctx->b.gfx.cs;
86 	struct r600_alphatest_state *a = (struct r600_alphatest_state*)atom;
87 	unsigned alpha_ref = a->sx_alpha_ref;
88 
89 	if (rctx->b.gfx_level >= EVERGREEN && a->cb0_export_16bpc) {
90 		alpha_ref &= ~0x1FFF;
91 	}
92 
93 	radeon_set_context_reg(cs, R_028410_SX_ALPHA_TEST_CONTROL,
94 			       a->sx_alpha_test_control |
95 			       S_028410_ALPHA_TEST_BYPASS(a->bypass));
96 	radeon_set_context_reg(cs, R_028438_SX_ALPHA_REF, alpha_ref);
97 }
98 
r600_memory_barrier(struct pipe_context * ctx,unsigned flags)99 static void r600_memory_barrier(struct pipe_context *ctx, unsigned flags)
100 {
101 	struct r600_context *rctx = (struct r600_context *)ctx;
102 
103 	if (!(flags & ~PIPE_BARRIER_UPDATE))
104 		return;
105 
106 	if (flags & PIPE_BARRIER_CONSTANT_BUFFER)
107 		rctx->b.flags |= R600_CONTEXT_INV_CONST_CACHE;
108 
109 	if (flags & (PIPE_BARRIER_VERTEX_BUFFER |
110 		     PIPE_BARRIER_SHADER_BUFFER |
111 		     PIPE_BARRIER_TEXTURE |
112 		     PIPE_BARRIER_IMAGE |
113 		     PIPE_BARRIER_STREAMOUT_BUFFER |
114 		     PIPE_BARRIER_GLOBAL_BUFFER)) {
115 		rctx->b.flags |= R600_CONTEXT_INV_VERTEX_CACHE|
116 			R600_CONTEXT_INV_TEX_CACHE;
117 	}
118 
119 	if (flags & (PIPE_BARRIER_FRAMEBUFFER|
120 		     PIPE_BARRIER_IMAGE))
121 		rctx->b.flags |= R600_CONTEXT_FLUSH_AND_INV;
122 
123 	rctx->b.flags |= R600_CONTEXT_WAIT_3D_IDLE;
124 }
125 
r600_texture_barrier(struct pipe_context * ctx,unsigned flags)126 static void r600_texture_barrier(struct pipe_context *ctx, unsigned flags)
127 {
128 	struct r600_context *rctx = (struct r600_context *)ctx;
129 
130 	rctx->b.flags |= R600_CONTEXT_INV_TEX_CACHE |
131 		       R600_CONTEXT_FLUSH_AND_INV_CB |
132 		       R600_CONTEXT_FLUSH_AND_INV |
133 		       R600_CONTEXT_WAIT_3D_IDLE;
134 	rctx->framebuffer.do_update_surf_dirtiness = true;
135 }
136 
r600_conv_pipe_prim(unsigned prim)137 static unsigned r600_conv_pipe_prim(unsigned prim)
138 {
139 	static const unsigned prim_conv[] = {
140 		[MESA_PRIM_POINTS]			= V_008958_DI_PT_POINTLIST,
141 		[MESA_PRIM_LINES]			= V_008958_DI_PT_LINELIST,
142 		[MESA_PRIM_LINE_LOOP]			= V_008958_DI_PT_LINELOOP,
143 		[MESA_PRIM_LINE_STRIP]			= V_008958_DI_PT_LINESTRIP,
144 		[MESA_PRIM_TRIANGLES]			= V_008958_DI_PT_TRILIST,
145 		[MESA_PRIM_TRIANGLE_STRIP]		= V_008958_DI_PT_TRISTRIP,
146 		[MESA_PRIM_TRIANGLE_FAN]		= V_008958_DI_PT_TRIFAN,
147 		[MESA_PRIM_QUADS]			= V_008958_DI_PT_QUADLIST,
148 		[MESA_PRIM_QUAD_STRIP]			= V_008958_DI_PT_QUADSTRIP,
149 		[MESA_PRIM_POLYGON]			= V_008958_DI_PT_POLYGON,
150 		[MESA_PRIM_LINES_ADJACENCY]		= V_008958_DI_PT_LINELIST_ADJ,
151 		[MESA_PRIM_LINE_STRIP_ADJACENCY]	= V_008958_DI_PT_LINESTRIP_ADJ,
152 		[MESA_PRIM_TRIANGLES_ADJACENCY]		= V_008958_DI_PT_TRILIST_ADJ,
153 		[MESA_PRIM_TRIANGLE_STRIP_ADJACENCY]	= V_008958_DI_PT_TRISTRIP_ADJ,
154 		[MESA_PRIM_PATCHES]                     = V_008958_DI_PT_PATCH,
155 		[R600_PRIM_RECTANGLE_LIST]		= V_008958_DI_PT_RECTLIST
156 	};
157 	assert(prim < ARRAY_SIZE(prim_conv));
158 	return prim_conv[prim];
159 }
160 
r600_conv_prim_to_gs_out(unsigned mode)161 unsigned r600_conv_prim_to_gs_out(unsigned mode)
162 {
163 	static const int prim_conv[] = {
164 		[MESA_PRIM_POINTS]			= V_028A6C_OUTPRIM_TYPE_POINTLIST,
165 		[MESA_PRIM_LINES]			= V_028A6C_OUTPRIM_TYPE_LINESTRIP,
166 		[MESA_PRIM_LINE_LOOP]			= V_028A6C_OUTPRIM_TYPE_LINESTRIP,
167 		[MESA_PRIM_LINE_STRIP]			= V_028A6C_OUTPRIM_TYPE_LINESTRIP,
168 		[MESA_PRIM_TRIANGLES]			= V_028A6C_OUTPRIM_TYPE_TRISTRIP,
169 		[MESA_PRIM_TRIANGLE_STRIP]		= V_028A6C_OUTPRIM_TYPE_TRISTRIP,
170 		[MESA_PRIM_TRIANGLE_FAN]		= V_028A6C_OUTPRIM_TYPE_TRISTRIP,
171 		[MESA_PRIM_QUADS]			= V_028A6C_OUTPRIM_TYPE_TRISTRIP,
172 		[MESA_PRIM_QUAD_STRIP]			= V_028A6C_OUTPRIM_TYPE_TRISTRIP,
173 		[MESA_PRIM_POLYGON]			= V_028A6C_OUTPRIM_TYPE_TRISTRIP,
174 		[MESA_PRIM_LINES_ADJACENCY]		= V_028A6C_OUTPRIM_TYPE_LINESTRIP,
175 		[MESA_PRIM_LINE_STRIP_ADJACENCY]	= V_028A6C_OUTPRIM_TYPE_LINESTRIP,
176 		[MESA_PRIM_TRIANGLES_ADJACENCY]		= V_028A6C_OUTPRIM_TYPE_TRISTRIP,
177 		[MESA_PRIM_TRIANGLE_STRIP_ADJACENCY]	= V_028A6C_OUTPRIM_TYPE_TRISTRIP,
178 		[MESA_PRIM_PATCHES]			= V_028A6C_OUTPRIM_TYPE_POINTLIST,
179 		[R600_PRIM_RECTANGLE_LIST]		= V_028A6C_OUTPRIM_TYPE_TRISTRIP
180 	};
181 	assert(mode < ARRAY_SIZE(prim_conv));
182 
183 	return prim_conv[mode];
184 }
185 
186 /* common state between evergreen and r600 */
187 
r600_bind_blend_state_internal(struct r600_context * rctx,struct r600_blend_state * blend,bool blend_disable)188 static void r600_bind_blend_state_internal(struct r600_context *rctx,
189 		struct r600_blend_state *blend, bool blend_disable)
190 {
191 	unsigned color_control;
192 	bool update_cb = false;
193 
194 	rctx->alpha_to_one = blend->alpha_to_one;
195 	rctx->dual_src_blend = blend->dual_src_blend;
196 
197 	if (!blend_disable) {
198 		r600_set_cso_state_with_cb(rctx, &rctx->blend_state, blend, &blend->buffer);
199 		color_control = blend->cb_color_control;
200 	} else {
201 		/* Blending is disabled. */
202 		r600_set_cso_state_with_cb(rctx, &rctx->blend_state, blend, &blend->buffer_no_blend);
203 		color_control = blend->cb_color_control_no_blend;
204 	}
205 
206 	/* Update derived states. */
207 	if (rctx->cb_misc_state.blend_colormask != blend->cb_target_mask) {
208 		rctx->cb_misc_state.blend_colormask = blend->cb_target_mask;
209 		update_cb = true;
210 	}
211 	if (rctx->b.gfx_level <= R700 &&
212 	    rctx->cb_misc_state.cb_color_control != color_control) {
213 		rctx->cb_misc_state.cb_color_control = color_control;
214 		update_cb = true;
215 	}
216 	if (rctx->cb_misc_state.dual_src_blend != blend->dual_src_blend) {
217 		rctx->cb_misc_state.dual_src_blend = blend->dual_src_blend;
218 		update_cb = true;
219 	}
220 	if (update_cb) {
221 		r600_mark_atom_dirty(rctx, &rctx->cb_misc_state.atom);
222 	}
223 	if (rctx->framebuffer.dual_src_blend != blend->dual_src_blend) {
224 		rctx->framebuffer.dual_src_blend = blend->dual_src_blend;
225 		r600_mark_atom_dirty(rctx, &rctx->framebuffer.atom);
226 	}
227 }
228 
r600_bind_blend_state(struct pipe_context * ctx,void * state)229 static void r600_bind_blend_state(struct pipe_context *ctx, void *state)
230 {
231 	struct r600_context *rctx = (struct r600_context *)ctx;
232 	struct r600_blend_state *blend = (struct r600_blend_state *)state;
233 
234 	if (!blend) {
235 		r600_set_cso_state_with_cb(rctx, &rctx->blend_state, NULL, NULL);
236 		return;
237 	}
238 
239 	r600_bind_blend_state_internal(rctx, blend, rctx->force_blend_disable);
240 }
241 
r600_set_blend_color(struct pipe_context * ctx,const struct pipe_blend_color * state)242 static void r600_set_blend_color(struct pipe_context *ctx,
243 				 const struct pipe_blend_color *state)
244 {
245 	struct r600_context *rctx = (struct r600_context *)ctx;
246 
247 	rctx->blend_color.state = *state;
248 	r600_mark_atom_dirty(rctx, &rctx->blend_color.atom);
249 }
250 
r600_emit_blend_color(struct r600_context * rctx,struct r600_atom * atom)251 void r600_emit_blend_color(struct r600_context *rctx, struct r600_atom *atom)
252 {
253 	struct radeon_cmdbuf *cs = &rctx->b.gfx.cs;
254 	struct pipe_blend_color *state = &rctx->blend_color.state;
255 
256 	radeon_set_context_reg_seq(cs, R_028414_CB_BLEND_RED, 4);
257 	radeon_emit(cs, fui(state->color[0])); /* R_028414_CB_BLEND_RED */
258 	radeon_emit(cs, fui(state->color[1])); /* R_028418_CB_BLEND_GREEN */
259 	radeon_emit(cs, fui(state->color[2])); /* R_02841C_CB_BLEND_BLUE */
260 	radeon_emit(cs, fui(state->color[3])); /* R_028420_CB_BLEND_ALPHA */
261 }
262 
r600_emit_vgt_state(struct r600_context * rctx,struct r600_atom * atom)263 void r600_emit_vgt_state(struct r600_context *rctx, struct r600_atom *atom)
264 {
265 	struct radeon_cmdbuf *cs = &rctx->b.gfx.cs;
266 	struct r600_vgt_state *a = (struct r600_vgt_state *)atom;
267 
268 	radeon_set_context_reg(cs, R_028A94_VGT_MULTI_PRIM_IB_RESET_EN, a->vgt_multi_prim_ib_reset_en);
269 	radeon_set_context_reg_seq(cs, R_028408_VGT_INDX_OFFSET, 2);
270 	radeon_emit(cs, a->vgt_indx_offset); /* R_028408_VGT_INDX_OFFSET */
271 	radeon_emit(cs, a->vgt_multi_prim_ib_reset_indx); /* R_02840C_VGT_MULTI_PRIM_IB_RESET_INDX */
272 	if (a->last_draw_was_indirect) {
273 		a->last_draw_was_indirect = false;
274 		radeon_set_ctl_const(cs, R_03CFF0_SQ_VTX_BASE_VTX_LOC, 0);
275 	}
276 }
277 
r600_set_clip_state(struct pipe_context * ctx,const struct pipe_clip_state * state)278 static void r600_set_clip_state(struct pipe_context *ctx,
279 				const struct pipe_clip_state *state)
280 {
281 	struct r600_context *rctx = (struct r600_context *)ctx;
282 
283 	rctx->clip_state.state = *state;
284 	r600_mark_atom_dirty(rctx, &rctx->clip_state.atom);
285 	rctx->driver_consts[PIPE_SHADER_VERTEX].vs_ucp_dirty = true;
286 	rctx->driver_consts[PIPE_SHADER_GEOMETRY].vs_ucp_dirty = true;
287 	if (rctx->b.family >= CHIP_CEDAR)
288 		rctx->driver_consts[PIPE_SHADER_TESS_EVAL].vs_ucp_dirty = true;
289 }
290 
r600_set_stencil_ref(struct pipe_context * ctx,const struct r600_stencil_ref state)291 static void r600_set_stencil_ref(struct pipe_context *ctx,
292 				 const struct r600_stencil_ref state)
293 {
294 	struct r600_context *rctx = (struct r600_context *)ctx;
295 
296 	rctx->stencil_ref.state = state;
297 	r600_mark_atom_dirty(rctx, &rctx->stencil_ref.atom);
298 }
299 
r600_emit_stencil_ref(struct r600_context * rctx,struct r600_atom * atom)300 void r600_emit_stencil_ref(struct r600_context *rctx, struct r600_atom *atom)
301 {
302 	struct radeon_cmdbuf *cs = &rctx->b.gfx.cs;
303 	struct r600_stencil_ref_state *a = (struct r600_stencil_ref_state*)atom;
304 
305 	radeon_set_context_reg_seq(cs, R_028430_DB_STENCILREFMASK, 2);
306 	radeon_emit(cs, /* R_028430_DB_STENCILREFMASK */
307 			 S_028430_STENCILREF(a->state.ref_value[0]) |
308 			 S_028430_STENCILMASK(a->state.valuemask[0]) |
309 			 S_028430_STENCILWRITEMASK(a->state.writemask[0]));
310 	radeon_emit(cs, /* R_028434_DB_STENCILREFMASK_BF */
311 			 S_028434_STENCILREF_BF(a->state.ref_value[1]) |
312 			 S_028434_STENCILMASK_BF(a->state.valuemask[1]) |
313 			 S_028434_STENCILWRITEMASK_BF(a->state.writemask[1]));
314 }
315 
r600_set_pipe_stencil_ref(struct pipe_context * ctx,const struct pipe_stencil_ref state)316 static void r600_set_pipe_stencil_ref(struct pipe_context *ctx,
317 				      const struct pipe_stencil_ref state)
318 {
319 	struct r600_context *rctx = (struct r600_context *)ctx;
320 	struct r600_dsa_state *dsa = (struct r600_dsa_state*)rctx->dsa_state.cso;
321 	struct r600_stencil_ref ref;
322 
323 	rctx->stencil_ref.pipe_state = state;
324 
325 	if (!dsa)
326 		return;
327 
328 	ref.ref_value[0] = state.ref_value[0];
329 	ref.ref_value[1] = state.ref_value[1];
330 	ref.valuemask[0] = dsa->valuemask[0];
331 	ref.valuemask[1] = dsa->valuemask[1];
332 	ref.writemask[0] = dsa->writemask[0];
333 	ref.writemask[1] = dsa->writemask[1];
334 
335 	r600_set_stencil_ref(ctx, ref);
336 }
337 
r600_bind_dsa_state(struct pipe_context * ctx,void * state)338 static void r600_bind_dsa_state(struct pipe_context *ctx, void *state)
339 {
340 	struct r600_context *rctx = (struct r600_context *)ctx;
341 	struct r600_dsa_state *dsa = state;
342 	struct r600_stencil_ref ref;
343 
344 	if (!state) {
345 		r600_set_cso_state_with_cb(rctx, &rctx->dsa_state, NULL, NULL);
346 		return;
347 	}
348 
349 	r600_set_cso_state_with_cb(rctx, &rctx->dsa_state, dsa, &dsa->buffer);
350 
351 	ref.ref_value[0] = rctx->stencil_ref.pipe_state.ref_value[0];
352 	ref.ref_value[1] = rctx->stencil_ref.pipe_state.ref_value[1];
353 	ref.valuemask[0] = dsa->valuemask[0];
354 	ref.valuemask[1] = dsa->valuemask[1];
355 	ref.writemask[0] = dsa->writemask[0];
356 	ref.writemask[1] = dsa->writemask[1];
357 	if (rctx->zwritemask != dsa->zwritemask) {
358 		rctx->zwritemask = dsa->zwritemask;
359 		if (rctx->b.gfx_level >= EVERGREEN) {
360 			/* work around some issue when not writing to zbuffer
361 			 * we are having lockup on evergreen so do not enable
362 			 * hyperz when not writing zbuffer
363 			 */
364 			r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
365 		}
366 	}
367 
368 	r600_set_stencil_ref(ctx, ref);
369 
370 	/* Update alphatest state. */
371 	if (rctx->alphatest_state.sx_alpha_test_control != dsa->sx_alpha_test_control ||
372 	    rctx->alphatest_state.sx_alpha_ref != dsa->alpha_ref) {
373 		rctx->alphatest_state.sx_alpha_test_control = dsa->sx_alpha_test_control;
374 		rctx->alphatest_state.sx_alpha_ref = dsa->alpha_ref;
375 		r600_mark_atom_dirty(rctx, &rctx->alphatest_state.atom);
376 	}
377 }
378 
r600_bind_rs_state(struct pipe_context * ctx,void * state)379 static void r600_bind_rs_state(struct pipe_context *ctx, void *state)
380 {
381 	struct r600_rasterizer_state *rs = (struct r600_rasterizer_state *)state;
382 	struct r600_context *rctx = (struct r600_context *)ctx;
383 
384 	if (!state)
385 		return;
386 
387 	rctx->rasterizer = rs;
388 
389 	r600_set_cso_state_with_cb(rctx, &rctx->rasterizer_state, rs, &rs->buffer);
390 
391 	if (rs->offset_enable &&
392 	    (rs->offset_units != rctx->poly_offset_state.offset_units ||
393 	     rs->offset_scale != rctx->poly_offset_state.offset_scale ||
394 	     rs->offset_units_unscaled != rctx->poly_offset_state.offset_units_unscaled)) {
395 		rctx->poly_offset_state.offset_units = rs->offset_units;
396 		rctx->poly_offset_state.offset_scale = rs->offset_scale;
397 		rctx->poly_offset_state.offset_units_unscaled = rs->offset_units_unscaled;
398 		r600_mark_atom_dirty(rctx, &rctx->poly_offset_state.atom);
399 	}
400 
401 	/* Update clip_misc_state. */
402 	if (rctx->clip_misc_state.pa_cl_clip_cntl != rs->pa_cl_clip_cntl ||
403 	    rctx->clip_misc_state.clip_plane_enable != rs->clip_plane_enable) {
404 		rctx->clip_misc_state.pa_cl_clip_cntl = rs->pa_cl_clip_cntl;
405 		rctx->clip_misc_state.clip_plane_enable = rs->clip_plane_enable;
406 		r600_mark_atom_dirty(rctx, &rctx->clip_misc_state.atom);
407 	}
408 
409 	r600_viewport_set_rast_deps(&rctx->b, rs->scissor_enable, rs->clip_halfz);
410 
411 	/* Re-emit PA_SC_LINE_STIPPLE. */
412 	rctx->last_primitive_type = -1;
413 }
414 
r600_delete_rs_state(struct pipe_context * ctx,void * state)415 static void r600_delete_rs_state(struct pipe_context *ctx, void *state)
416 {
417 	struct r600_rasterizer_state *rs = (struct r600_rasterizer_state *)state;
418 
419 	r600_release_command_buffer(&rs->buffer);
420 	FREE(rs);
421 }
422 
r600_sampler_view_destroy(struct pipe_context * ctx,struct pipe_sampler_view * state)423 static void r600_sampler_view_destroy(struct pipe_context *ctx,
424 				      struct pipe_sampler_view *state)
425 {
426 	struct r600_pipe_sampler_view *view = (struct r600_pipe_sampler_view *)state;
427 
428 	if (view->tex_resource->gpu_address &&
429 	    view->tex_resource->b.b.target == PIPE_BUFFER)
430 		list_delinit(&view->list);
431 
432 	pipe_resource_reference(&state->texture, NULL);
433 	FREE(view);
434 }
435 
r600_sampler_states_dirty(struct r600_context * rctx,struct r600_sampler_states * state)436 void r600_sampler_states_dirty(struct r600_context *rctx,
437 			       struct r600_sampler_states *state)
438 {
439 	if (state->dirty_mask) {
440 		if (state->dirty_mask & state->has_bordercolor_mask) {
441 			rctx->b.flags |= R600_CONTEXT_WAIT_3D_IDLE;
442 		}
443 		state->atom.num_dw =
444 			util_bitcount(state->dirty_mask & state->has_bordercolor_mask) * 11 +
445 			util_bitcount(state->dirty_mask & ~state->has_bordercolor_mask) * 5;
446 		r600_mark_atom_dirty(rctx, &state->atom);
447 	}
448 }
449 
r600_bind_sampler_states(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned count,void ** states)450 static void r600_bind_sampler_states(struct pipe_context *pipe,
451 			       enum pipe_shader_type shader,
452 			       unsigned start,
453 			       unsigned count, void **states)
454 {
455 	struct r600_context *rctx = (struct r600_context *)pipe;
456 	struct r600_textures_info *dst = &rctx->samplers[shader];
457 	struct r600_pipe_sampler_state **rstates = (struct r600_pipe_sampler_state**)states;
458 	int seamless_cube_map = -1;
459 	unsigned i;
460 	/* This sets 1-bit for states with index >= count. */
461 	uint32_t disable_mask = ~((1ull << count) - 1);
462 	/* These are the new states set by this function. */
463 	uint32_t new_mask = 0;
464 
465 	assert(start == 0); /* XXX fix below */
466 
467 	if (!states) {
468 		disable_mask = ~0u;
469 		count = 0;
470 	}
471 
472 	for (i = 0; i < count; i++) {
473 		struct r600_pipe_sampler_state *rstate = rstates[i];
474 
475 		if (rstate == dst->states.states[i]) {
476 			continue;
477 		}
478 
479 		if (rstate) {
