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1 /*
2  * Copyright 2016 Intel Corporation
3  *
4  *  Permission is hereby granted, free of charge, to any person obtaining a
5  *  copy of this software and associated documentation files (the "Software"),
6  *  to deal in the Software without restriction, including without limitation
7  *  the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  *  and/or sell copies of the Software, and to permit persons to whom the
9  *  Software is furnished to do so, subject to the following conditions:
10  *
11  *  The above copyright notice and this permission notice (including the next
12  *  paragraph) shall be included in all copies or substantial portions of the
13  *  Software.
14  *
15  *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  *  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  *  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  *  THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  *  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  *  FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  *  IN THE SOFTWARE.
22  */
23 
24 #include <stdint.h>
25 
26 #define __gen_address_type uint64_t
27 #define __gen_user_data void
28 
29 static uint64_t
__gen_combine_address(void * data,void * loc,uint64_t addr,uint32_t delta)30 __gen_combine_address(__attribute__((unused)) void *data,
31                       __attribute__((unused)) void *loc, uint64_t addr,
32                       uint32_t delta)
33 {
34    return addr + delta;
35 }
36 
37 #include "genxml/gen_macros.h"
38 #include "genxml/genX_pack.h"
39 
40 #include "isl_priv.h"
41 
42 static const uint32_t isl_encode_ds_surftype[] = {
43 #if GFX_VER >= 9
44    /* From the SKL PRM, "3DSTATE_DEPTH_STENCIL::SurfaceType":
45     *
46     *    "If depth/stencil is enabled with 1D render target, depth/stencil
47     *    surface type needs to be set to 2D surface type and height set to 1.
48     *    Depth will use (legacy) TileY and stencil will use TileW. For this
49     *    case only, the Surface Type of the depth buffer can be 2D while the
50     *    Surface Type of the render target(s) are 1D, representing an
51     *    exception to a programming note above.
52     */
53    [ISL_SURF_DIM_1D] = SURFTYPE_2D,
54 #else
55    [ISL_SURF_DIM_1D] = SURFTYPE_1D,
56 #endif
57    [ISL_SURF_DIM_2D] = SURFTYPE_2D,
58    [ISL_SURF_DIM_3D] = SURFTYPE_3D,
59 };
60 
61 #if GFX_VER >= 9
62 static const uint8_t isl_encode_tiling[] = {
63 #if GFX_VER >= 20
64    [ISL_TILING_4]          = TILE4,
65    [ISL_TILING_64_XE2]     = TILE64,
66 #elif GFX_VERx10 >= 125
67    [ISL_TILING_4]          = TILE4,
68    [ISL_TILING_64]         = TILE64,
69 #else
70    [ISL_TILING_Y0]         = NONE,
71    [ISL_TILING_SKL_Yf]     = TILEYF,
72    [ISL_TILING_SKL_Ys]     = TILEYS,
73    [ISL_TILING_ICL_Yf]     = TILEYF,
74    [ISL_TILING_ICL_Ys]     = TILEYS,
75 #endif
76 };
77 #endif /* GFX_VER >= 9 */
78 
79 void
isl_genX(emit_depth_stencil_hiz_s)80 isl_genX(emit_depth_stencil_hiz_s)(const struct isl_device *dev, void *batch,
81                                    const struct isl_depth_stencil_hiz_emit_info *restrict info)
82 {
83    if (info->depth_surf && info->stencil_surf) {
84       if (!dev->info->has_hiz_and_separate_stencil) {
85          assert(info->depth_surf == info->stencil_surf);
86          assert(info->depth_address == info->stencil_address);
