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1 /*
2  * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22 
23 #include "adapter9.h"
24 #include "device9ex.h"
25 #include "nine_helpers.h"
26 #include "nine_defines.h"
27 #include "nine_pipe.h"
28 #include "nine_dump.h"
29 #include "util/u_math.h"
30 #include "util/format/u_format.h"
31 #include "util/u_dump.h"
32 
33 #include "pipe/p_screen.h"
34 
35 #define DBG_CHANNEL DBG_ADAPTER
36 
37 static bool
has_sm3(struct pipe_screen * hal)38 has_sm3(struct pipe_screen *hal)
39 {
40     return hal->get_param(hal, PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD) &&
41            hal->get_param(hal, PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES);
42 }
43 
44 HRESULT
NineAdapter9_ctor(struct NineAdapter9 * This,struct NineUnknownParams * pParams,struct d3dadapter9_context * pCTX)45 NineAdapter9_ctor( struct NineAdapter9 *This,
46                    struct NineUnknownParams *pParams,
47                    struct d3dadapter9_context *pCTX )
48 {
49     struct pipe_screen *hal = pCTX->hal;
50     HRESULT hr = NineUnknown_ctor(&This->base, pParams);
51     if (FAILED(hr)) { return hr; }
52 
53     DBG("This=%p pParams=%p pCTX=%p\n", This, pParams, pCTX);
54     nine_dump_D3DADAPTER_IDENTIFIER9(DBG_CHANNEL, &pCTX->identifier);
55 
56     This->ctx = pCTX;
57     if (!hal->get_param(hal, PIPE_CAP_CLIP_HALFZ)) {
58         WARN_ONCE("Driver doesn't natively support d3d9 coordinates\n");
59         if(!hal->get_param(hal, PIPE_CAP_NIR_COMPACT_ARRAYS)){
60             ERR("Driver doesn't support emulating d3d9 coordinates\n");
61             return D3DERR_DRIVERINTERNALERROR;
62         }
63     }
64     /* Old cards had tricks to bypass some restrictions to implement
65      * everything and fit tight the requirements: number of constants,
66      * number of temp registers, special behaviours, etc. Since we don't
67      * have access to all this, we need a bit more than what dx9 required.
68      * For example we have to use more than 32 temp registers to emulate
69      * behaviours, while some dx9 hw don't have more. As for sm2 hardware,
70      * we could support vs2 / ps2 for them but it needs some more care, and
71      * as these are very old, we choose to drop support for them */
72 
73     /* checks minimum requirements, most are vs3/ps3 strict requirements */
74     if (!has_sm3(hal) ||
75         hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
76                               PIPE_SHADER_CAP_MAX_CONST_BUFFER0_SIZE) < 256 * sizeof(float[4]) ||
77         hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
78                               PIPE_SHADER_CAP_MAX_CONST_BUFFER0_SIZE) < 244 * sizeof(float[4]) ||
79         hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
80                               PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
81         hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
82                               PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
83         hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
84                               PIPE_SHADER_CAP_MAX_INPUTS) < 16 ||
85         hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
86                               PIPE_SHADER_CAP_MAX_INPUTS) < 10 ||
87         hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
88                               PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS) < 16) {
89         ERR("Your device is not supported by Gallium Nine. Minimum requirement "
90             "is >= r500, >= nv50, >= i965\n");
91         return D3DERR_DRIVERINTERNALERROR;
92     }
93     /* for r500 */
94     if (hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
95                               PIPE_SHADER_CAP_MAX_CONST_BUFFER0_SIZE) < 276 * sizeof(float[4]) || /* we put bool and int constants with float constants */
96         hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
97                               PIPE_SHADER_CAP_MAX_TEMPS) < 40 || /* we use some more temp registers */
98         hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
99                               PIPE_SHADER_CAP_MAX_TEMPS) < 40 ||
100         hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
101                               PIPE_SHADER_CAP_MAX_INPUTS) < 20) /* we don't pack inputs as much as we could */
102         WARN_ONCE("Your device is at the limit of Gallium Nine requirements. Some games "
103             "may run into issues because requirements are too tight\n");
104     return D3D_OK;
105 }
106 
107 void
NineAdapter9_dtor(struct NineAdapter9 * This)108 NineAdapter9_dtor( struct NineAdapter9 *This )
109 {
110     struct d3dadapter9_context *ctx = This->ctx;
111 
112     DBG("This=%p\n", This);
113 
114     NineUnknown_dtor(&This->base);
115 
116     /* special case, call backend-specific dtor AFTER destroying this object
117      * completely. */
118     if (ctx) {
119         if (ctx->destroy) { ctx->destroy(ctx); }
120     }
121 }
122 
123 static HRESULT
NineAdapter9_GetScreen(struct NineAdapter9 * This,D3DDEVTYPE DevType,struct pipe_screen ** ppScreen)124 NineAdapter9_GetScreen( struct NineAdapter9 *This,
125                         D3DDEVTYPE DevType,
126                         struct pipe_screen **ppScreen )
127 {
128     const char *force_sw = getenv("D3D_ALWAYS_SOFTWARE");
129     switch (DevType) {
130         case D3DDEVTYPE_HAL:
131             if (force_sw && !strcmp(force_sw, "1") && This->ctx->ref) {
132                 *ppScreen = This->ctx->ref;
133                 break;
134             }
135             *ppScreen = This->ctx->hal;
136             break;
137 
138         case D3DDEVTYPE_REF:
139         case D3DDEVTYPE_NULLREF:
140         case D3DDEVTYPE_SW:
141             if (force_sw && !strcmp(force_sw, "0")) {
142                 *ppScreen = This->ctx->hal;
143                 break;
144             }
145             *ppScreen = This->ctx->ref;
146             break;
147 
148         default:
149             user_assert(!"Invalid device type", D3DERR_INVALIDCALL);
150     }
151 
152     if (!*ppScreen) { return D3DERR_NOTAVAILABLE; }
153 
154     return D3D_OK;
155 }
156 
157 HRESULT NINE_WINAPI
NineAdapter9_GetAdapterIdentifier(struct NineAdapter9 * This,DWORD Flags,D3DADAPTER_IDENTIFIER9 * pIdentifier)158 NineAdapter9_GetAdapterIdentifier( struct NineAdapter9 *This,
159                                    DWORD Flags,
160                                    D3DADAPTER_IDENTIFIER9 *pIdentifier )
161 {
162     DBG("This=%p Flags=%x pIdentifier=%p\n", This, Flags, pIdentifier);
163 
164     /* regarding flags, MSDN has this to say:
165      *  Flags sets the WHQLLevel member of D3DADAPTER_IDENTIFIER9. Flags can be
166      *  set to either 0 or D3DENUM_WHQL_LEVEL. If D3DENUM_WHQL_LEVEL is
167      *  specified, this call can connect to the Internet to download new
168      *  Microsoft Windows Hardware Quality Labs (WHQL) certificates.