480 			if (rstate->border_color_use) {
481 				dst->states.has_bordercolor_mask |= 1 << i;
482 			} else {
483 				dst->states.has_bordercolor_mask &= ~(1 << i);
484 			}
485 			seamless_cube_map = rstate->seamless_cube_map;
486 
487 			new_mask |= 1 << i;
488 		} else {
489 			disable_mask |= 1 << i;
490 		}
491 	}
492 
493 	memcpy(dst->states.states, rstates, sizeof(void*) * count);
494 	memset(dst->states.states + count, 0, sizeof(void*) * (NUM_TEX_UNITS - count));
495 
496 	dst->states.enabled_mask &= ~disable_mask;
497 	dst->states.dirty_mask &= dst->states.enabled_mask;
498 	dst->states.enabled_mask |= new_mask;
499 	dst->states.dirty_mask |= new_mask;
500 	dst->states.has_bordercolor_mask &= dst->states.enabled_mask;
501 
502 	r600_sampler_states_dirty(rctx, &dst->states);
503 
504 	/* Seamless cubemap state. */
505 	if (rctx->b.gfx_level <= R700 &&
506 	    seamless_cube_map != -1 &&
507 	    seamless_cube_map != rctx->seamless_cube_map.enabled) {
508 		/* change in TA_CNTL_AUX need a pipeline flush */
509 		rctx->b.flags |= R600_CONTEXT_WAIT_3D_IDLE;
510 		rctx->seamless_cube_map.enabled = seamless_cube_map;
511 		r600_mark_atom_dirty(rctx, &rctx->seamless_cube_map.atom);
512 	}
513 }
514 
r600_delete_sampler_state(struct pipe_context * ctx,void * state)515 static void r600_delete_sampler_state(struct pipe_context *ctx, void *state)
516 {
517 	free(state);
518 }
519 
r600_delete_blend_state(struct pipe_context * ctx,void * state)520 static void r600_delete_blend_state(struct pipe_context *ctx, void *state)
521 {
522 	struct r600_context *rctx = (struct r600_context *)ctx;
523 	struct r600_blend_state *blend = (struct r600_blend_state*)state;
524 
525 	if (rctx->blend_state.cso == state) {
526 		ctx->bind_blend_state(ctx, NULL);
527 	}
528 
529 	r600_release_command_buffer(&blend->buffer);
530 	r600_release_command_buffer(&blend->buffer_no_blend);
531 	FREE(blend);
532 }
533 
r600_delete_dsa_state(struct pipe_context * ctx,void * state)534 static void r600_delete_dsa_state(struct pipe_context *ctx, void *state)
535 {
536 	struct r600_context *rctx = (struct r600_context *)ctx;
537 	struct r600_dsa_state *dsa = (struct r600_dsa_state *)state;
538 
539 	if (rctx->dsa_state.cso == state) {
540 		ctx->bind_depth_stencil_alpha_state(ctx, NULL);
541 	}
542 
543 	r600_release_command_buffer(&dsa->buffer);
544 	free(dsa);
545 }
546 
r600_delete_vertex_elements(struct pipe_context * ctx,void * state)547 static void r600_delete_vertex_elements(struct pipe_context *ctx, void *state)
548 {
549 	struct r600_fetch_shader *shader = (struct r600_fetch_shader*)state;
550 	if (shader)
551 		r600_resource_reference(&shader->buffer, NULL);
552 	FREE(shader);
553 }
554 
r600_vertex_buffers_dirty(struct r600_context * rctx)555 void r600_vertex_buffers_dirty(struct r600_context *rctx)
556 {
557 	struct r600_fetch_shader *shader = (struct r600_fetch_shader*)rctx->vertex_fetch_shader.cso;
558 	if (shader && (rctx->vertex_buffer_state.dirty_mask & shader->buffer_mask)) {
559 		rctx->vertex_buffer_state.atom.num_dw = (rctx->b.gfx_level >= EVERGREEN ? 12 : 11) *
560 					       util_bitcount(rctx->vertex_buffer_state.dirty_mask & shader->buffer_mask);
561 		r600_mark_atom_dirty(rctx, &rctx->vertex_buffer_state.atom);
562 	}
563 }
564 
r600_bind_vertex_elements(struct pipe_context * ctx,void * state)565 static void r600_bind_vertex_elements(struct pipe_context *ctx, void *state)
566 {
567 	struct r600_context *rctx = (struct r600_context *)ctx;
568 	struct r600_fetch_shader *prev = (struct r600_fetch_shader*)rctx->vertex_fetch_shader.cso;
569 	struct r600_fetch_shader *cso = state;
570 
571 	r600_set_cso_state(rctx, &rctx->vertex_fetch_shader, state);
572 	if (!prev || (cso && cso->buffer_mask &&
573 		      (prev->buffer_mask != cso->buffer_mask || memcmp(cso->strides, prev->strides, util_last_bit(cso->buffer_mask))))) {
574 		rctx->vertex_buffer_state.dirty_mask |= cso ? cso->buffer_mask : 0;
575 		r600_vertex_buffers_dirty(rctx);
576 	}
577 }
578 
r600_set_vertex_buffers(struct pipe_context * ctx,unsigned count,const struct pipe_vertex_buffer * input)579 static void r600_set_vertex_buffers(struct pipe_context *ctx,
580 				    unsigned count,
581 				    const struct pipe_vertex_buffer *input)
582 {
583 	struct r600_context *rctx = (struct r600_context *)ctx;
584 	struct r600_vertexbuf_state *state = &rctx->vertex_buffer_state;
585 	struct pipe_vertex_buffer *vb = state->vb;
586 	unsigned i;
587 	uint32_t disable_mask = 0;
588 	/* These are the new buffers set by this function. */
589 	uint32_t new_buffer_mask = 0;
590 
591 	/* Set vertex buffers. */
592 	for (i = 0; i < count; i++) {
593 		if (likely((input[i].buffer.resource != vb[i].buffer.resource) ||
594 			   (vb[i].buffer_offset != input[i].buffer_offset) ||
595 			   (vb[i].is_user_buffer != input[i].is_user_buffer))) {
596 			if (input[i].buffer.resource) {
597 				vb[i].buffer_offset = input[i].buffer_offset;
598 				pipe_resource_reference(&vb[i].buffer.resource, NULL);
599 				vb[i].buffer.resource = input[i].buffer.resource;
600 				new_buffer_mask |= 1 << i;
601 				r600_context_add_resource_size(ctx, input[i].buffer.resource);
602 			} else {
603 				pipe_resource_reference(&vb[i].buffer.resource, NULL);
604 				disable_mask |= 1 << i;
605 			}
606 		} else if (input[i].buffer.resource) {
607 			pipe_resource_reference(&vb[i].buffer.resource, NULL);
608 			vb[i].buffer.resource = input[i].buffer.resource;
609 		}
610 	}
611 
612 	unsigned last_count = util_last_bit(rctx->vertex_buffer_state.enabled_mask);
613 	for (; i < last_count; i++)
614 		pipe_resource_reference(&vb[i].buffer.resource, NULL);
615 
616 	if (last_count > count)
617 		disable_mask |= BITFIELD_RANGE(count, last_count - count);
618 
619 	rctx->vertex_buffer_state.enabled_mask &= ~disable_mask;
620 	rctx->vertex_buffer_state.dirty_mask &= rctx->vertex_buffer_state.enabled_mask;
621 	rctx->vertex_buffer_state.enabled_mask |= new_buffer_mask;
622 	rctx->vertex_buffer_state.dirty_mask |= new_buffer_mask;
623 
624 	r600_vertex_buffers_dirty(rctx);
625 }
626 
r600_sampler_views_dirty(struct r600_context * rctx,struct r600_samplerview_state * state)627 void r600_sampler_views_dirty(struct r600_context *rctx,
628 			      struct r600_samplerview_state *state)
629 {
630 	if (state->dirty_mask) {
631 		state->atom.num_dw = (rctx->b.gfx_level >= EVERGREEN ? 14 : 13) *
632 				     util_bitcount(state->dirty_mask);
633 		r600_mark_atom_dirty(rctx, &state->atom);
634 	}
635 }
636 
r600_set_sampler_views(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned count,unsigned unbind_num_trailing_slots,bool take_ownership,struct pipe_sampler_view ** views)637 static void r600_set_sampler_views(struct pipe_context *pipe,
638 				   enum pipe_shader_type shader,
639 				   unsigned start, unsigned count,
640 				   unsigned unbind_num_trailing_slots,
641 				   bool take_ownership,
642 				   struct pipe_sampler_view **views)
643 {
644 	struct r600_context *rctx = (struct r600_context *) pipe;
645 	struct r600_textures_info *dst = &rctx->samplers[shader];
646 	struct r600_pipe_sampler_view **rviews = (struct r600_pipe_sampler_view **)views;
647 	uint32_t dirty_sampler_states_mask = 0;
648 	unsigned i;
649 	/* This sets 1-bit for textures with index >= count. */
650 	uint32_t disable_mask = ~((1ull << count) - 1);
651 	/* These are the new textures set by this function. */
652 	uint32_t new_mask = 0;
653 
654 	/* Set textures with index >= count to NULL. */
655 	uint32_t remaining_mask;
656 
657 	assert(start == 0); /* XXX fix below */
658 
659 	if (!views) {
660 		disable_mask = ~0u;
661 		count = 0;
662 	}
663 
664 	remaining_mask = dst->views.enabled_mask & disable_mask;
665 
666 	while (remaining_mask) {
667 		i = u_bit_scan(&remaining_mask);
668 		assert(dst->views.views[i]);
669 
670 		pipe_sampler_view_reference((struct pipe_sampler_view **)&dst->views.views[i], NULL);
671 	}
672 
673 	for (i = 0; i < count; i++) {
674 		if (rviews[i] == dst->views.views[i]) {
675 			if (take_ownership) {
676 				struct pipe_sampler_view *view = views[i];
677 				pipe_sampler_view_reference(&view, NULL);
678 			}
679 			continue;
680 		}
681 
682 		if (rviews[i]) {
683 			struct r600_texture *rtex =
684 				(struct r600_texture*)rviews[i]->base.texture;
685 			bool is_buffer = rviews[i]->base.texture->target == PIPE_BUFFER;
686 
687 			if (!is_buffer && rtex->db_compatible) {
688 				dst->views.compressed_depthtex_mask |= 1 << i;
689 			} else {
690 				dst->views.compressed_depthtex_mask &= ~(1 << i);
691 			}
692 
693 			/* Track compressed colorbuffers. */
694 			if (!is_buffer && rtex->cmask.size) {
695 				dst->views.compressed_colortex_mask |= 1 << i;
696 			} else {
697 				dst->views.compressed_colortex_mask &= ~(1 << i);
698 			}
699 
700 			/* Changing from array to non-arrays textures and vice versa requires
701 			 * updating TEX_ARRAY_OVERRIDE in sampler states on R6xx-R7xx. */
702 			if (rctx->b.gfx_level <= R700 &&
703 			    (dst->states.enabled_mask & (1 << i)) &&
704 			    (rviews[i]->base.texture->target == PIPE_TEXTURE_1D_ARRAY ||
705 			     rviews[i]->base.texture->target == PIPE_TEXTURE_2D_ARRAY) != dst->is_array_sampler[i]) {
706 				dirty_sampler_states_mask |= 1 << i;
707 			}
708 
709 			if (take_ownership) {
710 				pipe_sampler_view_reference((struct pipe_sampler_view **)&dst->views.views[i], NULL);
711 				dst->views.views[i] = (struct r600_pipe_sampler_view*)views[i];
712 			} else {
713 				pipe_sampler_view_reference((struct pipe_sampler_view **)&dst->views.views[i], views[i]);
714 			}
715 			new_mask |= 1 << i;
716 			r600_context_add_resource_size(pipe, views[i]->texture);
717 		} else {
718 			pipe_sampler_view_reference((struct pipe_sampler_view **)&dst->views.views[i], NULL);
719 			disable_mask |= 1 << i;
720 		}
721 	}
722 
723 	dst->views.enabled_mask &= ~disable_mask;
724 	dst->views.dirty_mask &= dst->views.enabled_mask;
725 	dst->views.enabled_mask |= new_mask;
726 	dst->views.dirty_mask |= new_mask;
727 	dst->views.compressed_depthtex_mask &= dst->views.enabled_mask;
728 	dst->views.compressed_colortex_mask &= dst->views.enabled_mask;
729 	dst->views.dirty_buffer_constants = true;
730 	r600_sampler_views_dirty(rctx, &dst->views);
731 
732 	if (dirty_sampler_states_mask) {
733 		dst->states.dirty_mask |= dirty_sampler_states_mask;
734 		r600_sampler_states_dirty(rctx, &dst->states);
735 	}
736 }
737 
r600_update_compressed_colortex_mask(struct r600_samplerview_state * views)738 static void r600_update_compressed_colortex_mask(struct r600_samplerview_state *views)
739 {
740 	uint32_t mask = views->enabled_mask;
741 
742 	while (mask) {
743 		unsigned i = u_bit_scan(&mask);
744 		struct pipe_resource *res = views->views[i]->base.texture;
745 
746 		if (res && res->target != PIPE_BUFFER) {
747 			struct r600_texture *rtex = (struct r600_texture *)res;
748 
749 			if (rtex->cmask.size) {
750 				views->compressed_colortex_mask |= 1 << i;
751 			} else {
752 				views->compressed_colortex_mask &= ~(1 << i);
753 			}
754 		}
755 	}
756 }
757 
r600_get_hw_atomic_count(const struct pipe_context * ctx,enum pipe_shader_type shader)758 static int r600_get_hw_atomic_count(const struct pipe_context *ctx,
759 				    enum pipe_shader_type shader)
760 {
761 	const struct r600_context *rctx = (struct r600_context *)ctx;
762 	int value = 0;
763 	switch (shader) {
764 	case PIPE_SHADER_FRAGMENT:
765 	case PIPE_SHADER_COMPUTE:
766 	default:
767 		break;
768 	case PIPE_SHADER_VERTEX:
769 		value = rctx->ps_shader->info.file_count[TGSI_FILE_HW_ATOMIC];
770 		break;
771 	case PIPE_SHADER_GEOMETRY:
772 		value = rctx->ps_shader->info.file_count[TGSI_FILE_HW_ATOMIC] +
773 			rctx->vs_shader->info.file_count[TGSI_FILE_HW_ATOMIC];
774 		break;
775 	case PIPE_SHADER_TESS_EVAL:
776 		value = rctx->ps_shader->info.file_count[TGSI_FILE_HW_ATOMIC] +
777 			rctx->vs_shader->info.file_count[TGSI_FILE_HW_ATOMIC] +
778 			(rctx->gs_shader ? rctx->gs_shader->info.file_count[TGSI_FILE_HW_ATOMIC] : 0);
779 		break;
780 	case PIPE_SHADER_TESS_CTRL:
781 		value = rctx->ps_shader->info.file_count[TGSI_FILE_HW_ATOMIC] +
782 			rctx->vs_shader->info.file_count[TGSI_FILE_HW_ATOMIC] +
783 			(rctx->gs_shader ? rctx->gs_shader->info.file_count[TGSI_FILE_HW_ATOMIC] : 0) +
784 			rctx->tes_shader->info.file_count[TGSI_FILE_HW_ATOMIC];
785 		break;
786 	}
787 	return value;
788 }
789 
r600_update_compressed_colortex_mask_images(struct r600_image_state * images)790 static void r600_update_compressed_colortex_mask_images(struct r600_image_state *images)
791 {
792 	uint32_t mask = images->enabled_mask;
793 
794 	while (mask) {
795 		unsigned i = u_bit_scan(&mask);
796 		struct pipe_resource *res = images->views[i].base.resource;
797 
798 		if (res && res->target != PIPE_BUFFER) {
799 			struct r600_texture *rtex = (struct r600_texture *)res;
800 
801 			if (rtex->cmask.size) {
802 				images->compressed_colortex_mask |= 1 << i;
803 			} else {
804 				images->compressed_colortex_mask &= ~(1 << i);
805 			}
806 		}
807 	}
808 }
809 
810 /* Compute the key for the hw shader variant */
r600_shader_selector_key(const struct pipe_context * ctx,const struct r600_pipe_shader_selector * sel,union r600_shader_key * key)811 static inline void r600_shader_selector_key(const struct pipe_context *ctx,
812 		const struct r600_pipe_shader_selector *sel,
813 		union r600_shader_key *key)
814 {
815 	const struct r600_context *rctx = (struct r600_context *)ctx;
816 	memset(key, 0, sizeof(*key));
817 
818 	switch (sel->type) {
819 	case PIPE_SHADER_VERTEX: {
820 		key->vs.as_ls = (rctx->tes_shader != NULL);
821 		if (!key->vs.as_ls)
822 			key->vs.as_es = (rctx->gs_shader != NULL);
823 
824 		if (rctx->ps_shader->current->shader.gs_prim_id_input && !rctx->gs_shader) {
825 			key->vs.as_gs_a = true;
826 		}
827 		key->vs.first_atomic_counter = r600_get_hw_atomic_count(ctx, PIPE_SHADER_VERTEX);
828 		break;
829 	}
830 	case PIPE_SHADER_GEOMETRY:
831 		key->gs.first_atomic_counter = r600_get_hw_atomic_count(ctx, PIPE_SHADER_GEOMETRY);
832 		key->gs.tri_strip_adj_fix = rctx->gs_tri_strip_adj_fix;
833 		break;
834 	case PIPE_SHADER_FRAGMENT: {
835 		if (rctx->ps_shader->info.images_declared)
836 			key->ps.image_size_const_offset = util_last_bit(rctx->samplers[PIPE_SHADER_FRAGMENT].views.enabled_mask);
837 		key->ps.first_atomic_counter = r600_get_hw_atomic_count(ctx, PIPE_SHADER_FRAGMENT);
838 		key->ps.color_two_side = rctx->rasterizer && rctx->rasterizer->two_side;
839 		key->ps.alpha_to_one = rctx->alpha_to_one &&
840 				      rctx->rasterizer && rctx->rasterizer->multisample_enable &&
841 				      !rctx->framebuffer.cb0_is_integer;
842 		key->ps.nr_cbufs = rctx->framebuffer.state.nr_cbufs;
843                 key->ps.apply_sample_id_mask = (rctx->ps_iter_samples > 1) || !rctx->rasterizer->multisample_enable;
844 		/* Dual-source blending only makes sense with nr_cbufs == 1. */
845 		if (key->ps.nr_cbufs == 1 && rctx->dual_src_blend) {
846 			key->ps.nr_cbufs = 2;
847 			key->ps.dual_source_blend = 1;
848 		}
849 		break;
850 	}
851 	case PIPE_SHADER_TESS_EVAL:
852 		key->tes.as_es = (rctx->gs_shader != NULL);
853 		key->tes.first_atomic_counter = r600_get_hw_atomic_count(ctx, PIPE_SHADER_TESS_EVAL);
854 		break;
855 	case PIPE_SHADER_TESS_CTRL:
856 		key->tcs.prim_mode = rctx->tes_shader->info.properties[TGSI_PROPERTY_TES_PRIM_MODE];
857 		key->tcs.first_atomic_counter = r600_get_hw_atomic_count(ctx, PIPE_SHADER_TESS_CTRL);
858 		break;
859 	case PIPE_SHADER_COMPUTE:
860 		break;
861 	default:
862 		assert(0);
863 	}
864 }
865 
866 static void
r600_shader_precompile_key(const struct pipe_context * ctx,const struct r600_pipe_shader_selector * sel,union r600_shader_key * key)867 r600_shader_precompile_key(const struct pipe_context *ctx,
868 			   const struct r600_pipe_shader_selector *sel,
869 			   union r600_shader_key *key)
870 {
871 	memset(key, 0, sizeof(*key));
872 
873 	switch (sel->type) {
874 	case PIPE_SHADER_VERTEX:
875 	case PIPE_SHADER_TESS_EVAL:
876 		/* Assume no tess or GS for setting .as_es.  In order to
877 		 * precompile with es, we'd need the other shaders we're linked
878 		 * with (see the link_shader screen method)
879 		 */
880 		break;
881 
882 	case PIPE_SHADER_GEOMETRY:
883 		break;
884 
885 	case PIPE_SHADER_FRAGMENT:
886 		key->ps.image_size_const_offset = sel->info.file_max[TGSI_FILE_IMAGE];
887 
888 		/* This is used for gl_FragColor output expansion to the number
889 		 * of color buffers bound, but also with sb it'll drop outputs
890 		 * to unused cbufs.
