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1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "pipe/p_defines.h"
27 #include "util/u_bitmask.h"
28 #include "util/format/u_format.h"
29 #include "util/u_helpers.h"
30 #include "util/u_inlines.h"
31 #include "util/u_math.h"
32 #include "util/u_memory.h"
33 #include "util/u_transfer.h"
34 
35 #include "svga_context.h"
36 #include "svga_cmd.h"
37 #include "svga_format.h"
38 #include "svga_resource_buffer.h"
39 #include "svga_screen.h"
40 
41 
42 static void
svga_set_vertex_buffers(struct pipe_context * pipe,unsigned count,const struct pipe_vertex_buffer * buffers)43 svga_set_vertex_buffers(struct pipe_context *pipe,
44                         unsigned count,
45                         const struct pipe_vertex_buffer *buffers)
46 {
47    struct svga_context *svga = svga_context(pipe);
48 
49    util_set_vertex_buffers_count(svga->curr.vb,
50                                  &svga->curr.num_vertex_buffers,
51                                  buffers, count, true);
52 
53    svga->dirty |= SVGA_NEW_VBUFFER;
54 }
55 
56 
57 /**
58  * Does the given vertex attrib format need range adjustment in the VS?
59  * Range adjustment scales and biases values from [0,1] to [-1,1].
60  * This lets us avoid the swtnl path.
61  */
62 static bool
attrib_needs_range_adjustment(enum pipe_format format)63 attrib_needs_range_adjustment(enum pipe_format format)
64 {
65    switch (format) {
66    case PIPE_FORMAT_R8G8B8_SNORM:
67       return true;
68    default:
69       return false;
70    }
71 }
72 
73 
74 /**
75  * Given a gallium vertex element format, return the corresponding
76  * SVGA3dDeclType.
77  */
78 static SVGA3dDeclType
translate_vertex_format_to_decltype(enum pipe_format format)79 translate_vertex_format_to_decltype(enum pipe_format format)
80 {
81    switch (format) {
82    case PIPE_FORMAT_R32_FLOAT:            return SVGA3D_DECLTYPE_FLOAT1;
83    case PIPE_FORMAT_R32G32_FLOAT:         return SVGA3D_DECLTYPE_FLOAT2;
84    case PIPE_FORMAT_R32G32B32_FLOAT:      return SVGA3D_DECLTYPE_FLOAT3;
85    case PIPE_FORMAT_R32G32B32A32_FLOAT:   return SVGA3D_DECLTYPE_FLOAT4;
86    case PIPE_FORMAT_B8G8R8A8_UNORM:       return SVGA3D_DECLTYPE_D3DCOLOR;
87    case PIPE_FORMAT_R8G8B8A8_USCALED:     return SVGA3D_DECLTYPE_UBYTE4;
88    case PIPE_FORMAT_R16G16_SSCALED:       return SVGA3D_DECLTYPE_SHORT2;
89    case PIPE_FORMAT_R16G16B16A16_SSCALED: return SVGA3D_DECLTYPE_SHORT4;
90    case PIPE_FORMAT_R8G8B8A8_UNORM:       return SVGA3D_DECLTYPE_UBYTE4N;
91    case PIPE_FORMAT_R16G16_SNORM:         return SVGA3D_DECLTYPE_SHORT2N;
92    case PIPE_FORMAT_R16G16B16A16_SNORM:   return SVGA3D_DECLTYPE_SHORT4N;
93    case PIPE_FORMAT_R16G16_UNORM:         return SVGA3D_DECLTYPE_USHORT2N;
94    case PIPE_FORMAT_R16G16B16A16_UNORM:   return SVGA3D_DECLTYPE_USHORT4N;
95    case PIPE_FORMAT_R10G10B10X2_USCALED:  return SVGA3D_DECLTYPE_UDEC3;
96    case PIPE_FORMAT_R10G10B10X2_SNORM:    return SVGA3D_DECLTYPE_DEC3N;
97    case PIPE_FORMAT_R16G16_FLOAT:         return SVGA3D_DECLTYPE_FLOAT16_2;
98    case PIPE_FORMAT_R16G16B16A16_FLOAT:   return SVGA3D_DECLTYPE_FLOAT16_4;
99 
100    /* See attrib_needs_adjustment() and attrib_needs_w_to_1() above */
101    case PIPE_FORMAT_R8G8B8_SNORM:         return SVGA3D_DECLTYPE_UBYTE4N;
102 
103    /* See attrib_needs_w_to_1() above */
104    case PIPE_FORMAT_R16G16B16_SNORM:      return SVGA3D_DECLTYPE_SHORT4N;
105    case PIPE_FORMAT_R16G16B16_UNORM:      return SVGA3D_DECLTYPE_USHORT4N;
106    case PIPE_FORMAT_R8G8B8_UNORM:         return SVGA3D_DECLTYPE_UBYTE4N;
107 
108    default:
109       /* There are many formats without hardware support.  This case
110        * will be hit regularly, meaning we'll need swvfetch.
