1<?xml version='1.0' encoding='utf-8'?> 2<genxml name="XE2" gen="20"> 3 <import name="gen125.xml"> 4 <exclude name="3DSTATE_CLEAR_PARAMS" /> 5 <exclude name="CLEAR_COLOR" /> 6 <exclude name="L3ALLOC" /> 7 </import> 8 <enum name="PREF_SLM_ALLOCATION_SIZE"> 9 <value name="SLM_ENCODES_0K" value="0" /> 10 <value name="SLM_ENCODES_16K" value="1" /> 11 <value name="SLM_ENCODES_32K" value="2" /> 12 <value name="SLM_ENCODES_64K" value="3" /> 13 <value name="SLM_ENCODES_96K" value="4" /> 14 <value name="SLM_ENCODES_128K" value="5" /> 15 <value name="SLM_ENCODES_160K" value="6" /> 16 <value name="SLM_ENCODES_192K" value="7" /> 17 <value name="SLM_ENCODES_224K" value="8" /> 18 <value name="SLM_ENCODES_256K" value="9" /> 19 <value name="SLM_ENCODES_384K" value="10" /> 20 </enum> 21 <enum name="UNIFIED_COMPRESSION_FORMAT"> 22 <value name="CMF_R8" value="0" /> 23 <value name="CMF_R8_G8" value="1" /> 24 <value name="CMF_R8_G8_B8_A8" value="2" /> 25 <value name="CMF_R10_G10_B10_A2" value="3" /> 26 <value name="CMF_R11_G11_B10" value="4" /> 27 <value name="CMF_R16" value="5" /> 28 <value name="CMF_R16_G16" value="6" /> 29 <value name="CMF_R16_G16_B16_A16" value="7" /> 30 <value name="CMF_R32" value="8" /> 31 <value name="CMF_R32_G32" value="9" /> 32 <value name="CMF_R32_G32_B32_A32" value="10" /> 33 <value name="CMF_Y16_U16_Y16_V16" value="11" /> 34 <value name="CMF_ML8" value="15" /> 35 </enum> 36 <struct name="INTERFACE_DESCRIPTOR_DATA" length="8"> 37 <field name="Kernel Start Pointer" start="6" end="31" type="offset" /> 38 <field name="Software Exception Enable" start="71" end="71" type="bool" /> 39 <field name="Illegal Opcode Exception Enable" start="77" end="77" type="bool" /> 40 <field name="Floating Point Mode" start="80" end="80" type="uint"> 41 <value name="IEEE-754" value="0" /> 42 <value name="Alternate" value="1" /> 43 </field> 44 <field name="Single Program Flow" start="82" end="82" type="uint"> 45 <value name="Multiple" value="0" /> 46 <value name="Single" value="1" /> 47 </field> 48 <field name="Denorm Mode" start="83" end="83" type="uint"> 49 <value name="Ftz" value="0" /> 50 <value name="SetByKernel" value="1" /> 51 </field> 52 <field name="Thread Preemption" start="84" end="84" type="bool" /> 53 <field name="Sampler Count" start="98" end="100" type="uint"> 54 <value name="No samplers used" value="0" /> 55 <value name="Between 1 and 4 samplers used" value="1" /> 56 <value name="Between 5 and 8 samplers used" value="2" /> 57 <value name="Between 9 and 12 samplers used" value="3" /> 58 <value name="Between 13 and 16 samplers used" value="4" /> 59 </field> 60 <field name="Sampler State Pointer" start="101" end="127" type="offset" /> 61 <field name="Binding Table Entry Count" start="128" end="132" type="uint"> 62 <value name="Prefetch disabled" value="0" /> 63 </field> 64 <field name="Binding Table Pointer" start="133" end="148" type="offset" /> 65 <field name="Number of Threads in GPGPU Thread Group" start="160" end="169" type="uint" /> 66 <field name="Thread group forward progress guarantee" start="173" end="173" type="bool" /> 67 <field name="Shared Local Memory Size" start="176" end="180" type="uint" /> 68 <field name="Rounding Mode" start="182" end="183" type="uint"> 69 <value name="RTNE" value="0" /> 70 <value name="RU" value="1" /> 71 <value name="RD" value="2" /> 72 <value name="RTZ" value="3" /> 73 </field> 74 <field name="Thread Group Dispatch Size" start="186" end="187" type="uint"> 75 <value name="TG size 8" value="0" /> 76 <value name="TG size 4" value="1" /> 77 <value name="TG size 2" value="2" /> 78 <value name="TG size 1" value="3" /> 79 </field> 80 <field name="Number Of Barriers" start="188" end="190" type="uint" /> 81 <field name="BTD Mode" start="191" end="191" type="uint" /> 82 <field name="Preferred SLM Allocation Size" start="224" end="227" type="PREF_SLM_ALLOCATION_SIZE" /> 83 </struct> 84 <struct name="COMPUTE_WALKER_BODY" length="39"> 85 <field name="Indirect Data Length" start="32" end="48" type="uint" /> 86 <field name="L3 prefetch disable" start="49" end="49" type="bool" /> 87 <field name="Partition Dispatch Parameter" start="50" end="61" type="uint" /> 88 <field name="Partition Type" start="62" end="63" type="uint"> 89 <value name="PartitionX" value="1" /> 90 <value name="PartitionY" value="2" /> 91 <value name="PartitionZ" value="3" /> 92 </field> 93 <field name="Indirect Data Start Address" start="70" end="95" type="offset" /> 94 <field name="Compute Dispatch All walker Enable" start="96" end="96" type="uint"> 95 <value name="Disabled" value="0" /> 96 <value name="Enabled" value="1" /> 97 </field> 98 <field name="Dispatch Walk Order" start="101" end="102" type="uint"> 99 <value name="Linear Walk" value="0" /> 100 <value name="Y order walk" value="1" /> 101 <value name="Morton Walk" value="2" /> 102 </field> 103 <field name="Message SIMD" start="113" end="114" type="uint"> 104 <value name="SIMT16" value="1" /> 105 <value name="SIMT32" value="2" /> 106 </field> 107 <field name="Tile Layout" start="115" end="117" type="uint"> 108 <value name="Linear" value="0" /> 109 <value name="TileY 32bpe" value="1" /> 110 <value name="TileY 64bpe" value="2" /> 111 <value name="TileY 128bpe" value="3" /> 112 </field> 113 <field name="Walk Order" start="118" end="120" type="uint"> 114 <value name="Walk 012" value="0" /> 115 <value name="Walk 021" value="1" /> 116 <value name="Walk 102" value="2" /> 117 <value name="Walk 120" value="3" /> 118 <value name="Walk 201" value="4" /> 119 <value name="Walk 210" value="5" /> 120 </field> 121 <field name="Emit Inline Parameter" start="121" end="121" type="bool" /> 122 <field name="Emit Local" start="122" end="124" type="uint"> 123 <value name="Emit None" value="0" /> 124 <value name="Emit X" value="1" /> 125 <value name="Emit XY" value="3" /> 126 <value name="Emit XYZ" value="7" /> 127 </field> 128 <field name="Generate Local ID" start="125" end="125" type="bool" /> 129 <field name="SIMD Size" start="126" end="127" type="uint"> 130 <value name="SIMT16" value="1" /> 131 <value name="SIMT32" value="2" /> 132 </field> 133 <field name="Execution Mask" start="128" end="159" type="uint" /> 134 <field name="Local X Maximum" start="160" end="169" type="uint" /> 135 <field name="Local Y Maximum" start="170" end="179" type="uint" /> 