1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file teximage.c
29 * Texture image-related functions.
30 */
31
32 #include <stdbool.h>
33 #include "util/glheader.h"
34 #include "bufferobj.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "framebuffer.h"
39 #include "hash.h"
40 #include "image.h"
41
42 #include "macros.h"
43 #include "mipmap.h"
44 #include "multisample.h"
45 #include "pixel.h"
46 #include "pixelstore.h"
47 #include "state.h"
48 #include "texcompress.h"
49 #include "texcompress_cpal.h"
50 #include "teximage.h"
51 #include "texobj.h"
52 #include "texstate.h"
53 #include "texstorage.h"
54 #include "textureview.h"
55 #include "mtypes.h"
56 #include "glformats.h"
57 #include "texstore.h"
58 #include "pbo.h"
59 #include "api_exec_decl.h"
60
61 #include "util/u_memory.h"
62
63 #include "program/prog_instruction.h"
64
65 #include "state_tracker/st_cb_texture.h"
66 #include "state_tracker/st_context.h"
67 #include "state_tracker/st_format.h"
68 #include "state_tracker/st_gen_mipmap.h"
69 #include "state_tracker/st_cb_eglimage.h"
70 #include "state_tracker/st_sampler_view.h"
71
72 /**
73 * Returns a corresponding internal floating point format for a given base
74 * format as specifed by OES_texture_float. In case of GL_FLOAT, the internal
75 * format needs to be a 32 bit component and in case of GL_HALF_FLOAT_OES it
76 * needs to be a 16 bit component.
77 *
78 * For example, given base format GL_RGBA, type GL_FLOAT return GL_RGBA32F_ARB.
79 */
80 static GLenum
adjust_for_oes_float_texture(const struct gl_context * ctx,GLenum format,GLenum type)81 adjust_for_oes_float_texture(const struct gl_context *ctx,
82 GLenum format, GLenum type)
83 {
84 switch (type) {
85 case GL_FLOAT:
86 if (ctx->Extensions.OES_texture_float) {
87 switch (format) {
88 case GL_RGBA:
89 return GL_RGBA32F;
90 case GL_RGB:
91 return GL_RGB32F;
92 case GL_ALPHA:
93 return GL_ALPHA32F_ARB;
94 case GL_LUMINANCE:
95 return GL_LUMINANCE32F_ARB;
96 case GL_LUMINANCE_ALPHA:
97 return GL_LUMINANCE_ALPHA32F_ARB;
98 default:
99 break;
100 }
101 }
102 break;
103
104 case GL_HALF_FLOAT_OES:
105 if (ctx->Extensions.OES_texture_half_float) {
106 switch (format) {
107 case GL_RGBA:
108 return GL_RGBA16F;
109 case GL_RGB:
110 return GL_RGB16F;
111 case GL_ALPHA:
112 return GL_ALPHA16F_ARB;
113 case GL_LUMINANCE:
114 return GL_LUMINANCE16F_ARB;
115 case GL_LUMINANCE_ALPHA:
116 return GL_LUMINANCE_ALPHA16F_ARB;
117 default:
118 break;
119 }
120 }
121 break;
122
123 default:
124 break;
125 }
126
127 return format;
128 }
129
130 /**
131 * Returns a corresponding base format for a given internal floating point
132 * format as specifed by OES_texture_float.
133 */
134 static GLenum
oes_float_internal_format(const struct gl_context * ctx,GLenum format,GLenum type)135 oes_float_internal_format(const struct gl_context *ctx,
136 GLenum format, GLenum type)
137 {
138 switch (type) {
139 case GL_FLOAT:
140 if (ctx->Extensions.OES_texture_float) {
141 switch (format) {
142 case GL_RGBA32F:
143 return GL_RGBA;
144 case GL_RGB32F:
145 return GL_RGB;
146 case GL_ALPHA32F_ARB:
147 return GL_ALPHA;
148 case GL_LUMINANCE32F_ARB:
149 return GL_LUMINANCE;
150 case GL_LUMINANCE_ALPHA32F_ARB:
151 return GL_LUMINANCE_ALPHA;
152 default:
153 break;
154 }
155 }
156 break;
157
158 case GL_HALF_FLOAT_OES:
159 if (ctx->Extensions.OES_texture_half_float) {
160 switch (format) {
161 case GL_RGBA16F:
162 return GL_RGBA;
163 case GL_RGB16F:
164 return GL_RGB;
165 case GL_ALPHA16F_ARB:
166 return GL_ALPHA;
167 case GL_LUMINANCE16F_ARB:
168 return GL_LUMINANCE;
169 case GL_LUMINANCE_ALPHA16F_ARB:
170 return GL_LUMINANCE_ALPHA;
171 default:
172 break;
173 }
174 }
175 break;
176 }
177 return format;
178 }
179
180
181 /**
182 * Install gl_texture_image in a gl_texture_object according to the target
183 * and level parameters.
184 *
185 * \param tObj texture object.
186 * \param target texture target.
187 * \param level image level.
188 * \param texImage texture image.
189 */
190 static void
set_tex_image(struct gl_texture_object * tObj,GLenum target,GLint level,struct gl_texture_image * texImage)191 set_tex_image(struct gl_texture_object *tObj,
192 GLenum target, GLint level,
193 struct gl_texture_image *texImage)
194 {
195 const GLuint face = _mesa_tex_target_to_face(target);
196
197 assert(tObj);
198 assert(texImage);
199 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
200 assert(level == 0);
201
202 tObj->Image[face][level] = texImage;
203
204 /* Set the 'back' pointer */
205 texImage->TexObject = tObj;
206 texImage->Level = level;
207 texImage->Face = face;
208 }
209
210
211 /**
212 * Free a gl_texture_image and associated data.
213 * This function is a fallback.
214 *
215 * \param texImage texture image.
216 *
217 * Free the texture image structure and the associated image data.
218 */
219 void
_mesa_delete_texture_image(struct gl_context * ctx,struct gl_texture_image * texImage)220 _mesa_delete_texture_image(struct gl_context *ctx,
221 struct gl_texture_image *texImage)
222 {
223 /* Free texImage->Data and/or any other driver-specific texture
224 * image storage.
225 */
226 st_FreeTextureImageBuffer( ctx, texImage );
227 FREE(texImage);
228 }
229
230
231 /**
232 * Test if a target is a proxy target.
233 *
234 * \param target texture target.
235 *
236 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
237 */
238 GLboolean
_mesa_is_proxy_texture(GLenum target)239 _mesa_is_proxy_texture(GLenum target)
240 {
241 unsigned i;
242 static const GLenum targets[] = {
243 GL_PROXY_TEXTURE_1D,
244 GL_PROXY_TEXTURE_2D,
245 GL_PROXY_TEXTURE_3D,
246 GL_PROXY_TEXTURE_CUBE_MAP,
247 GL_PROXY_TEXTURE_RECTANGLE,
248 GL_PROXY_TEXTURE_1D_ARRAY,
249 GL_PROXY_TEXTURE_2D_ARRAY,
250 GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,
251 GL_PROXY_TEXTURE_2D_MULTISAMPLE,
252 GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
253 };
254 /*
255 * NUM_TEXTURE_TARGETS should match number of terms above, except there's no
256 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
257 */
258 STATIC_ASSERT(NUM_TEXTURE_TARGETS == ARRAY_SIZE(targets) + 2);
259
260 for (i = 0; i < ARRAY_SIZE(targets); ++i)
261 if (target == targets[i])
262 return GL_TRUE;
263 return GL_FALSE;
264 }
265
266
267 /**
268 * Test if a target is an array target.
269 *
270 * \param target texture target.
271 *
272 * \return true if the target is an array target, false otherwise.
273 */
274 bool
_mesa_is_array_texture(GLenum target)275 _mesa_is_array_texture(GLenum target)
276 {
277 switch (target) {
278 case GL_TEXTURE_1D_ARRAY:
279 case GL_TEXTURE_2D_ARRAY:
280 case GL_TEXTURE_CUBE_MAP_ARRAY:
281 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
282 return true;
283 default:
284 return false;
285 };
286 }
287
288 /**
289 * Test if a target is a cube map.
290 *
291 * \param target texture target.
292 *
293 * \return true if the target is a cube map, false otherwise.
294 */
295 bool
_mesa_is_cube_map_texture(GLenum target)296 _mesa_is_cube_map_texture(GLenum target)
297 {
298 switch(target) {
299 case GL_TEXTURE_CUBE_MAP:
300 case GL_TEXTURE_CUBE_MAP_ARRAY:
301 return true;
302 default:
303 return false;
304 }
305 }
306
307 /**
308 * Return the proxy target which corresponds to the given texture target
309 */
310 static GLenum
proxy_target(GLenum target)311 proxy_target(GLenum target)
312 {
313 switch (target) {
314 case GL_TEXTURE_1D:
315 case GL_PROXY_TEXTURE_1D:
316 return GL_PROXY_TEXTURE_1D;
317 case GL_TEXTURE_2D:
318 case GL_PROXY_TEXTURE_2D:
319 return GL_PROXY_TEXTURE_2D;
320 case GL_TEXTURE_3D:
321 case GL_PROXY_TEXTURE_3D:
322 return GL_PROXY_TEXTURE_3D;
323 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
324 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
325 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
326 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
327 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
328 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
329 case GL_TEXTURE_CUBE_MAP:
330 case GL_PROXY_TEXTURE_CUBE_MAP:
331 return GL_PROXY_TEXTURE_CUBE_MAP;
332 case GL_TEXTURE_RECTANGLE_NV:
333 case GL_PROXY_TEXTURE_RECTANGLE_NV:
334 return GL_PROXY_TEXTURE_RECTANGLE_NV;
335 case GL_TEXTURE_1D_ARRAY_EXT:
336 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
337 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
338 case GL_TEXTURE_2D_ARRAY_EXT:
339 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
340 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
341 case GL_TEXTURE_CUBE_MAP_ARRAY:
342 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
343 return GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
344 case GL_TEXTURE_2D_MULTISAMPLE:
345 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
346 return GL_PROXY_TEXTURE_2D_MULTISAMPLE;
347 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
348 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
349 return GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
350 default:
351 _mesa_problem(NULL, "unexpected target in proxy_target()");
352 return 0;
353 }
354 }
355
356
357
358
359 /**
360 * Get a texture image pointer from a texture object, given a texture
361 * target and mipmap level. The target and level parameters should
362 * have already been error-checked.
363 *
364 * \param texObj texture unit.
365 * \param target texture target.
366 * \param level image level.
367 *
368 * \return pointer to the texture image structure, or NULL on failure.
369 */
370 struct gl_texture_image *
_mesa_select_tex_image(const struct gl_texture_object * texObj,GLenum target,GLint level)371 _mesa_select_tex_image(const struct gl_texture_object *texObj,
372 GLenum target, GLint level)
373 {
374 const GLuint face = _mesa_tex_target_to_face(target);
375
376 assert(texObj);
377 assert(level >= 0);
378 assert(level < MAX_TEXTURE_LEVELS);
379
380 return texObj->Image[face][level];
381 }
382
383
384 /**
385 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
386 * it and install it. Only return NULL if passed a bad parameter or run
387 * out of memory.
388 */
389 struct gl_texture_image *
_mesa_get_tex_image(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level)390 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
391 GLenum target, GLint level)
392 {
393 struct gl_texture_image *texImage;
394
395 if (!texObj)
396 return NULL;
397
398 texImage = _mesa_select_tex_image(texObj, target, level);
399 if (!texImage) {
400 texImage = CALLOC_STRUCT(gl_texture_image);
401 if (!texImage) {
402 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
403 return NULL;
404 }
405
406 set_tex_image(texObj, target, level, texImage);
407 }
408
409 return texImage;
410 }
411
412
413 /**
414 * Return pointer to the specified proxy texture image.
415 * Note that proxy textures are per-context, not per-texture unit.
416 * \return pointer to texture image or NULL if invalid target, invalid
417 * level, or out of memory.
418 */
419 static struct gl_texture_image *
get_proxy_tex_image(struct gl_context * ctx,GLenum target,GLint level)420 get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
421 {
422 struct gl_texture_image *texImage;
423 GLuint texIndex;
424
425 if (level < 0)
426 return NULL;
427
428 switch (target) {
429 case GL_PROXY_TEXTURE_1D:
430 texIndex = TEXTURE_1D_INDEX;
431 break;
432 case GL_PROXY_TEXTURE_2D:
433 texIndex = TEXTURE_2D_INDEX;
434 break;
435 case GL_PROXY_TEXTURE_3D:
436 texIndex = TEXTURE_3D_INDEX;
437 break;
438 case GL_PROXY_TEXTURE_CUBE_MAP:
439 texIndex = TEXTURE_CUBE_INDEX;
440 break;
441 case GL_PROXY_TEXTURE_RECTANGLE_NV:
442 if (level > 0)
443 return NULL;
444 texIndex = TEXTURE_RECT_INDEX;
445 break;
446 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
447 texIndex = TEXTURE_1D_ARRAY_INDEX;
448 break;
449 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
450 texIndex = TEXTURE_2D_ARRAY_INDEX;
451 break;
452 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
453 texIndex = TEXTURE_CUBE_ARRAY_INDEX;
454 break;
455 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
456 texIndex = TEXTURE_2D_MULTISAMPLE_INDEX;
457 break;
458 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
459 texIndex = TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX;
460 break;
461 default:
462 return NULL;
463 }
464
465 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
466 if (!texImage) {
467 texImage = CALLOC_STRUCT(gl_texture_image);
468 if (!texImage) {
469 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
470 return NULL;
471 }
472 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
473 /* Set the 'back' pointer */
474 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
475 }
476 return texImage;
477 }
478
479
480 /**
481 * Get the maximum number of allowed mipmap levels.
482 *
483 * \param ctx GL context.
484 * \param target texture target.
485 *
486 * \return the maximum number of allowed mipmap levels for the given
487 * texture target, or zero if passed a bad target.
488 *
489 * \sa gl_constants.
490 */
491 GLint
_mesa_max_texture_levels(const struct gl_context * ctx,GLenum target)492 _mesa_max_texture_levels(const struct gl_context *ctx, GLenum target)
493 {
494 switch (target) {
495 case GL_TEXTURE_1D:
496 case GL_PROXY_TEXTURE_1D:
497 case GL_TEXTURE_2D:
498 case GL_PROXY_TEXTURE_2D:
499 return ffs(util_next_power_of_two(ctx->Const.MaxTextureSize));
500 case GL_TEXTURE_3D:
501 case GL_PROXY_TEXTURE_3D:
502 return !(_mesa_is_gles2(ctx) && !ctx->Extensions.OES_texture_3D)
503 ? ctx->Const.Max3DTextureLevels : 0;
504 case GL_TEXTURE_CUBE_MAP:
505 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
506 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
507 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
508 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
509 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
510 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
511 case GL_PROXY_TEXTURE_CUBE_MAP:
512 return ctx->Const.MaxCubeTextureLevels;
513 case GL_TEXTURE_RECTANGLE_NV:
514 case GL_PROXY_TEXTURE_RECTANGLE_NV:
515 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
516 case GL_TEXTURE_1D_ARRAY_EXT:
517 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
518 case GL_TEXTURE_2D_ARRAY_EXT:
519 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
520 return ctx->Extensions.EXT_texture_array
521 ? ffs(util_next_power_of_two(ctx->Const.MaxTextureSize)) : 0;
522 case GL_TEXTURE_CUBE_MAP_ARRAY:
523 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
524 return _mesa_has_texture_cube_map_array(ctx)
525 ? ctx->Const.MaxCubeTextureLevels : 0;
526 case GL_TEXTURE_BUFFER:
527 return (_mesa_has_ARB_texture_buffer_object(ctx) ||
528 _mesa_has_OES_texture_buffer(ctx)) ? 1 : 0;
529 case GL_TEXTURE_2D_MULTISAMPLE:
530 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
531 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
532 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
533 return (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx))
534 && ctx->Extensions.ARB_texture_multisample
535 ? 1 : 0;
536 case GL_TEXTURE_EXTERNAL_OES:
537 return _mesa_has_OES_EGL_image_external(ctx) ? 1 : 0;
538 default:
539 return 0; /* bad target */
540 }
541 }
542
543
544 /**
545 * Return number of dimensions per mipmap level for the given texture target.
546 */
547 GLint
_mesa_get_texture_dimensions(GLenum target)548 _mesa_get_texture_dimensions(GLenum target)
549 {
550 switch (target) {
551 case GL_TEXTURE_1D:
552 case GL_PROXY_TEXTURE_1D:
553 return 1;
554 case GL_TEXTURE_2D:
555 case GL_TEXTURE_RECTANGLE:
556 case GL_TEXTURE_CUBE_MAP:
557 case GL_PROXY_TEXTURE_2D:
558 case GL_PROXY_TEXTURE_RECTANGLE:
559 case GL_PROXY_TEXTURE_CUBE_MAP:
560 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
561 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
562 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
563 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
564 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
565 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
566 case GL_TEXTURE_1D_ARRAY:
567 case GL_PROXY_TEXTURE_1D_ARRAY:
568 case GL_TEXTURE_EXTERNAL_OES:
569 case GL_TEXTURE_2D_MULTISAMPLE:
570 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
571 return 2;
572 case GL_TEXTURE_3D:
573 case GL_PROXY_TEXTURE_3D:
574 case GL_TEXTURE_2D_ARRAY:
575 case GL_PROXY_TEXTURE_2D_ARRAY:
576 case GL_TEXTURE_CUBE_MAP_ARRAY:
577 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
578 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
579 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
580 return 3;
581 case GL_TEXTURE_BUFFER:
582 FALLTHROUGH;
583 default:
584 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
585 target);
586 return 2;
587 }
588 }
589
590
591 /**
592 * Check if a texture target can have more than one layer.
593 */
594 GLboolean
_mesa_tex_target_is_layered(GLenum target)595 _mesa_tex_target_is_layered(GLenum target)
596 {
597 switch (target) {
598 case GL_TEXTURE_1D:
599 case GL_PROXY_TEXTURE_1D:
600 case GL_TEXTURE_2D:
601 case GL_PROXY_TEXTURE_2D:
602 case GL_TEXTURE_RECTANGLE:
603 case GL_PROXY_TEXTURE_RECTANGLE:
604 case GL_TEXTURE_2D_MULTISAMPLE:
605 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
606 case GL_TEXTURE_BUFFER:
607 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
608 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
609 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
610 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
611 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
612 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
613 case GL_TEXTURE_EXTERNAL_OES:
614 return GL_FALSE;
615
616 case GL_TEXTURE_3D:
617 case GL_PROXY_TEXTURE_3D:
618 case GL_TEXTURE_CUBE_MAP:
619 case GL_PROXY_TEXTURE_CUBE_MAP:
620 case GL_TEXTURE_1D_ARRAY:
621 case GL_PROXY_TEXTURE_1D_ARRAY:
622 case GL_TEXTURE_2D_ARRAY:
623 case GL_PROXY_TEXTURE_2D_ARRAY:
624 case GL_TEXTURE_CUBE_MAP_ARRAY:
625 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
626 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
627 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
628 return GL_TRUE;
629
630 default:
631 assert(!"Invalid texture target.");
632 return GL_FALSE;
633 }
634 }
635
636
637 /**
638 * Return the number of layers present in the given level of an array,
639 * cubemap or 3D texture. If the texture is not layered return zero.
640 */
641 GLuint
_mesa_get_texture_layers(const struct gl_texture_object * texObj,GLint level)642 _mesa_get_texture_layers(const struct gl_texture_object *texObj, GLint level)
643 {
644 assert(level >= 0 && level < MAX_TEXTURE_LEVELS);
645
646 switch (texObj->Target) {
647 case GL_TEXTURE_1D:
648 case GL_TEXTURE_2D:
649 case GL_TEXTURE_RECTANGLE:
650 case GL_TEXTURE_2D_MULTISAMPLE:
651 case GL_TEXTURE_BUFFER:
652 case GL_TEXTURE_EXTERNAL_OES:
653 return 0;
654
655 case GL_TEXTURE_CUBE_MAP:
656 return 6;
657
658 case GL_TEXTURE_1D_ARRAY: {
659 struct gl_texture_image *img = texObj->Image[0][level];
660 return img ? img->Height : 0;
661 }
662
663 case GL_TEXTURE_3D:
664 case GL_TEXTURE_2D_ARRAY:
665 case GL_TEXTURE_CUBE_MAP_ARRAY:
666 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
667 struct gl_texture_image *img = texObj->Image[0][level];
668 return img ? img->Depth : 0;
669 }
670
671 default:
672 assert(!"Invalid texture target.");
673 return 0;
674 }
675 }
676
677
678 /**
679 * Return the maximum number of mipmap levels for the given target
680 * and the dimensions.
681 * The dimensions are expected not to include the border.
682 */
683 GLsizei
_mesa_get_tex_max_num_levels(GLenum target,GLsizei width,GLsizei height,GLsizei depth)684 _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
685 GLsizei depth)
686 {
687 GLsizei size;
688
689 switch (target) {
690 case GL_TEXTURE_1D:
691 case GL_TEXTURE_1D_ARRAY:
692 case GL_PROXY_TEXTURE_1D:
693 case GL_PROXY_TEXTURE_1D_ARRAY:
694 size = width;
695 break;
696 case GL_TEXTURE_CUBE_MAP:
697 case GL_TEXTURE_CUBE_MAP_ARRAY:
698 case GL_PROXY_TEXTURE_CUBE_MAP:
699 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
700 size = width;
701 break;
702 case GL_TEXTURE_2D:
703 case GL_TEXTURE_2D_ARRAY:
704 case GL_PROXY_TEXTURE_2D:
705 case GL_PROXY_TEXTURE_2D_ARRAY:
706 size = MAX2(width, height);
707 break;
708 case GL_TEXTURE_3D:
709 case GL_PROXY_TEXTURE_3D:
710 size = MAX3(width, height, depth);
711 break;
712 case GL_TEXTURE_RECTANGLE:
713 case GL_TEXTURE_EXTERNAL_OES:
714 case GL_TEXTURE_2D_MULTISAMPLE:
715 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
716 case GL_PROXY_TEXTURE_RECTANGLE:
717 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
718 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
719 return 1;
720 default:
721 assert(0);
722 return 1;
723 }
724
725 return util_logbase2(size) + 1;
726 }
727
728
729 #if 000 /* not used anymore */
730 /*
731 * glTexImage[123]D can accept a NULL image pointer. In this case we
732 * create a texture image with unspecified image contents per the OpenGL
733 * spec.
734 */
735 static GLubyte *
736 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
737 {
738 const GLint components = _mesa_components_in_format(format);
739 const GLint numPixels = width * height * depth;
740 GLubyte *data = (GLubyte *) malloc(numPixels * components * sizeof(GLubyte));
741
742 #ifdef DEBUG
743 /*
744 * Let's see if anyone finds this. If glTexImage2D() is called with
745 * a NULL image pointer then load the texture image with something
746 * interesting instead of leaving it indeterminate.
747 */
748 if (data) {
749 static const char message[8][32] = {
750 " X X XXXXX XXX X ",
751 " XX XX X X X X X ",
752 " X X X X X X X ",
753 " X X XXXX XXX XXXXX ",
754 " X X X X X X ",
755 " X X X X X X X ",
756 " X X XXXXX XXX X X ",
757 " "
758 };
759
760 GLubyte *imgPtr = data;
761 GLint h, i, j, k;
762 for (h = 0; h < depth; h++) {
763 for (i = 0; i < height; i++) {
764 GLint srcRow = 7 - (i % 8);
765 for (j = 0; j < width; j++) {
766 GLint srcCol = j % 32;
767 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
768 for (k = 0; k < components; k++) {
769 *imgPtr++ = texel;
770 }
771 }
772 }
773 }
774 }
775 #endif
776
777 return data;
778 }
779 #endif
780
781
782
783 /**
784 * Set the size and format-related fields of a gl_texture_image struct
785 * to zero. This is used when a proxy texture test fails.
786 */
787 static void
clear_teximage_fields(struct gl_texture_image * img)788 clear_teximage_fields(struct gl_texture_image *img)
789 {
790 assert(img);
791 img->_BaseFormat = 0;
792 img->InternalFormat = 0;
793 img->Border = 0;
794 img->Width = 0;
795 img->Height = 0;
796 img->Depth = 0;
797 img->Width2 = 0;
798 img->Height2 = 0;
799 img->Depth2 = 0;
800 img->TexFormat = MESA_FORMAT_NONE;
801 img->NumSamples = 0;
802 img->FixedSampleLocations = GL_TRUE;
803 }
804
805 /**
806 * Given a user-specified texture base format, the actual gallium texture
807 * format and the current GL_DEPTH_MODE, return a texture swizzle.
808 *
809 * Consider the case where the user requests a GL_RGB internal texture
810 * format the driver actually uses an RGBA format. The A component should
811 * be ignored and sampling from the texture should always return (r,g,b,1).
812 * But if we rendered to the texture we might have written A values != 1.
813 * By sampling the texture with a ".xyz1" swizzle we'll get the expected A=1.
814 * This function computes the texture swizzle needed to get the expected
815 * values.
816 *
817 * In the case of depth textures, the GL_DEPTH_MODE state determines the
818 * texture swizzle.
819 *
820 * This result must be composed with the user-specified swizzle to get
821 * the final swizzle.
822 */
823 static unsigned
compute_texture_format_swizzle(GLenum baseFormat,GLenum depthMode,bool glsl130_or_later)824 compute_texture_format_swizzle(GLenum baseFormat, GLenum depthMode,
825 bool glsl130_or_later)
826 {
827 switch (baseFormat) {
828 case GL_RGBA:
829 return SWIZZLE_XYZW;
830 case GL_RGB:
831 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE);
832 case GL_RG:
833 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_ZERO, SWIZZLE_ONE);
834 case GL_RED:
835 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO,
836 SWIZZLE_ZERO, SWIZZLE_ONE);
837 case GL_ALPHA:
838 return MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO,
839 SWIZZLE_ZERO, SWIZZLE_W);
840 case GL_LUMINANCE:
841 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
842 case GL_LUMINANCE_ALPHA:
843 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_W);
844 case GL_INTENSITY:
845 return SWIZZLE_XXXX;
846 case GL_STENCIL_INDEX:
847 case GL_DEPTH_STENCIL:
848 case GL_DEPTH_COMPONENT:
849 /* Now examine the depth mode */
850 switch (depthMode) {
851 case GL_LUMINANCE:
852 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
853 case GL_INTENSITY:
854 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X);
855 case GL_ALPHA:
856 /* The texture(sampler*Shadow) functions from GLSL 1.30 ignore
857 * the depth mode and return float, while older shadow* functions
858 * and ARB_fp instructions return vec4 according to the depth mode.
859 *
860 * The problem with the GLSL 1.30 functions is that GL_ALPHA forces
861 * them to return 0, breaking them completely.
862 *
863 * A proper fix would increase code complexity and that's not worth
864 * it for a rarely used feature such as the GL_ALPHA depth mode
865 * in GL3. Therefore, change GL_ALPHA to GL_INTENSITY for all
866 * shaders that use GLSL 1.30 or later.
867 *
868 * BTW, it's required that sampler views are updated when
869 * shaders change (check_sampler_swizzle takes care of that).
870 */
871 if (glsl130_or_later)
872 return SWIZZLE_XXXX;
873 else
874 return MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO,
875 SWIZZLE_ZERO, SWIZZLE_X);
876 case GL_RED:
877 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO,
878 SWIZZLE_ZERO, SWIZZLE_ONE);
879 default:
880 assert(!"Unexpected depthMode");
881 return SWIZZLE_XYZW;
882 }
883 default:
884 assert(!"Unexpected baseFormat");
885 return SWIZZLE_XYZW;
886 }
887 }
888
889 void
_mesa_update_teximage_format_swizzle(struct gl_context * ctx,struct gl_texture_image * img,GLenum depth_mode)890 _mesa_update_teximage_format_swizzle(struct gl_context *ctx,
891 struct gl_texture_image *img,
892 GLenum depth_mode)
893 {
894 if (!img)
895 return;
896 img->FormatSwizzle = compute_texture_format_swizzle(img->_BaseFormat, depth_mode, false);
897 img->FormatSwizzleGLSL130 = compute_texture_format_swizzle(img->_BaseFormat, depth_mode, true);
898 }
899
900 /**
901 * Initialize basic fields of the gl_texture_image struct.
902 *
903 * \param ctx GL context.
904 * \param img texture image structure to be initialized.
905 * \param width image width.
906 * \param height image height.
907 * \param depth image depth.
908 * \param border image border.
909 * \param internalFormat internal format.
910 * \param format the actual hardware format (one of MESA_FORMAT_*)
911 * \param numSamples number of samples per texel, or zero for non-MS.
912 * \param fixedSampleLocations are sample locations fixed?
913 *
914 * Fills in the fields of \p img with the given information.
915 * Note: width, height and depth include the border.
916 */
917 void
_mesa_init_teximage_fields_ms(struct gl_context * ctx,struct gl_texture_image * img,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum internalFormat,mesa_format format,GLuint numSamples,GLboolean fixedSampleLocations)918 _mesa_init_teximage_fields_ms(struct gl_context *ctx,
919 struct gl_texture_image *img,
920 GLsizei width, GLsizei height, GLsizei depth,
921 GLint border, GLenum internalFormat,
922 mesa_format format,
923 GLuint numSamples, GLboolean fixedSampleLocations)
924 {
925 const GLint base_format =_mesa_base_tex_format(ctx, internalFormat);
926 GLenum target;
927 assert(img);
928 assert(width >= 0);
929 assert(height >= 0);
930 assert(depth >= 0);
931
932 target = img->TexObject->Target;
933 assert(base_format != -1);
934 img->_BaseFormat = (GLenum16)base_format;
935 img->InternalFormat = internalFormat;
936 img->Border = border;
937 img->Width = width;
938 img->Height = height;
939 img->Depth = depth;
940
941 GLenum depth_mode = _mesa_is_desktop_gl_core(ctx) ? GL_RED : GL_LUMINANCE;
942
943 /* In ES 3.0, DEPTH_TEXTURE_MODE is expected to be GL_RED for textures
944 * with depth component data specified with a sized internal format.
945 */
946 if (_mesa_is_gles3(ctx) &&
947 (base_format == GL_DEPTH_COMPONENT ||
948 base_format == GL_DEPTH_STENCIL ||
949 base_format == GL_STENCIL_INDEX)) {
950 if (internalFormat != GL_DEPTH_COMPONENT &&
951 internalFormat != GL_DEPTH_STENCIL &&
952 internalFormat != GL_STENCIL_INDEX)
953 depth_mode = GL_RED;
954 }
955 _mesa_update_teximage_format_swizzle(ctx, img, depth_mode);
956
957 img->Width2 = width - 2 * border;
958
959 switch(target) {
960 case GL_TEXTURE_1D:
961 case GL_TEXTURE_BUFFER:
962 case GL_PROXY_TEXTURE_1D:
963 if (height == 0)
964 img->Height2 = 0;
965 else
966 img->Height2 = 1;
967 if (depth == 0)
968 img->Depth2 = 0;
969 else
970 img->Depth2 = 1;
971 break;
972 case GL_TEXTURE_1D_ARRAY:
973 case GL_PROXY_TEXTURE_1D_ARRAY:
974 img->Height2 = height; /* no border */
975 if (depth == 0)
976 img->Depth2 = 0;
977 else
978 img->Depth2 = 1;
979 break;
980 case GL_TEXTURE_2D:
981 case GL_TEXTURE_RECTANGLE:
982 case GL_TEXTURE_CUBE_MAP:
983 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
984 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
985 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
986 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
987 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
988 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
989 case GL_TEXTURE_EXTERNAL_OES:
990 case GL_PROXY_TEXTURE_2D:
991 case GL_PROXY_TEXTURE_RECTANGLE:
992 case GL_PROXY_TEXTURE_CUBE_MAP:
993 case GL_TEXTURE_2D_MULTISAMPLE:
994 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
995 img->Height2 = height - 2 * border;
996 if (depth == 0)
997 img->Depth2 = 0;
998 else
999 img->Depth2 = 1;
1000 break;
1001 case GL_TEXTURE_2D_ARRAY:
1002 case GL_PROXY_TEXTURE_2D_ARRAY:
1003 case GL_TEXTURE_CUBE_MAP_ARRAY:
1004 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1005 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1006 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1007 img->Height2 = height - 2 * border;
1008 img->Depth2 = depth; /* no border */
1009 break;
1010 case GL_TEXTURE_3D:
1011 case GL_PROXY_TEXTURE_3D:
1012 img->Height2 = height - 2 * border;
1013 img->Depth2 = depth - 2 * border;
1014 break;
1015 default:
1016 _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
1017 target);
1018 }
1019
1020 img->MaxNumLevels =
1021 _mesa_get_tex_max_num_levels(target,
1022 img->Width2, img->Height2, img->Depth2);
1023 img->TexFormat = format;
1024 img->NumSamples = numSamples;
1025 img->FixedSampleLocations = fixedSampleLocations;
1026 }
1027
1028
1029 void
_mesa_init_teximage_fields(struct gl_context * ctx,struct gl_texture_image * img,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum internalFormat,mesa_format format)1030 _mesa_init_teximage_fields(struct gl_context *ctx,
1031 struct gl_texture_image *img,
1032 GLsizei width, GLsizei height, GLsizei depth,
1033 GLint border, GLenum internalFormat,
1034 mesa_format format)
1035 {
1036 _mesa_init_teximage_fields_ms(ctx, img, width, height, depth, border,
1037 internalFormat, format, 0, GL_TRUE);
1038 }
1039
1040
1041 /**
1042 * Free and clear fields of the gl_texture_image struct.
