• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /**********************************************************
2  * Copyright 2018-2022 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "nir/nir_to_tgsi.h"
27 #include "pipe/p_context.h"
28 #include "util/u_memory.h"
29 
30 #include "svga_context.h"
31 #include "svga_shader.h"
32 
33 static void
svga_set_tess_state(struct pipe_context * pipe,const float default_outer_level[4],const float default_inner_level[2])34 svga_set_tess_state(struct pipe_context *pipe,
35                     const float default_outer_level[4],
36                     const float default_inner_level[2])
37 {
38    struct svga_context *svga = svga_context(pipe);
39    unsigned i;
40 
41    for (i = 0; i < 4; i++) {
42       svga->curr.default_tesslevels[i] = default_outer_level[i];
43    }
44    for (i = 0; i < 2; i++) {
45       svga->curr.default_tesslevels[i + 4] = default_inner_level[i];
46    }
47 }
48 
49 
50 static void
svga_set_patch_vertices(struct pipe_context * pipe,uint8_t patch_vertices)51 svga_set_patch_vertices(struct pipe_context *pipe, uint8_t patch_vertices)
52 {
53    struct svga_context *svga = svga_context(pipe);
54 
55    svga->patch_vertices = patch_vertices;
56 }
57 
58 
59 static void *
svga_create_tcs_state(struct pipe_context * pipe,const struct pipe_shader_state * templ)60 svga_create_tcs_state(struct pipe_context *pipe,
61                       const struct pipe_shader_state *templ)
62 {
63    struct svga_context *svga = svga_context(pipe);
64    struct svga_tcs_shader *tcs;
65 
66    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CREATETCS);
67 
68    tcs = (struct svga_tcs_shader *)
69             svga_create_shader(pipe, templ, PIPE_SHADER_TESS_CTRL,
70                                sizeof(struct svga_tcs_shader));
71    if (!tcs)
72       goto done;
73 
74 done:
75    SVGA_STATS_TIME_POP(svga_sws(svga));
76    (void) svga; /* silence unused var warning */
77 
78    return tcs;
79 }
80 
81 
82 static void
svga_bind_tcs_state(struct pipe_context * pipe,void * shader)83 svga_bind_tcs_state(struct pipe_context *pipe, void *shader)
84 {
85    struct svga_tcs_shader *tcs = (struct svga_tcs_shader *) shader;
86    struct svga_context *svga = svga_context(pipe);
87 
88    if (tcs == svga->curr.tcs)
89       return;
90 
91    svga->curr.tcs = tcs;
92    svga->dirty |= SVGA_NEW_TCS;
93 
94    /* Check if the shader uses samplers */
95    svga_set_curr_shader_use_samplers_flag(svga, PIPE_SHADER_TESS_CTRL,
96                                           svga_shader_use_samplers(&tcs->base));
97 }
98 
99 
100 static void
svga_delete_tcs_state(struct pipe_context * pipe,void * shader)101 svga_delete_tcs_state(struct pipe_context *pipe, void *shader)
102 {
103    struct svga_context *svga = svga_context(pipe);
104    struct svga_tcs_shader *tcs = (struct svga_tcs_shader *) shader;
105    struct svga_tcs_shader *next_tcs;
106    struct svga_shader_variant *variant, *tmp;
107 
108    svga_hwtnl_flush_retry(svga);
109 
110    assert(tcs->base.parent == NULL);
111 
112    while (tcs) {
113       next_tcs = (struct svga_tcs_shader *)tcs->base.next;
114       for (variant = tcs->base.variants; variant; variant = tmp) {
115          tmp = variant->next;
116 
117          /* Check if deleting currently bound shader */
118          if (variant == svga->state.hw_draw.tcs) {
119             SVGA_RETRY(svga, svga_set_shader(svga, SVGA3D_SHADERTYPE_HS, NULL));
120             svga->state.hw_draw.tcs = NULL;
121          }
122 