136 <field name="Local Z Maximum" start="180" end="189" type="uint" /> 137 <field name="Thread Group ID X Dimension" start="192" end="223" type="uint" /> 138 <field name="Thread Group ID Y Dimension" start="224" end="255" type="uint" /> 139 <field name="Thread Group ID Z Dimension" start="256" end="287" type="uint" /> 140 <field name="Thread Group ID Starting X" start="288" end="319" type="uint" /> 141 <field name="Thread Group ID Starting Y" start="320" end="351" type="uint" /> 142 <field name="Thread Group ID Starting Z" start="352" end="383" type="uint" /> 143 <field name="Partition ID" start="384" end="415" type="uint" /> 144 <field name="Partition Size" start="416" end="447" type="uint" /> 145 <field name="Preempt X" start="448" end="479" type="uint" /> 146 <field name="Preempt Y" start="480" end="511" type="uint" /> 147 <field name="Preempt Z" start="512" end="543" type="uint" /> 148 <field name="Walker ID" start="544" end="547" type="uint" /> 149 <field name="Over dispatch TG count" start="552" end="567" type="uint" /> 150 <field name="Interface Descriptor" start="576" end="831" type="INTERFACE_DESCRIPTOR_DATA" /> 151 <field name="Post Sync" start="832" end="991" type="POSTSYNC_DATA" /> 152 <group count="8" start="992" size="32"> 153 <field name="Inline Data" start="0" end="31" type="uint" /> 154 </group> 155 </struct> 156 <struct name="RENDER_SURFACE_STATE" length="16"> 157 <field name="Cube Face Enable - Positive Z" start="0" end="0" type="bool" /> 158 <field name="Cube Face Enable - Negative Z" start="1" end="1" type="bool" /> 159 <field name="Cube Face Enable - Positive Y" start="2" end="2" type="bool" /> 160 <field name="Cube Face Enable - Negative Y" start="3" end="3" type="bool" /> 161 <field name="Cube Face Enable - Positive X" start="4" end="4" type="bool" /> 162 <field name="Cube Face Enable - Negative X" start="5" end="5" type="bool" /> 163 <field name="Media Boundary Pixel Mode" start="6" end="7" type="uint"> 164 <value name="NORMAL_MODE" value="0" /> 165 <value name="PROGRESSIVE_FRAME" value="2" /> 166 <value name="INTERLACED_FRAME" value="3" /> 167 </field> 168 <field name="Render Cache Read Write Mode" start="8" end="8" type="uint"> 169 <value name="Write-Only Cache" value="0" /> 170 <value name="Read-Write Cache" value="1" /> 171 </field> 172 <field name="Enable Sampler Route to LSC" start="9" end="9" type="bool" /> 173 <field name="Vertical Line Stride Offset" start="10" end="10" type="uint" /> 174 <field name="Vertical Line Stride" start="11" end="11" type="uint" /> 175 <field name="Tile Mode" start="12" end="13" type="uint"> 176 <value name="LINEAR" value="0" /> 177 <value name="TILE64" value="1" /> 178 <value name="XMAJOR" value="2" /> 179 <value name="TILE4" value="3" /> 180 </field> 181 <field name="Surface Horizontal Alignment" start="14" end="15" type="uint"> 182 <value name="HALIGN_16" value="0" /> 183 <value name="HALIGN_32" value="1" /> 184 <value name="HALIGN_64" value="2" /> 185 <value name="HALIGN_128" value="3" /> 186 </field> 187 <field name="Surface Vertical Alignment" start="16" end="17" type="uint"> 188 <value name="VALIGN_4" value="1" /> 189 <value name="VALIGN_8" value="2" /> 190 <value name="VALIGN_16" value="3" /> 191 </field> 192 <field name="Surface Format" start="18" end="26" type="uint" /> 193 <field name="Surface Array" start="28" end="28" type="bool" /> 194 <field name="Surface Type" start="29" end="31" type="STATE_SURFACE_TYPE" /> 195 <field name="Surface QPitch" start="32" end="46" type="uint" /> 196 <field name="Sample Tap Discard Disable" start="47" end="47" type="bool" /> 197 <field name="Corner Texel Mode" start="50" end="50" type="bool" /> 198 <field name="Base Mip Level" start="51" end="55" type="uint" /> 199 <field name="MOCS" start="56" end="62" type="uint" nonzero="true" /> 200 <field name="Width" start="64" end="77" type="uint" /> 201 <field name="Height" start="80" end="93" type="uint" /> 202 <field name="Depth Stencil Resource" start="95" end="95" type="bool" /> 203 <field name="Surface Pitch" start="96" end="113" type="uint" /> 204 <field name="Depth" start="117" end="127" type="uint" /> 205 <field name="Multisample Position Palette Index" start="128" end="130" type="uint" /> 206 <field name="Number of Multisamples" start="131" end="133" type="uint"> 207 <value name="MULTISAMPLECOUNT_1" value="0" /> 208 <value name="MULTISAMPLECOUNT_2" value="1" /> 209 <value name="MULTISAMPLECOUNT_4" value="2" /> 210 <value name="MULTISAMPLECOUNT_8" value="3" /> 211 <value name="MULTISAMPLECOUNT_16" value="4" /> 212 </field> 213 <field name="Multisampled Surface Storage Format" start="134" end="134" type="uint"> 214 <value name="MSFMT_MSS" value="0" /> 215 <value name="MSFMT_DEPTH_STENCIL" value="1" /> 216 </field> 217 <field name="Render Target View Extent" start="135" end="145" type="uint" /> 218 <field name="Minimum Array Element" start="146" end="156" type="uint" /> 219 <field name="Render Target And Sample Unorm Rotation" start="157" end="158" type="uint"> 220 <value name="0DEG" value="0" /> 221 <value name="90DEG" value="1" /> 222 <value name="180DEG" value="2" /> 223 <value name="270DEG" value="3" /> 224 </field> 225 <field name="MIP Count / LOD" start="160" end="163" type="uint" /> 226 <field name="Surface Min LOD" start="164" end="167" type="uint" /> 227 <field name="Mip Tail Start LOD" start="168" end="171" type="uint" /> 228 <field name="L1 Cache Control" start="176" end="178" type="L1_CACHE_CONTROL" /> 229 <field name="EWA Disable For Cube" start="180" end="180" type="bool" /> 230 <field name="Y Offset" start="181" end="183" type="uint" /> 231 <field name="X Offset" start="185" end="191" type="uint" /> 232 <field name="Auxiliary Surface Mode" start="192" end="194" type="uint"> 233 <value name="AUX_NONE" value="0" /> 234 <value name="AUX_APPEND" value="1" /> 235 <value name="AUX_MCS" value="2" /> 236 </field> 237 <field name="Y Offset for U or UV Plane" start="192" end="205" type="uint" /> 238 <field name="Auxiliary Surface Pitch" start="195" end="204" type="uint" /> 239 <field name="YUV Interpolation Enable" start="207" end="207" type="bool" /> 240 <field name="X Offset for U or UV Plane" start="208" end="221" type="uint" /> 241 <field name="Auxiliary Surface