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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 /**
30  * @file
31  *
32  * Abstract graphics pipe state objects.
33  *
34  * Basic notes:
35  *   1. Want compact representations, so we use bitfields.
36  *   2. Put bitfields before other (GLfloat) fields.
37  *   3. enum bitfields need to be at least one bit extra in size so the most
38  *      significant bit is zero.  MSVC treats enums as signed so if the high
39  *      bit is set, the value will be interpreted as a negative number.
40  *      That causes trouble in various places.
41  */
42 
43 
44 #ifndef PIPE_STATE_H
45 #define PIPE_STATE_H
46 
47 #include "util/u_memory.h"
48 
49 #include "util/compiler.h"
50 #include "p_defines.h"
51 #include "util/format/u_formats.h"
52 
53 
54 #ifdef __cplusplus
55 extern "C" {
56 #endif
57 
58 /**
59  * Implementation limits
60  */
61 #define PIPE_MAX_ATTRIBS          32
62 #define PIPE_MAX_CLIP_PLANES       8
63 #define PIPE_MAX_COLOR_BUFS        8
64 #define PIPE_MAX_CONSTANT_BUFFERS 32
65 #define PIPE_MAX_SAMPLERS         32
66 #define PIPE_MAX_SHADER_INPUTS    80 /* 32 GENERIC + 32 PATCH + 16 others */
67 #define PIPE_MAX_SHADER_OUTPUTS   80 /* 32 GENERIC + 32 PATCH + 16 others */
68 #define PIPE_MAX_SHADER_SAMPLER_VIEWS 128
69 #define PIPE_MAX_SHADER_BUFFERS   32
70 #define PIPE_MAX_SHADER_IMAGES    64
71 #define PIPE_MAX_TEXTURE_LEVELS   16
72 #define PIPE_MAX_SO_BUFFERS        4
73 #define PIPE_MAX_SO_OUTPUTS       128
74 #define PIPE_MAX_VIEWPORTS        16
75 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT 8
76 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
77 #define PIPE_MAX_WINDOW_RECTANGLES 8
78 #define PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE 4
79 
80 #define PIPE_MAX_HW_ATOMIC_BUFFERS 32
81 #define PIPE_MAX_VERTEX_STREAMS   4
82 
83 struct pipe_reference
84 {
85    int32_t count; /* atomic */
86 };
87 
88 
89 
90 /**
91  * Primitive (point/line/tri) rasterization info
92  */
93 struct pipe_rasterizer_state
94 {
95    unsigned flatshade:1;
96    unsigned light_twoside:1;
97    unsigned clamp_vertex_color:1;
98    unsigned clamp_fragment_color:1;
99    unsigned front_ccw:1;
100    unsigned cull_face:2;      /**< PIPE_FACE_x */
101    unsigned fill_front:2;     /**< PIPE_POLYGON_MODE_x */
102    unsigned fill_back:2;      /**< PIPE_POLYGON_MODE_x */
103    unsigned offset_point:1;
104    unsigned offset_line:1;
105    unsigned offset_tri:1;
106    unsigned scissor:1;
107    unsigned poly_smooth:1;
108    unsigned poly_stipple_enable:1;
109    unsigned point_smooth:1;
110    unsigned sprite_coord_mode:1;     /**< PIPE_SPRITE_COORD_ */
111    unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
112    unsigned point_line_tri_clip:1; /** large points/lines clipped as tris or points/lines */
113    unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
114    unsigned multisample:1;         /* XXX maybe more ms state in future */
115    unsigned no_ms_sample_mask_out:1;
116    unsigned force_persample_interp:1;
117    unsigned line_smooth:1;
118    unsigned line_stipple_enable:1;
119    unsigned line_last_pixel:1;
120    unsigned line_rectangular:1; /** lines rasterized as rectangles or parallelograms */
121    unsigned conservative_raster_mode:2; /**< PIPE_CONSERVATIVE_RASTER_x */
122 
123    /**
124     * Use the first vertex of a primitive as the provoking vertex for
125     * flat shading.
126     */
127    unsigned flatshade_first:1;
128 
129    unsigned half_pixel_center:1;
130    unsigned bottom_edge_rule:1;
131 
132    /*
133     * Conservative rasterization subpixel precision bias in bits
134     */
135    unsigned subpixel_precision_x:4;
136    unsigned subpixel_precision_y:4;
137 
138    /**
139     * When true, rasterization is disabled and no pixels are written.
140     * This only makes sense with the Stream Out functionality.
141     */
142    unsigned rasterizer_discard:1;
143 
144    /**
145     * Exposed by PIPE_CAP_TILE_RASTER_ORDER.  When true,
146     * tile_raster_order_increasing_* indicate the order that the rasterizer
147     * should render tiles, to meet the requirements of
148     * GL_MESA_tile_raster_order.
149     */
150    unsigned tile_raster_order_fixed:1;
151    unsigned tile_raster_order_increasing_x:1;
152    unsigned tile_raster_order_increasing_y:1;
153 
154    /**
155     * When false, depth clipping is disabled and the depth value will be
156     * clamped later at the per-pixel level before depth testing.
157     * This depends on PIPE_CAP_DEPTH_CLIP_DISABLE.
158     *
159     * If PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE is unsupported, depth_clip_near
160     * is equal to depth_clip_far.
161     */
162    unsigned depth_clip_near:1;
163    unsigned depth_clip_far:1;
164 
165    /**
166     * When true, depth clamp is enabled.