891 		 */
892 		key->ps.nr_cbufs = sel->info.file_max[TGSI_FILE_OUTPUT] + 1;
893 		break;
894 
895 	case PIPE_SHADER_TESS_CTRL:
896 		/* Prim mode comes from the TES, but we need some valid value. */
897 		key->tcs.prim_mode = MESA_PRIM_TRIANGLES;
898 		break;
899 
900 	case PIPE_SHADER_COMPUTE:
901 		break;
902 
903 	default:
904 		unreachable("bad shader stage");
905 		break;
906 	}
907 }
908 
909 /* Select the hw shader variant depending on the current state.
910  * (*dirty) is set to 1 if current variant was changed */
r600_shader_select(struct pipe_context * ctx,struct r600_pipe_shader_selector * sel,bool * dirty,bool precompile)911 int r600_shader_select(struct pipe_context *ctx,
912         struct r600_pipe_shader_selector* sel,
913         bool *dirty, bool precompile)
914 {
915 	union r600_shader_key key;
916 	struct r600_pipe_shader * shader = NULL;
917 	int r;
918 
919 	if (precompile)
920 		r600_shader_precompile_key(ctx, sel, &key);
921 	else
922 		r600_shader_selector_key(ctx, sel, &key);
923 
924 	/* Check if we don't need to change anything.
925 	 * This path is also used for most shaders that don't need multiple
926 	 * variants, it will cost just a computation of the key and this
927 	 * test. */
928 	if (likely(sel->current && memcmp(&sel->current->key, &key, sizeof(key)) == 0)) {
929 		return 0;
930 	}
931 
932 	/* lookup if we have other variants in the list */
933 	if (sel->num_shaders > 1) {
934 		struct r600_pipe_shader *p = sel->current, *c = p->next_variant;
935 
936 		while (c && memcmp(&c->key, &key, sizeof(key)) != 0) {
937 			p = c;
938 			c = c->next_variant;
939 		}
940 
941 		if (c) {
942 			p->next_variant = c->next_variant;
943 			shader = c;
944 		}
945 	}
946 
947 	if (unlikely(!shader)) {
948 		shader = CALLOC(1, sizeof(struct r600_pipe_shader));
949 		shader->selector = sel;
950 
951 		r = r600_pipe_shader_create(ctx, shader, key);
952 		if (unlikely(r)) {
953 			R600_ERR("Failed to build shader variant (type=%u) %d\n",
954 				 sel->type, r);
955 			sel->current = NULL;
956 			FREE(shader);
957 			return r;
958 		}
959 
960 		memcpy(&shader->key, &key, sizeof(key));
961 		sel->num_shaders++;
962 	}
963 
964 	if (dirty)
965 		*dirty = true;
966 
967 	shader->next_variant = sel->current;
968 	sel->current = shader;
969 
970 	return 0;
971 }
972 
r600_create_shader_state_tokens(struct pipe_context * ctx,const void * prog,enum pipe_shader_ir ir,unsigned pipe_shader_type)973 struct r600_pipe_shader_selector *r600_create_shader_state_tokens(struct pipe_context *ctx,
974 								  const void *prog, enum pipe_shader_ir ir,
975 								  unsigned pipe_shader_type)
976 {
977 	struct r600_pipe_shader_selector *sel = CALLOC_STRUCT(r600_pipe_shader_selector);
978 
979 	sel->type = pipe_shader_type;
980 	if (ir == PIPE_SHADER_IR_TGSI) {
981 		sel->tokens = tgsi_dup_tokens((const struct tgsi_token *)prog);
982 		tgsi_scan_shader(sel->tokens, &sel->info);
983 	} else if (ir == PIPE_SHADER_IR_NIR){
984 		sel->nir = (nir_shader *)prog;
985 		nir_tgsi_scan_shader(sel->nir, &sel->info, true);
986 	}
987 	sel->ir_type = ir;
988 	return sel;
989 }
990 
r600_create_shader_state(struct pipe_context * ctx,const struct pipe_shader_state * state,unsigned pipe_shader_type)991 static void *r600_create_shader_state(struct pipe_context *ctx,
992 			       const struct pipe_shader_state *state,
993 			       unsigned pipe_shader_type)
994 {
995 	int i;
996 	struct r600_pipe_shader_selector *sel;
997 
998 	if (state->type == PIPE_SHADER_IR_TGSI)
999 		sel = r600_create_shader_state_tokens(ctx, state->tokens, state->type, pipe_shader_type);
1000 	else if (state->type == PIPE_SHADER_IR_NIR) {
1001 		sel = r600_create_shader_state_tokens(ctx, state->ir.nir, state->type, pipe_shader_type);
1002 	} else
1003 		unreachable("Unknown shader type");
1004 
1005 	sel->so = state->stream_output;
1006 
1007 	switch (pipe_shader_type) {
1008 	case PIPE_SHADER_GEOMETRY:
1009 		sel->gs_output_prim =
1010 			sel->info.properties[TGSI_PROPERTY_GS_OUTPUT_PRIM];
1011 		sel->gs_max_out_vertices =
1012 			sel->info.properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES];
1013 		sel->gs_num_invocations =
1014 			sel->info.properties[TGSI_PROPERTY_GS_INVOCATIONS];
1015 		break;
1016 	case PIPE_SHADER_VERTEX:
1017 	case PIPE_SHADER_TESS_CTRL:
1018 		sel->lds_patch_outputs_written_mask = 0;
1019 		sel->lds_outputs_written_mask = 0;
1020 
1021 		for (i = 0; i < sel->info.num_outputs; i++) {
1022 			unsigned name = sel->info.output_semantic_name[i];
1023 			unsigned index = sel->info.output_semantic_index[i];
1024 
1025 			switch (name) {
1026 			case TGSI_SEMANTIC_TESSINNER:
1027 			case TGSI_SEMANTIC_TESSOUTER:
1028 			case TGSI_SEMANTIC_PATCH:
1029 				sel->lds_patch_outputs_written_mask |=
1030 					1ull << r600_get_lds_unique_index(name, index);
1031 				break;
1032 			default:
1033 				sel->lds_outputs_written_mask |=
1034 					1ull << r600_get_lds_unique_index(name, index);
1035 			}
1036 		}
1037 		break;
1038 	default:
1039 		break;
1040 	}
1041 
1042 	/* Precompile the shader with the expected shader key, to reduce jank at
1043 	 * draw time. Also produces output for shader-db.
1044 	 */
1045 	bool dirty;
1046 	r600_shader_select(ctx, sel, &dirty, true);
1047 
1048 	return sel;
1049 }
1050 
r600_create_ps_state(struct pipe_context * ctx,const struct pipe_shader_state * state)1051 static void *r600_create_ps_state(struct pipe_context *ctx,
1052 					 const struct pipe_shader_state *state)
1053 {
1054 	return r600_create_shader_state(ctx, state, PIPE_SHADER_FRAGMENT);
1055 }
1056 
r600_create_vs_state(struct pipe_context * ctx,const struct pipe_shader_state * state)1057 static void *r600_create_vs_state(struct pipe_context *ctx,
1058 					 const struct pipe_shader_state *state)
1059 {
1060 	return r600_create_shader_state(ctx, state, PIPE_SHADER_VERTEX);
1061 }
1062 
r600_create_gs_state(struct pipe_context * ctx,const struct pipe_shader_state * state)1063 static void *r600_create_gs_state(struct pipe_context *ctx,
1064 					 const struct pipe_shader_state *state)
1065 {
1066 	return r600_create_shader_state(ctx, state, PIPE_SHADER_GEOMETRY);
1067 }
1068 
r600_create_tcs_state(struct pipe_context * ctx,const struct pipe_shader_state * state)1069 static void *r600_create_tcs_state(struct pipe_context *ctx,
1070 					 const struct pipe_shader_state *state)
1071 {
1072 	return r600_create_shader_state(ctx, state, PIPE_SHADER_TESS_CTRL);
1073 }
1074 
r600_create_tes_state(struct pipe_context * ctx,const struct pipe_shader_state * state)1075 static void *r600_create_tes_state(struct pipe_context *ctx,
1076 					 const struct pipe_shader_state *state)
1077 {
1078 	return r600_create_shader_state(ctx, state, PIPE_SHADER_TESS_EVAL);
1079 }
1080 
r600_bind_ps_state(struct pipe_context * ctx,void * state)1081 static void r600_bind_ps_state(struct pipe_context *ctx, void *state)
1082 {
1083 	struct r600_context *rctx = (struct r600_context *)ctx;
1084 
1085 	if (!state)
1086 		state = rctx->dummy_pixel_shader;
1087 
1088 	rctx->ps_shader = (struct r600_pipe_shader_selector *)state;
1089 }
1090 
r600_get_vs_info(struct r600_context * rctx)1091 static struct tgsi_shader_info *r600_get_vs_info(struct r600_context *rctx)
1092 {
1093 	if (rctx->gs_shader)
1094 		return &rctx->gs_shader->info;
1095 	else if (rctx->tes_shader)
1096 		return &rctx->tes_shader->info;
1097 	else if (rctx->vs_shader)
1098 		return &rctx->vs_shader->info;
1099 	else
1100 		return NULL;
1101 }
1102 
r600_bind_vs_state(struct pipe_context * ctx,void * state)1103 static void r600_bind_vs_state(struct pipe_context *ctx, void *state)
1104 {
1105 	struct r600_context *rctx = (struct r600_context *)ctx;
1106 
1107 	if (!state || rctx->vs_shader == state)
1108 		return;
1109 
1110 	rctx->vs_shader = (struct r600_pipe_shader_selector *)state;
1111 	r600_update_vs_writes_viewport_index(&rctx->b, r600_get_vs_info(rctx));
1112 
1113         if (rctx->vs_shader->so.num_outputs)
1114            rctx->b.streamout.stride_in_dw = rctx->vs_shader->so.stride;
1115 }
1116 
r600_bind_gs_state(struct pipe_context * ctx,void * state)1117 static void r600_bind_gs_state(struct pipe_context *ctx, void *state)
1118 {
1119 	struct r600_context *rctx = (struct r600_context *)ctx;
1120 
1121 	if (state == rctx->gs_shader)
1122 		return;
1123 
1124 	rctx->gs_shader = (struct r600_pipe_shader_selector *)state;
1125 	r600_update_vs_writes_viewport_index(&rctx->b, r600_get_vs_info(rctx));
1126 
1127 	if (!state)
1128 		return;
1129 
1130         if (rctx->gs_shader->so.num_outputs)
1131            rctx->b.streamout.stride_in_dw = rctx->gs_shader->so.stride;
1132 }
1133 
r600_bind_tcs_state(struct pipe_context * ctx,void * state)1134 static void r600_bind_tcs_state(struct pipe_context *ctx, void *state)
1135 {
1136 	struct r600_context *rctx = (struct r600_context *)ctx;
1137 
1138 	rctx->tcs_shader = (struct r600_pipe_shader_selector *)state;
1139 }
1140 
r600_bind_tes_state(struct pipe_context * ctx,void * state)1141 static void r600_bind_tes_state(struct pipe_context *ctx, void *state)
1142 {
1143 	struct r600_context *rctx = (struct r600_context *)ctx;
1144 
1145 	if (state == rctx->tes_shader)
1146 		return;
1147 
1148 	rctx->tes_shader = (struct r600_pipe_shader_selector *)state;
1149 	r600_update_vs_writes_viewport_index(&rctx->b, r600_get_vs_info(rctx));
1150 
1151 	if (!state)
1152 		return;
1153 
1154         if (rctx->tes_shader->so.num_outputs)
1155            rctx->b.streamout.stride_in_dw = rctx->tes_shader->so.stride;
1156 }
1157 
r600_delete_shader_selector(struct pipe_context * ctx,struct r600_pipe_shader_selector * sel)1158 void r600_delete_shader_selector(struct pipe_context *ctx,
1159 				 struct r600_pipe_shader_selector *sel)
1160 {
1161 	struct r600_pipe_shader *p = sel->current, *c;
1162 	while (p) {
1163 		c = p->next_variant;
1164 		if (p->gs_copy_shader) {
1165 			r600_pipe_shader_destroy(ctx, p->gs_copy_shader);
1166 			free(p->gs_copy_shader);
1167 		}
1168 		r600_pipe_shader_destroy(ctx, p);
1169 		free(p);
1170 		p = c;
1171 	}
1172 
1173 	if (sel->ir_type == PIPE_SHADER_IR_TGSI) {
1174 		free(sel->tokens);
1175 		/* We might have converted the TGSI shader to a NIR shader */
1176 		if (sel->nir)
1177 			ralloc_free(sel->nir);
1178 	}
1179 	else if (sel->ir_type == PIPE_SHADER_IR_NIR)
1180 		ralloc_free(sel->nir);
1181 	if (sel->nir_blob)
1182 		free(sel->nir_blob);
1183 	free(sel);
1184 }
1185 
1186 
r600_delete_ps_state(struct pipe_context * ctx,void * state)1187 static void r600_delete_ps_state(struct pipe_context *ctx, void *state)
1188 {
1189 	struct r600_context *rctx = (struct r600_context *)ctx;
1190 	struct r600_pipe_shader_selector *sel = (struct r600_pipe_shader_selector *)state;
1191 
1192 	if (rctx->ps_shader == sel) {
1193 		rctx->ps_shader = NULL;
1194 	}
1195 
1196 	r600_delete_shader_selector(ctx, sel);
1197 }
1198 
r600_delete_vs_state(struct pipe_context * ctx,void * state)1199 static void r600_delete_vs_state(struct pipe_context *ctx, void *state)
1200 {
1201 	struct r600_context *rctx = (struct r600_context *)ctx;
1202 	struct r600_pipe_shader_selector *sel = (struct r600_pipe_shader_selector *)state;
1203 
1204 	if (rctx->vs_shader == sel) {
1205 		rctx->vs_shader = NULL;
1206 	}
1207 
1208 	r600_delete_shader_selector(ctx, sel);
1209 }
1210 
1211 
r600_delete_gs_state(struct pipe_context * ctx,void * state)1212 static void r600_delete_gs_state(struct pipe_context *ctx, void *state)
1213 {
1214 	struct r600_context *rctx = (struct r600_context *)ctx;
1215 	struct r600_pipe_shader_selector *sel = (struct r600_pipe_shader_selector *)state;
1216 
1217 	if (rctx->gs_shader == sel) {
1218 		rctx->gs_shader = NULL;
1219 	}
1220 
1221 	r600_delete_shader_selector(ctx, sel);
1222 }
1223 
r600_delete_tcs_state(struct pipe_context * ctx,void * state)1224 static void r600_delete_tcs_state(struct pipe_context *ctx, void *state)
1225 {
1226 	struct r600_context *rctx = (struct r600_context *)ctx;
1227 	struct r600_pipe_shader_selector *sel = (struct r600_pipe_shader_selector *)state;
1228 
1229 	if (rctx->tcs_shader == sel) {
1230 		rctx->tcs_shader = NULL;
1231 	}
1232 
1233 	r600_delete_shader_selector(ctx, sel);
1234 }
1235 
r600_delete_tes_state(struct pipe_context * ctx,void * state)1236 static void r600_delete_tes_state(struct pipe_context *ctx, void *state)
1237 {
1238 	struct r600_context *rctx = (struct r600_context *)ctx;
1239 	struct r600_pipe_shader_selector *sel = (struct r600_pipe_shader_selector *)state;
1240 
1241 	if (rctx->tes_shader == sel) {
1242 		rctx->tes_shader = NULL;
1243 	}
1244 
1245 	r600_delete_shader_selector(ctx, sel);
1246 }
1247 
r600_constant_buffers_dirty(struct r600_context * rctx,struct r600_constbuf_state * state)1248 void r600_constant_buffers_dirty(struct r600_context *rctx, struct r600_constbuf_state *state)
1249 {
1250 	if (state->dirty_mask) {
1251 		state->atom.num_dw = rctx->b.gfx_level >= EVERGREEN ? util_bitcount(state->dirty_mask)*20
1252 								   : util_bitcount(state->dirty_mask)*19;
1253 		r600_mark_atom_dirty(rctx, &state->atom);
1254 	}
1255 }
1256 
r600_set_constant_buffer(struct pipe_context * ctx,enum pipe_shader_type shader,uint index,bool take_ownership,const struct pipe_constant_buffer * input)1257 static void r600_set_constant_buffer(struct pipe_context *ctx,
1258 				     enum pipe_shader_type shader, uint index,
1259 				     bool take_ownership,
1260 				     const struct pipe_constant_buffer *input)
1261 {
1262 	struct r600_context *rctx = (struct r600_context *)ctx;
1263 	struct r600_constbuf_state *state = &rctx->constbuf_state[shader];
1264 	struct pipe_constant_buffer *cb;
1265 	const uint8_t *ptr;
1266 
1267 	/* Note that the gallium frontend can unbind constant buffers by
1268 	 * passing NULL here.
1269 	 */
1270 	if (unlikely(!input || (!input->buffer && !input->user_buffer))) {
1271 		state->enabled_mask &= ~(1 << index);
1272 		state->dirty_mask &= ~(1 << index);
1273 		pipe_resource_reference(&state->cb[index].buffer, NULL);
1274 		return;
1275 	}
1276 
1277 	cb = &state->cb[index];
1278 	cb->buffer_size = input->buffer_size;
1279 
1280 	ptr = input->user_buffer;
1281 
1282 	if (ptr) {
1283 		/* Upload the user buffer. */
1284 		if (UTIL_ARCH_BIG_ENDIAN) {
1285 			uint32_t *tmpPtr;
1286 			unsigned i, size = input->buffer_size;
1287 
1288 			if (!(tmpPtr = malloc(size))) {
1289 				R600_ERR("Failed to allocate BE swap buffer.\n");
1290 				return;
1291 			}
1292 
1293 			for (i = 0; i < size / 4; ++i) {
1294 				tmpPtr[i] = util_cpu_to_le32(((uint32_t *)ptr)[i]);
1295 			}
1296 
1297 			u_upload_data(ctx->stream_uploader, 0, size, 256,
1298                                       tmpPtr, &cb->buffer_offset, &cb->buffer);
1299 			free(tmpPtr);
1300 		} else {
1301 			u_upload_data(ctx->stream_uploader, 0,
1302                                       input->buffer_size, 256, ptr,
1303                                       &cb->buffer_offset, &cb->buffer);
1304 		}
1305 		/* account it in gtt */
1306 		rctx->b.gtt += input->buffer_size;
1307 	} else {
1308 		/* Setup the hw buffer. */
1309 		cb->buffer_offset = input->buffer_offset;
1310 		if (take_ownership) {
1311 			pipe_resource_reference(&cb->buffer, NULL);
1312 			cb->buffer = input->buffer;
1313 		} else {
1314 			pipe_resource_reference(&cb->buffer, input->buffer);
1315 		}
1316 		r600_context_add_resource_size(ctx, input->buffer);
1317 	}
1318 
1319 	state->enabled_mask |= 1 << index;
1320 	state->dirty_mask |= 1 << index;
1321 	r600_constant_buffers_dirty(rctx, state);
1322 }
1323 
r600_set_sample_mask(struct pipe_context * pipe,unsigned sample_mask)1324 static void r600_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask)
1325 {
1326 	struct r600_context *rctx = (struct r600_context*)pipe;
1327 
1328 	if (rctx->sample_mask.sample_mask == (uint16_t)sample_mask)
1329 		return;
1330 
1331 	rctx->sample_mask.sample_mask = sample_mask;
1332 	r600_mark_atom_dirty(rctx, &rctx->sample_mask.atom);
1333 }
1334 
r600_update_driver_const_buffers(struct r600_context * rctx,bool compute_only)1335 void r600_update_driver_const_buffers(struct r600_context *rctx, bool compute_only)
1336 {
1337 	int sh, size;
1338 	void *ptr;
1339 	struct pipe_constant_buffer cb;
1340 	int start, end;
1341 
1342 	start = compute_only ? PIPE_SHADER_COMPUTE : 0;
1343 	end = compute_only ? PIPE_SHADER_TYPES : PIPE_SHADER_COMPUTE;
1344 
1345 	int last_vertex_stage = PIPE_SHADER_VERTEX;
1346 	if (rctx->tes_shader)
1347 		last_vertex_stage = PIPE_SHADER_TESS_EVAL;
1348 	if (rctx->gs_shader)
1349 		last_vertex_stage  = PIPE_SHADER_GEOMETRY;
1350 
1351 	for (sh = start; sh < end; sh++) {
1352 		struct r600_shader_driver_constants_info *info = &rctx->driver_consts[sh];
1353 		if (!info->vs_ucp_dirty &&
1354 		    !info->texture_const_dirty &&
1355 		    !info->ps_sample_pos_dirty &&
1356 		    !info->tcs_default_levels_dirty &&
1357 		    !info->cs_block_grid_size_dirty)
1358 			continue;
1359 
1360 		ptr = info->constants;
1361 		size = info->alloc_size;
1362 		if (info->vs_ucp_dirty) {
1363 			assert(sh == PIPE_SHADER_VERTEX ||
1364 			       sh == PIPE_SHADER_GEOMETRY ||
1365 			       sh == PIPE_SHADER_TESS_EVAL);
1366 			if (!size) {
1367 				ptr = rctx->clip_state.state.ucp;
1368 				size = R600_UCP_SIZE;
1369 			} else {
1370 				memcpy(ptr, rctx->clip_state.state.ucp, R600_UCP_SIZE);
1371 			}
1372 			info->vs_ucp_dirty = false;
1373 		}
1374 
1375 		else if (info->ps_sample_pos_dirty) {
1376 			assert(sh == PIPE_SHADER_FRAGMENT);
1377 			if (!size) {
1378 				ptr = rctx->sample_positions;
1379 				size = R600_UCP_SIZE;
1380 			} else {
1381 				memcpy(ptr, rctx->sample_positions, R600_UCP_SIZE);
1382 			}
1383 			info->ps_sample_pos_dirty = false;
1384 		}
1385 
1386 		else if (info->cs_block_grid_size_dirty) {
1387 			assert(sh == PIPE_SHADER_COMPUTE);
1388 			if (!size) {
1389 				ptr = rctx->cs_block_grid_sizes;
1390 				size = R600_CS_BLOCK_GRID_SIZE;
1391 			} else {
1392 				memcpy(ptr, rctx->cs_block_grid_sizes, R600_CS_BLOCK_GRID_SIZE);
1393 			}
1394 			info->cs_block_grid_size_dirty = false;
1395 		}
1396 
1397 		else if (info->tcs_default_levels_dirty) {
1398 			/*
1399 			 * We'd only really need this for default tcs shader.