123          svga_destroy_shader_variant(svga, variant);
124       }
125 
126       FREE((void *)tcs->base.tokens);
127       FREE(tcs);
128       tcs = next_tcs;
129    }
130 }
131 
132 
133 void
svga_cleanup_tcs_state(struct svga_context * svga)134 svga_cleanup_tcs_state(struct svga_context *svga)
135 {
136    if (svga->tcs.passthrough_tcs) {
137       svga_delete_tcs_state(&svga->pipe, svga->tcs.passthrough_tcs);
138    }
139 }
140 
141 
142 static void *
svga_create_tes_state(struct pipe_context * pipe,const struct pipe_shader_state * templ)143 svga_create_tes_state(struct pipe_context *pipe,
144                       const struct pipe_shader_state *templ)
145 {
146    struct svga_context *svga = svga_context(pipe);
147    struct svga_tes_shader *tes;
148 
149    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CREATETES);
150 
151    tes = (struct svga_tes_shader *)
152             svga_create_shader(pipe, templ, PIPE_SHADER_TESS_EVAL,
153                                sizeof(struct svga_tes_shader));
154 
155    if (!tes)
156       goto done;
157 
158 done:
159    SVGA_STATS_TIME_POP(svga_sws(svga));
160    (void) svga; /* silence unused var warning */
161 
162    return tes;
163 }
164 
165 
166 static void
svga_bind_tes_state(struct pipe_context * pipe,void * shader)167 svga_bind_tes_state(struct pipe_context *pipe, void *shader)
168 {
169    struct svga_tes_shader *tes = (struct svga_tes_shader *) shader;
170    struct svga_context *svga = svga_context(pipe);
171 
172    if (tes == svga->curr.tes)
173       return;
174 
175    svga->curr.tes = tes;
176    svga->dirty |= SVGA_NEW_TES;
177 
178    /* Check if the shader uses samplers */
179    svga_set_curr_shader_use_samplers_flag(svga, PIPE_SHADER_TESS_EVAL,
180                                           svga_shader_use_samplers(&tes->base));
181 }
182 
183 
184 static void
svga_delete_tes_state(struct pipe_context * pipe,void * shader)185 svga_delete_tes_state(struct pipe_context *pipe, void *shader)
186 {
187    struct svga_context *svga = svga_context(pipe);
188    struct svga_tes_shader *tes = (struct svga_tes_shader *) shader;
189    struct svga_tes_shader *next_tes;
190    struct svga_shader_variant *variant, *tmp;
191 
192    svga_hwtnl_flush_retry(svga);
193 
194    assert(tes->base.parent == NULL);
195 
196    while (tes) {
197       next_tes = (struct svga_tes_shader *)tes->base.next;
198       for (variant = tes->base.variants; variant; variant = tmp) {
199          tmp = variant->next;
200 
201          /* Check if deleting currently bound shader */
202          if (variant == svga->state.hw_draw.tes) {
203             SVGA_RETRY(svga, svga_set_shader(svga, SVGA3D_SHADERTYPE_DS, NULL));
204             svga->state.hw_draw.tes = NULL;
205          }
206 
207          svga_destroy_shader_variant(svga, variant);
208       }
209 
210       FREE((void *)tes->base.tokens);
211       FREE(tes);
212       tes = next_tes;
213    }
214 }
215 
216 
217 void
svga_init_ts_functions(struct svga_context * svga)218 svga_init_ts_functions(struct svga_context *svga)
219 {
220    svga->pipe.set_tess_state = svga_set_tess_state;
221    svga->pipe.set_patch_vertices = svga_set_patch_vertices;
222    svga->pipe.create_tcs_state = svga_create_tcs_state;
223    svga->pipe.bind_tcs_state = svga_bind_tcs_state;
224    svga->pipe.delete_tcs_state = svga_delete_tcs_state;
225    svga->pipe.create_tes_state = svga_create_tes_state;
226    svga->pipe.bind_tes_state = svga_bind_tes_state;
227    svga->pipe.delete_tes_state = svga_delete_tes_state;
228 }
229