1 /* 2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 22 23 #ifndef _NINE_STATE_H_ 24 #define _NINE_STATE_H_ 25 26 #include "d3d9.h" 27 #include "iunknown.h" 28 #include "nine_defines.h" 29 #include "pipe/p_state.h" 30 #include "util/list.h" 31 32 #define NINED3DSAMP_MINLOD (D3DSAMP_DMAPOFFSET + 1) 33 #define NINED3DSAMP_SHADOW (D3DSAMP_DMAPOFFSET + 2) 34 #define NINED3DSAMP_CUBETEX (D3DSAMP_DMAPOFFSET + 3) 35 36 #define NINED3DRS_VSPOINTSIZE (D3DRS_BLENDOPALPHA + 1) 37 #define NINED3DRS_RTMASK (D3DRS_BLENDOPALPHA + 2) 38 /* ALPHACOVERAGE: 39 * bit 0: enable alpha coverage 40 * bit 1: ATOC is on 41 */ 42 #define NINED3DRS_ALPHACOVERAGE (D3DRS_BLENDOPALPHA + 3) 43 #define NINED3DRS_MULTISAMPLE (D3DRS_BLENDOPALPHA + 4) 44 #define NINED3DRS_FETCH4 (D3DRS_BLENDOPALPHA + 5) 45 #define NINED3DRS_EMULATED_ALPHATEST (D3DRS_BLENDOPALPHA + 6) 46 #define NINED3DRS_POSITIONT (D3DRS_BLENDOPALPHA + 7) 47 48 #define D3DRS_LAST D3DRS_BLENDOPALPHA 49 #define D3DSAMP_LAST D3DSAMP_DMAPOFFSET 50 #define NINED3DRS_LAST NINED3DRS_POSITIONT /* 217 */ 51 #define NINED3DSAMP_LAST NINED3DSAMP_CUBETEX /* 16 */ 52 #define NINED3DTSS_LAST D3DTSS_CONSTANT 53 #define NINED3DTS_LAST D3DTS_WORLDMATRIX(255) 54 55 #define D3DRS_COUNT (D3DRS_LAST + 1) 56 #define D3DSAMP_COUNT (D3DSAMP_LAST + 1) 57 #define NINED3DRS_COUNT (NINED3DRS_LAST + 1) 58 #define NINED3DSAMP_COUNT (NINED3DSAMP_LAST + 1) 59 #define NINED3DTSS_COUNT (NINED3DTSS_LAST + 1) 60 #define NINED3DTS_COUNT (NINED3DTS_LAST + 1) 61 62 #define NINE_STATE_FB (1 << 0) 63 #define NINE_STATE_VIEWPORT (1 << 1) 64 #define NINE_STATE_SCISSOR (1 << 2) 65 #define NINE_STATE_RASTERIZER (1 << 3) 66 #define NINE_STATE_BLEND (1 << 4) 67 #define NINE_STATE_DSA (1 << 5) 68 #define NINE_STATE_VS (1 << 6) 69 #define NINE_STATE_VS_CONST (1 << 7) 70 #define NINE_STATE_PS (1 << 8) 71 #define NINE_STATE_PS_CONST (1 << 9) 72 #define NINE_STATE_TEXTURE (1 << 10) 73 #define NINE_STATE_SAMPLER (1 << 11) 74 #define NINE_STATE_VDECL (1 << 12) 75 #define NINE_STATE_IDXBUF (1 << 13) 76 #define NINE_STATE_STREAMFREQ (1 << 14) 77 #define NINE_STATE_BLEND_COLOR (1 << 17) 78 #define NINE_STATE_STENCIL_REF (1 << 18) 79 #define NINE_STATE_SAMPLE_MASK (1 << 19) 80 #define NINE_STATE_FF (0x1f << 20) 81 #define NINE_STATE_FF_VS (0x17 << 20) 82 #define NINE_STATE_FF_PS (0x08 << 20) 83 #define NINE_STATE_FF_LIGHTING (1 << 20) 84 #define NINE_STATE_FF_MATERIAL (1 << 21) 85 #define NINE_STATE_FF_VSTRANSF (1 << 22) 86 #define NINE_STATE_FF_PS_CONSTS (1 << 23) 87 #define NINE_STATE_FF_VS_OTHER (1 << 24) 88 #define NINE_STATE_VS_PARAMS_MISC (1 << 25) 89 #define NINE_STATE_PS_PARAMS_MISC (1 << 26) 90 #define NINE_STATE_MULTISAMPLE (1 << 27) 91 #define NINE_STATE_SWVP (1 << 28) 92 #define NINE_STATE_ALL 0x1fffffff 93 #define NINE_STATE_UNHANDLED (1 << 29) 94 95 /* These states affect the ff shader key, 96 * which we recompute everytime. */ 97 #define NINE_STATE_FF_SHADER 0 98 99 #define NINE_STATE_COMMIT_DSA (1 << 0) 100 #define NINE_STATE_COMMIT_RASTERIZER (1 << 1) 101 #define NINE_STATE_COMMIT_BLEND (1 << 2) 102 #define NINE_STATE_COMMIT_CONST_VS (1 << 3) 103 #define NINE_STATE_COMMIT_CONST_PS (1 << 4) 104 #define NINE_STATE_COMMIT_VS (1 << 5) 105 #define NINE_STATE_COMMIT_PS (1 << 6) 106 107 108 #define NINE_MAX_SIMULTANEOUS_RENDERTARGETS 4 109 #define NINE_MAX_CONST_F_PS3 224 110 #define NINE_MAX_CONST_F 256 111 #define NINE_MAX_CONST_I 16 112 #define NINE_MAX_CONST_B 16 113 #define NINE_MAX_CONST_F_SWVP 8192 114 #define NINE_MAX_CONST_I_SWVP 2048 115 #define NINE_MAX_CONST_B_SWVP 2048 116 #define NINE_MAX_CONST_VS_SPE_OFFSET (NINE_MAX_CONST_F + (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4)) /* B consts count only 1/4 th */ 117 #define NINE_MAX_CONST_SWVP_SPE_OFFSET 3564 /* No app will read that far */ 118 #define NINE_MAX_CONST_VS_SPE 9 119 #define NINE_MAX_CONST_ALL_VS (NINE_MAX_CONST_VS_SPE_OFFSET + NINE_MAX_CONST_VS_SPE) 120 #define NINE_MAX_CONST_PS_SPE_OFFSET (NINE_MAX_CONST_F_PS3 + (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4)) 121 /* bumpmap_vars (12), fog (2), D3DRS_ALPHAREF (1) */ 122 #define NINE_MAX_CONST_PS_SPE 15 123 #define NINE_MAX_CONST_ALL_PS (NINE_MAX_CONST_PS_SPE_OFFSET + NINE_MAX_CONST_PS_SPE) 124 125 #define NINE_CONST_I_BASE(nconstf) \ 126 ((nconstf) * 4 * sizeof(float)) 127 #define NINE_CONST_B_BASE(nconstf) \ 128 ((nconstf) * 4 * sizeof(float) + \ 129 NINE_MAX_CONST_I * 4 * sizeof(int)) 130 131 #define VS_CONST_F_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_F_SWVP * sizeof(float[4])) : (NINE_MAX_CONST_F * sizeof(float[4]))) 132 #define VS_CONST_I_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_I_SWVP * sizeof(int[4])) : (NINE_MAX_CONST_I * sizeof(int[4]))) 133 #define VS_CONST_B_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_B_SWVP * sizeof(BOOL)) : (NINE_MAX_CONST_B * sizeof(BOOL))) 134 135 136 #define NINE_MAX_TEXTURE_STAGES 8 137 138 #define NINE_MAX_LIGHTS 65536 139 #define NINE_MAX_LIGHTS_ACTIVE 8 140 141 #define NINED3DLIGHT_INVALID (D3DLIGHT_DIRECTIONAL + 1) 142 143 #define NINE_MAX_SAMPLERS_PS 16 144 #define NINE_MAX_SAMPLERS_VS 4 145 #define NINE_MAX_SAMPLERS 21 /* PS + DMAP + VS */ 146 #define NINE_SAMPLER_PS(s) ( 0 + (s)) 147 #define NINE_SAMPLER_DMAP 16 148 #define NINE_SAMPLER_VS(s) (17 + (s)) 149 #define NINE_PS_SAMPLERS_MASK 0x00ffff 150 #define NINE_VS_SAMPLERS_MASK 0x1e0000 151 152 struct nine_ff_state { 153 struct { 154 uint32_t tex_stage[NINE_MAX_TEXTURE_STAGES][(NINED3DTSS_COUNT + 31) / 32]; /* stateblocks only */ 155 uint32_t transform[(NINED3DTS_COUNT + 31) / 32]; 156 } changed; 157 158 D3DMATRIX *transform; /* access only via nine_state_access_transform */ 159 unsigned num_transforms; 160 161 /* XXX: Do state blocks just change the set of active lights or do we 162 * have to store which lights have been disabled, too ? 