1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef BLORP_GENX_EXEC_BRW_H
25 #define BLORP_GENX_EXEC_BRW_H
26
27 #include "blorp_priv.h"
28 #include "dev/intel_device_info.h"
29 #include "common/intel_sample_positions.h"
30 #include "common/intel_l3_config.h"
31 #include "genxml/gen_macros.h"
32 #include "intel/compiler/brw_compiler.h"
33
34 /**
35 * This file provides the blorp pipeline setup and execution functionality.
36 * It defines the following function:
37 *
38 * static void
39 * blorp_exec(struct blorp_context *blorp, void *batch_data,
40 * const struct blorp_params *params);
41 *
42 * It is the job of whoever includes this header to wrap this in something
43 * to get an externally visible symbol.
44 *
45 * In order for the blorp_exec function to work, the driver must provide
46 * implementations of the following static helper functions.
47 */
48
49 static void *
50 blorp_emit_dwords(struct blorp_batch *batch, unsigned n);
51
52 static uint64_t
53 blorp_emit_reloc(struct blorp_batch *batch,
54 void *location, struct blorp_address address, uint32_t delta);
55
56 static void
57 blorp_measure_start(struct blorp_batch *batch,
58 const struct blorp_params *params);
59
60 static void
61 blorp_measure_end(struct blorp_batch *batch,
62 const struct blorp_params *params);
63
64 static void *
65 blorp_alloc_dynamic_state(struct blorp_batch *batch,
66 uint32_t size,
67 uint32_t alignment,
68 uint32_t *offset);
69
70 UNUSED static void *
71 blorp_alloc_general_state(struct blorp_batch *batch,
72 uint32_t size,
73 uint32_t alignment,
74 uint32_t *offset);
75
76 static void *
77 blorp_alloc_vertex_buffer(struct blorp_batch *batch, uint32_t size,
78 struct blorp_address *addr);
79 static void
80 blorp_vf_invalidate_for_vb_48b_transitions(struct blorp_batch *batch,
81 const struct blorp_address *addrs,
82 uint32_t *sizes,
83 unsigned num_vbs);
84
85 UNUSED static struct blorp_address
86 blorp_get_workaround_address(struct blorp_batch *batch);
87
88 static bool
89 blorp_alloc_binding_table(struct blorp_batch *batch, unsigned num_entries,
90 unsigned state_size, unsigned state_alignment,
91 uint32_t *bt_offset, uint32_t *surface_offsets,
92 void **surface_maps);
93
94 static uint32_t
95 blorp_binding_table_offset_to_pointer(struct blorp_batch *batch,
96 uint32_t offset);
97
98 static void
99 blorp_flush_range(struct blorp_batch *batch, void *start, size_t size);
100
101 static void
102 blorp_surface_reloc(struct blorp_batch *batch, uint32_t ss_offset,
103 struct blorp_address address, uint32_t delta);
104
105 static uint64_t
106 blorp_get_surface_address(struct blorp_batch *batch,
107 struct blorp_address address);
108
109 #if GFX_VER < 10
110 static struct blorp_address
111 blorp_get_surface_base_address(struct blorp_batch *batch);
112 #endif
113
114 static const struct intel_l3_config *
115 blorp_get_l3_config(struct blorp_batch *batch);
116
117 static void
118 blorp_pre_emit_urb_config(struct blorp_batch *batch,
119 struct intel_urb_config *urb_config);
120
121 static void
122 blorp_emit_urb_config(struct blorp_batch *batch,
123 struct intel_urb_config *urb_config);
124
125 static void
126 blorp_emit_pipeline(struct blorp_batch *batch,
127 const struct blorp_params *params);
128
129 static void
130 blorp_emit_pre_draw(struct blorp_batch *batch,
131 const struct blorp_params *params);
132 static void
133 blorp_emit_post_draw(struct blorp_batch *batch,
134 const struct blorp_params *params);
135
136 static inline unsigned
brw_blorp_get_urb_length(const struct brw_wm_prog_data * prog_data)137 brw_blorp_get_urb_length(const struct brw_wm_prog_data *prog_data)
138 {
139 if (prog_data == NULL)
140 return 1;
141
142 /* From the BSpec: 3D Pipeline - Strips and Fans - 3DSTATE_SBE
143 *
144 * read_length = ceiling((max_source_attr+1)/2)
145 */
146 return MAX2((prog_data->num_varying_inputs + 1) / 2, 1);
147 }
148
149 /***** BEGIN blorp_exec implementation ******/
150
151 static uint64_t
_blorp_combine_address(struct blorp_batch * batch,void * location,struct blorp_address address,uint32_t delta)152 _blorp_combine_address(struct blorp_batch *batch, void *location,
153 struct blorp_address address, uint32_t delta)
154 {
155 if (address.buffer == NULL) {
156 return address.offset + delta;
157 } else {
158 return blorp_emit_reloc(batch, location, address, delta);
159 }
160 }
161
162 #define __gen_address_type struct blorp_address
163 #define __gen_user_data struct blorp_batch
164 #define __gen_combine_address _blorp_combine_address
165
166 #include "genxml/genX_pack.h"
167 #include "common/intel_genX_state_brw.h"
168
169 #define _blorp_cmd_length(cmd) cmd ## _length
170 #define _blorp_cmd_length_bias(cmd) cmd ## _length_bias
171 #define _blorp_cmd_header(cmd) cmd ## _header
172 #define _blorp_cmd_pack(cmd) cmd ## _pack
173
174 #define blorp_emit(batch, cmd, name) \
175 for (struct cmd name = { _blorp_cmd_header(cmd) }, \
176 *_dst = blorp_emit_dwords(batch, _blorp_cmd_length(cmd)); \
177 __builtin_expect(_dst != NULL, 1); \
178 _blorp_cmd_pack(cmd)(batch, (void *)_dst, &name), \
179 _dst = NULL)
180
181 #define blorp_emitn(batch, cmd, n, ...) ({ \
182 uint32_t *_dw = blorp_emit_dwords(batch, n); \
183 if (_dw) { \
184 struct cmd template = { \
185 _blorp_cmd_header(cmd), \
186 .DWordLength = n - _blorp_cmd_length_bias(cmd), \
187 __VA_ARGS__ \
188 }; \
189 _blorp_cmd_pack(cmd)(batch, _dw, &template); \
190 } \
191 _dw ? _dw + 1 : NULL; /* Array starts at dw[1] */ \
192 })
193
194 #define STRUCT_ZERO(S) ({ struct S t; memset(&t, 0, sizeof(t)); t; })
195
196 #define blorp_emit_dynamic(batch, state, name, align, offset) \
197 for (struct state name = STRUCT_ZERO(state), \
198 *_dst = blorp_alloc_dynamic_state(batch, \
199 _blorp_cmd_length(state) * 4, \
200 align, offset); \
201 __builtin_expect(_dst != NULL, 1); \
202 _blorp_cmd_pack(state)(batch, (void *)_dst, &name), \
203 blorp_flush_range(batch, _dst, _blorp_cmd_length(state) * 4), \
204 _dst = NULL)
205
206 /* 3DSTATE_URB
207 * 3DSTATE_URB_VS
208 * 3DSTATE_URB_HS
209 * 3DSTATE_URB_DS
210 * 3DSTATE_URB_GS
211 *
212 * Assign the entire URB to the VS. Even though the VS disabled, URB space
213 * is still needed because the clipper loads the VUE's from the URB. From
214 * the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE,
215 * Dword 1.15:0 "VS Number of URB Entries":
216 * This field is always used (even if VS Function Enable is DISABLED).
217 *
218 * The warning below appears in the PRM (Section 3DSTATE_URB), but we can
219 * safely ignore it because this batch contains only one draw call.
220 * Because of URB corruption caused by allocating a previous GS unit
221 * URB entry to the VS unit, software is required to send a “GS NULL
222 * Fence” (Send URB fence with VS URB size == 1 and GS URB size == 0)
223 * plus a dummy DRAW call before any case where VS will be taking over
224 * GS URB space.
225 *
226 * If the 3DSTATE_URB_VS is emitted, than the others must be also.
227 * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:
228 *
229 * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
230 * programmed in order for the programming of this state to be
231 * valid.
232 */
233 static void
emit_urb_config(struct blorp_batch * batch,const struct blorp_params * params,UNUSED enum intel_urb_deref_block_size * deref_block_size)234 emit_urb_config(struct blorp_batch *batch,
235 const struct blorp_params *params,
236 UNUSED enum intel_urb_deref_block_size *deref_block_size)
237 {
238 /* Once vertex fetcher has written full VUE entries with complete
239 * header the space requirement is as follows per vertex (in bytes):
240 *
241 * Header Position Program constants
242 * +--------+------------+-------------------+
243 * | 16 | 16 | n x 16 |
244 * +--------+------------+-------------------+
245 *
246 * where 'n' stands for number of varying inputs expressed as vec4s.
247 */
248 struct brw_wm_prog_data *wm_prog_data = params->wm_prog_data;
249 const unsigned num_varyings =
250 wm_prog_data ? wm_prog_data->num_varying_inputs : 0;
251 const unsigned total_needed = 16 + 16 + num_varyings * 16;
252
253 /* The URB size is expressed in units of 64 bytes (512 bits) */
254 const unsigned vs_entry_size = DIV_ROUND_UP(total_needed, 64);
255
256 struct intel_urb_config urb_cfg = {
257 .size = { vs_entry_size, 1, 1, 1 },
258 };
259
260 bool constrained;
261 intel_get_urb_config(batch->blorp->compiler->brw->devinfo,
262 blorp_get_l3_config(batch),
263 false, false, &urb_cfg,
264 deref_block_size, &constrained);
265
266 /* Tell drivers about the config. */
267 blorp_pre_emit_urb_config(batch, &urb_cfg);
268
269 for (int i = 0; i <= MESA_SHADER_GEOMETRY; i++) {
270 blorp_emit(batch, GENX(3DSTATE_URB_VS), urb) {
271 urb._3DCommandSubOpcode += i;
272 urb.VSURBStartingAddress = urb_cfg.start[i];
273 urb.VSURBEntryAllocationSize = urb_cfg.size[i] - 1;
274 urb.VSNumberofURBEntries = urb_cfg.entries[i];
275 }
276 }
277
278 if (batch->blorp->config.use_mesh_shading) {
279 #if GFX_VERx10 >= 125
280 blorp_emit(batch, GENX(3DSTATE_URB_ALLOC_MESH), zero);
281 blorp_emit(batch, GENX(3DSTATE_URB_ALLOC_TASK), zero);
282 #endif
283 }
284 }
285
286 static void
287 blorp_emit_memcpy(struct blorp_batch *batch,
288 struct blorp_address dst,
289 struct blorp_address src,
290 uint32_t size);
291
292 static void
blorp_emit_vertex_data(struct blorp_batch * batch,const struct blorp_params * params,struct blorp_address * addr,uint32_t * size)293 blorp_emit_vertex_data(struct blorp_batch *batch,
294 const struct blorp_params *params,
295 struct blorp_address *addr,
296 uint32_t *size)
297 {
298 const float vertices[] = {
299 /* v0 */ (float)params->x1, (float)params->y1, params->z,
300 /* v1 */ (float)params->x0, (float)params->y1, params->z,
301 /* v2 */ (float)params->x0, (float)params->y0, params->z,
302 };
303
304 void *data = blorp_alloc_vertex_buffer(batch, sizeof(vertices), addr);
305 memcpy(data, vertices, sizeof(vertices));
306 *size = sizeof(vertices);
307 blorp_flush_range(batch, data, *size);
308 }
309
310 static void
blorp_emit_input_varying_data(struct blorp_batch * batch,const struct blorp_params * params,struct blorp_address * addr,uint32_t * size)311 blorp_emit_input_varying_data(struct blorp_batch *batch,
312 const struct blorp_params *params,
313 struct blorp_address *addr,
314 uint32_t *size)
315 {
316 const unsigned vec4_size_in_bytes = 4 * sizeof(float);
317 const unsigned max_num_varyings =
318 DIV_ROUND_UP(sizeof(params->wm_inputs), vec4_size_in_bytes);
319 struct brw_wm_prog_data *wm_prog_data = params->wm_prog_data;
320 const unsigned num_varyings =
321 wm_prog_data ? wm_prog_data->num_varying_inputs : 0;
322
323 *size = 16 + num_varyings * vec4_size_in_bytes;
324
325 const uint32_t *const inputs_src = (const uint32_t *)¶ms->wm_inputs;
326 void *data = blorp_alloc_vertex_buffer(batch, *size, addr);
327 uint32_t *inputs = data;
328
329 /* Copy in the VS inputs */
330 assert(sizeof(params->vs_inputs) == 16);
331 memcpy(inputs, ¶ms->vs_inputs, sizeof(params->vs_inputs));
332 inputs += 4;
333
334 if (params->wm_prog_data) {
335 /* Walk over the attribute slots, determine if the attribute is used by
336 * the program and when necessary copy the values from the input storage
337 * to the vertex data buffer.
