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1 /*
2  * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3  * Copyright 2015 Advanced Micro Devices, Inc.
4  *
5  * SPDX-License-Identifier: MIT
6  */
7 
8 #include "si_pipe.h"
9 #include "util/format/u_format.h"
10 #include "util/u_log.h"
11 #include "util/u_surface.h"
12 #include "util/hash_table.h"
13 
14 enum
15 {
16    SI_COPY =
17       SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES | SI_SAVE_FRAGMENT_STATE | SI_DISABLE_RENDER_COND,
18 
19    SI_BLIT = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES | SI_SAVE_FRAGMENT_STATE,
20 
21    SI_DECOMPRESS = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE | SI_DISABLE_RENDER_COND,
22 
23    SI_COLOR_RESOLVE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE
24 };
25 
si_blitter_begin(struct si_context * sctx,enum si_blitter_op op)26 void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op)
27 {
28    util_blitter_save_vertex_shader(sctx->blitter, sctx->shader.vs.cso);
29    util_blitter_save_tessctrl_shader(sctx->blitter, sctx->shader.tcs.cso);
30    util_blitter_save_tesseval_shader(sctx->blitter, sctx->shader.tes.cso);
31    util_blitter_save_geometry_shader(sctx->blitter, sctx->shader.gs.cso);
32    util_blitter_save_so_targets(sctx->blitter, sctx->streamout.num_targets,
33                                 (struct pipe_stream_output_target **)sctx->streamout.targets);
34    util_blitter_save_rasterizer(sctx->blitter, sctx->queued.named.rasterizer);
35 
36    if (op & SI_SAVE_FRAGMENT_STATE) {
37       struct pipe_constant_buffer fs_cb = {};
38       si_get_pipe_constant_buffer(sctx, PIPE_SHADER_FRAGMENT, 0, &fs_cb);
39 
40       if (op & SI_SAVE_FRAGMENT_CONSTANT)
41          util_blitter_save_fragment_constant_buffer_slot(sctx->blitter, &fs_cb);
42 
43       pipe_resource_reference(&fs_cb.buffer, NULL);
44       util_blitter_save_blend(sctx->blitter, sctx->queued.named.blend);
45       util_blitter_save_depth_stencil_alpha(sctx->blitter, sctx->queued.named.dsa);
46       util_blitter_save_stencil_ref(sctx->blitter, &sctx->stencil_ref.state);
47       util_blitter_save_fragment_shader(sctx->blitter, sctx->shader.ps.cso);
48       util_blitter_save_sample_mask(sctx->blitter, sctx->sample_mask, sctx->ps_iter_samples);
49       util_blitter_save_scissor(sctx->blitter, &sctx->scissors[0]);
50       util_blitter_save_window_rectangles(sctx->blitter, sctx->window_rectangles_include,
51                                           sctx->num_window_rectangles, sctx->window_rectangles);
52    }
53 
54    if (op & SI_SAVE_FRAMEBUFFER)
55       util_blitter_save_framebuffer(sctx->blitter, &sctx->framebuffer.state);
56 
57    if (op & SI_SAVE_TEXTURES) {
58       util_blitter_save_fragment_sampler_states(
59          sctx->blitter, 2, (void **)sctx->samplers[PIPE_SHADER_FRAGMENT].sampler_states);
60 
61       util_blitter_save_fragment_sampler_views(sctx->blitter, 2,
62                                                sctx->samplers[PIPE_SHADER_FRAGMENT].views);
63    }
64 
65    if (op & SI_DISABLE_RENDER_COND)
66       sctx->render_cond_enabled = false;
67 
68    if (sctx->screen->dpbb_allowed) {
69       sctx->dpbb_force_off = true;
70       si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
71    }
72 
73    /* Force-disable fbfetch because there are unsolvable recursion problems with u_blitter. */
74    si_force_disable_ps_colorbuf0_slot(sctx);
75 
76    sctx->blitter_running = true;
77 }
78 
si_blitter_end(struct si_context * sctx)79 void si_blitter_end(struct si_context *sctx)
80 {
81    sctx->blitter_running = false;
82 
83    if (sctx->screen->dpbb_allowed) {
84       sctx->dpbb_force_off = false;
85       si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
86    }
87 
88    sctx->render_cond_enabled = sctx->render_cond;
89 
90    /* Restore shader pointers because the VS blit shader changed all
91     * non-global VS user SGPRs. */
92    sctx->shader_pointers_dirty |= SI_DESCS_SHADER_MASK(VERTEX);
93 
94    if (sctx->gfx_level >= GFX11)
95       sctx->gs_attribute_ring_pointer_dirty = true;
96 
97    /* Reset SI_SGPR_SMALL_PRIM_CULL_INFO: */
98    if (sctx->screen->use_ngg_culling)
99       si_mark_atom_dirty(sctx, &sctx->atoms.s.ngg_cull_state);
100 
101    sctx->vertex_buffers_dirty = sctx->num_vertex_elements > 0;
102    si_mark_atom_dirty(sctx, &sctx->atoms.s.gfx_shader_pointers);
103 
104    /* We force-disabled fbfetch for u_blitter, so recompute the state. */
105    si_update_ps_colorbuf0_slot(sctx);
106 }
107 
u_max_sample(struct pipe_resource * r)108 static unsigned u_max_sample(struct pipe_resource *r)
109 {
110    return r->nr_samples ? r->nr_samples - 1 : 0;
111 }
112 
si_blit_dbcb_copy(struct si_context * sctx,struct si_texture * src,struct si_texture * dst,unsigned planes,unsigned level_mask,unsigned first_layer,unsigned last_layer,unsigned first_sample,unsigned last_sample)113 static unsigned si_blit_dbcb_copy(struct si_context *sctx, struct si_texture *src,
114                                   struct si_texture *dst, unsigned planes, unsigned level_mask,
115                                   unsigned first_layer, unsigned last_layer, unsigned first_sample,
116                                   unsigned last_sample)
117 {
118    struct pipe_surface surf_tmpl = {{0}};
119    unsigned layer, sample, checked_last_layer, max_layer;
120    unsigned fully_copied_levels = 0;
121 
122    assert(sctx->gfx_level < GFX11);
123 
124    if (planes & PIPE_MASK_Z)
125       sctx->dbcb_depth_copy_enabled = true;
126    if (planes & PIPE_MASK_S)
127       sctx->dbcb_stencil_copy_enabled = true;
128    si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
129 
130    assert(sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled);
131 
132    sctx->decompression_enabled = true;
133 
134    while (level_mask) {
135       unsigned level = u_bit_scan(&level_mask);
136 
137       /* The smaller the mipmap level, the less layers there are
138        * as far as 3D textures are concerned. */
139       max_layer = util_max_layer(&src->buffer.b.b, level);
140       checked_last_layer = MIN2(last_layer, max_layer);
141 
142       surf_tmpl.u.tex.level = level;
143 
144       for (layer = first_layer; layer <= checked_last_layer; layer++) {
145          struct pipe_surface *zsurf, *cbsurf;
146 
147          surf_tmpl.format = src->buffer.b.b.format;
148          surf_tmpl.u.tex.first_layer = layer;
149          surf_tmpl.u.tex.last_layer = layer;
150 
151          zsurf = sctx->b.create_surface(&sctx->b, &src->buffer.b.b, &surf_tmpl);
152 
153          surf_tmpl.format = dst->buffer.b.b.format;
154          cbsurf = sctx->b.create_surface(&sctx->b, &dst->buffer.b.b, &surf_tmpl);
155 
156          for (sample = first_sample; sample <= last_sample; sample++) {
157             if (sample != sctx->dbcb_copy_sample) {
158                sctx->dbcb_copy_sample = sample;
159                si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
160             }
161 
162             si_blitter_begin(sctx, SI_DECOMPRESS);
163             util_blitter_custom_depth_stencil(sctx->blitter, zsurf, cbsurf, 1 << sample,
164                                               sctx->custom_dsa_flush, 1.0f);
165             si_blitter_end(sctx);
166          }
167 
168          pipe_surface_reference(&zsurf, NULL);
169          pipe_surface_reference(&cbsurf, NULL);
170       }
171 
172       if (first_layer == 0 && last_layer >= max_layer && first_sample == 0 &&
173           last_sample >= u_max_sample(&src->buffer.b.b))
174          fully_copied_levels |= 1u << level;
175    }
176 
177    sctx->decompression_enabled = false;
178    sctx->dbcb_depth_copy_enabled = false;
179    sctx->dbcb_stencil_copy_enabled = false;
180    si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
181 
182    return fully_copied_levels;
183 }
184 
185 /* Helper function for si_blit_decompress_zs_in_place.