87       }
88       assert(info->depth_surf->dim == info->stencil_surf->dim);
89    }
90 
91    if (info->depth_surf) {
92       assert((info->depth_surf->usage & ISL_SURF_USAGE_DEPTH_BIT));
93       if (info->depth_surf->dim == ISL_SURF_DIM_3D) {
94          assert(info->view->base_array_layer + info->view->array_len <=
95                 info->depth_surf->logical_level0_px.depth);
96       } else {
97          assert(info->view->base_array_layer + info->view->array_len <=
98                 info->depth_surf->logical_level0_px.array_len);
99       }
100    }
101 
102    if (info->stencil_surf) {
103       assert((info->stencil_surf->usage & ISL_SURF_USAGE_STENCIL_BIT));
104       if (info->stencil_surf->dim == ISL_SURF_DIM_3D) {
105          assert(info->view->base_array_layer + info->view->array_len <=
106                 info->stencil_surf->logical_level0_px.depth);
107       } else {
108          assert(info->view->base_array_layer + info->view->array_len <=
109                 info->stencil_surf->logical_level0_px.array_len);
110       }
111    }
112 
113    struct GENX(3DSTATE_DEPTH_BUFFER) db = {
114       GENX(3DSTATE_DEPTH_BUFFER_header),
115 #if GFX_VER >= 6
116       .MOCS = info->mocs,
117 #endif
118    };
119 
120    if (info->depth_surf) {
121       db.SurfaceType = isl_encode_ds_surftype[info->depth_surf->dim];
122       db.SurfaceFormat = isl_surf_get_depth_format(dev, info->depth_surf);
123       db.Width = info->depth_surf->logical_level0_px.width - 1;
124       db.Height = info->depth_surf->logical_level0_px.height - 1;
125       if (db.SurfaceType == SURFTYPE_3D)
126          db.Depth = info->depth_surf->logical_level0_px.depth - 1;
127    } else if (info->stencil_surf) {
128       /* On Gfx12+ 3DSTATE_STENCIL_BUFFER has its own fields for all of
129        * this. No need to replicate it here.
130        */
131 #if GFX_VER < 12
132       db.SurfaceType = isl_encode_ds_surftype[info->stencil_surf->dim];
133       db.SurfaceFormat = D32_FLOAT;
134       db.Width = info->stencil_surf->logical_level0_px.width - 1;
135       db.Height = info->stencil_surf->logical_level0_px.height - 1;
136       if (db.SurfaceType == SURFTYPE_3D)
137          db.Depth = info->stencil_surf->logical_level0_px.depth - 1;
138 #else
139       db.SurfaceType = SURFTYPE_NULL;
140       db.SurfaceFormat = D32_FLOAT;
141 #endif
142    } else {
143       db.SurfaceType = SURFTYPE_NULL;
144       db.SurfaceFormat = D32_FLOAT;
145    }
146 
147    if (info->depth_surf || info->stencil_surf) {
148       /* These are based entirely on the view */
149       db.RenderTargetViewExtent = info->view->array_len - 1;
150       db.LOD                  = info->view->base_level;
151       db.MinimumArrayElement  = info->view->base_array_layer;
152 
153       /* From the Haswell PRM docs for 3DSTATE_DEPTH_BUFFER::Depth
154        *
155        *    "This field specifies the total number of levels for a volume
156        *    texture or the number of array elements allowed to be accessed
157        *    starting at the Minimum Array Element for arrayed surfaces. If the
158        *    volume texture is MIP-mapped, this field specifies the depth of
159        *    the base MIP level."
160        *
161        * For 3D surfaces, we set it to the correct depth above.  For non-3D
162        * surfaces, this is the same as RenderTargetViewExtent.