163 */ 164 D3DLIGHT9 *light; 165 uint16_t active_light[NINE_MAX_LIGHTS_ACTIVE]; /* 8 */ 166 unsigned num_lights; 167 unsigned num_lights_active; 168 169 D3DMATERIAL9 material; 170 171 DWORD tex_stage[NINE_MAX_TEXTURE_STAGES][NINED3DTSS_COUNT]; 172 }; 173 174 struct nine_state 175 { 176 struct { 177 uint32_t group; 178 uint32_t rs[(NINED3DRS_COUNT + 31) / 32]; 179 uint32_t vtxbuf; 180 uint32_t stream_freq; 181 uint32_t texture; 182 uint16_t sampler[NINE_MAX_SAMPLERS]; 183 struct nine_range *vs_const_f; 184 struct nine_range *ps_const_f; 185 struct nine_range *vs_const_i; 186 uint16_t ps_const_i; /* NINE_MAX_CONST_I == 16 */ 187 struct nine_range *vs_const_b; 188 uint16_t ps_const_b; /* NINE_MAX_CONST_B == 16 */ 189 uint8_t ucp; 190 } changed; /* stateblocks only */ 191 192 struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS]; 193 struct NineSurface9 *ds; 194 195 D3DVIEWPORT9 viewport; 196 197 struct pipe_scissor_state scissor; 198 199 /* NOTE: vs, ps will be NULL for FF and are set in device->ff.vs,ps instead 200 * (XXX: or is it better to reference FF shaders here, too ?) 201 * NOTE: const_f contains extra space for const_i,b to use as user constbuf 202 */ 203 struct NineVertexShader9 *vs; 204 float *vs_const_f; 205 int *vs_const_i; 206 BOOL *vs_const_b; 207 float *vs_lconstf_temp; /* ProcessVertices */ 208 209 struct NinePixelShader9 *ps; 210 float *ps_const_f; 211 int ps_const_i[NINE_MAX_CONST_I][4]; 212 BOOL ps_const_b[NINE_MAX_CONST_B]; 213 214 struct NineVertexDeclaration9 *vdecl; 215 216 struct NineIndexBuffer9 *idxbuf; 217 struct NineVertexBuffer9 *stream[PIPE_MAX_ATTRIBS]; 218 uint32_t stream_mask; /* i bit set for *stream[i] not NULL */ 219 struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; /* vtxbuf.buffer unused */ 220 unsigned last_vtxbuf_count; 221 uint16_t vtxstride[PIPE_MAX_ATTRIBS]; 222 UINT stream_freq[PIPE_MAX_ATTRIBS]; 223 224 struct pipe_clip_state clip; 225 226 DWORD rs_advertised[NINED3DRS_COUNT]; /* the ones apps get with GetRenderState */ 227 228 struct NineBaseTexture9 *texture[NINE_MAX_SAMPLERS]; /* PS, DMAP, VS */ 229 230 DWORD samp_advertised[NINE_MAX_SAMPLERS][D3DSAMP_COUNT]; 231 232 struct nine_ff_state ff; 233 }; 234 235 struct nine_context { 236 struct { 237 uint32_t group; 238 uint16_t sampler[NINE_MAX_SAMPLERS]; 239 uint32_t vtxbuf; 240 BOOL vs_const_f; 241 BOOL vs_const_i; 242 BOOL vs_const_b; 243 BOOL ps_const_f; 244 BOOL ps_const_i; 245 BOOL ps_const_b; 246 BOOL ucp; 247 } changed; 248 249 uint32_t bumpmap_vars[6 * NINE_MAX_TEXTURE_STAGES]; 250 251 struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS]; 252 struct NineSurface9 *ds; 253 254 struct { 255 void *vs; 256 unsigned *vs_const_ranges; 257 unsigned vs_const_used_size; 258 void *ps; 259 unsigned *ps_const_ranges; 260 unsigned ps_const_used_size; 261 } cso_shader; 262 263 struct pipe_context *pipe; 264 struct cso_context *cso; 265 266 uint8_t rt_mask; 267 268 D3DVIEWPORT9 viewport; 269 270 struct pipe_scissor_state scissor; 271 272 struct NineVertexShader9 *vs; 273 BOOL programmable_vs; 274 float *vs_const_f; 275 float *vs_const_f_swvp; 276 int *vs_const_i; 277 BOOL *vs_const_b; 278 float *vs_lconstf_temp; 279 280 struct NinePixelShader9 *ps; 281 float *ps_const_f; 282 int ps_const_i[NINE_MAX_CONST_I][4]; 283 BOOL ps_const_b[NINE_MAX_CONST_B]; 284 BOOL zfog; 285 286 struct NineVertexDeclaration9 *vdecl; 287 288 struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; 289 uint32_t vtxbuf_mask; /* i bit set for