1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #ifndef _NINE_ADAPTER9_H_
24 #define _NINE_ADAPTER9_H_
25
26 #include "iunknown.h"
27
28 #include "d3dadapter/d3dadapter9.h"
29
30 struct pipe_screen;
31 struct pipe_resource;
32
33 struct d3dadapter9_context
34 {
35 struct pipe_screen *hal, *ref;
36 D3DADAPTER_IDENTIFIER9 identifier;
37 BOOL linear_framebuffer;
38 BOOL throttling;
39 int throttling_value;
40 int vblank_mode;
41 BOOL thread_submit;
42 BOOL discard_delayed_release;
43 BOOL tearfree_discard;
44 int csmt_force;
45 BOOL dynamic_texture_workaround;
46 BOOL shader_inline_constants;
47 int memfd_virtualsizelimit;
48 int override_vram_size;
49 BOOL force_emulation;
50
51 void (*destroy)( struct d3dadapter9_context *ctx );
52 };
53
54 struct NineAdapter9
55 {
56 struct NineUnknown base;
57
58 struct d3dadapter9_context *ctx;
59 };
60 static inline struct NineAdapter9 *
NineAdapter9(void * data)61 NineAdapter9( void *data )
62 {
63 return (struct NineAdapter9 *)data;
64 }
65
66 HRESULT
67 NineAdapter9_new( struct d3dadapter9_context *pCTX,
68 struct NineAdapter9 **ppOut );
69
70 HRESULT
71 NineAdapter9_ctor( struct NineAdapter9 *This,
72 struct NineUnknownParams *pParams,
73 struct d3dadapter9_context *pCTX );
74
75 void
76 NineAdapter9_dtor( struct NineAdapter9 *This );
77
78 HRESULT NINE_WINAPI
79 NineAdapter9_GetAdapterIdentifier( struct NineAdapter9 *This,
80 DWORD Flags,
81 D3DADAPTER_IDENTIFIER9 *pIdentifier );
82
83 HRESULT NINE_WINAPI
84 NineAdapter9_CheckDeviceType( struct NineAdapter9 *This,
85 D3DDEVTYPE DevType,
86 D3DFORMAT AdapterFormat,
87 D3DFORMAT BackBufferFormat,
88 BOOL bWindowed );
89
90 HRESULT NINE_WINAPI
91 NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
92 D3DDEVTYPE DeviceType,
93 D3DFORMAT AdapterFormat,
94 DWORD Usage,
95 D3DRESOURCETYPE RType,
96 D3DFORMAT CheckFormat );
97
98 HRESULT NINE_WINAPI
99 NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This,
100 D3DDEVTYPE DeviceType,
101 D3DFORMAT SurfaceFormat,
102 BOOL Windowed,
103 D3DMULTISAMPLE_TYPE MultiSampleType,
104 DWORD *pQualityLevels );
105
106 HRESULT NINE_WINAPI
107 NineAdapter9_CheckDepthStencilMatch( struct NineAdapter9 *This,
108 D3DDEVTYPE DeviceType,
109 D3DFORMAT AdapterFormat,
110 D3DFORMAT RenderTargetFormat,
111 D3DFORMAT DepthStencilFormat );
112
113 HRESULT NINE_WINAPI
114 NineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9 *This,
115 D3DDEVTYPE DeviceType,
116 D3DFORMAT SourceFormat,
117 D3DFORMAT TargetFormat );
118
119 HRESULT NINE_WINAPI
120 NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
121 D3DDEVTYPE DeviceType,
122 D3DCAPS9 *pCaps );
123
124 HRESULT NINE_WINAPI
125 NineAdapter9_CreateDevice( struct NineAdapter9 *This,
126 UINT RealAdapter,
127 D3DDEVTYPE DeviceType,
128 HWND hFocusWindow,
129 DWORD BehaviorFlags,
130 D3DPRESENT_PARAMETERS *pPresentationParameters,
131 IDirect3D9 *pD3D9,
132 ID3DPresentGroup *pPresentationGroup,
133 IDirect3DDevice9 **ppReturnedDeviceInterface );
134
135 HRESULT NINE_WINAPI
136 NineAdapter9_CreateDeviceEx( struct NineAdapter9 *This,
137 UINT RealAdapter,
138 D3DDEVTYPE DeviceType,
139 HWND hFocusWindow,
140 DWORD BehaviorFlags,
141 D3DPRESENT_PARAMETERS *pPresentationParameters,
142 D3DDISPLAYMODEEX *pFullscreenDisplayMode,
143 IDirect3D9Ex *pD3D9Ex,
144 ID3DPresentGroup *pPresentationGroup,
145 IDirect3DDevice9Ex **ppReturnedDeviceInterface );
146
147 #endif /* _NINE_ADAPTER9_H_ */
148