1400 			 */
1401 			assert(sh == PIPE_SHADER_TESS_CTRL);
1402 			if (!size) {
1403 				ptr = rctx->tess_state;
1404 				size = R600_TCS_DEFAULT_LEVELS_SIZE;
1405 			} else {
1406 				memcpy(ptr, rctx->tess_state, R600_TCS_DEFAULT_LEVELS_SIZE);
1407 			}
1408 			info->tcs_default_levels_dirty = false;
1409 		}
1410 
1411 		if (info->texture_const_dirty) {
1412 			assert (ptr);
1413 			assert (size);
1414 			if (sh == last_vertex_stage)
1415 				memcpy(ptr, rctx->clip_state.state.ucp, R600_UCP_SIZE);
1416 			if (sh == PIPE_SHADER_FRAGMENT)
1417 				memcpy(ptr, rctx->sample_positions, R600_UCP_SIZE);
1418 			if (sh == PIPE_SHADER_COMPUTE)
1419 				memcpy(ptr, rctx->cs_block_grid_sizes, R600_CS_BLOCK_GRID_SIZE);
1420 			if (sh == PIPE_SHADER_TESS_CTRL)
1421 				memcpy(ptr, rctx->tess_state, R600_TCS_DEFAULT_LEVELS_SIZE);
1422 		}
1423 		info->texture_const_dirty = false;
1424 
1425 		cb.buffer = NULL;
1426 		cb.user_buffer = ptr;
1427 		cb.buffer_offset = 0;
1428 		cb.buffer_size = size;
1429 		rctx->b.b.set_constant_buffer(&rctx->b.b, sh, R600_BUFFER_INFO_CONST_BUFFER, false, &cb);
1430 		pipe_resource_reference(&cb.buffer, NULL);
1431 	}
1432 }
1433 
r600_alloc_buf_consts(struct r600_context * rctx,int shader_type,unsigned array_size,uint32_t * base_offset)1434 static void *r600_alloc_buf_consts(struct r600_context *rctx, int shader_type,
1435 				   unsigned array_size, uint32_t *base_offset)
1436 {
1437 	struct r600_shader_driver_constants_info *info = &rctx->driver_consts[shader_type];
1438 	if (array_size + R600_UCP_SIZE > info->alloc_size) {
1439 		info->constants = realloc(info->constants, array_size + R600_UCP_SIZE);
1440 		info->alloc_size = array_size + R600_UCP_SIZE;
1441 	}
1442 	memset(info->constants + (R600_UCP_SIZE / 4), 0, array_size);
1443 	info->texture_const_dirty = true;
1444 	*base_offset = R600_UCP_SIZE;
1445 	return info->constants;
1446 }
1447 /*
1448  * On r600/700 hw we don't have vertex fetch swizzle, though TBO
1449  * doesn't require full swizzles it does need masking and setting alpha
1450  * to one, so we setup a set of 5 constants with the masks + alpha value
1451  * then in the shader, we AND the 4 components with 0xffffffff or 0,
1452  * then OR the alpha with the value given here.
1453  * We use a 6th constant to store the txq buffer size in
1454  * we use 7th slot for number of cube layers in a cube map array.
1455  */
r600_setup_buffer_constants(struct r600_context * rctx,int shader_type)1456 static void r600_setup_buffer_constants(struct r600_context *rctx, int shader_type)
1457 {
1458 	struct r600_textures_info *samplers = &rctx->samplers[shader_type];
1459 	int bits;
1460 	uint32_t array_size;
1461 	int i, j;
1462 	uint32_t *constants;
1463 	uint32_t base_offset;
1464 	if (!samplers->views.dirty_buffer_constants)
1465 		return;
1466 
1467 	samplers->views.dirty_buffer_constants = false;
1468 
1469 	bits = util_last_bit(samplers->views.enabled_mask);
1470 	array_size = bits * 8 * sizeof(uint32_t);
1471 
1472 	constants = r600_alloc_buf_consts(rctx, shader_type, array_size, &base_offset);
1473 
1474 	for (i = 0; i < bits; i++) {
1475 		if (samplers->views.enabled_mask & (1 << i)) {
1476 			int offset = (base_offset / 4) + i * 8;
1477 			const struct util_format_description *desc;
1478 			desc = util_format_description(samplers->views.views[i]->base.format);
1479 
1480 			for (j = 0; j < 4; j++)
1481 				if (j < desc->nr_channels)
1482 					constants[offset+j] = 0xffffffff;
1483 				else
1484 					constants[offset+j] = 0x0;
1485 			if (desc->nr_channels < 4) {
1486 				if (desc->channel[0].pure_integer)
1487 					constants[offset+4] = 1;
1488 				else
1489 					constants[offset+4] = fui(1.0);
1490 			} else
1491 				constants[offset + 4] = 0;
1492 
1493 			constants[offset + 5] = samplers->views.views[i]->base.u.buf.size /
1494 				            util_format_get_blocksize(samplers->views.views[i]->base.format);
1495 			constants[offset + 6] = samplers->views.views[i]->base.texture->array_size / 6;
1496 		}
1497 	}
1498 
1499 }
1500 
1501 /* On evergreen we store one value
1502  * 1. number of cube layers in a cube map array.
1503  */
eg_setup_buffer_constants(struct r600_context * rctx,int shader_type)1504 void eg_setup_buffer_constants(struct r600_context *rctx, int shader_type)
1505 {
1506 	struct r600_textures_info *samplers = &rctx->samplers[shader_type];
1507 	struct r600_image_state *images = NULL;
1508 	int bits, sview_bits, img_bits;
1509 	uint32_t array_size;
1510 	int i;
1511 	uint32_t *constants;
1512 	uint32_t base_offset;
1513 
1514 	if (shader_type == PIPE_SHADER_FRAGMENT) {
1515 		images = &rctx->fragment_images;
1516 	} else if (shader_type == PIPE_SHADER_COMPUTE) {
1517 		images = &rctx->compute_images;
1518 	}
1519 
1520 	if (!samplers->views.dirty_buffer_constants &&
1521 	    !(images && images->dirty_buffer_constants))
1522 		return;
1523 
1524 	if (images)
1525 		images->dirty_buffer_constants = false;
1526 	samplers->views.dirty_buffer_constants = false;
1527 
1528 	bits = sview_bits = util_last_bit(samplers->views.enabled_mask);
1529 	if (images)
1530 		bits += util_last_bit(images->enabled_mask);
1531 	img_bits = bits;
1532 
1533 	array_size = bits * sizeof(uint32_t);
1534 
1535 	constants = r600_alloc_buf_consts(rctx, shader_type, array_size,
1536 					  &base_offset);
1537 
1538 	for (i = 0; i < sview_bits; i++) {
1539 		if (samplers->views.enabled_mask & (1 << i)) {
1540 			uint32_t offset = (base_offset / 4) + i;
1541 			constants[offset] = samplers->views.views[i]->base.texture->array_size / 6;
1542 		}
1543 	}
1544 	if (images) {
1545 		for (i = sview_bits; i < img_bits; i++) {
1546 			int idx = i - sview_bits;
1547 			if (images->enabled_mask & (1 << idx)) {
1548 				uint32_t offset = (base_offset / 4) + i;
1549 				constants[offset] = images->views[idx].base.resource->array_size / 6;
1550 			}
1551 		}
1552 	}
1553 }
1554 
1555 /* set sample xy locations as array of fragment shader constants */
r600_set_sample_locations_constant_buffer(struct r600_context * rctx)1556 void r600_set_sample_locations_constant_buffer(struct r600_context *rctx)
1557 {
1558 	struct pipe_context *ctx = &rctx->b.b;
1559 
1560 	assert(rctx->framebuffer.nr_samples < R600_UCP_SIZE);
1561 	assert(rctx->framebuffer.nr_samples <= ARRAY_SIZE(rctx->sample_positions)/4);
1562 
1563 	memset(rctx->sample_positions, 0, 4 * 4 * 16);
1564 	for (unsigned i = 0; i < rctx->framebuffer.nr_samples; i++) {
1565 		ctx->get_sample_position(ctx, rctx->framebuffer.nr_samples, i, &rctx->sample_positions[4*i]);
1566 		/* Also fill in center-zeroed positions used for interpolateAtSample */
1567 		rctx->sample_positions[4*i + 2] = rctx->sample_positions[4*i + 0] - 0.5f;
1568 		rctx->sample_positions[4*i + 3] = rctx->sample_positions[4*i + 1] - 0.5f;
1569 	}
1570 
1571 	rctx->driver_consts[PIPE_SHADER_FRAGMENT].ps_sample_pos_dirty = true;
1572 }
1573 
update_shader_atom(struct pipe_context * ctx,struct r600_shader_state * state,struct r600_pipe_shader * shader)1574 static void update_shader_atom(struct pipe_context *ctx,
1575 			       struct r600_shader_state *state,
1576 			       struct r600_pipe_shader *shader)
1577 {
1578 	struct r600_context *rctx = (struct r600_context *)ctx;
1579 
1580 	state->shader = shader;
1581 	if (shader) {
1582 		state->atom.num_dw = shader->command_buffer.num_dw;
1583 		r600_context_add_resource_size(ctx, (struct pipe_resource *)shader->bo);
1584 	} else {
1585 		state->atom.num_dw = 0;
1586 	}
1587 	r600_mark_atom_dirty(rctx, &state->atom);
1588 }
1589 
update_gs_block_state(struct r600_context * rctx,unsigned enable)1590 static void update_gs_block_state(struct r600_context *rctx, unsigned enable)
1591 {
1592 	if (rctx->shader_stages.geom_enable != enable) {
1593 		rctx->shader_stages.geom_enable = enable;
1594 		r600_mark_atom_dirty(rctx, &rctx->shader_stages.atom);
1595 	}
1596 
1597 	if (rctx->gs_rings.enable != enable) {
1598 		rctx->gs_rings.enable = enable;
1599 		r600_mark_atom_dirty(rctx, &rctx->gs_rings.atom);
1600 
1601 		if (enable && !rctx->gs_rings.esgs_ring.buffer) {
1602 			unsigned size = 0x1C000;
1603 			rctx->gs_rings.esgs_ring.buffer =
1604 					pipe_buffer_create(rctx->b.b.screen, 0,
1605 							PIPE_USAGE_DEFAULT, size);
1606 			rctx->gs_rings.esgs_ring.buffer_size = size;
1607 
1608 			size = 0x4000000;
1609 
1610 			rctx->gs_rings.gsvs_ring.buffer =
1611 					pipe_buffer_create(rctx->b.b.screen, 0,
1612 							PIPE_USAGE_DEFAULT, size);
1613 			rctx->gs_rings.gsvs_ring.buffer_size = size;
1614 		}
1615 
1616 		if (enable) {
1617 			r600_set_constant_buffer(&rctx->b.b, PIPE_SHADER_GEOMETRY,
1618 					R600_GS_RING_CONST_BUFFER, false, &rctx->gs_rings.esgs_ring);
1619 			if (rctx->tes_shader) {
1620 				r600_set_constant_buffer(&rctx->b.b, PIPE_SHADER_TESS_EVAL,
1621 							 R600_GS_RING_CONST_BUFFER, false, &rctx->gs_rings.gsvs_ring);
1622 			} else {
1623 				r600_set_constant_buffer(&rctx->b.b, PIPE_SHADER_VERTEX,
1624 							 R600_GS_RING_CONST_BUFFER, false, &rctx->gs_rings.gsvs_ring);
1625 			}
1626 		} else {
1627 			r600_set_constant_buffer(&rctx->b.b, PIPE_SHADER_GEOMETRY,
1628 					R600_GS_RING_CONST_BUFFER, false, NULL);
1629 			r600_set_constant_buffer(&rctx->b.b, PIPE_SHADER_VERTEX,
1630 					R600_GS_RING_CONST_BUFFER, false, NULL);
1631 			r600_set_constant_buffer(&rctx->b.b, PIPE_SHADER_TESS_EVAL,
1632 					R600_GS_RING_CONST_BUFFER, false, NULL);
1633 		}
1634 	}
1635 }
1636 
r600_update_clip_state(struct r600_context * rctx,struct r600_pipe_shader * current)1637 static void r600_update_clip_state(struct r600_context *rctx,
1638 				   struct r600_pipe_shader *current)
1639 {
1640 	if (current->pa_cl_vs_out_cntl != rctx->clip_misc_state.pa_cl_vs_out_cntl ||
1641 	    current->shader.clip_dist_write != rctx->clip_misc_state.clip_dist_write ||
1642 	    current->shader.cull_dist_write != rctx->clip_misc_state.cull_dist_write ||
1643 	    current->shader.vs_position_window_space != rctx->clip_misc_state.clip_disable ||
1644 	    current->shader.vs_out_viewport != rctx->clip_misc_state.vs_out_viewport) {
1645 		rctx->clip_misc_state.pa_cl_vs_out_cntl = current->pa_cl_vs_out_cntl;
1646 		rctx->clip_misc_state.clip_dist_write = current->shader.clip_dist_write;
1647 		rctx->clip_misc_state.cull_dist_write = current->shader.cull_dist_write;
1648 		rctx->clip_misc_state.clip_disable = current->shader.vs_position_window_space;
1649 		rctx->clip_misc_state.vs_out_viewport = current->shader.vs_out_viewport;
1650 		r600_mark_atom_dirty(rctx, &rctx->clip_misc_state.atom);
1651 	}
1652 }
1653 
r600_generate_fixed_func_tcs(struct r600_context * rctx)1654 static void r600_generate_fixed_func_tcs(struct r600_context *rctx)
1655 {
1656 	struct ureg_src const0, const1;
1657 	struct ureg_dst tessouter, tessinner;
1658 	struct ureg_program *ureg = ureg_create(PIPE_SHADER_TESS_CTRL);
1659 
1660 	if (!ureg)
1661 		return; /* if we get here, we're screwed */
1662 
1663 	assert(!rctx->fixed_func_tcs_shader);
1664 
1665 	ureg_DECL_constant2D(ureg, 0, 1, R600_BUFFER_INFO_CONST_BUFFER);
1666 	const0 = ureg_src_dimension(ureg_src_register(TGSI_FILE_CONSTANT, 0),
1667 				    R600_BUFFER_INFO_CONST_BUFFER);
1668 	const1 = ureg_src_dimension(ureg_src_register(TGSI_FILE_CONSTANT, 1),
1669 				    R600_BUFFER_INFO_CONST_BUFFER);
1670 
1671 	tessouter = ureg_DECL_output(ureg, TGSI_SEMANTIC_TESSOUTER, 0);
1672 	tessinner = ureg_DECL_output(ureg, TGSI_SEMANTIC_TESSINNER, 0);
1673 
1674 	ureg_MOV(ureg, tessouter, const0);
1675 	ureg_MOV(ureg, tessinner, const1);
1676 	ureg_END(ureg);
1677 
1678 	rctx->fixed_func_tcs_shader =
1679 		ureg_create_shader_and_destroy(ureg, &rctx->b.b);
1680 }
1681 
r600_update_compressed_resource_state(struct r600_context * rctx,bool compute_only)1682 void r600_update_compressed_resource_state(struct r600_context *rctx, bool compute_only)
1683 {
1684 	unsigned i;
1685 	unsigned counter;
1686 
1687 	counter = p_atomic_read(&rctx->screen->b.compressed_colortex_counter);
1688 	if (counter != rctx->b.last_compressed_colortex_counter) {
1689 		rctx->b.last_compressed_colortex_counter = counter;
1690 
1691 		if (compute_only) {
1692 			r600_update_compressed_colortex_mask(&rctx->samplers[PIPE_SHADER_COMPUTE].views);
1693 		} else {
1694 			for (i = 0; i < PIPE_SHADER_TYPES; ++i) {
1695 				r600_update_compressed_colortex_mask(&rctx->samplers[i].views);
1696 			}
1697 		}
1698 		if (!compute_only)
1699 			r600_update_compressed_colortex_mask_images(&rctx->fragment_images);
1700 		r600_update_compressed_colortex_mask_images(&rctx->compute_images);
1701 	}
1702 
1703 	/* Decompress textures if needed. */
1704 	for (i = 0; i < PIPE_SHADER_TYPES; i++) {
1705 		struct r600_samplerview_state *views = &rctx->samplers[i].views;
1706 
1707 		if (compute_only)
1708 			if (i != PIPE_SHADER_COMPUTE)
1709 				continue;
1710 		if (views->compressed_depthtex_mask) {
1711 			r600_decompress_depth_textures(rctx, views);
1712 		}
1713 		if (views->compressed_colortex_mask) {
1714 			r600_decompress_color_textures(rctx, views);
1715 		}
1716 	}
1717 
1718 	{
1719 		struct r600_image_state *istate;
1720 
1721 		if (!compute_only) {
1722 			istate = &rctx->fragment_images;
1723 			if (istate->compressed_depthtex_mask)
1724 				r600_decompress_depth_images(rctx, istate);
1725 			if (istate->compressed_colortex_mask)
1726 				r600_decompress_color_images(rctx, istate);
1727 		}
1728 
1729 		istate = &rctx->compute_images;
1730 		if (istate->compressed_depthtex_mask)
1731 			r600_decompress_depth_images(rctx, istate);
1732 		if (istate->compressed_colortex_mask)
1733 			r600_decompress_color_images(rctx, istate);
1734 	}
1735 }
1736 
1737 /* update MEM_SCRATCH buffers if needed */
r600_setup_scratch_area_for_shader(struct r600_context * rctx,struct r600_pipe_shader * shader,struct r600_scratch_buffer * scratch,unsigned ring_base_reg,unsigned item_size_reg,unsigned ring_size_reg)1738 void r600_setup_scratch_area_for_shader(struct r600_context *rctx,
1739 	struct r600_pipe_shader *shader, struct r600_scratch_buffer *scratch,
1740 	unsigned ring_base_reg, unsigned item_size_reg, unsigned ring_size_reg)
1741 {
1742 	unsigned num_ses = rctx->screen->b.info.max_se;
1743 	unsigned num_pipes = rctx->screen->b.info.r600_max_quad_pipes;
1744 	unsigned nthreads = 128;
1745 
1746 	unsigned itemsize = shader->scratch_space_needed * 4;
1747 	unsigned size = align(itemsize * nthreads * num_pipes * num_ses * 4, 256);
1748 
1749 	if (scratch->dirty ||
1750 		unlikely(shader->scratch_space_needed != scratch->item_size ||
1751 		size > scratch->size)) {
1752 		struct radeon_cmdbuf *cs = &rctx->b.gfx.cs;
1753 
1754 		scratch->dirty = false;
1755 
1756 		if (size > scratch->size) {
1757 			// Release prior one if any
1758 			if (scratch->buffer) {
1759 				pipe_resource_reference((struct pipe_resource**)&scratch->buffer, NULL);
1760 			}
1761 
1762 			scratch->buffer = (struct r600_resource *)pipe_buffer_create(rctx->b.b.screen, PIPE_BIND_CUSTOM,
1763 				PIPE_USAGE_DEFAULT, size);
