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1# piglit
2
3# This crashes on Ubuntu 20.04, but not later LTS versions
4glx@glx-make-current
5
6glx@glx-swap-event_interval
7glx@glx-multithread-texture
8glx@glx-visuals-depth -pixmap
9glx@glx-visuals-stencil -pixmap
10spec@egl_mesa_configless_context@basic
11glx@glx-visuals-depth -pixmap
12glx@glx-visuals-stencil -pixmap
13spec@arb_timer_query@timestamp-get
14spec@egl 1.4@egl-ext_egl_image_storage
15spec@egl_mesa_configless_context@basic
16spec@egl_chromium_sync_control@conformance
17spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test
18spec@ext_image_dma_buf_import@ext_image_dma_buf_import-refcount-multithread
19
20# glcts
21
22KHR-GL46.sparse_texture2_tests.SparseTexture2Lookup
23
24# NGG culling (gfx10-gfx10.3) breaks this statistic. Only reproducible with AMD_DEBUG=mono
25# or when asynchronous compilation finishes before the test is finished.
26KHR-GL46.pipeline_statistics_query_tests_ARB.functional_primitives_vertices_submitted_and_clipping_input_output_primitives
27
28# escts
29KHR-GLES31.core.shader_image_load_store.basic-allFormats-store-fs
30
31# gfx11 fails these randomly, probably because of streamout
32KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip
33KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip_rp
34KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip
35KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip_rp
36dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.39
37dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.94
38dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_fractional_even_spacing_ccw_point_mode
39dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_fractional_odd_spacing_ccw_point_mode
40dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_fractional_odd_spacing_cw_point_mode
41