1 /*
2 * Copyright © 2014 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /** @file v3d_fence.c
25 *
26 * Seqno-based fence management.
27 *
28 * We have two mechanisms for waiting in our kernel API: You can wait on a BO
29 * to have all rendering to from any process to be completed, or wait on a
30 * seqno for that particular seqno to be passed. The fence API we're
31 * implementing is based on waiting for all rendering in the context to have
32 * completed (with no reference to what other processes might be doing with
33 * the same BOs), so we can just use the seqno of the last rendering we'd
34 * fired off as our fence marker.
35 */
36 #include <fcntl.h>
37 #include <libsync.h>
38
39 #include "util/u_inlines.h"
40 #include "util/os_time.h"
41
42 #include "v3d_context.h"
43 #include "v3d_bufmgr.h"
44
45 struct v3d_fence {
46 struct pipe_reference reference;
47 int fd;
48 };
49
50 static void
v3d_fence_reference(struct pipe_screen * pscreen,struct pipe_fence_handle ** pp,struct pipe_fence_handle * pf)51 v3d_fence_reference(struct pipe_screen *pscreen,
52 struct pipe_fence_handle **pp,
53 struct pipe_fence_handle *pf)
54 {
55 struct v3d_fence **p = (struct v3d_fence **)pp;
56 struct v3d_fence *f = (struct v3d_fence *)pf;
57 struct v3d_fence *old = *p;
58
59 if (pipe_reference(&(*p)->reference, &f->reference)) {
60 close(old->fd);
61 free(old);
62 }
63 *p = f;
64 }
65
66 void
v3d_fence_unreference(struct v3d_fence ** fence)67 v3d_fence_unreference(struct v3d_fence **fence)
68 {
69 assert(fence);
70
71 if (!*fence)
72 return;
73
74 v3d_fence_reference(NULL, (struct pipe_fence_handle **)fence, NULL);
75 }
76
77 bool
v3d_fence_wait(struct v3d_screen * screen,struct v3d_fence * fence,uint64_t timeout_ns)78 v3d_fence_wait(struct v3d_screen *screen,
79 struct v3d_fence *fence,
80 uint64_t timeout_ns)
81 {
82 int ret;
83 unsigned syncobj;
84
85 ret = drmSyncobjCreate(screen->fd, 0, &syncobj);
86 if (ret) {
87 fprintf(stderr, "Failed to create syncobj to wait on: %d\n",
88 ret);
89 return false;
90 }
91
92 ret = drmSyncobjImportSyncFile(screen->fd, syncobj, fence->fd);
93 if (ret) {
94 fprintf(stderr, "Failed to import fence to syncobj: %d\n", ret);
95 return false;
96 }
97
98 uint64_t abs_timeout = os_time_get_absolute_timeout(timeout_ns);
99 if (abs_timeout == OS_TIMEOUT_INFINITE)
100 abs_timeout = INT64_MAX;
101
102 ret = drmSyncobjWait(screen->fd, &syncobj, 1, abs_timeout, 0, NULL);
103
104 drmSyncobjDestroy(screen->fd, syncobj);
105
106 return ret >= 0;
107 }
108
109 static bool
v3d_fence_finish(struct pipe_screen * pscreen,struct pipe_context * ctx,struct pipe_fence_handle * pf,uint64_t timeout_ns)110 v3d_fence_finish(struct pipe_screen *pscreen,
111 struct pipe_context *ctx,
112 struct pipe_fence_handle *pf,
113 uint64_t timeout_ns)
114 {
115 struct v3d_screen *screen = v3d_screen(pscreen);
116 struct v3d_fence *fence = (struct v3d_fence *)pf;
117
118 return v3d_fence_wait(screen, fence, timeout_ns);
119 }
120
121 struct v3d_fence *
v3d_fence_create(struct v3d_context * v3d,int fd)122 v3d_fence_create(struct v3d_context *v3d, int fd)
123 {
124 struct v3d_fence *f = calloc(1, sizeof(*f));
125 if (!f)
126 return NULL;
127
128 f->fd = fd;
129 pipe_reference_init(&f->reference, 1);
130
131 return f;
132 }
133
134 static void
v3d_fence_create_fd(struct pipe_context * pctx,struct pipe_fence_handle ** pf,int fd,enum pipe_fd_type type)135 v3d_fence_create_fd(struct pipe_context *pctx, struct pipe_fence_handle **pf,
136 int fd, enum pipe_fd_type type)
137 {
138 struct v3d_context *v3d = (struct v3d_context *)pctx;
139 struct v3d_fence **fence = (struct v3d_fence **)pf;
140
141 assert(type == PIPE_FD_TYPE_NATIVE_SYNC);
142 *fence = v3d_fence_create(v3d, fcntl(fd, F_DUPFD_CLOEXEC, 3));
143 }
144
145 static void
v3d_fence_server_sync(struct pipe_context * pctx,struct pipe_fence_handle * pfence)146 v3d_fence_server_sync(struct pipe_context *pctx,
147 struct pipe_fence_handle *pfence)
148 {
149 struct v3d_context *v3d = (struct v3d_context*)pctx;
150 struct v3d_fence *fence = (struct v3d_fence *)pfence;
151
152 sync_accumulate("v3d", &v3d->in_fence_fd, fence->fd);
153 }
154
155 static int
v3d_fence_get_fd(struct pipe_screen * screen,struct pipe_fence_handle * pfence)156 v3d_fence_get_fd(struct pipe_screen *screen, struct pipe_fence_handle *pfence)
157 {
158 struct v3d_fence *fence = (struct v3d_fence *) pfence;
159 return fcntl(fence->fd, F_DUPFD_CLOEXEC, 3);
160 }
161
162 int
v3d_fence_context_init(struct v3d_context * v3d)163 v3d_fence_context_init(struct v3d_context *v3d)
164 {
165 v3d->base.create_fence_fd = v3d_fence_create_fd;
166 v3d->base.fence_server_sync = v3d_fence_server_sync;
167 v3d->in_fence_fd = -1;
168
169 /* Since we initialize the in_fence_fd to -1 (no wait necessary),
170 * we also need to initialize our in_syncobj as signaled.
171 */
172 return drmSyncobjCreate(v3d->fd, DRM_SYNCOBJ_CREATE_SIGNALED,
173 &v3d->in_syncobj);
174 }
175
176 void
v3d_fence_context_finish(struct v3d_context * v3d)177 v3d_fence_context_finish(struct v3d_context *v3d)
178 {
179 drmSyncobjDestroy(v3d->fd, v3d->in_syncobj);
180 if (v3d->in_fence_fd >= 0) {
181 close(v3d->in_fence_fd);
182 v3d->in_fence_fd = -1;
183 }
184 }
185
186 void
v3d_fence_screen_init(struct v3d_screen * screen)187 v3d_fence_screen_init(struct v3d_screen *screen)
188 {
189 screen->base.fence_reference = v3d_fence_reference;
190 screen->base.fence_finish = v3d_fence_finish;
191 screen->base.fence_get_fd = v3d_fence_get_fd;
192 }
193