186  */
si_blit_decompress_zs_planes_in_place(struct si_context * sctx,struct si_texture * texture,unsigned planes,unsigned level_mask,unsigned first_layer,unsigned last_layer)187 static void si_blit_decompress_zs_planes_in_place(struct si_context *sctx,
188                                                   struct si_texture *texture, unsigned planes,
189                                                   unsigned level_mask, unsigned first_layer,
190                                                   unsigned last_layer)
191 {
192    struct pipe_surface *zsurf, surf_tmpl = {{0}};
193    unsigned layer, max_layer, checked_last_layer;
194    unsigned fully_decompressed_mask = 0;
195 
196    if (!level_mask)
197       return;
198 
199    if (planes & PIPE_MASK_S)
200       sctx->db_flush_stencil_inplace = true;
201    if (planes & PIPE_MASK_Z)
202       sctx->db_flush_depth_inplace = true;
203    si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
204 
205    surf_tmpl.format = texture->buffer.b.b.format;
206 
207    sctx->decompression_enabled = true;
208 
209    while (level_mask) {
210       unsigned level = u_bit_scan(&level_mask);
211 
212       surf_tmpl.u.tex.level = level;
213 
214       /* The smaller the mipmap level, the less layers there are
215        * as far as 3D textures are concerned. */
216       max_layer = util_max_layer(&texture->buffer.b.b, level);
217       checked_last_layer = MIN2(last_layer, max_layer);
218 
219       for (layer = first_layer; layer <= checked_last_layer; layer++) {
220          surf_tmpl.u.tex.first_layer = layer;
221          surf_tmpl.u.tex.last_layer = layer;
222 
223          zsurf = sctx->b.create_surface(&sctx->b, &texture->buffer.b.b, &surf_tmpl);
224 
225          si_blitter_begin(sctx, SI_DECOMPRESS);
226          util_blitter_custom_depth_stencil(sctx->blitter, zsurf, NULL, ~0, sctx->custom_dsa_flush,
227                                            1.0f);
228          si_blitter_end(sctx);
229 
230          pipe_surface_reference(&zsurf, NULL);
231       }
232 
233       /* The texture will always be dirty if some layers aren't flushed.
234        * I don't think this case occurs often though. */
235       if (first_layer == 0 && last_layer >= max_layer) {
236          fully_decompressed_mask |= 1u << level;
237       }
238    }
239 
240    if (planes & PIPE_MASK_Z)
241       texture->dirty_level_mask &= ~fully_decompressed_mask;
242    if (planes & PIPE_MASK_S)
243       texture->stencil_dirty_level_mask &= ~fully_decompressed_mask;
244 
245    sctx->decompression_enabled = false;
246    sctx->db_flush_depth_inplace = false;
247    sctx->db_flush_stencil_inplace = false;
248    si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
249 }
250 
251 /* Helper function of si_flush_depth_texture: decompress the given levels
252  * of Z and/or S planes in place.
253  */
si_blit_decompress_zs_in_place(struct si_context * sctx,struct si_texture * texture,unsigned levels_z,unsigned levels_s,unsigned first_layer,unsigned last_layer)254 static void si_blit_decompress_zs_in_place(struct si_context *sctx, struct si_texture *texture,
255                                            unsigned levels_z, unsigned levels_s,
256                                            unsigned first_layer, unsigned last_layer)
257 {
258    unsigned both = levels_z & levels_s;
259 
260    /* First, do combined Z & S decompresses for levels that need it. */
261    if (both) {
262       si_blit_decompress_zs_planes_in_place(sctx, texture, PIPE_MASK_Z | PIPE_MASK_S, both,
263                                             first_layer, last_layer);
264       levels_z &= ~both;
265       levels_s &= ~both;
266    }
267 
268    /* Now do separate Z and S decompresses. */
269    if (levels_z) {
270       si_blit_decompress_zs_planes_in_place(sctx, texture, PIPE_MASK_Z, levels_z, first_layer,
271                                             last_layer);
272    }
273 
274    if (levels_s) {
275       si_blit_decompress_zs_planes_in_place(sctx, texture, PIPE_MASK_S, levels_s, first_layer,
276                                             last_layer);
277    }
278 }
279 
si_decompress_depth(struct si_context * sctx,struct si_texture * tex,unsigned required_planes,unsigned first_level,unsigned last_level,unsigned first_layer,unsigned last_layer)280 static void si_decompress_depth(struct si_context *sctx, struct si_texture *tex,
281                                 unsigned required_planes, unsigned first_level, unsigned last_level,
282                                 unsigned first_layer, unsigned last_layer)
283 {
284    unsigned inplace_planes = 0;
285    unsigned copy_planes = 0;
286    unsigned level_mask = u_bit_consecutive(first_level, last_level - first_level + 1);
287    unsigned levels_z = 0;
288    unsigned levels_s = 0;
289 
290    if (required_planes & PIPE_MASK_Z) {
291       levels_z = level_mask & tex->dirty_level_mask;
292 
293       if (levels_z) {
294          if (si_can_sample_zs(tex, false))
295             inplace_planes |= PIPE_MASK_Z;
296          else
297             copy_planes |= PIPE_MASK_Z;
298       }
299    }
300    if (required_planes & PIPE_MASK_S) {
301       levels_s = level_mask & tex->stencil_dirty_level_mask;
302 
303       if (levels_s) {
304          if (si_can_sample_zs(tex, true))
305             inplace_planes |= PIPE_MASK_S;
306          else
307             copy_planes |= PIPE_MASK_S;
308       }
309    }
310 
311    if (unlikely(sctx->log))
312       u_log_printf(sctx->log,
313                    "\n------------------------------------------------\n"
314                    "Decompress Depth (levels %u - %u, levels Z: 0x%x S: 0x%x)\n\n",
315                    first_level, last_level, levels_z, levels_s);
316 
317    /* We may have to allocate the flushed texture here when called from
318     * si_decompress_subresource.
319     */
320    if (copy_planes &&
321        (tex->flushed_depth_texture || si_init_flushed_depth_texture(&sctx->b, &tex->buffer.b.b))) {
322       struct si_texture *dst = tex->flushed_depth_texture;
323       unsigned fully_copied_levels;
324       unsigned levels = 0;
325 
326       assert(tex->flushed_depth_texture);
327 
328       if (util_format_is_depth_and_stencil(dst->buffer.b.b.format))
329          copy_planes = PIPE_MASK_Z | PIPE_MASK_S;
330 
331       if (copy_planes & PIPE_MASK_Z) {
332          levels |= levels_z;
333          levels_z = 0;
334       }
335       if (copy_planes & PIPE_MASK_S) {
336          levels |= levels_s;
337          levels_s = 0;
338       }
339 
340       fully_copied_levels = si_blit_dbcb_copy(sctx, tex, dst, copy_planes, levels, first_layer,
341                                               last_layer, 0, u_max_sample(&tex->buffer.b.b));
342 
343       if (copy_planes & PIPE_MASK_Z)
344          tex->dirty_level_mask &= ~fully_copied_levels;
345       if (copy_planes & PIPE_MASK_S)
346          tex->stencil_dirty_level_mask &= ~fully_copied_levels;
347    }
348 
349    if (inplace_planes) {
350       bool has_htile = si_htile_enabled(tex, first_level, inplace_planes);
351       bool tc_compat_htile = vi_tc_compat_htile_enabled(tex, first_level, inplace_planes);
352 
353       /* Don't decompress if there is no HTILE or when HTILE is
354        * TC-compatible. */
355       if (has_htile && !tc_compat_htile) {
356          si_blit_decompress_zs_in_place(sctx, tex, levels_z, levels_s, first_layer, last_layer);
357       } else {
358          /* This is only a cache flush.