context->vtxbuf[i].buffer.resource not NULL */ 290 uint32_t last_vtxbuf_count; 291 uint16_t vtxstride[PIPE_MAX_ATTRIBS]; 292 UINT stream_freq[PIPE_MAX_ATTRIBS]; 293 uint32_t stream_instancedata_mask; /* derived from stream_freq */ 294 uint32_t stream_usage_mask; /* derived from VS and vdecl */ 295 296 struct pipe_resource *idxbuf; 297 unsigned index_offset; 298 unsigned index_size; 299 300 struct pipe_clip_state clip; 301 302 DWORD rs[NINED3DRS_COUNT]; 303 304 struct { 305 BOOL enabled; 306 BOOL shadow; 307 DWORD lod; 308 D3DRESOURCETYPE type; 309 struct pipe_resource *resource; 310 struct pipe_sampler_view *view[2]; 311 uint8_t pstype; 312 } texture[NINE_MAX_SAMPLERS]; 313 314 DWORD samp[NINE_MAX_SAMPLERS][NINED3DSAMP_COUNT]; 315 316 uint32_t samplers_shadow; 317 uint32_t samplers_fetch4; 318 319 uint8_t bound_samplers_mask_vs; 320 uint8_t enabled_samplers_mask_vs; 321 uint8_t enabled_sampler_count_vs; 322 uint8_t enabled_sampler_count_ps; 323 uint16_t bound_samplers_mask_ps; 324 uint16_t enabled_samplers_mask_ps; 325 326 int dummy_vbo_bound_at; /* -1 = not bound , >= 0 = bound index */ 327 328 bool inline_constants; 329 330 struct nine_ff_state ff; 331 332 /* software vertex processing */ 333 bool swvp; 334 335 uint32_t commit; 336 struct { 337 struct pipe_framebuffer_state fb; 338 struct pipe_depth_stencil_alpha_state dsa; 339 struct pipe_rasterizer_state rast; 340 struct pipe_blend_state blend; 341 struct pipe_constant_buffer cb_vs; 342 struct pipe_constant_buffer cb0_swvp; 343 struct pipe_constant_buffer cb1_swvp; 344 struct pipe_constant_buffer cb2_swvp; 345 struct pipe_constant_buffer cb3_swvp; 346 struct pipe_constant_buffer cb_ps; 347 struct pipe_constant_buffer cb_vs_ff; 348 struct pipe_constant_buffer cb_ps_ff; 349 } pipe_data; 350 }; 351 352 struct nine_state_sw_internal { 353 struct pipe_transfer *transfers_so[4]; 354 }; 355 356 struct nine_clipplane { 357 float plane[4]; 358 }; 359 /* map D3DRS -> NINE_STATE_x 360 */ 361 extern const uint32_t nine_render_state_group[NINED3DRS_COUNT]; 362 363 /* for D3DSBT_PIXEL/VERTEX: 364 */ 365 extern const uint32_t nine_render_states_pixel[(NINED3DRS_COUNT + 31) / 32]; 366 extern const uint32_t nine_render_states_vertex[(NINED3DRS_COUNT + 31) / 32]; 367 368 struct NineDevice9; 369 370 /* Internal multithreading: When enabled, the nine_context functions 371 * will append work to a worker thread when possible. Only the worker 372 * thread can access struct nine_context. */ 373 374 void 375 nine_context_set_stream_source_apply(struct NineDevice9 *device, 376 UINT StreamNumber, 377 struct pipe_resource *res, 378 UINT OffsetInBytes, 379 UINT Stride); 380 381 void 382 nine_context_set_indices_apply(struct NineDevice9 *device, 383 struct pipe_resource *res, 384 UINT IndexSize, 385 UINT OffsetInBytes); 386 387 void 388 nine_context_set_render_state(struct NineDevice9 *device, 389 D3DRENDERSTATETYPE State, 390 DWORD Value); 391 392 void 393 nine_context_set_texture(struct NineDevice9 *device, 394 DWORD Stage, 395 struct NineBaseTexture9 *tex); 396 397 void 398 nine_context_set_sampler_state(struct NineDevice9 *device, 