1043 *
1044 * \param ctx GL context.
1045 * \param texImage texture image structure to be cleared.
1046 *
1047 * After the call, \p texImage will have no data associated with it. Its
1048 * fields are cleared so that its parent object will test incomplete.
1049 */
1050 void
_mesa_clear_texture_image(struct gl_context * ctx,struct gl_texture_image * texImage)1051 _mesa_clear_texture_image(struct gl_context *ctx,
1052 struct gl_texture_image *texImage)
1053 {
1054 st_FreeTextureImageBuffer(ctx, texImage);
1055 clear_teximage_fields(texImage);
1056 }
1057
1058
1059 /**
1060 * Check the width, height, depth and border of a texture image are legal.
1061 * Used by all the glTexImage, glCompressedTexImage and glCopyTexImage
1062 * functions.
1063 * The target and level parameters will have already been validated.
1064 * \return GL_TRUE if size is OK, GL_FALSE otherwise.
1065 */
1066 GLboolean
_mesa_legal_texture_dimensions(struct gl_context * ctx,GLenum target,GLint level,GLint width,GLint height,GLint depth,GLint border)1067 _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
1068 GLint level, GLint width, GLint height,
1069 GLint depth, GLint border)
1070 {
1071 GLint maxSize;
1072
1073 switch (target) {
1074 case GL_TEXTURE_1D:
1075 case GL_PROXY_TEXTURE_1D:
1076 maxSize = ctx->Const.MaxTextureSize >> level;
1077 if (width < 2 * border || width > 2 * border + maxSize)
1078 return GL_FALSE;
1079 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1080 if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
1081 return GL_FALSE;
1082 }
1083 return GL_TRUE;
1084
1085 case GL_TEXTURE_2D:
1086 case GL_PROXY_TEXTURE_2D:
1087 case GL_TEXTURE_2D_MULTISAMPLE:
1088 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1089 maxSize = ctx->Const.MaxTextureSize >> level;
1090 if (width < 2 * border || width > 2 * border + maxSize)
1091 return GL_FALSE;
1092 if (height < 2 * border || height > 2 * border + maxSize)
1093 return GL_FALSE;
1094 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1095 if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
1096 return GL_FALSE;
1097 if (height > 0 && !util_is_power_of_two_nonzero(height - 2 * border))
1098 return GL_FALSE;
1099 }
1100 return GL_TRUE;
1101
1102 case GL_TEXTURE_3D:
1103 case GL_PROXY_TEXTURE_3D:
1104 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1105 maxSize >>= level;
1106 if (width < 2 * border || width > 2 * border + maxSize)
1107 return GL_FALSE;
1108 if (height < 2 * border || height > 2 * border + maxSize)
1109 return GL_FALSE;
1110 if (depth < 2 * border || depth > 2 * border + maxSize)
1111 return GL_FALSE;
1112 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1113 if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
1114 return GL_FALSE;
1115 if (height > 0 && !util_is_power_of_two_nonzero(height - 2 * border))
1116 return GL_FALSE;
1117 if (depth > 0 && !util_is_power_of_two_nonzero(depth - 2 * border))
1118 return GL_FALSE;
1119 }
1120 return GL_TRUE;
1121
1122 case GL_TEXTURE_RECTANGLE_NV:
1123 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1124 if (level != 0)
1125 return GL_FALSE;
1126 maxSize = ctx->Const.MaxTextureRectSize;
1127 if (width < 0 || width > maxSize)
1128 return GL_FALSE;
1129 if (height < 0 || height > maxSize)
1130 return GL_FALSE;
1131 return GL_TRUE;
1132
1133 case GL_TEXTURE_CUBE_MAP:
1134 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1135 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1136 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1137 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1138 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1139 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1140 case GL_PROXY_TEXTURE_CUBE_MAP:
1141 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1142 maxSize >>= level;
1143 if (width != height)
1144 return GL_FALSE;
1145 if (width < 2 * border || width > 2 * border + maxSize)
1146 return GL_FALSE;
1147 if (height < 2 * border || height > 2 * border + maxSize)
1148 return GL_FALSE;
1149 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1150 if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
1151 return GL_FALSE;
1152 if (height > 0 && !util_is_power_of_two_nonzero(height - 2 * border))
1153 return GL_FALSE;
1154 }
1155 return GL_TRUE;
1156
1157 case GL_TEXTURE_1D_ARRAY_EXT:
1158 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1159 maxSize = ctx->Const.MaxTextureSize >> level;
1160 if (width < 2 * border || width > 2 * border + maxSize)
1161 return GL_FALSE;
1162 if (height < 0 || height > ctx->Const.MaxArrayTextureLayers)
1163 return GL_FALSE;
1164 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1165 if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
1166 return GL_FALSE;
1167 }
1168 return GL_TRUE;
1169
1170 case GL_TEXTURE_2D_ARRAY_EXT:
1171 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1172 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1173 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1174 maxSize = ctx->Const.MaxTextureSize >> level;
1175 if (width < 2 * border || width > 2 * border + maxSize)
1176 return GL_FALSE;
1177 if (height < 2 * border || height > 2 * border + maxSize)
1178 return GL_FALSE;
1179 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers)
1180 return GL_FALSE;
1181 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1182 if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
1183 return GL_FALSE;
1184 if (height > 0 && !util_is_power_of_two_nonzero(height - 2 * border))
1185 return GL_FALSE;
1186 }
1187 return GL_TRUE;
1188
1189 case GL_TEXTURE_CUBE_MAP_ARRAY:
1190 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1191 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1192 if (width < 2 * border || width > 2 * border + maxSize)
1193 return GL_FALSE;
1194 if (height < 2 * border || height > 2 * border + maxSize)
1195 return GL_FALSE;
1196 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers || depth % 6)
1197 return GL_FALSE;
1198 if (width != height)
1199 return GL_FALSE;
1200 if (level >= ctx->Const.MaxCubeTextureLevels)
1201 return GL_FALSE;
1202 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1203 if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
1204 return GL_FALSE;
1205 if (height > 0 && !util_is_power_of_two_nonzero(height - 2 * border))
1206 return GL_FALSE;
1207 }
1208 return GL_TRUE;
1209 default:
1210 _mesa_problem(ctx, "Invalid target in _mesa_legal_texture_dimensions()");
1211 return GL_FALSE;
1212 }
1213 }
1214
1215 static bool
error_check_subtexture_negative_dimensions(struct gl_context * ctx,GLuint dims,GLsizei subWidth,GLsizei subHeight,GLsizei subDepth,const char * func)1216 error_check_subtexture_negative_dimensions(struct gl_context *ctx,
1217 GLuint dims,
1218 GLsizei subWidth,
1219 GLsizei subHeight,
1220 GLsizei subDepth,
1221 const char *func)
1222 {
1223 /* Check size */
1224 if (subWidth < 0) {
1225 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width=%d)", func, subWidth);
1226 return true;
1227 }
1228
1229 if (dims > 1 && subHeight < 0) {
1230 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height=%d)", func, subHeight);
1231 return true;
1232 }
1233
1234 if (dims > 2 && subDepth < 0) {
1235 _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth=%d)", func, subDepth);
1236 return true;
1237 }
1238
1239 return false;
1240 }
1241
1242 /**
1243 * Do error checking of xoffset, yoffset, zoffset, width, height and depth
1244 * for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage.
1245 * \param destImage the destination texture image.
1246 * \return GL_TRUE if error found, GL_FALSE otherwise.
1247 */
1248 static GLboolean
error_check_subtexture_dimensions(struct gl_context * ctx,GLuint dims,const struct gl_texture_image * destImage,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei subWidth,GLsizei subHeight,GLsizei subDepth,const char * func)1249 error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims,
1250 const struct gl_texture_image *destImage,
1251 GLint xoffset, GLint yoffset, GLint zoffset,
1252 GLsizei subWidth, GLsizei subHeight,
1253 GLsizei subDepth, const char *func)
1254 {
1255 const GLenum target = destImage->TexObject->Target;
1256 GLuint bw, bh, bd;
1257
1258 /* check xoffset and width */
1259 if (xoffset < - (GLint) destImage->Border) {
1260 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset)", func);
1261 return GL_TRUE;
1262 }
1263
1264 if (xoffset + subWidth > (GLint) destImage->Width) {
1265 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset %d + width %d > %u)", func,
1266 xoffset, subWidth, destImage->Width);
1267 return GL_TRUE;
1268 }
1269
1270 /* check yoffset and height */
1271 if (dims > 1) {
1272 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border;
1273 if (yoffset < -yBorder) {
1274 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset)", func);
1275 return GL_TRUE;
1276 }
1277 if (yoffset + subHeight > (GLint) destImage->Height) {
1278 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset %d + height %d > %u)",
1279 func, yoffset, subHeight, destImage->Height);
1280 return GL_TRUE;
1281 }
1282 }
1283
1284 /* check zoffset and depth */
1285 if (dims > 2) {
1286 GLint depth;
1287 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY ||
1288 target == GL_TEXTURE_CUBE_MAP_ARRAY) ?
1289 0 : destImage->Border;
1290
1291 if (zoffset < -zBorder) {
1292 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset)", func);
1293 return GL_TRUE;
1294 }
1295
1296 depth = (GLint) destImage->Depth;
1297 if (target == GL_TEXTURE_CUBE_MAP)
1298 depth = 6;
1299 if (zoffset + subDepth > depth) {
1300 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset %d + depth %d > %u)",
1301 func, zoffset, subDepth, depth);
1302 return GL_TRUE;
1303 }
1304 }
1305
1306 /*
1307 * The OpenGL spec (and GL_ARB_texture_compression) says only whole
1308 * compressed texture images can be updated. But, that restriction may be
1309 * relaxed for particular compressed formats. At this time, all the
1310 * compressed formats supported by Mesa allow sub-textures to be updated
1311 * along compressed block boundaries.
1312 */
1313 _mesa_get_format_block_size_3d(destImage->TexFormat, &bw, &bh, &bd);
1314
1315 if (bw != 1 || bh != 1 || bd != 1) {
1316 /* offset must be multiple of block size */
1317 if ((xoffset % bw != 0) || (yoffset % bh != 0) || (zoffset % bd != 0)) {
1318 _mesa_error(ctx, GL_INVALID_OPERATION,
1319 "%s(xoffset = %d, yoffset = %d, zoffset = %d)",
1320 func, xoffset, yoffset, zoffset);
1321 return GL_TRUE;
1322 }
1323
1324 /* The size must be a multiple of bw x bh, or we must be using a
1325 * offset+size that exactly hits the edge of the image. This
1326 * is important for small mipmap levels (1x1, 2x1, etc) and for
1327 * NPOT textures.
1328 */
1329 if ((subWidth % bw != 0) &&
1330 (xoffset + subWidth != (GLint) destImage->Width)) {
1331 _mesa_error(ctx, GL_INVALID_OPERATION,
1332 "%s(width = %d)", func, subWidth);
1333 return GL_TRUE;
1334 }
1335
1336 if ((subHeight % bh != 0) &&
1337 (yoffset + subHeight != (GLint) destImage->Height)) {
1338 _mesa_error(ctx, GL_INVALID_OPERATION,
1339 "%s(height = %d)", func, subHeight);
1340 return GL_TRUE;
1341 }
1342
1343 if ((subDepth % bd != 0) &&
1344 (zoffset + subDepth != (GLint) destImage->Depth)) {
1345 _mesa_error(ctx, GL_INVALID_OPERATION,
1346 "%s(depth = %d)", func, subDepth);
1347 return GL_TRUE;
1348 }
1349 }
1350
1351 return GL_FALSE;
1352 }
1353
1354
1355
1356
1357 /**
1358 * This is the fallback for Driver.TestProxyTexImage() for doing device-
1359 * specific texture image size checks.
1360 *
1361 * A hardware driver might override this function if, for example, the
1362 * max 3D texture size is 512x512x64 (i.e. not a cube).
1363 *
1364 * Note that width, height, depth == 0 is not an error. However, a
1365 * texture with zero width/height/depth will be considered "incomplete"
1366 * and texturing will effectively be disabled.
1367 *
1368 * \param target any texture target/type
1369 * \param numLevels number of mipmap levels in the texture or 0 if not known
1370 * \param level as passed to glTexImage
1371 * \param format the MESA_FORMAT_x for the tex image
1372 * \param numSamples number of samples per texel
1373 * \param width as passed to glTexImage
1374 * \param height as passed to glTexImage
1375 * \param depth as passed to glTexImage
1376 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1377 */
1378 GLboolean
_mesa_test_proxy_teximage(struct gl_context * ctx,GLenum target,GLuint numLevels,ASSERTED GLint level,mesa_format format,GLuint numSamples,GLint width,GLint height,GLint depth)1379 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target,
1380 GLuint numLevels, ASSERTED GLint level,
1381 mesa_format format, GLuint numSamples,
1382 GLint width, GLint height, GLint depth)
1383 {
1384 uint64_t bytes, mbytes;
1385
1386 if (numLevels > 0) {
1387 /* Compute total memory for a whole mipmap. This is the path
1388 * taken for glTexStorage(GL_PROXY_TEXTURE_x).
1389 */
1390 unsigned l;
1391
1392 assert(level == 0);
1393
1394 bytes = 0;
1395
1396 for (l = 0; l < numLevels; l++) {
1397 GLint nextWidth, nextHeight, nextDepth;
1398
1399 bytes += _mesa_format_image_size64(format, width, height, depth);
1400
1401 if (_mesa_next_mipmap_level_size(target, 0, width, height, depth,
1402 &nextWidth, &nextHeight,
1403 &nextDepth)) {
1404 width = nextWidth;
1405 height = nextHeight;
1406 depth = nextDepth;
1407 } else {
1408 break;
1409 }
1410 }
1411 } else {
1412 /* We just compute the size of one mipmap level. This is the path
1413 * taken for glTexImage(GL_PROXY_TEXTURE_x).
1414 */
1415 bytes = _mesa_format_image_size64(format, width, height, depth);
1416 }
1417
1418 bytes *= _mesa_num_tex_faces(target);
1419 bytes *= MAX2(1, numSamples);
1420
1421 mbytes = bytes / (1024 * 1024); /* convert to MB */
1422
1423 /* We just check if the image size is less than MaxTextureMbytes.
1424 * Some drivers may do more specific checks.
1425 */
1426 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1427 }
1428
1429
1430 /**
1431 * Return true if the format is only valid for glCompressedTexImage.
1432 */
1433 static bool
compressedteximage_only_format(GLenum format)1434 compressedteximage_only_format(GLenum format)
1435 {
1436 switch (format) {
1437 case GL_PALETTE4_RGB8_OES:
1438 case GL_PALETTE4_RGBA8_OES:
1439 case GL_PALETTE4_R5_G6_B5_OES:
1440 case GL_PALETTE4_RGBA4_OES:
1441 case GL_PALETTE4_RGB5_A1_OES:
1442 case GL_PALETTE8_RGB8_OES:
1443 case GL_PALETTE8_RGBA8_OES:
1444 case GL_PALETTE8_R5_G6_B5_OES:
1445 case GL_PALETTE8_RGBA4_OES:
1446 case GL_PALETTE8_RGB5_A1_OES:
1447 case GL_ATC_RGB_AMD:
1448 case GL_ATC_RGBA_EXPLICIT_ALPHA_AMD:
1449 case GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD:
1450 return true;
1451 default:
1452 return false;
1453 }
1454 }
1455
1456 /**
1457 * Return true if the format doesn't support online compression.
1458 */
1459 bool
_mesa_format_no_online_compression(GLenum format)1460 _mesa_format_no_online_compression(GLenum format)
1461 {
1462 return _mesa_is_astc_format(format) ||
1463 _mesa_is_etc2_format(format) ||
1464 compressedteximage_only_format(format);
1465 }
1466
1467 /* Writes to an GL error pointer if non-null and returns whether or not the
1468 * error is GL_NO_ERROR */
1469 static bool
write_error(GLenum * err_ptr,GLenum error)1470 write_error(GLenum *err_ptr, GLenum error)
1471 {
1472 if (err_ptr)
1473 *err_ptr = error;
1474
1475 return error == GL_NO_ERROR;
1476 }
1477
1478 /**
1479 * Helper function to determine whether a target and specific compression
1480 * format are supported. The error parameter returns GL_NO_ERROR if the
1481 * target can be compressed. Otherwise it returns either GL_INVALID_OPERATION
1482 * or GL_INVALID_ENUM, whichever is more appropriate.
1483 */
1484 GLboolean
_mesa_target_can_be_compressed(const struct gl_context * ctx,GLenum target,GLenum intFormat,GLenum * error)1485 _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1486 GLenum intFormat, GLenum *error)
1487 {
1488 GLboolean target_can_be_compresed = GL_FALSE;
1489 mesa_format format = _mesa_glenum_to_compressed_format(intFormat);
1490 enum mesa_format_layout layout = _mesa_get_format_layout(format);
1491
1492 switch (target) {
1493 case GL_TEXTURE_2D:
1494 case GL_PROXY_TEXTURE_2D:
1495 target_can_be_compresed = GL_TRUE; /* true for any compressed format so far */
1496 break;
1497 case GL_PROXY_TEXTURE_CUBE_MAP:
1498 case GL_TEXTURE_CUBE_MAP:
1499 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1500 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1501 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1502 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1503 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1504 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1505 target_can_be_compresed = GL_TRUE;
1506 break;
1507 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1508 case GL_TEXTURE_2D_ARRAY_EXT:
1509 target_can_be_compresed = ctx->Extensions.EXT_texture_array;
1510 break;
1511 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1512 case GL_TEXTURE_CUBE_MAP_ARRAY:
1513 /* From the KHR_texture_compression_astc_hdr spec:
1514 *
1515 * Add a second new column "3D Tex." which is empty for all non-ASTC
1516 * formats. If only the LDR profile is supported by the
1517 * implementation, this column is also empty for all ASTC formats. If
1518 * both the LDR and HDR profiles are supported only, this column is
1519 * checked for all ASTC formats.
1520 *
1521 * Add a third new column "Cube Map Array Tex." which is empty for all
1522 * non-ASTC formats, and checked for all ASTC formats.
1523 *
1524 * and,
1525 *
1526 * 'An INVALID_OPERATION error is generated by CompressedTexImage3D
1527 * if <internalformat> is TEXTURE_CUBE_MAP_ARRAY and the
1528 * "Cube Map Array" column of table 8.19 is *not* checked, or if
1529 * <internalformat> is TEXTURE_3D and the "3D Tex." column of table
1530 * 8.19 is *not* checked'
1531 *
1532 * The instances of <internalformat> above should say <target>.
1533 *
1534 * ETC2/EAC formats are the only alternative in GLES and thus such errors
1535 * have already been handled by normal ETC2/EAC behavior.
1536 */
1537
1538 /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
1539 *
1540 * "The ETC2/EAC texture compression algorithm supports only
1541 * two-dimensional images. If internalformat is an ETC2/EAC format,
1542 * glCompressedTexImage3D will generate an INVALID_OPERATION error if
1543 * target is not TEXTURE_2D_ARRAY."
1544 *
1545 * This should also be applicable for glTexStorage3D(). Other available
1546 * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY.
1547 *
1548 * Section 8.7, page 179 of OpenGL ES 3.2 adds:
1549 *
1550 * An INVALID_OPERATION error is generated by CompressedTexImage3D
1551 * if internalformat is one of the the formats in table 8.17 and target is
1552 * not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D.
1553 *
1554 * An INVALID_OPERATION error is generated by CompressedTexImage3D
1555 * if internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map
1556 * Array” column of table 8.17 is not checked, or if internalformat
1557 * is TEXTURE_- 3D and the “3D Tex.” column of table 8.17 is not
1558 * checked.
1559 *
1560 * The instances of <internalformat> above should say <target>.
1561 *
1562 * Such table 8.17 has checked "Cube Map Array" column for all the
1563 * cases. So in practice, TEXTURE_CUBE_MAP_ARRAY is now valid for OpenGL ES 3.2
1564 */
1565 if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx) &&
1566 !_mesa_is_gles32(ctx))
1567 return write_error(error, GL_INVALID_OPERATION);
1568 target_can_be_compresed = _mesa_has_texture_cube_map_array(ctx);
1569 break;
1570 case GL_TEXTURE_3D:
1571 switch (layout) {
1572 case MESA_FORMAT_LAYOUT_ETC2:
1573 case MESA_FORMAT_LAYOUT_RGTC:
1574 /* From the OpenGL 4.4 compatibility spec:
1575 * An INVALID_OPERATION error is generated by TexImage3D if
1576 * internalformat is one of the EAC, ETC2, or RGTC compressed
1577 * formats and either border is non-zero, or target is not
1578 * TEXTURE_2D_ARRAY.
1579 */
1580 return write_error(error, GL_INVALID_OPERATION);
1581 case MESA_FORMAT_LAYOUT_BPTC:
1582 target_can_be_compresed = ctx->Extensions.ARB_texture_compression_bptc;
1583 break;
1584 case MESA_FORMAT_LAYOUT_S3TC:
1585 /* From the EXT_texture_compression_s3tc spec:
1586 *
1587 * In extended OpenGL ES 3.0.2 these new tokens are also accepted by the
1588 * <internalformat> parameter of TexImage3D, CompressedTexImage3D,
1589 * TexStorage2D, TexStorage3D and the <format> parameter of
1590 * CompressedTexSubImage3D.
1591 *
1592 * The spec does not clarify whether the same applies to newer desktop GL versions
1593 * (where 3D textures were introduced), check compatibility ext to be safe.
1594 */
1595 target_can_be_compresed =
1596 ctx->Extensions.EXT_texture_compression_s3tc &&
1597 (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility);
1598 break;
1599 case MESA_FORMAT_LAYOUT_ASTC:
1600 target_can_be_compresed =
1601 ctx->Extensions.KHR_texture_compression_astc_hdr ||
1602 ctx->Extensions.KHR_texture_compression_astc_sliced_3d;
1603
1604 /* Throw an INVALID_OPERATION error if the target is TEXTURE_3D and
1605 * neither of the above extensions are supported. See comment in
1606 * switch case GL_TEXTURE_CUBE_MAP_ARRAY for more info.
1607 */
1608 if (!target_can_be_compresed)
1609 return write_error(error, GL_INVALID_OPERATION);
1610 break;
1611 default:
1612 break;
1613 }
1614 FALLTHROUGH;
1615 default:
1616 break;
1617 }
1618 return write_error(error,
1619 target_can_be_compresed ? GL_NO_ERROR : GL_INVALID_ENUM);
1620 }
1621
1622
1623 /**
1624 * Check if the given texture target value is legal for a
1625 * glTexImage1/2/3D call.
1626 */
1627 static GLboolean
legal_teximage_target(struct gl_context * ctx,GLuint dims,GLenum target)1628 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1629 {
1630 switch (dims) {
1631 case 1:
1632 switch (target) {
1633 case GL_TEXTURE_1D:
1634 case GL_PROXY_TEXTURE_1D:
1635 return _mesa_is_desktop_gl(ctx);
1636 default:
1637 return GL_FALSE;
1638 }
1639 case 2:
1640 switch (target) {
1641 case GL_TEXTURE_2D:
1642 return GL_TRUE;
1643 case GL_PROXY_TEXTURE_2D:
1644 return _mesa_is_desktop_gl(ctx);
1645 case GL_PROXY_TEXTURE_CUBE_MAP:
1646 return _mesa_is_desktop_gl(ctx);
1647 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1648 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1649 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1650 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1651 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1652 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1653 return GL_TRUE;
1654 case GL_TEXTURE_RECTANGLE_NV:
1655 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1656 return _mesa_is_desktop_gl(ctx)
1657 && ctx->Extensions.NV_texture_rectangle;
1658 case GL_TEXTURE_1D_ARRAY_EXT:
1659 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1660 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1661 default:
1662 return GL_FALSE;
1663 }
1664 case 3:
1665 switch (target) {
1666 case GL_TEXTURE_3D:
1667 return GL_TRUE;
1668 case GL_PROXY_TEXTURE_3D:
1669 return _mesa_is_desktop_gl(ctx);
1670 case GL_TEXTURE_2D_ARRAY_EXT:
1671 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1672 || _mesa_is_gles3(ctx);
1673 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1674 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1675 case GL_TEXTURE_CUBE_MAP_ARRAY:
1676 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1677 return _mesa_has_texture_cube_map_array(ctx);
1678 default:
1679 return GL_FALSE;
1680 }
1681 default:
1682 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1683 return GL_FALSE;
1684 }
1685 }
1686
1687
1688 /**
1689 * Check if the given texture target value is legal for a
1690 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1691 * The difference compared to legal_teximage_target() above is that
1692 * proxy targets are not supported.
1693 */
1694 static GLboolean
legal_texsubimage_target(struct gl_context * ctx,GLuint dims,GLenum target,bool dsa)1695 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target,
1696 bool dsa)
1697 {
1698 switch (dims) {
1699 case 1:
1700 return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
1701 case 2:
1702 switch (target) {
1703 case GL_TEXTURE_2D:
1704 return GL_TRUE;
1705 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1706 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1707 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1708 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1709 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1710 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1711 return GL_TRUE;
1712 case GL_TEXTURE_RECTANGLE_NV:
1713 return _mesa_is_desktop_gl(ctx)
1714 && ctx->Extensions.NV_texture_rectangle;
1715 case GL_TEXTURE_1D_ARRAY_EXT:
1716 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1717 default:
1718 return GL_FALSE;
1719 }
1720 case 3:
1721 switch (target) {
1722 case GL_TEXTURE_3D:
1723 return GL_TRUE;
1724 case GL_TEXTURE_2D_ARRAY_EXT:
1725 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1726 || _mesa_is_gles3(ctx);
1727 case GL_TEXTURE_CUBE_MAP_ARRAY:
1728 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1729 return _mesa_has_texture_cube_map_array(ctx);
1730
1731 /* Table 8.15 of the OpenGL 4.5 core profile spec
1732 * (20141030) says that TEXTURE_CUBE_MAP is valid for TextureSubImage3D
1733 * and CopyTextureSubImage3D.
1734 */
1735 case GL_TEXTURE_CUBE_MAP:
1736 return dsa;
1737 default:
1738 return GL_FALSE;
1739 }
1740 default:
1741 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1742 dims);
1743 return GL_FALSE;
1744 }
1745 }
1746
1747
1748 /**
1749 * Helper function to determine if a texture object is mutable (in terms
1750 * of GL_ARB_texture_storage/GL_ARB_bindless_texture).
1751 */
1752 static GLboolean
mutable_tex_object(struct gl_texture_object * texObj)1753 mutable_tex_object(struct gl_texture_object *texObj)
1754 {
1755 if (!texObj)
1756 return GL_FALSE;
1757
1758 if (texObj->HandleAllocated) {
1759 /* The ARB_bindless_texture spec says:
1760 *
1761 * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*,
1762 * CompressedTexImage*, TexBuffer*, TexParameter*, as well as other
1763 * functions defined in terms of these, if the texture object to be
1764 * modified is referenced by one or more texture or image handles."
1765 */
1766 return GL_FALSE;
1767 }
1768
1769 return !texObj->Immutable;
1770 }
1771
1772
1773 /**
1774 * Return expected size of a compressed texture.
1775 */
1776 static GLuint
compressed_tex_size(GLsizei width,GLsizei height,GLsizei depth,GLenum glformat)1777 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
1778 GLenum glformat)
1779 {
1780 mesa_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
1781 return _mesa_format_image_size(mesaFormat, width, height, depth);
1782 }
1783
1784 /**
1785 * Verify that a texture format is valid with a particular target
1786 *
1787 * In particular, textures with base format of \c GL_DEPTH_COMPONENT or
1788 * \c GL_DEPTH_STENCIL are only valid with certain, context dependent texture
1789 * targets.
1790 *
1791 * \param ctx GL context
1792 * \param target Texture target
1793 * \param internalFormat Internal format of the texture image
1794 *
1795 * \returns true if the combination is legal, false otherwise.
1796 */
1797 bool
_mesa_legal_texture_base_format_for_target(struct gl_context * ctx,GLenum target,GLenum internalFormat)1798 _mesa_legal_texture_base_format_for_target(struct gl_context *ctx,
1799 GLenum target, GLenum internalFormat)
1800 {
1801 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT
1802 || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL
1803 || _mesa_base_tex_format(ctx, internalFormat) == GL_STENCIL_INDEX) {
1804 /* Section 3.8.3 (Texture Image Specification) of the OpenGL 3.3 Core
1805 * Profile spec says:
1806 *
1807 * "Textures with a base internal format of DEPTH_COMPONENT or
1808 * DEPTH_STENCIL are supported by texture image specification
1809 * commands only if target is TEXTURE_1D, TEXTURE_2D,
1810 * TEXTURE_1D_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_RECTANGLE,
1811 * TEXTURE_CUBE_MAP, PROXY_TEXTURE_1D, PROXY_TEXTURE_2D,
1812 * PROXY_TEXTURE_1D_ARRAY, PROXY_TEXTURE_2D_ARRAY,
1813 * PROXY_TEXTURE_RECTANGLE, or PROXY_TEXTURE_CUBE_MAP. Using these
1814 * formats in conjunction with any other target will result in an
1815 * INVALID_OPERATION error."
1816 *
1817 * Cubemaps are only supported with desktop OpenGL version >= 3.0,
1818 * EXT_gpu_shader4, or, on OpenGL ES 2.0+, OES_depth_texture_cube_map.
1819 */
1820 if (target != GL_TEXTURE_1D &&
1821 target != GL_PROXY_TEXTURE_1D &&
1822 target != GL_TEXTURE_2D &&
1823 target != GL_PROXY_TEXTURE_2D &&
1824 target != GL_TEXTURE_1D_ARRAY &&
1825 target != GL_PROXY_TEXTURE_1D_ARRAY &&
1826 target != GL_TEXTURE_2D_ARRAY &&
1827 target != GL_PROXY_TEXTURE_2D_ARRAY &&
1828 target != GL_TEXTURE_RECTANGLE_ARB &&
1829 target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
1830 !((_mesa_is_cube_face(target) ||
1831 target == GL_TEXTURE_CUBE_MAP ||
1832 target == GL_PROXY_TEXTURE_CUBE_MAP) &&
1833 (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4
1834 || (_mesa_is_gles2(ctx) && ctx->Extensions.OES_depth_texture_cube_map))) &&
1835 !((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
1836 target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
1837 _mesa_has_texture_cube_map_array(ctx))) {
1838 return false;
1839 }
1840 }
1841
1842 return true;
1843 }
1844
1845 static bool
texture_formats_agree(GLenum internalFormat,GLenum format)1846 texture_formats_agree(GLenum internalFormat,
1847 GLenum format)
1848 {
1849 GLboolean colorFormat;
1850 GLboolean is_format_depth_or_depthstencil;
1851 GLboolean is_internalFormat_depth_or_depthstencil;
1852
1853 /* Even though there are no color-index textures, we still have to support
1854 * uploading color-index data and remapping it to RGB via the
1855 * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1856 */
1857 const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1858
1859 is_internalFormat_depth_or_depthstencil =
1860 _mesa_is_depth_format(internalFormat) ||
1861 _mesa_is_depthstencil_format(internalFormat);
1862
1863 is_format_depth_or_depthstencil =
1864 _mesa_is_depth_format(format) ||
1865 _mesa_is_depthstencil_format(format);
1866
1867 colorFormat = _mesa_is_color_format(format);
1868
1869 if (_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat)
1870 return false;
1871
1872 if (is_internalFormat_depth_or_depthstencil !=
1873 is_format_depth_or_depthstencil)
1874 return false;
1875
1876 if (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format))
1877 return false;
1878
1879 return true;
1880 }
1881
1882 /**
1883 * Test the combination of format, type and internal format arguments of
1884 * different texture operations on GLES.
1885 *
1886 * \param ctx GL context.