167     * If PIPE_CAP_DEPTH_CLAMP_ENABLE is unsupported, this is always the inverse
168     * of depth_clip_far.
169     */
170    unsigned depth_clamp:1;
171 
172    /**
173     * When true clip space in the z axis goes from [0..1] (D3D).  When false
174     * [-1, 1] (GL).
175     *
176     * NOTE: D3D will always use depth clamping.
177     */
178    unsigned clip_halfz:1;
179 
180    /**
181     * When true do not scale offset_units and use same rules for unorm and
182     * float depth buffers (D3D9). When false use GL/D3D1X behaviour.
183     * This depends on PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED.
184     */
185    unsigned offset_units_unscaled:1;
186 
187    /**
188     * Depth values output from fragment shader may be outside 0..1.
189     * These have to be clamped for use with UNORM buffers.
190     * Vulkan can allow this with an extension,
191     * GL could with NV_depth_buffer_float, but GLES doesn't.
192     */
193    unsigned unclamped_fragment_depth_values:1;
194 
195    /**
196     * Enable bits for clipping half-spaces.
197     * This applies to both user clip planes and shader clip distances.
198     * Note that if the bound shader exports any clip distances, these
199     * replace all user clip planes, and clip half-spaces enabled here
200     * but not written by the shader count as disabled.
201     */
202    unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
203 
204    unsigned line_stipple_factor:8;  /**< [1..256] actually */
205    unsigned line_stipple_pattern:16;
206 
207    /**
208     * Replace the given TEXCOORD inputs with point coordinates, max. 8 inputs.
209     * If TEXCOORD (including PCOORD) are unsupported, replace GENERIC inputs
210     * instead. Max. 9 inputs: 8x GENERIC to emulate TEXCOORD, and 1x GENERIC
211     * to emulate PCOORD.
212     */
213    uint16_t sprite_coord_enable; /* 0-7: TEXCOORD/GENERIC, 8: PCOORD */
214 
215    float line_width;
216    float point_size;           /**< used when no per-vertex size */
217    float offset_units;
218    float offset_scale;
219    float offset_clamp;
220    float conservative_raster_dilate;
221 };
222 
223 
224 struct pipe_poly_stipple
225 {
226    unsigned stipple[32];
227 };
228 
229 
230 struct pipe_viewport_state
231 {
232    float scale[3];
233    float translate[3];
234    enum pipe_viewport_swizzle swizzle_x:8;
235    enum pipe_viewport_swizzle swizzle_y:8;
236    enum pipe_viewport_swizzle swizzle_z:8;
237    enum pipe_viewport_swizzle swizzle_w:8;
238 };
239 
240 
241 struct pipe_scissor_state
242 {
243    unsigned minx:16;
244    unsigned miny:16;
245    unsigned maxx:16;
246    unsigned maxy:16;
247 };
248 
249 
250 struct pipe_clip_state
251 {
252    float ucp[PIPE_MAX_CLIP_PLANES][4];
253 };
254 
255 /**
256  * A single output for vertex transform feedback.
257  */
258 struct pipe_stream_output
259 {
260    unsigned register_index:6;  /**< 0 to 63 (OUT index) */
261    unsigned start_component:2; /** 0 to 3 */
262    unsigned num_components:3;  /** 1 to 4 */
263    unsigned output_buffer:3;   /**< 0 to PIPE_MAX_SO_BUFFERS */
264    unsigned dst_offset:16;     /**< offset into the buffer in dwords */
265    unsigned stream:2;          /**< 0 to 3 */
266 };
267 
268 /**
269  * Stream output for vertex transform feedback.
270  */
271 struct pipe_stream_output_info
272 {
273    unsigned num_outputs;
274    /** stride for an entire vertex for each buffer in dwords */
275    uint16_t stride[PIPE_MAX_SO_BUFFERS];
276 
277    /**
278     * Array of stream outputs, in the order they are to be written in.
279     * Selected components are tightly packed into the output buffer.
280     */
281    struct pipe_stream_output output[PIPE_MAX_SO_OUTPUTS];
282 };
283 
284 /**
285  * The 'type' parameter identifies whether the shader state contains NIR, TGSI
286  * tokens, etc.
287  *
288  * TODO pipe_compute_state should probably get similar treatment to handle
289  * multiple IR's in a cleaner way..
290  *
291  * NOTE: since it is expected that the consumer will want to perform
292  * additional passes on the nir_shader, the driver takes ownership of
293  * the nir_shader.  If gallium frontends need to hang on to the IR (for
294  * example, variant management), it should use nir_shader_clone().