338 */
339 for (unsigned i = 0; i < max_num_varyings; i++) {
340 const gl_varying_slot attr = VARYING_SLOT_VAR0 + i;
341
342 const int input_index = wm_prog_data->urb_setup[attr];
343 if (input_index < 0)
344 continue;
345
346 memcpy(inputs, inputs_src + i * 4, vec4_size_in_bytes);
347
348 inputs += 4;
349 }
350 }
351
352 blorp_flush_range(batch, data, *size);
353
354 if (params->dst_clear_color_as_input) {
355 /* In this case, the clear color isn't known statically and instead
356 * comes in through an indirect which we have to copy into the vertex
357 * buffer before we execute the 3DPRIMITIVE. We already copied the
358 * value of params->wm_inputs.clear_color into the vertex buffer in the
359 * loop above. Now we emit code to stomp it from the GPU with the
360 * actual clear color value.
361 */
362 assert(num_varyings == 1);
363
364 /* The clear color is the first thing after the header */
365 struct blorp_address clear_color_input_addr = *addr;
366 clear_color_input_addr.offset += 16;
367
368 const unsigned clear_color_size =
369 GFX_VER < 10 ? batch->blorp->isl_dev->ss.clear_value_size : 4 * 4;
370 blorp_emit_memcpy(batch, clear_color_input_addr,
371 params->dst.clear_color_addr,
372 clear_color_size);
373 }
374 }
375
376 static void
blorp_fill_vertex_buffer_state(struct GENX (VERTEX_BUFFER_STATE)* vb,unsigned idx,struct blorp_address addr,uint32_t size,uint32_t stride)377 blorp_fill_vertex_buffer_state(struct GENX(VERTEX_BUFFER_STATE) *vb,
378 unsigned idx,
379 struct blorp_address addr, uint32_t size,
380 uint32_t stride)
381 {
382 vb[idx].VertexBufferIndex = idx;
383 vb[idx].BufferStartingAddress = addr;
384 vb[idx].BufferPitch = stride;
385 vb[idx].MOCS = addr.mocs;
386 vb[idx].AddressModifyEnable = true;
387 vb[idx].BufferSize = size;
388
389 #if GFX_VER >= 12
390 vb[idx].L3BypassDisable = true;
391 #endif
392 }
393
394 static void
blorp_emit_vertex_buffers(struct blorp_batch * batch,const struct blorp_params * params)395 blorp_emit_vertex_buffers(struct blorp_batch *batch,
396 const struct blorp_params *params)
397 {
398 struct GENX(VERTEX_BUFFER_STATE) vb[2] = {};
399 const uint32_t num_vbs = ARRAY_SIZE(vb);
400
401 struct blorp_address addrs[2] = {};
402 uint32_t sizes[2];
403 blorp_emit_vertex_data(batch, params, &addrs[0], &sizes[0]);
404 blorp_fill_vertex_buffer_state(vb, 0, addrs[0], sizes[0],
405 3 * sizeof(float));
406
407 blorp_emit_input_varying_data(batch, params, &addrs[1], &sizes[1]);
408 blorp_fill_vertex_buffer_state(vb, 1, addrs[1], sizes[1], 0);
409
410 blorp_vf_invalidate_for_vb_48b_transitions(batch, addrs, sizes, num_vbs);
411
412 const unsigned num_dwords = 1 + num_vbs * GENX(VERTEX_BUFFER_STATE_length);
413 uint32_t *dw = blorp_emitn(batch, GENX(3DSTATE_VERTEX_BUFFERS), num_dwords);
414 if (!dw)
415 return;
416
417 for (unsigned i = 0; i < num_vbs; i++) {
418 GENX(VERTEX_BUFFER_STATE_pack)(batch, dw, &vb[i]);
419 dw += GENX(VERTEX_BUFFER_STATE_length);
420 }
421 }
422
423 static void
blorp_emit_vertex_elements(struct blorp_batch * batch,const struct blorp_params * params)424 blorp_emit_vertex_elements(struct blorp_batch *batch,
425 const struct blorp_params *params)
426 {
427 struct brw_wm_prog_data *wm_prog_data = params->wm_prog_data;
428 const unsigned num_varyings =
429 wm_prog_data ? wm_prog_data->num_varying_inputs : 0;
430 const unsigned num_elements = 2 + num_varyings;
431
432 struct GENX(VERTEX_ELEMENT_STATE) ve[num_elements];
433 memset(ve, 0, num_elements * sizeof(*ve));
434
435 /* Setup VBO for the rectangle primitive..
436 *
437 * A rectangle primitive (3DPRIM_RECTLIST) consists of only three
438 * vertices. The vertices reside in screen space with DirectX
439 * coordinates (that is, (0, 0) is the upper left corner).
440 *
441 * v2 ------ implied
442 * | |
443 * | |
444 * v1 ----- v0
445 *
446 * Since the VS is disabled, the clipper loads each VUE directly from
447 * the URB. This is controlled by the 3DSTATE_VERTEX_BUFFERS and
448 * 3DSTATE_VERTEX_ELEMENTS packets below. The VUE contents are as follows:
449 * dw0: Reserved, MBZ.
450 * dw1: Render Target Array Index. Below vertex fetcher gets programmed
451 * to assign this with primitive instance identifier which will be
452 * used for layered clears. All other renders have only one instance
453 * and therefore the value will be effectively zero.
454 * dw2: Viewport Index. The HiZ op disables viewport mapping and
455 * scissoring, so set the dword to 0.
456 * dw3: Point Width: The HiZ op does not emit the POINTLIST primitive,
457 * so set the dword to 0.
458 * dw4: Vertex Position X.
459 * dw5: Vertex Position Y.
460 * dw6: Vertex Position Z.
461 * dw7: Vertex Position W.
462 *
463 * dw8: Flat vertex input 0
464 * dw9: Flat vertex input 1
465 * ...
466 * dwn: Flat vertex input n - 8
467 *
468 * For details, see the Sandybridge PRM, Volume 2, Part 1, Section 1.5.1
469 * "Vertex URB Entry (VUE) Formats".
470 *
471 * Only vertex position X and Y are going to be variable, Z is fixed to
472 * zero and W to one. Header words dw0,2,3 are zero. There is no need to
473 * include the fixed values in the vertex buffer. Vertex fetcher can be
474 * instructed to fill vertex elements with constant values of one and zero
475 * instead of reading them from the buffer.
476 * Flat inputs are program constants that are not interpolated. Moreover
477 * their values will be the same between vertices.
478 *
479 * See the vertex element setup below.
480 */
481 unsigned slot = 0;
482
483 ve[slot] = (struct GENX(VERTEX_ELEMENT_STATE)) {
484 .VertexBufferIndex = 1,
485 .Valid = true,
486 .SourceElementFormat = ISL_FORMAT_R32G32B32A32_FLOAT,
487 .SourceElementOffset = 0,
488 .Component0Control = VFCOMP_STORE_SRC,
489
490 /* From Gfx8 onwards hardware is no more instructed to overwrite
491 * components using an element specifier. Instead one has separate
492 * 3DSTATE_VF_SGVS (System Generated Value Setup) state packet for it.
493 */
494 .Component1Control = VFCOMP_STORE_0,
495 .Component2Control = VFCOMP_STORE_0,
496 .Component3Control = VFCOMP_STORE_0,
497 };
498 slot++;
499
500 ve[slot] = (struct GENX(VERTEX_ELEMENT_STATE)) {
501 .VertexBufferIndex = 0,
502 .Valid = true,
503 .SourceElementFormat = ISL_FORMAT_R32G32B32_FLOAT,
504 .SourceElementOffset = 0,
505 .Component0Control = VFCOMP_STORE_SRC,
506 .Component1Control = VFCOMP_STORE_SRC,
507 .Component2Control = VFCOMP_STORE_SRC,
508 .Component3Control = VFCOMP_STORE_1_FP,
509 };
510 slot++;
511
512 for (unsigned i = 0; i < num_varyings; ++i) {
513 ve[slot] = (struct GENX(VERTEX_ELEMENT_STATE)) {
514 .VertexBufferIndex = 1,
515 .Valid = true,
516 .SourceElementFormat = ISL_FORMAT_R32G32B32A32_FLOAT,
517 .SourceElementOffset = 16 + i * 4 * sizeof(float),
518 .Component0Control = VFCOMP_STORE_SRC,
519 .Component1Control = VFCOMP_STORE_SRC,
520 .Component2Control = VFCOMP_STORE_SRC,
521 .Component3Control = VFCOMP_STORE_SRC,
522 };
523 slot++;
524 }
525
526 const unsigned num_dwords =
527 1 + GENX(VERTEX_ELEMENT_STATE_length) * num_elements;
528 uint32_t *dw = blorp_emitn(batch, GENX(3DSTATE_VERTEX_ELEMENTS), num_dwords);
529 if (!dw)
530 return;
531
532 for (unsigned i = 0; i < num_elements; i++) {
533 GENX(VERTEX_ELEMENT_STATE_pack)(batch, dw, &ve[i]);
534 dw += GENX(VERTEX_ELEMENT_STATE_length);
535 }
536
537 blorp_emit(batch, GENX(3DSTATE_VF_STATISTICS), vf) {
538 vf.StatisticsEnable = false;
539 }
540
541 /* Overwrite Render Target Array Index (2nd dword) in the VUE header with
542 * primitive instance identifier. This is used for layered clears.
543 */
544 blorp_emit(batch, GENX(3DSTATE_VF_SGVS), sgvs) {
545 sgvs.InstanceIDEnable = true;
546 sgvs.InstanceIDComponentNumber = COMP_1;
547 sgvs.InstanceIDElementOffset = 0;
548 }
549
550 #if GFX_VER >= 11
551 blorp_emit(batch, GENX(3DSTATE_VF_SGVS_2), sgvs);
552 #endif
553
554 for (unsigned i = 0; i < num_elements; i++) {
555 blorp_emit(batch, GENX(3DSTATE_VF_INSTANCING), vf) {
556 vf.VertexElementIndex = i;
557 vf.InstancingEnable = false;
558 }
559 }
560
561 blorp_emit(batch, GENX(3DSTATE_VF_TOPOLOGY), topo) {
562 topo.PrimitiveTopologyType = _3DPRIM_RECTLIST;
563 }
564 }
565
566 /* 3DSTATE_VIEWPORT_STATE_POINTERS */
567 static uint32_t
blorp_emit_cc_viewport(struct blorp_batch * batch)568 blorp_emit_cc_viewport(struct blorp_batch *batch)
569 {
570 uint32_t cc_vp_offset;
571 blorp_emit_dynamic(batch, GENX(CC_VIEWPORT), vp, 32, &cc_vp_offset) {
572 vp.MinimumDepth = batch->blorp->config.use_unrestricted_depth_range ?
573 -FLT_MAX : 0.0;
574 vp.MaximumDepth = batch->blorp->config.use_unrestricted_depth_range ?