359           *
360           * Only clear the mask that we are flushing, because
361           * si_make_DB_shader_coherent() treats different levels
362           * and depth and stencil differently.
363           */
364          if (inplace_planes & PIPE_MASK_Z)
365             tex->dirty_level_mask &= ~levels_z;
366          if (inplace_planes & PIPE_MASK_S)
367             tex->stencil_dirty_level_mask &= ~levels_s;
368       }
369 
370       /* We just had to completely decompress Z/S for texturing. Enable
371        * TC-compatible HTILE on the next clear, so that the decompression
372        * doesn't have to be done for this texture ever again.
373        *
374        * TC-compatible HTILE might slightly reduce Z/S performance, but
375        * the decompression is much worse.
376        */
377       if (has_htile && !tc_compat_htile &&
378           /* We can only transition the whole buffer in one clear, so no mipmapping: */
379           tex->buffer.b.b.last_level == 0 &&
380           tex->surface.flags & RADEON_SURF_TC_COMPATIBLE_HTILE &&
381           (inplace_planes & PIPE_MASK_Z || !tex->htile_stencil_disabled))
382          tex->enable_tc_compatible_htile_next_clear = true;
383 
384       /* Only in-place decompression needs to flush DB caches, or
385        * when we don't decompress but TC-compatible planes are dirty.
386        */
387       si_make_DB_shader_coherent(sctx, tex->buffer.b.b.nr_samples, inplace_planes & PIPE_MASK_S,
388                                  tc_compat_htile);
389    }
390    /* set_framebuffer_state takes care of coherency for single-sample.
391     * The DB->CB copy uses CB for the final writes.
392     */
393    if (copy_planes && tex->buffer.b.b.nr_samples > 1)
394       si_make_CB_shader_coherent(sctx, tex->buffer.b.b.nr_samples, false, true /* no DCC */);
395 }
396 
si_decompress_sampler_depth_textures(struct si_context * sctx,struct si_samplers * textures)397 static bool si_decompress_sampler_depth_textures(struct si_context *sctx,
398                                                  struct si_samplers *textures)
399 {
400    unsigned i;
401    unsigned mask = textures->needs_depth_decompress_mask;
402    bool need_flush = false;
403 
404    while (mask) {
405       struct pipe_sampler_view *view;
406       struct si_sampler_view *sview;
407       struct si_texture *tex;
408 
409       i = u_bit_scan(&mask);
410 
411       view = textures->views[i];
412       assert(view);
413       sview = (struct si_sampler_view *)view;
414 
415       tex = (struct si_texture *)view->texture;
416       assert(tex->db_compatible);
417 
418       si_decompress_depth(sctx, tex, sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
419                           view->u.tex.first_level, view->u.tex.last_level, 0,
420                           util_max_layer(&tex->buffer.b.b, view->u.tex.first_level));
421 
422       if (tex->need_flush_after_depth_decompression) {
423          need_flush = true;
424          tex->need_flush_after_depth_decompression = false;
425       }
426    }
427 
428    return need_flush;
429 }
430 
si_blit_decompress_color(struct si_context * sctx,struct si_texture * tex,unsigned first_level,unsigned last_level,unsigned first_layer,unsigned last_layer,bool need_dcc_decompress,bool need_fmask_expand)431 static void si_blit_decompress_color(struct si_context *sctx, struct si_texture *tex,
432                                      unsigned first_level, unsigned last_level,
433                                      unsigned first_layer, unsigned last_layer,
434                                      bool need_dcc_decompress, bool need_fmask_expand)
435 {
436    void *custom_blend;
437    unsigned layer, checked_last_layer, max_layer;
438    unsigned level_mask = u_bit_consecutive(first_level, last_level - first_level + 1);
439 
440    if (!need_dcc_decompress)
441       level_mask &= tex->dirty_level_mask;
442    if (!level_mask)
443       goto expand_fmask;
444 
445    /* No color decompression is needed on GFX11. */
446    assert(sctx->gfx_level < GFX11 || need_dcc_decompress);
447 
448    if (unlikely(sctx->log))
449       u_log_printf(sctx->log,
450                    "\n------------------------------------------------\n"
451                    "Decompress Color (levels %u - %u, mask 0x%x)\n\n",
452                    first_level, last_level, level_mask);
453 
454    if (need_dcc_decompress) {
455       custom_blend = sctx->custom_blend_dcc_decompress;
456 
457       /* DCC_DECOMPRESS and ELIMINATE_FAST_CLEAR require MSAA_NUM_SAMPLES=0. */
458       if (sctx->gfx_level >= GFX11) {
459          sctx->gfx11_force_msaa_num_samples_zero = true;
460          si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
461       }
462 
463       assert(vi_dcc_enabled(tex, first_level));
464 
465       /* disable levels without DCC */
466       for (int i = first_level; i <= last_level; i++) {
467          if (!vi_dcc_enabled(tex, i))
468             level_mask &= ~(1 << i);
469       }
470    } else if (tex->surface.fmask_size) {
471       assert(sctx->gfx_level < GFX11);
472       custom_blend = sctx->custom_blend_fmask_decompress;
473    } else {
474       assert(sctx->gfx_level < GFX11);
475       custom_blend = sctx->custom_blend_eliminate_fastclear;
476    }
477 
478    sctx->decompression_enabled = true;
479 
480    while (level_mask) {
481       unsigned level = u_bit_scan(&level_mask);
482 
483       /* The smaller the mipmap level, the less layers there are
484        * as far as 3D textures are concerned. */
485       max_layer = util_max_layer(&tex->buffer.b.b, level);
486       checked_last_layer = MIN2(last_layer, max_layer);
487 
488       for (layer = first_layer; layer <= checked_last_layer; layer++) {
489          struct pipe_surface *cbsurf, surf_tmpl;
490 
491          surf_tmpl.format = tex->buffer.b.b.format;
492          surf_tmpl.u.tex.level = level;
493          surf_tmpl.u.tex.first_layer = layer;
494          surf_tmpl.u.tex.last_layer = layer;
495          cbsurf = sctx->b.create_surface(&sctx->b, &tex->buffer.b.b, &surf_tmpl);
496 
497          /* Required before and after FMASK and DCC_DECOMPRESS. */
498          if (custom_blend == sctx->custom_blend_fmask_decompress ||
499              custom_blend == sctx->custom_blend_dcc_decompress) {
500             sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
501             si_mark_atom_dirty(sctx, &sctx->atoms.s.cache_flush);
502          }
503 
504          si_blitter_begin(sctx, SI_DECOMPRESS);
505          util_blitter_custom_color(sctx->blitter, cbsurf, custom_blend);
506          si_blitter_end(sctx);
507 
508          if (custom_blend == sctx->custom_blend_fmask_decompress ||
509              custom_blend == sctx->custom_blend_dcc_decompress) {
510             sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
511             si_mark_atom_dirty(sctx, &sctx->atoms.s.cache_flush);
512          }
513 
514          /* When running FMASK decompression with DCC, we need to run the "eliminate fast clear" pass
515           * separately because FMASK decompression doesn't eliminate DCC fast clear. This makes
516           * render->texture transitions more expensive. It can be disabled by
517           * allow_dcc_msaa_clear_to_reg_for_bpp.
518           *
519           * TODO: When we get here, change the compression to TC-compatible on the next clear
520           *       to disable both the FMASK decompression and fast clear elimination passes.