169      * so let's just ignore it. */
170     *pIdentifier = This->ctx->identifier;
171     return D3D_OK;
172 }
173 
174 static inline bool
backbuffer_format(D3DFORMAT dfmt,D3DFORMAT bfmt,bool win)175 backbuffer_format( D3DFORMAT dfmt,
176                    D3DFORMAT bfmt,
177                    bool win )
178 {
179     if (dfmt == D3DFMT_A2R10G10B10 && win) { return false; }
180 
181     if ((dfmt == D3DFMT_A2R10G10B10 && bfmt == dfmt) ||
182         (dfmt == D3DFMT_X8R8G8B8 && (bfmt == dfmt ||
183                                      bfmt == D3DFMT_A8R8G8B8)) ||
184         (dfmt == D3DFMT_X1R5G5B5 && (bfmt == dfmt ||
185                                      bfmt == D3DFMT_A1R5G5B5)) ||
186         (dfmt == D3DFMT_R5G6B5 && bfmt == dfmt)) {
187         return true;
188     }
189 
190     return false;
191 }
192 
193 HRESULT NINE_WINAPI
NineAdapter9_CheckDeviceType(struct NineAdapter9 * This,D3DDEVTYPE DevType,D3DFORMAT AdapterFormat,D3DFORMAT BackBufferFormat,BOOL bWindowed)194 NineAdapter9_CheckDeviceType( struct NineAdapter9 *This,
195                               D3DDEVTYPE DevType,
196                               D3DFORMAT AdapterFormat,
197                               D3DFORMAT BackBufferFormat,
198                               BOOL bWindowed )
199 {
200     struct pipe_screen *screen;
201     enum pipe_format dfmt, bfmt;
202     HRESULT hr;
203 
204     DBG("This=%p DevType=%s AdapterFormat=%s BackBufferFormat=%s "
205         "bWindowed=%i\n", This, nine_D3DDEVTYPE_to_str(DevType),
206         d3dformat_to_string(AdapterFormat),
207         d3dformat_to_string(BackBufferFormat), bWindowed);
208 
209     user_assert(backbuffer_format(AdapterFormat, BackBufferFormat, bWindowed),
210                 D3DERR_NOTAVAILABLE);
211 
212     hr = NineAdapter9_GetScreen(This, DevType, &screen);
213     if (FAILED(hr)) { return hr; }
214 
215     /* The display format is not handled in Nine. We always present an XRGB8888
216      * buffer (and the display server will eventually do the conversion). We probably
217      * don't need to check for anything for the adapter format support, since if the
218      * display server advertise support, it will likely be able to do the conversion.
219      * We do the approximation that a format is available in the display server if
220      * the format passes with NINE_BIND_BACKBUFFER_FLAGS */
221     dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D,
222                                        1,
223                                        NINE_BIND_BACKBUFFER_FLAGS, false, false);
224     bfmt = d3d9_to_pipe_format_checked(screen, BackBufferFormat, PIPE_TEXTURE_2D,
225                                        1,
226                                        NINE_BIND_BACKBUFFER_FLAGS, false, false);
227     if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
228         DBG("Unsupported Adapter/BackBufferFormat.\n");
229         return D3DERR_NOTAVAILABLE;
230     }
231 
232     return D3D_OK;
233 }
234 
235 static inline bool
display_format(D3DFORMAT fmt,bool win)236 display_format( D3DFORMAT fmt,
237                 bool win )
238 {
239     /* http://msdn.microsoft.com/en-us/library/bb172558(v=VS.85).aspx#BackBuffer_or_Display_Formats */
240     static const D3DFORMAT allowed[] = {
241         D3DFMT_A2R10G10B10,
242         D3DFMT_X8R8G8B8,
243         D3DFMT_X1R5G5B5,
244         D3DFMT_R5G6B5,
245     };
246     unsigned i;
247 
248     if (fmt == D3DFMT_A2R10G10B10 && win) { return false; }
249 
250     for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
251         if (fmt == allowed[i]) { return true; }
252     }
253     return false;
254 }
255 
256 static inline bool
adapter_format(D3DFORMAT fmt)257 adapter_format( D3DFORMAT fmt )
258 {
259     /* Formats that are compatible to display_format (modulo alpha bits) */
260     static const D3DFORMAT allowed[] = {
261         D3DFMT_A2R10G10B10,
262         D3DFMT_X8R8G8B8,
263         D3DFMT_A8R8G8B8,
264         D3DFMT_X1R5G5B5,
265         D3DFMT_A1R5G5B5,
266         D3DFMT_R5G6B5,
267     };
268     unsigned i;
269 
270     for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
271         if (fmt == allowed[i]) { return true; }
272     }
273     return false;
274 }
275 
276 HRESULT NINE_WINAPI
NineAdapter9_CheckDeviceFormat(struct NineAdapter9 * This,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat)277 NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
278                                 D3DDEVTYPE DeviceType,
279                                 D3DFORMAT AdapterFormat,
280                                 DWORD Usage,
281                                 D3DRESOURCETYPE RType,
282                                 D3DFORMAT CheckFormat )
283 {
284     struct pipe_screen *screen;
285     HRESULT hr;
286     enum pipe_format pf;
287     enum pipe_texture_target target;
288     unsigned bind = 0;
289     bool srgb;
290 
291     /* Check adapter format. */
292 
293     DBG("This=%p DeviceType=%s AdapterFormat=%s\n", This,
294         nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat));
295     DBG("Usage=%x RType=%u CheckFormat=%s\n", Usage, RType,
296         d3dformat_to_string(CheckFormat));
297 
298     /* Wine tests, but suspicious. Needs more tests. */
299     user_assert(adapter_format(AdapterFormat), D3DERR_INVALIDCALL);
300     user_assert(display_format(AdapterFormat, false), D3DERR_NOTAVAILABLE);
301 
302     hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
303     if (FAILED(hr))
304         return hr;
305     pf = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
306                                      PIPE_BIND_DISPLAY_TARGET |
307                                      PIPE_BIND_SHARED, false, false);
308     if (pf == PIPE_FORMAT_NONE) {
309         DBG("AdapterFormat %s not available.\n",
310             d3dformat_to_string(AdapterFormat));
311         return D3DERR_NOTAVAILABLE;
312     }
313 
314     /* Check actual format. */
315 
316     switch (RType) {
317     case D3DRTYPE_SURFACE:       target = PIPE_TEXTURE_2D; break;
318     case D3DRTYPE_TEXTURE:       target = PIPE_TEXTURE_2D; break;
319     case D3DRTYPE_CUBETEXTURE:   target = PIPE_TEXTURE_CUBE; break;
320     case D3DRTYPE_VOLUME:        target = PIPE_TEXTURE_3D; break;
321     case D3DRTYPE_VOLUMETEXTURE: target = PIPE_TEXTURE_3D; break;
322     case D3DRTYPE_VERTEXBUFFER:  target = PIPE_BUFFER; break;
323     case D3DRTYPE_INDEXBUFFER:   target = PIPE_BUFFER; break;
324     default:
325         user_assert(0, D3DERR_INVALIDCALL);
326     }
327 
328     bind = 0;
329     if (Usage & D3DUSAGE_RENDERTARGET) {
330         if (depth_stencil_format(CheckFormat))
331             return D3DERR_NOTAVAILABLE;
332         bind |= PIPE_BIND_RENDER_TARGET;
333     }
334     if (Usage & D3DUSAGE_DEPTHSTENCIL) {
335         if (!depth_stencil_format(CheckFormat))
336             return D3DERR_NOTAVAILABLE;
337         bind |= d3d9_get_pipe_depth_format_bindings(CheckFormat);
338     }
339 
340     if ((Usage & D3DUSAGE_QUERY_VERTEXTEXTURE) &&
341         !screen->get_shader_param(screen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS))
342         return D3DERR_NOTAVAILABLE;
343 
344     /* API hack because setting RT[0] to NULL is forbidden */
345     if (CheckFormat == D3DFMT_NULL && bind == PIPE_BIND_RENDER_TARGET &&
346         (RType == D3DRTYPE_SURFACE ||
347          RType == D3DRTYPE_TEXTURE))
348         return D3D_OK;
349 
350     /* RESZ hack */
351     if (CheckFormat == D3DFMT_RESZ && bind == PIPE_BIND_RENDER_TARGET &&
352         RType == D3DRTYPE_SURFACE)
353         return screen->get_param(screen, PIPE_CAP_MULTISAMPLE_Z_RESOLVE) ?
