1 /*
2 * Copyright 2012 Intel Corporation
3 * SPDX-License-Identifier: MIT
4 */
5
6 #include "blorp_priv.h"
7 #include "blorp_nir_builder.h"
8 #include "compiler/brw_compiler.h"
9 #include "compiler/brw_nir.h"
10 #include "dev/intel_debug.h"
11
12 static struct blorp_program
blorp_compile_fs_brw(struct blorp_context * blorp,void * mem_ctx,struct nir_shader * nir,bool multisample_fbo,bool use_repclear)13 blorp_compile_fs_brw(struct blorp_context *blorp, void *mem_ctx,
14 struct nir_shader *nir,
15 bool multisample_fbo,
16 bool use_repclear)
17 {
18 const struct brw_compiler *compiler = blorp->compiler->brw;
19 nir->options = compiler->nir_options[MESA_SHADER_FRAGMENT];
20
21 struct brw_wm_prog_data *wm_prog_data = rzalloc(mem_ctx, struct brw_wm_prog_data);
22 wm_prog_data->base.nr_params = 0;
23 wm_prog_data->base.param = NULL;
24
25 struct brw_nir_compiler_opts opts = {};
26 brw_preprocess_nir(compiler, nir, &opts);
27 nir_remove_dead_variables(nir, nir_var_shader_in, NULL);
28 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
29
30 struct brw_wm_prog_key wm_key;
31 memset(&wm_key, 0, sizeof(wm_key));
32 wm_key.multisample_fbo = multisample_fbo ? BRW_ALWAYS : BRW_NEVER;
33 wm_key.nr_color_regions = 1;
34
35 struct brw_compile_fs_params params = {
36 .base = {
37 .mem_ctx = mem_ctx,
38 .nir = nir,
39 .log_data = blorp->driver_ctx,
40 .debug_flag = DEBUG_BLORP,
41 },
42 .key = &wm_key,
43 .prog_data = wm_prog_data,
44
45 .use_rep_send = use_repclear,
46 .max_polygons = 1,
47 };
48
49 const unsigned *kernel = brw_compile_fs(compiler, ¶ms);
50 return (struct blorp_program){
51 .kernel = kernel,
52 .kernel_size = wm_prog_data->base.program_size,
53 .prog_data = wm_prog_data,
54 .prog_data_size = sizeof(*wm_prog_data),
55 };
56 }
57
58 static struct blorp_program
blorp_compile_vs_brw(struct blorp_context * blorp,void * mem_ctx,struct nir_shader * nir)59 blorp_compile_vs_brw(struct blorp_context *blorp, void *mem_ctx,
60 struct nir_shader *nir)
61 {
62 const struct brw_compiler *compiler = blorp->compiler->brw;
63
64 nir->options = compiler->nir_options[MESA_SHADER_VERTEX];
65
66 struct brw_nir_compiler_opts opts = {};
67 brw_preprocess_nir(compiler, nir, &opts);
68 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
69
70 struct brw_vs_prog_data *vs_prog_data = rzalloc(mem_ctx, struct brw_vs_prog_data);
71 vs_prog_data->inputs_read = nir->info.inputs_read;
72
73 brw_compute_vue_map(compiler->devinfo,
74 &vs_prog_data->base.vue_map,
75 nir->info.outputs_written,
76 nir->info.separate_shader,
77 1);
78
79 struct brw_vs_prog_key vs_key = { 0, };
80
81 struct brw_compile_vs_params params = {
82 .base = {
83 .mem_ctx = mem_ctx,
84 .nir = nir,
85 .log_data = blorp->driver_ctx,
86 .debug_flag = DEBUG_BLORP,
87 },
88 .key = &vs_key,
89 .prog_data = vs_prog_data,
90 };
91
92 const unsigned *kernel = brw_compile_vs(compiler, ¶ms);
93 return (struct blorp_program) {
94 .kernel = kernel,
95 .kernel_size = vs_prog_data->base.base.program_size,
96 .prog_data = vs_prog_data,