521           */
522          if (sctx->screen->allow_dcc_msaa_clear_to_reg_for_bpp[util_logbase2(tex->surface.bpe)] &&
523              custom_blend == sctx->custom_blend_fmask_decompress &&
524              vi_dcc_enabled(tex, level)) {
525             si_blitter_begin(sctx, SI_DECOMPRESS);
526             util_blitter_custom_color(sctx->blitter, cbsurf, sctx->custom_blend_eliminate_fastclear);
527             si_blitter_end(sctx);
528          }
529 
530          pipe_surface_reference(&cbsurf, NULL);
531       }
532 
533       /* The texture will always be dirty if some layers aren't flushed.
534        * I don't think this case occurs often though. */
535       if (first_layer == 0 && last_layer >= max_layer) {
536          tex->dirty_level_mask &= ~(1 << level);
537       }
538    }
539 
540    sctx->decompression_enabled = false;
541    si_make_CB_shader_coherent(sctx, tex->buffer.b.b.nr_samples, vi_dcc_enabled(tex, first_level),
542                               tex->surface.u.gfx9.color.dcc.pipe_aligned);
543 
544    /* Restore gfx11_force_msaa_num_samples_zero. */
545    if (sctx->gfx11_force_msaa_num_samples_zero) {
546       sctx->gfx11_force_msaa_num_samples_zero = false;
547       si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
548    }
549 
550 expand_fmask:
551    if (need_fmask_expand && tex->surface.fmask_offset && !tex->fmask_is_identity) {
552       assert(sctx->gfx_level < GFX11); /* no FMASK on gfx11 */
553       si_compute_expand_fmask(&sctx->b, &tex->buffer.b.b);
554       tex->fmask_is_identity = true;
555    }
556 }
557 
si_decompress_color_texture(struct si_context * sctx,struct si_texture * tex,unsigned first_level,unsigned last_level,bool need_fmask_expand)558 static void si_decompress_color_texture(struct si_context *sctx, struct si_texture *tex,
559                                         unsigned first_level, unsigned last_level,
560                                         bool need_fmask_expand)
561 {
562    assert(sctx->gfx_level < GFX11);
563 
564    /* CMASK or DCC can be discarded and we can still end up here. */
565    if (!tex->cmask_buffer && !tex->surface.fmask_size &&
566        !vi_dcc_enabled(tex, first_level))
567       return;
568 
569    si_blit_decompress_color(sctx, tex, first_level, last_level, 0,
570                             util_max_layer(&tex->buffer.b.b, first_level), false,
571                             need_fmask_expand);
572 }
573 
si_decompress_sampler_color_textures(struct si_context * sctx,struct si_samplers * textures)574 static void si_decompress_sampler_color_textures(struct si_context *sctx,
575                                                  struct si_samplers *textures)
576 {
577    unsigned i;
578    unsigned mask = textures->needs_color_decompress_mask;
579 
580    assert(sctx->gfx_level < GFX11);
581 
582    while (mask) {
583       struct pipe_sampler_view *view;
584       struct si_texture *tex;
585 
586       i = u_bit_scan(&mask);
587 
588       view = textures->views[i];
589       assert(view);
590 
591       tex = (struct si_texture *)view->texture;
592 
593       si_decompress_color_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
594                                   false);
595    }
596 }
597 
si_decompress_image_color_textures(struct si_context * sctx,struct si_images * images)598 static void si_decompress_image_color_textures(struct si_context *sctx, struct si_images *images)
599 {
600    unsigned i;
601    unsigned mask = images->needs_color_decompress_mask;
602 
603    assert(sctx->gfx_level < GFX11);
604 
605    while (mask) {
606       const struct pipe_image_view *view;
607       struct si_texture *tex;
608 
609       i = u_bit_scan(&mask);
610 
611       view = &images->views[i];
612       assert(view->resource->target != PIPE_BUFFER);
613 
614       tex = (struct si_texture *)view->resource;
615 
616       si_decompress_color_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
617                                   view->access & PIPE_IMAGE_ACCESS_WRITE);
618    }
619 }
620 
si_check_render_feedback_texture(struct si_context * sctx,struct si_texture * tex,unsigned first_level,unsigned last_level,unsigned first_layer,unsigned last_layer)621 static void si_check_render_feedback_texture(struct si_context *sctx, struct si_texture *tex,
622                                              unsigned first_level, unsigned last_level,
623                                              unsigned first_layer, unsigned last_layer)
624 {
625    bool render_feedback = false;
626 
627    if (!vi_dcc_enabled(tex, first_level))
628       return;
629 
630    for (unsigned j = 0; j < sctx->framebuffer.state.nr_cbufs; ++j) {
631       struct si_surface *surf;
632 
633       if (!sctx->framebuffer.state.cbufs[j])
634          continue;
635 
636       surf = (struct si_surface *)sctx->framebuffer.state.cbufs[j];
637 
638       if (tex == (struct si_texture *)surf->base.texture && surf->base.u.tex.level >= first_level &&
639           surf->base.u.tex.level <= last_level && surf->base.u.tex.first_layer <= last_layer &&
640           surf->base.u.tex.last_layer >= first_layer) {
641          render_feedback = true;
642          break;
643       }
644    }
645 
646    if (render_feedback)
647       si_texture_disable_dcc(sctx, tex);
648 }
649 
si_check_render_feedback_textures(struct si_context * sctx,struct si_samplers * textures,uint32_t in_use_mask)650 static void si_check_render_feedback_textures(struct si_context *sctx, struct si_samplers *textures,
651                                               uint32_t in_use_mask)
652 {
653    uint32_t mask = textures->enabled_mask & in_use_mask;
654 
655    while (mask) {
656       const struct pipe_sampler_view *view;
657       struct si_texture *tex;
658 
659       unsigned i = u_bit_scan(&mask);
660 
661       view = textures->views[i];
662       if (view->texture->target == PIPE_BUFFER)
663          continue;
664 
665       tex = (struct si_texture *)view->texture;
666 
667       si_check_render_feedback_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
668                                        view->u.tex.first_layer, view->u.tex.last_layer);
669    }
670 }
671 
si_check_render_feedback_images(struct si_context * sctx,struct si_images * images,uint32_t in_use_mask)672 static void si_check_render_feedback_images(struct si_context *sctx, struct si_images *images,
673                                             uint32_t in_use_mask)
674 {
675    uint32_t mask = images->enabled_mask & in_use_mask;
676 
677    while (mask) {
678       const struct pipe_image_view *view;
679       struct si_texture *tex;
680 
681       unsigned i = u_bit_scan(&mask);
682 
683       view = &images->views[i];
684       if (view->resource->target == PIPE_BUFFER)
685          continue;
686 
687       tex = (struct si_texture *)view->resource;
688 
689       si_check_render_feedback_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
690                                        view->u.tex.first_layer, view->u.tex.last_layer);
691    }
692 }
693 
si_check_render_feedback_resident_textures(struct si_context * sctx)694 static void si_check_render_feedback_resident_textures(struct si_context *sctx)
695 {
696    util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
697       struct pipe_sampler_view *view;
698       struct si_texture *tex;
699 
700       view = (*tex_handle)->view;
701       if (view->texture->target == PIPE_BUFFER)
702          continue;
703 
704       tex = (struct si_texture *)view->texture;
705 
706       si_check_render_feedback_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
707                                        view->u.tex.first_layer, view->u.tex.last_layer);
708    }
709 }
710 
si_check_render_feedback_resident_images(struct si_context * sctx)711 static void si_check_render_feedback_resident_images(struct si_context *sctx)
712 {
713    util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
714       struct pipe_image_view *view;
715       struct si_texture *tex;
716 
717       view = &(*img_handle)->view;
718       if (view->resource->target == PIPE_BUFFER)
719          continue;
720 
721       tex = (struct si_texture *)view->resource;
722 
723       si_check_render_feedback_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
724                                        view->u.tex.first_layer, view->u.tex.last_layer);
725    }
726 }
727 
si_check_render_feedback(struct si_context * sctx)728 static void si_check_render_feedback(struct si_context *sctx)
729 {
730    if (!sctx->need_check_render_feedback)
731       return;
732 
733    /* There is no render feedback if color writes are disabled.