163        */
164       if (db.SurfaceType != SURFTYPE_3D)
165          db.Depth = db.RenderTargetViewExtent;
166    }
167 
168    if (info->depth_surf) {
169 #if GFX_VER >= 7
170       db.DepthWriteEnable = true;
171 #endif
172       db.SurfaceBaseAddress = info->depth_address;
173 
174 #if GFX_VERx10 >= 125
175       db.TiledMode = isl_encode_tiling[info->depth_surf->tiling];
176       db.MipTailStartLOD = info->depth_surf->miptail_start_level;
177 #if GFX_VERx10 < 20
178       db.CompressionMode = isl_aux_usage_has_ccs(info->hiz_usage);
179 #endif
180       db.RenderCompressionFormat =
181          isl_get_render_compression_format(info->depth_surf->format);
182 #elif GFX_VER >= 9
183       /* Gen9+ depth is always Y-tiled but it may be Y0, Yf, or Ys. */
184       assert(isl_tiling_is_any_y(info->depth_surf->tiling));
185       db.TiledResourceMode = isl_encode_tiling[info->depth_surf->tiling];
186       db.MipTailStartLOD = info->depth_surf->miptail_start_level;
187 #elif GFX_VER >= 7
188       /* Gen7+ depth is always Y-tiled.  We don't even have a bit for it */
189 #else
190       assert(info->depth_surf->tiling == ISL_TILING_Y0);
191       db.TiledSurface = true;
192       db.TileWalk = TILEWALK_YMAJOR;
193       db.MIPMapLayoutMode = MIPLAYOUT_BELOW;
194 #endif
195 
196       db.SurfacePitch = info->depth_surf->row_pitch_B - 1;
197 #if GFX_VER >= 8
198       db.SurfaceQPitch =
199          isl_surf_get_array_pitch_el_rows(info->depth_surf) >> 2;
200 #endif
201 
202 #if GFX_VER == 12
203       db.ControlSurfaceEnable = db.DepthBufferCompressionEnable =
204          isl_aux_usage_has_ccs(info->hiz_usage);
205 #endif
206    }
207 
208 #if GFX_VER == 5 || GFX_VER == 6
209    const bool separate_stencil =
210       info->stencil_surf && info->stencil_surf->format == ISL_FORMAT_R8_UINT;
211    if (separate_stencil || info->hiz_usage == ISL_AUX_USAGE_HIZ) {
212       assert(ISL_DEV_USE_SEPARATE_STENCIL(dev));
213       /* From the IronLake PRM, Vol 2 Part 1:
214        *
215        *    3DSTATE_DEPTH_BUFFER::Separate Stencil Buffer Enable
216        *    If this field is enabled, Hierarchical Depth Buffer Enable must
217        *    also be enabled.
218        *
219        *    3DSTATE_DEPTH_BUFFER::Tiled Surface
220        *    When Hierarchical Depth Buffer is enabled, this bit must be set.
221        */
222       db.SeparateStencilBufferEnable = true;
223       db.HierarchicalDepthBufferEnable = true;
224       db.TiledSurface = true;
225    }
226 #endif
227 
228 #if GFX_VER >= 6
229    struct GENX(3DSTATE_STENCIL_BUFFER) sb = {
230       GENX(3DSTATE_STENCIL_BUFFER_header),
231       .MOCS = info->mocs,
232    };
233 #else
234 #  define sb db
235 #endif
236 
237    if (info->stencil_surf) {
238 #if GFX_VER >= 7 && GFX_VER < 12
239       db.StencilWriteEnable = true;
240 #endif
241 #if GFX_VERx10 >= 125
242 #if GFX_VER < 20
243       sb.CompressionMode = isl_aux_usage_has_ccs(info->stencil_aux_usage);
244       sb.RenderCompressionFormat =
245          isl_get_render_compression_format(info->stencil_surf->format);
246 #else
247       sb.CompressionFormat =
248          isl_get_render_compression_format(info->stencil_surf->format);
249 #endif
250 #endif
251 #if GFX_VER >= 12
252       sb.TiledMode = isl_encode_tiling[info->stencil_surf->tiling];
253       sb.MipTailStartLOD = info->stencil_surf->miptail_start_level;
254       sb.StencilWriteEnable = true;
255       sb.SurfaceType = SURFTYPE_2D;
256       sb.Width = info->stencil_surf->logical_level0_px.width - 1;
257       sb.Height = info->stencil_surf->logical_level0_px.height - 1;
258       sb.Depth = sb.RenderTargetViewExtent = info->view->array_len - 1;
259       sb.SurfLOD = info->view->base_level;
260       sb.MinimumArrayElement = info->view->base_array_layer;
261       assert(info->stencil_aux_usage == ISL_AUX_USAGE_NONE ||
262              info->stencil_aux_usage == ISL_AUX_USAGE_STC_CCS);
263 #if GFX_VER < 20
264       sb.StencilCompressionEnable =
265          info->stencil_aux_usage == ISL_AUX_USAGE_STC_CCS;
266       sb.ControlSurfaceEnable = sb.StencilCompressionEnable;
267 #endif
268 #elif GFX_VERx10 >= 75
269       sb.StencilBufferEnable = true;
270 #endif
271       sb.SurfaceBaseAddress = info->stencil_address;
272       sb.SurfacePitch = info->stencil_surf->row_pitch_B - 1;
273 #if GFX_VER >= 8
274       sb.SurfaceQPitch =
275          isl_surf_get_array_pitch_el_rows(info->stencil_surf) >> 2;
276 #endif
277    } else {
278 #if GFX_VER >= 12
279       sb.SurfaceType = SURFTYPE_NULL;
280 
281       /* The docs seem to indicate that if surf-type is null, then we may need
282        * to match the depth-buffer value for `Depth`. It may be a
283        * documentation bug, since the other fields don't require this.
