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1 /**********************************************************
2  * Copyright 2008-2023 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #ifndef SVGA_CONTEXT_H
27 #define SVGA_CONTEXT_H
28 
29 
30 #include "pipe/p_context.h"
31 #include "pipe/p_defines.h"
32 #include "pipe/p_state.h"
33 
34 #include "util/os_time.h"
35 
36 #include "util/u_blitter.h"
37 #include "util/list.h"
38 
39 #include "svga_screen.h"
40 #include "svga_state.h"
41 #include "svga_winsys.h"
42 #include "svga_hw_reg.h"
43 #include "svga3d_shaderdefs.h"
44 #include "svga_image_view.h"
45 #include "svga_shader_buffer.h"
46 #include "svga_debug.h"
47 
48 /** Non-GPU queries for gallium HUD */
49 enum svga_hud {
50 /* per-frame counters */
51    SVGA_QUERY_NUM_DRAW_CALLS = PIPE_QUERY_DRIVER_SPECIFIC,
52    SVGA_QUERY_NUM_FALLBACKS,
53    SVGA_QUERY_NUM_FLUSHES,
54    SVGA_QUERY_NUM_VALIDATIONS,
55    SVGA_QUERY_MAP_BUFFER_TIME,
56    SVGA_QUERY_NUM_BUFFERS_MAPPED,
57    SVGA_QUERY_NUM_TEXTURES_MAPPED,
58    SVGA_QUERY_NUM_BYTES_UPLOADED,
59    SVGA_QUERY_NUM_COMMAND_BUFFERS,
60    SVGA_QUERY_COMMAND_BUFFER_SIZE,
61    SVGA_QUERY_FLUSH_TIME,
62    SVGA_QUERY_SURFACE_WRITE_FLUSHES,
63    SVGA_QUERY_NUM_READBACKS,
64    SVGA_QUERY_NUM_RESOURCE_UPDATES,
65    SVGA_QUERY_NUM_BUFFER_UPLOADS,
66    SVGA_QUERY_NUM_CONST_BUF_UPDATES,
67    SVGA_QUERY_NUM_CONST_UPDATES,
68    SVGA_QUERY_NUM_SHADER_RELOCATIONS,
69    SVGA_QUERY_NUM_SURFACE_RELOCATIONS,
70 
71 /* running total counters */
72    SVGA_QUERY_MEMORY_USED,
73    SVGA_QUERY_NUM_SHADERS,
74    SVGA_QUERY_NUM_RESOURCES,
75    SVGA_QUERY_NUM_STATE_OBJECTS,
76    SVGA_QUERY_NUM_SURFACE_VIEWS,
77    SVGA_QUERY_NUM_GENERATE_MIPMAP,
78    SVGA_QUERY_NUM_FAILED_ALLOCATIONS,
79    SVGA_QUERY_NUM_COMMANDS_PER_DRAW,
80    SVGA_QUERY_SHADER_MEM_USED,
81 
82 /*SVGA_QUERY_MAX has to be last because it is size of an array*/
83    SVGA_QUERY_MAX
84 };
85 
86 
87 /**
88  * Maximum supported number of constant buffers per shader
89  * including the zero slot for the default constant buffer.
90  */
91 #define SVGA_MAX_CONST_BUFS 15
92 #define SVGA_MAX_RAW_BUFS   64
93 
94 /**
95  * Maximum constant buffer size that can be set in the
96  * DXSetSingleConstantBuffer command is
97  * DX10 constant buffer element count * 4 4-bytes components
98  */
99 #define SVGA_MAX_CONST_BUF_SIZE (4096 * 4 * sizeof(int))
100 
101 #define CONST0_UPLOAD_ALIGNMENT 256
102 #define SVGA_MAX_UAVIEWS        SVGA3D_DX11_1_MAX_UAVIEWS
103 #define SVGA_MAX_IMAGES         SVGA3D_MAX_UAVIEWS
104 #define SVGA_MAX_SHADER_BUFFERS	SVGA3D_MAX_UAVIEWS
105 #define SVGA_MAX_ATOMIC_BUFFERS	SVGA3D_MAX_UAVIEWS
106 
107 enum svga_surface_state
108 {
109    SVGA_SURFACE_STATE_CREATED,
110    SVGA_SURFACE_STATE_INVALIDATED,
111    SVGA_SURFACE_STATE_UPDATED,
112    SVGA_SURFACE_STATE_RENDERED,
113 };
114 
115 struct draw_vertex_shader;
116 struct draw_fragment_shader;
117 struct svga_shader_variant;
118 struct SVGACmdMemory;
119 struct util_bitmask;
120 
121 
122 struct svga_cache_context;
123 struct svga_tracked_state;
124 
125 struct svga_blend_state {
126    unsigned need_white_fragments:1;
127    unsigned independent_blend_enable:1;
128    unsigned alpha_to_coverage:1;
129    unsigned alpha_to_one:1;
130    unsigned blend_color_alpha:1;  /**< set blend color to alpha value */
131    unsigned logicop_enabled:1;
132    unsigned logicop_mode:5;
133 
134    /** Per-render target state */
135    struct {
136       uint8_t writemask;
137 
138       bool blend_enable;
139       uint8_t srcblend;
140       uint8_t dstblend;
141       uint8_t blendeq;
142 
143       bool separate_alpha_blend_enable;
144       uint8_t srcblend_alpha;
145       uint8_t dstblend_alpha;
146       uint8_t blendeq_alpha;
147    } rt[PIPE_MAX_COLOR_BUFS];
148 
149    SVGA3dBlendStateId id;  /**< vgpu10 */
150 };
151 
152 struct svga_depth_stencil_state {
153    unsigned zfunc:8;
154    unsigned zenable:1;
155    unsigned zwriteenable:1;
156 
157    unsigned alphatestenable:1;
158    unsigned alphafunc:8;
159 
160    struct {
161       unsigned enabled:1;
162       unsigned func:8;
163       unsigned fail:8;
164       unsigned zfail:8;
165       unsigned pass:8;
166    } stencil[2];
167 
168    /* SVGA3D has one ref/mask/writemask triple shared between front &
169     * back face stencil.  We really need two:
170     */
171    unsigned stencil_mask:8;
172    unsigned stencil_writemask:8;
173 
174    float    alpharef;
175 
176    SVGA3dDepthStencilStateId id;  /**< vgpu10 */
177 };
178 
179 #define SVGA_UNFILLED_DISABLE 0
180 #define SVGA_UNFILLED_LINE    1
181 #define SVGA_UNFILLED_POINT   2
182 
183 #define SVGA_PIPELINE_FLAG_POINTS   (1<<MESA_PRIM_POINTS)
184 #define SVGA_PIPELINE_FLAG_LINES    (1<<MESA_PRIM_LINES)
185 #define SVGA_PIPELINE_FLAG_TRIS     (1<<MESA_PRIM_TRIANGLES)
186 
187 #define SVGA_MAX_FRAMEBUFFER_DEFAULT_SAMPLES 4
188 