1764 			if (scratch->buffer) {
1765 				scratch->size = size;
1766 			}
1767 		}
1768 
1769 		scratch->item_size = shader->scratch_space_needed;
1770 
1771 		radeon_set_config_reg(cs, R_008040_WAIT_UNTIL, S_008040_WAIT_3D_IDLE(1));
1772 		radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
1773 		radeon_emit(cs, EVENT_TYPE(EVENT_TYPE_VGT_FLUSH));
1774 
1775 		// multi-SE chips need programming per SE
1776 		for (unsigned se = 0; se < num_ses; se++) {
1777 			struct r600_resource *rbuffer = scratch->buffer;
1778 			unsigned size_per_se = size / num_ses;
1779 
1780 			// Direct to particular SE
1781 			if (num_ses > 1) {
1782 				radeon_set_config_reg(cs, EG_0802C_GRBM_GFX_INDEX,
1783 					S_0802C_INSTANCE_INDEX(0) |
1784 					S_0802C_SE_INDEX(se) |
1785 					S_0802C_INSTANCE_BROADCAST_WRITES(1) |
1786 					S_0802C_SE_BROADCAST_WRITES(0));
1787 			}
1788 
1789 			radeon_set_config_reg(cs, ring_base_reg, (rbuffer->gpu_address + size_per_se * se) >> 8);
1790 			radeon_emit(cs, PKT3(PKT3_NOP, 0, 0));
1791 			radeon_emit(cs, radeon_add_to_buffer_list(&rctx->b, &rctx->b.gfx, rbuffer,
1792 				RADEON_USAGE_READWRITE |
1793 				RADEON_PRIO_SCRATCH_BUFFER));
1794 			radeon_set_context_reg(cs, item_size_reg, itemsize);
1795 			radeon_set_config_reg(cs, ring_size_reg, size_per_se >> 8);
1796 		}
1797 
1798 		// Restore broadcast mode
1799 		if (num_ses > 1) {
1800 			radeon_set_config_reg(cs, EG_0802C_GRBM_GFX_INDEX,
1801 				S_0802C_INSTANCE_INDEX(0) |
1802 				S_0802C_SE_INDEX(0) |
1803 				S_0802C_INSTANCE_BROADCAST_WRITES(1) |
1804 				S_0802C_SE_BROADCAST_WRITES(1));
1805 		}
1806 
1807 		radeon_set_config_reg(cs, R_008040_WAIT_UNTIL, S_008040_WAIT_3D_IDLE(1));
1808 		radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
1809 		radeon_emit(cs, EVENT_TYPE(EVENT_TYPE_VGT_FLUSH));
1810 	}
1811 }
1812 
r600_setup_scratch_buffers(struct r600_context * rctx)1813 void r600_setup_scratch_buffers(struct r600_context *rctx) {
1814 	static const struct {
1815 		unsigned ring_base;
1816 		unsigned item_size;
1817 		unsigned ring_size;
1818 	} regs[R600_NUM_HW_STAGES] = {
1819 		[R600_HW_STAGE_PS] = { R_008C68_SQ_PSTMP_RING_BASE, R_0288BC_SQ_PSTMP_RING_ITEMSIZE, R_008C6C_SQ_PSTMP_RING_SIZE },
1820 		[R600_HW_STAGE_VS] = { R_008C60_SQ_VSTMP_RING_BASE, R_0288B8_SQ_VSTMP_RING_ITEMSIZE, R_008C64_SQ_VSTMP_RING_SIZE },
1821 		[R600_HW_STAGE_GS] = { R_008C58_SQ_GSTMP_RING_BASE, R_0288B4_SQ_GSTMP_RING_ITEMSIZE, R_008C5C_SQ_GSTMP_RING_SIZE },
1822 		[R600_HW_STAGE_ES] = { R_008C50_SQ_ESTMP_RING_BASE, R_0288B0_SQ_ESTMP_RING_ITEMSIZE, R_008C54_SQ_ESTMP_RING_SIZE }
1823 	};
1824 
1825 	for (unsigned i = 0; i < R600_NUM_HW_STAGES; i++) {
1826 		struct r600_pipe_shader *stage = rctx->hw_shader_stages[i].shader;
1827 
1828 		if (stage && unlikely(stage->scratch_space_needed)) {
1829 			r600_setup_scratch_area_for_shader(rctx, stage,
1830 				&rctx->scratch_buffers[i], regs[i].ring_base, regs[i].item_size, regs[i].ring_size);
1831 		}
1832 	}
1833 }
1834 
1835 #define SELECT_SHADER_OR_FAIL(x) do {					\
1836 		r600_shader_select(ctx, rctx->x##_shader, &x##_dirty, false);	\
1837 		if (unlikely(!rctx->x##_shader->current))		\
1838 			return false;					\
1839 	} while(0)
1840 
1841 #define UPDATE_SHADER(hw, sw) do {					\
1842 		if (sw##_dirty || (rctx->hw_shader_stages[(hw)].shader != rctx->sw##_shader->current)) \
1843 			update_shader_atom(ctx, &rctx->hw_shader_stages[(hw)], rctx->sw##_shader->current); \
1844 	} while(0)
1845 
1846 #define UPDATE_SHADER_CLIP(hw, sw) do {					\
1847 		if (sw##_dirty || (rctx->hw_shader_stages[(hw)].shader != rctx->sw##_shader->current)) { \
1848 			update_shader_atom(ctx, &rctx->hw_shader_stages[(hw)], rctx->sw##_shader->current); \
1849 			clip_so_current = rctx->sw##_shader->current;   \
1850 		}                                                       \
1851 	} while(0)
1852 
1853 #define UPDATE_SHADER_GS(hw, hw2, sw) do {				\
1854 		if (sw##_dirty || (rctx->hw_shader_stages[(hw)].shader != rctx->sw##_shader->current)) { \
1855 			update_shader_atom(ctx, &rctx->hw_shader_stages[(hw)], rctx->sw##_shader->current); \
1856 			update_shader_atom(ctx, &rctx->hw_shader_stages[(hw2)], rctx->sw##_shader->current->gs_copy_shader); \
1857 			clip_so_current = rctx->sw##_shader->current->gs_copy_shader; \
1858 		}                                                       \
1859 	} while(0)
1860 
1861 #define SET_NULL_SHADER(hw) do {						\
1862 		if (rctx->hw_shader_stages[(hw)].shader)	\
1863 			update_shader_atom(ctx, &rctx->hw_shader_stages[(hw)], NULL); \
1864 	} while (0)
1865 
r600_update_derived_state(struct r600_context * rctx)1866 static bool r600_update_derived_state(struct r600_context *rctx)
1867 {
1868 	struct pipe_context * ctx = (struct pipe_context*)rctx;
1869 	bool ps_dirty = false, vs_dirty = false, gs_dirty = false;
1870 	bool tcs_dirty = false, tes_dirty = false, fixed_func_tcs_dirty = false;
1871 	bool blend_disable;
1872 	bool need_buf_const;
1873 	struct r600_pipe_shader *clip_so_current = NULL;
1874 
1875 	if (!rctx->blitter->running)
1876 		r600_update_compressed_resource_state(rctx, false);
1877 
1878 	SELECT_SHADER_OR_FAIL(ps);
1879 
1880 	r600_mark_atom_dirty(rctx, &rctx->shader_stages.atom);
1881 
1882 	update_gs_block_state(rctx, rctx->gs_shader != NULL);
1883 
1884 	if (rctx->gs_shader)
1885 		SELECT_SHADER_OR_FAIL(gs);
1886 
1887 	/* Hull Shader */
1888 	if (rctx->tcs_shader) {
1889 		SELECT_SHADER_OR_FAIL(tcs);
1890 
1891 		UPDATE_SHADER(EG_HW_STAGE_HS, tcs);
1892 	} else if (rctx->tes_shader) {
1893 		if (!rctx->fixed_func_tcs_shader) {
1894 			r600_generate_fixed_func_tcs(rctx);
1895 			if (!rctx->fixed_func_tcs_shader)
1896 				return false;
1897 
1898 		}
1899 		SELECT_SHADER_OR_FAIL(fixed_func_tcs);
1900 
1901 		UPDATE_SHADER(EG_HW_STAGE_HS, fixed_func_tcs);
1902 	} else
1903 		SET_NULL_SHADER(EG_HW_STAGE_HS);
1904 
1905 	if (rctx->tes_shader) {
1906 		SELECT_SHADER_OR_FAIL(tes);
1907 	}
1908 
1909 	SELECT_SHADER_OR_FAIL(vs);
1910 
1911 	if (rctx->gs_shader) {
1912 		if (!rctx->shader_stages.geom_enable) {
1913 			rctx->shader_stages.geom_enable = true;
1914 			r600_mark_atom_dirty(rctx, &rctx->shader_stages.atom);
1915 		}
1916 
1917 		/* gs_shader provides GS and VS (copy shader) */
1918 		UPDATE_SHADER_GS(R600_HW_STAGE_GS, R600_HW_STAGE_VS, gs);
1919 
1920 		/* vs_shader is used as ES */
1921 
1922 		if (rctx->tes_shader) {
1923 			/* VS goes to LS, TES goes to ES */
1924 			UPDATE_SHADER(R600_HW_STAGE_ES, tes);
1925 			UPDATE_SHADER(EG_HW_STAGE_LS, vs);
1926                } else {
1927 			/* vs_shader is used as ES */
1928 			UPDATE_SHADER(R600_HW_STAGE_ES, vs);
1929 			SET_NULL_SHADER(EG_HW_STAGE_LS);
1930 		}
1931 	} else {
1932 		if (unlikely(rctx->hw_shader_stages[R600_HW_STAGE_GS].shader)) {
1933 			SET_NULL_SHADER(R600_HW_STAGE_GS);
1934 			SET_NULL_SHADER(R600_HW_STAGE_ES);
1935 			rctx->shader_stages.geom_enable = false;
1936 			r600_mark_atom_dirty(rctx, &rctx->shader_stages.atom);
1937 		}
1938 
1939 		if (rctx->tes_shader) {
1940 			/* if TES is loaded and no geometry, TES runs on hw VS, VS runs on hw LS */
1941 			UPDATE_SHADER_CLIP(R600_HW_STAGE_VS, tes);
1942 			UPDATE_SHADER(EG_HW_STAGE_LS, vs);
1943 		} else {
1944 			SET_NULL_SHADER(EG_HW_STAGE_LS);
1945 			UPDATE_SHADER_CLIP(R600_HW_STAGE_VS, vs);
1946 		}
1947 	}
1948 
1949 	/*
1950 	 * XXX: I believe there's some fatal flaw in the dirty state logic when
1951 	 * enabling/disabling tes.
1952 	 * VS/ES share all buffer/resource/sampler slots. If TES is enabled,
1953 	 * it will therefore overwrite the VS slots. If it now gets disabled,
1954 	 * the VS needs to rebind all buffer/resource/sampler slots - not only
1955 	 * has TES overwritten the corresponding slots, but when the VS was
1956 	 * operating as LS the things with corresponding dirty bits got bound
1957 	 * to LS slots and won't reflect what is dirty as VS stage even if the
1958 	 * TES didn't overwrite it. The story for re-enabled TES is similar.
1959 	 * In any case, we're not allowed to submit any TES state when
1960 	 * TES is disabled (the gallium frontend may not do this but this looks
1961 	 * like an optimization to me, not something which can be relied on).
1962 	 */
1963 
1964 	/* Update clip misc state. */
1965 	if (clip_so_current) {
1966 		r600_update_clip_state(rctx, clip_so_current);
1967 		rctx->b.streamout.enabled_stream_buffers_mask = clip_so_current->enabled_stream_buffers_mask;
1968 	}
1969 
1970 	if (unlikely(ps_dirty || rctx->hw_shader_stages[R600_HW_STAGE_PS].shader != rctx->ps_shader->current ||
1971 		rctx->rasterizer->sprite_coord_enable != rctx->ps_shader->current->sprite_coord_enable ||
1972 		rctx->rasterizer->flatshade != rctx->ps_shader->current->flatshade)) {
1973 
1974 		bool msaa = rctx->framebuffer.nr_samples > 1 && rctx->ps_iter_samples > 0;
1975 		if (unlikely(rctx->ps_shader &&
1976 				((rctx->rasterizer->sprite_coord_enable != rctx->ps_shader->current->sprite_coord_enable) ||
1977 				 (rctx->rasterizer->flatshade != rctx->ps_shader->current->flatshade) ||
1978 				 (msaa != rctx->ps_shader->current->msaa)))) {
1979 
1980 			if (rctx->b.gfx_level >= EVERGREEN)
1981 				evergreen_update_ps_state(ctx, rctx->ps_shader->current);
1982 			else
1983 				r600_update_ps_state(ctx, rctx->ps_shader->current);
1984 		}
1985 
1986 		if (rctx->cb_misc_state.nr_ps_color_outputs != rctx->ps_shader->current->nr_ps_color_outputs ||
1987 		    rctx->cb_misc_state.ps_color_export_mask != rctx->ps_shader->current->ps_color_export_mask) {
1988 			rctx->cb_misc_state.nr_ps_color_outputs = rctx->ps_shader->current->nr_ps_color_outputs;
1989 			rctx->cb_misc_state.ps_color_export_mask = rctx->ps_shader->current->ps_color_export_mask;
1990 			r600_mark_atom_dirty(rctx, &rctx->cb_misc_state.atom);
1991 		}
1992 
1993 		if (rctx->b.gfx_level <= R700) {
1994 			bool multiwrite = rctx->ps_shader->current->shader.fs_write_all;
1995 
1996 			if (rctx->cb_misc_state.multiwrite != multiwrite) {
1997 				rctx->cb_misc_state.multiwrite = multiwrite;
1998 				r600_mark_atom_dirty(rctx, &rctx->cb_misc_state.atom);
1999 			}
2000 		}
2001 
2002 		r600_mark_atom_dirty(rctx, &rctx->shader_stages.atom);
2003 	}
2004 	UPDATE_SHADER(R600_HW_STAGE_PS, ps);
2005 
2006 	if (rctx->b.gfx_level >= EVERGREEN) {
2007 		evergreen_update_db_shader_control(rctx);
2008 	} else {
2009 		r600_update_db_shader_control(rctx);
2010 	}
2011 
2012 	/* on R600 we stuff masks + txq info into one constant buffer */
2013 	/* on evergreen we only need a txq info one */
2014 	if (rctx->ps_shader) {
2015 		need_buf_const = rctx->ps_shader->current->shader.uses_tex_buffers || rctx->ps_shader->current->shader.has_txq_cube_array_z_comp;
2016 		if (need_buf_const) {
2017 			if (rctx->b.gfx_level < EVERGREEN)
2018 				r600_setup_buffer_constants(rctx, PIPE_SHADER_FRAGMENT);
2019 			else
2020 				eg_setup_buffer_constants(rctx, PIPE_SHADER_FRAGMENT);
2021 		}
2022 	}
2023 
2024 	if (rctx->vs_shader) {
2025 		need_buf_const = rctx->vs_shader->current->shader.uses_tex_buffers || rctx->vs_shader->current->shader.has_txq_cube_array_z_comp;
2026 		if (need_buf_const) {
2027 			if (rctx->b.gfx_level < EVERGREEN)
2028 				r600_setup_buffer_constants(rctx, PIPE_SHADER_VERTEX);
2029 			else
2030 				eg_setup_buffer_constants(rctx, PIPE_SHADER_VERTEX);
2031 		}
2032 	}
2033 
2034 	if (rctx->gs_shader) {
2035 		need_buf_const = rctx->gs_shader->current->shader.uses_tex_buffers || rctx->gs_shader->current->shader.has_txq_cube_array_z_comp;
2036 		if (need_buf_const) {
2037 			if (rctx->b.gfx_level < EVERGREEN)
2038 				r600_setup_buffer_constants(rctx, PIPE_SHADER_GEOMETRY);
2039 			else
2040 				eg_setup_buffer_constants(rctx, PIPE_SHADER_GEOMETRY);
2041 		}
2042 	}
2043 
2044 	if (rctx->tes_shader) {
2045 		assert(rctx->b.gfx_level >= EVERGREEN);
2046 		need_buf_const = rctx->tes_shader->current->shader.uses_tex_buffers ||
2047 				 rctx->tes_shader->current->shader.has_txq_cube_array_z_comp;
2048 		if (need_buf_const) {
2049 			eg_setup_buffer_constants(rctx, PIPE_SHADER_TESS_EVAL);
2050 		}
2051 		if (rctx->tcs_shader) {
2052 			need_buf_const = rctx->tcs_shader->current->shader.uses_tex_buffers ||
2053 					 rctx->tcs_shader->current->shader.has_txq_cube_array_z_comp;
2054 			if (need_buf_const) {
2055 				eg_setup_buffer_constants(rctx, PIPE_SHADER_TESS_CTRL);
2056 			}
2057 		}
2058 	}
2059 
2060 	r600_update_driver_const_buffers(rctx, false);
2061 
2062 	if (rctx->b.gfx_level < EVERGREEN && rctx->ps_shader && rctx->vs_shader) {
2063 		if (!r600_adjust_gprs(rctx)) {
2064 			/* discard rendering */
2065 			return false;
2066 		}
2067 	}
2068 
2069 	if (rctx->b.gfx_level == EVERGREEN) {
2070 		if (!evergreen_adjust_gprs(rctx)) {
2071 			/* discard rendering */
2072 			return false;
2073 		}
2074 	}
2075 
2076 	blend_disable = (rctx->dual_src_blend &&
2077 			rctx->ps_shader->current->nr_ps_color_outputs < 2);
2078 
2079 	if (blend_disable != rctx->force_blend_disable) {
2080 		rctx->force_blend_disable = blend_disable;
2081 		r600_bind_blend_state_internal(rctx,
2082 					       rctx->blend_state.cso,
2083 					       blend_disable);
2084 	}
2085 
2086 	return true;
2087 }
2088 
r600_emit_clip_misc_state(struct r600_context * rctx,struct r600_atom * atom)2089 void r600_emit_clip_misc_state(struct r600_context *rctx, struct r600_atom *atom)
2090 {
2091 	struct radeon_cmdbuf *cs = &rctx->b.gfx.cs;
2092 	struct r600_clip_misc_state *state = &rctx->clip_misc_state;
2093 
2094 	radeon_set_context_reg(cs, R_028810_PA_CL_CLIP_CNTL,
2095 			       state->pa_cl_clip_cntl |
2096 			       (state->clip_dist_write ? 0 : state->clip_plane_enable & 0x3F) |
2097                                S_028810_CLIP_DISABLE(state->clip_disable));
2098 	radeon_set_context_reg(cs, R_02881C_PA_CL_VS_OUT_CNTL,
2099 			       state->pa_cl_vs_out_cntl |
2100 			       (state->clip_plane_enable & state->clip_dist_write) |
2101 			       (state->cull_dist_write << 8));
2102 	/* reuse needs to be set off if we write oViewport */
2103 	if (rctx->b.gfx_level >= EVERGREEN)
2104 		radeon_set_context_reg(cs, R_028AB4_VGT_REUSE_OFF,
2105 				       S_028AB4_REUSE_OFF(state->vs_out_viewport));
2106 }
2107 
2108 /* rast_prim is the primitive type after GS. */
r600_emit_rasterizer_prim_state(struct r600_context * rctx)2109 static inline void r600_emit_rasterizer_prim_state(struct r600_context *rctx)
2110 {
2111 	struct radeon_cmdbuf *cs = &rctx->b.gfx.cs;
2112 	enum mesa_prim rast_prim = rctx->current_rast_prim;
2113 
2114 	/* Skip this if not rendering lines. */
2115 	if (rast_prim != MESA_PRIM_LINES &&
2116 	    rast_prim != MESA_PRIM_LINE_LOOP &&
2117 	    rast_prim != MESA_PRIM_LINE_STRIP &&
2118 	    rast_prim != MESA_PRIM_LINES_ADJACENCY &&
2119 	    rast_prim != MESA_PRIM_LINE_STRIP_ADJACENCY)
2120 		return;
2121 
2122 	if (rast_prim == rctx->last_rast_prim)
2123 		return;
2124 
2125 	/* For lines, reset the stipple pattern at each primitive. Otherwise,
2126 	 * reset the stipple pattern at each packet (line strips, line loops).