295  */
296 struct pipe_shader_state
297 {
298    enum pipe_shader_ir type;
299    /* TODO move tokens into union. */
300    const struct tgsi_token *tokens;
301    union {
302       void *native;
303       void *nir;
304    } ir;
305    struct pipe_stream_output_info stream_output;
306 };
307 
308 static inline void
pipe_shader_state_from_tgsi(struct pipe_shader_state * state,const struct tgsi_token * tokens)309 pipe_shader_state_from_tgsi(struct pipe_shader_state *state,
310                             const struct tgsi_token *tokens)
311 {
312    state->type = PIPE_SHADER_IR_TGSI;
313    state->tokens = tokens;
314    memset(&state->stream_output, 0, sizeof(state->stream_output));
315 }
316 
317 struct pipe_stencil_state
318 {
319    unsigned enabled:1;  /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
320    unsigned func:3;     /**< PIPE_FUNC_x */
321    unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
322    unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
323    unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
324    unsigned valuemask:8;
325    unsigned writemask:8;
326 };
327 
328 
329 struct pipe_depth_stencil_alpha_state
330 {
331    struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
332 
333    unsigned alpha_enabled:1;         /**< alpha test enabled? */
334    unsigned alpha_func:3;            /**< PIPE_FUNC_x */
335 
336    unsigned depth_enabled:1;         /**< depth test enabled? */
337    unsigned depth_writemask:1;       /**< allow depth buffer writes? */
338    unsigned depth_func:3;            /**< depth test func (PIPE_FUNC_x) */
339    unsigned depth_bounds_test:1;     /**< depth bounds test enabled? */
340 
341    float alpha_ref_value;            /**< reference value */
342    double depth_bounds_min;          /**< minimum depth bound */
343    double depth_bounds_max;          /**< maximum depth bound */
344 };
345 
346 
347 struct pipe_rt_blend_state
348 {
349    unsigned blend_enable:1;
350 
351    unsigned rgb_func:3;          /**< PIPE_BLEND_x */
352    unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
353    unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */
354 
355    unsigned alpha_func:3;        /**< PIPE_BLEND_x */
356    unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
357    unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */
358 
359    unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
360 };
361 
362 
363 struct pipe_blend_state
364 {
365    unsigned independent_blend_enable:1;
366    unsigned logicop_enable:1;
367    unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
368    unsigned dither:1;
369    unsigned alpha_to_coverage:1;
370    unsigned alpha_to_coverage_dither:1;
371    unsigned alpha_to_one:1;
372    unsigned max_rt:3;            /* index of max rt, Ie. # of cbufs minus 1 */
373    unsigned advanced_blend_func:4;
374    unsigned blend_coherent:1;
375    struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
376 };
377 
378 
379 struct pipe_blend_color
380 {
381    float color[4];
382 };
383 
384 
385 struct pipe_stencil_ref
386 {
387    uint8_t ref_value[2];
388 };
389 
390 
391 /**
392  * Note that pipe_surfaces are "texture views for rendering"
393  * and so in the case of ARB_framebuffer_no_attachment there
394  * is no pipe_surface state available such that we may
395  * extract the number of samples and layers.
396  */
397 struct pipe_framebuffer_state
398 {
399    uint16_t width, height;
400    uint16_t layers;  /**< Number of layers  in a no-attachment framebuffer */
401    uint8_t samples; /**< Number of samples in a no-attachment framebuffer */
402 
403    /** multiple color buffers for multiple render targets */
404    uint8_t nr_cbufs;
405    struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
406 
407    struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
408 
409    struct pipe_resource *resolve;
410 };
411 
412 
413 /**
414  * Texture sampler state.
415  */
416 struct pipe_sampler_state
417 {
418    unsigned wrap_s:3;            /**< PIPE_TEX_WRAP_x */
419    unsigned wrap_t:3;            /**< PIPE_TEX_WRAP_x */
420    unsigned wrap_r:3;            /**< PIPE_TEX_WRAP_x */
421    unsigned min_img_filter:1;    /**< PIPE_TEX_FILTER_x */
422    unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
423    unsigned mag_img_filter:1;    /**< PIPE_TEX_FILTER_x */
424    unsigned compare_mode:1;      /**< PIPE_TEX_COMPARE_x */
425    unsigned compare_func:3;      /**< PIPE_FUNC_x */
426    unsigned unnormalized_coords:1; /**< Are coords normalized to [0,1]? */
427    unsigned max_anisotropy:5;
428    unsigned seamless_cube_map:1;
429    unsigned border_color_is_integer:1;
430    unsigned reduction_mode:2;    /**< PIPE_TEX_REDUCTION_x */
431    unsigned pad:5;               /**< take bits from this for new members */
432    float lod_bias;               /**< LOD/lambda bias */
433    float min_lod, max_lod;       /**< LOD clamp range, after bias */
434    union pipe_color_union border_color;
435    enum pipe_format border_color_format;      /**< only with PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_FREEDRENO, must be last */
436 };
437 
438 union pipe_surface_desc {
439    struct {
440       unsigned level;
441       unsigned first_layer:16;
442       unsigned last_layer:16;
443    } tex;
444    struct {
445       unsigned first_element;
446       unsigned last_element;
447    } buf;
448 };
449 
450 /**
451  * A view into a texture that can be bound to a color render target /
452  * depth stencil attachment point.
453  */
454 struct pipe_surface
455 {
456    struct pipe_reference reference;
457    enum pipe_format format:16;
458    unsigned writable:1;          /**< writable shader resource */
459    struct pipe_resource *texture; /**< resource into which this is a view  */
460    struct pipe_context *context; /**< context this surface belongs to */
461 
462    /* XXX width/height should be removed */
463    uint16_t width;               /**< logical width in pixels */
464    uint16_t height;              /**< logical height in pixels */
465 
466    /**
467     * Number of samples for the surface.  This will be 0 if rendering
468     * should use the resource's nr_samples, or another value if the resource
469     * is bound using FramebufferTexture2DMultisampleEXT.
470     */
471    unsigned nr_samples:8;
472 
473    union pipe_surface_desc u;
474 };
475 
476 
477 /**
478  * A view into a texture that can be bound to a shader stage.