575 FLT_MAX : 1.0;
576 }
577
578 blorp_emit(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), vsp) {
579 vsp.CCViewportPointer = cc_vp_offset;
580 }
581
582 return cc_vp_offset;
583 }
584
585 static uint32_t
blorp_emit_sampler_state(struct blorp_batch * batch)586 blorp_emit_sampler_state(struct blorp_batch *batch)
587 {
588 uint32_t offset;
589 blorp_emit_dynamic(batch, GENX(SAMPLER_STATE), sampler, 32, &offset) {
590 sampler.MipModeFilter = MIPFILTER_NONE;
591 sampler.MagModeFilter = MAPFILTER_LINEAR;
592 sampler.MinModeFilter = MAPFILTER_LINEAR;
593 sampler.MinLOD = 0;
594 sampler.MaxLOD = 0;
595 sampler.TCXAddressControlMode = TCM_CLAMP;
596 sampler.TCYAddressControlMode = TCM_CLAMP;
597 sampler.TCZAddressControlMode = TCM_CLAMP;
598 sampler.MaximumAnisotropy = RATIO21;
599 sampler.RAddressMinFilterRoundingEnable = true;
600 sampler.RAddressMagFilterRoundingEnable = true;
601 sampler.VAddressMinFilterRoundingEnable = true;
602 sampler.VAddressMagFilterRoundingEnable = true;
603 sampler.UAddressMinFilterRoundingEnable = true;
604 sampler.UAddressMagFilterRoundingEnable = true;
605 sampler.NonnormalizedCoordinateEnable = true;
606 }
607
608 return offset;
609 }
610
611 UNUSED static uint32_t
blorp_emit_sampler_state_ps(struct blorp_batch * batch)612 blorp_emit_sampler_state_ps(struct blorp_batch *batch)
613 {
614 uint32_t offset = blorp_emit_sampler_state(batch);
615
616 blorp_emit(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS_PS), ssp) {
617 ssp.PointertoPSSamplerState = offset;
618 }
619
620 return offset;
621 }
622
623 /* What follows is the code for setting up a "pipeline". */
624
625 static void
blorp_emit_vs_config(struct blorp_batch * batch,const struct blorp_params * params)626 blorp_emit_vs_config(struct blorp_batch *batch,
627 const struct blorp_params *params)
628 {
629 struct brw_vs_prog_data *vs_prog_data = params->vs_prog_data;
630 assert(!vs_prog_data || GFX_VER < 11 ||
631 vs_prog_data->base.dispatch_mode == INTEL_DISPATCH_MODE_SIMD8);
632
633 blorp_emit(batch, GENX(3DSTATE_VS), vs) {
634 if (vs_prog_data) {
635 vs.Enable = true;
636
637 vs.KernelStartPointer = params->vs_prog_kernel;
638
639 vs.DispatchGRFStartRegisterForURBData =
640 vs_prog_data->base.base.dispatch_grf_start_reg;
641 vs.VertexURBEntryReadLength =
642 vs_prog_data->base.urb_read_length;
643 vs.VertexURBEntryReadOffset = 0;
644
645 vs.MaximumNumberofThreads =
646 batch->blorp->isl_dev->info->max_vs_threads - 1;
647
648 assert(vs_prog_data->base.dispatch_mode == INTEL_DISPATCH_MODE_SIMD8);
649 #if GFX_VER < 20
650 vs.SIMD8DispatchEnable = true;
651 #endif
652 }
653 }
654 }
655
656 static void
blorp_emit_sf_config(struct blorp_batch * batch,const struct blorp_params * params,UNUSED enum intel_urb_deref_block_size urb_deref_block_size)657 blorp_emit_sf_config(struct blorp_batch *batch,
658 const struct blorp_params *params,
659 UNUSED enum intel_urb_deref_block_size urb_deref_block_size)
660 {
661 const struct brw_wm_prog_data *prog_data = params->wm_prog_data;
662
663 /* 3DSTATE_SF
664 *
665 * Disable ViewportTransformEnable (dw2.1)
666 *
667 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
668 * Primitives Overview":
669 * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
670 * use of screen- space coordinates).
671 *
672 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw2.4:3)
673 * and BackFaceFillMode (dw2.5:6) to SOLID(0).
674 *
675 * From the Sandy Bridge PRM, Volume 2, Part 1, Section
676 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
677 * SOLID: Any triangle or rectangle object found to be front-facing
678 * is rendered as a solid object. This setting is required when
679 * (rendering rectangle (RECTLIST) objects.
680 */
681
682 blorp_emit(batch, GENX(3DSTATE_SF), sf) {
683 #if GFX_VER >= 12
684 sf.DerefBlockSize = urb_deref_block_size;
685 #endif
686 }
687
688 blorp_emit(batch, GENX(3DSTATE_RASTER), raster) {
689 raster.CullMode = CULLMODE_NONE;
690 }
691
692 blorp_emit(batch, GENX(3DSTATE_SBE), sbe) {
693 sbe.VertexURBEntryReadOffset = 1;
694 if (prog_data) {
695 sbe.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
696 sbe.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data);
697 sbe.ConstantInterpolationEnable = prog_data->flat_inputs;
698 } else {
699 sbe.NumberofSFOutputAttributes = 0;
700 sbe.VertexURBEntryReadLength = 1;
701 }
702 sbe.ForceVertexURBEntryReadLength = true;
703 sbe.ForceVertexURBEntryReadOffset = true;
704
705 for (unsigned i = 0; i < 32; i++)
706 sbe.AttributeActiveComponentFormat[i] = ACF_XYZW;
707 }
708 }
709
710 static void
blorp_emit_ps_config(struct blorp_batch * batch,const struct blorp_params * params)711 blorp_emit_ps_config(struct blorp_batch *batch,
712 const struct blorp_params *params)
713 {
714 const struct brw_wm_prog_data *prog_data = params->wm_prog_data;
715
716 /* Even when thread dispatch is disabled, max threads (dw5.25:31) must be
717 * nonzero to prevent the GPU from hanging. While the documentation doesn't
718 * mention this explicitly, it notes that the valid range for the field is
719 * [1,39] = [2,40] threads, which excludes zero.
720 *
721 * To be safe (and to minimize extraneous code) we go ahead and fully
722 * configure the WM state whether or not there is a WM program.
723 */
724
725 const struct intel_device_info *devinfo = batch->blorp->compiler->brw->devinfo;
726
727 blorp_emit(batch, GENX(3DSTATE_WM), wm);
728
729 blorp_emit(batch, GENX(3DSTATE_PS), ps) {
730 if (params->src.enabled) {
731 ps.SamplerCount = 1; /* Up to 4 samplers */
732 ps.BindingTableEntryCount = 2;
733 } else {
734 ps.BindingTableEntryCount = 1;
735 }
736
737 /* SAMPLER_STATE prefetching is broken on Gfx11 - Wa_1606682166 */
738 if (GFX_VER == 11)
739 ps.SamplerCount = 0;
740
741 /* 3DSTATE_PS expects the number of threads per PSD, which is always 64
742 * for pre Gfx11 and 128 for gfx11+; On gfx11+ If a programmed value is
743 * k, it implies 2(k+1) threads. It implicitly scales for different GT
744 * levels (which have some # of PSDs).
745 */
746 ps.MaximumNumberofThreadsPerPSD = devinfo->max_threads_per_psd - 1;
747
748 switch (params->fast_clear_op) {
749 case ISL_AUX_OP_NONE:
750 break;
751 #if GFX_VER >= 10
752 case ISL_AUX_OP_AMBIGUATE:
753 ps.RenderTargetFastClearEnable = true;
754 ps.RenderTargetResolveType = FAST_CLEAR_0;
755 break;
756 #endif
757 case ISL_AUX_OP_PARTIAL_RESOLVE:
758 ps.RenderTargetResolveType = RESOLVE_PARTIAL;
759 break;
760 case ISL_AUX_OP_FULL_RESOLVE:
761 ps.RenderTargetResolveType = RESOLVE_FULL;
762 break;
763 case ISL_AUX_OP_FAST_CLEAR:
764 ps.RenderTargetFastClearEnable = true;
765 break;
766 default:
767 unreachable("Invalid fast clear op");
768 }
769
770 /* The RENDER_SURFACE_STATE page for TGL says:
771 *
772 * For an 8 bpp surface with NUM_MULTISAMPLES = 1, Surface Width not
773 * multiple of 64 pixels and more than 1 mip level in the view, Fast
774 * Clear is not supported when AUX_CCS_E is set in this field.
775 *
776 * The granularity of a fast-clear or ambiguate operation is likely one
777 * CCS element. For an 8 bpp primary surface, this maps to 32px x 4rows.
778 * Due to the surface layout parameters, if LOD0's width isn't a
779 * multiple of 64px, LOD1 and LOD2+ will share CCS elements. Assert that
780 * these operations aren't occurring on these LODs.
781 *
782 * We don't explicitly check for TGL+ because the restriction is
783 * technically applicable to all hardware. Platforms prior to TGL don't
784 * support CCS on 8 bpp surfaces. So, these unaligned fast clear
785 * operations shouldn't be occurring prior to TGL as well.
786 */
787 if (isl_format_get_layout(params->dst.surf.format)->bpb == 8 &&
788 params->dst.surf.logical_level0_px.width % 64 != 0 &&
789 params->dst.surf.levels >= 3 &&
790 params->dst.view.base_level >= 1) {
791 assert(params->num_samples == 1);
792 assert(!ps.RenderTargetFastClearEnable);
793 }
794
795 if (prog_data) {
796 intel_set_ps_dispatch_state(&ps, devinfo, prog_data,
797 params->num_samples,
798 0 /* msaa_flags */);
799
800 ps.DispatchGRFStartRegisterForConstantSetupData0 =
801 brw_wm_prog_data_dispatch_grf_start_reg(prog_data, ps, 0);
802 ps.DispatchGRFStartRegisterForConstantSetupData1 =
803 brw_wm_prog_data_dispatch_grf_start_reg(prog_data, ps, 1);
804 #if GFX_VER < 20
805 ps.DispatchGRFStartRegisterForConstantSetupData2 =
806 brw_wm_prog_data_dispatch_grf_start_reg(prog_data, ps, 2);
807 #endif
808
809 ps.KernelStartPointer0 = params->wm_prog_kernel +
810 brw_wm_prog_data_prog_offset(prog_data, ps, 0);
811 ps.KernelStartPointer1 = params->wm_prog_kernel +
812 brw_wm_prog_data_prog_offset(prog_data, ps, 1);
813 #if GFX_VER < 20
814 ps.KernelStartPointer2 = params->wm_prog_kernel +
815 brw_wm_prog_data_prog_offset(prog_data, ps, 2);
816 #endif
817 }
818 }
819
820 blorp_emit(batch, GENX(3DSTATE_PS_EXTRA), psx) {
821 if (prog_data) {
822 psx.PixelShaderValid = true;
823 #if GFX_VER < 20
824 psx.AttributeEnable = prog_data->num_varying_inputs > 0;
825 #endif
826 psx.PixelShaderIsPerSample = prog_data->persample_dispatch;
827 psx.PixelShaderComputedDepthMode = prog_data->computed_depth_mode;
828 psx.PixelShaderComputesStencil = prog_data->computed_stencil;
829 }
830
831 if (params->src.enabled)
832 psx.PixelShaderKillsPixel = true;
833 }
834 }
835
836 static void
blorp_emit_blend_state(struct blorp_batch * batch,const struct blorp_params * params)837 blorp_emit_blend_state(struct blorp_batch *batch,
838 const struct blorp_params *params)
839 {
840 struct GENX(BLEND_STATE) blend = { };
841
842 uint32_t offset;
843 int size = GENX(BLEND_STATE_length) * 4;
844 size += GENX(BLEND_STATE_ENTRY_length) * 4 * params->num_draw_buffers;
845 uint32_t *state = blorp_alloc_dynamic_state(batch, size, 64, &offset);
846 uint32_t *pos = state;
847
848 GENX(BLEND_STATE_pack)(NULL, pos, &blend);