QPitch" start="208" end="222" type="uint" /> 242 <field name="Resource Min LOD" start="224" end="235" type="u4.8" /> 243 <field name="Shader Channel Select Alpha" start="240" end="242" type="Shader Channel Select" /> 244 <field name="Shader Channel Select Blue" start="243" end="245" type="Shader Channel Select" /> 245 <field name="Shader Channel Select Green" start="246" end="248" type="Shader Channel Select" /> 246 <field name="Shader Channel Select Red" start="249" end="251" type="Shader Channel Select" /> 247 <field name="Surface Base Address" start="256" end="319" type="address" /> 248 <field name="Mip Region Width In Log2" start="320" end="323" type="uint" /> 249 <field name="Append Counter Address" start="322" end="383" type="address" /> 250 <field name="Mip Region Height In Log2" start="324" end="327" type="uint" /> 251 <field name="Procedural Texture" start="331" end="331" type="bool" /> 252 <field name="Auxiliary Surface Base Address" start="332" end="383" type="address" /> 253 <field name="Y Offset for V Plane" start="352" end="365" type="uint" /> 254 <field name="X Offset for V Plane" start="368" end="381" type="uint" /> 255 <field name="Compression Format" start="384" end="387" type="UNIFIED_COMPRESSION_FORMAT" /> 256 <field name="Mip Region Depth In Log2" start="388" end="391" type="uint" /> 257 <field name="Disallowlowqualityfiltering" start="447" end="447" type="bool" /> 258 </struct> 259 <instruction name="3DSTATE_DEPTH_BUFFER" bias="2" length="8" engine="render"> 260 <field name="DWord Length" start="0" end="7" type="uint" default="6" /> 261 <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="5" /> 262 <field name="3D Command Opcode" start="24" end="26" type="uint" default="0" /> 263 <field name="Command SubType" start="27" end="28" type="uint" default="3" /> 264 <field name="Command Type" start="29" end="31" type="uint" default="3" /> 265 <field name="Surface Pitch" start="32" end="49" type="uint" /> 266 <field name="Hierarchical Depth Buffer Enable" start="54" end="54" type="bool" /> 267 <field name="Corner Texel Mode" start="55" end="55" type="bool" /> 268 <field name="Surface Format" start="56" end="58" type="uint"> 269 <value name="D32_FLOAT" value="1" /> 270 <value name="D24_UNORM_X8_UINT" value="3" /> 271 <value name="D16_UNORM" value="5" /> 272 </field> 273 <field name="Null Page Coherency Enable" start="59" end="59" type="bool" /> 274 <field name="Depth Write Enable" start="60" end="60" type="bool" /> 275 <field name="Surface Type" start="61" end="63" type="uint"> 276 <value name="SURFTYPE_2D" value="1" /> 277 <value name="SURFTYPE_CUBE" value="3" /> 278 <value name="SURFTYPE_NULL" value="7" /> 279 </field> 280 <field name="Surface Base Address" start="64" end="127" type="address" /> 281 <field name="Width" start="129" end="142" type="uint" /> 282 <field name="Height" start="145" end="158" type="uint" /> 283 <field name="MOCS" start="160" end="166" type="uint" nonzero="true" /> 284 <field name="Minimum Array Element" start="168" end="178" type="uint" /> 285 <field name="Depth" start="180" end="190" type="uint" /> 286 <field name="Render Compression Format" start="192" end="195" type="UNIFIED_COMPRESSION_FORMAT" /> 287 <field name="Mip Tail Start LOD" start="218" end="221" type="uint" /> 288 <field name="Tiled Mode" start="222" end="223" type="uint"> 289 <value name="TILE64" value="1" /> 290 <value name="TILE4" value="3" /> 291 </field> 292 <field name="Surface QPitch" start="224" end="238" type="uint" /> 293 <field name="LOD" start="240" end="243" type="uint" /> 294 <field name="Render Target View Extent" start="245" end="255" type="uint" /> 295 </instruction> 296 <instruction name="3DSTATE_GS" bias="2" length="10" engine="render"> 297 <field name="DWord Length" start="0" end="7" type="uint" default="8" /> 298 <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="17" /> 299 <field name="3D Command Opcode" start="24" end="26" type="uint" default="0" /> 300 <field name="Command SubType" start="27" end="28" type="uint" default="3" /> 301 <field name="Command Type" start="29" end="31" type="uint" default="3" /> 302 <field name="Kernel Start Pointer" start="38" end="95" type="offset" /> 303 <field name="Expected Vertex Count" start="96" end="101" type="uint" /> 304 <field name="Software Exception Enable" start="103" end="103" type="bool" /> 305 <field name="Mask Stack Exception Enable" start="107" end="107" type="bool" /> 306 <field name="Accesses UAV" start="108" end="108" type="bool" /> 307 <field name="Illegal Opcode Exception Enable" start="109" end="109" type="bool" /> 308 <field name="Floating Point Mode" start="112" end="112" type="uint"> 309 <value name="IEEE-754" value="0" /> 310 <value name="Alternate" value="1" /> 311 </field> 312 <field name="Thread Dispatch Priority" start="113" end="113" type="uint"> 313 <value name="Normal" value="0" /> 314 <value name="High" value="1" /> 315 </field> 316 <field name="Binding Table Entry Count" start="114" end="121" type="uint" /> 317 <field name="Sampler Count" start="123" end="125" type="uint"> 318 <value name="No Samplers" value="0" /> 319 <value name="1-4 Samplers" value="1" /> 320 <value name="5-8 Samplers" value="2" /> 321 <value name="9-12 Samplers" value="3" /> 322 <value name="13-16 Samplers" value="4" /> 323 </field> 324 <field name="Vector Mask Enable" start="126" end="126" type="uint"> 325 <value name="Dmask" value="0" /> 326 </field> 327 <field name="Single Program Flow" start="127" end="127" type="bool" /> 328 <field name="Scratch Space Buffer" start="138" end="159" type="uint" /> 329 <field name="Dispatch GRF Start Register For URB Data" start="192" end="195" type="uint" /> 330 <field name="Vertex URB Entry Read Offset" start="196" end="201" type="uint" /> 331 <field name="Include Vertex Handles" start="202" end="202" type="bool" /> 332 <field name="Vertex URB Entry Read Length" start="203" end="208" type="uint" /> 333 <field name="Output Topology" start="209" end="214" type="3D_Prim_Topo_Type" /> 334 <field name="Output Vertex Size" start="215" end="220" type="uint" /> 335 <field name="Dispatch GRF Start Register For URB Data [5:4]" start="221" end="222" type="uint" /> 336 <field name="Enable" start="224" end="224" type="bool" /> 337 <field name="Discard Adjacency" start="225" end="225" type="bool" /> 