479  */
480 struct pipe_sampler_view
481 {
482    /* Put the refcount on its own cache line to prevent "False sharing". */
483    EXCLUSIVE_CACHELINE(struct pipe_reference reference);
484 
485    enum pipe_format format:14;      /**< typed PIPE_FORMAT_x */
486    bool is_tex2d_from_buf:1;       /**< true if union is tex2d_from_buf */
487    enum pipe_texture_target target:5; /**< PIPE_TEXTURE_x */
488    unsigned swizzle_r:3;         /**< PIPE_SWIZZLE_x for red component */
489    unsigned swizzle_g:3;         /**< PIPE_SWIZZLE_x for green component */
490    unsigned swizzle_b:3;         /**< PIPE_SWIZZLE_x for blue component */
491    unsigned swizzle_a:3;         /**< PIPE_SWIZZLE_x for alpha component */
492    struct pipe_resource *texture; /**< texture into which this is a view  */
493    struct pipe_context *context; /**< context this view belongs to */
494    union {
495       struct {
496          unsigned first_layer:16;  /**< first layer to use for array textures */
497          unsigned last_layer:16;   /**< last layer to use for array textures */
498          unsigned first_level:8;   /**< first mipmap level to use */
499          unsigned last_level:8;    /**< last mipmap level to use */
500       } tex;
501       struct {
502          unsigned offset;   /**< offset in bytes */
503          unsigned size;     /**< size of the readable sub-range in bytes */
504       } buf;
505       struct {
506          unsigned offset;  /**< offset in pixels */
507          uint16_t row_stride; /**< size of the image row_stride in pixels */
508          uint16_t width;      /**< width of image provided by application */
509          uint16_t height;     /**< height of image provided by application */
510       } tex2d_from_buf;      /**< used in cl extension cl_khr_image2d_from_buffer */
511    } u;
512 };
513 
514 
515 /**
516  * A description of a buffer or texture image that can be bound to a shader
517  * stage.
518  *
519  * Note that pipe_image_view::access comes from the frontend API, while
520  * shader_access comes from the shader and may contain additional information
521  * (ie. coherent/volatile may be set on shader_access but not on access)
522  */
523 struct pipe_image_view
524 {
525    struct pipe_resource *resource; /**< resource into which this is a view  */
526    enum pipe_format format;      /**< typed PIPE_FORMAT_x */
527    uint16_t access;              /**< PIPE_IMAGE_ACCESS_x */
528    uint16_t shader_access;       /**< PIPE_IMAGE_ACCESS_x */
529    union {
530       struct {
531          unsigned first_layer:16;     /**< first layer to use for array textures */
532          unsigned last_layer:16;      /**< last layer to use for array textures */
533          unsigned level:8;            /**< mipmap level to use */
534          bool single_layer_view;      /**< single layer view of array */
535       } tex;
536       struct {
537          unsigned offset;   /**< offset in bytes */
538          unsigned size;     /**< size of the accessible sub-range in bytes */
539       } buf;
540       struct {
541          unsigned offset;   /**< offset in pixels */
542          uint16_t row_stride;     /**< size of the image row_stride in pixels */
543          uint16_t width;     /**< width of image provided by application */
544          uint16_t height;     /**< height of image provided by application */
545       } tex2d_from_buf;      /**< used in cl extension cl_khr_image2d_from_buffer */
546    } u;
547 };
548 
549 
550 /**
551  * Subregion of 1D/2D/3D image resource.
552  */
553 struct pipe_box
554 {
555    /* Fields only used by textures use int16_t instead of int.
556     * x and width are used by buffers, so they need the full 32-bit range.
557     */
558    int x;
559    int16_t y;
560    int16_t z;
561    int width;
562    int16_t height;
563    int16_t depth;
564 };
565 
566 
567 /**
568  * A memory object/resource such as a vertex buffer or texture.
569  */
570 struct pipe_resource
571 {
572    /* Put the refcount on its own cache line to prevent "False sharing". */
573    EXCLUSIVE_CACHELINE(struct pipe_reference reference);
574 
575    unsigned width0; /**< Used by both buffers and textures. */
576    uint16_t height0; /* Textures: The maximum height/depth/array_size is 16k. */
577    uint16_t depth0;
578    uint16_t array_size;
579 
580    enum pipe_format format:16;         /**< PIPE_FORMAT_x */
581    enum pipe_texture_target target:8; /**< PIPE_TEXTURE_x */
582    unsigned last_level:8;    /**< Index of last mipmap level present/defined */
583 
584    /** Number of samples determining quality, driving rasterizer, shading,
585     *  and framebuffer.
586     */
587    unsigned nr_samples:8;
588 
589    /** Multiple samples within a pixel can have the same value.
590     *  nr_storage_samples determines how many slots for different values
591     *  there are per pixel. Only color buffers can set this lower than
592     *  nr_samples.
593     */
594    unsigned nr_storage_samples:8;
595 
596    unsigned nr_sparse_levels:8; /**< Mipmap levels support partial resident */
597 
598    unsigned usage:8;         /**< PIPE_USAGE_x (not a bitmask) */
599    unsigned bind;            /**< bitmask of PIPE_BIND_x */
600    unsigned flags;           /**< bitmask of PIPE_RESOURCE_FLAG_x */
601 
602    /**
603     * For planar images, ie. YUV EGLImage external, etc, pointer to the
604     * next plane.