354                D3D_OK : D3DERR_NOTAVAILABLE;
355 
356     /* ATOC hack */
357     if (CheckFormat == D3DFMT_ATOC && RType == D3DRTYPE_SURFACE)
358         return D3D_OK;
359 
360     if ((Usage & D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) &&
361         (Usage & D3DUSAGE_RENDERTARGET))
362         bind |= PIPE_BIND_BLENDABLE;
363 
364     if (Usage & D3DUSAGE_DMAP) {
365         DBG("D3DUSAGE_DMAP not available\n");
366         return D3DERR_NOTAVAILABLE; /* TODO: displacement mapping */
367     }
368 
369     switch (RType) {
370     case D3DRTYPE_TEXTURE:       bind |= PIPE_BIND_SAMPLER_VIEW; break;
371     case D3DRTYPE_CUBETEXTURE:   bind |= PIPE_BIND_SAMPLER_VIEW; break;
372     case D3DRTYPE_VOLUMETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
373     case D3DRTYPE_VERTEXBUFFER:  bind |= PIPE_BIND_VERTEX_BUFFER; break;
374     case D3DRTYPE_INDEXBUFFER:   bind |= PIPE_BIND_INDEX_BUFFER; break;
375     case D3DRTYPE_SURFACE:
376         if (!(Usage & D3DUSAGE_DEPTHSTENCIL))
377             bind |= PIPE_BIND_SAMPLER_VIEW; /* StretchRect */
378         /* Offscreen surface support: Usage = 0.
379          * In practice drivers are very restrictive on the formats supported.
380          * Basically a few common formats + YUV and compressed formats. The
381          * reason is that offscreen surface are useful only for directdraw
382          * compatibility (a WONTIMPL of nine) + format conversion (useful in
383          * particular for YUV because the format was not advertised for textures
384          * on NV chips). */
385         if (Usage == 0)
386             bind |= PIPE_BIND_RENDER_TARGET; /* A current requirement of our impl, which we should get rid of. */
387         break;
388     default:
389         break;
390     }
391 
392 
393     srgb = (Usage & (D3DUSAGE_QUERY_SRGBREAD | D3DUSAGE_QUERY_SRGBWRITE)) != 0;
394     pf = d3d9_to_pipe_format_checked(screen, CheckFormat, target,
395                                      0, bind, srgb, false);
396     if (pf == PIPE_FORMAT_NONE) {
397         DBG("NOT AVAILABLE\n");
398         return D3DERR_NOTAVAILABLE;
399     }
400 
401     /* we support ATI1 and ATI2 hack only for 2D and Cube textures */
402     if (RType != D3DRTYPE_TEXTURE && RType != D3DRTYPE_CUBETEXTURE &&
403         (CheckFormat == D3DFMT_ATI1 || CheckFormat == D3DFMT_ATI2))
404         return D3DERR_NOTAVAILABLE;
405     /* if (Usage & D3DUSAGE_NONSECURE) { don't know the implications of this } */
406     /* if (Usage & D3DUSAGE_SOFTWAREPROCESSING) { we can always support this } */
407 
408     if ((Usage & D3DUSAGE_AUTOGENMIPMAP) && !(bind & PIPE_BIND_SAMPLER_VIEW))
409         return D3DOK_NOAUTOGEN;
410     return D3D_OK;
411 }
412 
413 HRESULT NINE_WINAPI
NineAdapter9_CheckDeviceMultiSampleType(struct NineAdapter9 * This,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType,DWORD * pQualityLevels)414 NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This,
415                                          D3DDEVTYPE DeviceType,
416                                          D3DFORMAT SurfaceFormat,
417                                          BOOL Windowed,
418                                          D3DMULTISAMPLE_TYPE MultiSampleType,
419                                          DWORD *pQualityLevels )
420 {
421     struct pipe_screen *screen;
422     HRESULT hr;
423     enum pipe_format pf;
424     unsigned bind;
425 
426     DBG("This=%p DeviceType=%s SurfaceFormat=%s Windowed=%i MultiSampleType=%u "
427         "pQualityLevels=%p\n", This, nine_D3DDEVTYPE_to_str(DeviceType),
428         d3dformat_to_string(SurfaceFormat), Windowed, MultiSampleType,
429         pQualityLevels);
430 
431     if (pQualityLevels) {
432         /* In error cases return only 1 quality level supported */
433         *pQualityLevels = 1;
434     }
435     user_assert(MultiSampleType <= D3DMULTISAMPLE_16_SAMPLES, D3DERR_INVALIDCALL);
436 
437     hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
438     if (FAILED(hr))
439         return hr;
440 
441     if (depth_stencil_format(SurfaceFormat))
442         bind = d3d9_get_pipe_depth_format_bindings(SurfaceFormat);
443     else /* render-target */
444         bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
445 
446     pf = d3d9_to_pipe_format_checked(screen, SurfaceFormat, PIPE_TEXTURE_2D,
447                                      0, PIPE_BIND_SAMPLER_VIEW, false, false);
448 
449     if (pf == PIPE_FORMAT_NONE && SurfaceFormat != D3DFMT_NULL) {
450         DBG("%s not available.\n", d3dformat_to_string(SurfaceFormat));
451         return D3DERR_INVALIDCALL;
452     }
453 
454     pf = d3d9_to_pipe_format_checked(screen, SurfaceFormat, PIPE_TEXTURE_2D,
455                                      MultiSampleType, bind, false, false);
456 
457     if (pf == PIPE_FORMAT_NONE && SurfaceFormat != D3DFMT_NULL) {
458         DBG("%s with %u samples not available.\n",
459             d3dformat_to_string(SurfaceFormat), MultiSampleType);
460         return D3DERR_NOTAVAILABLE;
461     }
462 
463     if (pQualityLevels) {
464         /* NONMASKABLE MultiSampleType might have more than one quality level,
465          * while MASKABLE MultiSampleTypes have only one level.
466          * Advertise quality levels and map each level to a sample count. */
467          (void ) d3dmultisample_type_check(screen, SurfaceFormat,
468                  &MultiSampleType, D3DMULTISAMPLE_16_SAMPLES, pQualityLevels);
469          DBG("advertising %u quality levels\n", *pQualityLevels);
470     }
471 
472     return D3D_OK;
473 }
474 
475 HRESULT NINE_WINAPI
NineAdapter9_CheckDepthStencilMatch(struct NineAdapter9 * This,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat)476 NineAdapter9_CheckDepthStencilMatch( struct NineAdapter9 *This,
477                                      D3DDEVTYPE DeviceType,
478                                      D3DFORMAT AdapterFormat,
479                                      D3DFORMAT RenderTargetFormat,
480                                      D3DFORMAT DepthStencilFormat )
481 {
482     struct pipe_screen *screen;
483     enum pipe_format dfmt, bfmt, zsfmt;
484     HRESULT hr;
485 
486     DBG("This=%p DeviceType=%s AdapterFormat=%s "
487         "RenderTargetFormat=%s DepthStencilFormat=%s\n", This,
488         nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat),
489         d3dformat_to_string(RenderTargetFormat),
490         d3dformat_to_string(DepthStencilFormat));
491 
492     /* TODO: does it check AdapterFormat at all ?