1887 * \param format pixel data format given by the user.
1888 * \param type pixel data type given by the user.
1889 * \param internalFormat internal format given by the user.
1890 * \param callerName name of the caller function to print in the error message
1891 *
1892 * \return true if a error is found, false otherwise
1893 *
1894 * Currently, it is used by texture_error_check() and texsubimage_error_check().
1895 */
1896 static bool
texture_format_error_check_gles(struct gl_context * ctx,GLenum format,GLenum type,GLenum internalFormat,const char * callerName)1897 texture_format_error_check_gles(struct gl_context *ctx, GLenum format,
1898 GLenum type, GLenum internalFormat, const char *callerName)
1899 {
1900 GLenum err = _mesa_gles_error_check_format_and_type(ctx, format, type,
1901 internalFormat);
1902 if (err != GL_NO_ERROR) {
1903 _mesa_error(ctx, err,
1904 "%s(format = %s, type = %s, internalformat = %s)",
1905 callerName, _mesa_enum_to_string(format),
1906 _mesa_enum_to_string(type),
1907 _mesa_enum_to_string(internalFormat));
1908 return true;
1909 }
1910
1911 return false;
1912 }
1913
1914 /**
1915 * Test the glTexImage[123]D() parameters for errors.
1916 *
1917 * \param ctx GL context.
1918 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1919 * \param target texture target given by the user (already validated).
1920 * \param level image level given by the user.
1921 * \param internalFormat internal format given by the user.
1922 * \param format pixel data format given by the user.
1923 * \param type pixel data type given by the user.
1924 * \param width image width given by the user.
1925 * \param height image height given by the user.
1926 * \param depth image depth given by the user.
1927 * \param border image border given by the user.
1928 *
1929 * \return GL_TRUE if a error is found, GL_FALSE otherwise
1930 *
1931 * Verifies each of the parameters against the constants specified in
1932 * __struct gl_contextRec::Const and the supported extensions, and according
1933 * to the OpenGL specification.
1934 * Note that we don't fully error-check the width, height, depth values
1935 * here. That's done in _mesa_legal_texture_dimensions() which is used
1936 * by several other GL entrypoints. Plus, texture dims have a special
1937 * interaction with proxy textures.
1938 */
1939 static GLboolean
texture_error_check(struct gl_context * ctx,GLuint dimensions,GLenum target,struct gl_texture_object * texObj,GLint level,GLint internalFormat,GLenum format,GLenum type,GLint width,GLint height,GLint depth,GLint border,const GLvoid * pixels)1940 texture_error_check( struct gl_context *ctx,
1941 GLuint dimensions, GLenum target,
1942 struct gl_texture_object* texObj,
1943 GLint level, GLint internalFormat,
1944 GLenum format, GLenum type,
1945 GLint width, GLint height,
1946 GLint depth, GLint border,
1947 const GLvoid *pixels )
1948 {
1949 GLenum err;
1950
1951 /* Note: for proxy textures, some error conditions immediately generate
1952 * a GL error in the usual way. But others do not generate a GL error.
1953 * Instead, they cause the width, height, depth, format fields of the
1954 * texture image to be zeroed-out. The GL spec seems to indicate that the
1955 * zero-out behaviour is only used in cases related to memory allocation.
1956 */
1957
1958 /* level check */
1959 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
1960 _mesa_error(ctx, GL_INVALID_VALUE,
1961 "glTexImage%dD(level=%d)", dimensions, level);
1962 return GL_TRUE;
1963 }
1964
1965 /* Check border */
1966 if (border < 0 || border > 1 ||
1967 ((ctx->API != API_OPENGL_COMPAT ||
1968 target == GL_TEXTURE_RECTANGLE_NV ||
1969 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1970 _mesa_error(ctx, GL_INVALID_VALUE,
1971 "glTexImage%dD(border=%d)", dimensions, border);
1972 return GL_TRUE;
1973 }
1974
1975 if (width < 0 || height < 0 || depth < 0) {
1976 _mesa_error(ctx, GL_INVALID_VALUE,
1977 "glTexImage%dD(width, height or depth < 0)", dimensions);
1978 return GL_TRUE;
1979 }
1980
1981 /* Check incoming image format and type */
1982 err = _mesa_error_check_format_and_type(ctx, format, type);
1983 if (err != GL_NO_ERROR) {
1984 /* Prior to OpenGL-ES 2.0, an INVALID_VALUE is expected instead of
1985 * INVALID_ENUM. From page 73 OpenGL ES 1.1 spec:
1986 *
1987 * "Specifying a value for internalformat that is not one of the
1988 * above (acceptable) values generates the error INVALID VALUE."
1989 */
1990 if (err == GL_INVALID_ENUM && _mesa_is_gles(ctx) && ctx->Version < 20)
1991 err = GL_INVALID_VALUE;
1992
1993 _mesa_error(ctx, err,
1994 "glTexImage%dD(incompatible format = %s, type = %s)",
1995 dimensions, _mesa_enum_to_string(format),
1996 _mesa_enum_to_string(type));
1997 return GL_TRUE;
1998 }
1999
2000 /* Check internalFormat */
2001 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2002 _mesa_error(ctx, GL_INVALID_VALUE,
2003 "glTexImage%dD(internalFormat=%s)",
2004 dimensions, _mesa_enum_to_string(internalFormat));
2005 return GL_TRUE;
2006 }
2007
2008 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2009 * combinations of format, internalFormat, and type that can be used.
2010 * Formats and types that require additional extensions (e.g., GL_FLOAT
2011 * requires GL_OES_texture_float) are filtered elsewhere.
2012 */
2013 char bufCallerName[20];
2014 snprintf(bufCallerName, 20, "glTexImage%dD", dimensions);
2015 if (_mesa_is_gles(ctx) &&
2016 texture_format_error_check_gles(ctx, format, type,
2017 internalFormat, bufCallerName)) {
2018 return GL_TRUE;
2019 }
2020
2021 /* validate the bound PBO, if any */
2022 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
2023 width, height, depth, format, type,
2024 INT_MAX, pixels, "glTexImage")) {
2025 return GL_TRUE;
2026 }
2027
2028 /* make sure internal format and format basically agree */
2029 if (!texture_formats_agree(internalFormat, format)) {
2030 _mesa_error(ctx, GL_INVALID_OPERATION,
2031 "glTexImage%dD(incompatible internalFormat = %s, format = %s)",
2032 dimensions, _mesa_enum_to_string(internalFormat),
2033 _mesa_enum_to_string(format));
2034 return GL_TRUE;
2035 }
2036
2037 /* additional checks for ycbcr textures */
2038 if (internalFormat == GL_YCBCR_MESA) {
2039 assert(ctx->Extensions.MESA_ycbcr_texture);
2040 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
2041 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
2042 char message[100];
2043 snprintf(message, sizeof(message),
2044 "glTexImage%dD(format/type YCBCR mismatch)",
2045 dimensions);
2046 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
2047 return GL_TRUE; /* error */
2048 }
2049 if (target != GL_TEXTURE_2D &&
2050 target != GL_PROXY_TEXTURE_2D &&
2051 target != GL_TEXTURE_RECTANGLE_NV &&
2052 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
2053 _mesa_error(ctx, GL_INVALID_ENUM,
2054 "glTexImage%dD(bad target for YCbCr texture)",
2055 dimensions);
2056 return GL_TRUE;
2057 }
2058 if (border != 0) {
2059 char message[100];
2060 snprintf(message, sizeof(message),
2061 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
2062 dimensions, border);
2063 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
2064 return GL_TRUE;
2065 }
2066 }
2067
2068 /* additional checks for depth textures */
2069 if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalFormat)) {
2070 _mesa_error(ctx, GL_INVALID_OPERATION,
2071 "glTexImage%dD(bad target for texture)", dimensions);
2072 return GL_TRUE;
2073 }
2074
2075 /* additional checks for compressed textures */
2076 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2077 GLenum err;
2078 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
2079 _mesa_error(ctx, err,
2080 "glTexImage%dD(target can't be compressed)", dimensions);
2081 return GL_TRUE;
2082 }
2083 if (_mesa_format_no_online_compression(internalFormat)) {
2084 _mesa_error(ctx, GL_INVALID_OPERATION,
2085 "glTexImage%dD(no compression for format)", dimensions);
2086 return GL_TRUE;
2087 }
2088 if (border != 0) {
2089 _mesa_error(ctx, GL_INVALID_OPERATION,
2090 "glTexImage%dD(border!=0)", dimensions);
2091 return GL_TRUE;
2092 }
2093 }
2094
2095 /* additional checks for integer textures */
2096 if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
2097 (_mesa_is_enum_format_integer(format) !=
2098 _mesa_is_enum_format_integer(internalFormat))) {
2099 _mesa_error(ctx, GL_INVALID_OPERATION,
2100 "glTexImage%dD(integer/non-integer format mismatch)",
2101 dimensions);
2102 return GL_TRUE;
2103 }
2104
2105 if (!mutable_tex_object(texObj)) {
2106 _mesa_error(ctx, GL_INVALID_OPERATION,
2107 "glTexImage%dD(immutable texture)", dimensions);
2108 return GL_TRUE;
2109 }
2110
2111 /* if we get here, the parameters are OK */
2112 return GL_FALSE;
2113 }
2114
2115
2116 /**
2117 * Error checking for glCompressedTexImage[123]D().
2118 * Note that the width, height and depth values are not fully error checked
2119 * here.
2120 * \return GL_TRUE if a error is found, GL_FALSE otherwise
2121 */
2122 static GLenum
compressed_texture_error_check(struct gl_context * ctx,GLint dimensions,GLenum target,struct gl_texture_object * texObj,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)2123 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
2124 GLenum target, struct gl_texture_object* texObj,
2125 GLint level, GLenum internalFormat, GLsizei width,
2126 GLsizei height, GLsizei depth, GLint border,
2127 GLsizei imageSize, const GLvoid *data)
2128 {
2129 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
2130 GLint expectedSize;
2131 GLenum error = GL_NO_ERROR;
2132 char *reason = ""; /* no error */
2133
2134 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &error)) {
2135 reason = "target";
2136 goto error;
2137 }
2138
2139 /* This will detect any invalid internalFormat value */
2140 if (!_mesa_is_compressed_format(ctx, internalFormat)) {
2141 _mesa_error(ctx, GL_INVALID_ENUM,
2142 "glCompressedTexImage%dD(internalFormat=%s)",
2143 dimensions, _mesa_enum_to_string(internalFormat));
2144 return GL_TRUE;
2145 }
2146
2147 /* validate the bound PBO, if any */
2148 if (!_mesa_validate_pbo_source_compressed(ctx, dimensions, &ctx->Unpack,
2149 imageSize, data,
2150 "glCompressedTexImage")) {
2151 return GL_TRUE;
2152 }
2153
2154 switch (internalFormat) {
2155 case GL_PALETTE4_RGB8_OES:
2156 case GL_PALETTE4_RGBA8_OES:
2157 case GL_PALETTE4_R5_G6_B5_OES:
2158 case GL_PALETTE4_RGBA4_OES:
2159 case GL_PALETTE4_RGB5_A1_OES:
2160 case GL_PALETTE8_RGB8_OES:
2161 case GL_PALETTE8_RGBA8_OES:
2162 case GL_PALETTE8_R5_G6_B5_OES:
2163 case GL_PALETTE8_RGBA4_OES:
2164 case GL_PALETTE8_RGB5_A1_OES:
2165 /* check level (note that level should be zero or less!) */
2166 if (level > 0 || level < -maxLevels) {
2167 reason = "level";
2168 error = GL_INVALID_VALUE;
2169 goto error;
2170 }
2171
2172 if (dimensions != 2) {
2173 reason = "compressed paletted textures must be 2D";
2174 error = GL_INVALID_OPERATION;
2175 goto error;
2176 }
2177
2178 /* Figure out the expected texture size (in bytes). This will be
2179 * checked against the actual size later.
2180 */
2181 expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
2182 width, height);
2183
2184 /* This is for the benefit of the TestProxyTexImage below. It expects
2185 * level to be non-negative. OES_compressed_paletted_texture uses a
2186 * weird mechanism where the level specified to glCompressedTexImage2D
2187 * is -(n-1) number of levels in the texture, and the data specifies the
2188 * complete mipmap stack. This is done to ensure the palette is the
2189 * same for all levels.
2190 */
2191 level = -level;
2192 break;
2193
2194 default:
2195 /* check level */
2196 if (level < 0 || level >= maxLevels) {
2197 reason = "level";
2198 error = GL_INVALID_VALUE;
2199 goto error;
2200 }
2201
2202 /* Figure out the expected texture size (in bytes). This will be
2203 * checked against the actual size later.
2204 */
2205 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
2206 break;
2207 }
2208
2209 /* This should really never fail */
2210 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2211 reason = "internalFormat";
2212 error = GL_INVALID_ENUM;
2213 goto error;
2214 }
2215
2216 /* No compressed formats support borders at this time */
2217 if (border != 0) {
2218 reason = "border != 0";
2219 error = _mesa_is_desktop_gl(ctx) ? GL_INVALID_OPERATION : GL_INVALID_VALUE;
2220 goto error;
2221 }
2222
2223 /* Check for invalid pixel storage modes */
2224 if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
2225 &ctx->Unpack,
2226 "glCompressedTexImage")) {
2227 return GL_FALSE;
2228 }
2229
2230 /* check image size in bytes */
2231 if (expectedSize != imageSize) {
2232 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
2233 * if <imageSize> is not consistent with the format, dimensions, and
2234 * contents of the specified image.
2235 */
2236 reason = "imageSize inconsistent with width/height/format";
2237 error = GL_INVALID_VALUE;
2238 goto error;
2239 }
2240
2241 if (!mutable_tex_object(texObj)) {
2242 reason = "immutable texture";
2243 error = GL_INVALID_OPERATION;
2244 goto error;
2245 }
2246
2247 return GL_FALSE;
2248
2249 error:
2250 /* Note: not all error paths exit through here. */
2251 _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)",
2252 dimensions, reason);
2253 return GL_TRUE;
2254 }
2255
2256
2257
2258 /**
2259 * Test glTexSubImage[123]D() parameters for errors.
2260 *
2261 * \param ctx GL context.
2262 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2263 * \param target texture target given by the user (already validated)
2264 * \param level image level given by the user.
2265 * \param xoffset sub-image x offset given by the user.
2266 * \param yoffset sub-image y offset given by the user.
2267 * \param zoffset sub-image z offset given by the user.
2268 * \param format pixel data format given by the user.
2269 * \param type pixel data type given by the user.
2270 * \param width image width given by the user.
2271 * \param height image height given by the user.
2272 * \param depth image depth given by the user.
2273 *
2274 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2275 *
2276 * Verifies each of the parameters against the constants specified in
2277 * __struct gl_contextRec::Const and the supported extensions, and according
2278 * to the OpenGL specification.
2279 */
2280 static GLboolean
texsubimage_error_check(struct gl_context * ctx,GLuint dimensions,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint width,GLint height,GLint depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName)2281 texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2282 struct gl_texture_object *texObj,
2283 GLenum target, GLint level,
2284 GLint xoffset, GLint yoffset, GLint zoffset,
2285 GLint width, GLint height, GLint depth,
2286 GLenum format, GLenum type, const GLvoid *pixels,
2287 const char *callerName)
2288 {
2289 struct gl_texture_image *texImage;
2290 GLenum err;
2291
2292 if (!texObj) {
2293 /* must be out of memory */
2294 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", callerName);
2295 return GL_TRUE;
2296 }
2297
2298 /* level check */
2299 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2300 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
2301 return GL_TRUE;
2302 }
2303
2304 if (error_check_subtexture_negative_dimensions(ctx, dimensions,
2305 width, height, depth,
2306 callerName)) {
2307 return GL_TRUE;
2308 }
2309
2310 texImage = _mesa_select_tex_image(texObj, target, level);
2311 if (!texImage) {
2312 /* non-existant texture level */
2313 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)",
2314 callerName, level);
2315 return GL_TRUE;
2316 }
2317
2318 err = _mesa_error_check_format_and_type(ctx, format, type);
2319 if (err != GL_NO_ERROR) {
2320 _mesa_error(ctx, err,
2321 "%s(incompatible format = %s, type = %s)",
2322 callerName, _mesa_enum_to_string(format),
2323 _mesa_enum_to_string(type));
2324 return GL_TRUE;
2325 }
2326
2327 if (!texture_formats_agree(texImage->InternalFormat, format)) {
2328 _mesa_error(ctx, GL_INVALID_OPERATION,
2329 "%s(incompatible internalFormat = %s, format = %s)",
2330 callerName,
2331 _mesa_enum_to_string(texImage->InternalFormat),
2332 _mesa_enum_to_string(format));
2333 return GL_TRUE;
2334 }
2335
2336 GLenum internalFormat = _mesa_is_gles(ctx) ?
2337 oes_float_internal_format(ctx, texImage->InternalFormat, type) :
2338 texImage->InternalFormat;
2339
2340 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2341 * combinations of format, internalFormat, and type that can be used.
2342 * Formats and types that require additional extensions (e.g., GL_FLOAT
2343 * requires GL_OES_texture_float) are filtered elsewhere.
2344 */
2345 if (_mesa_is_gles(ctx) &&
2346 texture_format_error_check_gles(ctx, format, type,
2347 internalFormat, callerName)) {
2348 return GL_TRUE;
2349 }
2350
2351 /* validate the bound PBO, if any */
2352 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
2353 width, height, depth, format, type,
2354 INT_MAX, pixels, callerName)) {
2355 return GL_TRUE;
2356 }
2357
2358 if (error_check_subtexture_dimensions(ctx, dimensions,
2359 texImage, xoffset, yoffset, zoffset,
2360 width, height, depth, callerName)) {
2361 return GL_TRUE;
2362 }
2363
2364 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2365 if (_mesa_format_no_online_compression(texImage->InternalFormat)) {
2366 _mesa_error(ctx, GL_INVALID_OPERATION,
2367 "%s(no compression for format)", callerName);
2368 return GL_TRUE;
2369 }
2370 }
2371
2372 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
2373 /* both source and dest must be integer-valued, or neither */
2374 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
2375 _mesa_is_enum_format_integer(format)) {
2376 _mesa_error(ctx, GL_INVALID_OPERATION,
2377 "%s(integer/non-integer format mismatch)", callerName);
2378 return GL_TRUE;
2379 }
2380 }
2381
2382 return GL_FALSE;
2383 }
2384
2385
2386 /**
2387 * Test glCopyTexImage[12]D() parameters for errors.
2388 *
2389 * \param ctx GL context.
2390 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2391 * \param target texture target given by the user.
2392 * \param level image level given by the user.
2393 * \param internalFormat internal format given by the user.
2394 * \param width image width given by the user.
2395 * \param height image height given by the user.
2396 * \param border texture border.
2397 *
2398 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2399 *
2400 * Verifies each of the parameters against the constants specified in
2401 * __struct gl_contextRec::Const and the supported extensions, and according
2402 * to the OpenGL specification.
2403 */
2404 static GLboolean
copytexture_error_check(struct gl_context * ctx,GLuint dimensions,GLenum target,struct gl_texture_object * texObj,GLint level,GLint internalFormat,GLint border)2405 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
2406 GLenum target, struct gl_texture_object* texObj,
2407 GLint level, GLint internalFormat, GLint border )
2408 {
2409 GLint baseFormat;
2410 GLint rb_base_format;
2411 struct gl_renderbuffer *rb;
2412 GLenum rb_internal_format;
2413
2414 /* level check */
2415 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2416 _mesa_error(ctx, GL_INVALID_VALUE,
2417 "glCopyTexImage%dD(level=%d)", dimensions, level);
2418 return GL_TRUE;
2419 }
2420
2421 /* Check that the source buffer is complete */
2422 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2423 if (ctx->ReadBuffer->_Status == 0) {
2424 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2425 }
2426 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2427 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2428 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2429 return GL_TRUE;
2430 }
2431
2432 if (!ctx->st_opts->allow_multisampled_copyteximage &&
2433 ctx->ReadBuffer->Visual.samples > 0) {
2434 _mesa_error(ctx, GL_INVALID_OPERATION,
2435 "glCopyTexImage%dD(multisample FBO)", dimensions);
2436 return GL_TRUE;
2437 }
2438 }
2439
2440 /* Check border */
2441 if (border < 0 || border > 1 ||
2442 ((ctx->API != API_OPENGL_COMPAT ||
2443 target == GL_TEXTURE_RECTANGLE_NV ||
2444 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2445 _mesa_error(ctx, GL_INVALID_VALUE,
2446 "glCopyTexImage%dD(border=%d)", dimensions, border);
2447 return GL_TRUE;
2448 }
2449
2450 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2451 * internalFormat.
2452 */
2453 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2454 switch (internalFormat) {
2455 case GL_ALPHA:
2456 case GL_RGB:
2457 case GL_RGBA:
2458 case GL_LUMINANCE:
2459 case GL_LUMINANCE_ALPHA:
2460
2461 /* Added by GL_OES_required_internalformat (always enabled) in table 3.4.y.*/
2462 case GL_ALPHA8:
2463 case GL_LUMINANCE8:
2464 case GL_LUMINANCE8_ALPHA8:
2465 case GL_LUMINANCE4_ALPHA4:
2466 case GL_RGB565:
2467 case GL_RGB8:
2468 case GL_RGBA4:
2469 case GL_RGB5_A1:
2470 case GL_RGBA8:
2471 case GL_DEPTH_COMPONENT16:
2472 case GL_DEPTH_COMPONENT24:
2473 case GL_DEPTH_COMPONENT32:
2474 case GL_DEPTH24_STENCIL8:
2475 case GL_RGB10:
2476 case GL_RGB10_A2:
2477 break;
2478
2479 default:
2480 _mesa_error(ctx, GL_INVALID_ENUM,
2481 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2482 _mesa_enum_to_string(internalFormat));
2483 return GL_TRUE;
2484 }
2485 } else {
2486 /*
2487 * Section 8.6 (Alternate Texture Image Specification Commands) of the
2488 * OpenGL 4.5 (Compatibility Profile) spec says:
2489 *
2490 * "Parameters level, internalformat, and border are specified using
2491 * the same values, with the same meanings, as the corresponding
2492 * arguments of TexImage2D, except that internalformat may not be
2493 * specified as 1, 2, 3, or 4."
2494 */
2495 if (internalFormat >= 1 && internalFormat <= 4) {
2496 _mesa_error(ctx, GL_INVALID_ENUM,
2497 "glCopyTexImage%dD(internalFormat=%d)", dimensions,
2498 internalFormat);
2499 return GL_TRUE;
2500 }
2501 }
2502
2503 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2504 if (baseFormat < 0) {
2505 _mesa_error(ctx, GL_INVALID_ENUM,
2506 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2507 _mesa_enum_to_string(internalFormat));
2508 return GL_TRUE;
2509 }
2510
2511 rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
2512 if (rb == NULL) {
2513 _mesa_error(ctx, GL_INVALID_OPERATION,
2514 "glCopyTexImage%dD(read buffer)", dimensions);
2515 return GL_TRUE;
2516 }
2517
2518 rb_internal_format = rb->InternalFormat;
2519 rb_base_format = _mesa_base_tex_format(ctx, rb->InternalFormat);
2520 if (_mesa_is_color_format(internalFormat)) {
2521 if (rb_base_format < 0) {
2522 _mesa_error(ctx, GL_INVALID_VALUE,
2523 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2524 _mesa_enum_to_string(internalFormat));
2525 return GL_TRUE;
2526 }
2527 }
2528
2529 if (_mesa_is_gles(ctx)) {
2530 bool valid = true;
2531 if (_mesa_components_in_format(baseFormat) >
2532 _mesa_components_in_format(rb_base_format)) {
2533 valid = false;
2534 }
2535 if (baseFormat == GL_DEPTH_COMPONENT ||
2536 baseFormat == GL_DEPTH_STENCIL ||
2537 baseFormat == GL_STENCIL_INDEX ||
2538 rb_base_format == GL_DEPTH_COMPONENT ||
2539 rb_base_format == GL_DEPTH_STENCIL ||
2540 rb_base_format == GL_STENCIL_INDEX ||
2541 ((baseFormat == GL_LUMINANCE_ALPHA ||
2542 baseFormat == GL_ALPHA) &&
2543 rb_base_format != GL_RGBA) ||
2544 internalFormat == GL_RGB9_E5) {
2545 valid = false;
2546 }
2547 if (internalFormat == GL_RGB9_E5) {
2548 valid = false;
2549 }
2550 if (!valid) {
2551 _mesa_error(ctx, GL_INVALID_OPERATION,
2552 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2553 _mesa_enum_to_string(internalFormat));
2554 return GL_TRUE;
2555 }
2556 }
2557
2558 if (_mesa_is_gles3(ctx)) {
2559 bool rb_is_srgb = (ctx->Extensions.EXT_sRGB &&
2560 _mesa_is_format_srgb(rb->Format));
2561 bool dst_is_srgb = false;
2562
2563 if (_mesa_get_linear_internalformat(internalFormat) != internalFormat) {
2564 dst_is_srgb = true;
2565 }
2566
2567 if (rb_is_srgb != dst_is_srgb) {
2568 /* Page 137 (page 149 of the PDF) in section 3.8.5 of the
2569 * OpenGLES 3.0.0 spec says:
2570 *
2571 * "The error INVALID_OPERATION is also generated if the
2572 * value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING for the
2573 * framebuffer attachment corresponding to the read buffer
2574 * is LINEAR (see section 6.1.13) and internalformat is
2575 * one of the sRGB formats described in section 3.8.16, or
2576 * if the value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is
2577 * SRGB and internalformat is not one of the sRGB formats."
2578 */
2579 _mesa_error(ctx, GL_INVALID_OPERATION,
2580 "glCopyTexImage%dD(srgb usage mismatch)", dimensions);
2581 return GL_TRUE;
2582 }
2583
2584 /* Page 139, Table 3.15 of OpenGL ES 3.0 spec does not define ReadPixels
2585 * types for SNORM formats. Also, conversion to SNORM formats is not
2586 * allowed by Table 3.2 on Page 110.
2587 */
2588 if (!_mesa_has_EXT_render_snorm(ctx) &&
2589 _mesa_is_enum_format_snorm(internalFormat)) {
2590 _mesa_error(ctx, GL_INVALID_OPERATION,
2591 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2592 _mesa_enum_to_string(internalFormat));
2593 return GL_TRUE;
2594 }
2595 }
2596
2597 if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2598 _mesa_error(ctx, GL_INVALID_OPERATION,
2599 "glCopyTexImage%dD(missing readbuffer)", dimensions);
2600 return GL_TRUE;
2601 }
2602
2603 /* From the EXT_texture_integer spec:
2604 *
2605 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2606 * if the texture internalformat is an integer format and the read color
2607 * buffer is not an integer format, or if the internalformat is not an
2608 * integer format and the read color buffer is an integer format."
2609 */
2610 if (_mesa_is_color_format(internalFormat)) {
2611 bool is_int = _mesa_is_enum_format_integer(internalFormat);
2612 bool is_rbint = _mesa_is_enum_format_integer(rb_internal_format);
2613 bool is_unorm = _mesa_is_enum_format_unorm(internalFormat);
2614 bool is_rbunorm = _mesa_is_enum_format_unorm(rb_internal_format);
2615 if (is_int || is_rbint) {
2616 if (is_int != is_rbint) {
2617 _mesa_error(ctx, GL_INVALID_OPERATION,
2618 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2619 return GL_TRUE;
2620 } else if (_mesa_is_gles(ctx) &&
2621 _mesa_is_enum_format_unsigned_int(internalFormat) !=
2622 _mesa_is_enum_format_unsigned_int(rb_internal_format)) {
2623 _mesa_error(ctx, GL_INVALID_OPERATION,
2624 "glCopyTexImage%dD(signed vs unsigned integer)",
2625 dimensions);
2626 return GL_TRUE;
2627 }
2628 }
2629
2630 /* From page 138 of OpenGL ES 3.0 spec:
2631 * "The error INVALID_OPERATION is generated if floating-point RGBA
2632 * data is required; if signed integer RGBA data is required and the
2633 * format of the current color buffer is not signed integer; if
2634 * unsigned integer RGBA data is required and the format of the
2635 * current color buffer is not unsigned integer; or if fixed-point
2636 * RGBA data is required and the format of the current color buffer
2637 * is not fixed-point.
2638 */
2639 if (_mesa_is_gles(ctx) && is_unorm != is_rbunorm)
2640 _mesa_error(ctx, GL_INVALID_OPERATION,
2641 "glCopyTexImage%dD(unorm vs non-unorm)", dimensions);
2642 }
2643
2644 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2645 GLenum err;
2646 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
2647 _mesa_error(ctx, err,
2648 "glCopyTexImage%dD(target can't be compressed)", dimensions);
2649 return GL_TRUE;
2650 }
2651 if (_mesa_format_no_online_compression(internalFormat)) {
2652 _mesa_error(ctx, GL_INVALID_OPERATION,
2653 "glCopyTexImage%dD(no compression for format)", dimensions);
2654 return GL_TRUE;
2655 }
2656 if (border != 0) {
2657 _mesa_error(ctx, GL_INVALID_OPERATION,
2658 "glCopyTexImage%dD(border!=0)", dimensions);
2659 return GL_TRUE;
2660 }
2661 }
2662
2663 if (!mutable_tex_object(texObj)) {
2664 _mesa_error(ctx, GL_INVALID_OPERATION,
2665 "glCopyTexImage%dD(immutable texture)", dimensions);
2666 return GL_TRUE;
2667 }
2668
2669 /* if we get here, the parameters are OK */
2670 return GL_FALSE;
2671 }
2672
2673
2674 /**
2675 * Test glCopyTexSubImage[12]D() parameters for errors.
2676 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2677 */
2678 static GLboolean
copytexsubimage_error_check(struct gl_context * ctx,GLuint dimensions,const struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint width,GLint height,const char * caller)2679 copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2680 const struct gl_texture_object *texObj,
2681 GLenum target, GLint level,
2682 GLint xoffset, GLint yoffset, GLint zoffset,
2683 GLint width, GLint height, const char *caller)
2684 {
2685 assert(texObj);
2686
2687 struct gl_texture_image *texImage;
2688
2689 /* Check that the source buffer is complete */
2690 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2691 if (ctx->ReadBuffer->_Status == 0) {
2692 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2693 }
2694 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2695 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2696 "%s(invalid readbuffer)", caller);
2697 return GL_TRUE;
2698 }
2699
2700 /**
2701 * From the GL_EXT_multisampled_render_to_texture spec:
2702 *
2703 * "An INVALID_OPERATION error is generated by CopyTexSubImage3D,
2704 * CopyTexImage2D, or CopyTexSubImage2D if [...] the value of
2705 * READ_FRAMEBUFFER_BINDING is non-zero, and:
2706 * - the read buffer selects an attachment that has no image attached,
2707 * or
2708 * - the value of SAMPLE_BUFFERS for the read framebuffer is one."
2709 *
2710 * [...]
2711 * These errors do not apply to textures and renderbuffers that have
2712 * associated multisample data specified by the mechanisms described in
2713 * this extension, i.e., the above operations are allowed even when
2714 * SAMPLE_BUFFERS is non-zero for renderbuffers created via Renderbuffer-
2715 * StorageMultisampleEXT or textures attached via FramebufferTexture2D-
2716 * MultisampleEXT.