284        *
285        * TODO: Confirm documentation and remove setting of `Depth` if not
286        * required.
287        */
288       sb.Depth = db.Depth;
289 #endif
290    }
291 
292 #if GFX_VER >= 6
293    struct GENX(3DSTATE_HIER_DEPTH_BUFFER) hiz = {
294       GENX(3DSTATE_HIER_DEPTH_BUFFER_header),
295       .MOCS = info->mocs,
296    };
297 #if GFX_VER < 20
298    struct GENX(3DSTATE_CLEAR_PARAMS) clear = {
299       GENX(3DSTATE_CLEAR_PARAMS_header),
300    };
301 #endif
302 
303    assert(info->hiz_usage == ISL_AUX_USAGE_NONE ||
304           isl_aux_usage_has_hiz(info->hiz_usage));
305    if (isl_aux_usage_has_hiz(info->hiz_usage)) {
306       assert(GFX_VER >= 12 || info->hiz_usage == ISL_AUX_USAGE_HIZ);
307       db.HierarchicalDepthBufferEnable = true;
308 
309       hiz.SurfaceBaseAddress = info->hiz_address;
310       hiz.SurfacePitch = info->hiz_surf->row_pitch_B - 1;
311 
312 #if GFX_VERx10 >= 125
313       /* From 3DSTATE_HIER_DEPTH_BUFFER_BODY::TiledMode,
314        *
315        *    HZ buffer only supports Tile4 mode
316        *
317        * and from Bspec 47009, "Hierarchical Depth Buffer",
318        *
319        *    The format of the data in the hierarchical depth buffer is not
320        *    documented here, as this surface needs only to be allocated by
321        *    software.
322        *
323        * We choose to apply the second quote to the first. ISL describes HiZ
324        * with a tiling that has the same extent as Tile4 (128Bx32), but a
325        * different internal layout. This has two benefits: 1) it allows us to
326        * have the correct allocation size and 2) we can continue to use a
327        * tiling that was determined to exist on some prior platforms.
328        */
329       assert(info->hiz_surf->tiling == ISL_TILING_HIZ);
330       hiz.TiledMode = TILE4;
331 #elif GFX_VERx10 >= 120
332       /* From 3DSTATE_HIER_DEPTH_BUFFER_BODY::TiledMode,
333        *
334        *     HZ buffer only supports Tile Y mode.
335        *
336        * and
337        *
338        *    Value | Name
339        *    ----------------------------------------
340        *    0h    | No tiled resource (Tile Y Mode).
341        */
342       assert(info->hiz_surf->tiling == ISL_TILING_HIZ);
343       hiz.TiledMode = NONE;
344 #endif
345 
346 #if GFX_VER >= 12
347       hiz.HierarchicalDepthBufferWriteThruEnable =
348          info->hiz_usage == ISL_AUX_USAGE_HIZ_CCS_WT;
349 
350       /* The bspec docs for this bit are fairly unclear about exactly what is
351        * and isn't supported with HiZ write-through.  It's fairly clear that
352        * you can't sample from a multisampled depth buffer with CCS.  This
353        * limitation isn't called out explicitly but the docs for the CCS_E
354        * value of RENDER_SURFACE_STATE::AuxiliarySurfaceMode say:
355        *
356        *    "If Number of multisamples > 1, programming this value means MSAA
357        *    compression is enabled for that surface. Auxiliary surface is MSC
358        *    with tile y."