605     */
606    struct pipe_resource *next;
607    /* The screen pointer should be last for optimal structure packing. */
608    struct pipe_screen *screen; /**< screen that this texture belongs to */
609 };
610 
611 /**
612  * Opaque object used for separate resource/memory allocations.
613  */
614 struct pipe_memory_allocation;
615 
616 /**
617  * Transfer object.  For data transfer to/from a resource.
618  */
619 struct pipe_transfer
620 {
621    struct pipe_resource *resource; /**< resource to transfer to/from  */
622    enum pipe_map_flags usage:24;
623    unsigned level:8;               /**< texture mipmap level */
624    struct pipe_box box;            /**< region of the resource to access */
625    unsigned stride;                /**< row stride in bytes */
626    uintptr_t layer_stride;          /**< image/layer stride in bytes */
627 
628    /* Offset into a driver-internal staging buffer to make use of unused
629     * padding in this structure.
630     */
631    unsigned offset;
632 };
633 
634 
635 /**
636  * A vertex buffer.  Typically, all the vertex data/attributes for
637  * drawing something will be in one buffer.  But it's also possible, for
638  * example, to put colors in one buffer and texcoords in another.
639  */
640 struct pipe_vertex_buffer
641 {
642    bool is_user_buffer;
643    unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
644 
645    union {
646       struct pipe_resource *resource;  /**< the actual buffer */
647       const void *user;  /**< pointer to a user buffer */
648    } buffer;
649 };
650 
651 
652 /**
653  * A constant buffer.  A subrange of an existing buffer can be set
654  * as a constant buffer.
655  */
656 struct pipe_constant_buffer
657 {
658    struct pipe_resource *buffer; /**< the actual buffer */
659    unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
660    unsigned buffer_size;   /**< how much data can be read in shader */
661    const void *user_buffer;  /**< pointer to a user buffer if buffer == NULL */
662 };
663 
664 
665 /**
666  * An untyped shader buffer supporting loads, stores, and atomics.
667  */
668 struct pipe_shader_buffer {
669    struct pipe_resource *buffer; /**< the actual buffer */
670    unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
671    unsigned buffer_size;   /**< how much data can be read in shader */
672 };
673 
674 
675 /**
676  * A stream output target. The structure specifies the range vertices can
677  * be written to.
678  *
679  * In addition to that, the structure should internally maintain the offset
680  * into the buffer, which should be incremented everytime something is written
681  * (appended) to it. The internal offset is buffer_offset + how many bytes
682  * have been written. The internal offset can be stored on the device
683  * and the CPU actually doesn't have to query it.
684  *
685  * Note that the buffer_size variable is actually specifying the available
686  * space in the buffer, not the size of the attached buffer.
687  * In other words in majority of cases buffer_size would simply be
688  * 'buffer->width0 - buffer_offset', so buffer_size refers to the size
689  * of the buffer left, after accounting for buffer offset, for stream output
690  * to write to.
691  *
692  * Use PIPE_QUERY_SO_STATISTICS to know how many primitives have
693  * actually been written.
694  */
695 struct pipe_stream_output_target
696 {
697    struct pipe_reference reference;
698    struct pipe_resource *buffer; /**< the output buffer */
699    struct pipe_context *context; /**< context this SO target belongs to */
700 
701    unsigned buffer_offset;  /**< offset where data should be written, in bytes */
702    unsigned buffer_size;    /**< how much data is allowed to be written */
703 };
704 
705 
706 /**
707  * Information to describe a vertex attribute (position, color, etc)
708  */
709 struct pipe_vertex_element
710 {
711    /** Offset of this attribute, in bytes, from the start of the vertex */
712    uint16_t src_offset;
713 
714    /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
715     * this attribute live in?
716     */
717    uint8_t vertex_buffer_index:7;
718 
719    /**
720     * Whether this element refers to a dual-slot vertex shader input.
721     * The purpose of this field is to do dual-slot lowering when the CSO is
722     * created instead of during every state change.
723     *
724     * It's lowered by util_lower_uint64_vertex_elements.
725     */
726    bool dual_slot:1;
727 
728    /**
729     * This has only 8 bits because all vertex formats should be <= 255.
730     */
731    uint8_t src_format; /* low 8 bits of enum pipe_format. */
732 
733    /**< stride to same attrib in next vertex, in bytes */
734    uint32_t src_stride; /* technically only uint16_t, expanded for struct padding */
735 
736    /** Instance data rate divisor. 0 means this is per-vertex data,
737     *  n means per-instance data used for n consecutive instances (n > 0).
738     */
739    unsigned instance_divisor;
740 };
741 
742 /**
743  * Opaque refcounted constant state object encapsulating a vertex buffer,
744  * index buffer, and vertex elements. Used by display lists to bind those
745  * states and pass buffer references quickly.
746  *
747  * The state contains 1 index buffer, 0 or 1 vertex buffer, and 0 or more
748  * vertex elements.
749  *
750  * Constraints on the buffers to get the fastest codepath:
751  * - All buffer contents are considered immutable and read-only after
752  *   initialization. This implies the following things.
753  * - No place is required to track whether these buffers are busy.
754  * - All CPU mappings of these buffers can be forced to UNSYNCHRONIZED by
755  *   both drivers and common code unconditionally.
756  * - Buffer invalidation can be skipped by both drivers and common code
757  *   unconditionally.