2717 */
2718 if (!ctx->st_opts->allow_multisampled_copyteximage &&
2719 ctx->ReadBuffer->Visual.samples > 0 &&
2720 !_mesa_has_rtt_samples(ctx->ReadBuffer)) {
2721 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(multisample FBO)",
2722 caller);
2723 return GL_TRUE;
2724 }
2725 }
2726
2727 /* Check level */
2728 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2729 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", caller, level);
2730 return GL_TRUE;
2731 }
2732
2733 texImage = _mesa_select_tex_image(texObj, target, level);
2734 if (!texImage) {
2735 /* destination image does not exist */
2736 _mesa_error(ctx, GL_INVALID_OPERATION,
2737 "%s(invalid texture level %d)", caller, level);
2738 return GL_TRUE;
2739 }
2740
2741 if (error_check_subtexture_negative_dimensions(ctx, dimensions,
2742 width, height, 1, caller)) {
2743 return GL_TRUE;
2744 }
2745
2746 if (error_check_subtexture_dimensions(ctx, dimensions, texImage,
2747 xoffset, yoffset, zoffset,
2748 width, height, 1, caller)) {
2749 return GL_TRUE;
2750 }
2751
2752 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2753 if (_mesa_format_no_online_compression(texImage->InternalFormat)) {
2754 _mesa_error(ctx, GL_INVALID_OPERATION,
2755 "%s(no compression for format)", caller);
2756 return GL_TRUE;
2757 }
2758 }
2759
2760 if (texImage->InternalFormat == GL_YCBCR_MESA) {
2761 _mesa_error(ctx, GL_INVALID_OPERATION, "%s()", caller);
2762 return GL_TRUE;
2763 }
2764
2765 /* From OpenGL ES 3.2 spec, section 8.6:
2766 *
2767 * "An INVALID_OPERATION error is generated by CopyTexSubImage3D,
2768 * CopyTexImage2D, or CopyTexSubImage2D if the internalformat of the
2769 * texture image being (re)specified is RGB9_E5"
2770 */
2771 if (texImage->InternalFormat == GL_RGB9_E5 &&
2772 !_mesa_is_desktop_gl(ctx)) {
2773 _mesa_error(ctx, GL_INVALID_OPERATION,
2774 "%s(invalid internal format %s)", caller,
2775 _mesa_enum_to_string(texImage->InternalFormat));
2776 return GL_TRUE;
2777 }
2778
2779 if (!_mesa_source_buffer_exists(ctx, texImage->_BaseFormat)) {
2780 _mesa_error(ctx, GL_INVALID_OPERATION,
2781 "%s(missing readbuffer, format=%s)", caller,
2782 _mesa_enum_to_string(texImage->_BaseFormat));
2783 return GL_TRUE;
2784 }
2785
2786 /* From the EXT_texture_integer spec:
2787 *
2788 * "INVALID_OPERATION is generated by CopyTexImage* and
2789 * CopyTexSubImage* if the texture internalformat is an integer format
2790 * and the read color buffer is not an integer format, or if the
2791 * internalformat is not an integer format and the read color buffer
2792 * is an integer format."
2793 */
2794 if (_mesa_is_color_format(texImage->InternalFormat)) {
2795 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2796
2797 if (_mesa_is_format_integer_color(rb->Format) !=
2798 _mesa_is_format_integer_color(texImage->TexFormat)) {
2799 _mesa_error(ctx, GL_INVALID_OPERATION,
2800 "%s(integer vs non-integer)", caller);
2801 return GL_TRUE;
2802 }
2803 }
2804
2805 /* In the ES 3.2 specification's Table 8.13 (Valid CopyTexImage source
2806 * framebuffer/destination texture base internal format combinations),
2807 * all the entries for stencil are left blank (unsupported).
2808 */
2809 if (_mesa_is_gles(ctx) && _mesa_is_stencil_format(texImage->_BaseFormat)) {
2810 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(stencil disallowed)", caller);
2811 return GL_TRUE;
2812 }
2813
2814 /* if we get here, the parameters are OK */
2815 return GL_FALSE;
2816 }
2817
2818
2819 /** Callback info for walking over FBO hash table */
2820 struct cb_info
2821 {
2822 struct gl_context *ctx;
2823 struct gl_texture_object *texObj;
2824 GLuint level, face;
2825 };
2826
2827
2828 /**
2829 * Check render to texture callback. Called from _mesa_HashWalk().
2830 */
2831 static void
check_rtt_cb(void * data,void * userData)2832 check_rtt_cb(void *data, void *userData)
2833 {
2834 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2835 const struct cb_info *info = (struct cb_info *) userData;
2836 struct gl_context *ctx = info->ctx;
2837 const struct gl_texture_object *texObj = info->texObj;
2838 const GLuint level = info->level, face = info->face;
2839
2840 /* If this is a user-created FBO */
2841 if (_mesa_is_user_fbo(fb)) {
2842 GLuint i;
2843 /* check if any of the FBO's attachments point to 'texObj' */
2844 for (i = 0; i < BUFFER_COUNT; i++) {
2845 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2846 if (att->Type == GL_TEXTURE &&
2847 att->Texture == texObj &&
2848 att->TextureLevel == level &&
2849 att->CubeMapFace == face) {
2850 _mesa_update_texture_renderbuffer(ctx, fb, att);
2851 assert(att->Renderbuffer->TexImage);
2852 /* Mark fb status as indeterminate to force re-validation */
2853 fb->_Status = 0;
2854
2855 /* Make sure that the revalidation actually happens if this is
2856 * being done to currently-bound buffers.
2857 */
2858 if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer)
2859 ctx->NewState |= _NEW_BUFFERS;
2860 }
2861 }
2862 }
2863 }
2864
2865
2866 /**
2867 * When a texture image is specified we have to check if it's bound to
2868 * any framebuffer objects (render to texture) in order to detect changes
2869 * in size or format since that effects FBO completeness.
2870 * Any FBOs rendering into the texture must be re-validated.
2871 */
2872 void
_mesa_update_fbo_texture(struct gl_context * ctx,struct gl_texture_object * texObj,GLuint face,GLuint level)2873 _mesa_update_fbo_texture(struct gl_context *ctx,
2874 struct gl_texture_object *texObj,
2875 GLuint face, GLuint level)
2876 {
2877 /* Only check this texture if it's been marked as RenderToTexture */
2878 if (texObj->_RenderToTexture) {
2879 struct cb_info info;
2880 info.ctx = ctx;
2881 info.texObj = texObj;
2882 info.level = level;
2883 info.face = face;
2884 _mesa_HashWalk(&ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2885 }
2886 }
2887
2888
2889 /**
2890 * If the texture object's GenerateMipmap flag is set and we've
2891 * changed the texture base level image, regenerate the rest of the
2892 * mipmap levels now.
2893 */
2894 static inline void
check_gen_mipmap(struct gl_context * ctx,GLenum target,struct gl_texture_object * texObj,GLint level)2895 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2896 struct gl_texture_object *texObj, GLint level)
2897 {
2898 if (texObj->Attrib.GenerateMipmap &&
2899 level == texObj->Attrib.BaseLevel &&
2900 level < texObj->Attrib.MaxLevel) {
2901 st_generate_mipmap(ctx, target, texObj);
2902 }
2903 }
2904
2905
2906 /** Debug helper: override the user-requested internal format */
2907 static GLenum
override_internal_format(GLenum internalFormat,UNUSED GLint width,UNUSED GLint height)2908 override_internal_format(GLenum internalFormat, UNUSED GLint width,
2909 UNUSED GLint height)
2910 {
2911 #if 0
2912 if (internalFormat == GL_RGBA16F_ARB ||
2913 internalFormat == GL_RGBA32F_ARB) {
2914 printf("Convert rgba float tex to int %d x %d\n", width, height);
2915 return GL_RGBA;
2916 }
2917 else if (internalFormat == GL_RGB16F_ARB ||
2918 internalFormat == GL_RGB32F_ARB) {
2919 printf("Convert rgb float tex to int %d x %d\n", width, height);
2920 return GL_RGB;
2921 }
2922 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2923 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2924 printf("Convert luminance float tex to int %d x %d\n", width, height);
2925 return GL_LUMINANCE_ALPHA;
2926 }
2927 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2928 internalFormat == GL_LUMINANCE32F_ARB) {
2929 printf("Convert luminance float tex to int %d x %d\n", width, height);
2930 return GL_LUMINANCE;
2931 }
2932 else if (internalFormat == GL_ALPHA16F_ARB ||
2933 internalFormat == GL_ALPHA32F_ARB) {
2934 printf("Convert luminance float tex to int %d x %d\n", width, height);
2935 return GL_ALPHA;
2936 }
2937 /*
2938 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2939 internalFormat = GL_RGBA;
2940 }
2941 */
2942 else {
2943 return internalFormat;
2944 }
2945 #else
2946 return internalFormat;
2947 #endif
2948 }
2949
2950
2951 /**
2952 * Choose the actual hardware format for a texture image.
2953 * Try to use the same format as the previous image level when possible.
2954 * Otherwise, ask the driver for the best format.
2955 * It's important to try to choose a consistant format for all levels
2956 * for efficient texture memory layout/allocation. In particular, this
2957 * comes up during automatic mipmap generation.
2958 */
2959 mesa_format
_mesa_choose_texture_format(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level,GLenum internalFormat,GLenum format,GLenum type)2960 _mesa_choose_texture_format(struct gl_context *ctx,
2961 struct gl_texture_object *texObj,
2962 GLenum target, GLint level,
2963 GLenum internalFormat, GLenum format, GLenum type)
2964 {
2965 mesa_format f = MESA_FORMAT_NONE;
2966
2967 /* see if we've already chosen a format for the previous level */
2968 if (level > 0) {
2969 struct gl_texture_image *prevImage =
2970 _mesa_select_tex_image(texObj, target, level - 1);
2971 /* See if the prev level is defined and has an internal format which
2972 * matches the new internal format.
2973 */
2974 if (prevImage &&
2975 prevImage->Width > 0 &&
2976 prevImage->InternalFormat == internalFormat) {
2977 /* use the same format */
2978 assert(prevImage->TexFormat != MESA_FORMAT_NONE);
2979 return prevImage->TexFormat;
2980 }
2981 }
2982
2983 f = st_ChooseTextureFormat(ctx, target, internalFormat,
2984 format, type);
2985 assert(f != MESA_FORMAT_NONE);
2986 return f;
2987 }
2988
2989
2990 /**
2991 * Adjust pixel unpack params and image dimensions to strip off the
2992 * one-pixel texture border.
2993 *
2994 * Gallium and intel don't support texture borders. They've seldem been used
2995 * and seldom been implemented correctly anyway.
2996 *
2997 * \param unpackNew returns the new pixel unpack parameters
2998 */
2999 static void
strip_texture_border(GLenum target,GLint * width,GLint * height,GLint * depth,const struct gl_pixelstore_attrib * unpack,struct gl_pixelstore_attrib * unpackNew)3000 strip_texture_border(GLenum target,
3001 GLint *width, GLint *height, GLint *depth,
3002 const struct gl_pixelstore_attrib *unpack,
3003 struct gl_pixelstore_attrib *unpackNew)
3004 {
3005 assert(width);
3006 assert(height);
3007 assert(depth);
3008
3009 *unpackNew = *unpack;
3010
3011 if (unpackNew->RowLength == 0)
3012 unpackNew->RowLength = *width;
3013
3014 if (unpackNew->ImageHeight == 0)
3015 unpackNew->ImageHeight = *height;
3016
3017 assert(*width >= 3);
3018 unpackNew->SkipPixels++; /* skip the border */
3019 *width = *width - 2; /* reduce the width by two border pixels */
3020
3021 /* The min height of a texture with a border is 3 */
3022 if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
3023 unpackNew->SkipRows++; /* skip the border */
3024 *height = *height - 2; /* reduce the height by two border pixels */
3025 }
3026
3027 if (*depth >= 3 &&
3028 target != GL_TEXTURE_2D_ARRAY &&
3029 target != GL_TEXTURE_CUBE_MAP_ARRAY) {
3030 unpackNew->SkipImages++; /* skip the border */
3031 *depth = *depth - 2; /* reduce the depth by two border pixels */
3032 }
3033 }
3034
3035 static struct gl_texture_object *
lookup_texture_ext_dsa(struct gl_context * ctx,GLenum target,GLuint texture,const char * caller)3036 lookup_texture_ext_dsa(struct gl_context *ctx, GLenum target, GLuint texture,
3037 const char *caller)
3038 {
3039 GLenum boundTarget;
3040 switch (target) {
3041 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
3042 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
3043 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
3044 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
3045 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
3046 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
3047 boundTarget = GL_TEXTURE_CUBE_MAP;
3048 break;
3049 default:
3050 boundTarget = target;
3051 break;
3052 }
3053
3054 int targetIndex = _mesa_tex_target_to_index(ctx, boundTarget);
3055 if (targetIndex < 0) {
3056 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target = %s)", caller,
3057 _mesa_enum_to_string(target));
3058 return NULL;
3059 }
3060 assert(targetIndex < NUM_TEXTURE_TARGETS);
3061
3062 struct gl_texture_object *texObj;
3063 if (texture == 0) {
3064 /* Use a default texture object */
3065 texObj = ctx->Shared->DefaultTex[targetIndex];
3066 assert(texObj);
3067 } else {
3068 texObj = _mesa_lookup_texture(ctx, texture);
3069 if (!texObj && _mesa_is_desktop_gl_core(ctx)) {
3070 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", caller);
3071 return NULL;
3072 }
3073
3074 if (!texObj) {
3075 texObj = _mesa_new_texture_object(ctx, texture, boundTarget);
3076 if (!texObj) {
3077 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
3078 return NULL;
3079 }
3080
3081 /* insert into hash table */
3082 _mesa_HashInsert(&ctx->Shared->TexObjects, texObj->Name, texObj);
3083 }
3084
3085 if (texObj->Target != boundTarget) {
3086 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s != %s)",
3087 caller, _mesa_enum_to_string(texObj->Target),
3088 _mesa_enum_to_string(target));
3089 return NULL;
3090 }
3091 }
3092
3093 return texObj;
3094 }
3095
3096 /**
3097 * Common code to implement all the glTexImage1D/2D/3D functions,
3098 * glCompressedTexImage1D/2D/3D and glTextureImage1D/2D/3DEXT
3099 * \param compressed only GL_TRUE for glCompressedTexImage1D/2D/3D calls.
3100 * \param format the user's image format (only used if !compressed)
3101 * \param type the user's image type (only used if !compressed)
3102 * \param imageSize only used for glCompressedTexImage1D/2D/3D calls.
3103 */
3104 static ALWAYS_INLINE void
teximage(struct gl_context * ctx,GLboolean compressed,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,GLsizei imageSize,const GLvoid * pixels,bool no_error)3105 teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3106 struct gl_texture_object *texObj,
3107 GLenum target, GLint level, GLint internalFormat,
3108 GLsizei width, GLsizei height, GLsizei depth,
3109 GLint border, GLenum format, GLenum type,
3110 GLsizei imageSize, const GLvoid *pixels, bool no_error)
3111 {
3112 const char *func = compressed ? "glCompressedTexImage" : "glTexImage";
3113 struct gl_pixelstore_attrib unpack_no_border;
3114 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
3115 mesa_format texFormat;
3116 bool dimensionsOK = true, sizeOK = true;
3117
3118 FLUSH_VERTICES(ctx, 0, 0);
3119
3120 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
3121 if (compressed)
3122 _mesa_debug(ctx,
3123 "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n",
3124 dims,
3125 _mesa_enum_to_string(target), level,
3126 _mesa_enum_to_string(internalFormat),
3127 width, height, depth, border, pixels);
3128 else
3129 _mesa_debug(ctx,
3130 "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
3131 dims,
3132 _mesa_enum_to_string(target), level,
3133 _mesa_enum_to_string(internalFormat),
3134 width, height, depth, border,
3135 _mesa_enum_to_string(format),
3136 _mesa_enum_to_string(type), pixels);
3137 }
3138
3139 internalFormat = override_internal_format(internalFormat, width, height);
3140
3141 if (!no_error &&
3142 /* target error checking */
3143 !legal_teximage_target(ctx, dims, target)) {
3144 _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
3145 func, dims, _mesa_enum_to_string(target));
3146 return;
3147 }
3148
3149 if (!texObj)
3150 texObj = _mesa_get_current_tex_object(ctx, target);
3151
3152 if (!no_error) {
3153 /* general error checking */
3154 if (compressed) {
3155 if (compressed_texture_error_check(ctx, dims, target, texObj,
3156 level, internalFormat,
3157 width, height, depth,
3158 border, imageSize, pixels))
3159 return;
3160 } else {
3161 if (texture_error_check(ctx, dims, target, texObj, level, internalFormat,
3162 format, type, width, height, depth, border,
3163 pixels))
3164 return;
3165 }
3166 }
3167 assert(texObj);
3168
3169 /* Here we convert a cpal compressed image into a regular glTexImage2D
3170 * call by decompressing the texture. If we really want to support cpal
3171 * textures in any driver this would have to be changed.
3172 */
3173 if (_mesa_is_gles1(ctx) && compressed && dims == 2) {
3174 switch (internalFormat) {
3175 case GL_PALETTE4_RGB8_OES:
3176 case GL_PALETTE4_RGBA8_OES:
3177 case GL_PALETTE4_R5_G6_B5_OES:
3178 case GL_PALETTE4_RGBA4_OES:
3179 case GL_PALETTE4_RGB5_A1_OES:
3180 case GL_PALETTE8_RGB8_OES:
3181 case GL_PALETTE8_RGBA8_OES:
3182 case GL_PALETTE8_R5_G6_B5_OES:
3183 case GL_PALETTE8_RGBA4_OES:
3184 case GL_PALETTE8_RGB5_A1_OES:
3185 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
3186 width, height, imageSize, pixels);
3187 return;
3188 }
3189 }
3190
3191 if (compressed) {
3192 /* For glCompressedTexImage() the driver has no choice about the
3193 * texture format since we'll never transcode the user's compressed
3194 * image data. The internalFormat was error checked earlier.
3195 */
3196 texFormat = _mesa_glenum_to_compressed_format(internalFormat);
3197 }
3198 else {
3199 /* In case of HALF_FLOAT_OES or FLOAT_OES, find corresponding sized
3200 * internal floating point format for the given base format.
3201 */
3202 if (_mesa_is_gles(ctx) && format == internalFormat) {
3203 if (type == GL_FLOAT) {
3204 texObj->_IsFloat = GL_TRUE;
3205 } else if (type == GL_HALF_FLOAT_OES || type == GL_HALF_FLOAT) {
3206 texObj->_IsHalfFloat = GL_TRUE;
3207 }
3208
3209 internalFormat = adjust_for_oes_float_texture(ctx, format, type);
3210 }
3211
3212 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3213 internalFormat, format, type);
3214 }
3215
3216 assert(texFormat != MESA_FORMAT_NONE);
3217
3218 if (!no_error) {
3219 /* check that width, height, depth are legal for the mipmap level */
3220 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, level, width,
3221 height, depth, border);
3222
3223 /* check that the texture won't take too much memory, etc */
3224 sizeOK = st_TestProxyTexImage(ctx, proxy_target(target),
3225 0, level, texFormat, 1,
3226 width, height, depth);
3227 }
3228
3229 if (_mesa_is_proxy_texture(target)) {
3230 /* Proxy texture: just clear or set state depending on error checking */
3231 struct gl_texture_image *texImage =
3232 get_proxy_tex_image(ctx, target, level);
3233
3234 if (!texImage)
3235 return; /* GL_OUT_OF_MEMORY already recorded */
3236
3237 if (dimensionsOK && sizeOK) {
3238 _mesa_init_teximage_fields(ctx, texImage, width, height, depth,
3239 border, internalFormat, texFormat);
3240 }
3241 else {
3242 clear_teximage_fields(texImage);
3243 }
3244 }
3245 else {
3246 /* non-proxy target */
3247 const GLuint face = _mesa_tex_target_to_face(target);
3248 struct gl_texture_image *texImage;
3249
3250 if (!dimensionsOK) {
3251 _mesa_error(ctx, GL_INVALID_VALUE,
3252 "%s%uD(invalid width=%d or height=%d or depth=%d)",
3253 func, dims, width, height, depth);
3254 return;
3255 }
3256
3257 if (!sizeOK) {
3258 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3259 "%s%uD(image too large: %d x %d x %d, %s format)",
3260 func, dims, width, height, depth,
3261 _mesa_enum_to_string(internalFormat));
3262 return;
3263 }
3264
3265 /* Allow a hardware driver to just strip out the border, to provide
3266 * reliable but slightly incorrect hardware rendering instead of
3267 * rarely-tested software fallback rendering.
3268 */
3269 if (border) {
3270 strip_texture_border(target, &width, &height, &depth, unpack,
3271 &unpack_no_border);
3272 border = 0;
3273 unpack = &unpack_no_border;
3274 }
3275
3276 _mesa_update_pixel(ctx);
3277
3278 _mesa_lock_texture(ctx, texObj);
3279 {
3280 texObj->External = GL_FALSE;
3281
3282 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3283
3284 if (!texImage) {
3285 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
3286 }
3287 else {
3288 st_FreeTextureImageBuffer(ctx, texImage);
3289
3290 _mesa_init_teximage_fields(ctx, texImage,
3291 width, height, depth,
3292 border, internalFormat, texFormat);
3293
3294 /* Give the texture to the driver. <pixels> may be null. */
3295 if (width > 0 && height > 0 && depth > 0) {
3296 if (compressed) {
3297 st_CompressedTexImage(ctx, dims, texImage,
3298 imageSize, pixels);
3299 }
3300 else {
3301 st_TexImage(ctx, dims, texImage, format,
3302 type, pixels, unpack);
3303 }
3304 }
3305
3306 check_gen_mipmap(ctx, target, texObj, level);
3307
3308 _mesa_update_fbo_texture(ctx, texObj, face, level);
3309
3310 _mesa_dirty_texobj(ctx, texObj);
3311 /* only apply depthMode swizzle if it was explicitly changed */
3312 GLenum depth_mode = _mesa_is_desktop_gl_core(ctx) ? GL_RED : GL_LUMINANCE;
3313 if (texObj->Attrib.DepthMode != depth_mode)
3314 _mesa_update_teximage_format_swizzle(ctx, texObj->Image[0][texObj->Attrib.BaseLevel], texObj->Attrib.DepthMode);
3315 _mesa_update_texture_object_swizzle(ctx, texObj);
3316 }
3317 }
3318 _mesa_unlock_texture(ctx, texObj);
3319 }
3320 }
3321
3322
3323 /* This is a wrapper around teximage() so that we can force the KHR_no_error
3324 * logic to be inlined without inlining the function into all the callers.
3325 */
3326 static void
teximage_err(struct gl_context * ctx,GLboolean compressed,GLuint dims,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,GLsizei imageSize,const GLvoid * pixels)3327 teximage_err(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3328 GLenum target, GLint level, GLint internalFormat,
3329 GLsizei width, GLsizei height, GLsizei depth,
3330 GLint border, GLenum format, GLenum type,
3331 GLsizei imageSize, const GLvoid *pixels)
3332 {
3333 teximage(ctx, compressed, dims, NULL, target, level, internalFormat, width, height,
3334 depth, border, format, type, imageSize, pixels, false);
3335 }
3336
3337
3338 static void
teximage_no_error(struct gl_context * ctx,GLboolean compressed,GLuint dims,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,GLsizei imageSize,const GLvoid * pixels)3339 teximage_no_error(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3340 GLenum target, GLint level, GLint internalFormat,
3341 GLsizei width, GLsizei height, GLsizei depth,
3342 GLint border, GLenum format, GLenum type,
3343 GLsizei imageSize, const GLvoid *pixels)
3344 {
3345 teximage(ctx, compressed, dims, NULL, target, level, internalFormat, width, height,
3346 depth, border, format, type, imageSize, pixels, true);
3347 }
3348
3349
3350 /*
3351 * Called from the API. Note that width includes the border.
3352 */
3353 void GLAPIENTRY
_mesa_TexImage1D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3354 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
3355 GLsizei width, GLint border, GLenum format,
3356 GLenum type, const GLvoid *pixels )
3357 {
3358 GET_CURRENT_CONTEXT(ctx);
3359 teximage_err(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1,
3360 border, format, type, 0, pixels);
3361 }
3362
3363 void GLAPIENTRY
_mesa_TextureImage1DEXT(GLuint texture,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3364 _mesa_TextureImage1DEXT(GLuint texture, GLenum target, GLint level,
3365 GLint internalFormat, GLsizei width, GLint border,
3366 GLenum format, GLenum type, const GLvoid *pixels )
3367 {
3368 struct gl_texture_object* texObj;
3369 GET_CURRENT_CONTEXT(ctx);
3370
3371 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
3372 "glTextureImage1DEXT");
3373 if (!texObj)
3374 return;
3375 teximage(ctx, GL_FALSE, 1, texObj, target, level, internalFormat,
3376 width, 1, 1, border, format, type, 0, pixels, false);
3377 }
3378
3379 void GLAPIENTRY
_mesa_MultiTexImage1DEXT(GLenum texunit,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3380 _mesa_MultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level,
3381 GLint internalFormat, GLsizei width, GLint border,
3382 GLenum format, GLenum type, const GLvoid *pixels )
3383 {
3384 struct gl_texture_object* texObj;
3385 GET_CURRENT_CONTEXT(ctx);
3386
3387 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
3388 texunit - GL_TEXTURE0,
3389 true,
3390 "glMultiTexImage1DEXT");
3391 if (!texObj)
3392 return;
3393 teximage(ctx, GL_FALSE, 1, texObj, target, level, internalFormat, width, 1, 1,
3394 border, format, type, 0, pixels, false);
3395 }
3396
3397 void GLAPIENTRY
_mesa_TexImage2D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3398 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
3399 GLsizei width, GLsizei height, GLint border,
3400 GLenum format, GLenum type,
3401 const GLvoid *pixels )
3402 {
3403 GET_CURRENT_CONTEXT(ctx);
3404 teximage_err(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1,
3405 border, format, type, 0, pixels);
3406 }
3407
3408 void GLAPIENTRY
_mesa_TextureImage2DEXT(GLuint texture,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3409 _mesa_TextureImage2DEXT(GLuint texture, GLenum target, GLint level,
3410 GLint internalFormat, GLsizei width, GLsizei height,
3411 GLint border,
3412 GLenum format, GLenum type, const GLvoid *pixels )
3413 {
3414 struct gl_texture_object* texObj;
3415 GET_CURRENT_CONTEXT(ctx);
3416
3417 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
3418 "glTextureImage2DEXT");
3419 if (!texObj)
3420 return;
3421 teximage(ctx, GL_FALSE, 2, texObj, target, level, internalFormat,
3422 width, height, 1, border, format, type, 0, pixels, false);
3423 }
3424
3425 void GLAPIENTRY
_mesa_MultiTexImage2DEXT(GLenum texunit,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3426 _mesa_MultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level,
3427 GLint internalFormat, GLsizei width, GLsizei height,
3428 GLint border,
3429 GLenum format, GLenum type, const GLvoid *pixels )
3430 {
3431 struct gl_texture_object* texObj;
3432 GET_CURRENT_CONTEXT(ctx);
3433
3434 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
3435 texunit - GL_TEXTURE0,
3436 true,
3437 "glMultiTexImage2DEXT");
3438 if (!texObj)
3439 return;
3440 teximage(ctx, GL_FALSE, 2, texObj, target, level, internalFormat, width, height, 1,
3441 border, format, type, 0, pixels, false);
3442 }
3443
3444 /*
3445 * Called by the API or display list executor.
3446 * Note that width and height include the border.
3447 */
3448 void GLAPIENTRY
_mesa_TexImage3D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3449 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
3450 GLsizei width, GLsizei height, GLsizei depth,
3451 GLint border, GLenum format, GLenum type,
3452 const GLvoid *pixels )
3453 {
3454 GET_CURRENT_CONTEXT(ctx);
3455 teximage_err(ctx, GL_FALSE, 3, target, level, internalFormat,
3456 width, height, depth, border, format, type, 0, pixels);
3457 }
3458
3459 void GLAPIENTRY
_mesa_TextureImage3DEXT(GLuint texture,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3460 _mesa_TextureImage3DEXT(GLuint texture, GLenum target, GLint level,
3461 GLint internalFormat, GLsizei width, GLsizei height,
3462 GLsizei depth, GLint border,
3463 GLenum format, GLenum type, const GLvoid *pixels )
3464 {
3465 struct gl_texture_object* texObj;
3466 GET_CURRENT_CONTEXT(ctx);
3467
3468 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
3469 "glTextureImage3DEXT");
3470 if (!texObj)
3471 return;
3472 teximage(ctx, GL_FALSE, 3, texObj, target, level, internalFormat,
3473 width, height, depth, border, format, type, 0, pixels, false);
3474 }
3475
3476
3477 void GLAPIENTRY
_mesa_MultiTexImage3DEXT(GLenum texunit,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3478 _mesa_MultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level,
3479 GLint internalFormat, GLsizei width, GLsizei height,
3480 GLsizei depth, GLint border, GLenum format, GLenum type,
3481 const GLvoid *pixels )
3482 {
3483 struct gl_texture_object* texObj;
3484 GET_CURRENT_CONTEXT(ctx);
3485
3486 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
3487 texunit - GL_TEXTURE0,
3488 true,
3489 "glMultiTexImage3DEXT");
3490 if (!texObj)
3491 return;
3492 teximage(ctx, GL_FALSE, 3, texObj, target, level, internalFormat,
3493 width, height, depth, border, format, type, 0, pixels, false);
3494 }
3495
3496
3497 void GLAPIENTRY
_mesa_TexImage1D_no_error(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3498 _mesa_TexImage1D_no_error(GLenum target, GLint level, GLint internalFormat,
3499 GLsizei width, GLint border, GLenum format,
3500 GLenum type, const GLvoid *pixels)
3501 {
3502 GET_CURRENT_CONTEXT(ctx);
3503 teximage_no_error(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1,
3504 1, border, format, type, 0, pixels);
3505 }
3506
3507
3508 void GLAPIENTRY
_mesa_TexImage2D_no_error(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3509 _mesa_TexImage2D_no_error(GLenum target, GLint level, GLint internalFormat,
3510 GLsizei width, GLsizei height, GLint border,
3511 GLenum format, GLenum type, const GLvoid *pixels)
3512 {
3513 GET_CURRENT_CONTEXT(ctx);
3514 teximage_no_error(ctx, GL_FALSE, 2, target, level, internalFormat, width,
3515 height, 1, border, format, type, 0, pixels);
3516 }
3517
3518
3519 void GLAPIENTRY
_mesa_TexImage3D_no_error(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3520 _mesa_TexImage3D_no_error(GLenum target, GLint level, GLint internalFormat,
3521 GLsizei width, GLsizei height, GLsizei depth,
3522 GLint border, GLenum format, GLenum type,
3523 const GLvoid *pixels )
3524 {
3525 GET_CURRENT_CONTEXT(ctx);
3526 teximage_no_error(ctx, GL_FALSE, 3, target, level, internalFormat,
3527 width, height, depth, border, format, type, 0, pixels);
3528 }
3529
3530 /*
3531 * Helper used by __mesa_EGLImageTargetTexture2DOES and
3532 * _mesa_EGLImageTargetTexStorageEXT.
3533 */
3534 static void
egl_image_target_texture(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLeglImageOES image,bool tex_storage,const char * caller)3535 egl_image_target_texture(struct gl_context *ctx,
3536 struct gl_texture_object *texObj, GLenum target,
3537 GLeglImageOES image, bool tex_storage,
3538 const char *caller)
3539 {
3540 struct gl_texture_image *texImage;
3541 FLUSH_VERTICES(ctx, 0, 0);
3542
3543 if (!texObj)
3544 texObj = _mesa_get_current_tex_object(ctx, target);
3545 if (!texObj)
3546 return;
3547
3548 if (!image || (ctx->Driver.ValidateEGLImage &&
3549 !ctx->Driver.ValidateEGLImage(ctx, image))) {
3550 _mesa_error(ctx, GL_INVALID_VALUE, "%s(image=%p)", caller, image);
3551 return;
3552 }
3553
3554 _mesa_lock_texture(ctx, texObj);
3555
3556 if (texObj->Immutable) {
3557 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture is immutable)", caller);
3558 _mesa_unlock_texture(ctx, texObj);
3559 return;
3560 }
3561
3562 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
3563 if (!texImage) {
3564 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
3565 } else {
3566 st_FreeTextureImageBuffer(ctx, texImage);
3567
3568 texObj->External = GL_TRUE;
3569
3570 struct st_egl_image stimg;
3571 bool native_supported;
3572 if (!st_get_egl_image(ctx, image, PIPE_BIND_SAMPLER_VIEW, caller,
3573 &stimg, &native_supported)) {
3574 _mesa_unlock_texture(ctx, texObj);
3575 return;
3576 }
3577
3578 if (tex_storage) {
3579 /* EXT_EGL_image_storage
3580 * If the EGL image was created using EGL_EXT_image_dma_buf_import,
3581 * then the following applies:
3582 * - <target> must be GL_TEXTURE_2D or GL_TEXTURE_EXTERNAL_OES.
3583 * Otherwise, the error INVALID_OPERATION is generated.