399 DWORD Sampler, 400 D3DSAMPLERSTATETYPE Type, 401 DWORD Value); 402 403 void 404 nine_context_set_stream_source(struct NineDevice9 *device, 405 UINT StreamNumber, 406 struct NineVertexBuffer9 *pVBuf9, 407 UINT OffsetInBytes, 408 UINT Stride); 409 410 void 411 nine_context_set_stream_source_freq(struct NineDevice9 *device, 412 UINT StreamNumber, 413 UINT Setting); 414 415 void 416 nine_context_set_indices(struct NineDevice9 *device, 417 struct NineIndexBuffer9 *idxbuf); 418 419 void 420 nine_context_set_vertex_declaration(struct NineDevice9 *device, 421 struct NineVertexDeclaration9 *vdecl); 422 423 void 424 nine_context_set_vertex_shader(struct NineDevice9 *device, 425 struct NineVertexShader9 *pShader); 426 427 void 428 nine_context_set_vertex_shader_constant_f(struct NineDevice9 *device, 429 UINT StartRegister, 430 const float *pConstantData, 431 const unsigned pConstantData_size, 432 UINT Vector4fCount); 433 434 void 435 nine_context_set_vertex_shader_constant_i(struct NineDevice9 *device, 436 UINT StartRegister, 437 const int *pConstantData, 438 const unsigned pConstantData_size, 439 UINT Vector4iCount); 440 441 void 442 nine_context_set_vertex_shader_constant_b(struct NineDevice9 *device, 443 UINT StartRegister, 444 const BOOL *pConstantData, 445 const unsigned pConstantData_size, 446 UINT BoolCount); 447 448 void 449 nine_context_set_pixel_shader(struct NineDevice9 *device, 450 struct NinePixelShader9* ps); 451 452 void 453 nine_context_set_pixel_shader_constant_f(struct NineDevice9 *device, 454 UINT StartRegister, 455 const float *pConstantData, 456 const unsigned pConstantData_size, 457 UINT Vector4fCount); 458 459 void 460 nine_context_set_pixel_shader_constant_i(struct NineDevice9 *device, 461 UINT StartRegister, 462 const int *pConstantData, 463 const unsigned pConstantData_size, 464 UINT Vector4iCount); 465 466 void 467 nine_context_set_pixel_shader_constant_b(struct NineDevice9 *device, 468 UINT StartRegister, 469 const BOOL *pConstantData, 470 const unsigned pConstantData_size, 471 UINT BoolCount); 472 473 void 474 nine_context_set_viewport(struct NineDevice9 *device, 475 const D3DVIEWPORT9 *viewport); 476 477 void 478 nine_context_set_scissor(struct NineDevice9 *device, 479 const struct pipe_scissor_state *scissor); 480 481 void 482 nine_context_set_transform(struct NineDevice9 *device, 483 D3DTRANSFORMSTATETYPE State, 484 const D3DMATRIX *pMatrix); 485 486 void 487 nine_context_set_material(struct NineDevice9 *device, 488 const D3DMATERIAL9 *pMaterial); 489 490 void 491 nine_context_set_light(struct NineDevice9 *device, 492 DWORD Index, 493 const D3DLIGHT9 *pLight); 494 495 void 496 nine_context_light_enable(struct NineDevice9 *device, 497 DWORD Index, 498 BOOL Enable); 499 500 void 501 nine_context_set_texture_stage_state(struct NineDevice9 *device, 502 DWORD Stage, 503 D3DTEXTURESTAGESTATETYPE Type, 504 DWORD Value); 505 506 void 507 nine_context_set_render_target(struct NineDevice9 *device, 508 DWORD RenderTargetIndex, 509 struct NineSurface9 *rt); 510 511 void 512 nine_context_set_depth_stencil(struct NineDevice9 *device, 