189 struct svga_rasterizer_state {
190    struct pipe_rasterizer_state templ; /* needed for draw module */
191 
192    unsigned shademode:8;
193    unsigned cullmode:8;
194    unsigned scissortestenable:1;
195    unsigned multisampleantialias:1;
196    unsigned antialiasedlineenable:1;
197    unsigned lastpixel:1;
198    unsigned pointsprite:1;
199 
200    unsigned linepattern;
201 
202    float slopescaledepthbias;
203    float depthbias;
204    float pointsize;
205    float linewidth;
206 
207    unsigned hw_fillmode:2;         /* PIPE_POLYGON_MODE_x */
208 
209    /** Which prims do we need help for?  Bitmask of (1 << MESA_PRIM_x) flags */
210    unsigned need_pipeline:16;
211 
212    SVGA3dRasterizerStateId id;    /**< vgpu10 */
213 
214    /* Alternate SVGA rasterizer state object with forcedSampleCount */
215    int altRastIds[SVGA_MAX_FRAMEBUFFER_DEFAULT_SAMPLES+1];
216 
217    struct svga_rasterizer_state *no_cull_rasterizer;
218 
219    /** For debugging: */
220    const char* need_pipeline_tris_str;
221    const char* need_pipeline_lines_str;
222    const char* need_pipeline_points_str;
223 };
224 
225 struct svga_sampler_state {
226    unsigned mipfilter;
227    unsigned magfilter;
228    unsigned minfilter;
229    unsigned aniso_level;
230    float lod_bias;
231    unsigned addressu;
232    unsigned addressv;
233    unsigned addressw;
234    unsigned bordercolor;
235    unsigned normalized_coords:1;
236    unsigned compare_mode:1;
237    unsigned compare_func:3;
238 
239    unsigned min_lod;
240    unsigned view_min_lod;
241    unsigned view_max_lod;
242 
243    SVGA3dSamplerId id[2];
244 };
245 
246 
247 struct svga_pipe_sampler_view
248 {
249    struct pipe_sampler_view base;
250 
251    SVGA3dShaderResourceViewId id;
252 };
253 
254 
255 static inline struct svga_pipe_sampler_view *
svga_pipe_sampler_view(struct pipe_sampler_view * v)256 svga_pipe_sampler_view(struct pipe_sampler_view *v)
257 {
258    return (struct svga_pipe_sampler_view *) v;
259 }
260 
261 
262 struct svga_velems_state {
263    unsigned count;
264    struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
265    SVGA3dDeclType decl_type[PIPE_MAX_ATTRIBS]; /**< vertex attrib formats */
266    uint16_t strides[PIPE_MAX_ATTRIBS];
267 
268    /** Bitmasks indicating which attributes need format conversion */
269    unsigned adjust_attrib_range;     /**< range adjustment */
270    unsigned attrib_is_pure_int;      /**< pure int */
271    unsigned adjust_attrib_w_1;       /**< set w = 1 */
272    unsigned adjust_attrib_itof;      /**< int->float */
273    unsigned adjust_attrib_utof;      /**< uint->float */
274    unsigned attrib_is_bgra;          /**< R / B swizzling */
275    unsigned attrib_puint_to_snorm;   /**< 10_10_10_2 packed uint -> snorm */
276    unsigned attrib_puint_to_uscaled; /**< 10_10_10_2 packed uint -> uscaled */
277    unsigned attrib_puint_to_sscaled; /**< 10_10_10_2 packed uint -> sscaled */
278 
279    bool need_swvfetch;
280 
281    SVGA3dElementLayoutId id; /**< VGPU10 */
282 };
283 
284 struct svga_constant_buffer {
285    struct svga_winsys_surface *handle;
286    unsigned size;
287 };
288 
289 struct svga_raw_buffer {
290    struct svga_winsys_surface *handle;
291    unsigned buffer_offset;
292    unsigned buffer_size;
293    struct pipe_resource *buffer;
294    int32 srvid;
295 };
296 
297 /* Use to calculate differences between state emitted to hardware and
298  * current driver-calculated state.
299  */
300 struct svga_state
301 {
302    const struct svga_blend_state *blend;
303    const struct svga_depth_stencil_state *depth;
304    const struct svga_sampler_state *sampler[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
305    const struct svga_velems_state *velems;
306 
307    struct svga_rasterizer_state *rast;
308    struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; /* or texture ID's? */
309    struct svga_fragment_shader *fs;
310    struct svga_vertex_shader *vs;
311    struct svga_geometry_shader *user_gs; /* user-specified GS */
312    struct svga_geometry_shader *gs;      /* derived GS */
313    /* derived tessellation control shader */
314    struct svga_tcs_shader *tcs;
315    /* derived tessellation evaluation shader */
316    struct svga_tes_shader *tes;
317    struct svga_compute_shader *cs;
318 
319    struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
320    /** Constant buffers for each shader.
321     * The size should probably always match with that of
322     * svga_shader_emitter_v10.num_shader_consts.
323     */
324    struct pipe_constant_buffer constbufs[PIPE_SHADER_TYPES][SVGA_MAX_CONST_BUFS];
325    struct svga_raw_buffer rawbufs[PIPE_SHADER_TYPES][SVGA_MAX_RAW_BUFS];
326 
327    struct pipe_framebuffer_state framebuffer;
328    float depthscale;
329 
330    /* Hack to limit the number of different render targets between
331     * flushes.  Helps avoid blowing out our surface cache in EXA.