3584 */
3585 if (stimg.imported_dmabuf &&
3586 !(target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES)) {
3587 _mesa_error(ctx, GL_INVALID_OPERATION,
3588 "%s(texture is imported from dmabuf)", caller);
3589 pipe_resource_reference(&stimg.texture, NULL);
3590 _mesa_unlock_texture(ctx, texObj);
3591 return;
3592 }
3593 st_bind_egl_image(ctx, texObj, texImage, &stimg, true, native_supported);
3594 } else {
3595 st_bind_egl_image(ctx, texObj, texImage, &stimg,
3596 target != GL_TEXTURE_EXTERNAL_OES, native_supported);
3597 }
3598
3599 pipe_resource_reference(&stimg.texture, NULL);
3600
3601 _mesa_dirty_texobj(ctx, texObj);
3602 }
3603
3604 if (tex_storage)
3605 _mesa_set_texture_view_state(ctx, texObj, target, 1);
3606
3607 _mesa_update_fbo_texture(ctx, texObj, 0, 0);
3608
3609 _mesa_unlock_texture(ctx, texObj);
3610 }
3611
3612 void GLAPIENTRY
_mesa_EGLImageTargetTexture2DOES(GLenum target,GLeglImageOES image)3613 _mesa_EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
3614 {
3615 const char *func = "glEGLImageTargetTexture2D";
3616 GET_CURRENT_CONTEXT(ctx);
3617
3618 bool valid_target;
3619 switch (target) {
3620 case GL_TEXTURE_2D:
3621 valid_target = _mesa_has_OES_EGL_image(ctx);
3622 break;
3623 case GL_TEXTURE_EXTERNAL_OES:
3624 valid_target = _mesa_has_OES_EGL_image_external(ctx);
3625 break;
3626 default:
3627 valid_target = false;
3628 break;
3629 }
3630
3631 if (valid_target) {
3632 egl_image_target_texture(ctx, NULL, target, image, false, func);
3633 } else {
3634 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target=%d)", func, target);
3635 }
3636 }
3637
3638 static void
egl_image_target_texture_storage(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLeglImageOES image,const GLint * attrib_list,const char * caller)3639 egl_image_target_texture_storage(struct gl_context *ctx,
3640 struct gl_texture_object *texObj, GLenum target,
3641 GLeglImageOES image, const GLint *attrib_list,
3642 const char *caller)
3643 {
3644 /*
3645 * EXT_EGL_image_storage:
3646 *
3647 * "<attrib_list> must be NULL or a pointer to the value GL_NONE."
3648 */
3649 if (attrib_list && attrib_list[0] != GL_NONE) {
3650 _mesa_error(ctx, GL_INVALID_VALUE, "%s(image=%p)", caller, image);
3651 return;
3652 }
3653
3654 /*
3655 * <target> must be one of GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY,
3656 * GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY. On
3657 * OpenGL implementations (non-ES), <target> can also be GL_TEXTURE_1D or
3658 * GL_TEXTURE_1D_ARRAY.
3659 * If the implementation supports OES_EGL_image_external, <target> can be
3660 * GL_TEXTURE_EXTERNAL_OES.
3661 */
3662 bool valid_target;
3663 switch (target) {
3664 case GL_TEXTURE_2D:
3665 case GL_TEXTURE_2D_ARRAY:
3666 case GL_TEXTURE_3D:
3667 case GL_TEXTURE_CUBE_MAP:
3668 case GL_TEXTURE_CUBE_MAP_ARRAY:
3669 valid_target = true;
3670 break;
3671 case GL_TEXTURE_1D:
3672 case GL_TEXTURE_1D_ARRAY:
3673 /* No eglImageOES for 1D textures */
3674 valid_target = !_mesa_is_gles(ctx);
3675 break;
3676 case GL_TEXTURE_EXTERNAL_OES:
3677 valid_target = _mesa_has_OES_EGL_image_external(ctx);
3678 break;
3679 default:
3680 valid_target = false;
3681 break;
3682 }
3683
3684 if (valid_target) {
3685 egl_image_target_texture(ctx, texObj, target, image, true, caller);
3686 } else {
3687 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(target=%d)", caller, target);
3688 }
3689
3690 }
3691
3692
3693 void GLAPIENTRY
_mesa_EGLImageTargetTexStorageEXT(GLenum target,GLeglImageOES image,const GLint * attrib_list)3694 _mesa_EGLImageTargetTexStorageEXT(GLenum target, GLeglImageOES image,
3695 const GLint *attrib_list)
3696 {
3697 const char *func = "glEGLImageTargetTexStorageEXT";
3698 GET_CURRENT_CONTEXT(ctx);
3699
3700 if (!(_mesa_is_desktop_gl(ctx) && ctx->Version >= 42) &&
3701 !_mesa_is_gles3(ctx) && !_mesa_has_ARB_texture_storage(ctx)) {
3702 _mesa_error(ctx, GL_INVALID_OPERATION,
3703 "OpenGL 4.2, OpenGL ES 3.0 or ARB_texture_storage required");
3704 return;
3705 }
3706
3707 egl_image_target_texture_storage(ctx, NULL, target, image, attrib_list,
3708 func);
3709 }
3710
3711 void GLAPIENTRY
_mesa_EGLImageTargetTextureStorageEXT(GLuint texture,GLeglImageOES image,const GLint * attrib_list)3712 _mesa_EGLImageTargetTextureStorageEXT(GLuint texture, GLeglImageOES image,
3713 const GLint *attrib_list)
3714 {
3715 struct gl_texture_object *texObj;
3716 const char *func = "glEGLImageTargetTextureStorageEXT";
3717 GET_CURRENT_CONTEXT(ctx);
3718
3719 if (!_mesa_has_ARB_direct_state_access(ctx) &&
3720 !_mesa_has_EXT_direct_state_access(ctx)) {
3721 _mesa_error(ctx, GL_INVALID_OPERATION, "direct access not supported");
3722 return;
3723 }
3724
3725 if (!(_mesa_is_desktop_gl(ctx) && ctx->Version >= 42) &&
3726 !_mesa_is_gles3(ctx) && !_mesa_has_ARB_texture_storage(ctx)) {
3727 _mesa_error(ctx, GL_INVALID_OPERATION,
3728 "OpenGL 4.2, OpenGL ES 3.0 or ARB_texture_storage required");
3729 return;
3730 }
3731
3732 texObj = _mesa_lookup_texture_err(ctx, texture, func);
3733 if (!texObj)
3734 return;
3735
3736 egl_image_target_texture_storage(ctx, texObj, texObj->Target, image,
3737 attrib_list, func);
3738 }
3739
3740 /**
3741 * Helper that implements the glTexSubImage1/2/3D()
3742 * and glTextureSubImage1/2/3D() functions.
3743 */
3744 static void
texture_sub_image(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,struct gl_texture_image * texImage,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)3745 texture_sub_image(struct gl_context *ctx, GLuint dims,
3746 struct gl_texture_object *texObj,
3747 struct gl_texture_image *texImage,
3748 GLenum target, GLint level,
3749 GLint xoffset, GLint yoffset, GLint zoffset,
3750 GLsizei width, GLsizei height, GLsizei depth,
3751 GLenum format, GLenum type, const GLvoid *pixels)
3752 {
3753 FLUSH_VERTICES(ctx, 0, 0);
3754
3755 _mesa_update_pixel(ctx);
3756
3757 _mesa_lock_texture(ctx, texObj);
3758 {
3759 if (width > 0 && height > 0 && depth > 0) {
3760 /* If we have a border, offset=-1 is legal. Bias by border width. */
3761 switch (dims) {
3762 case 3:
3763 if (target != GL_TEXTURE_2D_ARRAY)
3764 zoffset += texImage->Border;
3765 FALLTHROUGH;
3766 case 2:
3767 if (target != GL_TEXTURE_1D_ARRAY)
3768 yoffset += texImage->Border;
3769 FALLTHROUGH;
3770 case 1:
3771 xoffset += texImage->Border;
3772 }
3773
3774 st_TexSubImage(ctx, dims, texImage,
3775 xoffset, yoffset, zoffset,
3776 width, height, depth,
3777 format, type, pixels, &ctx->Unpack);
3778
3779 check_gen_mipmap(ctx, target, texObj, level);
3780
3781 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
3782 * the texel data, not the texture format, size, etc.
3783 */
3784 }
3785 }
3786 _mesa_unlock_texture(ctx, texObj);
3787 }
3788
3789 /**
3790 * Implement all the glTexSubImage1/2/3D() functions.
3791 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3792 */
3793 static void
texsubimage_err(struct gl_context * ctx,GLuint dims,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName)3794 texsubimage_err(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3795 GLint xoffset, GLint yoffset, GLint zoffset,
3796 GLsizei width, GLsizei height, GLsizei depth,
3797 GLenum format, GLenum type, const GLvoid *pixels,
3798 const char *callerName)
3799 {
3800 struct gl_texture_object *texObj;
3801 struct gl_texture_image *texImage;
3802
3803 /* check target (proxies not allowed) */
3804 if (!legal_texsubimage_target(ctx, dims, target, false)) {
3805 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
3806 dims, _mesa_enum_to_string(target));
3807 return;
3808 }
3809
3810 texObj = _mesa_get_current_tex_object(ctx, target);
3811 if (!texObj)
3812 return;
3813
3814 if (texsubimage_error_check(ctx, dims, texObj, target, level,
3815 xoffset, yoffset, zoffset,
3816 width, height, depth, format, type,
3817 pixels, callerName)) {
3818 return; /* error was detected */
3819 }
3820
3821 texImage = _mesa_select_tex_image(texObj, target, level);
3822 /* texsubimage_error_check ensures that texImage is not NULL */
3823
3824 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3825 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
3826 dims,
3827 _mesa_enum_to_string(target), level,
3828 xoffset, yoffset, zoffset, width, height, depth,
3829 _mesa_enum_to_string(format),
3830 _mesa_enum_to_string(type), pixels);
3831
3832 texture_sub_image(ctx, dims, texObj, texImage, target, level,
3833 xoffset, yoffset, zoffset, width, height, depth,
3834 format, type, pixels);
3835 }
3836
3837
3838 static void
texsubimage(struct gl_context * ctx,GLuint dims,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)3839 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3840 GLint xoffset, GLint yoffset, GLint zoffset,
3841 GLsizei width, GLsizei height, GLsizei depth,
3842 GLenum format, GLenum type, const GLvoid *pixels)
3843 {
3844 struct gl_texture_object *texObj;
3845 struct gl_texture_image *texImage;
3846
3847 texObj = _mesa_get_current_tex_object(ctx, target);
3848 texImage = _mesa_select_tex_image(texObj, target, level);
3849
3850 texture_sub_image(ctx, dims, texObj, texImage, target, level,
3851 xoffset, yoffset, zoffset, width, height, depth,
3852 format, type, pixels);
3853 }
3854
3855
3856 /**
3857 * Implement all the glTextureSubImage1/2/3D() functions.
3858 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3859 */
3860 static ALWAYS_INLINE void
texturesubimage(struct gl_context * ctx,GLuint dims,GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName,bool no_error,bool ext_dsa)3861 texturesubimage(struct gl_context *ctx, GLuint dims,
3862 GLuint texture, GLenum target, GLint level,
3863 GLint xoffset, GLint yoffset, GLint zoffset,
3864 GLsizei width, GLsizei height, GLsizei depth,
3865 GLenum format, GLenum type, const GLvoid *pixels,
3866 const char *callerName, bool no_error, bool ext_dsa)
3867 {
3868 struct gl_texture_object *texObj;
3869 struct gl_texture_image *texImage;
3870 int i;
3871
3872 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3873 _mesa_debug(ctx,
3874 "glTextureSubImage%uD %d %d %d %d %d %d %d %d %s %s %p\n",
3875 dims, texture, level,
3876 xoffset, yoffset, zoffset, width, height, depth,
3877 _mesa_enum_to_string(format),
3878 _mesa_enum_to_string(type), pixels);
3879
3880 /* Get the texture object by Name. */
3881 if (!no_error) {
3882 if (!ext_dsa) {
3883 texObj = _mesa_lookup_texture_err(ctx, texture, callerName);
3884 } else {
3885 texObj = lookup_texture_ext_dsa(ctx, target, texture, callerName);
3886 }
3887 if (!texObj)
3888 return;
3889 } else {
3890 texObj = _mesa_lookup_texture(ctx, texture);
3891 }
3892
3893 if (!no_error) {
3894 /* check target (proxies not allowed) */
3895 if (!legal_texsubimage_target(ctx, dims, texObj->Target, true)) {
3896 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(target=%s)",
3897 callerName, _mesa_enum_to_string(texObj->Target));
3898 return;
3899 }
3900
3901 if (texsubimage_error_check(ctx, dims, texObj, texObj->Target, level,
3902 xoffset, yoffset, zoffset,
3903 width, height, depth, format, type,
3904 pixels, callerName)) {
3905 return; /* error was detected */
3906 }
3907 }
3908
3909 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
3910 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3911 intptr_t imageStride;
3912
3913 /*
3914 * What do we do if the user created a texture with the following code
3915 * and then called this function with its handle?
3916 *
3917 * GLuint tex;
3918 * glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &tex);
3919 * glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
3920 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, ...);
3921 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, ...);
3922 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, ...);
3923 * // Note: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y not set, or given the
3924 * // wrong format, or given the wrong size, etc.
3925 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, ...);
3926 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, ...);
3927 *
3928 * A bug has been filed against the spec for this case. In the
3929 * meantime, we will check for cube completeness.
3930 *
3931 * According to Section 8.17 Texture Completeness in the OpenGL 4.5
3932 * Core Profile spec (30.10.2014):
3933 * "[A] cube map texture is cube complete if the
3934 * following conditions all hold true: The [base level] texture
3935 * images of each of the six cube map faces have identical, positive,
3936 * and square dimensions. The [base level] images were each specified
3937 * with the same internal format."
3938 *
3939 * It seems reasonable to check for cube completeness of an arbitrary
3940 * level here so that the image data has a consistent format and size.
3941 */
3942 if (!no_error && !_mesa_cube_level_complete(texObj, level)) {
3943 _mesa_error(ctx, GL_INVALID_OPERATION,
3944 "glTextureSubImage%uD(cube map incomplete)",
3945 dims);
3946 return;
3947 }
3948
3949 imageStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
3950 format, type);
3951 /* Copy in each face. */
3952 for (i = zoffset; i < zoffset + depth; ++i) {
3953 texImage = texObj->Image[i][level];
3954 assert(texImage);
3955
3956 texture_sub_image(ctx, 3, texObj, texImage, texObj->Target,
3957 level, xoffset, yoffset, 0,
3958 width, height, 1, format,
3959 type, pixels);
3960 pixels = (GLubyte *) pixels + imageStride;
3961 }
3962 }
3963 else {
3964 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
3965 assert(texImage);
3966
3967 texture_sub_image(ctx, dims, texObj, texImage, texObj->Target,
3968 level, xoffset, yoffset, zoffset,
3969 width, height, depth, format,
3970 type, pixels);
3971 }
3972 }
3973
3974
3975 static void
texturesubimage_error(struct gl_context * ctx,GLuint dims,GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName,bool ext_dsa)3976 texturesubimage_error(struct gl_context *ctx, GLuint dims,
3977 GLuint texture, GLenum target, GLint level,
3978 GLint xoffset, GLint yoffset, GLint zoffset,
3979 GLsizei width, GLsizei height, GLsizei depth,
3980 GLenum format, GLenum type, const GLvoid *pixels,
3981 const char *callerName, bool ext_dsa)
3982 {
3983 texturesubimage(ctx, dims, texture, target, level, xoffset, yoffset,
3984 zoffset, width, height, depth, format, type, pixels,
3985 callerName, false, ext_dsa);
3986 }
3987
3988
3989 static void
texturesubimage_no_error(struct gl_context * ctx,GLuint dims,GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName,bool ext_dsa)3990 texturesubimage_no_error(struct gl_context *ctx, GLuint dims,
3991 GLuint texture, GLenum target, GLint level,
3992 GLint xoffset, GLint yoffset, GLint zoffset,
3993 GLsizei width, GLsizei height, GLsizei depth,
3994 GLenum format, GLenum type, const GLvoid *pixels,
3995 const char *callerName, bool ext_dsa)
3996 {
3997 texturesubimage(ctx, dims, texture, target, level, xoffset, yoffset,
3998 zoffset, width, height, depth, format, type, pixels,
3999 callerName, true, ext_dsa);
4000 }
4001
4002
4003 void GLAPIENTRY
_mesa_TexSubImage1D_no_error(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)4004 _mesa_TexSubImage1D_no_error(GLenum target, GLint level,
4005 GLint xoffset, GLsizei width,
4006 GLenum format, GLenum type,
4007 const GLvoid *pixels)
4008 {
4009 GET_CURRENT_CONTEXT(ctx);
4010 texsubimage(ctx, 1, target, level,
4011 xoffset, 0, 0,
4012 width, 1, 1,
4013 format, type, pixels);
4014 }
4015
4016
4017 void GLAPIENTRY
_mesa_TexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)4018 _mesa_TexSubImage1D( GLenum target, GLint level,
4019 GLint xoffset, GLsizei width,
4020 GLenum format, GLenum type,
4021 const GLvoid *pixels )
4022 {
4023 GET_CURRENT_CONTEXT(ctx);
4024 texsubimage_err(ctx, 1, target, level,
4025 xoffset, 0, 0,
4026 width, 1, 1,
4027 format, type, pixels, "glTexSubImage1D");
4028 }
4029
4030
4031 void GLAPIENTRY
_mesa_TexSubImage2D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)4032 _mesa_TexSubImage2D_no_error(GLenum target, GLint level,
4033 GLint xoffset, GLint yoffset,
4034 GLsizei width, GLsizei height,
4035 GLenum format, GLenum type,
4036 const GLvoid *pixels)
4037 {
4038 GET_CURRENT_CONTEXT(ctx);
4039 texsubimage(ctx, 2, target, level,
4040 xoffset, yoffset, 0,
4041 width, height, 1,
4042 format, type, pixels);
4043 }
4044
4045
4046 void GLAPIENTRY
_mesa_TexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)4047 _mesa_TexSubImage2D( GLenum target, GLint level,
4048 GLint xoffset, GLint yoffset,
4049 GLsizei width, GLsizei height,
4050 GLenum format, GLenum type,
4051 const GLvoid *pixels )
4052 {
4053 GET_CURRENT_CONTEXT(ctx);
4054 texsubimage_err(ctx, 2, target, level,
4055 xoffset, yoffset, 0,
4056 width, height, 1,
4057 format, type, pixels, "glTexSubImage2D");
4058 }
4059
4060
4061 void GLAPIENTRY
_mesa_TexSubImage3D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)4062 _mesa_TexSubImage3D_no_error(GLenum target, GLint level,
4063 GLint xoffset, GLint yoffset, GLint zoffset,
4064 GLsizei width, GLsizei height, GLsizei depth,
4065 GLenum format, GLenum type,
4066 const GLvoid *pixels)
4067 {
4068 GET_CURRENT_CONTEXT(ctx);
4069 texsubimage(ctx, 3, target, level,
4070 xoffset, yoffset, zoffset,
4071 width, height, depth,
4072 format, type, pixels);
4073 }
4074
4075
4076 void GLAPIENTRY
_mesa_TexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)4077 _mesa_TexSubImage3D( GLenum target, GLint level,
4078 GLint xoffset, GLint yoffset, GLint zoffset,
4079 GLsizei width, GLsizei height, GLsizei depth,
4080 GLenum format, GLenum type,
4081 const GLvoid *pixels )
4082 {
4083 GET_CURRENT_CONTEXT(ctx);
4084 texsubimage_err(ctx, 3, target, level,
4085 xoffset, yoffset, zoffset,
4086 width, height, depth,
4087 format, type, pixels, "glTexSubImage3D");
4088 }
4089
4090
4091 void GLAPIENTRY
_mesa_TextureSubImage1D_no_error(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)4092 _mesa_TextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
4093 GLsizei width, GLenum format, GLenum type,
4094 const GLvoid *pixels)
4095 {
4096 GET_CURRENT_CONTEXT(ctx);
4097 texturesubimage_no_error(ctx, 1, texture, 0, level, xoffset, 0, 0, width,
4098 1, 1, format, type, pixels, "glTextureSubImage1D",
4099 false);
4100 }
4101
4102
4103 void GLAPIENTRY
_mesa_TextureSubImage1DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)4104 _mesa_TextureSubImage1DEXT(GLuint texture, GLenum target, GLint level,
4105 GLint xoffset, GLsizei width,
4106 GLenum format, GLenum type,
4107 const GLvoid *pixels)
4108 {
4109 GET_CURRENT_CONTEXT(ctx);
4110 texturesubimage_error(ctx, 1, texture, target, level, xoffset, 0, 0, width, 1,
4111 1, format, type, pixels, "glTextureSubImage1DEXT",
4112 false);
4113 }
4114
4115
4116 void GLAPIENTRY
_mesa_MultiTexSubImage1DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)4117 _mesa_MultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level,
4118 GLint xoffset, GLsizei width,
4119 GLenum format, GLenum type,
4120 const GLvoid *pixels)
4121 {
4122 GET_CURRENT_CONTEXT(ctx);
4123 struct gl_texture_object *texObj;
4124 struct gl_texture_image *texImage;
4125
4126 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
4127 texunit - GL_TEXTURE0,
4128 false,
4129 "glMultiTexImage1DEXT");
4130 texImage = _mesa_select_tex_image(texObj, target, level);
4131
4132 texture_sub_image(ctx, 1, texObj, texImage, target, level,
4133 xoffset, 0, 0, width, 1, 1,
4134 format, type, pixels);
4135 }
4136
4137
4138 void GLAPIENTRY
_mesa_TextureSubImage1D(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)4139 _mesa_TextureSubImage1D(GLuint texture, GLint level,
4140 GLint xoffset, GLsizei width,
4141 GLenum format, GLenum type,
4142 const GLvoid *pixels)
4143 {
4144 GET_CURRENT_CONTEXT(ctx);
4145 texturesubimage_error(ctx, 1, texture, 0, level, xoffset, 0, 0, width, 1,
4146 1, format, type, pixels, "glTextureSubImage1D",
4147 false);
4148 }
4149
4150
4151 void GLAPIENTRY
_mesa_TextureSubImage2D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)4152 _mesa_TextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
4153 GLint yoffset, GLsizei width, GLsizei height,
4154 GLenum format, GLenum type,
4155 const GLvoid *pixels)
4156 {
4157 GET_CURRENT_CONTEXT(ctx);
4158 texturesubimage_no_error(ctx, 2, texture, 0, level, xoffset, yoffset, 0,
4159 width, height, 1, format, type, pixels,
4160 "glTextureSubImage2D", false);
4161 }
4162
4163
4164 void GLAPIENTRY
_mesa_TextureSubImage2DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)4165 _mesa_TextureSubImage2DEXT(GLuint texture, GLenum target, GLint level,
4166 GLint xoffset, GLint yoffset, GLsizei width,
4167 GLsizei height, GLenum format, GLenum type,
4168 const GLvoid *pixels)
4169 {
4170 GET_CURRENT_CONTEXT(ctx);
4171 texturesubimage_error(ctx, 2, texture, target, level, xoffset, yoffset, 0,
4172 width, height, 1, format, type, pixels,
4173 "glTextureSubImage2DEXT", true);
4174 }
4175
4176
4177 void GLAPIENTRY
_mesa_MultiTexSubImage2DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)4178 _mesa_MultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level,
4179 GLint xoffset, GLint yoffset, GLsizei width,
4180 GLsizei height, GLenum format, GLenum type,
4181 const GLvoid *pixels)
4182 {
4183 GET_CURRENT_CONTEXT(ctx);
4184 struct gl_texture_object *texObj;
4185 struct gl_texture_image *texImage;
4186
4187 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
4188 texunit - GL_TEXTURE0,
4189 false,
4190 "glMultiTexImage2DEXT");
4191 texImage = _mesa_select_tex_image(texObj, target, level);
4192
4193 texture_sub_image(ctx, 2, texObj, texImage, target, level,
4194 xoffset, yoffset, 0, width, height, 1,
4195 format, type, pixels);
4196 }
4197
4198
4199 void GLAPIENTRY
_mesa_TextureSubImage2D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)4200 _mesa_TextureSubImage2D(GLuint texture, GLint level,
4201 GLint xoffset, GLint yoffset,
4202 GLsizei width, GLsizei height,
4203 GLenum format, GLenum type,
4204 const GLvoid *pixels)
4205 {
4206 GET_CURRENT_CONTEXT(ctx);
4207 texturesubimage_error(ctx, 2, texture, 0, level, xoffset, yoffset, 0,
4208 width, height, 1, format, type, pixels,
4209 "glTextureSubImage2D", false);
4210 }
4211
4212
4213 void GLAPIENTRY
_mesa_TextureSubImage3D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)4214 _mesa_TextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
4215 GLint yoffset, GLint zoffset, GLsizei width,
4216 GLsizei height, GLsizei depth, GLenum format,
4217 GLenum type, const GLvoid *pixels)
4218 {
4219 GET_CURRENT_CONTEXT(ctx);
4220 texturesubimage_no_error(ctx, 3, texture, 0, level, xoffset, yoffset,
4221 zoffset, width, height, depth, format, type,
4222 pixels, "glTextureSubImage3D", false);
4223 }
4224
4225
4226 void GLAPIENTRY
_mesa_TextureSubImage3DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)4227 _mesa_TextureSubImage3DEXT(GLuint texture, GLenum target, GLint level,
4228 GLint xoffset, GLint yoffset, GLint zoffset,
4229 GLsizei width, GLsizei height, GLsizei depth,
4230 GLenum format, GLenum type, const GLvoid *pixels)
4231 {
4232 GET_CURRENT_CONTEXT(ctx);
4233 texturesubimage_error(ctx, 3, texture, target, level, xoffset, yoffset,
4234 zoffset, width, height, depth, format, type,
4235 pixels, "glTextureSubImage3DEXT", true);
4236 }
4237
4238
4239 void GLAPIENTRY
_mesa_MultiTexSubImage3DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)4240 _mesa_MultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level,
4241 GLint xoffset, GLint yoffset, GLint zoffset,
4242 GLsizei width, GLsizei height, GLsizei depth,
4243 GLenum format, GLenum type, const GLvoid *pixels)
4244 {
4245 GET_CURRENT_CONTEXT(ctx);
4246 struct gl_texture_object *texObj;
4247 struct gl_texture_image *texImage;
4248
4249 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
4250 texunit - GL_TEXTURE0,
4251 false,
4252 "glMultiTexImage3DEXT");
4253 texImage = _mesa_select_tex_image(texObj, target, level);
4254
4255 texture_sub_image(ctx, 3, texObj, texImage, target, level,
4256 xoffset, yoffset, zoffset, width, height, depth,
4257 format, type, pixels);
4258 }
4259
4260
4261 void GLAPIENTRY
_mesa_TextureSubImage3D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)4262 _mesa_TextureSubImage3D(GLuint texture, GLint level,
4263 GLint xoffset, GLint yoffset, GLint zoffset,
4264 GLsizei width, GLsizei height, GLsizei depth,
4265 GLenum format, GLenum type,
4266 const GLvoid *pixels)
4267 {
4268 GET_CURRENT_CONTEXT(ctx);
4269 texturesubimage_error(ctx, 3, texture, 0, level, xoffset, yoffset, zoffset,
4270 width, height, depth, format, type, pixels,
4271 "glTextureSubImage3D", false);
4272 }
4273
4274
4275 /**
4276 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
4277 * from. This depends on whether the texture contains color or depth values.
4278 */
4279 static struct gl_renderbuffer *
get_copy_tex_image_source(struct gl_context * ctx,mesa_format texFormat)4280 get_copy_tex_image_source(struct gl_context *ctx, mesa_format texFormat)
4281 {
4282 if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
4283 /* reading from depth/stencil buffer */
4284 return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
4285 } else if (_mesa_get_format_bits(texFormat, GL_STENCIL_BITS) > 0) {
4286 return ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
4287 } else {
4288 /* copying from color buffer */
4289 return ctx->ReadBuffer->_ColorReadBuffer;
4290 }
4291 }
4292
4293
4294 static void
copytexsubimage_by_slice(struct gl_context * ctx,struct gl_texture_image * texImage,GLuint dims,GLint xoffset,GLint yoffset,GLint zoffset,struct gl_renderbuffer * rb,GLint x,GLint y,GLsizei width,GLsizei height)4295 copytexsubimage_by_slice(struct gl_context *ctx,
4296 struct gl_texture_image *texImage,
4297 GLuint dims,
4298 GLint xoffset, GLint yoffset, GLint zoffset,
4299 struct gl_renderbuffer *rb,
4300 GLint x, GLint y,
4301 GLsizei width, GLsizei height)
4302 {
4303 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
4304 int slice;
4305
4306 /* For 1D arrays, we copy each scanline of the source rectangle into the
4307 * next array slice.
4308 */
4309 assert(zoffset == 0);
4310
4311 for (slice = 0; slice < height; slice++) {
4312 assert(yoffset + slice < texImage->Height);
4313 st_CopyTexSubImage(ctx, 2, texImage,
4314 xoffset, 0, yoffset + slice,
4315 rb, x, y + slice, width, 1);
4316 }
4317 } else {
4318 st_CopyTexSubImage(ctx, dims, texImage,
4319 xoffset, yoffset, zoffset,
4320 rb, x, y, width, height);
4321 }
4322 }
4323
4324
4325 static GLboolean
formats_differ_in_component_sizes(mesa_format f1,mesa_format f2)4326 formats_differ_in_component_sizes(mesa_format f1, mesa_format f2)
4327 {
4328 GLint f1_r_bits = _mesa_get_format_bits(f1, GL_RED_BITS);
4329 GLint f1_g_bits = _mesa_get_format_bits(f1, GL_GREEN_BITS);
4330 GLint f1_b_bits = _mesa_get_format_bits(f1, GL_BLUE_BITS);
4331 GLint f1_a_bits = _mesa_get_format_bits(f1, GL_ALPHA_BITS);
4332
4333 GLint f2_r_bits = _mesa_get_format_bits(f2, GL_RED_BITS);
4334 GLint f2_g_bits = _mesa_get_format_bits(f2, GL_GREEN_BITS);
4335 GLint f2_b_bits = _mesa_get_format_bits(f2, GL_BLUE_BITS);
4336 GLint f2_a_bits = _mesa_get_format_bits(f2, GL_ALPHA_BITS);
4337
4338 if ((f1_r_bits && f2_r_bits && f1_r_bits != f2_r_bits)
4339 || (f1_g_bits && f2_g_bits && f1_g_bits != f2_g_bits)
4340 || (f1_b_bits && f2_b_bits && f1_b_bits != f2_b_bits)
4341 || (f1_a_bits && f2_a_bits && f1_a_bits != f2_a_bits))
4342 return GL_TRUE;
4343
4344 return GL_FALSE;
4345 }
4346
4347
4348 /**
4349 * Check if the given texture format and size arguments match those
4350 * of the texture image.
4351 * \param return true if arguments match, false otherwise.
4352 */
4353 static bool
can_avoid_reallocation(const struct gl_texture_image * texImage,GLenum internalFormat,mesa_format texFormat,GLsizei width,GLsizei height,GLint border)4354 can_avoid_reallocation(const struct gl_texture_image *texImage,
4355 GLenum internalFormat,
4356 mesa_format texFormat, GLsizei width,
4357 GLsizei height, GLint border)
4358 {
4359 if (texImage->InternalFormat != internalFormat)
4360 return false;
4361 if (texImage->TexFormat != texFormat)
4362 return false;
4363 if (texImage->Border != border)
4364 return false;
4365 if (texImage->Width2 != width)
4366 return false;
4367 if (texImage->Height2 != height)
4368 return false;
4369 return true;
4370 }
4371
4372
4373 /**
4374 * Implementation for glCopyTex(ture)SubImage1/2/3D() functions.
4375 */
4376 static void
copy_texture_sub_image(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4377 copy_texture_sub_image(struct gl_context *ctx, GLuint dims,
4378 struct gl_texture_object *texObj,
4379 GLenum target, GLint level,
4380 GLint xoffset, GLint yoffset, GLint zoffset,
4381 GLint x, GLint y, GLsizei width, GLsizei height)
4382 {
4383 struct gl_texture_image *texImage;
4384
4385 _mesa_lock_texture(ctx, texObj);
4386
4387 texImage = _mesa_select_tex_image(texObj, target, level);
4388
4389 /* If we have a border, offset=-1 is legal. Bias by border width. */
4390 switch (dims) {
4391 case 3:
4392 if (target != GL_TEXTURE_2D_ARRAY)
4393 zoffset += texImage->Border;
4394 FALLTHROUGH;
4395 case 2:
4396 if (target != GL_TEXTURE_1D_ARRAY)
4397 yoffset += texImage->Border;
4398 FALLTHROUGH;
4399 case 1:
4400 xoffset += texImage->Border;
4401 }
4402
4403 if (ctx->Const.NoClippingOnCopyTex ||
4404 _mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
4405 &width, &height)) {
4406 struct gl_renderbuffer *srcRb =
4407 get_copy_tex_image_source(ctx, texImage->TexFormat);
4408
4409 copytexsubimage_by_slice(ctx, texImage, dims, xoffset, yoffset, zoffset,
4410 srcRb, x, y, width, height);
4411
4412 check_gen_mipmap(ctx, target, texObj, level);
4413
4414 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
4415 * the texel data, not the texture format, size, etc.