338 <field name="Reorder Mode" start="226" end="226" type="uint"> 339 <value name="LEADING" value="0" /> 340 <value name="TRAILING" value="1" /> 341 </field> 342 <field name="Hint" start="227" end="227" type="bool" /> 343 <field name="Include Primitive ID" start="228" end="228" type="bool" /> 344 <field name="Invocations Increment Value" start="229" end="233" type="uint" /> 345 <field name="Statistics Enable" start="234" end="234" type="bool" /> 346 <field name="Default Stream Id" start="237" end="238" type="uint" /> 347 <field name="Instance Control" start="239" end="243" type="uint" /> 348 <field name="Control Data Header Size" start="244" end="247" type="uint" /> 349 <field name="Maximum Number of Threads" start="256" end="264" type="uint" /> 350 <field name="Static Output Vertex Count" start="272" end="282" type="uint" /> 351 <field name="Static Output" start="286" end="286" type="bool" /> 352 <field name="Control Data Format" start="287" end="287" type="uint"> 353 <value name="CUT" value="0" /> 354 <value name="SID" value="1" /> 355 </field> 356 <field name="User Clip Distance Cull Test Enable Bitmask" start="288" end="295" type="uint" /> 357 <field name="User Clip Distance Clip Test Enable Bitmask" start="296" end="303" type="uint" /> 358 <field name="Vertex URB Entry Output Length" start="304" end="308" type="uint" /> 359 <field name="Vertex URB Entry Output Read Offset" start="309" end="314" type="uint" /> 360 </instruction> 361 <instruction name="3DSTATE_HS" bias="2" length="8" engine="render"> 362 <field name="DWord Length" start="0" end="7" type="uint" default="6" /> 363 <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="27" /> 364 <field name="3D Command Opcode" start="24" end="26" type="uint" default="0" /> 365 <field name="Command SubType" start="27" end="28" type="uint" default="3" /> 366 <field name="Command Type" start="29" end="31" type="uint" default="3" /> 367 <field name="Patch Count Threshold" start="32" end="35" type="uint" /> 368 <field name="Software Exception Enable" start="44" end="44" type="bool" /> 369 <field name="Illegal Opcode Exception Enable" start="45" end="45" type="bool" /> 370 <field name="Floating Point Mode" start="48" end="48" type="uint"> 371 <value name="IEEE-754" value="0" /> 372 <value name="alternate" value="1" /> 373 </field> 374 <field name="Thread Dispatch Priority" start="49" end="49" type="uint"> 375 <value name="Normal" value="0" /> 376 <value name="High" value="1" /> 377 </field> 378 <field name="Binding Table Entry Count" start="50" end="57" type="uint" /> 379 <field name="Sampler Count" start="59" end="61" type="uint"> 380 <value name="No Samplers" value="0" /> 381 <value name="1-4 Samplers" value="1" /> 382 <value name="5-8 Samplers" value="2" /> 383 <value name="9-12 Samplers" value="3" /> 384 <value name="13-16 Samplers" value="4" /> 385 </field> 386 <field name="Instance Count" start="64" end="68" type="uint" /> 387 <field name="Maximum Number of Threads" start="72" end="80" type="uint" /> 388 <field name="Statistics Enable" start="93" end="93" type="bool" /> 389 <field name="Enable" start="95" end="95" type="bool" /> 390 <field name="Kernel Start Pointer" start="102" end="159" type="offset" /> 391 <field name="Scratch Space Buffer" start="170" end="191" type="uint" /> 392 <field name="Include Primitive ID" start="224" end="224" type="bool" /> 393 <field name="Vertex URB Entry Read Offset" start="228" end="233" type="uint" /> 394 <field name="Vertex URB Entry Read Length" start="235" end="240" type="uint" /> 395 <field name="Dispatch GRF Start Register For URB Data" start="243" end="247" type="uint" /> 396 <field name="Include Vertex Handles" start="248" end="248" type="bool" /> 397 <field name="Accesses UAV" start="249" end="249" type="bool" /> 398 <field name="Vector Mask Enable" start="250" end="250" type="uint"> 399 <value name="Dmask" value="0" /> 400 </field> 401 <field name="Single Program Flow" start="251" end="251" type="bool" /> 402 <field name="Dispatch GRF Start Register For URB Data [5]" start="252" end="252" type="uint" /> 403 </instruction> 404 <instruction name="3DSTATE_PS" bias="2" length="12" engine="render"> 405 <field name="DWord Length" start="0" end="7" type="uint" default="10" /> 406 <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="32" /> 407 <field name="3D Command Opcode" start="24" end="26" type="uint" default="0" /> 408 <field name="Command SubType" start="27" end="28" type="uint" default="3" /> 409 <field name="Command Type" start="29" end="31" type="uint" default="3" /> 410 <field name="Kernel 0 Enable" start="32" end="32" type="bool" /> 411 <field name="Kernel[0] : SIMD Width" start="33" end="33" type="uint" prefix="PS"> 412 <value name="SIMD16" value="0" /> 413 <value name="SIMD32" value="1" /> 414 </field> 415 <field name="Kernel Start Pointer 0" start="38" end="95" type="offset" /> 416 <field name="Software Exception Enable" start="103" end="103" type="bool" /> 417 <field name="Mask Stack Exception Enable" start="107" end="107" type="bool" /> 418 <field name="Illegal Opcode Exception Enable" start="109" end="109" type="bool" /> 419 <field name="Rounding Mode" start="110" end="111" type="uint"> 420 <value name="RTNE" value="0" /> 421 <value name="RU" value="1" /> 422 <value name="RD" value="2" /> 423 <value name="RTZ" value="3" /> 424 </field> 425 <field name="Floating Point Mode" start="112" end="112" type="uint"> 426 <value name="IEEE-754" value="0" /> 427 <value name="Alternate" value="1" /> 428 </field> 429 <field name="Thread Dispatch Priority" start="113" end="113" type="uint"> 430 <value name="Normal" value="0" /> 431 <value name="High" value="1" /> 432 </field> 433 <field name="Binding Table Entry Count" start="114" end="121" type="uint" /> 434 <field name="Single Precision Denormal Mode" start="122" end="122" type="uint"> 435 <value name="Flushed to Zero" value="0" /> 436 <value name="Retained" value="1" /> 437 </field> 438 <field name="Sampler Count" start="123" end="125" type="uint"> 439 <value name="No Samplers" value="0" /> 440 <value name="1-4 Samplers" value="1" /> 441 <value name="5-8 Samplers" value="2" /> 442 <value name="9-12 Samplers" value="3" /> 443 <value name="13-16 Samplers" value="4" /> 444 </field> 445 <field