332     */
333    int nr_fbs;
334 
335    struct pipe_poly_stipple poly_stipple;
336    struct pipe_scissor_state scissor[SVGA3D_DX_MAX_VIEWPORTS];
337    struct pipe_blend_color blend_color;
338    struct pipe_stencil_ref stencil_ref;
339    struct pipe_clip_state clip;
340    struct pipe_viewport_state viewport[SVGA3D_DX_MAX_VIEWPORTS];
341 
342    bool use_samplers[PIPE_SHADER_TYPES];
343    unsigned num_samplers[PIPE_SHADER_TYPES];
344    unsigned num_sampler_views[PIPE_SHADER_TYPES];
345    unsigned num_vertex_buffers;
346    enum mesa_prim reduced_prim;
347 
348    unsigned vertex_id_bias;
349 
350    struct {
351       unsigned flag_1d;
352       unsigned flag_srgb;
353    } tex_flags;
354 
355    unsigned sample_mask;
356    unsigned vertices_per_patch;
357    float default_tesslevels[6]; /* tessellation (outer[4] + inner[2]) levels */
358 
359    /* Image views */
360    unsigned num_image_views[PIPE_SHADER_TYPES];
361    struct svga_image_view image_views[PIPE_SHADER_TYPES][SVGA_MAX_IMAGES];
362 
363    /* Shader buffers */
364    unsigned num_shader_buffers[PIPE_SHADER_TYPES];
365    struct svga_shader_buffer shader_buffers[PIPE_SHADER_TYPES][SVGA_MAX_SHADER_BUFFERS];
366 
367    /* HW atomic buffers */
368    unsigned num_atomic_buffers;
369    struct svga_shader_buffer atomic_buffers[SVGA_MAX_SHADER_BUFFERS];
370 
371    struct {
372       /* Determine the layout of the grid (in block units) to be used. */
373       unsigned size[3];
374       /* If DispatchIndirect is used, this will has grid size info*/
375       struct pipe_resource *indirect;
376    } grid_info;
377 
378 };
379 
380 struct svga_prescale {
381    float translate[4];
382    float scale[4];
383    bool enabled;
384 };
385 
386 struct svga_depthrange {
387    float zmin;
388    float zmax;
389 };
390 
391 /* Updated by calling svga_update_state( SVGA_STATE_HW_CLEAR )
392  */
393 struct svga_hw_clear_state
394 {
395    struct pipe_framebuffer_state framebuffer;
396 
397    /* VGPU9 only */
398    SVGA3dRect viewport;
399    struct svga_depthrange depthrange;
400 
401    /* VGPU10 state */
402    SVGA3dViewport viewports[SVGA3D_DX_MAX_VIEWPORTS];
403    struct svga_prescale prescale[SVGA3D_DX_MAX_VIEWPORTS];
404    struct pipe_scissor_state scissors[SVGA3D_DX_MAX_VIEWPORTS];
405    unsigned num_prescale;
406 
407    unsigned num_rendertargets;
408    struct pipe_surface *rtv[SVGA3D_MAX_RENDER_TARGETS];
409    struct pipe_surface *dsv;
410 };
411 
412 struct svga_hw_view_state
413 {
414    struct pipe_resource *texture;
415    struct svga_sampler_view *v;
416    unsigned min_lod;
417    unsigned max_lod;
418    bool dirty;
419 };
420 
421 /* Updated by calling svga_update_state( SVGA_STATE_HW_DRAW )
422  */
423 struct svga_hw_draw_state
424 {
425    /** VGPU9 rasterization state */
426    unsigned rs[SVGA3D_RS_MAX];
427    /** VGPU9 texture sampler and bindings state */
428    unsigned ts[SVGA3D_PIXEL_SAMPLERREG_MAX][SVGA3D_TS_MAX];
429 
430    /** VGPU9 texture views */
431    unsigned num_views;
432    unsigned num_backed_views; /* views with backing copy of texture */
433    struct svga_hw_view_state views[PIPE_MAX_SAMPLERS];
434 
435    /** VGPU9 constant buffer values */
436    float cb[PIPE_SHADER_TYPES][SVGA3D_CONSTREG_MAX][4];
437 
438    /** Currently bound shaders */
439    struct svga_shader_variant *fs;
440    struct svga_shader_variant *vs;
441    struct svga_shader_variant *gs;
442    struct svga_shader_variant *tcs;
443    struct svga_shader_variant *tes;
444    struct svga_shader_variant *cs;
445 
446    /** Currently bound constant buffer, per shader stage */
447    struct pipe_resource *constbuf[PIPE_SHADER_TYPES][SVGA_MAX_CONST_BUFS];
448    struct svga_constant_buffer constbufoffsets[PIPE_SHADER_TYPES][SVGA_MAX_CONST_BUFS];
449    struct svga_raw_buffer rawbufs[PIPE_SHADER_TYPES][SVGA_MAX_RAW_BUFS];
450    uint64_t enabled_rawbufs[PIPE_SHADER_TYPES];
451 
452    /** Bitmask of enabled constant buffers */
453    unsigned enabled_constbufs[PIPE_SHADER_TYPES];
454 
455    /**
456     * These are used to reduce the number of times we call u_upload_unmap()
457     * while updating the zero-th/default VGPU10 constant buffer.
