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1 /*
2  * Copyright © Microsoft Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "d3d12_wgl_public.h"
25 
26 #include <new>
27 
28 #include <windows.h>
29 #include <dxgi1_4.h>
30 #include <directx/d3d12.h>
31 #include <wrl.h>
32 #include <dxguids/dxguids.h>
33 
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "frontend/api.h"
37 #include "frontend/winsys_handle.h"
38 
39 #include "stw_device.h"
40 #include "stw_pixelformat.h"
41 #include "stw_winsys.h"
42 
43 #include "d3d12/d3d12_format.h"
44 #include "d3d12/d3d12_resource.h"
45 #include "d3d12/d3d12_screen.h"
46 
47 using Microsoft::WRL::ComPtr;
48 constexpr uint32_t num_buffers = 2;
49 
50 struct d3d12_wgl_framebuffer {
51    struct stw_winsys_framebuffer base;
52 
53    struct d3d12_screen *screen;
54    enum pipe_format pformat;
55    HWND window;
56    ComPtr<IDXGISwapChain3> swapchain;
57    struct pipe_resource *buffers[num_buffers];
58    bool single_buffered;
59    struct pipe_resource *offscreen_buffer;
60 };
61 
62 static struct d3d12_wgl_framebuffer *
d3d12_wgl_framebuffer(struct stw_winsys_framebuffer * fb)63 d3d12_wgl_framebuffer(struct stw_winsys_framebuffer *fb)
64 {
65    return (struct d3d12_wgl_framebuffer *)fb;
66 }
67 
68 static void
d3d12_wgl_framebuffer_destroy(struct stw_winsys_framebuffer * fb,pipe_context * ctx)69 d3d12_wgl_framebuffer_destroy(struct stw_winsys_framebuffer *fb,
70                               pipe_context *ctx)
71 {
72    struct d3d12_wgl_framebuffer *framebuffer = d3d12_wgl_framebuffer(fb);
73    struct pipe_fence_handle *fence = NULL;
74 
75    if (ctx) {
76       /* Ensure all resources are flushed */
77       ctx->flush(ctx, &fence, PIPE_FLUSH_HINT_FINISH);
78       if (fence) {
79          ctx->screen->fence_finish(ctx->screen, ctx, fence, OS_TIMEOUT_INFINITE);
80          ctx->screen->fence_reference(ctx->screen, &fence, NULL);
81       }
82    }
83 
84    for (int i = 0; i < num_buffers; ++i) {
85       if (framebuffer->buffers[i]) {
86          d3d12_resource_release(d3d12_resource(framebuffer->buffers[i]));
87          pipe_resource_reference(&framebuffer->buffers[i], NULL);
88       }
89    }
90 
91    if (framebuffer->offscreen_buffer) {
92       pipe_resource_reference(&framebuffer->offscreen_buffer, NULL);
93    }
94 
95    delete framebuffer;
96 }
97 
98 static void
d3d12_wgl_framebuffer_resize(stw_winsys_framebuffer * fb,pipe_context * ctx,pipe_resource * templ)99 d3d12_wgl_framebuffer_resize(stw_winsys_framebuffer *fb,
100                              pipe_context *ctx,
101                              pipe_resource *templ)
102 {
103    struct d3d12_wgl_framebuffer *framebuffer = d3d12_wgl_framebuffer(fb);
104    struct d3d12_dxgi_screen *screen = d3d12_dxgi_screen(framebuffer->screen);
105 
106    DXGI_SWAP_CHAIN_DESC1 desc = {};
107    desc.BufferCount = num_buffers;
108    desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT;
109    desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING;
110    desc.Format = d3d12_get_format(templ->format);
111    desc.Width = templ->width0;
112    desc.Height = templ->height0;
113    desc.SampleDesc.Count = 1;
114    desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
115 
116    framebuffer->pformat = templ->format;
117 
118    if (!framebuffer->swapchain) {
119       ComPtr<IDXGISwapChain1> swapchain1;
120       if (FAILED(screen->factory->CreateSwapChainForHwnd(
121          screen->base.cmdqueue,
122          framebuffer->window,
123          &desc,
124          nullptr,
125          nullptr,
126          &swapchain1))) {
127          debug_printf("D3D12: failed to create swapchain");