849 pos += GENX(BLEND_STATE_length);
850
851 for (unsigned i = 0; i < params->num_draw_buffers; ++i) {
852 struct GENX(BLEND_STATE_ENTRY) entry = {
853 .PreBlendColorClampEnable = true,
854 .PostBlendColorClampEnable = true,
855 .ColorClampRange = COLORCLAMP_RTFORMAT,
856
857 .WriteDisableRed = params->color_write_disable & 1,
858 .WriteDisableGreen = params->color_write_disable & 2,
859 .WriteDisableBlue = params->color_write_disable & 4,
860 .WriteDisableAlpha = params->color_write_disable & 8,
861 };
862 GENX(BLEND_STATE_ENTRY_pack)(NULL, pos, &entry);
863 pos += GENX(BLEND_STATE_ENTRY_length);
864 }
865
866 blorp_flush_range(batch, state, size);
867
868 blorp_emit(batch, GENX(3DSTATE_BLEND_STATE_POINTERS), sp) {
869 sp.BlendStatePointer = offset;
870 sp.BlendStatePointerValid = true;
871 }
872
873 blorp_emit(batch, GENX(3DSTATE_PS_BLEND), ps_blend) {
874 ps_blend.HasWriteableRT = true;
875 }
876 }
877
878 static void
blorp_emit_color_calc_state(struct blorp_batch * batch,UNUSED const struct blorp_params * params)879 blorp_emit_color_calc_state(struct blorp_batch *batch,
880 UNUSED const struct blorp_params *params)
881 {
882 uint32_t offset;
883 blorp_emit_dynamic(batch, GENX(COLOR_CALC_STATE), cc, 64, &offset) {}
884
885 blorp_emit(batch, GENX(3DSTATE_CC_STATE_POINTERS), sp) {
886 sp.ColorCalcStatePointer = offset;
887 sp.ColorCalcStatePointerValid = true;
888 }
889 }
890
891 static void
blorp_emit_depth_stencil_state(struct blorp_batch * batch,const struct blorp_params * params)892 blorp_emit_depth_stencil_state(struct blorp_batch *batch,
893 const struct blorp_params *params)
894 {
895 blorp_emit(batch, GENX(3DSTATE_WM_DEPTH_STENCIL), ds) {
896 if (params->depth.enabled) {
897 ds.DepthBufferWriteEnable = true;
898
899 switch (params->hiz_op) {
900 /* See the following sections of the Sandy Bridge PRM, Volume 2, Part1:
901 * - 7.5.3.1 Depth Buffer Clear
902 * - 7.5.3.2 Depth Buffer Resolve
903 * - 7.5.3.3 Hierarchical Depth Buffer Resolve
904 */
905 case ISL_AUX_OP_FULL_RESOLVE:
906 ds.DepthTestEnable = true;
907 ds.DepthTestFunction = COMPAREFUNCTION_NEVER;
908 break;
909
910 case ISL_AUX_OP_NONE:
911 case ISL_AUX_OP_FAST_CLEAR:
912 case ISL_AUX_OP_AMBIGUATE:
913 ds.DepthTestEnable = false;
914 break;
915 case ISL_AUX_OP_PARTIAL_RESOLVE:
916 unreachable("Invalid HIZ op");
917 }
918 }
919
920 if (params->stencil.enabled) {
921 ds.StencilBufferWriteEnable = true;
922 ds.StencilTestEnable = true;
923 ds.DoubleSidedStencilEnable = false;
924
925 ds.StencilTestFunction = COMPAREFUNCTION_ALWAYS;
926 ds.StencilPassDepthPassOp = STENCILOP_REPLACE;
927
928 ds.StencilWriteMask = params->stencil_mask;
929 ds.StencilReferenceValue = params->stencil_ref;
930 }
931 }
932
933 #if GFX_VER >= 12
934 blorp_emit(batch, GENX(3DSTATE_DEPTH_BOUNDS), db) {
935 db.DepthBoundsTestEnable = false;
936 db.DepthBoundsTestMinValue = 0.0;
937 db.DepthBoundsTestMaxValue = 1.0;
938 }
939 #endif
940 }
941
942 static void
blorp_emit_3dstate_multisample(struct blorp_batch * batch,const struct blorp_params * params)943 blorp_emit_3dstate_multisample(struct blorp_batch *batch,
944 const struct blorp_params *params)
945 {
946 blorp_emit(batch, GENX(3DSTATE_MULTISAMPLE), ms) {
947 ms.NumberofMultisamples = __builtin_ffs(params->num_samples) - 1;
948 ms.PixelLocation = CENTER;
949 }
950 }
951
952 static void
blorp_emit_pipeline(struct blorp_batch * batch,const struct blorp_params * params)953 blorp_emit_pipeline(struct blorp_batch *batch,
954 const struct blorp_params *params)
955 {
956 enum intel_urb_deref_block_size urb_deref_block_size;
957 emit_urb_config(batch, params, &urb_deref_block_size);
958
959 if (params->wm_prog_data) {
960 blorp_emit_blend_state(batch, params);
961 }
962 blorp_emit_color_calc_state(batch, params);
963 blorp_emit_depth_stencil_state(batch, params);
964
965 UNUSED uint32_t mocs = isl_mocs(batch->blorp->isl_dev, 0, false);
966
967 #if GFX_VER >= 12
968 blorp_emit(batch, GENX(3DSTATE_CONSTANT_ALL), pc) {
969 /* Update empty push constants for all stages (bitmask = 11111b) */
970 pc.ShaderUpdateEnable = 0x1f;
971 pc.MOCS = mocs;
972 }
973 #else
974 blorp_emit(batch, GENX(3DSTATE_CONSTANT_VS), xs) { xs.MOCS = mocs; }
975 blorp_emit(batch, GENX(3DSTATE_CONSTANT_HS), xs) { xs.MOCS = mocs; }
976 blorp_emit(batch, GENX(3DSTATE_CONSTANT_DS), xs) { xs.MOCS = mocs; }
977 blorp_emit(batch, GENX(3DSTATE_CONSTANT_GS), xs) { xs.MOCS = mocs; }
978 blorp_emit(batch, GENX(3DSTATE_CONSTANT_PS), xs) { xs.MOCS = mocs; }
979 #endif
980
981 if (params->src.enabled)
982 blorp_emit_sampler_state_ps(batch);
983
984 blorp_emit_3dstate_multisample(batch, params);
985
986 blorp_emit(batch, GENX(3DSTATE_SAMPLE_MASK), mask) {
987 mask.SampleMask = (1 << params->num_samples) - 1;
988 }
989
990 /* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State,
991 * 3DSTATE_VS, Dword 5.0 "VS Function Enable":
992 *
993 * [DevSNB] A pipeline flush must be programmed prior to a
994 * 3DSTATE_VS command that causes the VS Function Enable to
995 * toggle. Pipeline flush can be executed by sending a PIPE_CONTROL
996 * command with CS stall bit set and a post sync operation.
997 *
998 * We've already done one at the start of the BLORP operation.
999 */
1000 blorp_emit_vs_config(batch, params);
1001 blorp_emit(batch, GENX(3DSTATE_HS), hs);
1002 blorp_emit(batch, GENX(3DSTATE_TE), te);
1003 blorp_emit(batch, GENX(3DSTATE_DS), DS);
1004 blorp_emit(batch, GENX(3DSTATE_STREAMOUT), so);
1005 blorp_emit(batch, GENX(3DSTATE_GS), gs);
1006
1007 blorp_emit(batch, GENX(3DSTATE_CLIP), clip) {
1008 clip.PerspectiveDivideDisable = true;
1009 }
1010
1011 blorp_emit_sf_config(batch, params, urb_deref_block_size);
1012 blorp_emit_ps_config(batch, params);
1013
1014 blorp_emit_cc_viewport(batch);
1015
1016 #if GFX_VER >= 12
1017 /* Disable Primitive Replication. */
1018 blorp_emit(batch, GENX(3DSTATE_PRIMITIVE_REPLICATION), pr);
1019 #endif
1020
1021 if (batch->blorp->config.use_mesh_shading) {
1022 #if GFX_VERx10 >= 125
1023 blorp_emit(batch, GENX(3DSTATE_MESH_CONTROL), zero);
1024 blorp_emit(batch, GENX(3DSTATE_TASK_CONTROL), zero);
1025 #endif
1026 }
1027 }
1028
1029 /******** This is the end of the pipeline setup code ********/
1030
1031 static void
blorp_emit_memcpy(struct blorp_batch * batch,struct blorp_address dst,struct blorp_address src,uint32_t size)1032 blorp_emit_memcpy(struct blorp_batch *batch,
1033 struct blorp_address dst,
1034 struct blorp_address src,
1035 uint32_t size)
1036 {
1037 assert(size % 4 == 0);
1038
1039 for (unsigned dw = 0; dw < size; dw += 4) {
1040 blorp_emit(batch, GENX(MI_COPY_MEM_MEM), cp) {
1041 cp.DestinationMemoryAddress = dst;
1042 cp.SourceMemoryAddress = src;
1043 }
1044 dst.offset += 4;
1045 src.offset += 4;
1046 }
1047 }
1048
1049 static void
blorp_emit_surface_state(struct blorp_batch * batch,const struct blorp_surface_info * surface,UNUSED enum isl_aux_op aux_op,void * state,uint32_t state_offset,uint8_t color_write_disable,bool is_render_target)1050 blorp_emit_surface_state(struct blorp_batch *batch,
1051 const struct blorp_surface_info *surface,
1052 UNUSED enum isl_aux_op aux_op,
1053 void *state, uint32_t state_offset,
1054 uint8_t color_write_disable,
1055 bool is_render_target)
1056 {
1057 const struct isl_device *isl_dev = batch->blorp->isl_dev;
1058 struct isl_surf surf = surface->surf;
1059
1060 if (surf.dim == ISL_SURF_DIM_1D &&
1061 surf.dim_layout == ISL_DIM_LAYOUT_GFX4_2D) {
1062 assert(surf.logical_level0_px.height == 1);
1063 surf.dim = ISL_SURF_DIM_2D;
1064 }
1065
1066 if (isl_aux_usage_has_hiz(surface->aux_usage)) {
1067 /* BLORP doesn't render with depth so we can't use HiZ */
1068 assert(!is_render_target);
1069 /* We can't reinterpret HiZ */
1070 assert(surface->surf.format == surface->view.format);
1071 }
1072
1073 enum isl_aux_usage aux_usage = surface->aux_usage;
1074
1075 /* On gfx12, implicit CCS has no aux buffer */
1076 bool use_aux_address = (aux_usage != ISL_AUX_USAGE_NONE) &&
1077 (surface->aux_addr.buffer != NULL);
1078
1079 const bool use_clear_address =
1080 GFX_VER >= 10 && (surface->clear_color_addr.buffer != NULL);
1081
1082 isl_surf_fill_state(batch->blorp->isl_dev, state,
1083 .surf = &surf, .view = &surface->view,
1084 .aux_surf = &surface->aux_surf, .aux_usage = aux_usage,
1085 .address =
1086 blorp_get_surface_address(batch, surface->addr),
1087 .aux_address = !use_aux_address ? 0 :
1088 blorp_get_surface_address(batch, surface->aux_addr),
1089 .clear_address = !use_clear_address ? 0 :
1090 blorp_get_surface_address(batch,
1091 surface->clear_color_addr),
1092 .mocs = surface->addr.mocs,
1093 .clear_color = surface->clear_color,
1094 .use_clear_address = use_clear_address);
1095
1096 blorp_surface_reloc(batch, state_offset + isl_dev->ss.addr_offset,
1097 surface->addr, 0);
1098
1099 if (use_aux_address) {
1100 /* On gfx7 and prior, the bottom 12 bits of the MCS base address are
1101 * used to store other information. This should be ok, however, because
1102 * surface buffer addresses are always 4K page alinged.
1103 */
1104 assert((surface->aux_addr.offset & 0xfff) == 0);
1105 uint32_t *aux_addr = state + isl_dev->ss.aux_addr_offset;
1106 blorp_surface_reloc(batch, state_offset + isl_dev->ss.aux_addr_offset,
1107 surface->aux_addr, *aux_addr);
1108 }
1109
1110 if (aux_usage != ISL_AUX_USAGE_NONE && surface->clear_color_addr.buffer) {
1111 #if GFX_VER >= 10
1112 assert((surface->clear_color_addr.offset & 0x3f) == 0);
1113 uint32_t *clear_addr = state + isl_dev->ss.clear_color_state_offset;
1114 blorp_surface_reloc(batch, state_offset +
1115 isl_dev->ss.clear_color_state_offset,
1116 surface->clear_color_addr, *clear_addr);
1117 #else
1118 /* Fast clears just whack the AUX surface and don't actually use the
1119 * clear color for anything. We can avoid the MI memcpy on that case.