111        */
112       return SVGA3D_DECLTYPE_MAX;
113    }
114 }
115 
116 
117 static void
define_input_element_object(struct svga_context * svga,struct svga_velems_state * velems)118 define_input_element_object(struct svga_context *svga,
119                             struct svga_velems_state *velems)
120 {
121    SVGA3dInputElementDesc elements[PIPE_MAX_ATTRIBS];
122    unsigned i;
123 
124    assert(velems->count <= PIPE_MAX_ATTRIBS);
125    assert(svga_have_vgpu10(svga));
126 
127    for (i = 0; i < velems->count; i++) {
128       const struct pipe_vertex_element *elem = velems->velem + i;
129       SVGA3dSurfaceFormat svga_format;
130       unsigned vf_flags;
131 
132       svga_translate_vertex_format_vgpu10(elem->src_format,
133                                           &svga_format, &vf_flags);
134 
135       velems->decl_type[i] =
136          translate_vertex_format_to_decltype(elem->src_format);
137       elements[i].inputSlot = elem->vertex_buffer_index;
138       elements[i].alignedByteOffset = elem->src_offset;
139       elements[i].format = svga_format;
140 
141       if (elem->instance_divisor) {
142          elements[i].inputSlotClass = SVGA3D_INPUT_PER_INSTANCE_DATA;
143          elements[i].instanceDataStepRate = elem->instance_divisor;
144       }
145       else {
146          elements[i].inputSlotClass = SVGA3D_INPUT_PER_VERTEX_DATA;
147          elements[i].instanceDataStepRate = 0;
148       }
149       elements[i].inputRegister = i;
150 
151       if (elements[i].format == SVGA3D_FORMAT_INVALID) {
152          velems->need_swvfetch = true;
153       }
154 
155       if (util_format_is_pure_integer(elem->src_format)) {
156          velems->attrib_is_pure_int |= (1 << i);
157       }
158 
159       if (vf_flags & VF_W_TO_1) {
160          velems->adjust_attrib_w_1 |= (1 << i);
161       }
162 
163       if (vf_flags & VF_U_TO_F_CAST) {
164          velems->adjust_attrib_utof |= (1 << i);
165       }
166       else if (vf_flags & VF_I_TO_F_CAST) {
167          velems->adjust_attrib_itof |= (1 << i);
168       }
169 
170       if (vf_flags & VF_BGRA) {
171          velems->attrib_is_bgra |= (1 << i);
172       }
173 
174       if (vf_flags & VF_PUINT_TO_SNORM) {
175          velems->attrib_puint_to_snorm |= (1 << i);
176       }
177       else if (vf_flags & VF_PUINT_TO_USCALED) {
178          velems->attrib_puint_to_uscaled |= (1 << i);
179       }
180       else if (vf_flags & VF_PUINT_TO_SSCALED) {
181          velems->attrib_puint_to_sscaled |= (1 << i);
182       }
183    }
184 
185    velems->id = util_bitmask_add(svga->input_element_object_id_bm);
186 
187    SVGA_RETRY(svga, SVGA3D_vgpu10_DefineElementLayout(svga->swc, velems->count,
188                                                       velems->id, elements));
189 }
190 
191 
192 /**
193  * Translate the vertex element types to SVGA3dDeclType and check
194  * for VS-based vertex attribute adjustments.