493      * It seems to need to pass at least for A8R8G8B8:
494      * https://github.com/iXit/Mesa-3D/issues/317 */
495     user_assert(adapter_format(AdapterFormat), D3DERR_NOTAVAILABLE);
496     user_assert(depth_stencil_format(DepthStencilFormat), D3DERR_NOTAVAILABLE);
497 
498     hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
499     if (FAILED(hr)) { return hr; }
500 
501     dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
502                                        NINE_BIND_BACKBUFFER_FLAGS, false, false);
503     bfmt = d3d9_to_pipe_format_checked(screen, RenderTargetFormat,
504                                        PIPE_TEXTURE_2D, 0,
505                                        NINE_BIND_BACKBUFFER_FLAGS, false, false);
506     if (RenderTargetFormat == D3DFMT_NULL)
507         bfmt = dfmt;
508     zsfmt = d3d9_to_pipe_format_checked(screen, DepthStencilFormat,
509                                         PIPE_TEXTURE_2D, 0,
510                                         d3d9_get_pipe_depth_format_bindings(DepthStencilFormat),
511                                         false, false);
512     if (dfmt == PIPE_FORMAT_NONE ||
513         bfmt == PIPE_FORMAT_NONE ||
514         zsfmt == PIPE_FORMAT_NONE) {
515         return D3DERR_NOTAVAILABLE;
516     }
517 
518     return D3D_OK;
519 }
520 
521 HRESULT NINE_WINAPI
NineAdapter9_CheckDeviceFormatConversion(struct NineAdapter9 * This,D3DDEVTYPE DeviceType,D3DFORMAT SourceFormat,D3DFORMAT TargetFormat)522 NineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9 *This,
523                                           D3DDEVTYPE DeviceType,
524                                           D3DFORMAT SourceFormat,
525                                           D3DFORMAT TargetFormat )
526 {
527     /* MSDN says this tests whether a certain backbuffer format can be used in
528      * conjunction with a certain front buffer format. It's a little confusing
529      * but some one wiser might be able to figure this one out. XXX */
530     struct pipe_screen *screen;
531     enum pipe_format dfmt, bfmt;
532     HRESULT hr;
533 
534     DBG("This=%p DeviceType=%s SourceFormat=%s TargetFormat=%s\n", This,
535         nine_D3DDEVTYPE_to_str(DeviceType),
536         d3dformat_to_string(SourceFormat), d3dformat_to_string(TargetFormat));
537 
538     user_assert(backbuffer_format(TargetFormat, SourceFormat, false),
539                 D3DERR_NOTAVAILABLE);
540 
541     hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
542     if (FAILED(hr)) { return hr; }
543 
544     dfmt = d3d9_to_pipe_format_checked(screen, TargetFormat, PIPE_TEXTURE_2D, 1,
545                                        NINE_BIND_BACKBUFFER_FLAGS, false, false);
546     bfmt = d3d9_to_pipe_format_checked(screen, SourceFormat, PIPE_TEXTURE_2D, 1,
547                                        NINE_BIND_BACKBUFFER_FLAGS, false, false);
548 
549     if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
550         DBG("%s to %s not supported.\n",
551             d3dformat_to_string(SourceFormat),
552             d3dformat_to_string(TargetFormat));
553         return D3DERR_NOTAVAILABLE;
554     }
555 
556     return D3D_OK;
557 }
558 
559 HRESULT NINE_WINAPI
NineAdapter9_GetDeviceCaps(struct NineAdapter9 * This,D3DDEVTYPE DeviceType,D3DCAPS9 * pCaps)560 NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
561                             D3DDEVTYPE DeviceType,
562                             D3DCAPS9 *pCaps )
563 {
564     struct pipe_screen *screen;
565     HRESULT hr;
566 
567     DBG("This=%p DeviceType=%s pCaps=%p\n", This,
568         nine_D3DDEVTYPE_to_str(DeviceType), pCaps);
569 
570     user_assert(pCaps, D3DERR_INVALIDCALL);
571 
572     hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
573     if (FAILED(hr)) {
574        DBG("Failed to get pipe_screen.\n");
575        return hr;
576     }
577 
578 #define D3DPIPECAP(pcap, d3dcap) \
579     (screen->get_param(screen, PIPE_CAP_##pcap) ? (d3dcap) : 0)
580 
581 #define D3DNPIPECAP(pcap, d3dcap) \
582     (screen->get_param(screen, PIPE_CAP_##pcap) ? 0 : (d3dcap))
583 
584     pCaps->DeviceType = DeviceType;
585 
586     pCaps->AdapterOrdinal = 0;
587 
588     pCaps->Caps = D3DCAPS_READ_SCANLINE;
589 
590     pCaps->Caps2 = /* D3DCAPS2_CANMANAGERESOURCE | */
591                 /* D3DCAPS2_CANSHARERESOURCE | */
592                 /* D3DCAPS2_CANCALIBRATEGAMMA | */
593                    D3DCAPS2_DYNAMICTEXTURES |
594                    D3DCAPS2_FULLSCREENGAMMA |
595                    D3DCAPS2_CANAUTOGENMIPMAP;
596 
597     /* Note: D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD just means the
598      * backbuffer can be ARGB (instead of only XRGB) when we are fullscreen
599      * and in discard mode. */
600     pCaps->Caps3 = D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
601                    D3DCAPS3_COPY_TO_VIDMEM |
602                    D3DCAPS3_COPY_TO_SYSTEMMEM |
603                    D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION;
604 
605     pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_DEFAULT |
606                                    D3DPRESENT_INTERVAL_ONE |
607                                    D3DPRESENT_INTERVAL_TWO |
608                                    D3DPRESENT_INTERVAL_THREE |
609                                    D3DPRESENT_INTERVAL_FOUR |
610                                    D3DPRESENT_INTERVAL_IMMEDIATE;
611     pCaps->CursorCaps = D3DCURSORCAPS_COLOR /* | D3DCURSORCAPS_LOWRES*/;
612 
613     pCaps->DevCaps = D3DDEVCAPS_CANBLTSYSTONONLOCAL |
614                      D3DDEVCAPS_CANRENDERAFTERFLIP |
615                      D3DDEVCAPS_DRAWPRIMITIVES2 |
616                      D3DDEVCAPS_DRAWPRIMITIVES2EX |
617                      D3DDEVCAPS_DRAWPRIMTLVERTEX |
618                      D3DDEVCAPS_EXECUTESYSTEMMEMORY |
619                      D3DDEVCAPS_EXECUTEVIDEOMEMORY |
620                      D3DDEVCAPS_HWRASTERIZATION |
621                      D3DDEVCAPS_HWTRANSFORMANDLIGHT |
622                      /*D3DDEVCAPS_NPATCHES |*/