758  */
759 struct pipe_vertex_state {
760    struct pipe_reference reference;
761    struct pipe_screen *screen;
762 
763    /* The following structure is used as a key for util_vertex_state_cache
764     * to deduplicate identical state objects and thus enable more
765     * opportunities for draw merging.
766     */
767    struct {
768       struct pipe_resource *indexbuf;
769       struct pipe_vertex_buffer vbuffer;
770       unsigned num_elements;
771       struct pipe_vertex_element elements[PIPE_MAX_ATTRIBS];
772       uint32_t full_velem_mask;
773    } input;
774 };
775 
776 struct pipe_draw_indirect_info
777 {
778    unsigned offset; /**< must be 4 byte aligned */
779    unsigned stride; /**< must be 4 byte aligned */
780    unsigned draw_count; /**< number of indirect draws */
781    unsigned indirect_draw_count_offset; /**< must be 4 byte aligned */
782 
783    /* Indirect draw parameters resource is laid out as follows:
784     *
785     * if using indexed drawing:
786     *  struct {
787     *     uint32_t count;
788     *     uint32_t instance_count;
789     *     uint32_t start;
790     *     int32_t index_bias;
791     *     uint32_t start_instance;
792     *  };
793     * otherwise:
794     *  struct {
795     *     uint32_t count;
796     *     uint32_t instance_count;
797     *     uint32_t start;
798     *     uint32_t start_instance;
799     *  };
800     *
801     * If NULL, count_from_stream_output != NULL.
802     */
803    struct pipe_resource *buffer;
804 
805    /* Indirect draw count resource: If not NULL, contains a 32-bit value which
806     * is to be used as the real draw_count.
807     */
808    struct pipe_resource *indirect_draw_count;
809 
810    /**
811     * Stream output target. If not NULL, it's used to provide the 'count'
812     * parameter based on the number vertices captured by the stream output
813     * stage. (or generally, based on the number of bytes captured)
814     *
815     * Only 'mode', 'start_instance', and 'instance_count' are taken into
816     * account, all the other variables from pipe_draw_info are ignored.
817     *
818     * 'start' is implicitly 0 and 'count' is set as discussed above.
819     * The draw command is non-indexed.
820     *
821     * Note that this only provides the count. The vertex buffers must
822     * be set via set_vertex_buffers manually.
823     */
824    struct pipe_stream_output_target *count_from_stream_output;
825 };
826 
827 struct pipe_draw_start_count_bias {
828    unsigned start;
829    unsigned count;
830    int index_bias; /**< a bias to be added to each index */
831 };
832 
833 /**
834  * Draw vertex state description. It's translated to pipe_draw_info as follows:
835  * - mode comes from this structure
836  * - index_size is 4
837  * - instance_count is 1
838  * - index.resource comes from pipe_vertex_state
839  * - everything else is 0
840  */
841 struct pipe_draw_vertex_state_info {
842 #if defined(__GNUC__)
843    /* sizeof(mode) == 1 because it's a packed enum. */
844    enum mesa_prim mode;  /**< the mode of the primitive */
845 #else
846    /* sizeof(mode) == 1 is required by draw merging in u_threaded_context. */
847    uint8_t mode;              /**< the mode of the primitive */
848 #endif
849    bool take_vertex_state_ownership; /**< for skipping reference counting */
850 };
851 
852 /**
853  * Information to describe a draw_vbo call.
854  */
855 struct pipe_draw_info
856 {
857 #if defined(__GNUC__)
858    /* sizeof(mode) == 1 because it's a packed enum. */
859    enum mesa_prim mode;  /**< the mode of the primitive */
860 #else
861    /* sizeof(mode) == 1 is required by draw merging in u_threaded_context. */
862    uint8_t mode;              /**< the mode of the primitive */
863 #endif
864    uint8_t index_size;        /**< if 0, the draw is not indexed. */
865    uint8_t view_mask;         /**< mask of multiviews for this draw */
866    bool primitive_restart:1;
867    bool has_user_indices:1;   /**< if true, use index.user_buffer */
868    bool index_bounds_valid:1; /**< whether min_index and max_index are valid;
869                                    they're always invalid if index_size == 0 */
870    bool increment_draw_id:1;  /**< whether drawid increments for direct draws */
871    bool take_index_buffer_ownership:1; /**< callee inherits caller's refcount
872          (no need to reference indexbuf, but still needs to unreference it) */
873    bool index_bias_varies:1;   /**< true if index_bias varies between draws */
874    bool was_line_loop:1; /**< true if mesa_prim was LINE_LOOP before translation */
875    uint8_t _pad:1;
876 
877    unsigned start_instance; /**< first instance id */
878    unsigned instance_count; /**< number of instances */
879 
880    /**
881     * Primitive restart enable/index (only applies to indexed drawing)
882     */
883    unsigned restart_index;
884 
885    /* Pointers must be placed appropriately for optimal structure packing on
886     * 64-bit CPUs.
887     */
888 
889    /**
890     * An index buffer.  When an index buffer is bound, all indices to vertices
891     * will be looked up from the buffer.
892     *
893     * If has_user_indices, use index.user, else use index.resource.
894     */
895    union {
896       struct pipe_resource *resource;  /**< real buffer */
897       const void *user;  /**< pointer to a user buffer */
898    } index;
899 
900    /* These must be last for better packing in u_threaded_context. */
901    unsigned min_index; /**< the min index */
902    unsigned max_index; /**< the max index */
903 };
904 
905 
906 /**
907  * Information to describe a blit call.