195  */
196 static void
translate_vertex_decls(struct svga_context * svga,struct svga_velems_state * velems)197 translate_vertex_decls(struct svga_context *svga,
198                        struct svga_velems_state *velems)
199 {
200    unsigned i;
201 
202    assert(!svga_have_vgpu10(svga));
203 
204    for (i = 0; i < velems->count; i++) {
205       const enum pipe_format f = velems->velem[i].src_format;
206       SVGA3dSurfaceFormat svga_format;
207       unsigned vf_flags;
208 
209       svga_translate_vertex_format_vgpu10(f, &svga_format, &vf_flags);
210 
211       velems->decl_type[i] = translate_vertex_format_to_decltype(f);
212       if (velems->decl_type[i] == SVGA3D_DECLTYPE_MAX) {
213          /* Unsupported format - use software fetch */
214          velems->need_swvfetch = true;
215       }
216 
217       /* Check for VS-based adjustments */
218       if (attrib_needs_range_adjustment(f)) {
219          velems->adjust_attrib_range |= (1 << i);
220       }
221 
222       if (vf_flags & VF_W_TO_1) {
223          velems->adjust_attrib_w_1 |= (1 << i);
224       }
225    }
226 }
227 
228 
229 static void *
svga_create_vertex_elements_state(struct pipe_context * pipe,unsigned count,const struct pipe_vertex_element * attribs)230 svga_create_vertex_elements_state(struct pipe_context *pipe,
231                                   unsigned count,
232                                   const struct pipe_vertex_element *attribs)
233 {
234    struct svga_context *svga = svga_context(pipe);
235    struct svga_velems_state *velems;
236 
237    assert(count <= PIPE_MAX_ATTRIBS);
238    velems = (struct svga_velems_state *) MALLOC(sizeof(struct svga_velems_state));
239    if (velems) {
240       velems->count = count;
241       memcpy(velems->velem, attribs, sizeof(*attribs) * count);
242 
243       velems->need_swvfetch = false;
244       velems->adjust_attrib_range = 0x0;
245       velems->attrib_is_pure_int = 0x0;
246       velems->adjust_attrib_w_1 = 0x0;
247       velems->adjust_attrib_itof = 0x0;
248       velems->adjust_attrib_utof = 0x0;
249       velems->attrib_is_bgra = 0x0;
250       velems->attrib_puint_to_snorm = 0x0;
251       velems->attrib_puint_to_uscaled = 0x0;
252       velems->attrib_puint_to_sscaled = 0x0;
253 
254       if (svga_have_vgpu10(svga)) {
255          define_input_element_object(svga, velems);
256       }
257       else {
258          translate_vertex_decls(svga, velems);
259       }
260       for (unsigned i = 0; i < count; i++)
261          velems->strides[attribs[i].vertex_buffer_index] = attribs[i].src_stride;
262    }
263 
264    svga->hud.num_vertexelement_objects++;
265    SVGA_STATS_COUNT_INC(svga_screen(svga->pipe.screen)->sws,
266                         SVGA_STATS_COUNT_VERTEXELEMENT);
267 
268    return velems;
269 }
270 
271 
272 static void
svga_bind_vertex_elements_state(struct pipe_context * pipe,void * state)273 svga_bind_vertex_elements_state(struct pipe_context *pipe, void *state)
274 {
275    struct svga_context *svga = svga_context(pipe);
276    struct svga_velems_state *velems = (struct svga_velems_state *) state;
277 
278    svga->curr.velems = velems;
279    svga->dirty |= SVGA_NEW_VELEMENT;
280 }
281 
282 
283 static void
svga_delete_vertex_elements_state(struct pipe_context * pipe,void * state)284 svga_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
285 {
286    struct svga_context *svga = svga_context(pipe);
287    struct svga_velems_state *velems = (struct svga_velems_state *) state;
288 
289    if (svga_have_vgpu10(svga)) {
290       svga_hwtnl_flush_retry(svga);
291 
292       SVGA_RETRY(svga, SVGA3D_vgpu10_DestroyElementLayout(svga->swc,
293                                                           velems->id));
294 
295       if (velems->id == svga->state.hw_draw.layout_id)
296          svga->state.hw_draw.layout_id = SVGA3D_INVALID_ID;
297 
298       util_bitmask_clear(svga->input_element_object_id_bm, velems->id);
299       velems->id = SVGA3D_INVALID_ID;
300    }
301 
302    FREE(velems);
303    svga->hud.num_vertexelement_objects--;
304 }
305 
306 
307 void
svga_cleanup_vertex_state(struct svga_context * svga)308 svga_cleanup_vertex_state(struct svga_context *svga)
309 {
310    unsigned i;
311 
312    for (i = 0 ; i < svga->curr.num_vertex_buffers; i++)
313       pipe_vertex_buffer_unreference(&svga->curr.vb[i]);
314 
315    pipe_resource_reference(&svga->state.hw_draw.ib, NULL);
316 
317    for (i = 0; i < svga->state.hw_draw.num_vbuffers; i++)
318       pipe_resource_reference(&svga->state.hw_draw.vbuffers[i], NULL);
319 }
320 
321 
322 void
svga_init_vertex_functions(struct svga_context * svga)323 svga_init_vertex_functions(struct svga_context *svga)
324 {
325    svga->pipe.set_vertex_buffers = svga_set_vertex_buffers;
326    svga->pipe.create_vertex_elements_state = svga_create_vertex_elements_state;
327    svga->pipe.bind_vertex_elements_state = svga_bind_vertex_elements_state;
328    svga->pipe.delete_vertex_elements_state = svga_delete_vertex_elements_state;
329 }
330