458     */
459    struct pipe_resource *const0_buffer;
460    struct svga_winsys_surface *const0_handle;
461 
462    /** VGPU10 HW state (used to prevent emitting redundant state) */
463    SVGA3dDepthStencilStateId depth_stencil_id;
464    unsigned stencil_ref;
465    SVGA3dBlendStateId blend_id;
466    float blend_factor[4];
467    unsigned blend_sample_mask;
468    SVGA3dRasterizerStateId rasterizer_id;
469    SVGA3dElementLayoutId layout_id;
470    SVGA3dPrimitiveType topology;
471 
472    /** Vertex buffer state */
473    SVGA3dVertexBuffer_v2 vbuffer_attrs[PIPE_MAX_ATTRIBS];
474    struct pipe_resource *vbuffers[PIPE_MAX_ATTRIBS];
475    unsigned num_vbuffers;
476 
477    struct pipe_resource *ib;  /**< index buffer for drawing */
478    SVGA3dSurfaceFormat ib_format;
479    unsigned ib_offset;
480 
481    unsigned num_samplers[PIPE_SHADER_TYPES];
482    SVGA3dSamplerId samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
483 
484    unsigned num_sampler_views[PIPE_SHADER_TYPES];
485    struct pipe_sampler_view
486       *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
487 
488    /* used for rebinding */
489    unsigned default_constbuf_size[PIPE_SHADER_TYPES];
490 
491    bool rasterizer_discard; /* set if rasterization is disabled */
492    bool has_backed_views;   /* set if any of the rtv/dsv is a backed surface view */
493 
494    /* Image Views */
495    int uavSpliceIndex;
496    unsigned num_image_views[PIPE_SHADER_TYPES];
497    struct svga_image_view image_views[PIPE_SHADER_TYPES][SVGA_MAX_IMAGES];
498 
499    /* Shader Buffers */
500    unsigned num_shader_buffers[PIPE_SHADER_TYPES];
501    struct svga_shader_buffer shader_buffers[PIPE_SHADER_TYPES][SVGA_MAX_SHADER_BUFFERS];
502    uint64_t enabled_raw_shaderbufs[PIPE_SHADER_TYPES];
503 
504    /* HW Atomic Buffers */
505    unsigned num_atomic_buffers;
506    struct svga_shader_buffer atomic_buffers[SVGA_MAX_SHADER_BUFFERS];
507 
508    /* UAV state */
509    unsigned num_uavs;
510    SVGA3dUAViewId uaViewIds[SVGA_MAX_UAVIEWS];
511    struct svga_winsys_surface *uaViews[SVGA_MAX_UAVIEWS];
512 
513    /* Compute UAV state */
514    unsigned num_cs_uavs;
515    SVGA3dUAViewId csUAViewIds[SVGA_MAX_UAVIEWS];
516    struct svga_winsys_surface *csUAViews[SVGA_MAX_UAVIEWS];
517 
518    /* starting uav index for each shader */
519    unsigned uav_start_index[PIPE_SHADER_TYPES];
520 
521    /* starting uav index for HW atomic buffers */
522    unsigned uav_atomic_buf_index;
523 };
524 
525 
526 /* Updated by calling svga_update_state( SVGA_STATE_NEED_SWTNL )
527  */
528 struct svga_sw_state
529 {
530    /* which parts we need */
531    bool need_swvfetch;
532    bool need_pipeline;
533    bool need_swtnl;
534 
535    /* Flag to make sure that need sw is on while
536     * updating state within a swtnl call.
537     */
538    bool in_swtnl_draw;
539 };
540 
541 
542 /* Queue some state updates (like rss) and submit them to hardware in
543  * a single packet.
544  */
545 struct svga_hw_queue;
546 
547 struct svga_query;
548 struct svga_qmem_alloc_entry;
549 
550 enum svga_uav_type
551 {
552    SVGA_IMAGE_VIEW = 0,
553    SVGA_SHADER_BUFFER
554 };
555 
556 struct svga_uav
557 {
558    enum svga_uav_type type;
559    union {
560       struct svga_image_view image_view;
561       struct svga_shader_buffer shader_buffer;
562    } desc;
563    struct pipe_resource *resource;
564    unsigned next_uaView;
565    SVGA3dUAViewId uaViewId;
566    unsigned timestamp[2];
567 };
568 
569 struct svga_cache_uav
570 {
571    unsigned num_uaViews;
572    unsigned next_uaView;
573    struct svga_uav uaViews[SVGA3D_DX11_1_MAX_UAVIEWS];
574 };
575 
576 struct svga_context
577 {
578    struct pipe_context pipe;
579    struct svga_winsys_context *swc;
580    struct blitter_context *blitter;
581    struct u_upload_mgr *const0_upload;
582    struct u_upload_mgr *tex_upload;
583 
584    struct {
585       bool no_swtnl;
586       bool force_swtnl;
587       bool use_min_mipmap;
588 
589       /* incremented for each shader */
590       unsigned shader_id;
591 
592       bool no_line_width;
593       bool force_hw_line_stipple;
594 
595       /** To report perf/conformance/etc issues to the gallium frontend */
596       struct util_debug_callback callback;
597    } debug;
598 
599    struct {
600       struct draw_context *draw;
601       struct vbuf_render *backend;
602       unsigned hw_prim;
603       bool new_vbuf;
604       bool new_vdecl;
605    } swtnl;
606 
607    /* Bitmask of blend state objects IDs */
608    struct util_bitmask *blend_object_id_bm;
609 
610    /* Bitmask of depth/stencil state objects IDs */
611    struct util_bitmask *ds_object_id_bm;
612 
613    /* Bitmask of input element object IDs */
614    struct util_bitmask *input_element_object_id_bm;
615 
616    /* Bitmask of rasterizer object IDs */
617    struct util_bitmask *rast_object_id_bm;
618 
619    /* Bitmask of sampler state objects IDs */
620    struct util_bitmask *sampler_object_id_bm;
621 
622    /* Bitmask of sampler view IDs */
623    struct util_bitmask *sampler_view_id_bm;
624 
625    /* Bitmask of to-free sampler view IDs created for raw buffer srv */
626    struct util_bitmask *sampler_view_to_free_id_bm;
627 
628    /* Bitmask of used shader IDs */
629    struct util_bitmask *shader_id_bm;
630 
631    /* Bitmask of used surface view IDs */
632    struct util_bitmask *surface_view_id_bm;