359        *
360        * Since this interpretation ignores whether the surface is
361        * depth/stencil or not and since multisampled depth buffers use
362        * ISL_MSAA_LAYOUT_INTERLEAVED which is incompatible with MCS
363        * compression, this means that we can't even specify MSAA depth CCS in
364        * RENDER_SURFACE_STATE::AuxiliarySurfaceMode.  The BSpec also says, for
365        * 3DSTATE_HIER_DEPTH_BUFFER::HierarchicalDepthBufferWriteThruEnable,
366        *
367        *    "This bit must NOT be set for >1x MSAA modes, since sampler
368        *    doesn't support sampling from >1x MSAA depth buffer."
369        *
370        * Again, this is all focused around what the sampler can do and not
371        * what the depth hardware can do.
372        *
373        * Reading even more internal docs which can't be quoted here makes it
374        * pretty clear that, even if it's not currently called out in the
375        * BSpec, HiZ+CCS write-through isn't intended to work with MSAA and we
376        * shouldn't try to use it.  Treat it as if it's disallowed even if the
377        * BSpec doesn't explicitly document that.
378        */
379       if (hiz.HierarchicalDepthBufferWriteThruEnable)
380          assert(info->depth_surf->samples == 1);
381 #endif
382 
383 #if GFX_VER >= 8
384       /* From the SKL PRM Vol2a:
385        *
386        *    The interpretation of this field is dependent on Surface Type
387        *    as follows:
388        *    - SURFTYPE_1D: distance in pixels between array slices
389        *    - SURFTYPE_2D/CUBE: distance in rows between array slices
390        *    - SURFTYPE_3D: distance in rows between R - slices
391        *
392        * Unfortunately, the docs aren't 100% accurate here.  They fail to
393        * mention that the 1-D rule only applies to linear 1-D images.
394        * Since depth and HiZ buffers are always tiled, they are treated as
395        * 2-D images.  Prior to Sky Lake, this field is always in rows.
396        */
397       hiz.SurfaceQPitch =
398          isl_surf_get_array_pitch_sa_rows(info->hiz_surf) >> 2;
399 #endif
400 
401 #if GFX_VER < 20
402       clear.DepthClearValueValid = true;
403 #if GFX_VER >= 8
404       clear.DepthClearValue = info->depth_clear_value;
405 #else
406       switch (info->depth_surf->format) {
407       case ISL_FORMAT_R32_FLOAT: {
408          union { float f; uint32_t u; } fu;
409          fu.f = info->depth_clear_value;
410          clear.DepthClearValue = fu.u;
411          break;
412       }
413       case ISL_FORMAT_R24_UNORM_X8_TYPELESS:
414          clear.DepthClearValue = info->depth_clear_value * ((1u << 24) - 1);
415          break;
416       case ISL_FORMAT_R16_UNORM:
417          clear.DepthClearValue = info->depth_clear_value * ((1u << 16) - 1);
418          break;
419       default:
420          unreachable("Invalid depth type");
421       }
422 #endif
423 #endif
424    }
425 #endif /* GFX_VER >= 6 */
426 
427    /* Pack everything into the batch */
428    uint32_t *dw = batch;
429    GENX(3DSTATE_DEPTH_BUFFER_pack)(NULL, dw, &db);
430    dw += GENX(3DSTATE_DEPTH_BUFFER_length);
431 
432 #if GFX_VER >= 6
433    GENX(3DSTATE_STENCIL_BUFFER_pack)(NULL, dw, &sb);
434    dw += GENX(3DSTATE_STENCIL_BUFFER_length);
435 
436    GENX(3DSTATE_HIER_DEPTH_BUFFER_pack)(NULL, dw, &hiz);
437    dw += GENX(3DSTATE_HIER_DEPTH_BUFFER_length);
438 
439 #if GFX_VER < 20
440    GENX(3DSTATE_CLEAR_PARAMS_pack)(NULL, dw, &clear);
441    dw += GENX(3DSTATE_CLEAR_PARAMS_length);
442 #endif /* GFX_VER < 20 */
443 #endif /* GFX_VER >= 6 */
444 }
445