734     * (e.g. a pixel shader with image stores)
735     */
736    if (!si_any_colorbuffer_written(sctx))
737       return;
738 
739    for (int i = 0; i < SI_NUM_GRAPHICS_SHADERS; ++i) {
740       if (!sctx->shaders[i].cso)
741          continue;
742 
743       struct si_shader_info *info = &sctx->shaders[i].cso->info;
744       si_check_render_feedback_images(sctx, &sctx->images[i],
745                                       u_bit_consecutive(0, info->base.num_images));
746       si_check_render_feedback_textures(sctx, &sctx->samplers[i],
747                                         info->base.textures_used[0]);
748    }
749 
750    si_check_render_feedback_resident_images(sctx);
751    si_check_render_feedback_resident_textures(sctx);
752 
753    sctx->need_check_render_feedback = false;
754 }
755 
si_decompress_resident_color_textures(struct si_context * sctx)756 static void si_decompress_resident_color_textures(struct si_context *sctx)
757 {
758    assert(sctx->gfx_level < GFX11);
759 
760    util_dynarray_foreach (&sctx->resident_tex_needs_color_decompress, struct si_texture_handle *,
761                           tex_handle) {
762       struct pipe_sampler_view *view = (*tex_handle)->view;
763       struct si_texture *tex = (struct si_texture *)view->texture;
764 
765       si_decompress_color_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
766                                   false);
767    }
768 }
769 
si_decompress_resident_depth_textures(struct si_context * sctx)770 static void si_decompress_resident_depth_textures(struct si_context *sctx)
771 {
772    util_dynarray_foreach (&sctx->resident_tex_needs_depth_decompress, struct si_texture_handle *,
773                           tex_handle) {
774       struct pipe_sampler_view *view = (*tex_handle)->view;
775       struct si_sampler_view *sview = (struct si_sampler_view *)view;
776       struct si_texture *tex = (struct si_texture *)view->texture;
777 
778       si_decompress_depth(sctx, tex, sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
779                           view->u.tex.first_level, view->u.tex.last_level, 0,
780                           util_max_layer(&tex->buffer.b.b, view->u.tex.first_level));
781    }
782 }
783 
si_decompress_resident_images(struct si_context * sctx)784 static void si_decompress_resident_images(struct si_context *sctx)
785 {
786    assert(sctx->gfx_level < GFX11);
787 
788    util_dynarray_foreach (&sctx->resident_img_needs_color_decompress, struct si_image_handle *,
789                           img_handle) {
790       struct pipe_image_view *view = &(*img_handle)->view;
791       struct si_texture *tex = (struct si_texture *)view->resource;
792 
793       si_decompress_color_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
794                                   view->access & PIPE_IMAGE_ACCESS_WRITE);
795    }
796 }
797 
gfx6_decompress_textures(struct si_context * sctx,unsigned shader_mask)798 void gfx6_decompress_textures(struct si_context *sctx, unsigned shader_mask)
799 {
800    unsigned compressed_colortex_counter, mask;
801    bool need_flush = false;
802 
803    if (sctx->blitter_running)
804       return;
805 
806    /* Update the compressed_colortex_mask if necessary. */
807    compressed_colortex_counter = p_atomic_read(&sctx->screen->compressed_colortex_counter);
808    if (compressed_colortex_counter != sctx->last_compressed_colortex_counter) {
809       sctx->last_compressed_colortex_counter = compressed_colortex_counter;
810       si_update_needs_color_decompress_masks(sctx);
811    }
812 
813    /* Decompress color & depth textures if needed. */
814    mask = sctx->shader_needs_decompress_mask & shader_mask;
815    while (mask) {
816       unsigned i = u_bit_scan(&mask);
817 
818       if (sctx->samplers[i].needs_depth_decompress_mask) {
819          need_flush |= si_decompress_sampler_depth_textures(sctx, &sctx->samplers[i]);
820       }
821       if (sctx->samplers[i].needs_color_decompress_mask) {
822          si_decompress_sampler_color_textures(sctx, &sctx->samplers[i]);
823       }
824       if (sctx->images[i].needs_color_decompress_mask) {
825          si_decompress_image_color_textures(sctx, &sctx->images[i]);
826       }
827    }
828 
829    if (sctx->gfx_level == GFX10_3 && need_flush) {
830       /* This fixes a corruption with the following sequence:
831        *   - fast clear depth
832        *   - decompress depth
833        *   - draw
834        * (see https://gitlab.freedesktop.org/drm/amd/-/issues/1810#note_1170171)
835        */
836       sctx->b.flush(&sctx->b, NULL, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW);
837    }
838 
839    if (shader_mask & u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)) {
840       if (sctx->uses_bindless_samplers) {
841          si_decompress_resident_color_textures(sctx);
842          si_decompress_resident_depth_textures(sctx);
843       }
844       if (sctx->uses_bindless_images)
845          si_decompress_resident_images(sctx);
846 
847       if (sctx->ps_uses_fbfetch) {
848          struct pipe_surface *cb0 = sctx->framebuffer.state.cbufs[0];
849          si_decompress_color_texture(sctx, (struct si_texture *)cb0->texture,
850                                      cb0->u.tex.first_layer, cb0->u.tex.last_layer, false);
851       }
852 
853       si_check_render_feedback(sctx);
854    } else if (shader_mask & (1 << PIPE_SHADER_COMPUTE)) {
855       if (sctx->cs_shader_state.program->sel.info.uses_bindless_samplers) {
856          si_decompress_resident_color_textures(sctx);
857          si_decompress_resident_depth_textures(sctx);
858       }
859       if (sctx->cs_shader_state.program->sel.info.uses_bindless_images)
860          si_decompress_resident_images(sctx);
861    }
862 }
863 
gfx11_decompress_textures(struct si_context * sctx,unsigned shader_mask)864 void gfx11_decompress_textures(struct si_context *sctx, unsigned shader_mask)
865 {
866    if (sctx->blitter_running)
867       return;
868 
869    /* Decompress depth textures if needed. */
870    unsigned mask = sctx->shader_needs_decompress_mask & shader_mask;
871    u_foreach_bit(i, mask) {
872       assert(sctx->samplers[i].needs_depth_decompress_mask);
873       si_decompress_sampler_depth_textures(sctx, &sctx->samplers[i]);
874    }
875 
876    /* Decompress bindless depth textures and disable DCC for render feedback. */
877    if (shader_mask & u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)) {
878       if (sctx->uses_bindless_samplers)
879          si_decompress_resident_depth_textures(sctx);
880 
881       si_check_render_feedback(sctx);
882    } else if (shader_mask & (1 << PIPE_SHADER_COMPUTE)) {
883       if (sctx->cs_shader_state.program->sel.info.uses_bindless_samplers)
884          si_decompress_resident_depth_textures(sctx);
885    }
886 }
887 
888 /* Helper for decompressing a portion of a color or depth resource before
889  * blitting if any decompression is needed.
890  * The driver doesn't decompress resources automatically while u_blitter is
891  * rendering. */
si_decompress_subresource(struct pipe_context * ctx,struct pipe_resource * tex,unsigned planes,unsigned level,unsigned first_layer,unsigned last_layer,bool need_fmask_expand)892 void si_decompress_subresource(struct pipe_context *ctx, struct pipe_resource *tex, unsigned planes,
893                                unsigned level, unsigned first_layer, unsigned last_layer,
894                                bool need_fmask_expand)
895 {
896    struct si_context *sctx = (struct si_context *)ctx;
897    struct si_texture *stex = (struct si_texture *)tex;
898 
899    if (stex->db_compatible) {
900       planes &= PIPE_MASK_Z | PIPE_MASK_S;
901 
902       if (!stex->surface.has_stencil)
903          planes &= ~PIPE_MASK_S;
904 
905       /* If we've rendered into the framebuffer and it's a blitting
906        * source, make sure the decompression pass is invoked
907        * by dirtying the framebuffer.
