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1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "util/u_inlines.h"
27 #include "pipe/p_defines.h"
28 #include "util/u_math.h"
29 
30 #include "svga_context.h"
31 #include "svga_resource_buffer.h"
32 
33 
34 struct svga_constbuf
35 {
36    unsigned type;
37    float (*data)[4];
38    unsigned count;
39 };
40 
41 
42 
43 static void
svga_set_constant_buffer(struct pipe_context * pipe,enum pipe_shader_type shader,uint index,bool take_ownership,const struct pipe_constant_buffer * cb)44 svga_set_constant_buffer(struct pipe_context *pipe,
45                          enum pipe_shader_type shader, uint index,
46                          bool take_ownership,
47                          const struct pipe_constant_buffer *cb)
48 {
49    struct svga_screen *svgascreen = svga_screen(pipe->screen);
50    struct svga_context *svga = svga_context(pipe);
51    struct pipe_resource *buf = cb ? cb->buffer : NULL;
52    unsigned buffer_size = 0;
53 
54    if (cb) {
55       buffer_size = cb->buffer_size;
56 
57       if (cb->user_buffer) {
58          buf = svga_user_buffer_create(pipe->screen,
59                                        (void *) cb->user_buffer,
60                                        cb->buffer_size,
61                                        PIPE_BIND_CONSTANT_BUFFER);
62       }
63    }
64 
65    assert(shader < PIPE_SHADER_TYPES);
66    assert(index < ARRAY_SIZE(svga->curr.constbufs[shader]));
67    assert(index < svgascreen->max_const_buffers);
68    (void) svgascreen;
69 
70    if (take_ownership) {
71       pipe_resource_reference(&svga->curr.constbufs[shader][index].buffer, NULL);
72       svga->curr.constbufs[shader][index].buffer = buf;
73    } else {
74       pipe_resource_reference(&svga->curr.constbufs[shader][index].buffer, buf);
75    }
76 
77    /* Make sure the constant buffer size to be updated is within the
78     * limit supported by the device.
79     */
80    svga->curr.constbufs[shader][index].buffer_size =
81       MIN2(buffer_size, SVGA_MAX_CONST_BUF_SIZE);
82 
83    svga->curr.constbufs[shader][index].buffer_offset = cb ? cb->buffer_offset : 0;
84    svga->curr.constbufs[shader][index].user_buffer = NULL; /* not used */
85 
86    if (index == 0) {
87       if (shader == PIPE_SHADER_FRAGMENT)
88          svga->dirty |= SVGA_NEW_FS_CONSTS;
89       else if (shader == PIPE_SHADER_VERTEX)
90          svga->dirty |= SVGA_NEW_VS_CONSTS;
91       else if (shader == PIPE_SHADER_GEOMETRY)
92          svga->dirty |= SVGA_NEW_GS_CONSTS;
93       else if (shader == PIPE_SHADER_TESS_CTRL)
94          svga->dirty |= SVGA_NEW_TCS_CONSTS;
95       else if (shader == PIPE_SHADER_TESS_EVAL)
96          svga->dirty |= SVGA_NEW_TES_CONSTS;
97       else if (shader == PIPE_SHADER_COMPUTE)
98          svga->dirty |= SVGA_NEW_CS_CONSTS;
99    } else {
100       if (shader == PIPE_SHADER_FRAGMENT)
101          svga->dirty |= SVGA_NEW_FS_CONST_BUFFER;
102       else if (shader == PIPE_SHADER_VERTEX)
103          svga->dirty |= SVGA_NEW_VS_CONST_BUFFER;
104       else if (shader == PIPE_SHADER_GEOMETRY)
105          svga->dirty |= SVGA_NEW_GS_CONST_BUFFER;
106       else if (shader == PIPE_SHADER_TESS_CTRL)
107          svga->dirty |= SVGA_NEW_TCS_CONST_BUFFER;
108       else if (shader == PIPE_SHADER_TESS_EVAL)
109          svga->dirty |= SVGA_NEW_TES_CONST_BUFFER;
110       else if (shader == PIPE_SHADER_COMPUTE)
111          svga->dirty |= SVGA_NEW_CS_CONST_BUFFER;
112 
113       /* update bitmask of dirty const buffers */
114       svga->state.dirty_constbufs[shader] |= (1 << index);
115 
116       /* purge any stale rawbuf srv */
117       svga_destroy_rawbuf_srv(svga);
118    }
119 
120    if (cb && cb->user_buffer) {
121       pipe_resource_reference(&buf, NULL);
122    }
123 }
124 
125 
126 void
svga_init_constbuffer_functions(struct svga_context * svga)127 svga_init_constbuffer_functions(struct svga_context *svga)
128 {
129    svga->pipe.set_constant_buffer = svga_set_constant_buffer;
130 }
131 
132