128          return;
129       }
130 
131       swapchain1.As(&framebuffer->swapchain);
132 
133       screen->factory->MakeWindowAssociation(framebuffer->window,
134                                              DXGI_MWA_NO_WINDOW_CHANGES | DXGI_MWA_NO_ALT_ENTER | DXGI_MWA_NO_PRINT_SCREEN);
135    }
136    else {
137       struct pipe_fence_handle *fence = NULL;
138 
139       /* Ensure all resources are flushed */
140       ctx->flush(ctx, &fence, PIPE_FLUSH_HINT_FINISH);
141       if (fence) {
142          ctx->screen->fence_finish(ctx->screen, ctx, fence, OS_TIMEOUT_INFINITE);
143          ctx->screen->fence_reference(ctx->screen, &fence, NULL);
144       }
145 
146       for (int i = 0; i < num_buffers; ++i) {
147          if (framebuffer->buffers[i]) {
148             d3d12_resource_release(d3d12_resource(framebuffer->buffers[i]));
149             pipe_resource_reference(&framebuffer->buffers[i], NULL);
150          }
151       }
152       if (FAILED(framebuffer->swapchain->ResizeBuffers(num_buffers, desc.Width, desc.Height, desc.Format, desc.Flags))) {
153          debug_printf("D3D12: failed to resize swapchain");
154       }
155    }
156 
157    for (uint32_t i = 0; i < num_buffers; ++i) {
158       ID3D12Resource *res;
159       framebuffer->swapchain->GetBuffer(i, IID_PPV_ARGS(&res));
160       if (!res)
161          continue;
162 
163       struct winsys_handle handle;
164       memset(&handle, 0, sizeof(handle));
165       handle.type = WINSYS_HANDLE_TYPE_D3D12_RES;
166       handle.format = framebuffer->pformat;
167       handle.com_obj = res;
168 
169       D3D12_RESOURCE_DESC res_desc = GetDesc(res);
170 
171       struct pipe_resource templ;
172       memset(&templ, 0, sizeof(templ));
173       templ.target = PIPE_TEXTURE_2D;
174       templ.format = framebuffer->pformat;
175       templ.width0 = res_desc.Width;
176       templ.height0 = res_desc.Height;
177       templ.depth0 = 1;
178       templ.array_size = res_desc.DepthOrArraySize;
179       templ.nr_samples = res_desc.SampleDesc.Count;
180       templ.last_level = res_desc.MipLevels - 1;
181       templ.bind = PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_RENDER_TARGET;
182       templ.usage = PIPE_USAGE_DEFAULT;
183       templ.flags = 0;
184 
185       pipe_resource_reference(&framebuffer->buffers[i],
186                               screen->base.base.resource_from_handle(&screen->base.base, &templ, &handle,
187                                                                      PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE));
188    }
189 
190    if (framebuffer->single_buffered) {
191       if (framebuffer->offscreen_buffer) {
192          pipe_resource_reference(&framebuffer->offscreen_buffer, NULL);
193       }
194       struct pipe_resource local_templ = *templ;
195       local_templ.bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
196       framebuffer->offscreen_buffer = screen->base.base.resource_create(&screen->base.base, &local_templ);
197    }
198 }
199 
200 static bool
d3d12_wgl_framebuffer_present(stw_winsys_framebuffer * fb,int interval)201 d3d12_wgl_framebuffer_present(stw_winsys_framebuffer *fb, int interval)
202 {
203    auto framebuffer = d3d12_wgl_framebuffer(fb);
204    if (!framebuffer->swapchain) {
205       debug_printf("D3D12: Cannot present; no swapchain");
206       return false;
207    }
208 
209    if (interval < 1)
210       return S_OK == framebuffer->swapchain->Present(0, DXGI_PRESENT_ALLOW_TEARING);
211    else
212       return S_OK == framebuffer->swapchain->Present(interval, 0);
213 }
214 
215 static struct pipe_resource *