633 
634    /* Bitmask of used stream output IDs */
635    struct util_bitmask *stream_output_id_bm;
636 
637    /* Bitmask of used query IDs */
638    struct util_bitmask *query_id_bm;
639 
640    /* Bitmask of used uav IDs */
641    struct util_bitmask *uav_id_bm;
642 
643    /* Bitmask of to-free uav IDs */
644    struct util_bitmask *uav_to_free_id_bm;
645 
646    struct {
647       uint64_t dirty[SVGA_STATE_MAX];
648 
649       /** bitmasks of which const buffers are changed */
650       unsigned dirty_constbufs[PIPE_SHADER_TYPES];
651 
652       /** bitmasks of which const buffers to be bound as srv raw buffers */
653       unsigned raw_constbufs[PIPE_SHADER_TYPES];
654 
655       /** bitmasks of which shader buffers to be bound as srv raw buffers */
656       uint64_t raw_shaderbufs[PIPE_SHADER_TYPES];
657 
658       unsigned texture_timestamp;
659       unsigned uav_timestamp[2];
660 
661       struct svga_sw_state          sw;
662       struct svga_hw_draw_state     hw_draw;
663       struct svga_hw_clear_state    hw_clear;
664    } state;
665 
666    struct svga_state curr;      /* state from the gallium frontend */
667    uint64_t dirty;              /* statechanges since last update_state() */
668 
669    union {
670       struct {
671          unsigned rendertargets:1;
672          unsigned texture_samplers:1;
673          unsigned constbufs:1;
674          unsigned vs:1;
675          unsigned fs:1;
676          unsigned gs:1;
677          unsigned tcs:1;
678          unsigned tes:1;
679          unsigned cs:1;
680          unsigned query:1;
681          unsigned images:1;
682          unsigned shaderbufs:1;
683          unsigned atomicbufs:1;
684          unsigned uav:1;
685          unsigned indexbuf:1;
686          unsigned vertexbufs:1;
687       } flags;
688       unsigned val;
689    } rebind;
690 
691    struct svga_hwtnl *hwtnl;
692 
693    /** Queries states */
694    struct svga_winsys_gb_query *gb_query;     /**< gb query object, one per context */
695    unsigned gb_query_len;                     /**< gb query object size */
696    struct util_bitmask *gb_query_alloc_mask;  /**< gb query object allocation mask */
697    struct svga_qmem_alloc_entry *gb_query_map[SVGA_QUERY_MAX];
698                                               /**< query mem block mapping */
699    struct svga_query *sq[SVGA_QUERY_MAX+12];  /**< queries currently in progress */
700                                               /* The last 12 entries are for streamout
701                                                * queries for stream 0..3
702                                                */
703 
704    /** List of buffers with queued transfers */
705    struct list_head dirty_buffers;
706 
707    /** performance / info queries for HUD */
708    struct {
709       uint64_t num_draw_calls;          /**< SVGA_QUERY_DRAW_CALLS */
710       uint64_t num_fallbacks;           /**< SVGA_QUERY_NUM_FALLBACKS */
711       uint64_t num_flushes;             /**< SVGA_QUERY_NUM_FLUSHES */
712       uint64_t num_validations;         /**< SVGA_QUERY_NUM_VALIDATIONS */
713       uint64_t map_buffer_time;         /**< SVGA_QUERY_MAP_BUFFER_TIME */
714       uint64_t num_buffers_mapped;      /**< SVGA_QUERY_NUM_BUFFERS_MAPPED */
715       uint64_t num_textures_mapped;     /**< SVGA_QUERY_NUM_TEXTURES_MAPPED */
716       uint64_t num_command_buffers;     /**< SVGA_QUERY_NUM_COMMAND_BUFFERS */
717       uint64_t command_buffer_size;     /**< SVGA_QUERY_COMMAND_BUFFER_SIZE */
718       uint64_t flush_time;              /**< SVGA_QUERY_FLUSH_TIME */
719       uint64_t surface_write_flushes;   /**< SVGA_QUERY_SURFACE_WRITE_FLUSHES */
720       uint64_t num_readbacks;           /**< SVGA_QUERY_NUM_READBACKS */
721       uint64_t num_resource_updates;    /**< SVGA_QUERY_NUM_RESOURCE_UPDATES */
722       uint64_t num_buffer_uploads;      /**< SVGA_QUERY_NUM_BUFFER_UPLOADS */
723       uint64_t num_const_buf_updates;   /**< SVGA_QUERY_NUM_CONST_BUF_UPDATES */
724       uint64_t num_const_updates;       /**< SVGA_QUERY_NUM_CONST_UPDATES */
725       uint64_t num_shaders;             /**< SVGA_QUERY_NUM_SHADERS */
726 
727       /** The following are summed for SVGA_QUERY_NUM_STATE_OBJECTS */
728       uint64_t num_blend_objects;
729       uint64_t num_depthstencil_objects;
730       uint64_t num_rasterizer_objects;
731       uint64_t num_sampler_objects;
732       uint64_t num_samplerview_objects;
733       uint64_t num_vertexelement_objects;
734 
735       uint64_t num_surface_views;       /**< SVGA_QUERY_NUM_SURFACE_VIEWS */
736       uint64_t num_bytes_uploaded;      /**< SVGA_QUERY_NUM_BYTES_UPLOADED */
737       uint64_t num_generate_mipmap;     /**< SVGA_QUERY_NUM_GENERATE_MIPMAP */
738       uint64_t shader_mem_used;         /**< SVGA_QUERY_SHADER_MEM_USED */
739 
740       bool uses_time;                /**< os_time_get() calls needed? */
741    } hud;
742 
743    /** The currently bound stream output targets */
744    bool in_streamout;                /* Set if streamout is active */
745    unsigned num_so_targets;
746    struct svga_winsys_surface *so_surfaces[SVGA3D_DX_MAX_SOTARGETS];
747    struct pipe_stream_output_target *so_targets[SVGA3D_DX_MAX_SOTARGETS];
748    struct svga_stream_output *current_so;
749 
750    /**
751     * The following states are used in the workaround for auto draw with
752     * stream instancing.