623                      D3DDEVCAPS_PUREDEVICE |
624                      /*D3DDEVCAPS_QUINTICRTPATCHES |*/
625                      /*D3DDEVCAPS_RTPATCHES |*/
626                      /*D3DDEVCAPS_RTPATCHHANDLEZERO |*/
627                      /*D3DDEVCAPS_SEPARATETEXTUREMEMORIES |*/
628                      D3DDEVCAPS_TEXTURENONLOCALVIDMEM |
629                      /* D3DDEVCAPS_TEXTURESYSTEMMEMORY |*/
630                      D3DDEVCAPS_TEXTUREVIDEOMEMORY |
631                      D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
632                      D3DDEVCAPS_TLVERTEXVIDEOMEMORY;
633 
634     pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_MASKZ |
635                                D3DPMISCCAPS_CULLNONE | /* XXX */
636                                D3DPMISCCAPS_CULLCW |
637                                D3DPMISCCAPS_CULLCCW |
638                                D3DPMISCCAPS_COLORWRITEENABLE |
639                                D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
640                                /*D3DPMISCCAPS_CLIPTLVERTS |*/
641                                D3DPMISCCAPS_TSSARGTEMP |
642                                D3DPMISCCAPS_BLENDOP |
643                                D3DPIPECAP(INDEP_BLEND_ENABLE, D3DPMISCCAPS_INDEPENDENTWRITEMASKS) |
644                                D3DPMISCCAPS_PERSTAGECONSTANT |
645                                /*D3DPMISCCAPS_POSTBLENDSRGBCONVERT |*/ /* TODO: advertise if Ex and dx10 able card */
646                                D3DPMISCCAPS_FOGANDSPECULARALPHA | /* Note: documentation of the flag is wrong */
647                                D3DPIPECAP(BLEND_EQUATION_SEPARATE, D3DPMISCCAPS_SEPARATEALPHABLEND) |
648                                D3DPIPECAP(MIXED_COLORBUFFER_FORMATS, D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS) |
649                                D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING |
650                                D3DPMISCCAPS_FOGVERTEXCLAMPED;
651     if (!screen->get_param(screen, PIPE_CAP_VS_WINDOW_SPACE_POSITION) &&
652         !screen->get_param(screen, PIPE_CAP_DEPTH_CLIP_DISABLE))
653         pCaps->PrimitiveMiscCaps |= D3DPMISCCAPS_CLIPTLVERTS;
654 
655     pCaps->RasterCaps =
656         D3DPIPECAP(ANISOTROPIC_FILTER, D3DPRASTERCAPS_ANISOTROPY) |
657         D3DPRASTERCAPS_COLORPERSPECTIVE |
658         D3DPRASTERCAPS_DITHER |
659         D3DPRASTERCAPS_DEPTHBIAS |
660         D3DPRASTERCAPS_FOGRANGE |
661         D3DPRASTERCAPS_FOGTABLE |
662         D3DPRASTERCAPS_FOGVERTEX |
663         D3DPRASTERCAPS_MIPMAPLODBIAS |
664         D3DPRASTERCAPS_MULTISAMPLE_TOGGLE |
665         D3DPRASTERCAPS_SCISSORTEST |
666         D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
667         /*D3DPRASTERCAPS_WBUFFER |*/
668         D3DPRASTERCAPS_WFOG |
669         /*D3DPRASTERCAPS_ZBUFFERLESSHSR |*/
670         D3DPRASTERCAPS_ZFOG |
671         D3DPRASTERCAPS_ZTEST;
672 
673     pCaps->ZCmpCaps = D3DPCMPCAPS_NEVER |
674                       D3DPCMPCAPS_LESS |
675                       D3DPCMPCAPS_EQUAL |
676                       D3DPCMPCAPS_LESSEQUAL |
677                       D3DPCMPCAPS_GREATER |
678                       D3DPCMPCAPS_NOTEQUAL |
679                       D3DPCMPCAPS_GREATEREQUAL |
680                       D3DPCMPCAPS_ALWAYS;
681 
682     pCaps->SrcBlendCaps = D3DPBLENDCAPS_ZERO |
683                           D3DPBLENDCAPS_ONE |
684                           D3DPBLENDCAPS_SRCCOLOR |
685                           D3DPBLENDCAPS_INVSRCCOLOR |
686                           D3DPBLENDCAPS_SRCALPHA |
687                           D3DPBLENDCAPS_INVSRCALPHA |
688                           D3DPBLENDCAPS_DESTALPHA |
689                           D3DPBLENDCAPS_INVDESTALPHA |
690                           D3DPBLENDCAPS_DESTCOLOR |
691                           D3DPBLENDCAPS_INVDESTCOLOR |
692                           D3DPBLENDCAPS_SRCALPHASAT |
693                           D3DPBLENDCAPS_BOTHSRCALPHA |
694                           D3DPBLENDCAPS_BOTHINVSRCALPHA |
695                           D3DPBLENDCAPS_BLENDFACTOR |
696                           D3DPIPECAP(MAX_DUAL_SOURCE_RENDER_TARGETS,
697                               D3DPBLENDCAPS_INVSRCCOLOR2 |
698                               D3DPBLENDCAPS_SRCCOLOR2);
699 
700     pCaps->DestBlendCaps = pCaps->SrcBlendCaps;
701 
702     pCaps->AlphaCmpCaps = D3DPCMPCAPS_NEVER |
703                           D3DPCMPCAPS_LESS |
704                           D3DPCMPCAPS_EQUAL |
705                           D3DPCMPCAPS_LESSEQUAL |
706                           D3DPCMPCAPS_GREATER |
707                           D3DPCMPCAPS_NOTEQUAL |
708                           D3DPCMPCAPS_GREATEREQUAL |
709                           D3DPCMPCAPS_ALWAYS;
710 
711     /* FLAT caps not legal for D3D9. */
712     pCaps->ShadeCaps = D3DPSHADECAPS_COLORGOURAUDRGB |
713                        D3DPSHADECAPS_SPECULARGOURAUDRGB |
714                        D3DPSHADECAPS_ALPHAGOURAUDBLEND |
715                        D3DPSHADECAPS_FOGGOURAUD;
716 
717     pCaps->TextureCaps =
718         D3DPTEXTURECAPS_ALPHA |
719         D3DPTEXTURECAPS_ALPHAPALETTE |
720         D3DPTEXTURECAPS_PERSPECTIVE |
721         D3DPTEXTURECAPS_PROJECTED |
722         D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
723         D3DPTEXTURECAPS_CUBEMAP |
724         D3DPTEXTURECAPS_VOLUMEMAP |
725         D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_POW2) |
726         D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_NONPOW2CONDITIONAL) |
727         D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_CUBEMAP_POW2) |
728         D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_VOLUMEMAP_POW2) |
729         D3DPIPECAP(MAX_TEXTURE_2D_SIZE, D3DPTEXTURECAPS_MIPMAP) |
730         D3DPIPECAP(MAX_TEXTURE_3D_LEVELS, D3DPTEXTURECAPS_MIPVOLUMEMAP) |
731         D3DPIPECAP(MAX_TEXTURE_CUBE_LEVELS, D3DPTEXTURECAPS_MIPCUBEMAP);
732 
733     pCaps->TextureFilterCaps =
734         D3DPTFILTERCAPS_MINFPOINT |
735         D3DPTFILTERCAPS_MINFLINEAR |