d3d12_wgl_framebuffer_get_resource(struct stw_winsys_framebuffer * pframebuffer,st_attachment_type statt)216 d3d12_wgl_framebuffer_get_resource(struct stw_winsys_framebuffer *pframebuffer,
217                                    st_attachment_type statt)
218 {
219    auto framebuffer = d3d12_wgl_framebuffer(pframebuffer);
220 
221    if (!framebuffer->swapchain)
222       return nullptr;
223 
224    if (framebuffer->single_buffered) {
225       assert(statt == ST_ATTACHMENT_FRONT_LEFT);
226       assert(framebuffer->offscreen_buffer);
227       pipe_reference(NULL, &framebuffer->offscreen_buffer->reference);
228       return framebuffer->offscreen_buffer;
229    }
230 
231    UINT index = framebuffer->swapchain->GetCurrentBackBufferIndex();
232    if (statt == ST_ATTACHMENT_FRONT_LEFT)
233       index = !index;
234 
235    assert(framebuffer->buffers[index]);
236    pipe_reference(NULL, &framebuffer->buffers[index]->reference);
237    return framebuffer->buffers[index];
238 }
239 
240 static void
d3d12_wgl_framebuffer_flush_frontbuffer(struct stw_winsys_framebuffer * pframebuffer,struct pipe_context * pipe)241 d3d12_wgl_framebuffer_flush_frontbuffer(struct stw_winsys_framebuffer *pframebuffer,
242                                         struct pipe_context *pipe)
243 {
244    auto framebuffer = d3d12_wgl_framebuffer(pframebuffer);
245    struct pipe_blit_info blit;
246 
247    memset(&blit, 0, sizeof(blit));
248    uint32_t index = framebuffer->swapchain->GetCurrentBackBufferIndex();
249    blit.dst.resource = framebuffer->buffers[index];
250    blit.dst.box.width = blit.dst.resource->width0;
251    blit.dst.box.height = blit.dst.resource->height0;
252    blit.dst.box.depth = 1;
253    blit.dst.format = blit.dst.resource->format;
254    blit.src.resource = framebuffer->offscreen_buffer;
255    blit.src.box.width = blit.src.resource->width0;
256    blit.src.box.height = blit.src.resource->height0;
257    blit.src.box.depth = 1;
258    blit.src.format = blit.src.resource->format;
259    blit.mask = PIPE_MASK_RGBA;
260    blit.filter = PIPE_TEX_FILTER_NEAREST;
261 
262    pipe->blit(pipe, &blit);
263    pipe->flush_resource(pipe, blit.dst.resource);
264    pipe->flush(pipe, NULL, 0);
265 }
266 
267 struct stw_winsys_framebuffer *
d3d12_wgl_create_framebuffer(struct pipe_screen * screen,HWND hWnd,int iPixelFormat)268 d3d12_wgl_create_framebuffer(struct pipe_screen *screen,
269                              HWND hWnd,
270                              int iPixelFormat)
271 {
272    const struct stw_pixelformat_info *pfi =
273       stw_pixelformat_get_info(iPixelFormat);
274    if ((pfi->pfd.dwFlags & PFD_SUPPORT_GDI))
275       return NULL;
276 
277    if (pfi->stvis.color_format != PIPE_FORMAT_B8G8R8A8_UNORM &&
278        pfi->stvis.color_format != PIPE_FORMAT_R8G8B8A8_UNORM &&
279        pfi->stvis.color_format != PIPE_FORMAT_R10G10B10A2_UNORM &&
280        pfi->stvis.color_format != PIPE_FORMAT_R16G16B16A16_FLOAT)
281       return NULL;
282 
283    struct d3d12_wgl_framebuffer *fb = CALLOC_STRUCT(d3d12_wgl_framebuffer);
284    if (!fb)
285       return NULL;
286 
287    new (fb) struct d3d12_wgl_framebuffer();
288 
289    fb->window = hWnd;
290    fb->screen = d3d12_screen(screen);
291    fb->single_buffered = (pfi->pfd.dwFlags & PFD_DOUBLEBUFFER) == 0;
292    fb->base.destroy = d3d12_wgl_framebuffer_destroy;
293    fb->base.resize = d3d12_wgl_framebuffer_resize;
294    fb->base.present = d3d12_wgl_framebuffer_present;
295    fb->base.get_resource = d3d12_wgl_framebuffer_get_resource;
296    fb->base.flush_frontbuffer = d3d12_wgl_framebuffer_flush_frontbuffer;
297 
298    return &fb->base;
299 }
300