97 .prog_data_size = sizeof(*vs_prog_data),
98 };
99 }
100
101 static bool
lower_base_workgroup_id(nir_builder * b,nir_intrinsic_instr * intrin,UNUSED void * data)102 lower_base_workgroup_id(nir_builder *b, nir_intrinsic_instr *intrin,
103 UNUSED void *data)
104 {
105 if (intrin->intrinsic != nir_intrinsic_load_base_workgroup_id)
106 return false;
107
108 b->cursor = nir_instr_remove(&intrin->instr);
109 nir_def_rewrite_uses(&intrin->def, nir_imm_zero(b, 3, 32));
110 return true;
111 }
112
113 static struct blorp_program
blorp_compile_cs_brw(struct blorp_context * blorp,void * mem_ctx,struct nir_shader * nir)114 blorp_compile_cs_brw(struct blorp_context *blorp, void *mem_ctx,
115 struct nir_shader *nir)
116 {
117 const struct brw_compiler *compiler = blorp->compiler->brw;
118
119 nir->options = compiler->nir_options[MESA_SHADER_COMPUTE];
120
121 struct brw_nir_compiler_opts opts = {};
122 brw_preprocess_nir(compiler, nir, &opts);
123 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
124
125 NIR_PASS_V(nir, nir_lower_io, nir_var_uniform, type_size_scalar_bytes,
126 (nir_lower_io_options)0);
127
128 STATIC_ASSERT(offsetof(struct blorp_wm_inputs, subgroup_id) + 4 ==
129 sizeof(struct blorp_wm_inputs));
130 nir->num_uniforms = offsetof(struct blorp_wm_inputs, subgroup_id);
131 unsigned nr_params = nir->num_uniforms / 4;
132
133 struct brw_cs_prog_data *cs_prog_data = rzalloc(mem_ctx, struct brw_cs_prog_data);
134 cs_prog_data->base.nr_params = nr_params;
135 cs_prog_data->base.param = rzalloc_array(NULL, uint32_t, nr_params);
136
137 NIR_PASS_V(nir, brw_nir_lower_cs_intrinsics, compiler->devinfo,
138 cs_prog_data);
139 NIR_PASS_V(nir, nir_shader_intrinsics_pass, lower_base_workgroup_id,
140 nir_metadata_block_index | nir_metadata_dominance, NULL);
141
142 struct brw_cs_prog_key cs_key;
143 memset(&cs_key, 0, sizeof(cs_key));
144
145 struct brw_compile_cs_params params = {
146 .base = {
147 .mem_ctx = mem_ctx,
148 .nir = nir,
149 .log_data = blorp->driver_ctx,
150 .debug_flag = DEBUG_BLORP,
151 },
152 .key = &cs_key,
153 .prog_data = cs_prog_data,
154 };
155
156 const unsigned *kernel = brw_compile_cs(compiler, ¶ms);
157
158 ralloc_free(cs_prog_data->base.param);
159 cs_prog_data->base.param = NULL;
160
161 return (struct blorp_program) {
162 .kernel = kernel,
163 .kernel_size = cs_prog_data->base.program_size,
164 .prog_data = cs_prog_data,
165 .prog_data_size = sizeof(*cs_prog_data),
166 };
167 }
168
169 #pragma pack(push, 1)
170 struct layer_offset_vs_key {
171 struct blorp_base_key base;
172 unsigned num_inputs;
173 };
174 #pragma pack(pop)
175
176 /* In the case of doing attachment clears, we are using a surface state that
177 * is handed to us so we can't set (and don't even know) the base array layer.
178 * In order to do a layered clear in this scenario, we need some way of adding
179 * the base array layer to the instance id. Unfortunately, our hardware has
180 * no real concept of "base instance", so we have to do it manually in a
181 * vertex shader.