736         D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MINFANISOTROPIC) |
737         /*D3DPTFILTERCAPS_MINFPYRAMIDALQUAD |*/
738         /*D3DPTFILTERCAPS_MINFGAUSSIANQUAD |*/
739         D3DPTFILTERCAPS_MIPFPOINT |
740         D3DPTFILTERCAPS_MIPFLINEAR |
741         D3DPTFILTERCAPS_MAGFPOINT |
742         D3DPTFILTERCAPS_MAGFLINEAR |
743         D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MAGFANISOTROPIC) |
744         /*D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD |*/
745         /*D3DPTFILTERCAPS_MAGFGAUSSIANQUAD*/0;
746 
747     pCaps->CubeTextureFilterCaps = pCaps->TextureFilterCaps;
748     pCaps->VolumeTextureFilterCaps = pCaps->TextureFilterCaps;
749 
750     pCaps->TextureAddressCaps =
751         D3DPTADDRESSCAPS_BORDER |
752         D3DPTADDRESSCAPS_INDEPENDENTUV |
753         D3DPTADDRESSCAPS_WRAP |
754         D3DPTADDRESSCAPS_MIRROR |
755         D3DPTADDRESSCAPS_CLAMP |
756         D3DPIPECAP(TEXTURE_MIRROR_CLAMP, D3DPTADDRESSCAPS_MIRRORONCE);
757 
758     pCaps->VolumeTextureAddressCaps = pCaps->TextureAddressCaps;
759 
760     pCaps->LineCaps =
761         D3DLINECAPS_ALPHACMP |
762         D3DLINECAPS_BLEND |
763         D3DLINECAPS_TEXTURE |
764         D3DLINECAPS_ZTEST |
765         D3DLINECAPS_FOG;
766     if (screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA) > 0.0) {
767         pCaps->LineCaps |= D3DLINECAPS_ANTIALIAS;
768     }
769 
770     pCaps->MaxTextureWidth =screen->get_param(screen,
771                                               PIPE_CAP_MAX_TEXTURE_2D_SIZE);
772     pCaps->MaxTextureHeight = pCaps->MaxTextureWidth;
773     pCaps->MaxVolumeExtent =
774         1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS) - 1);
775     /* XXX values from wine */
776     pCaps->MaxTextureRepeat = 32768;
777     pCaps->MaxTextureAspectRatio = pCaps->MaxTextureWidth;
778 
779     pCaps->MaxAnisotropy =
780         (DWORD)screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY);
781 
782     /* Values for GeForce 9600 GT */
783     pCaps->MaxVertexW = 1e10f;
784     pCaps->GuardBandLeft = -1e9f;
785     pCaps->GuardBandTop = -1e9f;
786     pCaps->GuardBandRight = 1e9f;
787     pCaps->GuardBandBottom = 1e9f;
788     pCaps->ExtentsAdjust = 0.0f;
789 
790     pCaps->StencilCaps =
791         D3DSTENCILCAPS_KEEP |
792         D3DSTENCILCAPS_ZERO |
793         D3DSTENCILCAPS_REPLACE |
794         D3DSTENCILCAPS_INCRSAT |
795         D3DSTENCILCAPS_DECRSAT |
796         D3DSTENCILCAPS_INVERT |
797         D3DSTENCILCAPS_INCR |
798         D3DSTENCILCAPS_DECR |
799         D3DSTENCILCAPS_TWOSIDED;
800 
801     pCaps->FVFCaps =
802         8 | /* 8 textures max */
803         /*D3DFVFCAPS_DONOTSTRIPELEMENTS |*/
804         D3DFVFCAPS_PSIZE;
805 
806     pCaps->TextureOpCaps = D3DTEXOPCAPS_DISABLE |
807                            D3DTEXOPCAPS_SELECTARG1 |
808                            D3DTEXOPCAPS_SELECTARG2 |
809                            D3DTEXOPCAPS_MODULATE |
810                            D3DTEXOPCAPS_MODULATE2X |
811                            D3DTEXOPCAPS_MODULATE4X |
812                            D3DTEXOPCAPS_ADD |
813                            D3DTEXOPCAPS_ADDSIGNED |
814                            D3DTEXOPCAPS_ADDSIGNED2X |
815                            D3DTEXOPCAPS_SUBTRACT |
816                            D3DTEXOPCAPS_ADDSMOOTH |
817                            D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
818                            D3DTEXOPCAPS_BLENDTEXTUREALPHA |
819                            D3DTEXOPCAPS_BLENDFACTORALPHA |
820                            D3DTEXOPCAPS_BLENDTEXTUREALPHAPM |
821                            D3DTEXOPCAPS_BLENDCURRENTALPHA |
822                            D3DTEXOPCAPS_PREMODULATE |
823                            D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
824                            D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
825                            D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR |
826                            D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA |
827                            D3DTEXOPCAPS_BUMPENVMAP |
828                            D3DTEXOPCAPS_BUMPENVMAPLUMINANCE |
829                            D3DTEXOPCAPS_DOTPRODUCT3 |
830                            D3DTEXOPCAPS_MULTIPLYADD |
831                            D3DTEXOPCAPS_LERP;
832 
833     pCaps->MaxTextureBlendStages = 8; /* XXX wine */
834     pCaps->MaxSimultaneousTextures = 8;
835 
836     pCaps->VertexProcessingCaps = D3DVTXPCAPS_TEXGEN |
837                                   D3DVTXPCAPS_TEXGEN_SPHEREMAP |
838                                   D3DVTXPCAPS_MATERIALSOURCE7 |
839                                   D3DVTXPCAPS_DIRECTIONALLIGHTS |
840                                   D3DVTXPCAPS_POSITIONALLIGHTS |
841                                   D3DVTXPCAPS_LOCALVIEWER |
842                                   D3DVTXPCAPS_TWEENING |
843                                   /*D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER*/0;
844 
845     pCaps->MaxActiveLights = NINE_MAX_LIGHTS_ACTIVE; /* like GL_LIGHTi */
846     pCaps->MaxUserClipPlanes = PIPE_MAX_CLIP_PLANES;
847     pCaps->MaxVertexBlendMatrices = 4; /* 1 vec4 BLENDWEIGHT/INDICES input */
848     pCaps->MaxVertexBlendMatrixIndex = 8; /* D3DTS_WORLDMATRIX(0..8) */
849 
850     pCaps->MaxPointSize = screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_SIZE);
851 
852     pCaps->MaxPrimitiveCount = 0x555555; /* <- wine, really 0xFFFFFFFF; */
853     pCaps->MaxVertexIndex = 0xFFFFFF; /* <- wine, really 0xFFFFFFFF */
854     pCaps->MaxStreams =
855         _min(screen->get_shader_param(screen,
856                  PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_INPUTS),
857              16);
858 
859     pCaps->MaxStreamStride = screen->get_param(screen,
860             PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE);
861 
862     pCaps->VertexShaderVersion = D3DVS_VERSION(3,0);
863 
864     /* VS 2 as well as 3.0 supports a minimum of 256 consts.