1120 */
1121 if (aux_op != ISL_AUX_OP_FAST_CLEAR) {
1122 struct blorp_address dst_addr = blorp_get_surface_base_address(batch);
1123 dst_addr.offset += state_offset + isl_dev->ss.clear_value_offset;
1124 blorp_emit_memcpy(batch, dst_addr, surface->clear_color_addr,
1125 isl_dev->ss.clear_value_size);
1126 }
1127 #endif
1128 }
1129
1130 blorp_flush_range(batch, state, GENX(RENDER_SURFACE_STATE_length) * 4);
1131 }
1132
1133 static void
blorp_emit_null_surface_state(struct blorp_batch * batch,const struct blorp_surface_info * surface,uint32_t * state)1134 blorp_emit_null_surface_state(struct blorp_batch *batch,
1135 const struct blorp_surface_info *surface,
1136 uint32_t *state)
1137 {
1138 struct GENX(RENDER_SURFACE_STATE) ss = {
1139 .SurfaceType = SURFTYPE_NULL,
1140 .SurfaceFormat = ISL_FORMAT_R8G8B8A8_UNORM,
1141 .Width = surface->surf.logical_level0_px.width - 1,
1142 .Height = surface->surf.logical_level0_px.height - 1,
1143 .MIPCountLOD = surface->view.base_level,
1144 .MinimumArrayElement = surface->view.base_array_layer,
1145 .Depth = surface->view.array_len - 1,
1146 .RenderTargetViewExtent = surface->view.array_len - 1,
1147 .NumberofMultisamples = ffs(surface->surf.samples) - 1,
1148 .MOCS = isl_mocs(batch->blorp->isl_dev, 0, false),
1149
1150 .SurfaceArray = surface->surf.dim != ISL_SURF_DIM_3D,
1151
1152 #if GFX_VERx10 >= 125
1153 .TileMode = TILE4,
1154 #else
1155 .TileMode = YMAJOR,
1156 #endif
1157 };
1158
1159 GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &ss);
1160
1161 blorp_flush_range(batch, state, GENX(RENDER_SURFACE_STATE_length) * 4);
1162 }
1163
1164 static uint32_t
blorp_setup_binding_table(struct blorp_batch * batch,const struct blorp_params * params)1165 blorp_setup_binding_table(struct blorp_batch *batch,
1166 const struct blorp_params *params)
1167 {
1168 const struct isl_device *isl_dev = batch->blorp->isl_dev;
1169 uint32_t surface_offsets[2], bind_offset = 0;
1170 void *surface_maps[2];
1171
1172 if (params->use_pre_baked_binding_table) {
1173 bind_offset = params->pre_baked_binding_table_offset;
1174 } else {
1175 unsigned num_surfaces = 1 + params->src.enabled;
1176 if (!blorp_alloc_binding_table(batch, num_surfaces,
1177 isl_dev->ss.size, isl_dev->ss.align,
1178 &bind_offset, surface_offsets, surface_maps))
1179 return 0;
1180
1181 if (params->dst.enabled) {
1182 blorp_emit_surface_state(batch, ¶ms->dst,
1183 params->fast_clear_op,
1184 surface_maps[BLORP_RENDERBUFFER_BT_INDEX],
1185 surface_offsets[BLORP_RENDERBUFFER_BT_INDEX],
1186 params->color_write_disable, true);
1187 } else {
1188 assert(params->depth.enabled || params->stencil.enabled);
1189 const struct blorp_surface_info *surface =
1190 params->depth.enabled ? ¶ms->depth : ¶ms->stencil;
1191 blorp_emit_null_surface_state(batch, surface,
1192 surface_maps[BLORP_RENDERBUFFER_BT_INDEX]);
1193 }
1194
1195 if (params->src.enabled) {
1196 blorp_emit_surface_state(batch, ¶ms->src,
1197 params->fast_clear_op,
1198 surface_maps[BLORP_TEXTURE_BT_INDEX],
1199 surface_offsets[BLORP_TEXTURE_BT_INDEX],
1200 0, false);
1201 }
1202 }
1203
1204 return bind_offset;
1205 }
1206
1207 static void
blorp_emit_btp(struct blorp_batch * batch,uint32_t bind_offset)1208 blorp_emit_btp(struct blorp_batch *batch, uint32_t bind_offset)
1209 {
1210 blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_VS), bt);
1211 blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_HS), bt);
1212 blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_DS), bt);
1213 blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_GS), bt);
1214
1215 blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_PS), bt) {
1216 bt.PointertoPSBindingTable =
1217 blorp_binding_table_offset_to_pointer(batch, bind_offset);
1218 }
1219 }
1220
1221 static void
blorp_emit_depth_stencil_config(struct blorp_batch * batch,const struct blorp_params * params)1222 blorp_emit_depth_stencil_config(struct blorp_batch *batch,
1223 const struct blorp_params *params)
1224 {
1225 const struct isl_device *isl_dev = batch->blorp->isl_dev;
1226
1227 uint32_t *dw = blorp_emit_dwords(batch, isl_dev->ds.size / 4);
1228 if (dw == NULL)
1229 return;
1230
1231 struct isl_depth_stencil_hiz_emit_info info = { };
1232
1233 if (params->depth.enabled) {
1234 info.view = ¶ms->depth.view;
1235 info.mocs = params->depth.addr.mocs;
1236 } else if (params->stencil.enabled) {
1237 info.view = ¶ms->stencil.view;
1238 info.mocs = params->stencil.addr.mocs;
1239 } else {
1240 info.mocs = isl_mocs(isl_dev, 0, false);
1241 }
1242
1243 if (params->depth.enabled) {
1244 info.depth_surf = ¶ms->depth.surf;
1245
1246 info.depth_address =
1247 blorp_emit_reloc(batch, dw + isl_dev->ds.depth_offset / 4,
1248 params->depth.addr, 0);
1249
1250 info.hiz_usage = params->depth.aux_usage;
1251 if (isl_aux_usage_has_hiz(info.hiz_usage)) {
1252 info.hiz_surf = ¶ms->depth.aux_surf;
1253
1254 struct blorp_address hiz_address = params->depth.aux_addr;
1255
1256 info.hiz_address =
1257 blorp_emit_reloc(batch, dw + isl_dev->ds.hiz_offset / 4,
1258 hiz_address, 0);
1259
1260 info.depth_clear_value = params->depth.clear_color.f32[0];
1261 }
1262 }
1263
1264 if (params->stencil.enabled) {
1265 info.stencil_surf = ¶ms->stencil.surf;
1266
1267 info.stencil_aux_usage = params->stencil.aux_usage;
1268 struct blorp_address stencil_address = params->stencil.addr;
1269
1270 info.stencil_address =
1271 blorp_emit_reloc(batch, dw + isl_dev->ds.stencil_offset / 4,
1272 stencil_address, 0);
1273 }
1274
1275 isl_emit_depth_stencil_hiz_s(isl_dev, dw, &info);
1276
1277 #if GFX_VER >= 11
1278 /* Wa_1408224581
1279 *
1280 * Workaround: Gfx12LP Astep only An additional pipe control with
1281 * post-sync = store dword operation would be required.( w/a is to
1282 * have an additional pipe control after the stencil state whenever
1283 * the surface state bits of this state is changing).
1284 *
1285 * This also seems sufficient to handle Wa_14014097488.
1286 */
1287 blorp_emit(batch, GENX(PIPE_CONTROL), pc) {
1288 pc.PostSyncOperation = WriteImmediateData;
1289 pc.Address = blorp_get_workaround_address(batch);
1290 }
1291 #endif
1292 }
1293
1294 /* Emits the Optimized HiZ sequence specified in the BDW+ PRMs. The
1295 * depth/stencil buffer extents are ignored to handle APIs which perform
1296 * clearing operations without such information.
1297 * */
1298 static void
blorp_emit_gfx8_hiz_op(struct blorp_batch * batch,const struct blorp_params * params)1299 blorp_emit_gfx8_hiz_op(struct blorp_batch *batch,
1300 const struct blorp_params *params)
1301 {
1302 /* We should be performing an operation on a depth or stencil buffer.
1303 */
1304 assert(params->depth.enabled || params->stencil.enabled);
1305
1306 blorp_measure_start(batch, params);
1307
1308 /* The stencil buffer should only be enabled if a fast clear operation is
1309 * requested.
1310 */
1311 if (params->stencil.enabled)
1312 assert(params->hiz_op == ISL_AUX_OP_FAST_CLEAR);
1313
1314 /* From the BDW PRM Volume 2, 3DSTATE_WM_HZ_OP:
1315 *
1316 * 3DSTATE_MULTISAMPLE packet must be used prior to this packet to change
1317 * the Number of Multisamples. This packet must not be used to change
1318 * Number of Multisamples in a rendering sequence.
1319 *
1320 * Since HIZ may be the first thing in a batch buffer, play safe and always
1321 * emit 3DSTATE_MULTISAMPLE.
1322 */
1323 blorp_emit_3dstate_multisample(batch, params);
1324
1325 /* From the BDW PRM Volume 7, Depth Buffer Clear:
1326 *
1327 * The clear value must be between the min and max depth values
1328 * (inclusive) defined in the CC_VIEWPORT. If the depth buffer format is
1329 * D32_FLOAT, then +/-DENORM values are also allowed.
1330 *
1331 * Set the bounds to match our hardware limits, [0.0, 1.0].
1332 */
1333 if (params->depth.enabled && params->hiz_op == ISL_AUX_OP_FAST_CLEAR) {
1334 assert(params->depth.clear_color.f32[0] >= 0.0f);
1335 assert(params->depth.clear_color.f32[0] <= 1.0f);
1336 blorp_emit_cc_viewport(batch);
1337 }
1338
1339 /* According to the SKL PRM formula for WM_INT::ThreadDispatchEnable, the
1340 * 3DSTATE_WM::ForceThreadDispatchEnable field can force WM thread dispatch
1341 * even when WM_HZ_OP is active. However, WM thread dispatch is normally
1342 * disabled for HiZ ops and it appears that force-enabling it can lead to
1343 * GPU hangs on at least Skylake. Since we don't know the current state of
1344 * the 3DSTATE_WM packet, just emit a dummy one prior to 3DSTATE_WM_HZ_OP.
1345 */
1346 blorp_emit(batch, GENX(3DSTATE_WM), wm);
1347
1348 /* If we can't alter the depth stencil config and multiple layers are
1349 * involved, the HiZ op will fail. This is because the op requires that a
1350 * new config is emitted for each additional layer.
1351 */
1352 if (batch->flags & BLORP_BATCH_NO_EMIT_DEPTH_STENCIL) {
1353 assert(params->num_layers <= 1);
1354 } else {
1355 blorp_emit_depth_stencil_config(batch, params);
1356 }
1357
1358 /* TODO - If we ever start using 3DSTATE_WM_HZ_OP::StencilBufferResolveEnable
1359 * we need to implement required steps, flushes documented in Wa_1605967699.
1360 */
1361 blorp_emit(batch, GENX(3DSTATE_WM_HZ_OP), hzp) {
1362 switch (params->hiz_op) {
1363 case ISL_AUX_OP_FAST_CLEAR:
1364 hzp.StencilBufferClearEnable = params->stencil.enabled;
1365 hzp.DepthBufferClearEnable = params->depth.enabled;
1366 hzp.StencilClearValue = params->stencil_ref;
1367 hzp.FullSurfaceDepthandStencilClear = params->full_surface_hiz_op;
1368 #if GFX_VER >= 20
1369 hzp.DepthClearValue = params->depth.clear_color.f32[0];
1370 #endif
1371 break;
1372 case ISL_AUX_OP_FULL_RESOLVE:
1373 assert(params->full_surface_hiz_op);
1374 hzp.DepthBufferResolveEnable = true;
1375 break;
1376 case ISL_AUX_OP_AMBIGUATE:
1377 assert(params->full_surface_hiz_op);
1378 hzp.HierarchicalDepthBufferResolveEnable = true;
1379 break;
1380 case ISL_AUX_OP_PARTIAL_RESOLVE:
1381 case ISL_AUX_OP_NONE:
1382 unreachable("Invalid HIZ op");
1383 }
1384
1385 hzp.NumberofMultisamples = ffs(params->num_samples) - 1;
1386 hzp.SampleMask = 0xFFFF;
1387
1388 /* Due to a hardware issue, this bit MBZ */
1389 assert(hzp.ScissorRectangleEnable == false);
1390
1391 /* Contrary to the HW docs both fields are inclusive */
1392 hzp.ClearRectangleXMin = params->x0;
1393 hzp.ClearRectangleYMin = params->y0;
1394
1395 /* Contrary to the HW docs both fields are exclusive */
1396 hzp.ClearRectangleXMax = params->x1;
1397 hzp.ClearRectangleYMax = params->y1;
1398 }
1399
1400 /* PIPE_CONTROL w/ all bits clear except for “Post-Sync Operation” must set
1401 * to “Write Immediate Data” enabled.