2127 	 */
2128 	radeon_set_context_reg(cs, R_028A0C_PA_SC_LINE_STIPPLE,
2129 			       S_028A0C_AUTO_RESET_CNTL(rast_prim == MESA_PRIM_LINES ? 1 : 2) |
2130 			       (rctx->rasterizer ? rctx->rasterizer->pa_sc_line_stipple : 0));
2131 	rctx->last_rast_prim = rast_prim;
2132 }
2133 
r600_draw_vbo(struct pipe_context * ctx,const struct pipe_draw_info * info,unsigned drawid_offset,const struct pipe_draw_indirect_info * indirect,const struct pipe_draw_start_count_bias * draws,unsigned num_draws)2134 static void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info,
2135                           unsigned drawid_offset,
2136                           const struct pipe_draw_indirect_info *indirect,
2137                           const struct pipe_draw_start_count_bias *draws,
2138                           unsigned num_draws)
2139 {
2140 	if (num_draws > 1) {
2141 		util_draw_multi(ctx, info, drawid_offset, indirect, draws, num_draws);
2142 		return;
2143 	}
2144 
2145 	struct r600_context *rctx = (struct r600_context *)ctx;
2146 	struct pipe_resource *indexbuf = !info->index_size || info->has_user_indices ? NULL : info->index.resource;
2147 	struct radeon_cmdbuf *cs = &rctx->b.gfx.cs;
2148 	bool render_cond_bit = rctx->b.render_cond && !rctx->b.render_cond_force_off;
2149 	bool has_user_indices = info->index_size && info->has_user_indices;
2150 	uint64_t mask;
2151 	unsigned num_patches, dirty_tex_counter, index_offset = 0;
2152 	unsigned index_size = info->index_size;
2153 	int index_bias;
2154 	struct r600_shader_atomic combined_atomics[8];
2155 	uint8_t atomic_used_mask = 0;
2156 	struct pipe_stream_output_target *count_from_so = NULL;
2157 
2158 	if (indirect && indirect->count_from_stream_output) {
2159 		count_from_so = indirect->count_from_stream_output;
2160 		indirect = NULL;
2161 	}
2162 
2163 	if (!indirect && !draws[0].count && (index_size || !count_from_so)) {
2164 		return;
2165 	}
2166 
2167 	if (unlikely(!rctx->vs_shader)) {
2168 		assert(0);
2169 		return;
2170 	}
2171 	if (unlikely(!rctx->ps_shader &&
2172 		     (!rctx->rasterizer || !rctx->rasterizer->rasterizer_discard))) {
2173 		assert(0);
2174 		return;
2175 	}
2176 
2177 	/* make sure that the gfx ring is only one active */
2178 	if (radeon_emitted(&rctx->b.dma.cs, 0)) {
2179 		rctx->b.dma.flush(rctx, PIPE_FLUSH_ASYNC, NULL);
2180 	}
2181 
2182 	if (rctx->cmd_buf_is_compute) {
2183 		rctx->b.gfx.flush(rctx, PIPE_FLUSH_ASYNC, NULL);
2184 		rctx->cmd_buf_is_compute = false;
2185 	}
2186 
2187 	/* Re-emit the framebuffer state if needed. */
2188 	dirty_tex_counter = p_atomic_read(&rctx->b.screen->dirty_tex_counter);
2189 	if (unlikely(dirty_tex_counter != rctx->b.last_dirty_tex_counter)) {
2190 		rctx->b.last_dirty_tex_counter = dirty_tex_counter;
2191 		r600_mark_atom_dirty(rctx, &rctx->framebuffer.atom);
2192 		rctx->framebuffer.do_update_surf_dirtiness = true;
2193 	}
2194 
2195 	if (rctx->gs_shader) {
2196 		/* Determine whether the GS triangle strip adjacency fix should
2197 		 * be applied. Rotate every other triangle if
2198 		 * - triangle strips with adjacency are fed to the GS and
2199 		 * - primitive restart is disabled (the rotation doesn't help
2200 		 *   when the restart occurs after an odd number of triangles).
2201 		 */
2202 		bool gs_tri_strip_adj_fix =
2203 			!rctx->tes_shader &&
2204 			info->mode == MESA_PRIM_TRIANGLE_STRIP_ADJACENCY &&
2205 			!info->primitive_restart;
2206 		if (gs_tri_strip_adj_fix != rctx->gs_tri_strip_adj_fix)
2207 			rctx->gs_tri_strip_adj_fix = gs_tri_strip_adj_fix;
2208 	}
2209 	if (!r600_update_derived_state(rctx)) {
2210 		/* useless to render because current rendering command
2211 		 * can't be achieved
2212 		 */
2213 		return;
2214 	}
2215 
2216 	rctx->current_rast_prim = (rctx->gs_shader)? rctx->gs_shader->gs_output_prim
2217 		: (rctx->tes_shader)? rctx->tes_shader->info.properties[TGSI_PROPERTY_TES_PRIM_MODE]
2218 		: info->mode;
2219 
2220 	if (rctx->b.gfx_level >= EVERGREEN) {
2221 		evergreen_emit_atomic_buffer_setup_count(rctx, NULL, combined_atomics, &atomic_used_mask);
2222 	}
2223 
2224 	if (index_size) {
2225 		index_offset += draws[0].start * index_size;
2226 
2227 		/* Translate 8-bit indices to 16-bit. */
2228 		if (unlikely(index_size == 1)) {
2229 			struct pipe_resource *out_buffer = NULL;
2230 			unsigned out_offset;
2231 			void *ptr;
2232 			unsigned start, count;
2233 
2234 			if (likely(!indirect)) {
2235 				start = 0;
2236 				count = draws[0].count;
2237 			}
2238 			else {
2239 				/* Have to get start/count from indirect buffer, slow path ahead... */
2240 				struct r600_resource *indirect_resource = (struct r600_resource *)indirect->buffer;
2241 				unsigned *data = r600_buffer_map_sync_with_rings(&rctx->b, indirect_resource,
2242 					PIPE_MAP_READ);
2243 				if (data) {
2244 					data += indirect->offset / sizeof(unsigned);
2245 					start = data[2] * index_size;
2246 					count = data[0];
2247 				}
2248 				else {
2249 					start = 0;
2250 					count = 0;
2251 				}
2252 			}
2253 
2254 			u_upload_alloc(ctx->stream_uploader, start, count * 2,
2255                                        256, &out_offset, &out_buffer, &ptr);
2256 			if (unlikely(!ptr))
2257 				return;
2258 
2259 			util_shorten_ubyte_elts_to_userptr(
2260 						&rctx->b.b, info, 0, 0, index_offset, count, ptr);
2261 
2262 			indexbuf = out_buffer;
2263 			index_offset = out_offset;
2264 			index_size = 2;
2265 			has_user_indices = false;
2266 		}
2267 
2268 		/* Upload the index buffer.
2269 		 * The upload is skipped for small index counts on little-endian machines
2270 		 * and the indices are emitted via PKT3_DRAW_INDEX_IMMD.
2271 		 * Indirect draws never use immediate indices.
2272 		 * Note: Instanced rendering in combination with immediate indices hangs. */
2273 		if (has_user_indices && (UTIL_ARCH_BIG_ENDIAN || indirect ||
2274 						 info->instance_count > 1 ||
2275 						 draws[0].count*index_size > 20)) {
2276 			unsigned start_offset = draws[0].start * index_size;
2277 			indexbuf = NULL;
2278 			u_upload_data(ctx->stream_uploader, start_offset,
2279                                       draws[0].count * index_size, 256,
2280 				      (char*)info->index.user + start_offset,
2281 				      &index_offset, &indexbuf);
2282 			index_offset -= start_offset;
2283 			has_user_indices = false;
2284 		}
2285 		index_bias = draws->index_bias;
2286 	} else {
2287 		index_bias = indirect ? 0 : draws[0].start;
2288 	}
2289 
2290 	/* Set the index offset and primitive restart. */
2291         bool restart_index_changed = info->primitive_restart &&
2292             rctx->vgt_state.vgt_multi_prim_ib_reset_indx != info->restart_index;
2293 
2294 	if (rctx->vgt_state.vgt_multi_prim_ib_reset_en != info->primitive_restart  ||
2295             restart_index_changed ||
2296 	    rctx->vgt_state.vgt_indx_offset != index_bias ||
2297 	    (rctx->vgt_state.last_draw_was_indirect && !indirect)) {
2298 		rctx->vgt_state.vgt_multi_prim_ib_reset_en = info->primitive_restart;
2299 		rctx->vgt_state.vgt_multi_prim_ib_reset_indx = info->restart_index;
2300 		rctx->vgt_state.vgt_indx_offset = index_bias;
2301 		r600_mark_atom_dirty(rctx, &rctx->vgt_state.atom);
2302 	}
2303 
2304 	/* Workaround for hardware deadlock on certain R600 ASICs: write into a CB register. */
2305 	if (rctx->b.gfx_level == R600) {
2306 		rctx->b.flags |= R600_CONTEXT_PS_PARTIAL_FLUSH;
2307 		r600_mark_atom_dirty(rctx, &rctx->cb_misc_state.atom);
2308 	}
2309 
2310 	if (rctx->b.gfx_level >= EVERGREEN)
2311 		evergreen_setup_tess_constants(rctx, info, &num_patches);
2312 
2313 	/* Emit states. */
2314 	r600_need_cs_space(rctx, has_user_indices ? 5 : 0, true, util_bitcount(atomic_used_mask));
2315 	r600_flush_emit(rctx);
2316 
2317 	mask = rctx->dirty_atoms;
2318 	while (mask != 0) {
2319 		r600_emit_atom(rctx, rctx->atoms[u_bit_scan64(&mask)]);
2320 	}
2321 
2322 	if (rctx->b.gfx_level >= EVERGREEN) {
2323 		evergreen_emit_atomic_buffer_setup(rctx, false, combined_atomics, atomic_used_mask);
2324 	}
2325 
2326 	if (rctx->b.gfx_level == CAYMAN) {
2327 		/* Copied from radeonsi. */
2328 		unsigned primgroup_size = 128; /* recommended without a GS */
2329 		bool ia_switch_on_eop = false;
2330 		bool partial_vs_wave = false;
2331 
2332 		if (rctx->gs_shader)
2333 			primgroup_size = 64; /* recommended with a GS */
2334 
2335 		if ((rctx->rasterizer && rctx->rasterizer->pa_sc_line_stipple) ||
2336 		    (rctx->b.screen->debug_flags & DBG_SWITCH_ON_EOP)) {
2337 			ia_switch_on_eop = true;
2338 		}
2339 
2340 		if (r600_get_strmout_en(&rctx->b))
2341 			partial_vs_wave = true;
2342 
2343 		radeon_set_context_reg(cs, CM_R_028AA8_IA_MULTI_VGT_PARAM,
2344 				       S_028AA8_SWITCH_ON_EOP(ia_switch_on_eop) |
2345 				       S_028AA8_PARTIAL_VS_WAVE_ON(partial_vs_wave) |
2346 				       S_028AA8_PRIMGROUP_SIZE(primgroup_size - 1));
2347 	}
2348 
2349 	if (rctx->b.gfx_level >= EVERGREEN) {
2350 		uint32_t ls_hs_config = evergreen_get_ls_hs_config(rctx, info,
2351 								   num_patches);
2352 
2353 		evergreen_set_ls_hs_config(rctx, cs, ls_hs_config);
2354 		evergreen_set_lds_alloc(rctx, cs, rctx->lds_alloc);
2355 	}
2356 
2357 	/* On R6xx, CULL_FRONT=1 culls all points, lines, and rectangles,
2358 	 * even though it should have no effect on those. */
2359 	if (rctx->b.gfx_level == R600 && rctx->rasterizer) {
2360 		unsigned su_sc_mode_cntl = rctx->rasterizer->pa_su_sc_mode_cntl;
2361 		unsigned prim = info->mode;
2362 
2363 		if (rctx->gs_shader) {
2364 			prim = rctx->gs_shader->gs_output_prim;
2365 		}
2366 		prim = r600_conv_prim_to_gs_out(prim); /* decrease the number of types to 3 */
2367 
2368 		if (prim == V_028A6C_OUTPRIM_TYPE_POINTLIST ||
2369 		    prim == V_028A6C_OUTPRIM_TYPE_LINESTRIP ||
2370 		    info->mode == R600_PRIM_RECTANGLE_LIST) {
2371 			su_sc_mode_cntl &= C_028814_CULL_FRONT;
2372 		}
2373 		radeon_set_context_reg(cs, R_028814_PA_SU_SC_MODE_CNTL, su_sc_mode_cntl);
2374 	}
2375 
2376 	/* Update start instance. */
2377 	if (!indirect && rctx->last_start_instance != info->start_instance) {
2378 		radeon_set_ctl_const(cs, R_03CFF4_SQ_VTX_START_INST_LOC, info->start_instance);
2379 		rctx->last_start_instance = info->start_instance;
2380 	}
2381 
2382 	/* Update the primitive type. */
2383 	if (rctx->last_primitive_type != info->mode) {
2384 		r600_emit_rasterizer_prim_state(rctx);
2385 		radeon_set_config_reg(cs, R_008958_VGT_PRIMITIVE_TYPE,
2386 				      r600_conv_pipe_prim(info->mode));
2387 
2388 		rctx->last_primitive_type = info->mode;
2389 	}
2390 
2391    /* For each shader stage that needs to spill, set up buffer for MEM_SCRATCH */
2392 	if (rctx->b.gfx_level >= EVERGREEN) {
2393 		evergreen_setup_scratch_buffers(rctx);
2394 	} else {
2395 		r600_setup_scratch_buffers(rctx);
2396 	}
2397 
2398 	/* Draw packets. */
2399 	if (likely(!indirect)) {
2400 		radeon_emit(cs, PKT3(PKT3_NUM_INSTANCES, 0, 0));
2401 		radeon_emit(cs, info->instance_count);
2402 	} else {
2403 		uint64_t va = r600_resource(indirect->buffer)->gpu_address;
2404 		assert(rctx->b.gfx_level >= EVERGREEN);
2405 
2406 		// Invalidate so non-indirect draw calls reset this state
2407 		rctx->vgt_state.last_draw_was_indirect = true;
2408 		rctx->last_start_instance = -1;
2409 
2410 		radeon_emit(cs, PKT3(EG_PKT3_SET_BASE, 2, 0));
2411 		radeon_emit(cs, EG_DRAW_INDEX_INDIRECT_PATCH_TABLE_BASE);
2412 		radeon_emit(cs, va);
2413 		radeon_emit(cs, (va >> 32UL) & 0xFF);
2414 
2415 		radeon_emit(cs, PKT3(PKT3_NOP, 0, 0));
2416 		radeon_emit(cs, radeon_add_to_buffer_list(&rctx->b, &rctx->b.gfx,
2417 							  (struct r600_resource*)indirect->buffer,
2418 							  RADEON_USAGE_READ |
2419                                                           RADEON_PRIO_DRAW_INDIRECT));
2420 	}
2421 
2422 	if (index_size) {
2423 		radeon_emit(cs, PKT3(PKT3_INDEX_TYPE, 0, 0));
2424 		radeon_emit(cs, index_size == 4 ?
2425 				(VGT_INDEX_32 | (UTIL_ARCH_BIG_ENDIAN ? VGT_DMA_SWAP_32_BIT : 0)) :
2426 				(VGT_INDEX_16 | (UTIL_ARCH_BIG_ENDIAN ? VGT_DMA_SWAP_16_BIT : 0)));
2427 
2428 		if (has_user_indices) {
2429 			unsigned size_bytes = draws[0].count*index_size;
2430 			unsigned size_dw = align(size_bytes, 4) / 4;
2431 			radeon_emit(cs, PKT3(PKT3_DRAW_INDEX_IMMD, 1 + size_dw, render_cond_bit));
2432 			radeon_emit(cs, draws[0].count);
2433 			radeon_emit(cs, V_0287F0_DI_SRC_SEL_IMMEDIATE);
2434 			memcpy(cs->current.buf + cs->current.cdw,
2435 			       info->index.user + draws[0].start * index_size, size_bytes);
2436 			cs->current.cdw += size_dw;
2437 		} else {
2438 			uint64_t va = r600_resource(indexbuf)->gpu_address + index_offset;
2439 
2440 			if (likely(!indirect)) {
2441 				radeon_emit(cs, PKT3(PKT3_DRAW_INDEX, 3, render_cond_bit));
2442 				radeon_emit(cs, va);
2443 				radeon_emit(cs, (va >> 32UL) & 0xFF);
2444 				radeon_emit(cs, draws[0].count);
2445 				radeon_emit(cs, V_0287F0_DI_SRC_SEL_DMA);
2446 				radeon_emit(cs, PKT3(PKT3_NOP, 0, 0));
2447 				radeon_emit(cs, radeon_add_to_buffer_list(&rctx->b, &rctx->b.gfx,
2448 									  (struct r600_resource*)indexbuf,
2449 									  RADEON_USAGE_READ |
2450                                                                           RADEON_PRIO_INDEX_BUFFER));
2451 			}
2452 			else {
2453 				uint32_t max_size = (indexbuf->width0 - index_offset) / index_size;
2454 
2455 				radeon_emit(cs, PKT3(EG_PKT3_INDEX_BASE, 1, 0));
2456 				radeon_emit(cs, va);
2457 				radeon_emit(cs, (va >> 32UL) & 0xFF);
2458 
2459 				radeon_emit(cs, PKT3(PKT3_NOP, 0, 0));
2460 				radeon_emit(cs, radeon_add_to_buffer_list(&rctx->b, &rctx->b.gfx,
2461 									  (struct r600_resource*)indexbuf,
2462 									  RADEON_USAGE_READ |
2463                                                                           RADEON_PRIO_INDEX_BUFFER));
2464 
2465 				radeon_emit(cs, PKT3(EG_PKT3_INDEX_BUFFER_SIZE, 0, 0));
2466 				radeon_emit(cs, max_size);
2467 
2468 				radeon_emit(cs, PKT3(EG_PKT3_DRAW_INDEX_INDIRECT, 1, render_cond_bit));
2469 				radeon_emit(cs, indirect->offset);
2470 				radeon_emit(cs, V_0287F0_DI_SRC_SEL_DMA);
2471 			}
2472 		}
2473 	} else {
2474 		if (unlikely(count_from_so)) {
2475 			struct r600_so_target *t = (struct r600_so_target*)count_from_so;
2476 			uint64_t va = t->buf_filled_size->gpu_address + t->buf_filled_size_offset;
2477 
2478 			radeon_set_context_reg(cs, R_028B30_VGT_STRMOUT_DRAW_OPAQUE_VERTEX_STRIDE, t->stride_in_dw);
2479 
2480 			radeon_emit(cs, PKT3(PKT3_COPY_DW, 4, 0));
2481 			radeon_emit(cs, COPY_DW_SRC_IS_MEM | COPY_DW_DST_IS_REG);
2482 			radeon_emit(cs, va & 0xFFFFFFFFUL);     /* src address lo */
2483 			radeon_emit(cs, (va >> 32UL) & 0xFFUL); /* src address hi */
2484 			radeon_emit(cs, R_028B2C_VGT_STRMOUT_DRAW_OPAQUE_BUFFER_FILLED_SIZE >> 2); /* dst register */
2485 			radeon_emit(cs, 0); /* unused */
2486 
2487 			radeon_emit(cs, PKT3(PKT3_NOP, 0, 0));
2488 			radeon_emit(cs, radeon_add_to_buffer_list(&rctx->b, &rctx->b.gfx,
2489 								  t->buf_filled_size, RADEON_USAGE_READ |
2490 								  RADEON_PRIO_SO_FILLED_SIZE));
2491 		}
2492 
2493 		if (likely(!indirect)) {
2494 			radeon_emit(cs, PKT3(PKT3_DRAW_INDEX_AUTO, 1, render_cond_bit));
2495 			radeon_emit(cs, draws[0].count);
2496 		}
2497 		else {
2498 			radeon_emit(cs, PKT3(EG_PKT3_DRAW_INDIRECT, 1, render_cond_bit));
2499 			radeon_emit(cs, indirect->offset);
2500 		}
2501 		radeon_emit(cs, V_0287F0_DI_SRC_SEL_AUTO_INDEX |
2502 				(count_from_so ? S_0287F0_USE_OPAQUE(1) : 0));
2503 	}
2504 
2505 	/* SMX returns CONTEXT_DONE too early workaround */
2506 	if (rctx->b.family == CHIP_R600 ||
2507 	    rctx->b.family == CHIP_RV610 ||
2508 	    rctx->b.family == CHIP_RV630 ||
2509 	    rctx->b.family == CHIP_RV635) {
2510 		/* if we have gs shader or streamout
2511 		   we need to do a wait idle after every draw */
2512 		if (rctx->gs_shader || r600_get_strmout_en(&rctx->b)) {
2513 			radeon_set_config_reg(cs, R_008040_WAIT_UNTIL, S_008040_WAIT_3D_IDLE(1));
2514 		}
2515 	}
2516 
2517 	/* ES ring rolling over at EOP - workaround */
2518 	if (rctx->b.gfx_level == R600) {
2519 		radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
2520 		radeon_emit(cs, EVENT_TYPE(EVENT_TYPE_SQ_NON_EVENT));
2521 	}
2522 
2523 
2524 	if (rctx->b.gfx_level >= EVERGREEN)
2525 		evergreen_emit_atomic_buffer_save(rctx, false, combined_atomics, &atomic_used_mask);
2526 
2527 	if (rctx->trace_buf)
2528 		eg_trace_emit(rctx);
2529 
2530 	if (rctx->framebuffer.do_update_surf_dirtiness) {
2531 		/* Set the depth buffer as dirty. */