4416 */
4417 }
4418
4419 _mesa_unlock_texture(ctx, texObj);
4420 }
4421
4422
4423 static void
copy_texture_sub_image_err(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height,const char * caller)4424 copy_texture_sub_image_err(struct gl_context *ctx, GLuint dims,
4425 struct gl_texture_object *texObj,
4426 GLenum target, GLint level,
4427 GLint xoffset, GLint yoffset, GLint zoffset,
4428 GLint x, GLint y, GLsizei width, GLsizei height,
4429 const char *caller)
4430 {
4431 FLUSH_VERTICES(ctx, 0, 0);
4432
4433 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
4434 _mesa_debug(ctx, "%s %s %d %d %d %d %d %d %d %d\n", caller,
4435 _mesa_enum_to_string(target),
4436 level, xoffset, yoffset, zoffset, x, y, width, height);
4437
4438 _mesa_update_pixel(ctx);
4439
4440 if (ctx->NewState & _NEW_BUFFERS)
4441 _mesa_update_state(ctx);
4442
4443 if (copytexsubimage_error_check(ctx, dims, texObj, target, level,
4444 xoffset, yoffset, zoffset,
4445 width, height, caller)) {
4446 return;
4447 }
4448
4449 copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset,
4450 zoffset, x, y, width, height);
4451 }
4452
4453
4454 static void
copy_texture_sub_image_no_error(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4455 copy_texture_sub_image_no_error(struct gl_context *ctx, GLuint dims,
4456 struct gl_texture_object *texObj,
4457 GLenum target, GLint level,
4458 GLint xoffset, GLint yoffset, GLint zoffset,
4459 GLint x, GLint y, GLsizei width, GLsizei height)
4460 {
4461 FLUSH_VERTICES(ctx, 0, 0);
4462
4463 _mesa_update_pixel(ctx);
4464
4465 if (ctx->NewState & _NEW_BUFFERS)
4466 _mesa_update_state(ctx);
4467
4468 copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset,
4469 zoffset, x, y, width, height);
4470 }
4471
4472
4473 /**
4474 * Implement the glCopyTexImage1/2D() functions.
4475 */
4476 static ALWAYS_INLINE void
copyteximage(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border,bool no_error)4477 copyteximage(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj,
4478 GLenum target, GLint level, GLenum internalFormat,
4479 GLint x, GLint y, GLsizei width, GLsizei height, GLint border,
4480 bool no_error)
4481 {
4482 struct gl_texture_image *texImage;
4483 mesa_format texFormat;
4484
4485 FLUSH_VERTICES(ctx, 0, 0);
4486
4487 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
4488 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
4489 dims,
4490 _mesa_enum_to_string(target), level,
4491 _mesa_enum_to_string(internalFormat),
4492 x, y, width, height, border);
4493
4494 _mesa_update_pixel(ctx);
4495
4496 if (ctx->NewState & _NEW_BUFFERS)
4497 _mesa_update_state(ctx);
4498
4499 /* check target */
4500 if (!no_error && !legal_texsubimage_target(ctx, dims, target, false)) {
4501 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
4502 dims, _mesa_enum_to_string(target));
4503 return;
4504 }
4505
4506 if (!texObj)
4507 texObj = _mesa_get_current_tex_object(ctx, target);
4508
4509 if (!no_error) {
4510 if (copytexture_error_check(ctx, dims, target, texObj, level,
4511 internalFormat, border))
4512 return;
4513
4514 if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height,
4515 1, border)) {
4516 _mesa_error(ctx, GL_INVALID_VALUE,
4517 "glCopyTexImage%uD(invalid width=%d or height=%d)",
4518 dims, width, height);
4519 return;
4520 }
4521 }
4522
4523 assert(texObj);
4524
4525 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
4526 internalFormat, GL_NONE, GL_NONE);
4527
4528 /* First check if reallocating the texture buffer can be avoided.
4529 * Without the realloc the copy can be 20x faster.
4530 */
4531 _mesa_lock_texture(ctx, texObj);
4532 {
4533 texImage = _mesa_select_tex_image(texObj, target, level);
4534 if (texImage && can_avoid_reallocation(texImage, internalFormat, texFormat,
4535 width, height, border)) {
4536 _mesa_unlock_texture(ctx, texObj);
4537 if (no_error) {
4538 copy_texture_sub_image_no_error(ctx, dims, texObj, target, level, 0,
4539 0, 0, x, y, width, height);
4540 } else {
4541 copy_texture_sub_image_err(ctx, dims, texObj, target, level, 0, 0,
4542 0, x, y, width, height,"CopyTexImage");
4543 }
4544 return;
4545 }
4546 }
4547 _mesa_unlock_texture(ctx, texObj);
4548 _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_LOW, "glCopyTexImage "
4549 "can't avoid reallocating texture storage\n");
4550
4551 if (!no_error && _mesa_is_gles3(ctx)) {
4552 struct gl_renderbuffer *rb =
4553 _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
4554
4555 if (_mesa_is_enum_format_unsized(internalFormat)) {
4556 /* Conversion from GL_RGB10_A2 source buffer format is not allowed in
4557 * OpenGL ES 3.0. Khronos bug# 9807.
4558 */
4559 if (rb->InternalFormat == GL_RGB10_A2) {
4560 _mesa_error(ctx, GL_INVALID_OPERATION,
4561 "glCopyTexImage%uD(Reading from GL_RGB10_A2 buffer"
4562 " and writing to unsized internal format)", dims);
4563 return;
4564 }
4565 }
4566 /* From Page 139 of OpenGL ES 3.0 spec:
4567 * "If internalformat is sized, the internal format of the new texel
4568 * array is internalformat, and this is also the new texel array’s
4569 * effective internal format. If the component sizes of internalformat
4570 * do not exactly match the corresponding component sizes of the source
4571 * buffer’s effective internal format, described below, an
4572 * INVALID_OPERATION error is generated. If internalformat is unsized,
4573 * the internal format of the new texel array is the effective internal
4574 * format of the source buffer, and this is also the new texel array’s
4575 * effective internal format.
4576 */
4577 else if (formats_differ_in_component_sizes (texFormat, rb->Format)) {
4578 _mesa_error(ctx, GL_INVALID_OPERATION,
4579 "glCopyTexImage%uD(component size changed in"
4580 " internal format)", dims);
4581 return;
4582 }
4583 }
4584
4585 assert(texFormat != MESA_FORMAT_NONE);
4586
4587 if (!st_TestProxyTexImage(ctx, proxy_target(target),
4588 0, level, texFormat, 1,
4589 width, height, 1)) {
4590 _mesa_error(ctx, GL_OUT_OF_MEMORY,
4591 "glCopyTexImage%uD(image too large)", dims);
4592 return;
4593 }
4594
4595 if (border) {
4596 x += border;
4597 width -= border * 2;
4598 if (dims == 2) {
4599 y += border;
4600 height -= border * 2;
4601 }
4602 border = 0;
4603 }
4604
4605 _mesa_lock_texture(ctx, texObj);
4606 {
4607 texObj->External = GL_FALSE;
4608 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
4609
4610 if (!texImage) {
4611 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
4612 }
4613 else {
4614 GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
4615 const GLuint face = _mesa_tex_target_to_face(target);
4616
4617 /* Free old texture image */
4618 st_FreeTextureImageBuffer(ctx, texImage);
4619
4620 _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
4621 border, internalFormat, texFormat);
4622
4623 if (width && height) {
4624 /* Allocate texture memory (no pixel data yet) */
4625 st_AllocTextureImageBuffer(ctx, texImage);
4626
4627 if (ctx->Const.NoClippingOnCopyTex ||
4628 _mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
4629 &width, &height)) {
4630 struct gl_renderbuffer *srcRb =
4631 get_copy_tex_image_source(ctx, texImage->TexFormat);
4632
4633 copytexsubimage_by_slice(ctx, texImage, dims,
4634 dstX, dstY, dstZ,
4635 srcRb, srcX, srcY, width, height);
4636 }
4637
4638 check_gen_mipmap(ctx, target, texObj, level);
4639 }
4640
4641 _mesa_update_fbo_texture(ctx, texObj, face, level);
4642
4643 _mesa_dirty_texobj(ctx, texObj);
4644 _mesa_update_texture_object_swizzle(ctx, texObj);
4645 }
4646 }
4647 _mesa_unlock_texture(ctx, texObj);
4648 }
4649
4650
4651 static void
copyteximage_err(struct gl_context * ctx,GLuint dims,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4652 copyteximage_err(struct gl_context *ctx, GLuint dims,
4653 GLenum target,
4654 GLint level, GLenum internalFormat, GLint x, GLint y,
4655 GLsizei width, GLsizei height, GLint border)
4656 {
4657 copyteximage(ctx, dims, NULL, target, level, internalFormat, x, y, width, height,
4658 border, false);
4659 }
4660
4661
4662 static void
copyteximage_no_error(struct gl_context * ctx,GLuint dims,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4663 copyteximage_no_error(struct gl_context *ctx, GLuint dims, GLenum target,
4664 GLint level, GLenum internalFormat, GLint x, GLint y,
4665 GLsizei width, GLsizei height, GLint border)
4666 {
4667 copyteximage(ctx, dims, NULL, target, level, internalFormat, x, y, width, height,
4668 border, true);
4669 }
4670
4671
4672 void GLAPIENTRY
_mesa_CopyTexImage1D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border)4673 _mesa_CopyTexImage1D( GLenum target, GLint level,
4674 GLenum internalFormat,
4675 GLint x, GLint y,
4676 GLsizei width, GLint border )
4677 {
4678 GET_CURRENT_CONTEXT(ctx);
4679 copyteximage_err(ctx, 1, target, level, internalFormat, x, y, width, 1,
4680 border);
4681 }
4682
4683
4684 void GLAPIENTRY
_mesa_CopyTextureImage1DEXT(GLuint texture,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border)4685 _mesa_CopyTextureImage1DEXT( GLuint texture, GLenum target, GLint level,
4686 GLenum internalFormat,
4687 GLint x, GLint y,
4688 GLsizei width, GLint border )
4689 {
4690 GET_CURRENT_CONTEXT(ctx);
4691 struct gl_texture_object* texObj =
4692 _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
4693 "glCopyTextureImage1DEXT");
4694 if (!texObj)
4695 return;
4696 copyteximage(ctx, 1, texObj, target, level, internalFormat, x, y, width, 1,
4697 border, false);
4698 }
4699
4700
4701 void GLAPIENTRY
_mesa_CopyMultiTexImage1DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border)4702 _mesa_CopyMultiTexImage1DEXT( GLenum texunit, GLenum target, GLint level,
4703 GLenum internalFormat,
4704 GLint x, GLint y,
4705 GLsizei width, GLint border )
4706 {
4707 GET_CURRENT_CONTEXT(ctx);
4708 struct gl_texture_object* texObj =
4709 _mesa_get_texobj_by_target_and_texunit(ctx, target,
4710 texunit - GL_TEXTURE0,
4711 false,
4712 "glCopyMultiTexImage1DEXT");
4713 if (!texObj)
4714 return;
4715 copyteximage(ctx, 1, texObj, target, level, internalFormat, x, y, width, 1,
4716 border, false);
4717 }
4718
4719
4720 void GLAPIENTRY
_mesa_CopyTexImage2D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4721 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
4722 GLint x, GLint y, GLsizei width, GLsizei height,
4723 GLint border )
4724 {
4725 GET_CURRENT_CONTEXT(ctx);
4726 copyteximage_err(ctx, 2, target, level, internalFormat,
4727 x, y, width, height, border);
4728 }
4729
4730
4731 void GLAPIENTRY
_mesa_CopyTextureImage2DEXT(GLuint texture,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4732 _mesa_CopyTextureImage2DEXT( GLuint texture, GLenum target, GLint level,
4733 GLenum internalFormat,
4734 GLint x, GLint y,
4735 GLsizei width, GLsizei height,
4736 GLint border )
4737 {
4738 GET_CURRENT_CONTEXT(ctx);
4739 struct gl_texture_object* texObj =
4740 _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
4741 "glCopyTextureImage2DEXT");
4742 if (!texObj)
4743 return;
4744 copyteximage(ctx, 2, texObj, target, level, internalFormat, x, y, width, height,
4745 border, false);
4746 }
4747
4748
4749 void GLAPIENTRY
_mesa_CopyMultiTexImage2DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4750 _mesa_CopyMultiTexImage2DEXT( GLenum texunit, GLenum target, GLint level,
4751 GLenum internalFormat,
4752 GLint x, GLint y,
4753 GLsizei width, GLsizei height, GLint border )
4754 {
4755 GET_CURRENT_CONTEXT(ctx);
4756 struct gl_texture_object* texObj =
4757 _mesa_get_texobj_by_target_and_texunit(ctx, target,
4758 texunit - GL_TEXTURE0,
4759 false,
4760 "glCopyMultiTexImage2DEXT");
4761 if (!texObj)
4762 return;
4763 copyteximage(ctx, 2, texObj, target, level, internalFormat, x, y, width, height,
4764 border, false);
4765 }
4766
4767
4768 void GLAPIENTRY
_mesa_CopyTexImage1D_no_error(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border)4769 _mesa_CopyTexImage1D_no_error(GLenum target, GLint level, GLenum internalFormat,
4770 GLint x, GLint y, GLsizei width, GLint border)
4771 {
4772 GET_CURRENT_CONTEXT(ctx);
4773 copyteximage_no_error(ctx, 1, target, level, internalFormat, x, y, width, 1,
4774 border);
4775 }
4776
4777
4778 void GLAPIENTRY
_mesa_CopyTexImage2D_no_error(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4779 _mesa_CopyTexImage2D_no_error(GLenum target, GLint level, GLenum internalFormat,
4780 GLint x, GLint y, GLsizei width, GLsizei height,
4781 GLint border)
4782 {
4783 GET_CURRENT_CONTEXT(ctx);
4784 copyteximage_no_error(ctx, 2, target, level, internalFormat,
4785 x, y, width, height, border);
4786 }
4787
4788
4789 void GLAPIENTRY
_mesa_CopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4790 _mesa_CopyTexSubImage1D(GLenum target, GLint level,
4791 GLint xoffset, GLint x, GLint y, GLsizei width)
4792 {
4793 struct gl_texture_object* texObj;
4794 const char *self = "glCopyTexSubImage1D";
4795 GET_CURRENT_CONTEXT(ctx);
4796
4797 /* Check target (proxies not allowed). Target must be checked prior to
4798 * calling _mesa_get_current_tex_object.
4799 */
4800 if (!legal_texsubimage_target(ctx, 1, target, false)) {
4801 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4802 _mesa_enum_to_string(target));
4803 return;
4804 }
4805
4806 texObj = _mesa_get_current_tex_object(ctx, target);
4807 if (!texObj)
4808 return;
4809
4810 copy_texture_sub_image_err(ctx, 1, texObj, target, level, xoffset, 0, 0,
4811 x, y, width, 1, self);
4812 }
4813
4814
4815 void GLAPIENTRY
_mesa_CopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4816 _mesa_CopyTexSubImage2D(GLenum target, GLint level,
4817 GLint xoffset, GLint yoffset,
4818 GLint x, GLint y, GLsizei width, GLsizei height)
4819 {
4820 struct gl_texture_object* texObj;
4821 const char *self = "glCopyTexSubImage2D";
4822 GET_CURRENT_CONTEXT(ctx);
4823
4824 /* Check target (proxies not allowed). Target must be checked prior to
4825 * calling _mesa_get_current_tex_object.
4826 */
4827 if (!legal_texsubimage_target(ctx, 2, target, false)) {
4828 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4829 _mesa_enum_to_string(target));
4830 return;
4831 }
4832
4833 texObj = _mesa_get_current_tex_object(ctx, target);
4834 if (!texObj)
4835 return;
4836
4837 copy_texture_sub_image_err(ctx, 2, texObj, target, level, xoffset, yoffset,
4838 0, x, y, width, height, self);
4839 }
4840
4841
4842 void GLAPIENTRY
_mesa_CopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4843 _mesa_CopyTexSubImage3D(GLenum target, GLint level,
4844 GLint xoffset, GLint yoffset, GLint zoffset,
4845 GLint x, GLint y, GLsizei width, GLsizei height)
4846 {
4847 struct gl_texture_object* texObj;
4848 const char *self = "glCopyTexSubImage3D";
4849 GET_CURRENT_CONTEXT(ctx);
4850
4851 /* Check target (proxies not allowed). Target must be checked prior to
4852 * calling _mesa_get_current_tex_object.
4853 */
4854 if (!legal_texsubimage_target(ctx, 3, target, false)) {
4855 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4856 _mesa_enum_to_string(target));
4857 return;
4858 }
4859
4860 texObj = _mesa_get_current_tex_object(ctx, target);
4861 if (!texObj)
4862 return;
4863
4864 copy_texture_sub_image_err(ctx, 3, texObj, target, level, xoffset, yoffset,
4865 zoffset, x, y, width, height, self);
4866 }
4867
4868
4869 void GLAPIENTRY
_mesa_CopyTextureSubImage1D(GLuint texture,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4870 _mesa_CopyTextureSubImage1D(GLuint texture, GLint level,
4871 GLint xoffset, GLint x, GLint y, GLsizei width)
4872 {
4873 struct gl_texture_object* texObj;
4874 const char *self = "glCopyTextureSubImage1D";
4875 GET_CURRENT_CONTEXT(ctx);
4876
4877 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4878 if (!texObj)
4879 return;
4880
4881 /* Check target (proxies not allowed). */
4882 if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) {
4883 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4884 _mesa_enum_to_string(texObj->Target));
4885 return;
4886 }
4887
4888 copy_texture_sub_image_err(ctx, 1, texObj, texObj->Target, level, xoffset, 0,
4889 0, x, y, width, 1, self);
4890 }
4891
4892
4893 void GLAPIENTRY
_mesa_CopyTextureSubImage1DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4894 _mesa_CopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level,
4895 GLint xoffset, GLint x, GLint y, GLsizei width)
4896 {
4897 struct gl_texture_object* texObj;
4898 const char *self = "glCopyTextureSubImage1DEXT";
4899 GET_CURRENT_CONTEXT(ctx);
4900
4901 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
4902 self);
4903 if (!texObj)
4904 return;
4905
4906 /* Check target (proxies not allowed). */
4907 if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) {
4908 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4909 _mesa_enum_to_string(texObj->Target));
4910 return;
4911 }
4912
4913 copy_texture_sub_image_err(ctx, 1, texObj, texObj->Target, level, xoffset, 0,
4914 0, x, y, width, 1, self);
4915 }
4916
4917
4918 void GLAPIENTRY
_mesa_CopyMultiTexSubImage1DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4919 _mesa_CopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level,
4920 GLint xoffset, GLint x, GLint y, GLsizei width)
4921 {
4922 struct gl_texture_object* texObj;
4923 const char *self = "glCopyMultiTexSubImage1DEXT";
4924 GET_CURRENT_CONTEXT(ctx);
4925
4926 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
4927 texunit - GL_TEXTURE0,
4928 false, self);
4929 if (!texObj)
4930 return;
4931
4932 copy_texture_sub_image_err(ctx, 1, texObj, texObj->Target, level, xoffset, 0,
4933 0, x, y, width, 1, self);
4934 }
4935
4936
4937 void GLAPIENTRY
_mesa_CopyTextureSubImage2D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4938 _mesa_CopyTextureSubImage2D(GLuint texture, GLint level,
4939 GLint xoffset, GLint yoffset,
4940 GLint x, GLint y, GLsizei width, GLsizei height)
4941 {
4942 struct gl_texture_object* texObj;
4943 const char *self = "glCopyTextureSubImage2D";
4944 GET_CURRENT_CONTEXT(ctx);
4945
4946 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4947 if (!texObj)
4948 return;
4949
4950 /* Check target (proxies not allowed). */
4951 if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) {
4952 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4953 _mesa_enum_to_string(texObj->Target));
4954 return;
4955 }
4956
4957 copy_texture_sub_image_err(ctx, 2, texObj, texObj->Target, level, xoffset,
4958 yoffset, 0, x, y, width, height, self);
4959 }
4960
4961
4962 void GLAPIENTRY
_mesa_CopyTextureSubImage2DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4963 _mesa_CopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level,
4964 GLint xoffset, GLint yoffset,
4965 GLint x, GLint y, GLsizei width, GLsizei height)
4966 {
4967 struct gl_texture_object* texObj;
4968 const char *self = "glCopyTextureSubImage2DEXT";
4969 GET_CURRENT_CONTEXT(ctx);
4970
4971 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true, self);
4972 if (!texObj)
4973 return;
4974
4975 /* Check target (proxies not allowed). */
4976 if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) {
4977 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4978 _mesa_enum_to_string(texObj->Target));
4979 return;
4980 }
4981
4982 copy_texture_sub_image_err(ctx, 2, texObj, texObj->Target, level, xoffset,
4983 yoffset, 0, x, y, width, height, self);
4984 }
4985
4986
4987 void GLAPIENTRY
_mesa_CopyMultiTexSubImage2DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4988 _mesa_CopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level,
4989 GLint xoffset, GLint yoffset,
4990 GLint x, GLint y, GLsizei width, GLsizei height)
4991 {
4992 struct gl_texture_object* texObj;
4993 const char *self = "glCopyMultiTexSubImage2DEXT";
4994 GET_CURRENT_CONTEXT(ctx);
4995
4996 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
4997 texunit - GL_TEXTURE0,
4998 false, self);
4999 if (!texObj)
5000 return;
5001
5002 copy_texture_sub_image_err(ctx, 2, texObj, texObj->Target, level, xoffset,
5003 yoffset, 0, x, y, width, height, self);
5004 }
5005
5006 void GLAPIENTRY
_mesa_CopyTextureSubImage3D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)5007 _mesa_CopyTextureSubImage3D(GLuint texture, GLint level,
5008 GLint xoffset, GLint yoffset, GLint zoffset,
5009 GLint x, GLint y, GLsizei width, GLsizei height)
5010 {
5011 struct gl_texture_object* texObj;
5012 const char *self = "glCopyTextureSubImage3D";
5013 GET_CURRENT_CONTEXT(ctx);
5014
5015 texObj = _mesa_lookup_texture_err(ctx, texture, self);
5016 if (!texObj)
5017 return;
5018
5019 /* Check target (proxies not allowed). */
5020 if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) {
5021 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
5022 _mesa_enum_to_string(texObj->Target));
5023 return;
5024 }
5025
5026 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
5027 /* Act like CopyTexSubImage2D */
5028 copy_texture_sub_image_err(ctx, 2, texObj,
5029 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
5030 level, xoffset, yoffset, 0, x, y, width, height,
5031 self);
5032 }
5033 else
5034 copy_texture_sub_image_err(ctx, 3, texObj, texObj->Target, level, xoffset,
5035 yoffset, zoffset, x, y, width, height, self);
5036 }
5037
5038
5039 void GLAPIENTRY
_mesa_CopyTextureSubImage3DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)5040 _mesa_CopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level,
5041 GLint xoffset, GLint yoffset, GLint zoffset,
5042 GLint x, GLint y, GLsizei width, GLsizei height)
5043 {
5044 struct gl_texture_object* texObj;
5045 const char *self = "glCopyTextureSubImage3D";
5046 GET_CURRENT_CONTEXT(ctx);
5047
5048 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true, self);
5049 if (!texObj)
5050 return;
5051
5052 /* Check target (proxies not allowed). */
5053 if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) {
5054 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
5055 _mesa_enum_to_string(texObj->Target));
5056 return;
5057 }
5058
5059 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
5060 /* Act like CopyTexSubImage2D */
5061 copy_texture_sub_image_err(ctx, 2, texObj,
5062 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
5063 level, xoffset, yoffset, 0, x, y, width, height,
5064 self);
5065 }
5066 else
5067 copy_texture_sub_image_err(ctx, 3, texObj, texObj->Target, level, xoffset,
5068 yoffset, zoffset, x, y, width, height, self);
5069 }
5070
5071
5072 void GLAPIENTRY
_mesa_CopyMultiTexSubImage3DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)5073 _mesa_CopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level,
5074 GLint xoffset, GLint yoffset, GLint zoffset,
5075 GLint x, GLint y, GLsizei width, GLsizei height)
5076 {
5077 struct gl_texture_object* texObj;
5078 const char *self = "glCopyMultiTexSubImage3D";
5079 GET_CURRENT_CONTEXT(ctx);
5080
5081 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
5082 texunit - GL_TEXTURE0,
5083 false, self);
5084 if (!texObj)
5085 return;
5086
5087 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
5088 /* Act like CopyTexSubImage2D */
5089 copy_texture_sub_image_err(ctx, 2, texObj,
5090 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
5091 level, xoffset, yoffset, 0, x, y, width, height,
5092 self);
5093 }
5094 else
5095 copy_texture_sub_image_err(ctx, 3, texObj, texObj->Target, level, xoffset,
5096 yoffset, zoffset, x, y, width, height, self);
5097 }
5098
5099
5100 void GLAPIENTRY
_mesa_CopyTexSubImage1D_no_error(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)5101 _mesa_CopyTexSubImage1D_no_error(GLenum target, GLint level, GLint xoffset,
5102 GLint x, GLint y, GLsizei width)
5103 {
5104 GET_CURRENT_CONTEXT(ctx);
5105
5106 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
5107 copy_texture_sub_image_no_error(ctx, 1, texObj, target, level, xoffset, 0, 0,
5108 x, y, width, 1);
5109 }
5110
5111
5112 void GLAPIENTRY
_mesa_CopyTexSubImage2D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)5113 _mesa_CopyTexSubImage2D_no_error(GLenum target, GLint level, GLint xoffset,
5114 GLint yoffset, GLint x, GLint y, GLsizei width,
5115 GLsizei height)
5116 {
5117 GET_CURRENT_CONTEXT(ctx);
5118
5119 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
5120 copy_texture_sub_image_no_error(ctx, 2, texObj, target, level, xoffset,
5121 yoffset, 0, x, y, width, height);
5122 }
5123
5124
5125 void GLAPIENTRY
_mesa_CopyTexSubImage3D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)5126 _mesa_CopyTexSubImage3D_no_error(GLenum target, GLint level, GLint xoffset,
5127 GLint yoffset, GLint zoffset, GLint x, GLint y,
5128 GLsizei width, GLsizei height)
5129 {
5130 GET_CURRENT_CONTEXT(ctx);
5131
5132 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
5133 copy_texture_sub_image_no_error(ctx, 3, texObj, target, level, xoffset,
5134 yoffset, zoffset, x, y, width, height);
5135 }
5136
5137
5138 void GLAPIENTRY
_mesa_CopyTextureSubImage1D_no_error(GLuint texture,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)5139 _mesa_CopyTextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
5140 GLint x, GLint y, GLsizei width)
5141 {
5142 GET_CURRENT_CONTEXT(ctx);
5143
5144 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
5145 copy_texture_sub_image_no_error(ctx, 1, texObj, texObj->Target, level,
5146 xoffset, 0, 0, x, y, width, 1);
5147 }
5148
5149
5150 void GLAPIENTRY
_mesa_CopyTextureSubImage2D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)5151 _mesa_CopyTextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
5152 GLint yoffset, GLint x, GLint y,
5153 GLsizei width, GLsizei height)
5154 {
5155 GET_CURRENT_CONTEXT(ctx);
5156
5157 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
5158 copy_texture_sub_image_no_error(ctx, 2, texObj, texObj->Target, level,
5159 xoffset, yoffset, 0, x, y, width, height);
5160 }
5161
5162
5163 void GLAPIENTRY
_mesa_CopyTextureSubImage3D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)5164 _mesa_CopyTextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
5165 GLint yoffset, GLint zoffset, GLint x,
5166 GLint y, GLsizei width, GLsizei height)
5167 {
5168 GET_CURRENT_CONTEXT(ctx);
5169
5170 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
5171 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
5172 /* Act like CopyTexSubImage2D */
5173 copy_texture_sub_image_no_error(ctx, 2, texObj,
5174 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
5175 level, xoffset, yoffset, 0, x, y, width,
5176 height);
5177 }
5178 else
5179 copy_texture_sub_image_no_error(ctx, 3, texObj, texObj->Target, level,
5180 xoffset, yoffset, zoffset, x, y, width,
5181 height);
5182 }
5183
5184
5185 static bool
check_clear_tex_image(struct gl_context * ctx,const char * function,struct gl_texture_image * texImage,GLenum format,GLenum type,const void * data,GLubyte * clearValue)5186 check_clear_tex_image(struct gl_context *ctx,
5187 const char *function,
5188 struct gl_texture_image *texImage,
5189 GLenum format, GLenum type,
5190 const void *data,
5191 GLubyte *clearValue)
5192 {
5193 struct gl_texture_object *texObj = texImage->TexObject;
5194 static const GLubyte zeroData[MAX_PIXEL_BYTES];
5195 GLenum internalFormat = texImage->InternalFormat;
5196 GLenum err;
5197
5198 if (texObj->Target == GL_TEXTURE_BUFFER) {
5199 _mesa_error(ctx, GL_INVALID_OPERATION,
5200 "%s(buffer texture)", function);
5201 return false;
5202 }
5203
5204 if (_mesa_is_compressed_format(ctx, internalFormat)) {
5205 _mesa_error(ctx, GL_INVALID_OPERATION,
5206 "%s(compressed texture)", function);
5207 return false;
5208 }
5209
5210 err = _mesa_error_check_format_and_type(ctx, format, type);
5211 if (err != GL_NO_ERROR) {
5212 _mesa_error(ctx, err,
5213 "%s(incompatible format = %s, type = %s)",
5214 function,
5215 _mesa_enum_to_string(format),
5216 _mesa_enum_to_string(type));
5217 return false;
5218 }
5219
5220 /* make sure internal format and format basically agree */
5221 if (!texture_formats_agree(internalFormat, format)) {
5222 _mesa_error(ctx, GL_INVALID_OPERATION,
5223 "%s(incompatible internalFormat = %s, format = %s)",
5224 function,
5225 _mesa_enum_to_string(internalFormat),
5226 _mesa_enum_to_string(format));
5227 return false;
5228 }
5229
5230 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
5231 /* both source and dest must be integer-valued, or neither */
5232 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
5233 _mesa_is_enum_format_integer(format)) {
5234 _mesa_error(ctx, GL_INVALID_OPERATION,
5235 "%s(integer/non-integer format mismatch)",
5236 function);
5237 return false;
5238 }
5239 }
5240
5241 if (!_mesa_texstore(ctx,
5242 1, /* dims */
5243 texImage->_BaseFormat,
5244 texImage->TexFormat,
5245 0, /* dstRowStride */
5246 &clearValue,
5247 1, 1, 1, /* srcWidth/Height/Depth */
5248 format, type,
5249 data ? data : zeroData,
5250 &ctx->DefaultPacking)) {
5251 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid format)", function);
5252 return false;
5253 }
5254
5255 return true;
5256 }
5257
5258
5259 static struct gl_texture_object *
get_tex_obj_for_clear(struct gl_context * ctx,const char * function,GLuint texture)5260 get_tex_obj_for_clear(struct gl_context *ctx,
5261 const char *function,
5262 GLuint texture)
5263 {
5264 struct gl_texture_object *texObj;
5265
5266 texObj = _mesa_lookup_texture_err(ctx, texture, function);
5267 if (!texObj)
5268 return NULL;
5269
5270 if (texObj->Target == 0) {
5271 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unbound tex)", function);
5272 return NULL;
5273 }
5274
5275 return texObj;
5276 }
5277
5278
5279 /**
5280 * For clearing cube textures, the zoffset and depth parameters indicate
5281 * which cube map faces are to be cleared. This is the one case where we
5282 * need to be concerned with multiple gl_texture_images. This function
5283 * returns the array of texture images to clear for cube maps, or one
5284 * texture image otherwise.
5285 * \return number of texture images, 0 for error, 6 for cube, 1 otherwise.