1402 */
1403 blorp_emit(batch, GENX(PIPE_CONTROL), pc) {
1404 pc.PostSyncOperation = WriteImmediateData;
1405 pc.Address = blorp_get_workaround_address(batch);
1406 }
1407
1408 blorp_emit(batch, GENX(3DSTATE_WM_HZ_OP), hzp);
1409
1410 blorp_measure_end(batch, params);
1411 }
1412
1413 static void
blorp_update_clear_color(UNUSED struct blorp_batch * batch,const struct blorp_surface_info * info)1414 blorp_update_clear_color(UNUSED struct blorp_batch *batch,
1415 const struct blorp_surface_info *info)
1416 {
1417 assert(info->clear_color_addr.buffer != NULL);
1418 #if GFX_VER == 11
1419 /* 2 QWORDS */
1420 const unsigned inlinedata_dw = 2 * 2;
1421 const unsigned num_dwords = GENX(MI_ATOMIC_length) + inlinedata_dw;
1422
1423 struct blorp_address clear_addr = info->clear_color_addr;
1424 uint32_t *dw = blorp_emitn(batch, GENX(MI_ATOMIC), num_dwords,
1425 .DataSize = MI_ATOMIC_QWORD,
1426 .ATOMICOPCODE = MI_ATOMIC_OP_MOVE8B,
1427 .InlineData = true,
1428 .MemoryAddress = clear_addr);
1429 /* dw starts at dword 1, but we need to fill dwords 3 and 5 */
1430 dw[2] = info->clear_color.u32[0];
1431 dw[3] = 0;
1432 dw[4] = info->clear_color.u32[1];
1433 dw[5] = 0;
1434
1435 clear_addr.offset += 8;
1436 dw = blorp_emitn(batch, GENX(MI_ATOMIC), num_dwords,
1437 .DataSize = MI_ATOMIC_QWORD,
1438 .ATOMICOPCODE = MI_ATOMIC_OP_MOVE8B,
1439 .CSSTALL = true,
1440 .ReturnDataControl = true,
1441 .InlineData = true,
1442 .MemoryAddress = clear_addr);
1443 /* dw starts at dword 1, but we need to fill dwords 3 and 5 */
1444 dw[2] = info->clear_color.u32[2];
1445 dw[3] = 0;
1446 dw[4] = info->clear_color.u32[3];
1447 dw[5] = 0;
1448
1449 #else
1450
1451 /* According to Wa_2201730850, in the Clear Color Programming Note under
1452 * the Red channel, "Software shall write the converted Depth Clear to this
1453 * dword." The only depth formats listed under the red channel are IEEE_FP
1454 * and UNORM24_X8. These two requirements are incompatible with the UNORM16
1455 * depth format, so just ignore that case and simply perform the conversion
1456 * for all depth formats.
1457 */
1458 union isl_color_value fixed_color = info->clear_color;
1459 if (GFX_VER == 12 && isl_surf_usage_is_depth(info->surf.usage)) {
1460 isl_color_value_pack(&info->clear_color, info->surf.format,
1461 fixed_color.u32);
1462 }
1463
1464 for (int i = 0; i < 4; i++) {
1465 blorp_emit(batch, GENX(MI_STORE_DATA_IMM), sdi) {
1466 sdi.Address = info->clear_color_addr;
1467 sdi.Address.offset += i * 4;
1468 sdi.ImmediateData = fixed_color.u32[i];
1469 #if GFX_VER >= 12
1470 if (i == 3)
1471 sdi.ForceWriteCompletionCheck = true;
1472 #endif
1473 }
1474 }
1475
1476 /* The RENDER_SURFACE_STATE::ClearColor field states that software should
1477 * write the converted depth value 16B after the clear address:
1478 *
1479 * 3D Sampler will always fetch clear depth from the location 16-bytes
1480 * above this address, where the clear depth, converted to native
1481 * surface format by software, will be stored.
1482 *
1483 */
1484 #if GFX_VER >= 12
1485 if (isl_surf_usage_is_depth(info->surf.usage)) {
1486 blorp_emit(batch, GENX(MI_STORE_DATA_IMM), sdi) {
1487 sdi.Address = info->clear_color_addr;
1488 sdi.Address.offset += 4 * 4;
1489 sdi.ImmediateData = fixed_color.u32[0];
1490 sdi.ForceWriteCompletionCheck = true;
1491 }
1492 }
1493 #endif
1494
1495 #endif
1496 }
1497
1498 static bool
blorp_uses_bti_rt_writes(const struct blorp_batch * batch,const struct blorp_params * params)1499 blorp_uses_bti_rt_writes(const struct blorp_batch *batch, const struct blorp_params *params)
1500 {
1501 if (batch->flags & (BLORP_BATCH_USE_BLITTER | BLORP_BATCH_USE_COMPUTE))
1502 return false;
1503
1504 /* HIZ clears use WM_HZ ops rather than a clear shader using RT writes. */
1505 return params->hiz_op == ISL_AUX_OP_NONE;
1506 }
1507
1508 static void
blorp_exec_3d(struct blorp_batch * batch,const struct blorp_params * params)1509 blorp_exec_3d(struct blorp_batch *batch, const struct blorp_params *params)
1510 {
1511 if (!(batch->flags & BLORP_BATCH_NO_UPDATE_CLEAR_COLOR)) {
1512 if (params->fast_clear_op == ISL_AUX_OP_FAST_CLEAR &&
1513 params->dst.clear_color_addr.buffer != NULL) {
1514 blorp_update_clear_color(batch, ¶ms->dst);
1515 }
1516
1517 if (params->hiz_op == ISL_AUX_OP_FAST_CLEAR &&
1518 params->depth.clear_color_addr.buffer != NULL) {
1519 blorp_update_clear_color(batch, ¶ms->depth);
1520 }
1521 }
1522
1523 if (params->hiz_op != ISL_AUX_OP_NONE) {
1524 blorp_emit_gfx8_hiz_op(batch, params);
1525 return;
1526 }
1527
1528 blorp_emit_vertex_buffers(batch, params);
1529 blorp_emit_vertex_elements(batch, params);
1530
1531 blorp_emit_pipeline(batch, params);
1532
1533 blorp_emit_btp(batch, blorp_setup_binding_table(batch, params));
1534
1535 if (!(batch->flags & BLORP_BATCH_NO_EMIT_DEPTH_STENCIL))
1536 blorp_emit_depth_stencil_config(batch, params);
1537
1538 const UNUSED bool use_tbimr = false;
1539 blorp_emit_pre_draw(batch, params);
1540 blorp_emit(batch, GENX(3DPRIMITIVE), prim) {
1541 prim.VertexAccessType = SEQUENTIAL;
1542 prim.PrimitiveTopologyType = _3DPRIM_RECTLIST;
1543 prim.PredicateEnable = batch->flags & BLORP_BATCH_PREDICATE_ENABLE;
1544 #if GFX_VERx10 >= 125
1545 prim.TBIMREnable = use_tbimr;
1546 #endif
1547 prim.VertexCountPerInstance = 3;
1548 prim.InstanceCount = params->num_layers;
1549 }
1550 blorp_emit_post_draw(batch, params);
1551 }
1552
1553 static void
blorp_get_compute_push_const(struct blorp_batch * batch,const struct blorp_params * params,uint32_t threads,uint32_t * state_offset,unsigned * state_size)1554 blorp_get_compute_push_const(struct blorp_batch *batch,
1555 const struct blorp_params *params,
1556 uint32_t threads,
1557 uint32_t *state_offset,
1558 unsigned *state_size)
1559 {
1560 const struct brw_cs_prog_data *cs_prog_data = params->cs_prog_data;
1561 const unsigned push_const_size =
1562 ALIGN(brw_cs_push_const_total_size(cs_prog_data, threads), 64);
1563 assert(cs_prog_data->push.cross_thread.size +
1564 cs_prog_data->push.per_thread.size == sizeof(params->wm_inputs));
1565
1566 if (push_const_size == 0) {
1567 *state_offset = 0;
1568 *state_size = 0;
1569 return;
1570 }
1571
1572 uint32_t push_const_offset;
1573 uint32_t *push_const =
1574 GFX_VERx10 >= 125 ?
1575 blorp_alloc_general_state(batch, push_const_size, 64,
1576 &push_const_offset) :
1577 blorp_alloc_dynamic_state(batch, push_const_size, 64,
1578 &push_const_offset);
1579 memset(push_const, 0x0, push_const_size);
1580
1581 void *dst = push_const;
1582 const void *src = (char *)¶ms->wm_inputs;
1583
1584 if (cs_prog_data->push.cross_thread.size > 0) {
1585 memcpy(dst, src, cs_prog_data->push.cross_thread.size);
1586 dst += cs_prog_data->push.cross_thread.size;
1587 src += cs_prog_data->push.cross_thread.size;
1588 }
1589
1590 assert(GFX_VERx10 < 125 || cs_prog_data->push.per_thread.size == 0);
1591 #if GFX_VERx10 < 125
1592 if (cs_prog_data->push.per_thread.size > 0) {
1593 for (unsigned t = 0; t < threads; t++) {
1594 memcpy(dst, src, (cs_prog_data->push.per_thread.dwords - 1) * 4);
1595
1596 uint32_t *subgroup_id = dst + cs_prog_data->push.per_thread.size - 4;
1597 *subgroup_id = t;
1598
1599 dst += cs_prog_data->push.per_thread.size;
1600 }
1601 }
1602 #endif
1603
1604 *state_offset = push_const_offset;
1605 *state_size = push_const_size;
1606 }
1607
1608 static void
blorp_exec_compute(struct blorp_batch * batch,const struct blorp_params * params)1609 blorp_exec_compute(struct blorp_batch *batch, const struct blorp_params *params)
1610 {
1611 assert(!(batch->flags & BLORP_BATCH_NO_UPDATE_CLEAR_COLOR));
1612 assert(!(batch->flags & BLORP_BATCH_PREDICATE_ENABLE));
1613 assert(params->hiz_op == ISL_AUX_OP_NONE);
1614
1615 blorp_measure_start(batch, params);
1616
1617 const struct intel_device_info *devinfo = batch->blorp->compiler->brw->devinfo;
1618 const struct brw_cs_prog_data *cs_prog_data = params->cs_prog_data;
1619 const struct brw_stage_prog_data *prog_data = &cs_prog_data->base;
1620 const struct intel_cs_dispatch_info dispatch =
1621 brw_cs_get_dispatch_info(devinfo, cs_prog_data, NULL);
1622
1623 uint32_t group_x0 = params->x0 / cs_prog_data->local_size[0];
1624 uint32_t group_y0 = params->y0 / cs_prog_data->local_size[1];
1625 uint32_t group_z0 = params->dst.z_offset;
1626 uint32_t group_x1 = DIV_ROUND_UP(params->x1, cs_prog_data->local_size[0]);
1627 uint32_t group_y1 = DIV_ROUND_UP(params->y1, cs_prog_data->local_size[1]);
1628 assert(params->num_layers >= 1);
1629 uint32_t group_z1 = params->dst.z_offset + params->num_layers;
1630 assert(cs_prog_data->local_size[2] == 1);
1631
1632 #if GFX_VERx10 >= 125
1633 assert(cs_prog_data->push.per_thread.regs == 0);
1634 blorp_emit(batch, GENX(COMPUTE_WALKER), cw) {
1635 cw.SIMDSize = dispatch.simd_size / 16;
1636 cw.LocalXMaximum = cs_prog_data->local_size[0] - 1;
1637 cw.LocalYMaximum = cs_prog_data->local_size[1] - 1;
1638 cw.LocalZMaximum = cs_prog_data->local_size[2] - 1;
1639 cw.ThreadGroupIDStartingX = group_x0;
1640 cw.ThreadGroupIDStartingY = group_y0;
1641 cw.ThreadGroupIDStartingZ = group_z0;
1642 cw.ThreadGroupIDXDimension = group_x1;
1643 cw.ThreadGroupIDYDimension = group_y1;
1644 cw.ThreadGroupIDZDimension = group_z1;
1645 cw.ExecutionMask = 0xffffffff;
1646 cw.PostSync.MOCS = isl_mocs(batch->blorp->isl_dev, 0, false);
1647
1648 uint32_t surfaces_offset = blorp_setup_binding_table(batch, params);
1649
1650 uint32_t samplers_offset =
1651 params->src.enabled ? blorp_emit_sampler_state(batch) : 0;
1652
1653 uint32_t push_const_offset;
1654 unsigned push_const_size;
1655 blorp_get_compute_push_const(batch, params, dispatch.threads,
1656 &push_const_offset, &push_const_size);
1657 cw.IndirectDataStartAddress = push_const_offset;
1658 cw.IndirectDataLength = push_const_size;
1659
1660 #if GFX_VERx10 >= 125
1661 cw.GenerateLocalID = cs_prog_data->generate_local_id != 0;
1662 cw.EmitLocal = cs_prog_data->generate_local_id;
1663 cw.WalkOrder = cs_prog_data->walk_order;
1664 cw.TileLayout = cs_prog_data->walk_order == INTEL_WALK_ORDER_YXZ ?