name="Vector Mask Enable" start="126" end="126" type="uint"> 446 <value name="Dmask" value="0" /> 447 <value name="Vmask" value="1" /> 448 </field> 449 <field name="Single Program Flow" start="127" end="127" type="uint"> 450 <value name="Multiple" value="0" /> 451 <value name="Single" value="1" /> 452 </field> 453 <field name="Scratch Space Buffer" start="138" end="159" type="uint" /> 454 <field name="Position XY Offset Select" start="195" end="196" type="uint"> 455 <value name="POSOFFSET_NONE" value="0" /> 456 <value name="POSOFFSET_CENTROID" value="2" /> 457 <value name="POSOFFSET_SAMPLE" value="3" /> 458 </field> 459 <field name="Render Target Resolve Type" start="198" end="199" type="uint"> 460 <value name="RESOLVE_DISABLED" value="0" /> 461 <value name="RESOLVE_PARTIAL" value="1" /> 462 <value name="FAST_CLEAR_0" value="2" /> 463 <value name="RESOLVE_FULL" value="3" /> 464 </field> 465 <field name="Render Target Fast Clear Enable" start="200" end="200" type="bool" /> 466 <field name="Overlapping Subspans Enable" start="201" end="201" type="bool" /> 467 <field name="3D Scoreboard Address Size select" start="202" end="202" type="uint"> 468 <value name="2x2" value="0" /> 469 <value name="4x2" value="1" /> 470 </field> 471 <field name="Clear/Resolve BTI for Render Target" start="204" end="211" type="uint" /> 472 <field name="Pixel Scoreboard Disable" start="213" end="213" type="bool" /> 473 <field name="Maximum Number of Threads Per PSD" start="215" end="223" type="uint" /> 474 <field name="Dispatch GRF Start Register For Constant/Setup Data 1" start="232" end="239" type="uint" /> 475 <field name="Dispatch GRF Start Register For Constant/Setup Data 0" start="240" end="247" type="uint" /> 476 <field name="Kernel[0] : Poly Packing Policy" start="248" end="250" type="uint"> 477 <value name="POLY_PACK4_DYNAMIC" value="0" /> 478 <value name="POLY_PACK8_DYNAMIC" value="1" /> 479 <value name="POLY_PACK16_DYNAMIC" value="2" /> 480 <value name="POLY_PACK16_FIXED" value="3" /> 481 <value name="POLY_PACK8_FIXED" value="4" /> 482 </field> 483 <field name="Kernel[0] : Maximum Polys per Thread" start="251" end="253" type="uint" /> 484 <field name="Kernel 1 Selection Priority" start="255" end="255" type="uint"> 485 <value name="PRI_SIMD" value="0" /> 486 <value name="PRI_POLY" value="1" /> 487 </field> 488 <field name="Kernel 1 Enable" start="256" end="256" type="bool" /> 489 <field name="Kernel[1] : SIMD Width" start="257" end="257" type="uint" prefix="PS"> 490 <value name="SIMD16" value="0" /> 491 <value name="SIMD32" value="1" /> 492 </field> 493 <field name="Kernel Start Pointer 1" start="262" end="319" type="offset" /> 494 </instruction> 495 <instruction name="3DSTATE_PS_EXTRA" bias="2" length="2" engine="render"> 496 <field name="DWord Length" start="0" end="7" type="uint" default="0" /> 497 <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="79" /> 498 <field name="3D Command Opcode" start="24" end="26" type="uint" default="0" /> 499 <field name="Command SubType" start="27" end="28" type="uint" default="3" /> 500 <field name="Command Type" start="29" end="31" type="uint" default="3" /> 501 <field name="Input Coverage Mask State" start="32" end="33" type="uint" prefix="ICMS"> 502 <value name="NONE" value="0" /> 503 <value name="NORMAL" value="1" /> 504 <value name="INNER_CONSERVATIVE" value="2" /> 505 <value name="DEPTH_COVERAGE" value="3" /> 506 </field> 507 <field name="Pixel Shader Has UAV" start="34" end="34" type="bool" /> 508 <field name="Pixel Shader Is Per Coarse Pixel" start="36" end="36" type="bool" /> 509 <field name="Pixel Shader Computes Stencil" start="37" end="37" type="bool" /> 510 <field name="Pixel Shader Is Per Sample" start="38" end="38" type="bool" /> 511 <field name="Pixel Shader Disables Alpha To Coverage" start="39" end="39" type="bool" /> 512 <field name="Simple PS Hint" start="41" end="41" type="bool" /> 513 <field name="Pixel Shader Requires Centroid Offsets" start="48" end="48" type="bool" /> 514 <field name="Enable PS Dependency On CPsize Change" start="49" end="49" type="bool" /> 515 <field name="Pixel Shader Requires Subpixel Sample Offsets" start="50" end="50" type="bool" /> 516 <field name="Pixel Shader Requires Non-Perspective Bary Plane Coefficients" start="51" end="51" type="bool" /> 517 <field name="Pixel Shader Requires Perspective Bary Plane Coefficients" start="52" end="52" type="bool" /> 518 <field name="Pixel Shader Requires Source Depth and/or W Plane Coefficients" start="53" end="53" type="bool" /> 519 <field name="Pixel Shader Requires Requested Coarse Pixel Shading Size" start="54" end="54" type="bool" /> 520 <field name="Pixel Shader Uses Source W" start="55" end="55" type="bool" /> 521 <field name="Pixel Shader Uses Source Depth" start="56" end="56" type="bool" /> 522 <field name="Force Computed Depth" start="57" end="57" type="bool" /> 523 <field name="Pixel Shader Computed Depth Mode" start="58" end="59" type="uint"> 524 <value name="PSCDEPTH_OFF" value="0" /> 525 <value name="PSCDEPTH_ON" value="1" /> 526 <value name="PSCDEPTH_ON_GE" value="2" /> 527 <value name="PSCDEPTH_ON_LE" value="3" /> 528 </field> 529 <field name="Pixel Shader Kills Pixel" start="60" end="60" type="bool" /> 530 <field name="oMask Present to Render Target" start="61" end="61" type="bool" /> 531 <field name="Pixel Shader Does not write to RT" start="62" end="62" type="mbz" /> 532 <field name="Pixel Shader Valid" start="63" end="63" type="bool" /> 533 </instruction> 534 <instruction name="3DSTATE_STENCIL_BUFFER" bias="2" length="8" engine="render"> 535 <field name="DWord Length" start="0" end="7" type="uint" default="6" /> 536 <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="6" /> 537 <field name="3D Command Opcode" start="24" end="26" type="uint" default="0" /> 538 <field name="Command SubType" start="27" end="28" type="uint" default="3" /> 539 <field name="Command Type" start="29" end="31" type="uint" default="3" /> 540 <field name="Surface Pitch" start="32" end="48" type="uint" /> 541 <field name="Corner Texel Mode" start="55" end="55" type="bool" /> 542 <field name="Null Page Coherency Enable" start="59" end="59" type="bool" /> 543 <field name="Stencil Write Enable" start="60" end="60" type="bool" /> 544 <field name="Surface