908  */
909 struct pipe_blit_info
910 {
911    struct {
912       struct pipe_resource *resource;
913       unsigned level;
914       struct pipe_box box; /**< negative width, height only legal for src */
915       /* For pipe_surface-like format casting: */
916       enum pipe_format format; /**< must be supported for sampling (src)
917                                or rendering (dst), ZS is always supported */
918    } dst, src;
919 
920    unsigned mask; /**< bitmask of PIPE_MASK_R/G/B/A/Z/S */
921    unsigned filter; /**< PIPE_TEX_FILTER_* */
922    uint8_t dst_sample; /**< if non-zero, set sample_mask to (1 << (dst_sample - 1)) */
923    bool sample0_only;
924    bool scissor_enable;
925    struct pipe_scissor_state scissor;
926 
927    /* Window rectangles can either be inclusive or exclusive. */
928    bool window_rectangle_include;
929    unsigned num_window_rectangles;
930    struct pipe_scissor_state window_rectangles[PIPE_MAX_WINDOW_RECTANGLES];
931 
932    bool render_condition_enable; /**< whether the blit should honor the
933                                  current render condition */
934    bool alpha_blend; /* dst.rgb = src.rgb * src.a + dst.rgb * (1 - src.a) */
935 };
936 
937 /**
938  * Information to describe a launch_grid call.
939  */
940 struct pipe_grid_info
941 {
942    /**
943     * For drivers that use PIPE_SHADER_IR_NATIVE as their prefered IR, this
944     * value will be the index of the kernel in the opencl.kernels metadata
945     * list.
946     */
947    uint32_t pc;
948 
949    /**
950     * Will be used to initialize the INPUT resource, and it should point to a
951     * buffer of at least pipe_compute_state::req_input_mem bytes.
952     */
953    const void *input;
954 
955    /**
956     * Variable shared memory used by this invocation.
957     *
958     * This comes on top of shader declared shared memory.
959     */
960    uint32_t variable_shared_mem;
961 
962    /**
963     * Grid number of dimensions, 1-3, e.g. the work_dim parameter passed to
964     * clEnqueueNDRangeKernel. Note block[] and grid[] must be padded with
965     * 1 for non-used dimensions.
966     */
967    uint work_dim;
968 
969    /**
970     * Determine the layout of the working block (in thread units) to be used.
971     */
972    uint block[3];
973 
974    /**
975     * last_block allows disabling threads at the farthermost grid boundary.
976     * Full blocks as specified by "block" are launched, but the threads
977     * outside of "last_block" dimensions are disabled.
978     *
979     * If a block touches the grid boundary in the i-th axis, threads with
980     * THREAD_ID[i] >= last_block[i] are disabled.
981     *
982     * If last_block[i] is 0, it has the same behavior as last_block[i] = block[i],
983     * meaning no effect.
984     *
985     * It's equivalent to doing this at the beginning of the compute shader:
986     *
987     *   for (i = 0; i < 3; i++) {
988     *      if (block_id[i] == grid[i] - 1 &&
989     *          last_block[i] && thread_id[i] >= last_block[i])
990     *         return;
991     *   }
992     */
993    uint last_block[3];
994 
995    /**
996     * Determine the layout of the grid (in block units) to be used.
997     */
998    uint grid[3];
999 
1000    /**
1001     * Base offsets to launch grids from
1002     */
1003    uint grid_base[3];
1004 
1005    /* Indirect compute parameters resource: If not NULL, block sizes are taken
1006     * from this buffer instead, which is laid out as follows:
1007     *
1008     *  struct {
1009     *     uint32_t num_blocks_x;
1010     *     uint32_t num_blocks_y;
1011     *     uint32_t num_blocks_z;
1012     *  };
1013     */
1014    struct pipe_resource *indirect;
1015    unsigned indirect_offset; /**< must be 4 byte aligned */
1016    unsigned indirect_stride;
1017    /* draw related members are for task/mesh shaders */
1018    unsigned draw_count;
1019    unsigned indirect_draw_count_offset;
1020    struct pipe_resource *indirect_draw_count;
1021 };
1022 
1023 /**
1024  * Encapsulates all info about a tensor. Only types supported are INT8 and UINT8.
1025  */
1026 struct pipe_tensor {
1027    /**
1028     * Memory-backing for this tensor (use pipe_buffer_*).
1029     */
1030    struct pipe_resource *resource;
1031    /**
1032     * Index of this tensor in the subgraph that contains it.
1033     */
1034    unsigned index;
1035    /**
1036     * Dimensions of this tensor.
1037     */
1038    unsigned dims[4];
1039    /**
1040     * Scale used to quantize this tensor. Only per-tensor quantization is supported.
1041     */
1042    float scale;
1043    /**
1044     * Zero-point used to quantize this tensor.
1045     */
1046    int zero_point;
1047    /**
1048     * Whether the tensor contains data in INT8 or UINT8 format.
1049     */
1050    bool is_signed;
1051 };
1052 
1053 /**
1054  * Type of a pipe_ml_operation.
1055  */
1056 enum pipe_ml_operation_type {
1057    PIPE_ML_OPERATION_TYPE_ADD,
1058    PIPE_ML_OPERATION_TYPE_CONVOLUTION,
1059    PIPE_ML_OPERATION_TYPE_POOLING,
1060 };
1061 
1062 /**
1063  * Information about a single operation inside a ML subgraph.