1665 TileY32bpe : Linear;
1666 #endif
1667
1668 cw.InterfaceDescriptor = (struct GENX(INTERFACE_DESCRIPTOR_DATA)) {
1669 .KernelStartPointer = params->cs_prog_kernel,
1670 .SamplerStatePointer = samplers_offset,
1671 .SamplerCount = params->src.enabled ? 1 : 0,
1672 .BindingTableEntryCount = params->src.enabled ? 2 : 1,
1673 .BindingTablePointer = surfaces_offset,
1674 .NumberofThreadsinGPGPUThreadGroup = dispatch.threads,
1675 .SharedLocalMemorySize =
1676 encode_slm_size(GFX_VER, prog_data->total_shared),
1677 .PreferredSLMAllocationSize = preferred_slm_allocation_size(devinfo),
1678 .NumberOfBarriers = cs_prog_data->uses_barrier,
1679 };
1680 }
1681
1682 #else
1683
1684 /* The MEDIA_VFE_STATE documentation for Gfx8+ says:
1685 *
1686 * "A stalling PIPE_CONTROL is required before MEDIA_VFE_STATE unless
1687 * the only bits that are changed are scoreboard related: Scoreboard
1688 * Enable, Scoreboard Type, Scoreboard Mask, Scoreboard * Delta. For
1689 * these scoreboard related states, a MEDIA_STATE_FLUSH is sufficient."
1690 *
1691 * Earlier generations say "MI_FLUSH" instead of "stalling PIPE_CONTROL",
1692 * but MI_FLUSH isn't really a thing, so we assume they meant PIPE_CONTROL.
1693 */
1694 blorp_emit(batch, GENX(PIPE_CONTROL), pc) {
1695 pc.CommandStreamerStallEnable = true;
1696 pc.StallAtPixelScoreboard = true;
1697 }
1698
1699 blorp_emit(batch, GENX(MEDIA_VFE_STATE), vfe) {
1700 assert(prog_data->total_scratch == 0);
1701 vfe.MaximumNumberofThreads =
1702 devinfo->max_cs_threads * devinfo->subslice_total - 1;
1703 vfe.NumberofURBEntries = 2;
1704 #if GFX_VER < 11
1705 vfe.ResetGatewayTimer =
1706 Resettingrelativetimerandlatchingtheglobaltimestamp;
1707 #endif
1708 vfe.URBEntryAllocationSize = 2;
1709
1710 const uint32_t vfe_curbe_allocation =
1711 ALIGN(cs_prog_data->push.per_thread.regs * dispatch.threads +
1712 cs_prog_data->push.cross_thread.regs, 2);
1713 vfe.CURBEAllocationSize = vfe_curbe_allocation;
1714 }
1715
1716 uint32_t push_const_offset;
1717 unsigned push_const_size;
1718 blorp_get_compute_push_const(batch, params, dispatch.threads,
1719 &push_const_offset, &push_const_size);
1720
1721 blorp_emit(batch, GENX(MEDIA_CURBE_LOAD), curbe) {
1722 curbe.CURBETotalDataLength = push_const_size;
1723 curbe.CURBEDataStartAddress = push_const_offset;
1724 }
1725
1726 uint32_t surfaces_offset = blorp_setup_binding_table(batch, params);
1727
1728 uint32_t samplers_offset =
1729 params->src.enabled ? blorp_emit_sampler_state(batch) : 0;
1730
1731 struct GENX(INTERFACE_DESCRIPTOR_DATA) idd = {
1732 .KernelStartPointer = params->cs_prog_kernel,
1733 .SamplerStatePointer = samplers_offset,
1734 .SamplerCount = params->src.enabled ? 1 : 0,
1735 .BindingTableEntryCount = params->src.enabled ? 2 : 1,
1736 .BindingTablePointer = surfaces_offset,
1737 .ConstantURBEntryReadLength = cs_prog_data->push.per_thread.regs,
1738 .NumberofThreadsinGPGPUThreadGroup = dispatch.threads,
1739 .SharedLocalMemorySize = encode_slm_size(GFX_VER,
1740 prog_data->total_shared),
1741 .BarrierEnable = cs_prog_data->uses_barrier,
1742 .CrossThreadConstantDataReadLength =
1743 cs_prog_data->push.cross_thread.regs,
1744 };
1745
1746 uint32_t idd_offset;
1747 uint32_t size = GENX(INTERFACE_DESCRIPTOR_DATA_length) * sizeof(uint32_t);
1748 void *state = blorp_alloc_dynamic_state(batch, size, 64, &idd_offset);
1749 GENX(INTERFACE_DESCRIPTOR_DATA_pack)(NULL, state, &idd);
1750
1751 blorp_emit(batch, GENX(MEDIA_INTERFACE_DESCRIPTOR_LOAD), mid) {
1752 mid.InterfaceDescriptorTotalLength = size;
1753 mid.InterfaceDescriptorDataStartAddress = idd_offset;
1754 }
1755
1756 blorp_emit(batch, GENX(GPGPU_WALKER), ggw) {
1757 ggw.SIMDSize = dispatch.simd_size / 16;
1758 ggw.ThreadDepthCounterMaximum = 0;
1759 ggw.ThreadHeightCounterMaximum = 0;
1760 ggw.ThreadWidthCounterMaximum = dispatch.threads - 1;
1761 ggw.ThreadGroupIDStartingX = group_x0;
1762 ggw.ThreadGroupIDStartingY = group_y0;
1763 ggw.ThreadGroupIDStartingResumeZ = group_z0;
1764 ggw.ThreadGroupIDXDimension = group_x1;
1765 ggw.ThreadGroupIDYDimension = group_y1;
1766 ggw.ThreadGroupIDZDimension = group_z1;
1767 ggw.RightExecutionMask = dispatch.right_mask;
1768 ggw.BottomExecutionMask = 0xffffffff;
1769 }
1770
1771 #endif
1772
1773 blorp_measure_end(batch, params);
1774 }
1775
1776 /* -----------------------------------------------------------------------
1777 * -- BLORP on blitter
1778 * -----------------------------------------------------------------------
1779 */
1780
1781 #include "isl/isl_genX_helpers.h"
1782
1783 #if GFX_VER >= 12
1784 static uint32_t
xy_bcb_tiling(const struct isl_surf * surf)1785 xy_bcb_tiling(const struct isl_surf *surf)
1786 {
1787 switch (surf->tiling) {
1788 case ISL_TILING_LINEAR:
1789 return XY_TILE_LINEAR;
1790 #if GFX_VERx10 >= 125
1791 case ISL_TILING_X:
1792 return XY_TILE_X;
1793 case ISL_TILING_4:
1794 return XY_TILE_4;
1795 case ISL_TILING_64:
1796 case ISL_TILING_64_XE2:
1797 return XY_TILE_64;
1798 #else
1799 case ISL_TILING_Y0:
1800 return XY_TILE_Y;
1801 #endif
1802 default:
1803 unreachable("Invalid tiling for XY_BLOCK_COPY_BLT");
1804 }
1805 }
1806
1807 static uint32_t
xy_color_depth(const struct isl_format_layout * fmtl)1808 xy_color_depth(const struct isl_format_layout *fmtl)
1809 {
1810 switch (fmtl->bpb) {
1811 case 128: return XY_BPP_128_BIT;
1812 case 96: return XY_BPP_96_BIT;
1813 case 64: return XY_BPP_64_BIT;
1814 case 32: return XY_BPP_32_BIT;
1815 case 16: return XY_BPP_16_BIT;
1816 case 8: return XY_BPP_8_BIT;
1817 default:
1818 unreachable("Invalid bpp");
1819 }
1820 }
1821 #endif
1822
1823 #if GFX_VERx10 >= 125
1824 static uint32_t
xy_bcb_surf_dim(const struct isl_surf * surf)1825 xy_bcb_surf_dim(const struct isl_surf *surf)
1826 {
1827 switch (surf->dim) {
1828 case ISL_SURF_DIM_1D:
1829 return XY_SURFTYPE_1D;
1830 case ISL_SURF_DIM_2D:
1831 return XY_SURFTYPE_2D;
1832 case ISL_SURF_DIM_3D:
1833 return XY_SURFTYPE_3D;
1834 default:
1835 unreachable("Invalid dimensionality for XY_BLOCK_COPY_BLT");
1836 }
1837 }
1838
1839 static uint32_t
xy_bcb_surf_depth(const struct isl_surf * surf)1840 xy_bcb_surf_depth(const struct isl_surf *surf)
1841 {
1842 return surf->dim == ISL_SURF_DIM_3D ? surf->logical_level0_px.depth
1843 : surf->logical_level0_px.array_len;
1844 }
1845
1846 static uint32_t
xy_aux_mode(const struct blorp_surface_info * info)1847 xy_aux_mode(const struct blorp_surface_info *info)
1848 {
1849 switch (info->aux_usage) {
1850 case ISL_AUX_USAGE_CCS_E:
1851 case ISL_AUX_USAGE_FCV_CCS_E:
1852 case ISL_AUX_USAGE_STC_CCS:
1853 return XY_CCS_E;
1854 case ISL_AUX_USAGE_NONE:
1855 return XY_NONE;
1856 default:
1857 unreachable("Unsupported aux mode");
1858 }
1859 }
1860 #endif
1861
1862 UNUSED static void
blorp_xy_block_copy_blt(struct blorp_batch * batch,const struct blorp_params * params)1863 blorp_xy_block_copy_blt(struct blorp_batch *batch,
1864 const struct blorp_params *params)
1865 {
1866 #if GFX_VER < 12
1867 unreachable("Blitter is only supported on Gfx12+");
1868 #else
1869 UNUSED const struct isl_device *isl_dev = batch->blorp->isl_dev;
1870
1871 assert(batch->flags & BLORP_BATCH_USE_BLITTER);
1872 assert(!(batch->flags & BLORP_BATCH_NO_UPDATE_CLEAR_COLOR));
1873 assert(!(batch->flags & BLORP_BATCH_PREDICATE_ENABLE));
1874 assert(params->hiz_op == ISL_AUX_OP_NONE);
1875
1876 assert(params->num_layers == 1);
1877 assert(params->dst.view.levels == 1);
1878 assert(params->src.view.levels == 1);
1879
1880 #if GFX_VERx10 < 125
1881 assert(params->dst.view.base_array_layer == 0);
1882 assert(params->dst.z_offset == 0);
1883 #endif
1884
1885 unsigned dst_x0 = params->x0;
1886 unsigned dst_x1 = params->x1;
1887 unsigned src_x0 =
1888 dst_x0 - params->wm_inputs.coord_transform[0].offset;
1889 ASSERTED unsigned src_x1 =
1890 dst_x1 - params->wm_inputs.coord_transform[0].offset;
1891 unsigned dst_y0 = params->y0;
1892 unsigned dst_y1 = params->y1;
1893 unsigned src_y0 =
1894 dst_y0 - params->wm_inputs.coord_transform[1].offset;
1895 ASSERTED unsigned src_y1 =
1896 dst_y1 - params->wm_inputs.coord_transform[1].offset;
1897
1898 assert(src_x1 - src_x0 == dst_x1 - dst_x0);
1899 assert(src_y1 - src_y0 == dst_y1 - dst_y0);
1900
1901 const struct isl_surf *src_surf = ¶ms->src.surf;
1902 const struct isl_surf *dst_surf = ¶ms->dst.surf;
1903
1904 const struct isl_format_layout *fmtl =
1905 isl_format_get_layout(params->dst.view.format);
1906
1907 if (fmtl->bpb == 96) {
1908 assert(src_surf->tiling == ISL_TILING_LINEAR &&
1909 dst_surf->tiling == ISL_TILING_LINEAR);
1910 }
1911
1912 assert(src_surf->samples == 1);
1913 assert(dst_surf->samples == 1);
1914
1915 unsigned dst_pitch_unit = dst_surf->tiling == ISL_TILING_LINEAR ? 1 : 4;
1916 unsigned src_pitch_unit = src_surf->tiling == ISL_TILING_LINEAR ? 1 : 4;
1917
1918 #if GFX_VERx10 >= 125