2532 		if (rctx->framebuffer.state.zsbuf) {
2533 			struct pipe_surface *surf = rctx->framebuffer.state.zsbuf;
2534 			struct r600_texture *rtex = (struct r600_texture *)surf->texture;
2535 
2536 			rtex->dirty_level_mask |= 1 << surf->u.tex.level;
2537 
2538 			if (rtex->surface.has_stencil)
2539 				rtex->stencil_dirty_level_mask |= 1 << surf->u.tex.level;
2540 		}
2541 		if (rctx->framebuffer.compressed_cb_mask) {
2542 			struct pipe_surface *surf;
2543 			struct r600_texture *rtex;
2544 			unsigned mask = rctx->framebuffer.compressed_cb_mask;
2545 
2546 			do {
2547 				unsigned i = u_bit_scan(&mask);
2548 				surf = rctx->framebuffer.state.cbufs[i];
2549 				rtex = (struct r600_texture*)surf->texture;
2550 
2551 				rtex->dirty_level_mask |= 1 << surf->u.tex.level;
2552 
2553 			} while (mask);
2554 		}
2555 		rctx->framebuffer.do_update_surf_dirtiness = false;
2556 	}
2557 
2558 	if (index_size && indexbuf != info->index.resource)
2559 		pipe_resource_reference(&indexbuf, NULL);
2560 	rctx->b.num_draw_calls++;
2561 }
2562 
r600_translate_stencil_op(int s_op)2563 uint32_t r600_translate_stencil_op(int s_op)
2564 {
2565 	switch (s_op) {
2566 	case PIPE_STENCIL_OP_KEEP:
2567 		return V_028800_STENCIL_KEEP;
2568 	case PIPE_STENCIL_OP_ZERO:
2569 		return V_028800_STENCIL_ZERO;
2570 	case PIPE_STENCIL_OP_REPLACE:
2571 		return V_028800_STENCIL_REPLACE;
2572 	case PIPE_STENCIL_OP_INCR:
2573 		return V_028800_STENCIL_INCR;
2574 	case PIPE_STENCIL_OP_DECR:
2575 		return V_028800_STENCIL_DECR;
2576 	case PIPE_STENCIL_OP_INCR_WRAP:
2577 		return V_028800_STENCIL_INCR_WRAP;
2578 	case PIPE_STENCIL_OP_DECR_WRAP:
2579 		return V_028800_STENCIL_DECR_WRAP;
2580 	case PIPE_STENCIL_OP_INVERT:
2581 		return V_028800_STENCIL_INVERT;
2582 	default:
2583 		R600_ERR("Unknown stencil op %d", s_op);
2584 		assert(0);
2585 		break;
2586 	}
2587 	return 0;
2588 }
2589 
r600_translate_fill(uint32_t func)2590 uint32_t r600_translate_fill(uint32_t func)
2591 {
2592 	switch(func) {
2593 	case PIPE_POLYGON_MODE_FILL:
2594 		return 2;
2595 	case PIPE_POLYGON_MODE_LINE:
2596 		return 1;
2597 	case PIPE_POLYGON_MODE_POINT:
2598 		return 0;
2599 	default:
2600 		assert(0);
2601 		return 0;
2602 	}
2603 }
2604 
r600_tex_wrap(unsigned wrap)2605 unsigned r600_tex_wrap(unsigned wrap)
2606 {
2607 	switch (wrap) {
2608 	default:
2609 	case PIPE_TEX_WRAP_REPEAT:
2610 		return V_03C000_SQ_TEX_WRAP;
2611 	case PIPE_TEX_WRAP_CLAMP:
2612 		return V_03C000_SQ_TEX_CLAMP_HALF_BORDER;
2613 	case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
2614 		return V_03C000_SQ_TEX_CLAMP_LAST_TEXEL;
2615 	case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
2616 		return V_03C000_SQ_TEX_CLAMP_BORDER;
2617 	case PIPE_TEX_WRAP_MIRROR_REPEAT:
2618 		return V_03C000_SQ_TEX_MIRROR;
2619 	case PIPE_TEX_WRAP_MIRROR_CLAMP:
2620 		return V_03C000_SQ_TEX_MIRROR_ONCE_HALF_BORDER;
2621 	case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
2622 		return V_03C000_SQ_TEX_MIRROR_ONCE_LAST_TEXEL;
2623 	case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
2624 		return V_03C000_SQ_TEX_MIRROR_ONCE_BORDER;
2625 	}
2626 }
2627 
r600_tex_mipfilter(unsigned filter)2628 unsigned r600_tex_mipfilter(unsigned filter)
2629 {
2630 	switch (filter) {
2631 	case PIPE_TEX_MIPFILTER_NEAREST:
2632 		return V_03C000_SQ_TEX_Z_FILTER_POINT;
2633 	case PIPE_TEX_MIPFILTER_LINEAR:
2634 		return V_03C000_SQ_TEX_Z_FILTER_LINEAR;
2635 	default:
2636 	case PIPE_TEX_MIPFILTER_NONE:
2637 		return V_03C000_SQ_TEX_Z_FILTER_NONE;
2638 	}
2639 }
2640 
r600_tex_compare(unsigned compare)2641 unsigned r600_tex_compare(unsigned compare)
2642 {
2643 	switch (compare) {
2644 	default:
2645 	case PIPE_FUNC_NEVER:
2646 		return V_03C000_SQ_TEX_DEPTH_COMPARE_NEVER;
2647 	case PIPE_FUNC_LESS:
2648 		return V_03C000_SQ_TEX_DEPTH_COMPARE_LESS;
2649 	case PIPE_FUNC_EQUAL:
2650 		return V_03C000_SQ_TEX_DEPTH_COMPARE_EQUAL;
2651 	case PIPE_FUNC_LEQUAL:
2652 		return V_03C000_SQ_TEX_DEPTH_COMPARE_LESSEQUAL;
2653 	case PIPE_FUNC_GREATER:
2654 		return V_03C000_SQ_TEX_DEPTH_COMPARE_GREATER;
2655 	case PIPE_FUNC_NOTEQUAL:
2656 		return V_03C000_SQ_TEX_DEPTH_COMPARE_NOTEQUAL;
2657 	case PIPE_FUNC_GEQUAL:
2658 		return V_03C000_SQ_TEX_DEPTH_COMPARE_GREATEREQUAL;
2659 	case PIPE_FUNC_ALWAYS:
2660 		return V_03C000_SQ_TEX_DEPTH_COMPARE_ALWAYS;
2661 	}
2662 }
2663 
wrap_mode_uses_border_color(unsigned wrap,bool linear_filter)2664 static bool wrap_mode_uses_border_color(unsigned wrap, bool linear_filter)
2665 {
2666 	return wrap == PIPE_TEX_WRAP_CLAMP_TO_BORDER ||
2667 	       wrap == PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER ||
2668 	       (linear_filter &&
2669 	        (wrap == PIPE_TEX_WRAP_CLAMP ||
2670 		 wrap == PIPE_TEX_WRAP_MIRROR_CLAMP));
2671 }
2672 
sampler_state_needs_border_color(const struct pipe_sampler_state * state)2673 bool sampler_state_needs_border_color(const struct pipe_sampler_state *state)
2674 {
2675 	bool linear_filter = state->min_img_filter != PIPE_TEX_FILTER_NEAREST ||
2676 			     state->mag_img_filter != PIPE_TEX_FILTER_NEAREST;
2677 
2678 	return (state->border_color.ui[0] || state->border_color.ui[1] ||
2679 		state->border_color.ui[2] || state->border_color.ui[3]) &&
2680 	       (wrap_mode_uses_border_color(state->wrap_s, linear_filter) ||
2681 		wrap_mode_uses_border_color(state->wrap_t, linear_filter) ||
2682 		wrap_mode_uses_border_color(state->wrap_r, linear_filter));
2683 }
2684 
r600_emit_shader(struct r600_context * rctx,struct r600_atom * a)2685 void r600_emit_shader(struct r600_context *rctx, struct r600_atom *a)
2686 {
2687 
2688 	struct radeon_cmdbuf *cs = &rctx->b.gfx.cs;
2689 	struct r600_pipe_shader *shader = ((struct r600_shader_state*)a)->shader;
2690 
2691 	if (!shader)
2692 		return;
2693 
2694 	r600_emit_command_buffer(cs, &shader->command_buffer);
2695 	radeon_emit(cs, PKT3(PKT3_NOP, 0, 0));
2696 	radeon_emit(cs, radeon_add_to_buffer_list(&rctx->b, &rctx->b.gfx, shader->bo,
2697 					      RADEON_USAGE_READ | RADEON_PRIO_SHADER_BINARY));
2698 }
2699 
r600_get_swizzle_combined(const unsigned char * swizzle_format,const unsigned char * swizzle_view,bool vtx)2700 unsigned r600_get_swizzle_combined(const unsigned char *swizzle_format,
2701 				   const unsigned char *swizzle_view,
2702 				   bool vtx)
2703 {
2704 	unsigned i;
2705 	unsigned char swizzle[4];
2706 	unsigned result = 0;
2707 	const uint32_t tex_swizzle_shift[4] = {
2708 		16, 19, 22, 25,
2709 	};
2710 	const uint32_t vtx_swizzle_shift[4] = {
2711 		3, 6, 9, 12,
2712 	};
2713 	const uint32_t swizzle_bit[4] = {
2714 		0, 1, 2, 3,
2715 	};
2716 	const uint32_t *swizzle_shift = tex_swizzle_shift;
2717 
2718 	if (vtx)
2719 		swizzle_shift = vtx_swizzle_shift;
2720 
2721 	if (swizzle_view) {
2722 		util_format_compose_swizzles(swizzle_format, swizzle_view, swizzle);
2723 	} else {
2724 		memcpy(swizzle, swizzle_format, 4);
2725 	}
2726 
2727 	/* Get swizzle. */
2728 	for (i = 0; i < 4; i++) {
2729 		switch (swizzle[i]) {
2730 		case PIPE_SWIZZLE_Y:
2731 			result |= swizzle_bit[1] << swizzle_shift[i];
2732 			break;
2733 		case PIPE_SWIZZLE_Z:
2734 			result |= swizzle_bit[2] << swizzle_shift[i];
2735 			break;
2736 		case PIPE_SWIZZLE_W:
2737 			result |= swizzle_bit[3] << swizzle_shift[i];
2738 			break;
2739 		case PIPE_SWIZZLE_0:
2740 			result |= V_038010_SQ_SEL_0 << swizzle_shift[i];
2741 			break;
2742 		case PIPE_SWIZZLE_1:
2743 			result |= V_038010_SQ_SEL_1 << swizzle_shift[i];
2744 			break;
2745 		default: /* PIPE_SWIZZLE_X */
2746 			result |= swizzle_bit[0] << swizzle_shift[i];
2747 		}
2748 	}
2749 	return result;
2750 }
2751 
2752 /* texture format translate */
r600_translate_texformat(struct pipe_screen * screen,enum pipe_format format,const unsigned char * swizzle_view,uint32_t * word4_p,uint32_t * yuv_format_p,bool do_endian_swap)2753 uint32_t r600_translate_texformat(struct pipe_screen *screen,
2754 				  enum pipe_format format,
2755 				  const unsigned char *swizzle_view,
2756 				  uint32_t *word4_p, uint32_t *yuv_format_p,
2757 				  bool do_endian_swap)
2758 {
2759 	struct r600_screen *rscreen = (struct r600_screen *)screen;
2760 	uint32_t result = 0, word4 = 0, yuv_format = 0;
2761 	const struct util_format_description *desc;
2762 	bool uniform = true;
2763 	bool is_srgb_valid = false;
2764 	const unsigned char swizzle_xxxx[4] = {0, 0, 0, 0};
2765 	const unsigned char swizzle_yyyy[4] = {1, 1, 1, 1};
2766 	const unsigned char swizzle_xxxy[4] = {0, 0, 0, 1};
2767 	const unsigned char swizzle_zyx1[4] = {2, 1, 0, 5};
2768 	const unsigned char swizzle_zyxw[4] = {2, 1, 0, 3};
2769 
2770 	int i;
2771 	const uint32_t sign_bit[4] = {
2772 		S_038010_FORMAT_COMP_X(V_038010_SQ_FORMAT_COMP_SIGNED),
2773 		S_038010_FORMAT_COMP_Y(V_038010_SQ_FORMAT_COMP_SIGNED),
2774 		S_038010_FORMAT_COMP_Z(V_038010_SQ_FORMAT_COMP_SIGNED),
2775 		S_038010_FORMAT_COMP_W(V_038010_SQ_FORMAT_COMP_SIGNED)
2776 	};
2777 
2778 	/* Need to replace the specified texture formats in case of big-endian.
2779 	 * These formats are formats that have channels with number of bits
2780 	 * not divisible by 8.
2781 	 * Mesa conversion functions don't swap bits for those formats, and because
2782 	 * we transmit this over a serial bus to the GPU (PCIe), the
2783 	 * bit-endianness is important!!!
2784 	 * In case we have an "opposite" format, just use that for the swizzling
2785 	 * information. If we don't have such an "opposite" format, we need
2786 	 * to use a fixed swizzle info instead (see below)
2787 	 */
2788 	if (format == PIPE_FORMAT_R4A4_UNORM && do_endian_swap)
2789 		format = PIPE_FORMAT_A4R4_UNORM;
2790 
2791 	desc = util_format_description(format);
2792 
2793 	/* Depth and stencil swizzling is handled separately. */
2794 	if (desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS) {
2795 		/* Need to check for specific texture formats that don't have
2796 		 * an "opposite" format we can use. For those formats, we directly
2797 		 * specify the swizzling, which is the LE swizzling as defined in
2798 		 * u_format.csv
2799 		 */
2800 		if (do_endian_swap) {
2801 			if (format == PIPE_FORMAT_L4A4_UNORM)
2802 				word4 |= r600_get_swizzle_combined(swizzle_xxxy, swizzle_view, false);
2803 			else if (format == PIPE_FORMAT_B4G4R4A4_UNORM)
2804 				word4 |= r600_get_swizzle_combined(swizzle_zyxw, swizzle_view, false);
2805 			else if (format == PIPE_FORMAT_B4G4R4X4_UNORM || format == PIPE_FORMAT_B5G6R5_UNORM)
2806 				word4 |= r600_get_swizzle_combined(swizzle_zyx1, swizzle_view, false);
2807 			else
2808 				word4 |= r600_get_swizzle_combined(desc->swizzle, swizzle_view, false);
2809 		} else {
2810 			word4 |= r600_get_swizzle_combined(desc->swizzle, swizzle_view, false);
2811 		}
2812 	}
2813 
2814 	/* Colorspace (return non-RGB formats directly). */
2815 	switch (desc->colorspace) {
2816 	/* Depth stencil formats */
2817 	case UTIL_FORMAT_COLORSPACE_ZS:
2818 		switch (format) {
2819 		/* Depth sampler formats. */
2820 		case PIPE_FORMAT_Z16_UNORM:
2821 			word4 |= r600_get_swizzle_combined(swizzle_xxxx, swizzle_view, false);
2822 			result = FMT_16;
2823 			goto out_word4;
2824 		case PIPE_FORMAT_Z24X8_UNORM:
2825 		case PIPE_FORMAT_Z24_UNORM_S8_UINT:
2826 			word4 |= r600_get_swizzle_combined(swizzle_xxxx, swizzle_view, false);
2827 			result = FMT_8_24;
2828 			goto out_word4;
2829 		case PIPE_FORMAT_X8Z24_UNORM:
2830 		case PIPE_FORMAT_S8_UINT_Z24_UNORM:
2831 			if (rscreen->b.gfx_level < EVERGREEN)
2832 				goto out_unknown;
2833 			word4 |= r600_get_swizzle_combined(swizzle_yyyy, swizzle_view, false);
2834 			result = FMT_24_8;
2835 			goto out_word4;
2836 		case PIPE_FORMAT_Z32_FLOAT:
2837 			word4 |= r600_get_swizzle_combined(swizzle_xxxx, swizzle_view, false);
2838 			result = FMT_32_FLOAT;
2839 			goto out_word4;
2840 		case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
2841 			word4 |= r600_get_swizzle_combined(swizzle_xxxx, swizzle_view, false);
2842 			result = FMT_X24_8_32_FLOAT;
2843 			goto out_word4;
2844 		/* Stencil sampler formats. */
2845 		case PIPE_FORMAT_S8_UINT:
2846 			word4 |= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT);
2847 			word4 |= r600_get_swizzle_combined(swizzle_xxxx, swizzle_view, false);
2848 			result = FMT_8;
2849 			goto out_word4;
2850 		case PIPE_FORMAT_X24S8_UINT:
2851 			word4 |= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT);
2852 			word4 |= r600_get_swizzle_combined(swizzle_yyyy, swizzle_view, false);
2853 			result = FMT_8_24;
2854 			goto out_word4;
2855 		case PIPE_FORMAT_S8X24_UINT:
2856 			if (rscreen->b.gfx_level < EVERGREEN)
2857 				goto out_unknown;
2858 			word4 |= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT);
2859 			word4 |= r600_get_swizzle_combined(swizzle_xxxx, swizzle_view, false);
2860 			result = FMT_24_8;
2861 			goto out_word4;
2862 		case PIPE_FORMAT_X32_S8X24_UINT:
2863 			word4 |= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT);
2864 			word4 |= r600_get_swizzle_combined(swizzle_yyyy, swizzle_view, false);
2865 			result = FMT_X24_8_32_FLOAT;
2866 			goto out_word4;
2867 		default:
2868 			goto out_unknown;
2869 		}
2870 
2871 	case UTIL_FORMAT_COLORSPACE_YUV:
2872 		yuv_format |= (1 << 30);
2873 		switch (format) {
2874 		case PIPE_FORMAT_UYVY:
2875 		case PIPE_FORMAT_YUYV:
2876 		default:
2877 			break;
2878 		}
2879 		goto out_unknown; /* XXX */
2880 
2881 	case UTIL_FORMAT_COLORSPACE_SRGB:
2882 		word4 |= S_038010_FORCE_DEGAMMA(1);
2883 		break;
2884 
2885 	default:
2886 		break;
2887 	}
2888 
2889 	if (desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
2890 		switch (format) {
2891 		case PIPE_FORMAT_RGTC1_SNORM:
2892 		case PIPE_FORMAT_LATC1_SNORM:
2893 			word4 |= sign_bit[0];
2894 			FALLTHROUGH;
2895 		case PIPE_FORMAT_RGTC1_UNORM:
2896 		case PIPE_FORMAT_LATC1_UNORM:
2897 			result = FMT_BC4;
2898 			goto out_word4;
2899 		case PIPE_FORMAT_RGTC2_SNORM:
2900 		case PIPE_FORMAT_LATC2_SNORM:
2901 			word4 |= sign_bit[0] | sign_bit[1];
2902 			FALLTHROUGH;
2903 		case PIPE_FORMAT_RGTC2_UNORM:
2904 		case PIPE_FORMAT_LATC2_UNORM:
2905 			result = FMT_BC5;
2906 			goto out_word4;
2907 		default:
2908 			goto out_unknown;
2909 		}
2910 	}
2911 
2912 	if (desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
2913 		switch (format) {
2914 		case PIPE_FORMAT_DXT1_RGB:
2915 		case PIPE_FORMAT_DXT1_RGBA:
2916 		case PIPE_FORMAT_DXT1_SRGB:
2917 		case PIPE_FORMAT_DXT1_SRGBA:
2918 			result = FMT_BC1;
2919 			is_srgb_valid = true;
2920 			goto out_word4;
2921 		case PIPE_FORMAT_DXT3_RGBA:
2922 		case PIPE_FORMAT_DXT3_SRGBA:
2923 			result = FMT_BC2;
2924 			is_srgb_valid = true;
2925 			goto out_word4;
2926 		case PIPE_FORMAT_DXT5_RGBA:
2927 		case PIPE_FORMAT_DXT5_SRGBA:
2928 			result = FMT_BC3;
2929 			is_srgb_valid = true;
2930 			goto out_word4;
2931 		default:
2932 			goto out_unknown;
2933 		}
2934 	}
2935 
2936 	if (desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {
2937 		if (rscreen->b.gfx_level < EVERGREEN)
2938 			goto out_unknown;
2939 
2940 		switch (format) {
2941 			case PIPE_FORMAT_BPTC_RGBA_UNORM:
2942 			case PIPE_FORMAT_BPTC_SRGBA:
2943 				result = FMT_BC7;
2944 				is_srgb_valid = true;
2945 				goto out_word4;
2946 			case PIPE_FORMAT_BPTC_RGB_FLOAT:
2947 				word4 |= sign_bit[0] | sign_bit[1] | sign_bit[2];
2948 				FALLTHROUGH;
2949 			case PIPE_FORMAT_BPTC_RGB_UFLOAT:
2950 				result = FMT_BC6;
2951 				goto out_word4;
2952 			default:
2953 				goto out_unknown;
2954 		}
2955 	}
2956 
2957 	if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED) {
2958 		switch (format) {
2959 		case PIPE_FORMAT_R8G8_B8G8_UNORM:
2960 		case PIPE_FORMAT_G8R8_B8R8_UNORM:
2961 			result = FMT_GB_GR;
2962 			goto out_word4;
2963 		case PIPE_FORMAT_G8R8_G8B8_UNORM:
2964 		case PIPE_FORMAT_R8G8_R8B8_UNORM:
2965 			result = FMT_BG_RG;
2966 			goto out_word4;
2967 		default:
2968 			goto out_unknown;
2969 		}
2970 	}
2971 
2972 	if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
2973 		result = FMT_5_9_9_9_SHAREDEXP;
2974 		goto out_word4;
2975 	} else if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
2976 		result = FMT_10_11_11_FLOAT;
2977 		goto out_word4;
2978 	}
2979 
2980 
2981 	for (i = 0; i < desc->nr_channels; i++) {
2982 		if (desc->channel[i].type == UTIL_FORMAT_TYPE_SIGNED) {
2983 			word4 |= sign_bit[i];
2984 		}
2985 	}
2986 
2987 	/* R8G8Bx_SNORM - XXX CxV8U8 */
2988 
2989 	/* See whether the components are of the same size. */
2990 	for (i = 1; i < desc->nr_channels; i++) {
2991 		uniform = uniform && desc->channel[0].size == desc->channel[i].size;
