1# piglit 2 3# This crashes on Ubuntu 20.04, but not later LTS versions 4glx@glx-make-current 5 6glx@glx-swap-event_interval 7glx@glx-multithread-texture 8glx@glx-visuals-depth -pixmap 9glx@glx-visuals-stencil -pixmap 10spec@egl_mesa_configless_context@basic 11glx@glx-visuals-depth -pixmap 12glx@glx-visuals-stencil -pixmap 13spec@arb_timer_query@timestamp-get 14spec@egl 1.4@egl-ext_egl_image_storage 15spec@egl_mesa_configless_context@basic 16spec@egl_chromium_sync_control@conformance 17spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test 18spec@ext_image_dma_buf_import@ext_image_dma_buf_import-refcount-multithread 19 20# glcts 21 22KHR-GL46.sparse_texture2_tests.SparseTexture2Lookup 23 24# NGG culling (gfx10-gfx10.3) breaks this statistic. Only reproducible with AMD_DEBUG=mono 25# or when asynchronous compilation finishes before the test is finished. 26KHR-GL46.pipeline_statistics_query_tests_ARB.functional_primitives_vertices_submitted_and_clipping_input_output_primitives 27 28# escts 29KHR-GLES31.core.shader_image_load_store.basic-allFormats-store-fs 30 31# gfx11 fails these randomly, probably because of streamout 32KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip 33KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip_rp 34KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip 35KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip_rp 36dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.39 37dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.94 38dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_fractional_even_spacing_ccw_point_mode 39dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_fractional_odd_spacing_ccw_point_mode 40dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_fractional_odd_spacing_cw_point_mode 41