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1 /**********************************************************
2  * Copyright 2022 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "util/u_inlines.h"
27 #include "util/u_memory.h"
28 #include "util/u_bitmask.h"
29 #include "translate/translate.h"
30 
31 #include "svga_context.h"
32 #include "svga_cmd.h"
33 #include "svga_shader.h"
34 #include "svga_tgsi.h"
35 
36 
37 /**
38  * Create compute shader compile key.
39  */
40 static void
make_cs_key(struct svga_context * svga,struct svga_compile_key * key)41 make_cs_key(struct svga_context *svga,
42             struct svga_compile_key *key)
43 {
44    struct svga_compute_shader *cs = svga->curr.cs;
45 
46    memset(key, 0, sizeof *key);
47 
48    svga_init_shader_key_common(svga, PIPE_SHADER_COMPUTE, &cs->base, key);
49 
50    key->cs.grid_size[0] = svga->curr.grid_info.size[0];
51    key->cs.grid_size[1] = svga->curr.grid_info.size[1];
52    key->cs.grid_size[2] = svga->curr.grid_info.size[2];
53    key->cs.mem_size = cs->shared_mem_size;
54 
55    if (svga->curr.grid_info.indirect && cs->base.info.uses_grid_size) {
56       struct pipe_transfer *transfer = NULL;
57       const void *map = NULL;
58       map = pipe_buffer_map(&svga->pipe, svga->curr.grid_info.indirect,
59                             PIPE_MAP_READ, &transfer);
60       memcpy(key->cs.grid_size, map, 3 * sizeof(uint));
61       pipe_buffer_unmap(&svga->pipe, transfer);
62    }
63 }
64 
65 
66 /**
67  * Emit current compute shader to device.
68  */
69 static enum pipe_error
emit_hw_cs(struct svga_context * svga,uint64_t dirty)70 emit_hw_cs(struct svga_context *svga, uint64_t dirty)
71 {
72    struct svga_shader_variant *variant;
73    struct svga_compute_shader *cs = svga->curr.cs;
74    enum pipe_error ret = PIPE_OK;
75    struct svga_compile_key key;
76 
77    assert(svga_have_sm5(svga));
78 
79    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_EMITCS);
80 
81    if (!cs) {
82       if (svga->state.hw_draw.cs != NULL) {
83 
84          /** The previous compute shader is made inactive.
85           *  Needs to unbind the compute shader.
86           */
87          ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_CS, NULL);
88          if (ret != PIPE_OK)
89             goto done;
90          svga->state.hw_draw.cs = NULL;
91       }
92       goto done;
93    }
94 
95    make_cs_key(svga, &key);
96 
97    /* See if we already have a CS variant that matches the key */
98    variant = svga_search_shader_key(&cs->base, &key);
99 
100    if (!variant) {
101       ret = svga_compile_shader(svga, &cs->base, &key, &variant);
102       if (ret != PIPE_OK)
103          goto done;
104    }
105 
106    if (variant != svga->state.hw_draw.cs) {
107       /* Bind the new variant */
108       ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_CS, variant);
109       if (ret != PIPE_OK)
110          goto done;
111 
112       svga->rebind.flags.cs = false;
113       svga->dirty |= SVGA_NEW_CS_VARIANT;
114       svga->state.hw_draw.cs = variant;
115    }
116 
117 done:
118    SVGA_STATS_TIME_POP(svga_sws(svga));
119    return ret;
120 }
121 
122 struct svga_tracked_state svga_hw_cs =
123 {
124    "compute shader",
125    (SVGA_NEW_CS |
126     SVGA_NEW_TEXTURE_BINDING |
127     SVGA_NEW_SAMPLER |
128     SVGA_NEW_CS_RAW_BUFFER),
129    emit_hw_cs
130 };
131