2992 	}
2993 
2994 	/* Non-uniform formats. */
2995 	if (!uniform) {
2996 		if (desc->colorspace != UTIL_FORMAT_COLORSPACE_SRGB &&
2997 		    desc->channel[0].pure_integer)
2998 			word4 |= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT);
2999 		switch(desc->nr_channels) {
3000 		case 3:
3001 			if (desc->channel[0].size == 5 &&
3002 			    desc->channel[1].size == 6 &&
3003 			    desc->channel[2].size == 5) {
3004 				result = FMT_5_6_5;
3005 				goto out_word4;
3006 			}
3007 			goto out_unknown;
3008 		case 4:
3009 			if (desc->channel[0].size == 5 &&
3010 			    desc->channel[1].size == 5 &&
3011 			    desc->channel[2].size == 5 &&
3012 			    desc->channel[3].size == 1) {
3013 				result = FMT_1_5_5_5;
3014 				goto out_word4;
3015 			}
3016 			if (desc->channel[0].size == 10 &&
3017 			    desc->channel[1].size == 10 &&
3018 			    desc->channel[2].size == 10 &&
3019 			    desc->channel[3].size == 2) {
3020 				result = FMT_2_10_10_10;
3021 				goto out_word4;
3022 			}
3023 			goto out_unknown;
3024 		}
3025 		goto out_unknown;
3026 	}
3027 
3028 	i = util_format_get_first_non_void_channel(format);
3029 	if (i == -1)
3030 		goto out_unknown;
3031 
3032 	/* uniform formats */
3033 	switch (desc->channel[i].type) {
3034 	case UTIL_FORMAT_TYPE_UNSIGNED:
3035 	case UTIL_FORMAT_TYPE_SIGNED:
3036 #if 0
3037 		if (!desc->channel[i].normalized &&
3038 		    desc->colorspace != UTIL_FORMAT_COLORSPACE_SRGB) {
3039 			goto out_unknown;
3040 		}
3041 #endif
3042 		if (desc->colorspace != UTIL_FORMAT_COLORSPACE_SRGB &&
3043 		    desc->channel[i].pure_integer)
3044 			word4 |= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT);
3045 
3046 		switch (desc->channel[i].size) {
3047 		case 4:
3048 			switch (desc->nr_channels) {
3049 			case 2:
3050 				result = FMT_4_4;
3051 				goto out_word4;
3052 			case 4:
3053 				result = FMT_4_4_4_4;
3054 				goto out_word4;
3055 			}
3056 			goto out_unknown;
3057 		case 8:
3058 			switch (desc->nr_channels) {
3059 			case 1:
3060 				result = FMT_8;
3061 				is_srgb_valid = true;
3062 				goto out_word4;
3063 			case 2:
3064 				result = FMT_8_8;
3065 				goto out_word4;
3066 			case 4:
3067 				result = FMT_8_8_8_8;
3068 				is_srgb_valid = true;
3069 				goto out_word4;
3070 			}
3071 			goto out_unknown;
3072 		case 16:
3073 			switch (desc->nr_channels) {
3074 			case 1:
3075 				result = FMT_16;
3076 				goto out_word4;
3077 			case 2:
3078 				result = FMT_16_16;
3079 				goto out_word4;
3080 			case 4:
3081 				result = FMT_16_16_16_16;
3082 				goto out_word4;
3083 			}
3084 			goto out_unknown;
3085 		case 32:
3086 			switch (desc->nr_channels) {
3087 			case 1:
3088 				result = FMT_32;
3089 				goto out_word4;
3090 			case 2:
3091 				result = FMT_32_32;
3092 				goto out_word4;
3093 			case 4:
3094 				result = FMT_32_32_32_32;
3095 				goto out_word4;
3096 			}
3097 		}
3098 		goto out_unknown;
3099 
3100 	case UTIL_FORMAT_TYPE_FLOAT:
3101 		switch (desc->channel[i].size) {
3102 		case 16:
3103 			switch (desc->nr_channels) {
3104 			case 1:
3105 				result = FMT_16_FLOAT;
3106 				goto out_word4;
3107 			case 2:
3108 				result = FMT_16_16_FLOAT;
3109 				goto out_word4;
3110 			case 4:
3111 				result = FMT_16_16_16_16_FLOAT;
3112 				goto out_word4;
3113 			}
3114 			goto out_unknown;
3115 		case 32:
3116 			switch (desc->nr_channels) {
3117 			case 1:
3118 				result = FMT_32_FLOAT;
3119 				goto out_word4;
3120 			case 2:
3121 				result = FMT_32_32_FLOAT;
3122 				goto out_word4;
3123 			case 4:
3124 				result = FMT_32_32_32_32_FLOAT;
3125 				goto out_word4;
3126 			}
3127 		}
3128 		goto out_unknown;
3129 	}
3130 
3131 out_word4:
3132 
3133 	if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB && !is_srgb_valid)
3134 		return ~0;
3135 	if (word4_p)
3136 		*word4_p = word4;
3137 	if (yuv_format_p)
3138 		*yuv_format_p = yuv_format;
3139 	return result;
3140 out_unknown:
3141 	/* R600_ERR("Unable to handle texformat %d %s\n", format, util_format_name(format)); */
3142 	return ~0;
3143 }
3144 
r600_translate_colorformat(enum amd_gfx_level chip,enum pipe_format format,bool do_endian_swap)3145 uint32_t r600_translate_colorformat(enum amd_gfx_level chip, enum pipe_format format,
3146 						bool do_endian_swap)
3147 {
3148 	const struct util_format_description *desc = util_format_description(format);
3149 	int channel = util_format_get_first_non_void_channel(format);
3150 	bool is_float;
3151 
3152 #define HAS_SIZE(x,y,z,w) \
3153 	(desc->channel[0].size == (x) && desc->channel[1].size == (y) && \
3154          desc->channel[2].size == (z) && desc->channel[3].size == (w))
3155 
3156 	if (format == PIPE_FORMAT_R11G11B10_FLOAT) /* isn't plain */
3157 		return V_0280A0_COLOR_10_11_11_FLOAT;
3158 
3159 	if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN ||
3160 	    channel == -1)
3161 		return ~0U;
3162 
3163 	is_float = desc->channel[channel].type == UTIL_FORMAT_TYPE_FLOAT;
3164 
3165 	switch (desc->nr_channels) {
3166 	case 1:
3167 		switch (desc->channel[0].size) {
3168 		case 8:
3169 			return V_0280A0_COLOR_8;
3170 		case 16:
3171 			if (is_float)
3172 				return V_0280A0_COLOR_16_FLOAT;
3173 			else
3174 				return V_0280A0_COLOR_16;
3175 		case 32:
3176 			if (is_float)
3177 				return V_0280A0_COLOR_32_FLOAT;
3178 			else
3179 				return V_0280A0_COLOR_32;
3180 		}
3181 		break;
3182 	case 2:
3183 		if (desc->channel[0].size == desc->channel[1].size) {
3184 			switch (desc->channel[0].size) {
3185 			case 4:
3186 				if (chip <= R700)
3187 					return V_0280A0_COLOR_4_4;
3188 				else
3189 					return ~0U; /* removed on Evergreen */
3190 			case 8:
3191 				return V_0280A0_COLOR_8_8;
3192 			case 16:
3193 				if (is_float)
3194 					return V_0280A0_COLOR_16_16_FLOAT;
3195 				else
3196 					return V_0280A0_COLOR_16_16;
3197 			case 32:
3198 				if (is_float)
3199 					return V_0280A0_COLOR_32_32_FLOAT;
3200 				else
3201 					return V_0280A0_COLOR_32_32;
3202 			}
3203 		} else if (HAS_SIZE(8,24,0,0)) {
3204 			return (do_endian_swap ? V_0280A0_COLOR_8_24 : V_0280A0_COLOR_24_8);
3205 		} else if (HAS_SIZE(24,8,0,0)) {
3206 			return V_0280A0_COLOR_8_24;
3207 		}
3208 		break;
3209 	case 3:
3210 		if (HAS_SIZE(5,6,5,0)) {
3211 			return V_0280A0_COLOR_5_6_5;
3212 		} else if (HAS_SIZE(32,8,24,0)) {
3213 			return V_0280A0_COLOR_X24_8_32_FLOAT;
3214 		}
3215 		break;
3216 	case 4:
3217 		if (desc->channel[0].size == desc->channel[1].size &&
3218 		    desc->channel[0].size == desc->channel[2].size &&
3219 		    desc->channel[0].size == desc->channel[3].size) {
3220 			switch (desc->channel[0].size) {
3221 			case 4:
3222 				return V_0280A0_COLOR_4_4_4_4;
3223 			case 8:
3224 				return V_0280A0_COLOR_8_8_8_8;
3225 			case 16:
3226 				if (is_float)
3227 					return V_0280A0_COLOR_16_16_16_16_FLOAT;
3228 				else
3229 					return V_0280A0_COLOR_16_16_16_16;
3230 			case 32:
3231 				if (is_float)
3232 					return V_0280A0_COLOR_32_32_32_32_FLOAT;
3233 				else
3234 					return V_0280A0_COLOR_32_32_32_32;
3235 			}
3236 		} else if (HAS_SIZE(5,5,5,1)) {
3237 			return V_0280A0_COLOR_1_5_5_5;
3238 		} else if (HAS_SIZE(10,10,10,2)) {
3239 			return V_0280A0_COLOR_2_10_10_10;
3240 		}
3241 		break;
3242 	}
3243 	return ~0U;
3244 }
3245 
r600_colorformat_endian_swap(uint32_t colorformat,bool do_endian_swap)3246 uint32_t r600_colorformat_endian_swap(uint32_t colorformat, bool do_endian_swap)
3247 {
3248 	if (UTIL_ARCH_BIG_ENDIAN) {
3249 		switch(colorformat) {
3250 		/* 8-bit buffers. */
3251 		case V_0280A0_COLOR_4_4:
3252 		case V_0280A0_COLOR_8:
3253 			return ENDIAN_NONE;
3254 
3255 		/* 16-bit buffers. */
3256 		case V_0280A0_COLOR_8_8:
3257 			/*
3258 			 * No need to do endian swaps on array formats,
3259 			 * as mesa<-->pipe formats conversion take into account
3260 			 * the endianness
3261 			 */
3262 			return ENDIAN_NONE;
3263 
3264 		case V_0280A0_COLOR_5_6_5:
3265 		case V_0280A0_COLOR_1_5_5_5:
3266 		case V_0280A0_COLOR_4_4_4_4:
3267 		case V_0280A0_COLOR_16:
3268 			return (do_endian_swap ? ENDIAN_8IN16 : ENDIAN_NONE);
3269 
3270 		/* 32-bit buffers. */
3271 		case V_0280A0_COLOR_8_8_8_8:
3272 			/*
3273 			 * No need to do endian swaps on array formats,
3274 			 * as mesa<-->pipe formats conversion take into account
3275 			 * the endianness
3276 			 */
3277 			return ENDIAN_NONE;
3278 
3279 		case V_0280A0_COLOR_2_10_10_10:
3280 		case V_0280A0_COLOR_8_24:
3281 		case V_0280A0_COLOR_24_8:
3282 		case V_0280A0_COLOR_32_FLOAT:
3283 			return (do_endian_swap ? ENDIAN_8IN32 : ENDIAN_NONE);
3284 
3285 		case V_0280A0_COLOR_16_16_FLOAT:
3286 		case V_0280A0_COLOR_16_16:
3287 			return ENDIAN_8IN16;
3288 
3289 		/* 64-bit buffers. */
3290 		case V_0280A0_COLOR_16_16_16_16:
3291 		case V_0280A0_COLOR_16_16_16_16_FLOAT:
3292 			return ENDIAN_8IN16;
3293 
3294 		case V_0280A0_COLOR_32_32_FLOAT:
3295 		case V_0280A0_COLOR_32_32:
3296 		case V_0280A0_COLOR_X24_8_32_FLOAT:
3297 			return ENDIAN_8IN32;
3298 
3299 		/* 128-bit buffers. */
3300 		case V_0280A0_COLOR_32_32_32_32_FLOAT:
3301 		case V_0280A0_COLOR_32_32_32_32:
3302 			return ENDIAN_8IN32;
3303 		default:
3304 			return ENDIAN_NONE; /* Unsupported. */
3305 		}
3306 	} else {
3307 		return ENDIAN_NONE;
3308 	}
3309 }
3310 
r600_invalidate_buffer(struct pipe_context * ctx,struct pipe_resource * buf)3311 static void r600_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource *buf)
3312 {
3313 	struct r600_context *rctx = (struct r600_context*)ctx;
3314 	struct r600_resource *rbuffer = r600_resource(buf);
3315 	unsigned i, shader, mask;
3316 	struct r600_pipe_sampler_view *view;
3317 
3318 	/* Reallocate the buffer in the same pipe_resource. */
3319 	r600_alloc_resource(&rctx->screen->b, rbuffer);
3320 
3321 	/* We changed the buffer, now we need to bind it where the old one was bound. */
3322 	/* Vertex buffers. */
3323 	mask = rctx->vertex_buffer_state.enabled_mask;
3324 	while (mask) {
3325 		i = u_bit_scan(&mask);
3326 		if (rctx->vertex_buffer_state.vb[i].buffer.resource == &rbuffer->b.b) {
3327 			rctx->vertex_buffer_state.dirty_mask |= 1 << i;
3328 			r600_vertex_buffers_dirty(rctx);
3329 		}
3330 	}
3331 	/* Streamout buffers. */
3332 	for (i = 0; i < rctx->b.streamout.num_targets; i++) {
3333 		if (rctx->b.streamout.targets[i] &&
3334 		    rctx->b.streamout.targets[i]->b.buffer == &rbuffer->b.b) {
3335 			if (rctx->b.streamout.begin_emitted) {
3336 				r600_emit_streamout_end(&rctx->b);
3337 			}
3338 			rctx->b.streamout.append_bitmask = rctx->b.streamout.enabled_mask;
3339 			r600_streamout_buffers_dirty(&rctx->b);
3340 		}
3341 	}
3342 
3343 	/* Constant buffers. */
3344 	for (shader = 0; shader < PIPE_SHADER_TYPES; shader++) {
3345 		struct r600_constbuf_state *state = &rctx->constbuf_state[shader];
3346 		bool found = false;
3347 		uint32_t mask = state->enabled_mask;
3348 
3349 		while (mask) {
3350 			unsigned i = u_bit_scan(&mask);
3351 			if (state->cb[i].buffer == &rbuffer->b.b) {
3352 				found = true;
3353 				state->dirty_mask |= 1 << i;
3354 			}
3355 		}
3356 		if (found) {
3357 			r600_constant_buffers_dirty(rctx, state);
3358 		}
3359 	}
3360 
3361 	/* Texture buffer objects - update the virtual addresses in descriptors. */
3362 	LIST_FOR_EACH_ENTRY(view, &rctx->texture_buffers, list) {
3363 		if (view->base.texture == &rbuffer->b.b) {
3364 			uint64_t offset = view->base.u.buf.offset;
3365 			uint64_t va = rbuffer->gpu_address + offset;
3366 
3367 			view->tex_resource_words[0] = va;
3368 			view->tex_resource_words[2] &= C_038008_BASE_ADDRESS_HI;
3369 			view->tex_resource_words[2] |= S_038008_BASE_ADDRESS_HI(va >> 32);
3370 		}
3371 	}
3372 	/* Texture buffer objects - make bindings dirty if needed. */
3373 	for (shader = 0; shader < PIPE_SHADER_TYPES; shader++) {
3374 		struct r600_samplerview_state *state = &rctx->samplers[shader].views;
3375 		bool found = false;
3376 		uint32_t mask = state->enabled_mask;
3377 
3378 		while (mask) {
3379 			unsigned i = u_bit_scan(&mask);
3380 			if (state->views[i]->base.texture == &rbuffer->b.b) {
3381 				found = true;
3382 				state->dirty_mask |= 1 << i;
3383 			}
3384 		}
3385 		if (found) {
3386 			r600_sampler_views_dirty(rctx, state);
3387 		}
3388 	}
3389 
3390 	/* SSBOs */
3391 	struct r600_image_state *istate = &rctx->fragment_buffers;
3392 	{
3393 		uint32_t mask = istate->enabled_mask;
3394 		bool found = false;
3395 		while (mask) {
3396 			unsigned i = u_bit_scan(&mask);
3397 			if (istate->views[i].base.resource == &rbuffer->b.b) {
3398 				found = true;
3399 				istate->dirty_mask |= 1 << i;
3400 			}
3401 		}
3402 		if (found) {
3403 			r600_mark_atom_dirty(rctx, &istate->atom);
3404 		}
3405 	}
3406 
3407 }
3408 
r600_set_active_query_state(struct pipe_context * ctx,bool enable)3409 static void r600_set_active_query_state(struct pipe_context *ctx, bool enable)
3410 {
3411 	struct r600_context *rctx = (struct r600_context*)ctx;
3412 
3413 	/* Pipeline stat & streamout queries. */
3414 	if (enable) {
3415 		rctx->b.flags &= ~R600_CONTEXT_STOP_PIPELINE_STATS;
3416 		rctx->b.flags |= R600_CONTEXT_START_PIPELINE_STATS;
3417 	} else {
3418 		rctx->b.flags &= ~R600_CONTEXT_START_PIPELINE_STATS;
3419 		rctx->b.flags |= R600_CONTEXT_STOP_PIPELINE_STATS;
3420 	}
3421 
3422 	/* Occlusion queries. */
3423 	if (rctx->db_misc_state.occlusion_queries_disabled != !enable) {
3424 		rctx->db_misc_state.occlusion_queries_disabled = !enable;
3425 		r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
3426 	}
3427 }
3428 
r600_need_gfx_cs_space(struct pipe_context * ctx,unsigned num_dw,bool include_draw_vbo)3429 static void r600_need_gfx_cs_space(struct pipe_context *ctx, unsigned num_dw,
3430                                    bool include_draw_vbo)
3431 {
3432 	r600_need_cs_space((struct r600_context*)ctx, num_dw, include_draw_vbo, 0);
3433 }
3434 
3435 /* keep this at the end of this file, please */
r600_init_common_state_functions(struct r600_context * rctx)3436 void r600_init_common_state_functions(struct r600_context *rctx)
3437 {
3438 	rctx->b.b.create_fs_state = r600_create_ps_state;
3439 	rctx->b.b.create_vs_state = r600_create_vs_state;
3440 	rctx->b.b.create_gs_state = r600_create_gs_state;
3441 	rctx->b.b.create_tcs_state = r600_create_tcs_state;
3442 	rctx->b.b.create_tes_state = r600_create_tes_state;
3443 	rctx->b.b.create_vertex_elements_state = r600_create_vertex_fetch_shader;
3444 	rctx->b.b.bind_blend_state = r600_bind_blend_state;
3445 	rctx->b.b.bind_depth_stencil_alpha_state = r600_bind_dsa_state;
3446 	rctx->b.b.bind_sampler_states = r600_bind_sampler_states;
3447 	rctx->b.b.bind_fs_state = r600_bind_ps_state;
3448 	rctx->b.b.bind_rasterizer_state = r600_bind_rs_state;
3449 	rctx->b.b.bind_vertex_elements_state = r600_bind_vertex_elements;
3450 	rctx->b.b.bind_vs_state = r600_bind_vs_state;
3451 	rctx->b.b.bind_gs_state = r600_bind_gs_state;
3452 	rctx->b.b.bind_tcs_state = r600_bind_tcs_state;
3453 	rctx->b.b.bind_tes_state = r600_bind_tes_state;
3454 	rctx->b.b.delete_blend_state = r600_delete_blend_state;
3455 	rctx->b.b.delete_depth_stencil_alpha_state = r600_delete_dsa_state;
3456 	rctx->b.b.delete_fs_state = r600_delete_ps_state;
3457 	rctx->b.b.delete_rasterizer_state = r600_delete_rs_state;
3458 	rctx->b.b.delete_sampler_state = r600_delete_sampler_state;
3459 	rctx->b.b.delete_vertex_elements_state = r600_delete_vertex_elements;
3460 	rctx->b.b.delete_vs_state = r600_delete_vs_state;
3461 	rctx->b.b.delete_gs_state = r600_delete_gs_state;
3462 	rctx->b.b.delete_tcs_state = r600_delete_tcs_state;
3463 	rctx->b.b.delete_tes_state = r600_delete_tes_state;
3464 	rctx->b.b.set_blend_color = r600_set_blend_color;
3465 	rctx->b.b.set_clip_state = r600_set_clip_state;
3466 	rctx->b.b.set_constant_buffer = r600_set_constant_buffer;
3467 	rctx->b.b.set_sample_mask = r600_set_sample_mask;
3468 	rctx->b.b.set_stencil_ref = r600_set_pipe_stencil_ref;
3469 	rctx->b.b.set_vertex_buffers = r600_set_vertex_buffers;
3470 	rctx->b.b.set_sampler_views = r600_set_sampler_views;
3471 	rctx->b.b.sampler_view_destroy = r600_sampler_view_destroy;
3472 	rctx->b.b.memory_barrier = r600_memory_barrier;
3473 	rctx->b.b.texture_barrier = r600_texture_barrier;
3474 	rctx->b.b.set_stream_output_targets = r600_set_streamout_targets;
3475 	rctx->b.b.set_active_query_state = r600_set_active_query_state;
3476 
3477 	rctx->b.b.draw_vbo = r600_draw_vbo;
3478 	rctx->b.invalidate_buffer = r600_invalidate_buffer;
3479 	rctx->b.need_gfx_cs_space = r600_need_gfx_cs_space;
3480 }
3481