Type" start="61" end="63" type="uint"> 545 <value name="SURFTYPE_2D" value="1" /> 546 <value name="SURFTYPE_CUBE" value="3" /> 547 <value name="SURFTYPE_NULL" value="7" /> 548 </field> 549 <field name="Surface Base Address" start="64" end="127" type="address" /> 550 <field name="Width" start="129" end="142" type="uint" /> 551 <field name="Height" start="145" end="158" type="uint" /> 552 <field name="MOCS" start="160" end="166" type="uint" nonzero="true" /> 553 <field name="Minimum Array Element" start="168" end="178" type="uint" /> 554 <field name="Depth" start="180" end="190" type="uint" /> 555 <field name="Compression Format" start="192" end="195" type="UNIFIED_COMPRESSION_FORMAT" /> 556 <field name="Mip Tail Start LOD" start="218" end="221" type="uint" /> 557 <field name="Tiled Mode" start="222" end="223" type="uint"> 558 <value name="TILE64" value="1" /> 559 <value name="TILE4" value="3" /> 560 </field> 561 <field name="Surface QPitch" start="224" end="238" type="uint" /> 562 <field name="Surf LOD" start="240" end="243" type="uint" /> 563 <field name="Render Target View Extent" start="245" end="255" type="uint" /> 564 </instruction> 565 <instruction name="3DSTATE_TE" bias="2" length="5" engine="render"> 566 <field name="DWord Length" start="0" end="7" type="uint" default="3" /> 567 <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="28" /> 568 <field name="3D Command Opcode" start="24" end="26" type="uint" default="0" /> 569 <field name="Command SubType" start="27" end="28" type="uint" default="3" /> 570 <field name="Command Type" start="29" end="31" type="uint" default="3" /> 571 <field name="TE Enable" start="32" end="32" type="bool" /> 572 <field name="TE Mode" start="33" end="34" type="uint"> 573 <value name="HW_TESS" value="0" /> 574 <value name="FORCE_MIN" value="3" /> 575 </field> 576 <field name="TE Domain" start="36" end="37" type="uint"> 577 <value name="QUAD" value="0" /> 578 <value name="TRI" value="1" /> 579 <value name="ISOLINE" value="2" /> 580 </field> 581 <field name="Output Topology" start="40" end="41" type="uint" prefix="OUTPUT"> 582 <value name="POINT" value="0" /> 583 <value name="LINE" value="1" /> 584 <value name="TRI_CW" value="2" /> 585 <value name="TRI_CCW" value="3" /> 586 </field> 587 <field name="Partitioning" start="44" end="45" type="uint"> 588 <value name="INTEGER" value="0" /> 589 <value name="ODD_FRACTIONAL" value="1" /> 590 <value name="EVEN_FRACTIONAL" value="2" /> 591 <value name="POW2" value="3" /> 592 </field> 593 <field name="Tessellation Distribution Mode" start="46" end="47" type="uint"> 594 <value name="TEDMODE_OFF" value="0" /> 595 <value name="TEDMODE_RR_STRICT" value="1" /> 596 <value name="TEDMODE_RR_FREE" value="2" /> 597 </field> 598 <field name="Tessellation Distribution Level" start="49" end="50" type="uint"> 599 <value name="TEDLEVEL_PATCH" value="0" /> 600 <value name="TEDLEVEL_REGION" value="1" /> 601 </field> 602 <field name="Tessellation Scale Factor Enable" start="51" end="51" type="bool" /> 603 <field name="Tessellation Factor Format" start="52" end="52" type="uint"> 604 <value name="FLOAT32" value="0" /> 605 <value name="FLOAT16" value="1" /> 606 </field> 607 <field name="Patch Header Layout" start="54" end="55" type="uint"> 608 <value name="LEGACY" value="0" /> 609 <value name="REVERSED" value="2" /> 610 <value name="REVERSED_TRI_INSIDE_SEPARATE" value="3" /> 611 </field> 612 <field name="Small Patch Threshold" start="56" end="57" type="uint" prefix="SPT"> 613 <value name="8_TRIANGLES" value="0" /> 614 <value name="16_TRIANGLES" value="1" /> 615 <value name="32_TRIANGLES" value="2" /> 616 <value name="64_TRIANGLES" value="3" /> 617 </field> 618 <field name="Target Block Size" start="58" end="61" type="uint"> 619 <value name="64_TRIANGLES" value="0" /> 620 <value name="96_TRIANGLES" value="1" /> 621 <value name="128_TRIANGLES" value="2" /> 622 <value name="192_TRIANGLES" value="3" /> 623 <value name="256_TRIANGLES" value="4" /> 624 <value name="384_TRIANGLES" value="5" /> 625 <value name="512_TRIANGLES" value="6" /> 626 <value name="768_TRIANGLES" value="7" /> 627 <value name="1K_TRIANGLES" value="8" /> 628 <value name="1.5K_TRIANGLES" value="9" /> 629 <value name="2K_TRIANGLES" value="10" /> 630 <value name="3K_TRIANGLES" value="11" /> 631 <value name="4K_TRIANGLES" value="12" /> 632 <value name="6K_TRIANGLES" value="13" /> 633 <value name="8K_TRIANGLES" value="14" /> 634 <value name="12K_TRIANGLES" value="15" /> 635 </field> 636 <field name="Local BOP Accumulator Threshold" start="62" end="63" type="uint"> 637 <value name="MULTIPLIER_0" value="0" /> 638 <value name="MULTIPLIER_1" value="1" /> 639 <value name="MULTIPLIER_2" value="2" /> 640 <value name="MULTIPLIER_4" value="3" /> 641 </field> 642 <field name="Maximum Tessellation Factor Odd" start="64" end="95" type="float" /> 643 <field name="Maximum Tessellation Factor Not Odd" start="96" end="127" type="float" /> 644 <field name="Tessellation Scale Factor" start="128" end="159" type="float" /> 645 </instruction> 646 <instruction name="3DSTATE_VS" bias="2" length="9" engine="render"> 647 <field name="DWord Length" start="0" end="7" type="uint" default="7" /> 648 <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="16" /> 649 <field name="3D Command Opcode" start="24" end="26" type="uint" default="0" /> 650 <field name="Command SubType" start="27" end="28" type="uint" default="3" /> 651 <field name="Command Type" start="29" end="31" type="uint" default="3" /> 652 <field name="Kernel Start Pointer" start="38" end="95" type="offset" /> 653 <field name="Software Exception Enable" start="103" end="103" type="bool" /> 654 <field name="Accesses UAV" start="108" end="108" type="bool" /> 655 <field name="Illegal Opcode Exception Enable" start="109" end="109" type="bool" /> 656 <field name="Floating Point Mode" start="112" end="112" type="uint"> 657 <value name="IEEE-754" value="0" /> 658 <value name="Alternate" value="1" /> 659 </field> 660 <field name="Thread Dispatch Priority" start="113" end="113" type="uint"> 661 <value name="Normal" value="0" /> 662 <value name="High" value="1" /> 663 </field> 664 <field name="Binding Table Entry Count" start="114" end="121" type="uint" /> 665 <field name="Sampler Count" start="123" end="125" type="uint"> 