908        */
909       if (sctx->framebuffer.state.zsbuf && sctx->framebuffer.state.zsbuf->u.tex.level == level &&
910           sctx->framebuffer.state.zsbuf->texture == tex)
911          si_update_fb_dirtiness_after_rendering(sctx);
912 
913       si_decompress_depth(sctx, stex, planes, level, level, first_layer, last_layer);
914    } else if (stex->surface.fmask_size || stex->cmask_buffer ||
915               vi_dcc_enabled(stex, level)) {
916       /* If we've rendered into the framebuffer and it's a blitting
917        * source, make sure the decompression pass is invoked
918        * by dirtying the framebuffer.
919        */
920       for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
921          if (sctx->framebuffer.state.cbufs[i] &&
922              sctx->framebuffer.state.cbufs[i]->u.tex.level == level &&
923              sctx->framebuffer.state.cbufs[i]->texture == tex) {
924             si_update_fb_dirtiness_after_rendering(sctx);
925             break;
926          }
927       }
928 
929       si_blit_decompress_color(sctx, stex, level, level, first_layer, last_layer, false,
930                                need_fmask_expand);
931    }
932 }
933 
934 struct texture_orig_info {
935    unsigned format;
936    unsigned width0;
937    unsigned height0;
938    unsigned npix_x;
939    unsigned npix_y;
940    unsigned npix0_x;
941    unsigned npix0_y;
942 };
943 
si_resource_copy_region(struct pipe_context * ctx,struct pipe_resource * dst,unsigned dst_level,unsigned dstx,unsigned dsty,unsigned dstz,struct pipe_resource * src,unsigned src_level,const struct pipe_box * src_box)944 void si_resource_copy_region(struct pipe_context *ctx, struct pipe_resource *dst,
945                              unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz,
946                              struct pipe_resource *src, unsigned src_level,
947                              const struct pipe_box *src_box)
948 {
949    struct si_context *sctx = (struct si_context *)ctx;
950    struct si_texture *ssrc = (struct si_texture *)src;
951    struct pipe_surface *dst_view, dst_templ;
952    struct pipe_sampler_view src_templ, *src_view;
953    struct pipe_box dstbox;
954 
955    /* Handle buffers first. */
956    if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
957       si_copy_buffer(sctx, dst, src, dstx, src_box->x, src_box->width, SI_OP_SYNC_BEFORE_AFTER);
958       return;
959    }
960 
961    if (si_compute_copy_image(sctx, dst, dst_level, src, src_level, dstx, dsty, dstz,
962                              src_box, SI_OP_SYNC_BEFORE_AFTER))
963       return;
964 
965    /* If the blitter isn't available fail here instead of crashing. */
966    if (!sctx->blitter) {
967       fprintf(stderr, "si_resource_copy_region failed src_format: %s dst_format: %s\n",
968               util_format_name(src->format), util_format_name(dst->format));
969       return;
970    }
971 
972    assert(u_max_sample(dst) == u_max_sample(src));
973 
974    /* The driver doesn't decompress resources automatically while
975     * u_blitter is rendering. */
976    si_decompress_subresource(ctx, src, PIPE_MASK_RGBAZS, src_level, src_box->z,
977                              src_box->z + src_box->depth - 1, false);
978 
979    util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
980    util_blitter_default_src_texture(sctx->blitter, &src_templ, src, src_level);
981 
982    assert(!util_format_is_compressed(src->format) && !util_format_is_compressed(dst->format));
983    assert(!util_format_is_subsampled_422(src->format));
984 
985    if (!util_blitter_is_copy_supported(sctx->blitter, dst, src)) {
986       switch (ssrc->surface.bpe) {
987       case 1:
988          dst_templ.format = PIPE_FORMAT_R8_UNORM;
989          src_templ.format = PIPE_FORMAT_R8_UNORM;
990          break;
991       case 2:
992          dst_templ.format = PIPE_FORMAT_R8G8_UNORM;
993          src_templ.format = PIPE_FORMAT_R8G8_UNORM;
994          break;
995       case 4:
996          dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
997          src_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
998          break;
999       case 8:
1000          dst_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
1001          src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
1002          break;
1003       case 16:
1004          dst_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
1005          src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
1006          break;
1007       default:
1008          fprintf(stderr, "Unhandled format %s with blocksize %u\n",
1009                  util_format_short_name(src->format), ssrc->surface.bpe);
1010          assert(0);
1011       }
1012    }
1013 
1014    /* SNORM blitting has precision issues on some chips. Use the SINT
1015     * equivalent instead, which doesn't force DCC decompression.
1016     */
1017    if (util_format_is_snorm(dst_templ.format)) {
1018       dst_templ.format = src_templ.format = util_format_snorm_to_sint(dst_templ.format);
1019    }
1020 
1021    vi_disable_dcc_if_incompatible_format(sctx, dst, dst_level, dst_templ.format);
1022    vi_disable_dcc_if_incompatible_format(sctx, src, src_level, src_templ.format);
1023 
1024    /* Initialize the surface. */
1025    dst_view = ctx->create_surface(ctx, dst, &dst_templ);
1026 
1027    /* Initialize the sampler view. */
1028    src_view = ctx->create_sampler_view(ctx, src, &src_templ);
1029 
1030    u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height), abs(src_box->depth),
1031             &dstbox);
1032 
1033    /* Copy. */
1034    si_blitter_begin(sctx, SI_COPY);
1035    util_blitter_blit_generic(sctx->blitter, dst_view, &dstbox, src_view, src_box, src->width0,
1036                              src->height0, PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
1037                              false, false, 0);
1038    si_blitter_end(sctx);
1039 
1040    pipe_surface_reference(&dst_view, NULL);
1041    pipe_sampler_view_reference(&src_view, NULL);
1042 }
1043 
si_do_CB_resolve(struct si_context * sctx,const struct pipe_blit_info * info,struct pipe_resource * dst,unsigned dst_level,unsigned dst_z,enum pipe_format format)1044 static void si_do_CB_resolve(struct si_context *sctx, const struct pipe_blit_info *info,
1045                              struct pipe_resource *dst, unsigned dst_level, unsigned dst_z,
1046                              enum pipe_format format)
1047 {
1048    /* Required before and after CB_RESOLVE. */
1049    sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
1050    si_mark_atom_dirty(sctx, &sctx->atoms.s.cache_flush);
1051 
1052    si_blitter_begin(
1053       sctx, SI_COLOR_RESOLVE | (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
1054    util_blitter_custom_resolve_color(sctx->blitter, dst, dst_level, dst_z, info->src.resource,
1055                                      info->src.box.z, ~0, sctx->custom_blend_resolve, format);
1056    si_blitter_end(sctx);
1057 
1058    /* Flush caches for possible texturing. */
1059    si_make_CB_shader_coherent(sctx, 1, false, true /* no DCC */);
1060 }
1061 
resolve_formats_compatible(enum pipe_format src,enum pipe_format dst,bool src_swaps_rgb_to_bgr,bool * need_rgb_to_bgr)1062 static bool resolve_formats_compatible(enum pipe_format src, enum pipe_format dst,
1063                                        bool src_swaps_rgb_to_bgr, bool *need_rgb_to_bgr)
1064 {
1065    *need_rgb_to_bgr = false;
1066 
1067    if (src_swaps_rgb_to_bgr) {
1068       /* We must only check the swapped format. */
1069       enum pipe_format swapped_src = util_format_rgb_to_bgr(src);
1070       assert(swapped_src);
1071       return util_is_format_compatible(util_format_description(swapped_src),
1072                                        util_format_description(dst));
1073    }
1074 
1075    if (util_is_format_compatible(util_format_description(src), util_format_description(dst)))
1076       return true;
1077 
1078    enum pipe_format swapped_src = util_format_rgb_to_bgr(src);
1079    *need_rgb_to_bgr = util_is_format_compatible(util_format_description(swapped_src),
1080                                                 util_format_description(dst));
1081    return *need_rgb_to_bgr;
1082 }
1083 
si_msaa_resolve_blit_via_CB(struct pipe_context * ctx,const struct pipe_blit_info * info)1084 bool si_msaa_resolve_blit_via_CB(struct pipe_context *ctx, const struct pipe_blit_info *info)
1085 {
1086    struct si_context *sctx = (struct si_context *)ctx;
1087 
1088    /* Gfx11 doesn't have CB_RESOLVE. */
1089    if (sctx->gfx_level >= GFX11)
1090       return false;
1091 
1092    struct si_texture *src = (struct si_texture *)info->src.resource;
1093    struct si_texture *dst = (struct si_texture *)info->dst.resource;
1094    ASSERTED struct si_texture *stmp;
1095    unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
1096    unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
1097    enum pipe_format format = info->src.format;
1098    struct pipe_resource *tmp, templ;
1099    struct pipe_blit_info blit;
1100 
1101    /* Check basic requirements for hw resolve. */
1102    if (!(info->src.resource->nr_samples > 1 && info->dst.resource->nr_samples <= 1 &&
1103          !util_format_is_pure_integer(format) && !util_format_is_depth_or_stencil(format) &&
1104          util_max_layer(info->src.resource, 0) == 0))
1105       return false;
1106 
1107    /* Hardware MSAA resolve doesn't work if SPI format = NORM16_ABGR and
1108     * the format is R16G16. Use R16A16, which does work.