5286 */
5287 static int
get_tex_images_for_clear(struct gl_context * ctx,const char * function,struct gl_texture_object * texObj,GLint level,struct gl_texture_image ** texImages)5288 get_tex_images_for_clear(struct gl_context *ctx,
5289 const char *function,
5290 struct gl_texture_object *texObj,
5291 GLint level,
5292 struct gl_texture_image **texImages)
5293 {
5294 GLenum target;
5295 int numFaces, i;
5296
5297 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
5298 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
5299 return 0;
5300 }
5301
5302 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
5303 target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
5304 numFaces = MAX_FACES;
5305 }
5306 else {
5307 target = texObj->Target;
5308 numFaces = 1;
5309 }
5310
5311 for (i = 0; i < numFaces; i++) {
5312 texImages[i] = _mesa_select_tex_image(texObj, target + i, level);
5313 if (texImages[i] == NULL) {
5314 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
5315 return 0;
5316 }
5317 }
5318
5319 return numFaces;
5320 }
5321
5322
5323 void GLAPIENTRY
_mesa_ClearTexSubImage(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * data)5324 _mesa_ClearTexSubImage(GLuint texture, GLint level,
5325 GLint xoffset, GLint yoffset, GLint zoffset,
5326 GLsizei width, GLsizei height, GLsizei depth,
5327 GLenum format, GLenum type, const void *data)
5328 {
5329 GET_CURRENT_CONTEXT(ctx);
5330 struct gl_texture_object *texObj;
5331 struct gl_texture_image *texImages[MAX_FACES];
5332 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
5333 int i, numImages;
5334 int minDepth, maxDepth;
5335
5336 texObj = get_tex_obj_for_clear(ctx, "glClearTexSubImage", texture);
5337
5338 if (texObj == NULL)
5339 return;
5340
5341 _mesa_lock_texture(ctx, texObj);
5342
5343 numImages = get_tex_images_for_clear(ctx, "glClearTexSubImage",
5344 texObj, level, texImages);
5345 if (numImages == 0)
5346 goto out;
5347
5348 if (numImages == 1) {
5349 minDepth = -(int) texImages[0]->Border;
5350 maxDepth = texImages[0]->Depth;
5351 } else {
5352 assert(numImages == MAX_FACES);
5353 minDepth = 0;
5354 maxDepth = numImages;
5355 }
5356
5357 if (xoffset < -(GLint) texImages[0]->Border ||
5358 yoffset < -(GLint) texImages[0]->Border ||
5359 zoffset < minDepth ||
5360 width < 0 ||
5361 height < 0 ||
5362 depth < 0 ||
5363 xoffset + width > texImages[0]->Width ||
5364 yoffset + height > texImages[0]->Height ||
5365 zoffset + depth > maxDepth) {
5366 _mesa_error(ctx, GL_INVALID_OPERATION,
5367 "glClearSubTexImage(invalid dimensions)");
5368 goto out;
5369 }
5370
5371 if (numImages == 1) {
5372 if (check_clear_tex_image(ctx, "glClearTexSubImage", texImages[0],
5373 format, type, data, clearValue[0])) {
5374 st_ClearTexSubImage(ctx,
5375 texImages[0],
5376 xoffset, yoffset, zoffset,
5377 width, height, depth,
5378 data ? clearValue[0] : NULL);
5379 }
5380 } else {
5381 /* loop over cube face images */
5382 for (i = zoffset; i < zoffset + depth; i++) {
5383 assert(i < MAX_FACES);
5384 if (!check_clear_tex_image(ctx, "glClearTexSubImage", texImages[i],
5385 format, type, data, clearValue[i]))
5386 goto out;
5387 }
5388 for (i = zoffset; i < zoffset + depth; i++) {
5389 st_ClearTexSubImage(ctx,
5390 texImages[i],
5391 xoffset, yoffset, 0,
5392 width, height, 1,
5393 data ? clearValue[i] : NULL);
5394 }
5395 }
5396
5397 out:
5398 _mesa_unlock_texture(ctx, texObj);
5399 }
5400
5401
5402 void GLAPIENTRY
_mesa_ClearTexImage(GLuint texture,GLint level,GLenum format,GLenum type,const void * data)5403 _mesa_ClearTexImage( GLuint texture, GLint level,
5404 GLenum format, GLenum type, const void *data )
5405 {
5406 GET_CURRENT_CONTEXT(ctx);
5407 struct gl_texture_object *texObj;
5408 struct gl_texture_image *texImages[MAX_FACES];
5409 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
5410 int i, numImages;
5411
5412 texObj = get_tex_obj_for_clear(ctx, "glClearTexImage", texture);
5413
5414 if (texObj == NULL)
5415 return;
5416
5417 _mesa_lock_texture(ctx, texObj);
5418
5419 numImages = get_tex_images_for_clear(ctx, "glClearTexImage",
5420 texObj, level, texImages);
5421
5422 for (i = 0; i < numImages; i++) {
5423 if (!check_clear_tex_image(ctx, "glClearTexImage", texImages[i], format,
5424 type, data, clearValue[i]))
5425 goto out;
5426 }
5427
5428 for (i = 0; i < numImages; i++) {
5429 st_ClearTexSubImage(ctx, texImages[i],
5430 -(GLint) texImages[i]->Border, /* xoffset */
5431 -(GLint) texImages[i]->Border, /* yoffset */
5432 -(GLint) texImages[i]->Border, /* zoffset */
5433 texImages[i]->Width,
5434 texImages[i]->Height,
5435 texImages[i]->Depth,
5436 data ? clearValue[i] : NULL);
5437 }
5438
5439 out:
5440 _mesa_unlock_texture(ctx, texObj);
5441 }
5442
5443
5444
5445
5446 /**********************************************************************/
5447 /****** Compressed Textures ******/
5448 /**********************************************************************/
5449
5450
5451 /**
5452 * Target checking for glCompressedTexSubImage[123]D().
5453 * \return GL_TRUE if error, GL_FALSE if no error
5454 * Must come before other error checking so that the texture object can
5455 * be correctly retrieved using _mesa_get_current_tex_object.
5456 */
5457 static GLboolean
compressed_subtexture_target_check(struct gl_context * ctx,GLenum target,GLint dims,GLenum intFormat,bool dsa,const char * caller)5458 compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
5459 GLint dims, GLenum intFormat, bool dsa,
5460 const char *caller)
5461 {
5462 GLboolean targetOK;
5463 mesa_format format;
5464 enum mesa_format_layout layout;
5465
5466 if (dsa && target == GL_TEXTURE_RECTANGLE) {
5467 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", caller,
5468 _mesa_enum_to_string(target));
5469 return GL_TRUE;
5470 }
5471
5472 switch (dims) {
5473 case 2:
5474 switch (target) {
5475 case GL_TEXTURE_2D:
5476 targetOK = GL_TRUE;
5477 break;
5478 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
5479 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
5480 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
5481 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
5482 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
5483 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
5484 targetOK = GL_TRUE;
5485 break;
5486 default:
5487 targetOK = GL_FALSE;
5488 break;
5489 }
5490 break;
5491 case 3:
5492 switch (target) {
5493 case GL_TEXTURE_CUBE_MAP:
5494 targetOK = dsa;
5495 break;
5496 case GL_TEXTURE_2D_ARRAY:
5497 targetOK = _mesa_is_gles3(ctx) ||
5498 (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array);
5499 break;
5500 case GL_TEXTURE_CUBE_MAP_ARRAY:
5501 targetOK = _mesa_has_texture_cube_map_array(ctx);
5502 break;
5503 case GL_TEXTURE_3D:
5504 targetOK = GL_TRUE;
5505 /*
5506 * OpenGL 4.5 spec (30.10.2014) says in Section 8.7 Compressed Texture
5507 * Images:
5508 * "An INVALID_OPERATION error is generated by
5509 * CompressedTex*SubImage3D if the internal format of the texture
5510 * is one of the EAC, ETC2, or RGTC formats and either border is
5511 * non-zero, or the effective target for the texture is not
5512 * TEXTURE_2D_ARRAY."
5513 *
5514 * NOTE: that's probably a spec error. It should probably say
5515 * "... or the effective target for the texture is not
5516 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP, nor
5517 * GL_TEXTURE_CUBE_MAP_ARRAY."
5518 * since those targets are 2D images and they support all compression
5519 * formats.
5520 *
5521 * Instead of listing all these, just list those which are allowed,
5522 * which is (at this time) only bptc. Otherwise we'd say s3tc (and
5523 * more) are valid here, which they are not, but of course not
5524 * mentioned by core spec.
5525 *
5526 * Also, from GL_KHR_texture_compression_astc_{hdr,ldr}:
5527 *
5528 * "Add a second new column "3D Tex." which is empty for all non-ASTC
5529 * formats. If only the LDR profile is supported by the implementation,
5530 * this column is also empty for all ASTC formats. If both the LDR and HDR
5531 * profiles are supported, this column is checked for all ASTC formats."
5532 *
5533 * "An INVALID_OPERATION error is generated by CompressedTexSubImage3D if
5534 * <format> is one of the formats in table 8.19 and <target> is not
5535 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY, or TEXTURE_3D.
5536 *
5537 * An INVALID_OPERATION error is generated by CompressedTexSubImage3D if
5538 * <format> is TEXTURE_CUBE_MAP_ARRAY and the "Cube Map Array" column of
5539 * table 8.19 is *not* checked, or if <format> is TEXTURE_3D and the "3D
5540 * Tex." column of table 8.19 is *not* checked"
5541 *
5542 * And from GL_KHR_texture_compression_astc_sliced_3d:
5543 *
5544 * "Modify the "3D Tex." column to be checked for all ASTC formats."
5545 */
5546 format = _mesa_glenum_to_compressed_format(intFormat);
5547 layout = _mesa_get_format_layout(format);
5548 switch (layout) {
5549 case MESA_FORMAT_LAYOUT_BPTC:
5550 /* valid format */
5551 break;
5552 case MESA_FORMAT_LAYOUT_S3TC:
5553 targetOK =
5554 ctx->Extensions.EXT_texture_compression_s3tc &&
5555 (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility);
5556 break;
5557 case MESA_FORMAT_LAYOUT_ASTC:
5558 targetOK =
5559 ctx->Extensions.KHR_texture_compression_astc_hdr ||
5560 ctx->Extensions.KHR_texture_compression_astc_sliced_3d;
5561 break;
5562 default:
5563 /* invalid format */
5564 _mesa_error(ctx, GL_INVALID_OPERATION,
5565 "%s(invalid target %s for format %s)", caller,
5566 _mesa_enum_to_string(target),
5567 _mesa_enum_to_string(intFormat));
5568 return GL_TRUE;
5569 }
5570 break;
5571 default:
5572 targetOK = GL_FALSE;
5573 }
5574
5575 break;
5576 default:
5577 assert(dims == 1);
5578 /* no 1D compressed textures at this time */
5579 targetOK = GL_FALSE;
5580 break;
5581 }
5582
5583 if (!targetOK) {
5584 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
5585 _mesa_enum_to_string(target));
5586 return GL_TRUE;
5587 }
5588
5589 return GL_FALSE;
5590 }
5591
5592 /**
5593 * Error checking for glCompressedTexSubImage[123]D().
5594 * \return GL_TRUE if error, GL_FALSE if no error
5595 */
5596 static GLboolean
compressed_subtexture_error_check(struct gl_context * ctx,GLint dims,const struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data,const char * callerName)5597 compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
5598 const struct gl_texture_object *texObj,
5599 GLenum target, GLint level,
5600 GLint xoffset, GLint yoffset, GLint zoffset,
5601 GLsizei width, GLsizei height, GLsizei depth,
5602 GLenum format, GLsizei imageSize,
5603 const GLvoid *data, const char *callerName)
5604 {
5605 struct gl_texture_image *texImage;
5606 GLint expectedSize;
5607
5608 GLenum is_generic_compressed_token =
5609 _mesa_generic_compressed_format_to_uncompressed_format(format) !=
5610 format;
5611
5612 /* OpenGL 4.6 and OpenGL ES 3.2 spec:
5613 *
5614 * "An INVALID_OPERATION error is generated if format does not match the
5615 * internal format of the texture image being modified, since these commands do
5616 * not provide for image format conversion."
5617 *
5618 * Desktop spec has an additional rule for GL_INVALID_ENUM:
5619 *
5620 * "An INVALID_ENUM error is generated if format is one of the generic
5621 * compressed internal formats."
5622 */
5623 /* this will catch any invalid compressed format token */
5624 if (!_mesa_is_compressed_format(ctx, format)) {
5625 GLenum error = _mesa_is_desktop_gl(ctx) && is_generic_compressed_token ?
5626 GL_INVALID_ENUM : GL_INVALID_OPERATION;
5627 _mesa_error(ctx, error, "%s(format)", callerName);
5628 return GL_TRUE;
5629 }
5630
5631 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
5632 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
5633 return GL_TRUE;
5634 }
5635
5636 /* validate the bound PBO, if any */
5637 if (!_mesa_validate_pbo_source_compressed(ctx, dims, &ctx->Unpack,
5638 imageSize, data, callerName)) {
5639 return GL_TRUE;
5640 }
5641
5642 /* Check for invalid pixel storage modes */
5643 if (!_mesa_compressed_pixel_storage_error_check(ctx, dims,
5644 &ctx->Unpack, callerName)) {
5645 return GL_TRUE;
5646 }
5647
5648 expectedSize = compressed_tex_size(width, height, depth, format);
5649 if (expectedSize != imageSize) {
5650 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d)", callerName, imageSize);
5651 return GL_TRUE;
5652 }
5653
5654 texImage = _mesa_select_tex_image(texObj, target, level);
5655 if (!texImage) {
5656 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)",
5657 callerName, level);
5658 return GL_TRUE;
5659 }
5660
5661 if ((GLint) format != texImage->InternalFormat) {
5662 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=%s)",
5663 callerName, _mesa_enum_to_string(format));
5664 return GL_TRUE;
5665 }
5666
5667 if (compressedteximage_only_format(format)) {
5668 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=%s cannot be updated)",
5669 callerName, _mesa_enum_to_string(format));
5670 return GL_TRUE;
5671 }
5672
5673 if (error_check_subtexture_negative_dimensions(ctx, dims, width, height,
5674 depth, callerName)) {
5675 return GL_TRUE;
5676 }
5677
5678 if (error_check_subtexture_dimensions(ctx, dims, texImage, xoffset, yoffset,
5679 zoffset, width, height, depth,
5680 callerName)) {
5681 return GL_TRUE;
5682 }
5683
5684 return GL_FALSE;
5685 }
5686
5687
5688 void GLAPIENTRY
_mesa_CompressedTexImage1D(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * data)5689 _mesa_CompressedTexImage1D(GLenum target, GLint level,
5690 GLenum internalFormat, GLsizei width,
5691 GLint border, GLsizei imageSize,
5692 const GLvoid *data)
5693 {
5694 GET_CURRENT_CONTEXT(ctx);
5695 teximage_err(ctx, GL_TRUE, 1, target, level, internalFormat,
5696 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data);
5697 }
5698
5699
5700 void GLAPIENTRY
_mesa_CompressedTextureImage1DEXT(GLuint texture,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * pixels)5701 _mesa_CompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level,
5702 GLenum internalFormat, GLsizei width,
5703 GLint border, GLsizei imageSize,
5704 const GLvoid *pixels)
5705 {
5706 struct gl_texture_object* texObj;
5707 GET_CURRENT_CONTEXT(ctx);
5708
5709 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
5710 "glCompressedTextureImage1DEXT");
5711 if (!texObj)
5712 return;
5713 teximage(ctx, GL_TRUE, 1, texObj, target, level, internalFormat,
5714 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5715 }
5716
5717
5718 void GLAPIENTRY
_mesa_CompressedMultiTexImage1DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * pixels)5719 _mesa_CompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level,
5720 GLenum internalFormat, GLsizei width,
5721 GLint border, GLsizei imageSize,
5722 const GLvoid *pixels)
5723 {
5724 struct gl_texture_object* texObj;
5725 GET_CURRENT_CONTEXT(ctx);
5726
5727 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
5728 texunit - GL_TEXTURE0,
5729 true,
5730 "glCompressedMultiTexImage1DEXT");
5731 if (!texObj)
5732 return;
5733 teximage(ctx, GL_TRUE, 1, texObj, target, level, internalFormat,
5734 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5735 }
5736
5737
5738 void GLAPIENTRY
_mesa_CompressedTexImage2D(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)5739 _mesa_CompressedTexImage2D(GLenum target, GLint level,
5740 GLenum internalFormat, GLsizei width,
5741 GLsizei height, GLint border, GLsizei imageSize,
5742 const GLvoid *data)
5743 {
5744 GET_CURRENT_CONTEXT(ctx);
5745 teximage_err(ctx, GL_TRUE, 2, target, level, internalFormat,
5746 width, height, 1, border, GL_NONE, GL_NONE, imageSize, data);
5747 }
5748
5749
5750 void GLAPIENTRY
_mesa_CompressedTextureImage2DEXT(GLuint texture,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * pixels)5751 _mesa_CompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level,
5752 GLenum internalFormat, GLsizei width,
5753 GLsizei height, GLint border, GLsizei imageSize,
5754 const GLvoid *pixels)
5755 {
5756 struct gl_texture_object* texObj;
5757 GET_CURRENT_CONTEXT(ctx);
5758
5759 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
5760 "glCompressedTextureImage2DEXT");
5761 if (!texObj)
5762 return;
5763 teximage(ctx, GL_TRUE, 2, texObj, target, level, internalFormat,
5764 width, height, 1, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5765 }
5766
5767
5768 void GLAPIENTRY
_mesa_CompressedMultiTexImage2DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * pixels)5769 _mesa_CompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level,
5770 GLenum internalFormat, GLsizei width,
5771 GLsizei height, GLint border, GLsizei imageSize,
5772 const GLvoid *pixels)
5773 {
5774 struct gl_texture_object* texObj;
5775 GET_CURRENT_CONTEXT(ctx);
5776
5777 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
5778 texunit - GL_TEXTURE0,
5779 true,
5780 "glCompressedMultiTexImage2DEXT");
5781 if (!texObj)
5782 return;
5783 teximage(ctx, GL_TRUE, 2, texObj, target, level, internalFormat,
5784 width, height, 1, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5785 }
5786
5787
5788 void GLAPIENTRY
_mesa_CompressedTexImage3D(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)5789 _mesa_CompressedTexImage3D(GLenum target, GLint level,
5790 GLenum internalFormat, GLsizei width,
5791 GLsizei height, GLsizei depth, GLint border,
5792 GLsizei imageSize, const GLvoid *data)
5793 {
5794 GET_CURRENT_CONTEXT(ctx);
5795 teximage_err(ctx, GL_TRUE, 3, target, level, internalFormat, width, height,
5796 depth, border, GL_NONE, GL_NONE, imageSize, data);
5797 }
5798
5799
5800 void GLAPIENTRY
_mesa_CompressedTextureImage3DEXT(GLuint texture,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * pixels)5801 _mesa_CompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level,
5802 GLenum internalFormat, GLsizei width,
5803 GLsizei height, GLsizei depth, GLint border,
5804 GLsizei imageSize, const GLvoid *pixels)
5805 {
5806 struct gl_texture_object* texObj;
5807 GET_CURRENT_CONTEXT(ctx);
5808
5809 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
5810 "glCompressedTextureImage3DEXT");
5811 if (!texObj)
5812 return;
5813 teximage(ctx, GL_TRUE, 3, texObj, target, level, internalFormat,
5814 width, height, depth, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5815 }
5816
5817
5818 void GLAPIENTRY
_mesa_CompressedMultiTexImage3DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * pixels)5819 _mesa_CompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level,
5820 GLenum internalFormat, GLsizei width,
5821 GLsizei height, GLsizei depth, GLint border,
5822 GLsizei imageSize, const GLvoid *pixels)
5823 {
5824 struct gl_texture_object* texObj;
5825 GET_CURRENT_CONTEXT(ctx);
5826
5827 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
5828 texunit - GL_TEXTURE0,
5829 true,
5830 "glCompressedMultiTexImage3DEXT");
5831 if (!texObj)
5832 return;
5833 teximage(ctx, GL_TRUE, 3, texObj, target, level, internalFormat,
5834 width, height, depth, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5835 }
5836
5837
5838 void GLAPIENTRY
_mesa_CompressedTexImage1D_no_error(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * data)5839 _mesa_CompressedTexImage1D_no_error(GLenum target, GLint level,
5840 GLenum internalFormat, GLsizei width,
5841 GLint border, GLsizei imageSize,
5842 const GLvoid *data)
5843 {
5844 GET_CURRENT_CONTEXT(ctx);
5845 teximage_no_error(ctx, GL_TRUE, 1, target, level, internalFormat, width, 1,
5846 1, border, GL_NONE, GL_NONE, imageSize, data);
5847 }
5848
5849
5850 void GLAPIENTRY
_mesa_CompressedTexImage2D_no_error(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)5851 _mesa_CompressedTexImage2D_no_error(GLenum target, GLint level,
5852 GLenum internalFormat, GLsizei width,
5853 GLsizei height, GLint border,
5854 GLsizei imageSize, const GLvoid *data)
5855 {
5856 GET_CURRENT_CONTEXT(ctx);
5857 teximage_no_error(ctx, GL_TRUE, 2, target, level, internalFormat, width,
5858 height, 1, border, GL_NONE, GL_NONE, imageSize, data);
5859 }
5860
5861
5862 void GLAPIENTRY
_mesa_CompressedTexImage3D_no_error(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)5863 _mesa_CompressedTexImage3D_no_error(GLenum target, GLint level,
5864 GLenum internalFormat, GLsizei width,
5865 GLsizei height, GLsizei depth, GLint border,
5866 GLsizei imageSize, const GLvoid *data)
5867 {
5868 GET_CURRENT_CONTEXT(ctx);
5869 teximage_no_error(ctx, GL_TRUE, 3, target, level, internalFormat, width,
5870 height, depth, border, GL_NONE, GL_NONE, imageSize, data);
5871 }
5872
5873
5874 /**
5875 * Common helper for glCompressedTexSubImage1/2/3D() and
5876 * glCompressedTextureSubImage1/2/3D().
5877 */
5878 static void
compressed_texture_sub_image(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,struct gl_texture_image * texImage,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)5879 compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
5880 struct gl_texture_object *texObj,
5881 struct gl_texture_image *texImage,
5882 GLenum target, GLint level, GLint xoffset,
5883 GLint yoffset, GLint zoffset, GLsizei width,
5884 GLsizei height, GLsizei depth, GLenum format,
5885 GLsizei imageSize, const GLvoid *data)
5886 {
5887 FLUSH_VERTICES(ctx, 0, 0);
5888
5889 _mesa_lock_texture(ctx, texObj);
5890 {
5891 if (width > 0 && height > 0 && depth > 0) {
5892 st_CompressedTexSubImage(ctx, dims, texImage,
5893 xoffset, yoffset, zoffset,
5894 width, height, depth,
5895 format, imageSize, data);
5896
5897 check_gen_mipmap(ctx, target, texObj, level);
5898
5899 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
5900 * the texel data, not the texture format, size, etc.
5901 */
5902 }
5903 }
5904 _mesa_unlock_texture(ctx, texObj);
5905 }
5906
5907
5908 enum tex_mode {
5909 /* Use bound texture to current unit */
5910 TEX_MODE_CURRENT_NO_ERROR = 0,
5911 TEX_MODE_CURRENT_ERROR,
5912 /* Use the specified texture name */
5913 TEX_MODE_DSA_NO_ERROR,
5914 TEX_MODE_DSA_ERROR,
5915 /* Use the specified texture name + target */
5916 TEX_MODE_EXT_DSA_TEXTURE,
5917 /* Use the specified texture unit + target */
5918 TEX_MODE_EXT_DSA_TEXUNIT,
5919 };
5920
5921
5922 static void
compressed_tex_sub_image(unsigned dim,GLenum target,GLuint textureOrIndex,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data,enum tex_mode mode,const char * caller)5923 compressed_tex_sub_image(unsigned dim, GLenum target, GLuint textureOrIndex,
5924 GLint level, GLint xoffset, GLint yoffset,
5925 GLint zoffset, GLsizei width, GLsizei height,
5926 GLsizei depth, GLenum format, GLsizei imageSize,
5927 const GLvoid *data, enum tex_mode mode,
5928 const char *caller)
5929 {
5930 struct gl_texture_object *texObj = NULL;
5931 struct gl_texture_image *texImage;
5932 bool no_error = false;
5933 GET_CURRENT_CONTEXT(ctx);
5934
5935 switch (mode) {
5936 case TEX_MODE_DSA_ERROR:
5937 assert(target == 0);
5938 texObj = _mesa_lookup_texture_err(ctx, textureOrIndex, caller);
5939 if (texObj)
5940 target = texObj->Target;
5941 break;
5942 case TEX_MODE_DSA_NO_ERROR:
5943 assert(target == 0);
5944 texObj = _mesa_lookup_texture(ctx, textureOrIndex);
5945 if (texObj)
5946 target = texObj->Target;
5947 no_error = true;
5948 break;
5949 case TEX_MODE_EXT_DSA_TEXTURE:
5950 texObj = _mesa_lookup_or_create_texture(ctx, target, textureOrIndex,
5951 false, true, caller);
5952 break;
5953 case TEX_MODE_EXT_DSA_TEXUNIT:
5954 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
5955 textureOrIndex,
5956 false,
5957 caller);
5958 break;
5959 case TEX_MODE_CURRENT_NO_ERROR:
5960 no_error = true;
5961 FALLTHROUGH;
5962 case TEX_MODE_CURRENT_ERROR:
5963 default:
5964 assert(textureOrIndex == 0);
5965 break;
5966 }
5967
5968 if (!no_error &&
5969 compressed_subtexture_target_check(ctx, target, dim, format,
5970 mode == TEX_MODE_DSA_ERROR,
5971 caller)) {
5972 return;
5973 }
5974
5975 if (mode == TEX_MODE_CURRENT_NO_ERROR ||
5976 mode == TEX_MODE_CURRENT_ERROR) {
5977 texObj = _mesa_get_current_tex_object(ctx, target);
5978 }
5979
5980 if (!texObj)
5981 return;
5982
5983 if (!no_error &&
5984 compressed_subtexture_error_check(ctx, dim, texObj, target, level,
5985 xoffset, yoffset, zoffset, width,
5986 height, depth, format,
5987 imageSize, data, caller)) {
5988 return;
5989 }
5990
5991 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
5992 if (dim == 3 &&
5993 (mode == TEX_MODE_DSA_ERROR || mode == TEX_MODE_DSA_NO_ERROR) &&
5994 texObj->Target == GL_TEXTURE_CUBE_MAP) {
5995 const char *pixels = data;
5996 GLint image_stride;
5997
5998 /* Make sure the texture object is a proper cube.
5999 * (See texturesubimage in teximage.c for details on why this check is
6000 * performed.)