666 <value name="No Samplers" value="0" /> 667 <value name="1-4 Samplers" value="1" /> 668 <value name="5-8 Samplers" value="2" /> 669 <value name="9-12 Samplers" value="3" /> 670 <value name="13-16 Samplers" value="4" /> 671 </field> 672 <field name="Vector Mask Enable" start="126" end="126" type="uint"> 673 <value name="Dmask" value="0" /> 674 </field> 675 <field name="Scratch Space Buffer" start="138" end="159" type="uint" /> 676 <field name="Vertex URB Entry Read Offset" start="196" end="201" type="uint" /> 677 <field name="Vertex URB Entry Read Length" start="203" end="208" type="uint" /> 678 <field name="Dispatch GRF Start Register For URB Data" start="212" end="216" type="uint" /> 679 <field name="Enable" start="224" end="224" type="bool" /> 680 <field name="Vertex Cache Disable" start="225" end="225" type="bool" /> 681 <field name="SIMD8 Single Instance Dispatch Enable" start="233" end="233" type="bool" /> 682 <field name="Statistics Enable" start="234" end="234" type="bool" /> 683 <field name="Maximum Number of Threads" start="246" end="255" type="uint" /> 684 <field name="User Clip Distance Cull Test Enable Bitmask" start="256" end="263" type="uint" /> 685 <field name="User Clip Distance Clip Test Enable Bitmask" start="264" end="271" type="uint" /> 686 <field name="Vertex URB Entry Output Length" start="272" end="276" type="uint" /> 687 <field name="Vertex URB Entry Output Read Offset" start="277" end="282" type="uint" /> 688 </instruction> 689 <instruction name="3DSTATE_WM_HZ_OP" bias="2" length="6" engine="render"> 690 <field name="DWord Length" start="0" end="7" type="uint" default="4" /> 691 <field name="Predicate Enable" start="8" end="8" type="bool" /> 692 <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="82" /> 693 <field name="3D Command Opcode" start="24" end="26" type="uint" default="0" /> 694 <field name="Command SubType" start="27" end="28" type="uint" default="3" /> 695 <field name="Command Type" start="29" end="31" type="uint" default="3" /> 696 <field name="Depth Buffer Partial Resolve Enable" start="41" end="41" type="bool" /> 697 <field name="Number of Multisamples" start="45" end="47" type="uint" prefix="SAMPLES"> 698 <value name="1" value="0" /> 699 <value name="2" value="1" /> 700 <value name="4" value="2" /> 701 <value name="8" value="3" /> 702 <value name="16" value="4" /> 703 </field> 704 <field name="Stencil Clear Value" start="48" end="55" type="uint" /> 705 <field name="Stencil Buffer Resolve Enable" start="56" end="56" type="bool" /> 706 <field name="Full Surface Depth and Stencil Clear" start="57" end="57" type="bool" /> 707 <field name="Pixel Position Offset Enable" start="58" end="58" type="bool" /> 708 <field name="Hierarchical Depth Buffer Resolve Enable" start="59" end="59" type="bool" /> 709 <field name="Depth Buffer Resolve Enable" start="60" end="60" type="bool" /> 710 <field name="Scissor Rectangle Enable" start="61" end="61" type="bool" /> 711 <field name="Depth Buffer Clear Enable" start="62" end="62" type="bool" /> 712 <field name="Stencil Buffer Clear Enable" start="63" end="63" type="bool" /> 713 <field name="Clear Rectangle X Min" start="64" end="79" type="uint" /> 714 <field name="Clear Rectangle Y Min" start="80" end="95" type="uint" /> 715 <field name="Clear Rectangle X Max" start="96" end="111" type="uint" /> 716 <field name="Clear Rectangle Y Max" start="112" end="127" type="uint" /> 717 <field name="Sample Mask" start="128" end="143" type="uint" /> 718 <field name="Depth Clear Value" start="160" end="191" type="float" /> 719 </instruction> 720 <instruction name="COMPUTE_WALKER" bias="2" length="40"> 721 <field name="DWord Length" start="0" end="7" type="uint" default="38" /> 722 <field name="Predicate Enable" start="8" end="8" type="bool" /> 723 <field name="Workload Partition Enable" start="9" end="9" type="bool" /> 724 <field name="Indirect Parameter Enable" start="10" end="10" type="bool" /> 725 <field name="Systolic Mode Enable" start="14" end="14" type="bool" /> 726 <field name="CFE SubOpcode Variant" start="16" end="17" type="uint" default="0" /> 727 <field name="CFE SubOpcode" start="18" end="23" type="uint" default="2" /> 728 <field name="Compute Command Opcode" start="24" end="26" type="uint" default="2" /> 729 <field name="Pipeline" start="27" end="28" type="uint" default="2" /> 730 <field name="Command Type" start="29" end="31" type="uint" default="3" /> 731 <field name="Indirect Data Length" start="64" end="80" type="uint" /> 732 <field name="L3 prefetch disable" start="81" end="81" type="bool" /> 733 <field name="Partition Type" start="94" end="95" type="uint"> 734 <value name="WALKER_PARTITION_X" value="1" /> 735 <value name="WALKER_PARTITION_Y" value="2" /> 736 <value name="WALKER_PARTITION_Z" value="3" /> 737 </field> 738 <field name="Indirect Data Start Address" start="102" end="127" type="offset" /> 739 <field name="Message SIMD" start="145" end="146" type="uint"> 740 <value name="SIMT16" value="1" /> 741 <value name="SIMT32" value="2" /> 742 </field> 743 <field name="Tile Layout" start="147" end="149" type="uint"> 744 <value name="Linear" value="0" /> 745 <value name="TileY 32bpe" value="1" /> 746 <value name="TileY 64bpe" value="2" /> 747 <value name="TileY 128bpe" value="3" /> 748 </field> 749 <field name="Walk Order" start="150" end="152" type="uint"> 750 <value name="Walk 012" value="0" /> 751 <value name="Walk 021" value="1" /> 752 <value name="Walk 102" value="2" /> 753 <value name="Walk 120" value="3" /> 754 <value name="Walk 201" value="4" /> 755 <value name="Walk 210" value="5" /> 756 </field> 757 <field name="Emit Inline Parameter" start="153" end="153" type="bool" /> 758 <field name="Emit Local" start="154" end="156" type="uint"> 759 <value name="Emit None" value="0" /> 760 <value name="Emit X" value="1" /> 761 <value name="Emit XY" value="3" /> 762 <value name="Emit XYZ" value="7" /> 763 </field> 764 <field name="Generate Local ID" start="157" end="157" type="bool" /> 765 <field name="SIMD Size" start="158" end="159" type="uint"> 766 <value name="SIMT16" value="1" /> 767 <value name="SIMT32" value="2" /> 768 </field> 769 <field name="Execution Mask" start="160" end="191" type="uint" /> 770 <field name="Local X Maximum" start="192" end="201" type="uint" /> 771 <field name="Local Y Maximum" start="202" end="211" type="uint" /> 772 <field name="Local Z Maximum" start="212" end="221" type="uint" /> 773 <field name="Thread Group ID X Dimension" start="224" end="255" type="uint" /> 774 <field name="Thread Group ID Y Dimension" start="256" end="287" type="uint" /> 775 <field name="Thread Group ID Z Dimension" start="288" end="319" type="uint" /> 776 <field name="Thread Group ID Starting X" start="320" end="351" type="uint" /> 777 <field name="Thread Group ID Starting Y" start="352" end="383" type="uint" /> 778 <field name="Thread Group ID Starting Z" start="384" end="415" type="uint" /> 779 <field name="Partition ID" start="416" end="447" type="uint" /> 780 <field name="Partition Size" start="448" end="479" type="uint" /> 781 <field name="Preempt X" start="480" end="511" type="uint" /> 782 <field name="Preempt Y" start="512" end="543" type="uint" /> 783 <field name="Preempt Z" start="544" end="575" type="uint" /> 784 <field name="Interface Descriptor" start="608" end="863" type="INTERFACE_DESCRIPTOR_DATA" /> 785 <field name="Post Sync" start="864" end="1023" type="POSTSYNC_DATA" /> 786 <group count="8" start="1024" size="32"> 787 <field name="Inline Data" start="0" end="31" type="uint" /> 788 </group> 789 </instruction> 790 <instruction name="EXECUTE_INDIRECT_DISPATCH" bias="2" length="45"> 791 <field name="DWord Length" start="0" end="7" type="uint" default="43" /> 792 <field name="Predicate Enable" start="8" end="8" type="bool" /> 793 <field name="MOCS" start="12" end="15" type="uint" nonzero="true" /> 794 <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="1" /> 795 <field name="3D Command Opcode" start="24" end="26" type="uint" default="4" /> 796 <field name="Command SubType" start="27" end="28" type="uint" default="3" /> 797 <field name="Command Type" start="29" end="31" type="uint" default="3" /> 798 <field name="Max Count" start="32" end="63" type="uint" /> 799 <field name="Count Buffer Indirect Enable" start="64" end="64" type="bool" /> 800 <field name="Count Buffer Address" start="66" end="127" type="address" /> 801 <field name="Argument Buffer Start Address" start="130" end="191" type="address" /> 802 <field name="COMPUTE_WALKER_BODY" start="192" end="1439" type="COMPUTE_WALKER_BODY" /> 803 </instruction> 804 <instruction name="PIPELINE_SELECT" bias="1" length="1" engine="render"> 805 <field name="Pipeline Selection" start="0" end="1" type="uint"> 806 <value name="3D" value="0" /> 807 <value name="Media" value="1" /> 808 <value name="GPGPU" value="2" /> 809 </field> 810 <field name="Mask Bits" start="8" end="15" type="uint" /> 811 <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="4" /> 812 <field name="3D Command Opcode" start="24" end="26" type="uint" default="1" /> 813 <field name="Command SubType" start="27" end="28" type="uint" default="1" /> 814 <field name="Command Type" start="29" end="31" type="uint" default="3" /> 815 </instruction> 816 <instruction name="PIPE_CONTROL" bias="2" length="6" engine="render"> 817 <field name="DWord Length" start="0" end="7" type="uint" default="4" /> 818 <field name="HDC Pipeline Flush Enable" start="9" end="9" type="bool" /> 819 <field name="L3 Read Only Cache Invalidation Enable" start="10" end="10" type="bool" /> 820 <field name="Untyped Data Port Cache Flush Enable" start="11" end="11" type="bool" /> 821 <field name="CCS Flush Enable" start="13" end="13" type="bool" /> 822 <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="0" /> 823 <field name="3D Command Opcode" start="24" end="26" type="uint" default="2" /> 824 <field name="Command SubType" start="27" end="28" type="uint" default="3" /> 825 <field name="Command Type" start="29" end="31" type="uint" default="3" /> 826 <field name="Depth Cache Flush Enable" start="32" end="32" type="bool" /> 827 <field name="Stall At Pixel Scoreboard" start="33" end="33" type="bool" /> 828 <field name="State Cache Invalidation Enable" start="34" end="34" type="bool" /> 829 <field name="Constant Cache Invalidation Enable" start="35" end="35" type="bool" /> 830 <field name="VF Cache Invalidation Enable" start="36" end="36" type="bool" /> 831 <field name="DC Flush Enable" start="37" end="37" type="bool" /> 832 <field name="Pipe Control Flush Enable" start="39" end="39" type="bool" /> 833 <field name="Notify Enable" start="40" end="40" type="bool" /> 834 <field name="Indirect State Pointers Disable" start="41" end="41" type="bool" /> 835 <field name="Texture Cache Invalidation Enable" start="42" end="42" type="bool" /> 836 <field name="Instruction Cache Invalidate Enable" start="43" end="43" type="bool" /> 837 <field name="Render Target Cache Flush Enable" start="44" end="44" type="bool" /> 838 <field name="Depth Stall Enable" start="45" end="45" type="bool" /> 839 <field name="Post Sync Operation" start="46" end="47" type="uint"> 840 <value name="No Write" value="0" /> 841 <value name="Write Immediate Data" value="1" /> 842 <value name="Write PS Depth Count" value="2" /> 843 <value name="Write Timestamp" value="3" /> 844 </field> 845 <field name="PSS Stall Sync Enable" start="49" end="49" type="bool" /> 846 <field name="TLB Invalidate" start="50" end="50" type="bool" /> 847 <field name="Depth Stall Sync Enable" start="51" end="51" type="bool" /> 848 <field name="Command Streamer Stall Enable" start="52" end="52" type="bool" /> 849 <field name="Store Data Index" start="53" end="53" type="uint" /> 850 <field name="Protected Memory Enable" start="54" end="54" type="bool" /> 851 <field name="LRI Post Sync Operation" start="55" end="55" type="uint"> 852 <value name="No LRI Operation" value="0" /> 853 <value name="MMIO Write Immediate Data" value="1" /> 854 </field> 855 <field name="Destination Address Type" start="56" end="56" type="uint" prefix="DAT"> 856 <value name="PPGTT" value="0" /> 857 <value name="GGTT" value="1" /> 858 </field> 859 <field name="Flush LLC" start="58" end="58" type="bool" /> 860 <field name="Protected Memory Disable" start="59" end="59" type="bool" /> 861 <field name="Command Cache Invalidate Enable" start="61" end="61" type="bool" /> 862 <field name="Address" start="66" end="111" type="address" /> 863 <field name="Immediate Data" start="128" end="191" type="uint" /> 864 </instruction> 865</genxml> 866