1064  */
1065 struct pipe_ml_operation
1066 {
1067    /**
1068     * Type of operation.
1069     */
1070    enum pipe_ml_operation_type type;
1071 
1072    /**
1073     * Tensor used as input.
1074     */
1075    struct pipe_tensor *input_tensor;
1076 
1077    /**
1078     * Tensor used as output.
1079     */
1080    struct pipe_tensor *output_tensor;
1081 
1082    union {
1083       struct {
1084          /**
1085           * For convolutions, tensor containing the weights.
1086           */
1087          struct pipe_tensor *weight_tensor;
1088          /**
1089           * For convolutions, tensor containing the biases.
1090           */
1091          struct pipe_tensor *bias_tensor;
1092 
1093          /**
1094           * Stride used to access the input tensor on the x axis.
1095           */
1096          unsigned stride_x;
1097 
1098          /**
1099           * Stride used to access the input tensor on the x axis.
1100           */
1101          unsigned stride_y;
1102 
1103          /**
1104           * Whether to use padding of type same when accessing the input tensor.
1105           */
1106          bool padding_same;
1107 
1108          /**
1109           * Whether this is a pointwise (1x1 kernels) convolution.
1110           */
1111          bool pointwise;
1112 
1113          /**
1114           * Whether this is a depthwise convolution.
1115           */
1116          bool depthwise;
1117       } conv;
1118       struct {
1119          /**
1120           * Stride used to access the input tensor on the x axis.
1121           */
1122          unsigned stride_x;
1123 
1124          /**
1125           * Stride used to access the input tensor on the x axis.
1126           */
1127          unsigned stride_y;
1128 
1129          /**
1130           * Width of the area used for pooling.
1131           */
1132          unsigned filter_width;
1133 
1134          /**
1135           * Height of the area used for pooling.
1136           */
1137          unsigned filter_height;
1138 
1139          /**
1140           * Whether to use padding of type same when accessing the input tensor.
1141           */
1142          bool padding_same;
1143       } pooling;
1144       struct {
1145          /**
1146           * Additional input tensor, to be added to the other one.
1147           */
1148          struct pipe_tensor *input_tensor;
1149       } add;
1150    };
1151 };
1152 
1153 /**
1154  * Subgraph that drivers can subclass to keep the output of the subgraph
1155  * compilation process.
1156  */
1157 struct pipe_ml_subgraph
1158 {
1159    /**
1160     * pipe_context that owns this subgraph.
1161     */
1162    struct pipe_context *context;
1163 };
1164 
1165 /**
1166  * Structure used as a header for serialized compute programs.
1167  */
1168 struct pipe_binary_program_header
1169 {
1170    uint32_t num_bytes; /**< Number of bytes in the LLVM bytecode program. */
1171    char blob[];
1172 };
1173 
1174 struct pipe_compute_state
1175 {
1176    enum pipe_shader_ir ir_type; /**< IR type contained in prog. */
1177    const void *prog; /**< Compute program to be executed. */
1178    unsigned static_shared_mem; /**< equal to info.shared_size, used for shaders passed as TGSI */
1179    unsigned req_input_mem; /**< Required size of the INPUT resource. */
1180 };
1181 
1182 struct pipe_compute_state_object_info
1183 {
1184    /**
1185     * Max number of threads per block supported for the given cso.
1186     */
1187    unsigned max_threads;
1188 
1189    /**
1190     * Which multiple should the block size be of for best performance.
1191     *
1192     * E.g. for 8 a block with n * 8 threads would result in optimal utilization
1193     * of the hardware.
1194     */
1195    unsigned preferred_simd_size;
1196 
1197    /**
1198     * Bitmask of supported SIMD sizes.
1199     */
1200    unsigned simd_sizes;
1201 
1202    /**
1203     * How much private memory does this CSO require per thread (a.k.a. NIR scratch memory).
1204     */
1205    unsigned private_memory;
1206 };
1207 
1208 /**
1209  * Structure that contains a callback for device reset messages from the driver
1210  * back to the gallium frontend.
1211  *
1212  * The callback must not be called from driver-created threads.
1213  */
1214 struct pipe_device_reset_callback
1215 {
1216    /**
1217     * Callback for the driver to report when a device reset is detected.
1218     *
1219     * \param data   user-supplied data pointer
1220     * \param status PIPE_*_RESET
1221     */
1222    void (*reset)(void *data, enum pipe_reset_status status);
1223 
1224    void *data;
1225 };
1226 
1227 /**
1228  * Information about memory usage. All sizes are in kilobytes.
1229  */
1230 struct pipe_memory_info
1231 {
1232    unsigned total_device_memory; /**< size of device memory, e.g. VRAM */
1233    unsigned avail_device_memory; /**< free device memory at the moment */
1234    unsigned total_staging_memory; /**< size of staging memory, e.g. GART */
1235    unsigned avail_staging_memory; /**< free staging memory at the moment */
1236    unsigned device_memory_evicted; /**< size of memory evicted (monotonic counter) */
1237    unsigned nr_device_memory_evictions; /**< # of evictions (monotonic counter) */
1238 };
1239 
1240 /**
1241  * Structure that contains information about external memory
1242  */
1243 struct pipe_memory_object
1244 {
1245    bool dedicated;
1246 };
1247 
1248 #ifdef __cplusplus
1249 }
1250 #endif
1251 
1252 #endif
1253