865      * Wine and d3d9 drivers for dx1x hw advertise 256. Just as them,
866      * advertise 256. Problem is with hw that can only do 256, because
867      * we need take a few slots for boolean and integer constants. For these
868      * we'll have to fail later if they use complex shaders. */
869     pCaps->MaxVertexShaderConst = NINE_MAX_CONST_F;
870 
871     pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
872     /* Value for GeForce 9600 GT */
873     pCaps->PixelShader1xMaxValue = 65504.f;
874 
875     pCaps->DevCaps2 = D3DDEVCAPS2_STREAMOFFSET |
876                       D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET |
877                       D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
878                       /*D3DDEVCAPS2_DMAPNPATCH |*/
879                       /*D3DDEVCAPS2_ADAPTIVETESSRTPATCH |*/
880                       /*D3DDEVCAPS2_ADAPTIVETESSNPATCH |*/
881                       /*D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH*/0;
882 
883     pCaps->MasterAdapterOrdinal = 0;
884     pCaps->AdapterOrdinalInGroup = 0;
885     pCaps->NumberOfAdaptersInGroup = 1;
886 
887     /* Undocumented ? */
888     pCaps->MaxNpatchTessellationLevel = 0.0f;
889     pCaps->Reserved5 = 0;
890 
891     /* XXX: use is_format_supported */
892     pCaps->DeclTypes = D3DDTCAPS_UBYTE4 |
893                        D3DDTCAPS_UBYTE4N |
894                        D3DDTCAPS_SHORT2N |
895                        D3DDTCAPS_SHORT4N |
896                        D3DDTCAPS_USHORT2N |
897                        D3DDTCAPS_USHORT4N |
898                        D3DDTCAPS_UDEC3 |
899                        D3DDTCAPS_DEC3N |
900                        D3DDTCAPS_FLOAT16_2 |
901                        D3DDTCAPS_FLOAT16_4;
902 
903     pCaps->NumSimultaneousRTs =
904         screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS);
905     if (pCaps->NumSimultaneousRTs > NINE_MAX_SIMULTANEOUS_RENDERTARGETS)
906         pCaps->NumSimultaneousRTs = NINE_MAX_SIMULTANEOUS_RENDERTARGETS;
907 
908     pCaps->StretchRectFilterCaps = D3DPTFILTERCAPS_MINFPOINT |
909                                    D3DPTFILTERCAPS_MINFLINEAR |
910                                    D3DPTFILTERCAPS_MAGFPOINT |
911                                    D3DPTFILTERCAPS_MAGFLINEAR;
912 
913 
914     pCaps->VS20Caps.Caps = D3DVS20CAPS_PREDICATION;
915     pCaps->VS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
916         screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
917                                  PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
918     pCaps->VS20Caps.NumTemps =
919         screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
920                                  PIPE_SHADER_CAP_MAX_TEMPS);
921     pCaps->VS20Caps.StaticFlowControlDepth = /* XXX is this static ? */
922         screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
923                                  PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
924 
925     /* also check for values < 0, because get_shader_param may return unsigned */
926     if (pCaps->VS20Caps.DynamicFlowControlDepth > D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
927         || pCaps->VS20Caps.DynamicFlowControlDepth < 0)
928         pCaps->VS20Caps.DynamicFlowControlDepth = D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
929     if (pCaps->VS20Caps.StaticFlowControlDepth > D3DVS20_MAX_STATICFLOWCONTROLDEPTH
930         || pCaps->VS20Caps.StaticFlowControlDepth < 0)
931         pCaps->VS20Caps.StaticFlowControlDepth = D3DVS20_MAX_STATICFLOWCONTROLDEPTH;
932     if (pCaps->VS20Caps.NumTemps > D3DVS20_MAX_NUMTEMPS)
933         pCaps->VS20Caps.NumTemps = D3DVS20_MAX_NUMTEMPS;
934     assert(pCaps->VS20Caps.DynamicFlowControlDepth >= D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH);
935     assert(pCaps->VS20Caps.StaticFlowControlDepth >= D3DVS20_MIN_STATICFLOWCONTROLDEPTH);
936     assert(pCaps->VS20Caps.NumTemps >= D3DVS20_MIN_NUMTEMPS);
937 
938 
939     pCaps->PS20Caps.Caps = D3DPS20CAPS_ARBITRARYSWIZZLE |
940                            D3DPS20CAPS_GRADIENTINSTRUCTIONS |
941                            D3DPS20CAPS_PREDICATION;
942     if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
943                                  PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
944         screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
945                                  PIPE_SHADER_CAP_MAX_INSTRUCTIONS))
946         pCaps->PS20Caps.Caps |= D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
947     if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
948                                  PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
949         screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
950                                  PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS))
951         pCaps->PS20Caps.Caps |= D3DPS20CAPS_NODEPENDENTREADLIMIT;
952     pCaps->PS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
953         screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
954                                  PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
955     pCaps->PS20Caps.NumTemps =
956         screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
957                                  PIPE_SHADER_CAP_MAX_TEMPS);
958     pCaps->PS20Caps.StaticFlowControlDepth =  /* XXX is this static ? */
959         screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
960                                  PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
961     pCaps->PS20Caps.NumInstructionSlots =
962         screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
963                                  PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
964 
965     if (pCaps->PS20Caps.DynamicFlowControlDepth > D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
966         || pCaps->PS20Caps.DynamicFlowControlDepth < 0)
967         pCaps->PS20Caps.DynamicFlowControlDepth = D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
968     if (pCaps->PS20Caps.StaticFlowControlDepth > D3DPS20_MAX_STATICFLOWCONTROLDEPTH
969         || pCaps->PS20Caps.StaticFlowControlDepth < 0)
970         pCaps->PS20Caps.StaticFlowControlDepth = D3DPS20_MAX_STATICFLOWCONTROLDEPTH;
971     if (pCaps->PS20Caps.NumTemps > D3DPS20_MAX_NUMTEMPS)
972         pCaps->PS20Caps.NumTemps = D3DPS20_MAX_NUMTEMPS;
973     if (pCaps->PS20Caps.NumInstructionSlots > D3DPS20_MAX_NUMINSTRUCTIONSLOTS)
974         pCaps->PS20Caps.NumInstructionSlots = D3DPS20_MAX_NUMINSTRUCTIONSLOTS;
975     assert(pCaps->PS20Caps.DynamicFlowControlDepth >= D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH);
976     assert(pCaps->PS20Caps.StaticFlowControlDepth >= D3DPS20_MIN_STATICFLOWCONTROLDEPTH);
977     assert(pCaps->PS20Caps.NumTemps >= D3DPS20_MIN_NUMTEMPS);
978     assert(pCaps->PS20Caps.NumInstructionSlots >= D3DPS20_MIN_NUMINSTRUCTIONSLOTS);
979 
980 
981     if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
982                                  PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS))
983         pCaps->VertexTextureFilterCaps = pCaps->TextureFilterCaps &
984             ~(D3DPTFILTERCAPS_MIPFPOINT |
985               D3DPTFILTERCAPS_MIPFPOINT); /* XXX */
986     else
987         pCaps->VertexTextureFilterCaps = 0;
988 
989     pCaps->MaxVertexShader30InstructionSlots =
990         screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
991                                  PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