513 struct NineSurface9 *ds); 514 515 void 516 nine_context_set_clip_plane(struct NineDevice9 *device, 517 DWORD Index, 518 const struct nine_clipplane *pPlane); 519 520 void 521 nine_context_set_swvp(struct NineDevice9 *device, 522 bool swvp); 523 524 void 525 nine_context_apply_stateblock(struct NineDevice9 *device, 526 const struct nine_state *src); 527 528 void 529 nine_context_clear_fb(struct NineDevice9 *device, DWORD Count, 530 const D3DRECT *pRects, DWORD Flags, 531 D3DCOLOR Color, float Z, DWORD Stencil); 532 533 void 534 nine_context_draw_primitive(struct NineDevice9 *device, 535 D3DPRIMITIVETYPE PrimitiveType, 536 UINT StartVertex, 537 UINT PrimitiveCount); 538 539 void 540 nine_context_draw_indexed_primitive(struct NineDevice9 *device, 541 D3DPRIMITIVETYPE PrimitiveType, 542 INT BaseVertexIndex, 543 UINT MinVertexIndex, 544 UINT NumVertices, 545 UINT StartIndex, 546 UINT PrimitiveCount); 547 548 void 549 nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(struct NineDevice9 *device, 550 D3DPRIMITIVETYPE PrimitiveType, 551 UINT MinVertexIndex, 552 UINT NumVertices, 553 UINT PrimitiveCount, 554 unsigned vbuf_stride, 555 struct pipe_vertex_buffer *vbuf, 556 struct pipe_resource *ibuf, 557 void *user_ibuf, 558 unsigned index_offset, 559 unsigned index_size); 560 561 void 562 nine_context_resource_copy_region(struct NineDevice9 *device, 563 struct NineUnknown *dst, 564 struct NineUnknown *src, 565 struct pipe_resource* dst_res, 566 unsigned dst_level, 567 const struct pipe_box *dst_box, 568 struct pipe_resource* src_res, 569 unsigned src_level, 570 const struct pipe_box *src_box); 571 572 void 573 nine_context_blit(struct NineDevice9 *device, 574 struct NineUnknown *dst, 575 struct NineUnknown *src, 576 struct pipe_blit_info *blit); 577 578 void 579 nine_context_clear_render_target(struct NineDevice9 *device, 580 struct NineSurface9 *surface, 581 D3DCOLOR color, 582 UINT x, 583 UINT y, 584 UINT width, 585 UINT height); 586 587 void 588 nine_context_gen_mipmap(struct NineDevice9 *device, 589 struct NineUnknown *dst, 590 struct pipe_resource *res, 591 UINT base_level, UINT last_level, 592 UINT first_layer, UINT last_layer, 593 UINT filter); 594 595 void 596 nine_context_range_upload(struct NineDevice9 *device, 597 unsigned *counter, 598 struct NineUnknown *src_ref, 599 struct pipe_resource *res, 600 unsigned offset, 601 unsigned size, 602 unsigned usage, 603 const void *data); 604 605 void 606 nine_context_box_upload(struct NineDevice9 *device, 607 unsigned *counter, 608 struct NineUnknown *src_ref, 609 struct pipe_resource *res, 610 unsigned level, 611 const struct pipe_box *dst_box, 612 enum pipe_format src_format, 613 const void *src, unsigned src_stride, 614 unsigned src_layer_stride, 615 const struct pipe_box *src_box); 616 617 struct pipe_query * 618 nine_context_create_query(struct NineDevice9 *device, unsigned query_type); 619 620 void 621 nine_context_destroy_query(struct NineDevice9 *device, struct pipe_query *query); 622 623 void 624 nine_context_begin_query(struct NineDevice9 *device, unsigned *counter, struct pipe_query *query); 625 626 void 627 nine_context_end_query(struct NineDevice9 *device, unsigned *counter, struct pipe_query *query); 628 629 bool 630 nine_context_get_query_result(struct NineDevice9 *device, struct pipe_query *query, 631 unsigned *counter, bool flush, bool wait, 632 union pipe_query_result *result); 633 634 void 635 nine_context_pipe_flush(struct NineDevice9 *device); 636 637 void nine_state_restore_non_cso(struct NineDevice9 *device); 638 void nine_state_set_defaults(struct NineDevice9 *, const D3DCAPS9 *, 639 bool is_reset); 640 void nine_device_state_clear(struct NineDevice9 *); 641 void nine_context_clear(struct NineDevice9 *); 642 void nine_context_update_state(struct NineDevice9 *); 643 644 void nine_state_init_sw(struct NineDevice9 *device); 645 void nine_state_prepare_draw_sw(struct NineDevice9 *device, 646 struct NineVertexDeclaration9 *vdecl_out, 647 int start_vertice, 648 int num_vertices, 649 struct pipe_stream_output_info *so); 650 void nine_state_after_draw_sw(struct NineDevice9 *device); 651 void nine_state_destroy_sw(struct NineDevice9 *device); 652 653 void 654 nine_state_resize_transform(struct nine_ff_state *ff_state, unsigned N); 655 656 /* If @alloc is FALSE, the return value may be a const identity matrix. 657 * Therefore, do not modify if you set alloc to FALSE ! 658 */ 659 D3DMATRIX * 660 nine_state_access_transform(struct nine_ff_state *, D3DTRANSFORMSTATETYPE, 661 bool alloc); 662 663 HRESULT 664 nine_state_set_light(struct nine_ff_state *, DWORD, const D3DLIGHT9 *); 665 666 HRESULT 667 nine_state_light_enable(struct nine_ff_state *, 668 DWORD, BOOL); 669 670 const char *nine_d3drs_to_string(DWORD State); 671 672 /* CSMT functions */ 673 struct csmt_context; 674 675 struct csmt_context * 676 nine_csmt_create( struct NineDevice9 *This ); 677 678 void 679 nine_csmt_destroy( struct NineDevice9 *This, struct csmt_context *ctx ); 680 681 /* Flushes and waits everything is executed */ 682 void 683 nine_csmt_process( struct NineDevice9 *This ); 684 685 /* Flushes and doesn't wait */ 686 void 687 nine_csmt_flush( struct NineDevice9 *This ); 688 689 /* Get the pipe_context (should not be called from the worker thread). 690 * All the work in the worker thread is finished before returning. */ 691 struct pipe_context * 692 nine_context_get_pipe( struct NineDevice9 *device ); 693 694 /* Can be called from all threads */ 695 struct pipe_context * 696 nine_context_get_pipe_multithread( struct NineDevice9 *device ); 697 698 699 /* Get the pipe_context (should not be called from the worker thread). 700 * All the work in the worker thread is paused before returning. 701 * It is neccessary to release in order to restart the thread. 702 * This is intended for use of the nine_context pipe_context that don't 703 * need the worker thread to finish all queued job. */ 704 struct pipe_context * 705 nine_context_get_pipe_acquire( struct NineDevice9 *device ); 706 707 void 708 nine_context_get_pipe_release( struct NineDevice9 *device ); 709 710 bool 711 nine_context_is_worker( struct NineDevice9 *device ); 712 713 #endif /* _NINE_STATE_H_ */ 714