1919 struct isl_extent3d src_align = isl_get_image_alignment(src_surf);
1920 struct isl_extent3d dst_align = isl_get_image_alignment(dst_surf);
1921 #endif
1922
1923 blorp_emit(batch, GENX(XY_BLOCK_COPY_BLT), blt) {
1924 blt.ColorDepth = xy_color_depth(fmtl);
1925
1926 blt.DestinationPitch = (dst_surf->row_pitch_B / dst_pitch_unit) - 1;
1927 blt.DestinationMOCS = params->dst.addr.mocs;
1928 blt.DestinationTiling = xy_bcb_tiling(dst_surf);
1929 blt.DestinationX1 = dst_x0;
1930 blt.DestinationY1 = dst_y0;
1931 blt.DestinationX2 = dst_x1;
1932 blt.DestinationY2 = dst_y1;
1933 blt.DestinationBaseAddress = params->dst.addr;
1934 blt.DestinationXOffset = params->dst.tile_x_sa;
1935 blt.DestinationYOffset = params->dst.tile_y_sa;
1936
1937 #if GFX_VERx10 >= 125
1938 blt.DestinationSurfaceType = xy_bcb_surf_dim(dst_surf);
1939 blt.DestinationSurfaceWidth = dst_surf->logical_level0_px.w - 1;
1940 blt.DestinationSurfaceHeight = dst_surf->logical_level0_px.h - 1;
1941 blt.DestinationSurfaceDepth = xy_bcb_surf_depth(dst_surf) - 1;
1942 blt.DestinationArrayIndex =
1943 params->dst.view.base_array_layer + params->dst.z_offset;
1944 blt.DestinationSurfaceQPitch = isl_get_qpitch(dst_surf) >> 2;
1945 blt.DestinationLOD = params->dst.view.base_level;
1946 blt.DestinationMipTailStartLOD = dst_surf->miptail_start_level;
1947 blt.DestinationHorizontalAlign = isl_encode_halign(dst_align.width);
1948 blt.DestinationVerticalAlign = isl_encode_valign(dst_align.height);
1949 /* XY_BLOCK_COPY_BLT only supports AUX_CCS. */
1950 blt.DestinationDepthStencilResource =
1951 params->dst.aux_usage == ISL_AUX_USAGE_STC_CCS;
1952 blt.DestinationTargetMemory =
1953 params->dst.addr.local_hint ? XY_MEM_LOCAL : XY_MEM_SYSTEM;
1954
1955 if (params->dst.aux_usage != ISL_AUX_USAGE_NONE) {
1956 blt.DestinationAuxiliarySurfaceMode = xy_aux_mode(¶ms->dst);
1957 blt.DestinationCompressionEnable = true;
1958 blt.DestinationCompressionFormat =
1959 isl_get_render_compression_format(dst_surf->format);
1960 blt.DestinationClearValueEnable = !!params->dst.clear_color_addr.buffer;
1961 blt.DestinationClearAddress = params->dst.clear_color_addr;
1962 }
1963 #endif
1964
1965 blt.SourceX1 = src_x0;
1966 blt.SourceY1 = src_y0;
1967 blt.SourcePitch = (src_surf->row_pitch_B / src_pitch_unit) - 1;
1968 blt.SourceMOCS = params->src.addr.mocs;
1969 blt.SourceTiling = xy_bcb_tiling(src_surf);
1970 blt.SourceBaseAddress = params->src.addr;
1971 blt.SourceXOffset = params->src.tile_x_sa;
1972 blt.SourceYOffset = params->src.tile_y_sa;
1973
1974 #if GFX_VERx10 >= 125
1975 blt.SourceSurfaceType = xy_bcb_surf_dim(src_surf);
1976 blt.SourceSurfaceWidth = src_surf->logical_level0_px.w - 1;
1977 blt.SourceSurfaceHeight = src_surf->logical_level0_px.h - 1;
1978 blt.SourceSurfaceDepth = xy_bcb_surf_depth(src_surf) - 1;
1979 blt.SourceArrayIndex =
1980 params->src.view.base_array_layer + params->src.z_offset;
1981 blt.SourceSurfaceQPitch = isl_get_qpitch(src_surf) >> 2;
1982 blt.SourceLOD = params->src.view.base_level;
1983 blt.SourceMipTailStartLOD = src_surf->miptail_start_level;
1984 blt.SourceHorizontalAlign = isl_encode_halign(src_align.width);
1985 blt.SourceVerticalAlign = isl_encode_valign(src_align.height);
1986 /* XY_BLOCK_COPY_BLT only supports AUX_CCS. */
1987 blt.SourceDepthStencilResource =
1988 params->src.aux_usage == ISL_AUX_USAGE_STC_CCS;
1989 blt.SourceTargetMemory =
1990 params->src.addr.local_hint ? XY_MEM_LOCAL : XY_MEM_SYSTEM;
1991
1992 if (params->src.aux_usage != ISL_AUX_USAGE_NONE) {
1993 blt.SourceAuxiliarySurfaceMode = xy_aux_mode(¶ms->src);
1994 blt.SourceCompressionEnable = true;
1995 blt.SourceCompressionFormat =
1996 isl_get_render_compression_format(src_surf->format);
1997 blt.SourceClearValueEnable = !!params->src.clear_color_addr.buffer;
1998 blt.SourceClearAddress = params->src.clear_color_addr;
1999 }
2000
2001 /* XeHP needs special MOCS values for the blitter */
2002 blt.DestinationMOCS = isl_dev->mocs.blitter_dst;
2003 blt.SourceMOCS = isl_dev->mocs.blitter_src;
2004 #endif
2005 }
2006 #endif
2007 }
2008
2009 UNUSED static void
blorp_xy_fast_color_blit(struct blorp_batch * batch,const struct blorp_params * params)2010 blorp_xy_fast_color_blit(struct blorp_batch *batch,
2011 const struct blorp_params *params)
2012 {
2013 #if GFX_VER < 12
2014 unreachable("Blitter is only supported on Gfx12+");
2015 #else
2016 UNUSED const struct isl_device *isl_dev = batch->blorp->isl_dev;
2017 const struct isl_surf *dst_surf = ¶ms->dst.surf;
2018 const struct isl_format_layout *fmtl =
2019 isl_format_get_layout(params->dst.view.format);
2020
2021 assert(batch->flags & BLORP_BATCH_USE_BLITTER);
2022 assert(!(batch->flags & BLORP_BATCH_NO_UPDATE_CLEAR_COLOR));
2023 assert(!(batch->flags & BLORP_BATCH_PREDICATE_ENABLE));
2024 assert(params->hiz_op == ISL_AUX_OP_NONE);
2025
2026 assert(params->num_layers == 1);
2027 assert(params->dst.view.levels == 1);
2028 assert(dst_surf->samples == 1);
2029 assert(fmtl->bpb != 96 || dst_surf->tiling == ISL_TILING_LINEAR);
2030
2031 #if GFX_VERx10 < 125
2032 assert(params->dst.view.base_array_layer == 0);
2033 assert(params->dst.z_offset == 0);
2034 #endif
2035
2036 unsigned dst_pitch_unit = dst_surf->tiling == ISL_TILING_LINEAR ? 1 : 4;
2037
2038 #if GFX_VERx10 >= 125
2039 struct isl_extent3d dst_align = isl_get_image_alignment(dst_surf);
2040 #endif
2041
2042 blorp_emit(batch, GENX(XY_FAST_COLOR_BLT), blt) {
2043 blt.ColorDepth = xy_color_depth(fmtl);
2044
2045 blt.DestinationPitch = (dst_surf->row_pitch_B / dst_pitch_unit) - 1;
2046 blt.DestinationTiling = xy_bcb_tiling(dst_surf);
2047 blt.DestinationX1 = params->x0;
2048 blt.DestinationY1 = params->y0;
2049 blt.DestinationX2 = params->x1;
2050 blt.DestinationY2 = params->y1;
2051 blt.DestinationBaseAddress = params->dst.addr;
2052 blt.DestinationXOffset = params->dst.tile_x_sa;
2053 blt.DestinationYOffset = params->dst.tile_y_sa;
2054
2055 isl_color_value_pack((union isl_color_value *)
2056 params->wm_inputs.clear_color,
2057 params->dst.view.format, blt.FillColor);
2058
2059 #if GFX_VERx10 >= 125
2060 blt.DestinationSurfaceType = xy_bcb_surf_dim(dst_surf);
2061 blt.DestinationSurfaceWidth = dst_surf->logical_level0_px.w - 1;
2062 blt.DestinationSurfaceHeight = dst_surf->logical_level0_px.h - 1;
2063 blt.DestinationSurfaceDepth = xy_bcb_surf_depth(dst_surf) - 1;
2064 blt.DestinationArrayIndex =
2065 params->dst.view.base_array_layer + params->dst.z_offset;
2066 blt.DestinationSurfaceQPitch = isl_get_qpitch(dst_surf) >> 2;
2067 blt.DestinationLOD = params->dst.view.base_level;
2068 blt.DestinationMipTailStartLOD = dst_surf->miptail_start_level;
2069 blt.DestinationHorizontalAlign = isl_encode_halign(dst_align.width);
2070 blt.DestinationVerticalAlign = isl_encode_valign(dst_align.height);
2071 /* XY_FAST_COLOR_BLT only supports AUX_CCS. */
2072 blt.DestinationDepthStencilResource =
2073 params->dst.aux_usage == ISL_AUX_USAGE_STC_CCS;
2074 blt.DestinationTargetMemory =
2075 params->dst.addr.local_hint ? XY_MEM_LOCAL : XY_MEM_SYSTEM;
2076
2077 if (params->dst.aux_usage != ISL_AUX_USAGE_NONE) {
2078 blt.DestinationAuxiliarySurfaceMode = xy_aux_mode(¶ms->dst);
2079 blt.DestinationCompressionEnable = true;
2080 blt.DestinationCompressionFormat =
2081 isl_get_render_compression_format(dst_surf->format);
2082 blt.DestinationClearValueEnable = !!params->dst.clear_color_addr.buffer;
2083 blt.DestinationClearAddress = params->dst.clear_color_addr;
2084 }
2085
2086 /* XeHP needs special MOCS values for the blitter */
2087 blt.DestinationMOCS = isl_dev->mocs.blitter_dst;
2088 #endif
2089 }
2090 #endif
2091 }
2092
2093 static void
blorp_exec_blitter(struct blorp_batch * batch,const struct blorp_params * params)2094 blorp_exec_blitter(struct blorp_batch *batch,
2095 const struct blorp_params *params)
2096 {
2097 blorp_measure_start(batch, params);
2098
2099 if (params->src.enabled)
2100 blorp_xy_block_copy_blt(batch, params);
2101 else
2102 blorp_xy_fast_color_blit(batch, params);
2103
2104 blorp_measure_end(batch, params);
2105 }
2106
2107 /**
2108 * \brief Execute a blit or render pass operation.
2109 *
2110 * To execute the operation, this function manually constructs and emits a
2111 * batch to draw a rectangle primitive. The batchbuffer is flushed before
2112 * constructing and after emitting the batch.
2113 *
2114 * This function alters no GL state.
2115 */
2116 static void
blorp_exec(struct blorp_batch * batch,const struct blorp_params * params)2117 blorp_exec(struct blorp_batch *batch, const struct blorp_params *params)
2118 {
2119 if (batch->flags & BLORP_BATCH_USE_BLITTER) {
2120 blorp_exec_blitter(batch, params);
2121 } else if (batch->flags & BLORP_BATCH_USE_COMPUTE) {
2122 blorp_exec_compute(batch, params);
2123 } else {
2124 blorp_exec_3d(batch, params);
2125 }
2126 }
2127
2128 #endif /* BLORP_GENX_EXEC_BRW_H */
2129