992     pCaps->MaxPixelShader30InstructionSlots =
993         screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
994                                  PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
995     if (pCaps->MaxVertexShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
996         pCaps->MaxVertexShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
997     if (pCaps->MaxPixelShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
998         pCaps->MaxPixelShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
999     assert(pCaps->MaxVertexShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
1000     assert(pCaps->MaxPixelShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
1001 
1002     /* 65535 is required, advertise more for GPUs with >= 2048 instruction slots */
1003     pCaps->MaxVShaderInstructionsExecuted = MAX2(65535, pCaps->MaxVertexShader30InstructionSlots * 32);
1004     pCaps->MaxPShaderInstructionsExecuted = MAX2(65535, pCaps->MaxPixelShader30InstructionSlots * 32);
1005 
1006     if (debug_get_bool_option("NINE_DUMP_CAPS", false))
1007         nine_dump_D3DCAPS9(DBG_CHANNEL, pCaps);
1008 
1009     return D3D_OK;
1010 }
1011 
1012 HRESULT NINE_WINAPI
NineAdapter9_CreateDevice(struct NineAdapter9 * This,UINT RealAdapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS * pPresentationParameters,IDirect3D9 * pD3D9,ID3DPresentGroup * pPresentationGroup,IDirect3DDevice9 ** ppReturnedDeviceInterface)1013 NineAdapter9_CreateDevice( struct NineAdapter9 *This,
1014                            UINT RealAdapter,
1015                            D3DDEVTYPE DeviceType,
1016                            HWND hFocusWindow,
1017                            DWORD BehaviorFlags,
1018                            D3DPRESENT_PARAMETERS *pPresentationParameters,
1019                            IDirect3D9 *pD3D9,
1020                            ID3DPresentGroup *pPresentationGroup,
1021                            IDirect3DDevice9 **ppReturnedDeviceInterface )
1022 {
1023     struct pipe_screen *screen;
1024     D3DDEVICE_CREATION_PARAMETERS params;
1025     D3DCAPS9 caps;
1026     int major, minor;
1027     HRESULT hr;
1028 
1029     DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
1030         "BehaviourFlags=%x " "pD3D9=%p pPresentationGroup=%p "
1031         "ppReturnedDeviceInterface=%p\n", This,
1032         RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
1033         BehaviorFlags, pD3D9, pPresentationGroup, ppReturnedDeviceInterface);
1034 
1035     ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
1036     if (major != 1) {
1037         ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
1038             major, minor);
1039         return D3DERR_NOTAVAILABLE;
1040     }
1041 
1042     hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
1043     if (FAILED(hr)) {
1044         DBG("Failed to get pipe_screen.\n");
1045         return hr;
1046     }
1047 
1048     hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
1049     if (FAILED(hr)) {
1050         DBG("Failed to get device caps.\n");
1051         return hr;
1052     }
1053 
1054     params.AdapterOrdinal = RealAdapter;
1055     params.DeviceType = DeviceType;
1056     params.hFocusWindow = hFocusWindow;
1057     params.BehaviorFlags = BehaviorFlags;
1058 
1059     hr = NineDevice9_new(screen, &params, &caps, pPresentationParameters,
1060                          pD3D9, pPresentationGroup, This->ctx, false, NULL,
1061                          (struct NineDevice9 **)ppReturnedDeviceInterface,
1062                          minor);
1063     if (FAILED(hr)) {
1064         DBG("Failed to create device.\n");
1065         return hr;
1066     }
1067     DBG("NineDevice9 created successfully.\n");
1068 
1069     return D3D_OK;
1070 }
1071 
1072 HRESULT NINE_WINAPI
NineAdapter9_CreateDeviceEx(struct NineAdapter9 * This,UINT RealAdapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS * pPresentationParameters,D3DDISPLAYMODEEX * pFullscreenDisplayMode,IDirect3D9Ex * pD3D9Ex,ID3DPresentGroup * pPresentationGroup,IDirect3DDevice9Ex ** ppReturnedDeviceInterface)1073 NineAdapter9_CreateDeviceEx( struct NineAdapter9 *This,
1074                              UINT RealAdapter,
1075                              D3DDEVTYPE DeviceType,
1076                              HWND hFocusWindow,
1077                              DWORD BehaviorFlags,
1078                              D3DPRESENT_PARAMETERS *pPresentationParameters,
1079                              D3DDISPLAYMODEEX *pFullscreenDisplayMode,
1080                              IDirect3D9Ex *pD3D9Ex,
1081                              ID3DPresentGroup *pPresentationGroup,
1082                              IDirect3DDevice9Ex **ppReturnedDeviceInterface )
1083 {
1084     struct pipe_screen *screen;
1085     D3DDEVICE_CREATION_PARAMETERS params;
1086     D3DCAPS9 caps;
1087     int major, minor;
1088     HRESULT hr;
1089 
1090     DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
1091         "BehaviourFlags=%x " "pD3D9Ex=%p pPresentationGroup=%p "
1092         "ppReturnedDeviceInterface=%p\n", This,
1093         RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
1094         BehaviorFlags, pD3D9Ex, pPresentationGroup, ppReturnedDeviceInterface);
1095 
1096     ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
1097     if (major != 1) {
1098         ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
1099             major, minor);
1100         return D3DERR_NOTAVAILABLE;
1101     }
1102 
1103     hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
1104     if (FAILED(hr)) {
1105         DBG("Failed to get pipe_screen.\n");
1106         return hr;
1107     }
1108 
1109     hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
1110     if (FAILED(hr)) {
1111         DBG("Failed to get device caps.\n");
1112         return hr;
1113     }
1114 
1115     params.AdapterOrdinal = RealAdapter;
1116     params.DeviceType = DeviceType;
1117     params.hFocusWindow = hFocusWindow;
1118     params.BehaviorFlags = BehaviorFlags;
1119 
1120     hr = NineDevice9Ex_new(screen, &params, &caps, pPresentationParameters,
1121                            pFullscreenDisplayMode,
1122                            pD3D9Ex, pPresentationGroup, This->ctx,
1123                            (struct NineDevice9Ex **)ppReturnedDeviceInterface,
1124                            minor);
1125     if (FAILED(hr)) {
1126         DBG("Failed to create device.\n");
1127         return hr;
1128     }
1129     DBG("NineDevice9Ex created successfully.\n");
1130 
1131     return D3D_OK;
1132 }
1133 
1134 ID3DAdapter9Vtbl NineAdapter9_vtable = {
1135     (void *)NineUnknown_QueryInterface,
1136     (void *)NineUnknown_AddRef,
1137     (void *)NineUnknown_Release,
1138     (void *)NineAdapter9_GetAdapterIdentifier,
1139     (void *)NineAdapter9_CheckDeviceType,
1140     (void *)NineAdapter9_CheckDeviceFormat,
1141     (void *)NineAdapter9_CheckDeviceMultiSampleType,
1142     (void *)NineAdapter9_CheckDepthStencilMatch,
1143     (void *)NineAdapter9_CheckDeviceFormatConversion,
1144     (void *)NineAdapter9_GetDeviceCaps,
1145     (void *)NineAdapter9_CreateDevice,
1146     (void *)NineAdapter9_CreateDeviceEx
1147 };
1148 
1149 static const GUID *NineAdapter9_IIDs[] = {
1150     &IID_ID3D9Adapter,
1151     &IID_IUnknown,
1152     NULL
1153 };
1154 
1155 HRESULT
NineAdapter9_new(struct d3dadapter9_context * pCTX,struct NineAdapter9 ** ppOut)1156 NineAdapter9_new( struct d3dadapter9_context *pCTX,
1157                   struct NineAdapter9 **ppOut )
1158 {
1159     NINE_NEW(Adapter9, ppOut, false, /* args */ pCTX);
1160 }
1161