1109     */
1110    if (format == PIPE_FORMAT_R16G16_UNORM)
1111       format = PIPE_FORMAT_R16A16_UNORM;
1112    if (format == PIPE_FORMAT_R16G16_SNORM)
1113       format = PIPE_FORMAT_R16A16_SNORM;
1114 
1115    bool need_rgb_to_bgr = false;
1116 
1117    /* Check the remaining requirements for hw resolve. */
1118    if (util_max_layer(info->dst.resource, info->dst.level) == 0 && !info->scissor_enable &&
1119        (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
1120        resolve_formats_compatible(info->src.format, info->dst.format,
1121                                   src->swap_rgb_to_bgr, &need_rgb_to_bgr) &&
1122        dst_width == info->src.resource->width0 && dst_height == info->src.resource->height0 &&
1123        info->dst.box.x == 0 && info->dst.box.y == 0 && info->dst.box.width == dst_width &&
1124        info->dst.box.height == dst_height && info->dst.box.depth == 1 && info->src.box.x == 0 &&
1125        info->src.box.y == 0 && info->src.box.width == dst_width &&
1126        info->src.box.height == dst_height && info->src.box.depth == 1 && !dst->surface.is_linear &&
1127        (!dst->cmask_buffer || !dst->dirty_level_mask)) { /* dst cannot be fast-cleared */
1128       /* Check the remaining constraints. */
1129       if (src->surface.micro_tile_mode != dst->surface.micro_tile_mode ||
1130           need_rgb_to_bgr) {
1131          /* The next fast clear will switch to this mode to
1132           * get direct hw resolve next time if the mode is
1133           * different now.
1134           *
1135           * TODO-GFX10: This does not work in GFX10 because MSAA
1136           * is restricted to 64KB_R_X and 64KB_Z_X swizzle modes.
1137           * In some cases we could change the swizzle of the
1138           * destination texture instead, but the more general
1139           * solution is to implement compute shader resolve.
1140           */
1141          if (src->surface.micro_tile_mode != dst->surface.micro_tile_mode)
1142             src->last_msaa_resolve_target_micro_mode = dst->surface.micro_tile_mode;
1143          if (need_rgb_to_bgr)
1144             src->swap_rgb_to_bgr_on_next_clear = true;
1145 
1146          goto resolve_to_temp;
1147       }
1148 
1149       /* Resolving into a surface with DCC is unsupported. Since
1150        * it's being overwritten anyway, clear it to uncompressed.
1151        * This is still the fastest codepath even with this clear.
1152        */
1153       if (vi_dcc_enabled(dst, info->dst.level)) {
1154          struct si_clear_info clear_info;
1155 
1156          if (!vi_dcc_get_clear_info(sctx, dst, info->dst.level, DCC_UNCOMPRESSED, &clear_info))
1157             goto resolve_to_temp;
1158 
1159          si_execute_clears(sctx, &clear_info, 1, SI_CLEAR_TYPE_DCC);
1160          dst->dirty_level_mask &= ~(1 << info->dst.level);
1161       }
1162 
1163       /* Resolve directly from src to dst. */
1164       si_do_CB_resolve(sctx, info, info->dst.resource, info->dst.level, info->dst.box.z, format);
1165       return true;
1166    }
1167 
1168 resolve_to_temp:
1169    /* Shader-based resolve is VERY SLOW. Instead, resolve into
1170     * a temporary texture and blit.
1171     */
1172    memset(&templ, 0, sizeof(templ));
1173    templ.target = PIPE_TEXTURE_2D;
1174    templ.format = info->src.resource->format;
1175    templ.width0 = info->src.resource->width0;
1176    templ.height0 = info->src.resource->height0;
1177    templ.depth0 = 1;
1178    templ.array_size = 1;
1179    templ.usage = PIPE_USAGE_DEFAULT;
1180    templ.flags = SI_RESOURCE_FLAG_FORCE_MSAA_TILING | SI_RESOURCE_FLAG_FORCE_MICRO_TILE_MODE |
1181                  SI_RESOURCE_FLAG_MICRO_TILE_MODE_SET(src->surface.micro_tile_mode) |
1182                  SI_RESOURCE_FLAG_DISABLE_DCC | SI_RESOURCE_FLAG_DRIVER_INTERNAL;
1183 
1184    /* The src and dst microtile modes must be the same. */
1185    if (sctx->gfx_level <= GFX8 && src->surface.micro_tile_mode == RADEON_MICRO_MODE_DISPLAY)
1186       templ.bind = PIPE_BIND_SCANOUT;
1187    else
1188       templ.bind = 0;
1189 
1190    tmp = ctx->screen->resource_create(ctx->screen, &templ);
1191    if (!tmp)
1192       return false;
1193    stmp = (struct si_texture *)tmp;
1194    /* Match the channel order of src. */
1195    stmp->swap_rgb_to_bgr = src->swap_rgb_to_bgr;
1196 
1197    assert(!stmp->surface.is_linear);
1198    assert(src->surface.micro_tile_mode == stmp->surface.micro_tile_mode);
1199 
1200    /* resolve */
1201    si_do_CB_resolve(sctx, info, tmp, 0, 0, format);
1202 
1203    /* blit */
1204    blit = *info;
1205    blit.src.resource = tmp;
1206    blit.src.box.z = 0;
1207 
1208    ctx->blit(ctx, &blit);
1209 
1210    pipe_resource_reference(&tmp, NULL);
1211    return true;
1212 }
1213 
si_blit(struct pipe_context * ctx,const struct pipe_blit_info * info)1214 static void si_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
1215 {
1216    struct si_context *sctx = (struct si_context *)ctx;
1217    struct si_texture *sdst = (struct si_texture *)info->dst.resource;
1218 
1219    if (sctx->gfx_level >= GFX7 &&
1220        (info->dst.resource->bind & PIPE_BIND_PRIME_BLIT_DST) && sdst->surface.is_linear &&
1221        /* Use SDMA or async compute when copying to a DRI_PRIME imported linear surface. */
1222        info->dst.box.x == 0 && info->dst.box.y == 0 && info->dst.box.z == 0 &&
1223        info->src.box.x == 0 && info->src.box.y == 0 && info->src.box.z == 0 &&
1224        info->dst.level == 0 && info->src.level == 0 &&
1225        info->src.box.width == info->dst.resource->width0 &&
1226        info->src.box.height == info->dst.resource->height0 &&
1227        info->src.box.depth == 1 &&
1228        util_can_blit_via_copy_region(info, true, sctx->render_cond != NULL)) {
1229       struct si_texture *ssrc = (struct si_texture *)info->src.resource;
1230 
1231       /* Try SDMA first... */
1232       if (si_sdma_copy_image(sctx, sdst, ssrc))
1233          return;
1234 
1235       /* ... and use async compute as the fallback. */
1236       struct si_screen *sscreen = sctx->screen;
1237 
1238       simple_mtx_lock(&sscreen->async_compute_context_lock);
1239       if (!sscreen->async_compute_context)
1240          si_init_aux_async_compute_ctx(sscreen);
1241 
1242       if (sscreen->async_compute_context) {
1243          si_compute_copy_image((struct si_context*)sctx->screen->async_compute_context,
1244                                info->dst.resource, 0, info->src.resource, 0, 0, 0, 0,
1245                                &info->src.box, 0);
1246          si_flush_gfx_cs((struct si_context*)sctx->screen->async_compute_context, 0, NULL);
1247          simple_mtx_unlock(&sscreen->async_compute_context_lock);
1248          return;
1249       }
1250 
1251       simple_mtx_unlock(&sscreen->async_compute_context_lock);
1252    }
1253 
1254    if (unlikely(sctx->sqtt_enabled))
1255       sctx->sqtt_next_event = EventCmdResolveImage;
1256 
1257    if (si_msaa_resolve_blit_via_CB(ctx, info))
1258       return;
1259 
1260    if (unlikely(sctx->sqtt_enabled))
1261       sctx->sqtt_next_event = EventCmdCopyImage;
1262 
1263    /* Using compute for copying to a linear texture in GTT is much faster than
1264     * going through RBs (render backends). This improves DRI PRIME performance.