182 */
183 static bool
blorp_params_get_layer_offset_vs_brw(struct blorp_batch * batch,struct blorp_params * params)184 blorp_params_get_layer_offset_vs_brw(struct blorp_batch *batch,
185 struct blorp_params *params)
186 {
187 struct blorp_context *blorp = batch->blorp;
188 struct layer_offset_vs_key blorp_key = {
189 .base = BLORP_BASE_KEY_INIT(BLORP_SHADER_TYPE_LAYER_OFFSET_VS),
190 };
191
192 struct brw_wm_prog_data *wm_prog_data = params->wm_prog_data;
193 if (wm_prog_data)
194 blorp_key.num_inputs = wm_prog_data->num_varying_inputs;
195
196 if (blorp->lookup_shader(batch, &blorp_key, sizeof(blorp_key),
197 ¶ms->vs_prog_kernel, ¶ms->vs_prog_data))
198 return true;
199
200 void *mem_ctx = ralloc_context(NULL);
201
202 nir_builder b;
203 blorp_nir_init_shader(&b, mem_ctx, MESA_SHADER_VERTEX,
204 blorp_shader_type_to_name(blorp_key.base.shader_type));
205
206 const struct glsl_type *uvec4_type = glsl_vector_type(GLSL_TYPE_UINT, 4);
207
208 /* First we deal with the header which has instance and base instance */
209 nir_variable *a_header = nir_variable_create(b.shader, nir_var_shader_in,
210 uvec4_type, "header");
211 a_header->data.location = VERT_ATTRIB_GENERIC0;
212
213 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out,
214 glsl_int_type(), "layer_id");
215 v_layer->data.location = VARYING_SLOT_LAYER;
216
217 /* Compute the layer id */
218 nir_def *header = nir_load_var(&b, a_header);
219 nir_def *base_layer = nir_channel(&b, header, 0);
220 nir_def *instance = nir_channel(&b, header, 1);
221 nir_store_var(&b, v_layer, nir_iadd(&b, instance, base_layer), 0x1);
222
223 /* Then we copy the vertex from the next slot to VARYING_SLOT_POS */
224 nir_variable *a_vertex = nir_variable_create(b.shader, nir_var_shader_in,
225 glsl_vec4_type(), "a_vertex");
226 a_vertex->data.location = VERT_ATTRIB_GENERIC1;
227
228 nir_variable *v_pos = nir_variable_create(b.shader, nir_var_shader_out,
229 glsl_vec4_type(), "v_pos");
230 v_pos->data.location = VARYING_SLOT_POS;
231
232 nir_copy_var(&b, v_pos, a_vertex);
233
234 /* Then we copy everything else */
235 for (unsigned i = 0; i < blorp_key.num_inputs; i++) {
236 nir_variable *a_in = nir_variable_create(b.shader, nir_var_shader_in,
237 uvec4_type, "input");
238 a_in->data.location = VERT_ATTRIB_GENERIC2 + i;
239
240 nir_variable *v_out = nir_variable_create(b.shader, nir_var_shader_out,
241 uvec4_type, "output");
242 v_out->data.location = VARYING_SLOT_VAR0 + i;
243
244 nir_copy_var(&b, v_out, a_in);
245 }
246
247 const struct blorp_program p =
248 blorp_compile_vs(blorp, mem_ctx, b.shader);
249
250 bool result =
251 blorp->upload_shader(batch, MESA_SHADER_VERTEX,
252 &blorp_key, sizeof(blorp_key),
253 p.kernel, p.kernel_size,
254 p.prog_data, p.prog_data_size,
255 ¶ms->vs_prog_kernel, ¶ms->vs_prog_data);
256
257 ralloc_free(mem_ctx);
258 return result;
259 }
260
261 void
blorp_init_brw(struct blorp_context * blorp,void * driver_ctx,struct isl_device * isl_dev,const struct brw_compiler * brw,const struct blorp_config * config)262 blorp_init_brw(struct blorp_context *blorp, void *driver_ctx,
263 struct isl_device *isl_dev, const struct brw_compiler *brw,
264 const struct blorp_config *config)
265 {
266 blorp_init(blorp, driver_ctx, isl_dev, config);
267 assert(brw);
268
269 blorp->compiler->brw = brw;
270 blorp->compiler->compile_fs = blorp_compile_fs_brw;
271 blorp->compiler->compile_vs = blorp_compile_vs_brw;
272 blorp->compiler->compile_cs = blorp_compile_cs_brw;
273 blorp->compiler->params_get_layer_offset_vs =
274 blorp_params_get_layer_offset_vs_brw;
275 }
276