753     */
754 
755    /* Last bound SO targets that can be used to get vertex count */
756    struct pipe_stream_output_target *vcount_so_targets[SVGA3D_DX_MAX_SOTARGETS];
757    unsigned vcount_buffer_stream;       /* SO buffer to stream index mask */
758    struct pipe_query *so_queries[4];    /* SO stat queries for each stream */
759 
760    /** A blend state with blending disabled, for falling back to when blending
761     * is illegal (e.g. an integer texture is bound)
762     */
763    struct svga_blend_state *noop_blend;
764 
765    struct {
766       struct pipe_resource *texture;
767       struct svga_pipe_sampler_view *sampler_view;
768       void *sampler;
769    } polygon_stipple;
770 
771    /** Depth stencil state created to disable depth stencil test */
772    struct svga_depth_stencil_state *depthstencil_disable;
773 
774    /** Current conditional rendering predicate */
775    struct {
776       SVGA3dQueryId query_id;
777       bool cond;
778    } pred;
779 
780    bool render_condition;
781    bool disable_rasterizer; /* Set if to disable rasterization */
782    uint8_t patch_vertices;
783 
784    struct {
785       struct svga_tcs_shader *passthrough_tcs;
786       struct svga_vertex_shader *vs;
787       struct svga_tes_shader *tes;
788       unsigned vertices_per_patch;
789       bool passthrough;
790    } tcs;
791 
792    struct svga_cache_uav cache_uav;
793    struct pipe_resource *dummy_resource;
794 };
795 
796 /* A flag for each frontend state object:
797  */
798 #define SVGA_NEW_BLEND               ((uint64_t) 0x1)
799 #define SVGA_NEW_DEPTH_STENCIL_ALPHA ((uint64_t) 0x2)
800 #define SVGA_NEW_RAST                ((uint64_t) 0x4)
801 #define SVGA_NEW_SAMPLER             ((uint64_t) 0x8)
802 #define SVGA_NEW_TEXTURE             ((uint64_t) 0x10)
803 #define SVGA_NEW_VBUFFER             ((uint64_t) 0x20)
804 #define SVGA_NEW_VELEMENT            ((uint64_t) 0x40)
805 #define SVGA_NEW_FS                  ((uint64_t) 0x80)
806 #define SVGA_NEW_VS                  ((uint64_t) 0x100)
807 #define SVGA_NEW_FS_CONST_BUFFER     ((uint64_t) 0x200)
808 #define SVGA_NEW_VS_CONST_BUFFER     ((uint64_t) 0x400)
809 #define SVGA_NEW_FRAME_BUFFER        ((uint64_t) 0x800)
810 #define SVGA_NEW_STIPPLE             ((uint64_t) 0x1000)
811 #define SVGA_NEW_SCISSOR             ((uint64_t) 0x2000)
812 #define SVGA_NEW_BLEND_COLOR         ((uint64_t) 0x4000)
813 #define SVGA_NEW_CLIP                ((uint64_t) 0x8000)
814 #define SVGA_NEW_VIEWPORT            ((uint64_t) 0x10000)
815 #define SVGA_NEW_PRESCALE            ((uint64_t) 0x20000)
816 #define SVGA_NEW_REDUCED_PRIMITIVE   ((uint64_t) 0x40000)
817 #define SVGA_NEW_TEXTURE_BINDING     ((uint64_t) 0x80000)
818 #define SVGA_NEW_NEED_PIPELINE       ((uint64_t) 0x100000)
819 #define SVGA_NEW_NEED_SWVFETCH       ((uint64_t) 0x200000)
820 #define SVGA_NEW_NEED_SWTNL          ((uint64_t) 0x400000)
821 #define SVGA_NEW_FS_VARIANT          ((uint64_t) 0x800000)
822 #define SVGA_NEW_VS_VARIANT          ((uint64_t) 0x1000000)
823 #define SVGA_NEW_TEXTURE_FLAGS       ((uint64_t) 0x4000000)
824 #define SVGA_NEW_STENCIL_REF         ((uint64_t) 0x8000000)
825 #define SVGA_NEW_GS                  ((uint64_t) 0x10000000)
826 #define SVGA_NEW_GS_CONST_BUFFER     ((uint64_t) 0x20000000)
827 #define SVGA_NEW_GS_VARIANT          ((uint64_t) 0x40000000)
828 #define SVGA_NEW_TEXTURE_CONSTS      ((uint64_t) 0x80000000)
829 #define SVGA_NEW_TCS                 ((uint64_t) 0x100000000)
830 #define SVGA_NEW_TES                 ((uint64_t) 0x200000000)
831 #define SVGA_NEW_TCS_VARIANT         ((uint64_t) 0x400000000)
832 #define SVGA_NEW_TES_VARIANT         ((uint64_t) 0x800000000)
833 #define SVGA_NEW_TCS_CONST_BUFFER    ((uint64_t) 0x1000000000)
834 #define SVGA_NEW_TES_CONST_BUFFER    ((uint64_t) 0x2000000000)
835 #define SVGA_NEW_TCS_PARAM           ((uint64_t) 0x4000000000)
836 #define SVGA_NEW_IMAGE_VIEW          ((uint64_t) 0x8000000000)
837 #define SVGA_NEW_SHADER_BUFFER       ((uint64_t) 0x10000000000)
838 #define SVGA_NEW_CS                  ((uint64_t) 0x20000000000)
839 #define SVGA_NEW_CS_VARIANT          ((uint64_t) 0x40000000000)
840 #define SVGA_NEW_CS_CONST_BUFFER     ((uint64_t) 0x80000000000)
841 #define SVGA_NEW_FS_CONSTS           ((uint64_t) 0x100000000000)
842 #define SVGA_NEW_VS_CONSTS           ((uint64_t) 0x200000000000)
843 #define SVGA_NEW_GS_CONSTS           ((uint64_t) 0x400000000000)
844 #define SVGA_NEW_TCS_CONSTS          ((uint64_t) 0x800000000000)
845 #define SVGA_NEW_TES_CONSTS          ((uint64_t) 0x1000000000000)
846 #define SVGA_NEW_CS_CONSTS           ((uint64_t) 0x2000000000000)
847 #define SVGA_NEW_FS_RAW_BUFFER       ((uint64_t) 0x4000000000000)
848 #define SVGA_NEW_VS_RAW_BUFFER       ((uint64_t) 0x8000000000000)
849 #define SVGA_NEW_GS_RAW_BUFFER       ((uint64_t) 0x10000000000000)
850 #define SVGA_NEW_TCS_RAW_BUFFER      ((uint64_t) 0x20000000000000)
851 #define SVGA_NEW_TES_RAW_BUFFER      ((uint64_t) 0x40000000000000)
852 #define SVGA_NEW_CS_RAW_BUFFER       ((uint64_t) 0x80000000000000)
853 #define SVGA_NEW_ALL                 ((uint64_t) 0xFFFFFFFFFFFFFFFF)
854 
855 #define SVGA_NEW_CONST_BUFFER \
856    (SVGA_NEW_FS_CONST_BUFFER | SVGA_NEW_VS_CONST_BUFFER | \
857     SVGA_NEW_GS_CONST_BUFFER | SVGA_NEW_CS_CONST_BUFFER | \
858     SVGA_NEW_TCS_CONST_BUFFER | SVGA_NEW_TES_CONST_BUFFER)
859 
860 
861 /** Program pipelines */
862 enum svga_pipe_type
863 {
864    SVGA_PIPE_GRAPHICS = 0,
865    SVGA_PIPE_COMPUTE  = 1
866 };
867 
868 void svga_init_state_functions( struct svga_context *svga );
869 void svga_init_flush_functions( struct svga_context *svga );
870 void svga_init_string_functions( struct svga_context *svga );
871 void svga_init_blit_functions(struct svga_context *svga);
872 
873 void svga_init_blend_functions( struct svga_context *svga );