1265     */
1266    if (util_can_blit_via_copy_region(info, false, sctx->render_cond != NULL)) {
1267       si_resource_copy_region(ctx, info->dst.resource, info->dst.level,
1268                               info->dst.box.x, info->dst.box.y, info->dst.box.z,
1269                               info->src.resource, info->src.level, &info->src.box);
1270       return;
1271    }
1272 
1273    if (si_compute_blit(sctx, info, false))
1274       return;
1275 
1276    si_gfx_blit(ctx, info);
1277 }
1278 
si_gfx_blit(struct pipe_context * ctx,const struct pipe_blit_info * info)1279 void si_gfx_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
1280 {
1281    struct si_context *sctx = (struct si_context *)ctx;
1282 
1283    assert(util_blitter_is_blit_supported(sctx->blitter, info));
1284 
1285    /* The driver doesn't decompress resources automatically while
1286     * u_blitter is rendering. */
1287    vi_disable_dcc_if_incompatible_format(sctx, info->src.resource, info->src.level,
1288                                          info->src.format);
1289    vi_disable_dcc_if_incompatible_format(sctx, info->dst.resource, info->dst.level,
1290                                          info->dst.format);
1291    si_decompress_subresource(ctx, info->src.resource, PIPE_MASK_RGBAZS, info->src.level,
1292                              info->src.box.z, info->src.box.z + info->src.box.depth - 1,
1293                              false);
1294 
1295    if (unlikely(sctx->sqtt_enabled))
1296       sctx->sqtt_next_event = EventCmdBlitImage;
1297 
1298    si_blitter_begin(sctx, SI_BLIT | (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
1299    util_blitter_blit(sctx->blitter, info);
1300    si_blitter_end(sctx);
1301 }
1302 
si_generate_mipmap(struct pipe_context * ctx,struct pipe_resource * tex,enum pipe_format format,unsigned base_level,unsigned last_level,unsigned first_layer,unsigned last_layer)1303 static bool si_generate_mipmap(struct pipe_context *ctx, struct pipe_resource *tex,
1304                                enum pipe_format format, unsigned base_level, unsigned last_level,
1305                                unsigned first_layer, unsigned last_layer)
1306 {
1307    struct si_context *sctx = (struct si_context *)ctx;
1308    struct si_texture *stex = (struct si_texture *)tex;
1309 
1310    if (!util_blitter_is_copy_supported(sctx->blitter, tex, tex))
1311       return false;
1312 
1313    /* The driver doesn't decompress resources automatically while
1314     * u_blitter is rendering. */
1315    vi_disable_dcc_if_incompatible_format(sctx, tex, base_level, format);
1316    si_decompress_subresource(ctx, tex, PIPE_MASK_RGBAZS, base_level, first_layer, last_layer,
1317                              false);
1318 
1319    /* Clear dirty_level_mask for the levels that will be overwritten. */
1320    assert(base_level < last_level);
1321    stex->dirty_level_mask &= ~u_bit_consecutive(base_level + 1, last_level - base_level);
1322 
1323    sctx->generate_mipmap_for_depth = stex->is_depth;
1324 
1325    si_blitter_begin(sctx, SI_BLIT | SI_DISABLE_RENDER_COND);
1326    util_blitter_generate_mipmap(sctx->blitter, tex, format, base_level, last_level, first_layer,
1327                                 last_layer);
1328    si_blitter_end(sctx);
1329 
1330    sctx->generate_mipmap_for_depth = false;
1331    return true;
1332 }
1333 
si_flush_resource(struct pipe_context * ctx,struct pipe_resource * res)1334 static void si_flush_resource(struct pipe_context *ctx, struct pipe_resource *res)
1335 {
1336    struct si_context *sctx = (struct si_context *)ctx;
1337    struct si_texture *tex = (struct si_texture *)res;
1338 
1339    if (res->target == PIPE_BUFFER)
1340       return;
1341 
1342    if (!tex->is_depth && (tex->cmask_buffer || vi_dcc_enabled(tex, 0))) {
1343       si_blit_decompress_color(sctx, tex, 0, res->last_level, 0, util_max_layer(res, 0),
1344                                false, false);
1345 
1346       if (tex->surface.display_dcc_offset && tex->displayable_dcc_dirty) {
1347          si_retile_dcc(sctx, tex);
1348          tex->displayable_dcc_dirty = false;
1349       }
1350    }
1351 }
1352 
si_flush_implicit_resources(struct si_context * sctx)1353 void si_flush_implicit_resources(struct si_context *sctx)
1354 {
1355    hash_table_foreach(sctx->dirty_implicit_resources, entry) {
1356       si_flush_resource(&sctx->b, entry->data);
1357       pipe_resource_reference((struct pipe_resource **)&entry->data, NULL);
1358    }
1359    _mesa_hash_table_clear(sctx->dirty_implicit_resources, NULL);
1360 }
1361 
si_decompress_dcc(struct si_context * sctx,struct si_texture * tex)1362 void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex)
1363 {
1364    assert(!tex->is_depth);
1365 
1366    /* If graphics is disabled, we can't decompress DCC, but it shouldn't
1367     * be compressed either. The caller should simply discard it.
1368     * If blitter is running, we can't decompress DCC either because it
1369     * will cause a blitter recursion.
1370     */
1371    if (!tex->surface.meta_offset || !sctx->has_graphics || sctx->blitter_running)
1372       return;
1373 
1374    si_blit_decompress_color(sctx, tex, 0, tex->buffer.b.b.last_level, 0,
1375                             util_max_layer(&tex->buffer.b.b, 0), true, false);
1376 }
1377 
si_init_blit_functions(struct si_context * sctx)1378 void si_init_blit_functions(struct si_context *sctx)
1379 {
1380    sctx->b.resource_copy_region = si_resource_copy_region;
1381 
1382    if (sctx->has_graphics) {
1383       sctx->b.blit = si_blit;
1384       sctx->b.flush_resource = si_flush_resource;
1385       sctx->b.generate_mipmap = si_generate_mipmap;
1386    }
1387 }
1388