874 void svga_init_depth_stencil_functions( struct svga_context *svga );
875 void svga_init_misc_functions( struct svga_context *svga );
876 void svga_init_rasterizer_functions( struct svga_context *svga );
877 void svga_init_sampler_functions( struct svga_context *svga );
878 void svga_init_cs_functions( struct svga_context *svga );
879 void svga_init_fs_functions( struct svga_context *svga );
880 void svga_init_vs_functions( struct svga_context *svga );
881 void svga_init_gs_functions( struct svga_context *svga );
882 void svga_init_ts_functions( struct svga_context *svga );
883 void svga_init_vertex_functions( struct svga_context *svga );
884 void svga_init_constbuffer_functions( struct svga_context *svga );
885 void svga_init_draw_functions( struct svga_context *svga );
886 void svga_init_query_functions( struct svga_context *svga );
887 void svga_init_surface_functions(struct svga_context *svga);
888 void svga_init_stream_output_functions( struct svga_context *svga );
889 void svga_init_clear_functions( struct svga_context *svga );
890 void svga_init_shader_image_functions( struct svga_context *svga );
891 
892 void svga_cleanup_vertex_state( struct svga_context *svga );
893 void svga_cleanup_sampler_state( struct svga_context *svga );
894 void svga_cleanup_tss_binding( struct svga_context *svga );
895 void svga_cleanup_framebuffer( struct svga_context *svga );
896 void svga_cleanup_tcs_state( struct svga_context *svga );
897 
898 void svga_context_flush( struct svga_context *svga,
899                          struct pipe_fence_handle **pfence );
900 
901 void svga_context_finish(struct svga_context *svga);
902 
903 void svga_hwtnl_flush_retry( struct svga_context *svga );
904 void svga_hwtnl_flush_buffer( struct svga_context *svga,
905                               struct pipe_resource *buffer );
906 bool svga_hwtnl_has_pending_prim(struct svga_hwtnl *);
907 
908 void svga_surfaces_flush(struct svga_context *svga);
909 
910 struct pipe_context *
911 svga_context_create(struct pipe_screen *screen,
912                     void *priv, unsigned flags);
913 
914 void svga_toggle_render_condition(struct svga_context *svga,
915                                   bool render_condition_enabled,
916                                   bool on);
917 
918 int svga_define_rasterizer_object(struct svga_context *svga,
919                                   struct svga_rasterizer_state *,
920                                   unsigned samples);
921 
922 enum pipe_error
923 svga_validate_sampler_resources(struct svga_context *svga,
924                                 enum svga_pipe_type);
925 
926 enum pipe_error
927 svga_validate_constant_buffers(struct svga_context *svga,
928                                enum svga_pipe_type);
929 
930 enum pipe_error
931 svga_validate_image_views(struct svga_context *svga,
932                           enum svga_pipe_type);
933 
934 enum pipe_error
935 svga_validate_shader_buffers(struct svga_context *svga,
936                              enum svga_pipe_type);
937 
938 void
939 svga_destroy_rawbuf_srv(struct svga_context *svga);
940 
941 void
942 svga_uav_cache_init(struct svga_context *svga);
943 
944 void
945 svga_destroy_rawbuf_srv(struct svga_context *svga);
946 
947 
948 /***********************************************************************
949  * Inline conversion functions.  These are better-typed than the
950  * macros used previously:
951  */
952 static inline struct svga_context *
svga_context(struct pipe_context * pipe)953 svga_context( struct pipe_context *pipe )
954 {
955    return (struct svga_context *)pipe;
956 }
957 
958 static inline struct svga_winsys_screen *
svga_sws(struct svga_context * svga)959 svga_sws(struct svga_context *svga)
960 {
961    return svga_screen(svga->pipe.screen)->sws;
962 }
963 
964 static inline bool
svga_have_gb_objects(const struct svga_context * svga)965 svga_have_gb_objects(const struct svga_context *svga)
966 {
967    return svga_screen(svga->pipe.screen)->sws->have_gb_objects;
968 }
969 
970 static inline bool
svga_have_gb_dma(const struct svga_context * svga)971 svga_have_gb_dma(const struct svga_context *svga)
972 {
973    return svga_screen(svga->pipe.screen)->sws->have_gb_dma;
974 }
975 
976 static inline bool
svga_have_vgpu10(const struct svga_context * svga)977 svga_have_vgpu10(const struct svga_context *svga)
978 {
979    return svga_screen(svga->pipe.screen)->sws->have_vgpu10;
980 }
981 
982 static inline bool
svga_have_sm4_1(const struct svga_context * svga)983 svga_have_sm4_1(const struct svga_context *svga)
984 {
985    return svga_screen(svga->pipe.screen)->sws->have_sm4_1;
986 }
987 
988 static inline bool
svga_have_sm5(const struct svga_context * svga)989 svga_have_sm5(const struct svga_context *svga)
990 {
991    return svga_screen(svga->pipe.screen)->sws->have_sm5;
992 }
993 
994 static inline bool
svga_have_gl43(const struct svga_context * svga)995 svga_have_gl43(const struct svga_context *svga)
996 {
997    return svga_screen(svga->pipe.screen)->sws->have_gl43;
998 }
999 
1000 static inline bool
svga_need_to_rebind_resources(const struct svga_context * svga)1001 svga_need_to_rebind_resources(const struct svga_context *svga)
1002 {
1003    return svga_screen(svga->pipe.screen)->sws->need_to_rebind_resources;
1004 }
1005 
1006 static inline bool
svga_rects_equal(const SVGA3dRect * r1,const SVGA3dRect * r2)1007 svga_rects_equal(const SVGA3dRect *r1, const SVGA3dRect *r2)
1008 {
1009    return memcmp(r1, r2, sizeof(*r1)) == 0;
1010 }
1011 
1012 
1013 /* A helper function to return TRUE if sampler state mapping is
1014  * to be used. Sampler state mapping is used in GL43 context
1015  * if the number of sampler states exceeds the SVGA device limit or
1016  * the sampler state mapping environment variable is set.
1017  */
1018 static inline bool
svga_use_sampler_state_mapping(const struct svga_context * svga,unsigned num_sampler_states)1019 svga_use_sampler_state_mapping(const struct svga_context *svga,
1020                                unsigned num_sampler_states)
1021 {
1022    return svga_have_gl43(svga) &&
1023           (svga_screen(svga->pipe.screen)->debug.sampler_state_mapping ||
1024            num_sampler_states > SVGA3D_DX_MAX_SAMPLERS);
1025 }
1026 
1027 
1028 static inline void
svga_set_curr_shader_use_samplers_flag(struct svga_context * svga,enum pipe_shader_type shader_type,bool use_samplers)1029 svga_set_curr_shader_use_samplers_flag(struct svga_context *svga,
1030                                        enum pipe_shader_type shader_type,
1031                                        bool use_samplers)
1032 {
1033    svga->curr.use_samplers[shader_type] = use_samplers;
1034 }
1035 
1036 
1037 static inline bool
svga_curr_shader_use_samplers(const struct svga_context * svga,enum pipe_shader_type shader_type)1038 svga_curr_shader_use_samplers(const struct svga_context *svga,
1039 	                      enum pipe_shader_type shader_type)
1040 {
1041    return svga->curr.use_samplers[shader_type];
1042 }
1043 
1044 
1045 /**
1046  * If the Gallium HUD is enabled, this will return the current time.
1047  * Otherwise, just return zero.
1048  */
1049 static inline int64_t
svga_get_time(struct svga_context * svga)1050 svga_get_time(struct svga_context *svga)
1051 {
1052    return svga->hud.uses_time ? os_time_get() : 0;
1053 }
1054 
1055 /*
1056  * The SVGA_TRY_XX family of macros can be used to optionally replace a
1057  * function call with an error value, the purpose is to trigger and test
1058  * retry path handling.
1059  */
1060 #ifdef DEBUG
1061 
1062 /*
1063  * Optionally replace a function call with a PIPE_ERROR_OUT_OF_MEMORY
1064  * return value
1065  */
1066 #define SVGA_TRY(_func) \
1067    ((SVGA_DEBUG & DEBUG_RETRY) ? PIPE_ERROR_OUT_OF_MEMORY : (_func))
1068 
1069 /* Optionally replace a function call with a NULL return value */
1070 #define SVGA_TRY_PTR(_func) \
1071    ((SVGA_DEBUG & DEBUG_RETRY) ? NULL : (_func))
1072 
1073 /*
1074  * Optionally replace a function call with a NULL return value, and set
1075  * the _retry parameter to TRUE.
1076  */
1077 #define SVGA_TRY_MAP(_func, _retry) \
1078    ((SVGA_DEBUG & DEBUG_RETRY) ? (_retry) = true, NULL : (_func))
1079 #else
1080 
1081 #define SVGA_TRY(_func) (_func)
1082 
1083 #define SVGA_TRY_PTR(_func) (_func)
1084 
1085 #define SVGA_TRY_MAP(_func, _retry) (_func)
1086 #endif
1087 
1088 /**
1089  * Enter retry processing after hitting out-of-command space
1090  */
1091 static inline void
svga_retry_enter(struct svga_context * svga)1092 svga_retry_enter(struct svga_context *svga)
1093 {
1094    /* We shouldn't nest retries, but currently we do. */
1095    if ((SVGA_DEBUG & DEBUG_RETRY) && svga->swc->in_retry) {
1096       debug_printf("WARNING: Recursive retry. Level: %u.\n",
1097                    svga->swc->in_retry);
1098    }
1099    svga->swc->in_retry++;
1100 }
1101 
1102 /**
1103  * Exit retry processing after hitting out-of-command space
1104  */
1105 static inline void
svga_retry_exit(struct svga_context * svga)1106 svga_retry_exit(struct svga_context *svga)
1107 {
1108    assert(svga->swc->in_retry > 0);
1109    svga->swc->in_retry--;
1110 }
1111 
1112 /**
1113  * Perform a function call, and on failure flush the context and retry,
1114  * asserting that the retry succeeded. On return, the boolean argument
1115  * _retried indicates whether the function call was retried or not.
1116  */
1117 #define SVGA_RETRY_CHECK(_svga, _func, _retried)       \
1118    do {                                                \
1119       enum pipe_error ret;                             \
1120                                                        \
1121       ret = SVGA_TRY(_func);                           \
1122       (_retried) = (ret != PIPE_OK);                   \
1123       if (_retried) {                                  \
1124          svga_retry_enter(_svga);                      \
1125          svga_context_flush(_svga, NULL);              \
1126          ret = (_func);                                \
1127          assert(ret == PIPE_OK);                       \
1128          svga_retry_exit(_svga);                       \
1129       }                                                \
1130    } while(0)
1131 
1132 /**
1133  * Perform a function call, and on failure flush the context and retry,
1134  * asserting that the retry succeeded.
1135  */
1136 #define SVGA_RETRY(_svga, _func)                \
1137    do {                                         \
1138       UNUSED bool retried;                      \
1139                                                 \
1140       SVGA_RETRY_CHECK(_svga, _func, retried);  \
1141    } while(0)
1142 
1143 /**
1144  * Perform a function call, and on out-of-memory, flush the context and
1145  * retry. The retry return value is stored in _ret for reuse.
1146  */
1147 #define SVGA_RETRY_OOM(_svga, _ret, _func)              \
1148    do {                                                 \
1149       (_ret) = SVGA_TRY(_func);                         \
1150       if ((_ret) == PIPE_ERROR_OUT_OF_MEMORY) {         \
1151          svga_retry_enter(_svga);                       \
1152          svga_context_flush(_svga, NULL);               \
1153          (_ret) = (_func);                              \
1154          svga_retry_exit(_svga);                        \
1155       }                                                 \
1156    } while (0);
1157 
1158 #endif
1159