6001 */
6002 if (!no_error && !_mesa_cube_level_complete(texObj, level)) {
6003 _mesa_error(ctx, GL_INVALID_OPERATION,
6004 "glCompressedTextureSubImage3D(cube map incomplete)");
6005 return;
6006 }
6007
6008 /* Copy in each face. */
6009 for (int i = zoffset; i < zoffset + depth; ++i) {
6010 texImage = texObj->Image[i][level];
6011 assert(texImage);
6012
6013 compressed_texture_sub_image(ctx, 3, texObj, texImage,
6014 texObj->Target, level, xoffset, yoffset,
6015 0, width, height, 1, format,
6016 imageSize, pixels);
6017
6018 /* Compressed images don't have a client format */
6019 image_stride = _mesa_format_image_size(texImage->TexFormat,
6020 texImage->Width,
6021 texImage->Height, 1);
6022
6023 pixels += image_stride;
6024 imageSize -= image_stride;
6025 }
6026 } else {
6027 texImage = _mesa_select_tex_image(texObj, target, level);
6028 assert(texImage);
6029
6030 compressed_texture_sub_image(ctx, dim, texObj, texImage, target, level,
6031 xoffset, yoffset, zoffset, width, height,
6032 depth, format, imageSize, data);
6033 }
6034 }
6035
6036
6037 void GLAPIENTRY
_mesa_CompressedTexSubImage1D_no_error(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)6038 _mesa_CompressedTexSubImage1D_no_error(GLenum target, GLint level,
6039 GLint xoffset, GLsizei width,
6040 GLenum format, GLsizei imageSize,
6041 const GLvoid *data)
6042 {
6043 compressed_tex_sub_image(1, target, 0,
6044 level, xoffset, 0, 0, width,
6045 1, 1, format, imageSize, data,
6046 TEX_MODE_CURRENT_NO_ERROR,
6047 "glCompressedTexSubImage1D");
6048 }
6049
6050
6051 void GLAPIENTRY
_mesa_CompressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)6052 _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
6053 GLsizei width, GLenum format,
6054 GLsizei imageSize, const GLvoid *data)
6055 {
6056 compressed_tex_sub_image(1, target, 0,
6057 level, xoffset, 0, 0, width,
6058 1, 1, format, imageSize, data,
6059 TEX_MODE_CURRENT_ERROR,
6060 "glCompressedTexSubImage1D");
6061 }
6062
6063
6064 void GLAPIENTRY
_mesa_CompressedTextureSubImage1D_no_error(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)6065 _mesa_CompressedTextureSubImage1D_no_error(GLuint texture, GLint level,
6066 GLint xoffset, GLsizei width,
6067 GLenum format, GLsizei imageSize,
6068 const GLvoid *data)
6069 {
6070 compressed_tex_sub_image(1, 0, texture,
6071 level, xoffset, 0, 0,
6072 width, 1, 1, format, imageSize, data,
6073 TEX_MODE_DSA_NO_ERROR,
6074 "glCompressedTextureSubImage1D");
6075 }
6076
6077
6078 void GLAPIENTRY
_mesa_CompressedTextureSubImage1D(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)6079 _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
6080 GLsizei width, GLenum format,
6081 GLsizei imageSize, const GLvoid *data)
6082 {
6083 compressed_tex_sub_image(1, 0, texture,
6084 level, xoffset, 0, 0,
6085 width, 1, 1, format, imageSize, data,
6086 TEX_MODE_DSA_ERROR,
6087 "glCompressedTextureSubImage1D");
6088 }
6089
6090
6091 void GLAPIENTRY
_mesa_CompressedTextureSubImage1DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)6092 _mesa_CompressedTextureSubImage1DEXT(GLuint texture, GLenum target,
6093 GLint level, GLint xoffset,
6094 GLsizei width, GLenum format,
6095 GLsizei imageSize, const GLvoid *data)
6096 {
6097 compressed_tex_sub_image(1, target, texture, level, xoffset, 0,
6098 0, width, 1, 1, format, imageSize,
6099 data,
6100 TEX_MODE_EXT_DSA_TEXTURE,
6101 "glCompressedTextureSubImage1DEXT");
6102 }
6103
6104
6105 void GLAPIENTRY
_mesa_CompressedMultiTexSubImage1DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)6106 _mesa_CompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target,
6107 GLint level, GLint xoffset,
6108 GLsizei width, GLenum format,
6109 GLsizei imageSize, const GLvoid *data)
6110 {
6111 compressed_tex_sub_image(1, target, texunit - GL_TEXTURE0, level,
6112 xoffset, 0, 0, width, 1, 1, format, imageSize,
6113 data,
6114 TEX_MODE_EXT_DSA_TEXUNIT,
6115 "glCompressedMultiTexSubImage1DEXT");
6116 }
6117
6118
6119 void GLAPIENTRY
_mesa_CompressedTexSubImage2D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)6120 _mesa_CompressedTexSubImage2D_no_error(GLenum target, GLint level,
6121 GLint xoffset, GLint yoffset,
6122 GLsizei width, GLsizei height,
6123 GLenum format, GLsizei imageSize,
6124 const GLvoid *data)
6125 {
6126 compressed_tex_sub_image(2, target, 0, level,
6127 xoffset, yoffset, 0,
6128 width, height, 1, format, imageSize, data,
6129 TEX_MODE_CURRENT_NO_ERROR,
6130 "glCompressedTexSubImage2D");
6131 }
6132
6133
6134 void GLAPIENTRY
_mesa_CompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)6135 _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
6136 GLint yoffset, GLsizei width, GLsizei height,
6137 GLenum format, GLsizei imageSize,
6138 const GLvoid *data)
6139 {
6140 compressed_tex_sub_image(2, target, 0, level,
6141 xoffset, yoffset, 0,
6142 width, height, 1, format, imageSize, data,
6143 TEX_MODE_CURRENT_ERROR,
6144 "glCompressedTexSubImage2D");
6145 }
6146
6147
6148 void GLAPIENTRY
_mesa_CompressedTextureSubImage2DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)6149 _mesa_CompressedTextureSubImage2DEXT(GLuint texture, GLenum target,
6150 GLint level, GLint xoffset,
6151 GLint yoffset, GLsizei width,
6152 GLsizei height, GLenum format,
6153 GLsizei imageSize, const GLvoid *data)
6154 {
6155 compressed_tex_sub_image(2, target, texture, level, xoffset,
6156 yoffset, 0, width, height, 1, format,
6157 imageSize, data,
6158 TEX_MODE_EXT_DSA_TEXTURE,
6159 "glCompressedTextureSubImage2DEXT");
6160 }
6161
6162
6163 void GLAPIENTRY
_mesa_CompressedMultiTexSubImage2DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)6164 _mesa_CompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target,
6165 GLint level, GLint xoffset, GLint yoffset,
6166 GLsizei width, GLsizei height, GLenum format,
6167 GLsizei imageSize, const GLvoid *data)
6168 {
6169 compressed_tex_sub_image(2, target, texunit - GL_TEXTURE0, level,
6170 xoffset, yoffset, 0, width, height, 1, format,
6171 imageSize, data,
6172 TEX_MODE_EXT_DSA_TEXUNIT,
6173 "glCompressedMultiTexSubImage2DEXT");
6174 }
6175
6176
6177 void GLAPIENTRY
_mesa_CompressedTextureSubImage2D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)6178 _mesa_CompressedTextureSubImage2D_no_error(GLuint texture, GLint level,
6179 GLint xoffset, GLint yoffset,
6180 GLsizei width, GLsizei height,
6181 GLenum format, GLsizei imageSize,
6182 const GLvoid *data)
6183 {
6184 compressed_tex_sub_image(2, 0, texture, level, xoffset, yoffset, 0,
6185 width, height, 1, format, imageSize, data,
6186 TEX_MODE_DSA_NO_ERROR,
6187 "glCompressedTextureSubImage2D");
6188 }
6189
6190
6191 void GLAPIENTRY
_mesa_CompressedTextureSubImage2D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)6192 _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
6193 GLint yoffset,
6194 GLsizei width, GLsizei height,
6195 GLenum format, GLsizei imageSize,
6196 const GLvoid *data)
6197 {
6198 compressed_tex_sub_image(2, 0, texture, level, xoffset, yoffset, 0,
6199 width, height, 1, format, imageSize, data,
6200 TEX_MODE_DSA_ERROR,
6201 "glCompressedTextureSubImage2D");
6202 }
6203
6204 void GLAPIENTRY
_mesa_CompressedTexSubImage3D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)6205 _mesa_CompressedTexSubImage3D_no_error(GLenum target, GLint level,
6206 GLint xoffset, GLint yoffset,
6207 GLint zoffset, GLsizei width,
6208 GLsizei height, GLsizei depth,
6209 GLenum format, GLsizei imageSize,
6210 const GLvoid *data)
6211 {
6212 compressed_tex_sub_image(3, target, 0, level, xoffset, yoffset,
6213 zoffset, width, height, depth, format,
6214 imageSize, data,
6215 TEX_MODE_CURRENT_NO_ERROR,
6216 "glCompressedTexSubImage3D");
6217 }
6218
6219 void GLAPIENTRY
_mesa_CompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)6220 _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
6221 GLint yoffset, GLint zoffset, GLsizei width,
6222 GLsizei height, GLsizei depth, GLenum format,
6223 GLsizei imageSize, const GLvoid *data)
6224 {
6225 compressed_tex_sub_image(3, target, 0, level, xoffset, yoffset,
6226 zoffset, width, height, depth, format,
6227 imageSize, data,
6228 TEX_MODE_CURRENT_ERROR,
6229 "glCompressedTexSubImage3D");
6230 }
6231
6232 void GLAPIENTRY
_mesa_CompressedTextureSubImage3D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)6233 _mesa_CompressedTextureSubImage3D_no_error(GLuint texture, GLint level,
6234 GLint xoffset, GLint yoffset,
6235 GLint zoffset, GLsizei width,
6236 GLsizei height, GLsizei depth,
6237 GLenum format, GLsizei imageSize,
6238 const GLvoid *data)
6239 {
6240 compressed_tex_sub_image(3, 0, texture, level, xoffset, yoffset,
6241 zoffset, width, height, depth, format,
6242 imageSize, data,
6243 TEX_MODE_DSA_NO_ERROR,
6244 "glCompressedTextureSubImage3D");
6245 }
6246
6247 void GLAPIENTRY
_mesa_CompressedTextureSubImage3D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)6248 _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
6249 GLint yoffset, GLint zoffset, GLsizei width,
6250 GLsizei height, GLsizei depth,
6251 GLenum format, GLsizei imageSize,
6252 const GLvoid *data)
6253 {
6254 compressed_tex_sub_image(3, 0, texture, level, xoffset, yoffset,
6255 zoffset, width, height, depth, format,
6256 imageSize, data,
6257 TEX_MODE_DSA_ERROR,
6258 "glCompressedTextureSubImage3D");
6259 }
6260
6261
6262 void GLAPIENTRY
_mesa_CompressedTextureSubImage3DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)6263 _mesa_CompressedTextureSubImage3DEXT(GLuint texture, GLenum target,
6264 GLint level, GLint xoffset,
6265 GLint yoffset, GLint zoffset,
6266 GLsizei width, GLsizei height,
6267 GLsizei depth, GLenum format,
6268 GLsizei imageSize, const GLvoid *data)
6269 {
6270 compressed_tex_sub_image(3, target, texture, level, xoffset, yoffset,
6271 zoffset, width, height, depth, format,
6272 imageSize, data,
6273 TEX_MODE_EXT_DSA_TEXTURE,
6274 "glCompressedTextureSubImage3DEXT");
6275 }
6276
6277
6278 void GLAPIENTRY
_mesa_CompressedMultiTexSubImage3DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)6279 _mesa_CompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target,
6280 GLint level, GLint xoffset, GLint yoffset,
6281 GLint zoffset, GLsizei width, GLsizei height,
6282 GLsizei depth, GLenum format,
6283 GLsizei imageSize, const GLvoid *data)
6284 {
6285 compressed_tex_sub_image(3, target, texunit - GL_TEXTURE0, level,
6286 xoffset, yoffset, zoffset, width, height, depth,
6287 format, imageSize, data,
6288 TEX_MODE_EXT_DSA_TEXUNIT,
6289 "glCompressedMultiTexSubImage3DEXT");
6290 }
6291
6292
6293 mesa_format
_mesa_get_texbuffer_format(const struct gl_context * ctx,GLenum internalFormat)6294 _mesa_get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
6295 {
6296 if (_mesa_is_desktop_gl_compat(ctx)) {
6297 switch (internalFormat) {
6298 case GL_ALPHA8:
6299 return MESA_FORMAT_A_UNORM8;
6300 case GL_ALPHA16:
6301 return MESA_FORMAT_A_UNORM16;
6302 case GL_ALPHA16F_ARB:
6303 return MESA_FORMAT_A_FLOAT16;
6304 case GL_ALPHA32F_ARB:
6305 return MESA_FORMAT_A_FLOAT32;
6306 case GL_ALPHA8I_EXT:
6307 return MESA_FORMAT_A_SINT8;
6308 case GL_ALPHA16I_EXT:
6309 return MESA_FORMAT_A_SINT16;
6310 case GL_ALPHA32I_EXT:
6311 return MESA_FORMAT_A_SINT32;
6312 case GL_ALPHA8UI_EXT:
6313 return MESA_FORMAT_A_UINT8;
6314 case GL_ALPHA16UI_EXT:
6315 return MESA_FORMAT_A_UINT16;
6316 case GL_ALPHA32UI_EXT:
6317 return MESA_FORMAT_A_UINT32;
6318 case GL_LUMINANCE8:
6319 return MESA_FORMAT_L_UNORM8;
6320 case GL_LUMINANCE16:
6321 return MESA_FORMAT_L_UNORM16;
6322 case GL_LUMINANCE16F_ARB:
6323 return MESA_FORMAT_L_FLOAT16;
6324 case GL_LUMINANCE32F_ARB:
6325 return MESA_FORMAT_L_FLOAT32;
6326 case GL_LUMINANCE8I_EXT:
6327 return MESA_FORMAT_L_SINT8;
6328 case GL_LUMINANCE16I_EXT:
6329 return MESA_FORMAT_L_SINT16;
6330 case GL_LUMINANCE32I_EXT:
6331 return MESA_FORMAT_L_SINT32;
6332 case GL_LUMINANCE8UI_EXT:
6333 return MESA_FORMAT_L_UINT8;
6334 case GL_LUMINANCE16UI_EXT:
6335 return MESA_FORMAT_L_UINT16;
6336 case GL_LUMINANCE32UI_EXT:
6337 return MESA_FORMAT_L_UINT32;
6338 case GL_LUMINANCE8_ALPHA8:
6339 return MESA_FORMAT_LA_UNORM8;
6340 case GL_LUMINANCE16_ALPHA16:
6341 return MESA_FORMAT_LA_UNORM16;
6342 case GL_LUMINANCE_ALPHA16F_ARB:
6343 return MESA_FORMAT_LA_FLOAT16;
6344 case GL_LUMINANCE_ALPHA32F_ARB:
6345 return MESA_FORMAT_LA_FLOAT32;
6346 case GL_LUMINANCE_ALPHA8I_EXT:
6347 return MESA_FORMAT_LA_SINT8;
6348 case GL_LUMINANCE_ALPHA16I_EXT:
6349 return MESA_FORMAT_LA_SINT16;
6350 case GL_LUMINANCE_ALPHA32I_EXT:
6351 return MESA_FORMAT_LA_SINT32;
6352 case GL_LUMINANCE_ALPHA8UI_EXT:
6353 return MESA_FORMAT_LA_UINT8;
6354 case GL_LUMINANCE_ALPHA16UI_EXT:
6355 return MESA_FORMAT_LA_UINT16;
6356 case GL_LUMINANCE_ALPHA32UI_EXT:
6357 return MESA_FORMAT_LA_UINT32;
6358 case GL_INTENSITY8:
6359 return MESA_FORMAT_I_UNORM8;
6360 case GL_INTENSITY16:
6361 return MESA_FORMAT_I_UNORM16;
6362 case GL_INTENSITY16F_ARB:
6363 return MESA_FORMAT_I_FLOAT16;
6364 case GL_INTENSITY32F_ARB:
6365 return MESA_FORMAT_I_FLOAT32;
6366 case GL_INTENSITY8I_EXT:
6367 return MESA_FORMAT_I_SINT8;
6368 case GL_INTENSITY16I_EXT:
6369 return MESA_FORMAT_I_SINT16;
6370 case GL_INTENSITY32I_EXT:
6371 return MESA_FORMAT_I_SINT32;
6372 case GL_INTENSITY8UI_EXT:
6373 return MESA_FORMAT_I_UINT8;
6374 case GL_INTENSITY16UI_EXT:
6375 return MESA_FORMAT_I_UINT16;
6376 case GL_INTENSITY32UI_EXT:
6377 return MESA_FORMAT_I_UINT32;
6378 default:
6379 break;
6380 }
6381 }
6382
6383 if (_mesa_has_ARB_texture_buffer_object_rgb32(ctx) ||
6384 _mesa_has_OES_texture_buffer(ctx)) {
6385 switch (internalFormat) {
6386 case GL_RGB32F:
6387 return MESA_FORMAT_RGB_FLOAT32;
6388 case GL_RGB32UI:
6389 return MESA_FORMAT_RGB_UINT32;
6390 case GL_RGB32I:
6391 return MESA_FORMAT_RGB_SINT32;
6392 default:
6393 break;
6394 }
6395 }
6396
6397 switch (internalFormat) {
6398 case GL_RGBA8:
6399 return MESA_FORMAT_R8G8B8A8_UNORM;
6400 case GL_RGBA16:
6401 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
6402 return MESA_FORMAT_NONE;
6403 return MESA_FORMAT_RGBA_UNORM16;
6404 case GL_RGBA16F_ARB:
6405 return MESA_FORMAT_RGBA_FLOAT16;
6406 case GL_RGBA32F_ARB:
6407 return MESA_FORMAT_RGBA_FLOAT32;
6408 case GL_RGBA8I_EXT:
6409 return MESA_FORMAT_RGBA_SINT8;
6410 case GL_RGBA16I_EXT:
6411 return MESA_FORMAT_RGBA_SINT16;
6412 case GL_RGBA32I_EXT:
6413 return MESA_FORMAT_RGBA_SINT32;
6414 case GL_RGBA8UI_EXT:
6415 return MESA_FORMAT_RGBA_UINT8;
6416 case GL_RGBA16UI_EXT:
6417 return MESA_FORMAT_RGBA_UINT16;
6418 case GL_RGBA32UI_EXT:
6419 return MESA_FORMAT_RGBA_UINT32;
6420
6421 case GL_RG8:
6422 return MESA_FORMAT_RG_UNORM8;
6423 case GL_RG16:
6424 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
6425 return MESA_FORMAT_NONE;
6426 return MESA_FORMAT_RG_UNORM16;
6427 case GL_RG16F:
6428 return MESA_FORMAT_RG_FLOAT16;
6429 case GL_RG32F:
6430 return MESA_FORMAT_RG_FLOAT32;
6431 case GL_RG8I:
6432 return MESA_FORMAT_RG_SINT8;
6433 case GL_RG16I:
6434 return MESA_FORMAT_RG_SINT16;
6435 case GL_RG32I:
6436 return MESA_FORMAT_RG_SINT32;
6437 case GL_RG8UI:
6438 return MESA_FORMAT_RG_UINT8;
6439 case GL_RG16UI:
6440 return MESA_FORMAT_RG_UINT16;
6441 case GL_RG32UI:
6442 return MESA_FORMAT_RG_UINT32;
6443
6444 case GL_R8:
6445 return MESA_FORMAT_R_UNORM8;
6446 case GL_R16:
6447 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
6448 return MESA_FORMAT_NONE;
6449 return MESA_FORMAT_R_UNORM16;
6450 case GL_R16F:
6451 return MESA_FORMAT_R_FLOAT16;
6452 case GL_R32F:
6453 return MESA_FORMAT_R_FLOAT32;
6454 case GL_R8I:
6455 return MESA_FORMAT_R_SINT8;
6456 case GL_R16I:
6457 return MESA_FORMAT_R_SINT16;
6458 case GL_R32I:
6459 return MESA_FORMAT_R_SINT32;
6460 case GL_R8UI:
6461 return MESA_FORMAT_R_UINT8;
6462 case GL_R16UI:
6463 return MESA_FORMAT_R_UINT16;
6464 case GL_R32UI:
6465 return MESA_FORMAT_R_UINT32;
6466
6467 default:
6468 return MESA_FORMAT_NONE;
6469 }
6470 }
6471
6472
6473 mesa_format
_mesa_validate_texbuffer_format(const struct gl_context * ctx,GLenum internalFormat)6474 _mesa_validate_texbuffer_format(const struct gl_context *ctx,
6475 GLenum internalFormat)
6476 {
6477 mesa_format format = _mesa_get_texbuffer_format(ctx, internalFormat);
6478 GLenum datatype;
6479
6480 if (format == MESA_FORMAT_NONE)
6481 return MESA_FORMAT_NONE;
6482
6483 datatype = _mesa_get_format_datatype(format);
6484
6485 /* The GL_ARB_texture_buffer_object spec says:
6486 *
6487 * "If ARB_texture_float is not supported, references to the
6488 * floating-point internal formats provided by that extension should be
6489 * removed, and such formats may not be passed to TexBufferARB."
6490 *
6491 * As a result, GL_HALF_FLOAT internal format depends on both
6492 * GL_ARB_texture_float and GL_ARB_half_float_pixel.
6493 */
6494 if ((datatype == GL_FLOAT || datatype == GL_HALF_FLOAT) &&
6495 !ctx->Extensions.ARB_texture_float)
6496 return MESA_FORMAT_NONE;
6497
6498 if (!ctx->Extensions.ARB_texture_rg) {
6499 GLenum base_format = _mesa_get_format_base_format(format);
6500 if (base_format == GL_R || base_format == GL_RG)
6501 return MESA_FORMAT_NONE;
6502 }
6503
6504 if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) {
6505 GLenum base_format = _mesa_get_format_base_format(format);
6506 if (base_format == GL_RGB)
6507 return MESA_FORMAT_NONE;
6508 }
6509 return format;
6510 }
6511
6512
6513 /**
6514 * Do work common to glTexBuffer, glTexBufferRange, glTextureBuffer
6515 * and glTextureBufferRange, including some error checking.
6516 */
6517 static void
texture_buffer_range(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum internalFormat,struct gl_buffer_object * bufObj,GLintptr offset,GLsizeiptr size,const char * caller)6518 texture_buffer_range(struct gl_context *ctx,
6519 struct gl_texture_object *texObj,
6520 GLenum internalFormat,
6521 struct gl_buffer_object *bufObj,
6522 GLintptr offset, GLsizeiptr size,
6523 const char *caller)
6524 {
6525 GLintptr oldOffset = texObj->BufferOffset;
6526 GLsizeiptr oldSize = texObj->BufferSize;
6527 mesa_format format;
6528 mesa_format old_format;
6529
6530 /* NOTE: ARB_texture_buffer_object might not be supported in
6531 * the compatibility profile.
6532 */
6533 if (!_mesa_has_ARB_texture_buffer_object(ctx) &&
6534 !_mesa_has_OES_texture_buffer(ctx)) {
6535 _mesa_error(ctx, GL_INVALID_OPERATION,
6536 "%s(ARB_texture_buffer_object is not"
6537 " implemented for the compatibility profile)", caller);
6538 return;
6539 }
6540
6541 if (texObj->HandleAllocated) {
6542 /* The ARB_bindless_texture spec says:
6543 *
6544 * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*,
6545 * CompressedTexImage*, TexBuffer*, TexParameter*, as well as other
6546 * functions defined in terms of these, if the texture object to be
6547 * modified is referenced by one or more texture or image handles."
6548 */
6549 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable texture)", caller);
6550 return;
6551 }
6552
6553 format = _mesa_validate_texbuffer_format(ctx, internalFormat);
6554 if (format == MESA_FORMAT_NONE) {
6555 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat %s)",
6556 caller, _mesa_enum_to_string(internalFormat));
6557 return;
6558 }
6559
6560 FLUSH_VERTICES(ctx, 0, GL_TEXTURE_BIT);
6561
6562 _mesa_lock_texture(ctx, texObj);
6563 {
6564 _mesa_reference_buffer_object_shared(ctx, &texObj->BufferObject, bufObj);
6565 texObj->BufferObjectFormat = internalFormat;
6566 old_format = texObj->_BufferObjectFormat;
6567 texObj->_BufferObjectFormat = format;
6568 texObj->BufferOffset = offset;
6569 texObj->BufferSize = size;
6570 }
6571 _mesa_unlock_texture(ctx, texObj);
6572
6573 if (old_format != format) {
6574 st_texture_release_all_sampler_views(st_context(ctx), texObj);
6575 } else {
6576 if (offset != oldOffset) {
6577 st_texture_release_all_sampler_views(st_context(ctx), texObj);
6578 }
6579 if (size != oldSize) {
6580 st_texture_release_all_sampler_views(st_context(ctx), texObj);
6581 }
6582 }
6583
6584 ctx->NewDriverState |= ST_NEW_SAMPLER_VIEWS;
6585
6586 if (bufObj) {
6587 bufObj->UsageHistory |= USAGE_TEXTURE_BUFFER;
6588 }
6589 }
6590
6591
6592 /**
6593 * Make sure the texture buffer target is GL_TEXTURE_BUFFER.
6594 * Return true if it is, and return false if it is not
6595 * (and throw INVALID ENUM as dictated in the OpenGL 4.5
6596 * core spec, 02.02.2015, PDF page 245).
6597 */
6598 static bool
check_texture_buffer_target(struct gl_context * ctx,GLenum target,const char * caller,bool dsa)6599 check_texture_buffer_target(struct gl_context *ctx, GLenum target,
6600 const char *caller, bool dsa)
6601 {
6602 if (target != GL_TEXTURE_BUFFER_ARB) {
6603 _mesa_error(ctx, dsa ? GL_INVALID_OPERATION : GL_INVALID_ENUM,
6604 "%s(texture target is not GL_TEXTURE_BUFFER)", caller);
6605 return false;
6606 }
6607 else
6608 return true;
6609 }
6610
6611 /**
6612 * Check for errors related to the texture buffer range.
6613 * Return false if errors are found, true if none are found.
6614 */
6615 static bool
check_texture_buffer_range(struct gl_context * ctx,struct gl_buffer_object * bufObj,GLintptr offset,GLsizeiptr size,const char * caller)6616 check_texture_buffer_range(struct gl_context *ctx,
6617 struct gl_buffer_object *bufObj,
6618 GLintptr offset, GLsizeiptr size,
6619 const char *caller)
6620 {
6621 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
6622 * Textures (PDF page 245):
6623 * "An INVALID_VALUE error is generated if offset is negative, if
6624 * size is less than or equal to zero, or if offset + size is greater
6625 * than the value of BUFFER_SIZE for the buffer bound to target."
6626 */
6627 if (offset < 0) {
6628 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset=%d < 0)", caller,
6629 (int) offset);
6630 return false;
6631 }
6632
6633 if (size <= 0) {
6634 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d <= 0)", caller,
6635 (int) size);
6636 return false;
6637 }
6638
6639 if (offset + size > bufObj->Size) {
6640 _mesa_error(ctx, GL_INVALID_VALUE,
6641 "%s(offset=%d + size=%d > buffer_size=%d)", caller,
6642 (int) offset, (int) size, (int) bufObj->Size);
6643 return false;
6644 }
6645
6646 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
6647 * Textures (PDF page 245):
6648 * "An INVALID_VALUE error is generated if offset is not an integer
6649 * multiple of the value of TEXTURE_BUFFER_OFFSET_ALIGNMENT."
6650 */
6651 if (offset % ctx->Const.TextureBufferOffsetAlignment) {
6652 _mesa_error(ctx, GL_INVALID_VALUE,
6653 "%s(invalid offset alignment)", caller);
6654 return false;
6655 }
6656
6657 return true;
6658 }
6659
6660
6661 /** GL_ARB_texture_buffer_object */
6662 void GLAPIENTRY
_mesa_TexBuffer(GLenum target,GLenum internalFormat,GLuint buffer)6663 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
6664 {
6665 struct gl_texture_object *texObj;
6666 struct gl_buffer_object *bufObj;
6667
6668 GET_CURRENT_CONTEXT(ctx);
6669
6670 /* Need to catch a bad target before it gets to
6671 * _mesa_get_current_tex_object.
6672 */
6673 if (!check_texture_buffer_target(ctx, target, "glTexBuffer", false))
6674 return;
6675
6676 if (buffer) {
6677 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBuffer");
6678 if (!bufObj)
6679 return;
6680 } else
6681 bufObj = NULL;
6682
6683 texObj = _mesa_get_current_tex_object(ctx, target);
6684 if (!texObj)
6685 return;
6686
6687 texture_buffer_range(ctx, texObj, internalFormat, bufObj, 0,
6688 buffer ? -1 : 0, "glTexBuffer");
6689 }
6690
6691
6692 /** GL_ARB_texture_buffer_range */
6693 void GLAPIENTRY
_mesa_TexBufferRange(GLenum target,GLenum internalFormat,GLuint buffer,GLintptr offset,GLsizeiptr size)6694 _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
6695 GLintptr offset, GLsizeiptr size)
6696 {
6697 struct gl_texture_object *texObj;
6698 struct gl_buffer_object *bufObj;
6699
6700 GET_CURRENT_CONTEXT(ctx);
6701
6702 /* Need to catch a bad target before it gets to
6703 * _mesa_get_current_tex_object.
6704 */
6705 if (!check_texture_buffer_target(ctx, target, "glTexBufferRange", false))
6706 return;
6707
6708 if (buffer) {
6709 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBufferRange");
6710 if (!bufObj)
6711 return;
6712
6713 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
6714 "glTexBufferRange"))
6715 return;
6716
6717 } else {
6718 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
6719 * Textures (PDF page 254):
6720 * "If buffer is zero, then any buffer object attached to the buffer
6721 * texture is detached, the values offset and size are ignored and
6722 * the state for offset and size for the buffer texture are reset to
6723 * zero."
6724 */
6725 offset = 0;
6726 size = 0;
6727 bufObj = NULL;
6728 }
6729
6730 texObj = _mesa_get_current_tex_object(ctx, target);
6731 if (!texObj)
6732 return;
6733
6734 texture_buffer_range(ctx, texObj, internalFormat, bufObj,
6735 offset, size, "glTexBufferRange");
6736 }
6737
6738
6739 /** GL_ARB_texture_buffer_range + GL_EXT_direct_state_access */
6740 void GLAPIENTRY
_mesa_TextureBufferRangeEXT(GLuint texture,GLenum target,GLenum internalFormat,GLuint buffer,GLintptr offset,GLsizeiptr size)6741 _mesa_TextureBufferRangeEXT(GLuint texture, GLenum target, GLenum internalFormat,
6742 GLuint buffer, GLintptr offset, GLsizeiptr size)
6743 {
6744 struct gl_texture_object *texObj;
6745 struct gl_buffer_object *bufObj;
6746
6747 GET_CURRENT_CONTEXT(ctx);
6748
6749 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
6750 "glTextureBufferRangeEXT");
6751 if (!texObj)
6752 return;
6753
6754 if (!check_texture_buffer_target(ctx, target, "glTextureBufferRangeEXT", true))
6755 return;
6756
6757 if (buffer) {
6758 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBufferRangeEXT");
6759 if (!bufObj)
6760 return;
6761
6762 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
6763 "glTextureBufferRangeEXT"))
6764 return;
6765
6766 } else {
6767 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
6768 * Textures (PDF page 254):
6769 * "If buffer is zero, then any buffer object attached to the buffer
6770 * texture is detached, the values offset and size are ignored and
6771 * the state for offset and size for the buffer texture are reset to
6772 * zero."
6773 */
6774 offset = 0;
6775 size = 0;
6776 bufObj = NULL;
6777 }
6778
6779 texture_buffer_range(ctx, texObj, internalFormat, bufObj,
6780 offset, size, "glTextureBufferRangeEXT");
6781 }
6782
6783
6784 void GLAPIENTRY
_mesa_TextureBuffer(GLuint texture,GLenum internalFormat,GLuint buffer)6785 _mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer)
6786 {
6787 struct gl_texture_object *texObj;
6788 struct gl_buffer_object *bufObj;
6789
6790 GET_CURRENT_CONTEXT(ctx);
6791
6792 if (buffer) {
6793 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBuffer");
6794 if (!bufObj)
6795 return;
6796 } else
6797 bufObj = NULL;
6798
6799 /* Get the texture object by Name. */
6800 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBuffer");
6801 if (!texObj)
6802 return;
6803
6804 if (!check_texture_buffer_target(ctx, texObj->Target, "glTextureBuffer", true))
6805 return;
6806
6807 texture_buffer_range(ctx, texObj, internalFormat,
6808 bufObj, 0, buffer ? -1 : 0, "glTextureBuffer");
6809 }
6810
6811 void GLAPIENTRY
_mesa_TextureBufferEXT(GLuint texture,GLenum target,GLenum internalFormat,GLuint buffer)6812 _mesa_TextureBufferEXT(GLuint texture, GLenum target,
6813 GLenum internalFormat, GLuint buffer)
6814 {
6815 struct gl_texture_object *texObj;
6816 struct gl_buffer_object *bufObj;
6817
6818 GET_CURRENT_CONTEXT(ctx);
6819
6820 if (buffer) {
6821 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBuffer");
6822 if (!bufObj)
6823 return;
6824 } else
6825 bufObj = NULL;
6826
6827 /* Get the texture object by Name. */
6828 texObj = _mesa_lookup_or_create_texture(ctx, target, texture,
6829 false, true,
6830 "glTextureBufferEXT");
6831
6832 if (!texObj ||
6833 !check_texture_buffer_target(ctx, texObj->Target, "glTextureBufferEXT", true))
6834 return;
6835
6836 texture_buffer_range(ctx, texObj, internalFormat,
6837 bufObj, 0, buffer ? -1 : 0, "glTextureBufferEXT");
6838 }
6839
6840 void GLAPIENTRY
_mesa_MultiTexBufferEXT(GLenum texunit,GLenum target,GLenum internalFormat,GLuint buffer)6841 _mesa_MultiTexBufferEXT(GLenum texunit, GLenum target,
6842 GLenum internalFormat, GLuint buffer)
6843 {
6844 struct gl_texture_object *texObj;
6845 struct gl_buffer_object *bufObj;
6846
6847 GET_CURRENT_CONTEXT(ctx);
6848
6849 if (buffer) {
6850 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glMultiTexBufferEXT");
6851 if (!bufObj)
6852 return;
6853 } else
6854 bufObj = NULL;
6855
6856 /* Get the texture object */
6857 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
6858 texunit - GL_TEXTURE0,
6859 true,
6860 "glMultiTexBufferEXT");
6861
6862 if (!texObj ||
6863 !check_texture_buffer_target(ctx, texObj->Target, "glMultiTexBufferEXT", false))
6864 return;
6865
6866 texture_buffer_range(ctx, texObj, internalFormat,
6867 bufObj, 0, buffer ? -1 : 0, "glMultiTexBufferEXT");
6868 }
6869
6870 void GLAPIENTRY
_mesa_TextureBufferRange(GLuint texture,GLenum internalFormat,GLuint buffer,GLintptr offset,GLsizeiptr size)6871 _mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
6872 GLintptr offset, GLsizeiptr size)
6873 {
6874 struct gl_texture_object *texObj;
6875 struct gl_buffer_object *bufObj;
6876
6877 GET_CURRENT_CONTEXT(ctx);
6878
6879 if (buffer) {
6880 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
6881 "glTextureBufferRange");
6882 if (!bufObj)
6883 return;
6884
6885 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
6886 "glTextureBufferRange"))
6887 return;
6888
6889 } else {
6890 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
6891 * Textures (PDF page 254):
6892 * "If buffer is zero, then any buffer object attached to the buffer
6893 * texture is detached, the values offset and size are ignored and
6894 * the state for offset and size for the buffer texture are reset to
6895 * zero."
6896 */
6897 offset = 0;
6898 size = 0;
6899 bufObj = NULL;
6900 }
6901
6902 /* Get the texture object by Name. */
6903 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBufferRange");
6904 if (!texObj)
6905 return;
6906
6907 if (!check_texture_buffer_target(ctx, texObj->Target,
6908 "glTextureBufferRange", true))
6909 return;
6910
6911 texture_buffer_range(ctx, texObj, internalFormat,
6912 bufObj, offset, size, "glTextureBufferRange");
6913 }
6914
6915 GLboolean
_mesa_is_renderable_texture_format(const struct gl_context * ctx,GLenum internalformat)6916 _mesa_is_renderable_texture_format(const struct gl_context *ctx,
6917 GLenum internalformat)
6918 {
6919 /* Everything that is allowed for renderbuffers,
6920 * except for a base format of GL_STENCIL_INDEX, unless supported.
6921 */
6922 GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
6923 if (ctx->Extensions.ARB_texture_stencil8)
6924 return baseFormat != 0;
6925 else
6926 return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX;
6927 }
6928
6929
6930 /** GL_ARB_texture_multisample */
6931 static GLboolean
check_multisample_target(GLuint dims,GLenum target,bool dsa)6932 check_multisample_target(GLuint dims, GLenum target, bool dsa)
6933 {
6934 switch(target) {
6935 case GL_TEXTURE_2D_MULTISAMPLE:
6936 return dims == 2;
6937 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
6938 return dims == 2 && !dsa;
6939 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
6940 return dims == 3;
6941 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
6942 return dims == 3 && !dsa;
6943 default:
6944 return GL_FALSE;
6945 }
6946 }
6947
6948
6949 static void
texture_image_multisample(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,struct gl_memory_object * memObj,GLenum target,GLsizei samples,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations,GLboolean immutable,GLuint64 offset,const char * func)6950 texture_image_multisample(struct gl_context *ctx, GLuint dims,
6951 struct gl_texture_object *texObj,
6952 struct gl_memory_object *memObj,
6953 GLenum target, GLsizei samples,
6954 GLint internalformat, GLsizei width,
6955 GLsizei height, GLsizei depth,
6956 GLboolean fixedsamplelocations,
6957 GLboolean immutable, GLuint64 offset,
6958 const char *func)
6959 {
6960 struct gl_texture_image *texImage;
6961 GLboolean sizeOK, dimensionsOK, samplesOK;
6962 mesa_format texFormat;
6963 GLenum sample_count_error;
6964 bool dsa = strstr(func, "ture") ? true : false;
6965
6966 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
6967 _mesa_debug(ctx, "%s(target=%s, samples=%d, internalformat=%s)\n", func,
6968 _mesa_enum_to_string(target), samples, _mesa_enum_to_string(internalformat));
6969 }
6970
6971 if (!((ctx->Extensions.ARB_texture_multisample
6972 && _mesa_is_desktop_gl(ctx))) && !_mesa_is_gles31(ctx)) {
6973 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
6974 return;
6975 }
6976
6977 if (samples < 1) {
6978 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples < 1)", func);
6979 return;
6980 }
6981
6982 if (!check_multisample_target(dims, target, dsa)) {
6983 GLenum err = dsa ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
6984 _mesa_error(ctx, err, "%s(target=%s)", func,
6985 _mesa_enum_to_string(target));
6986 return;
6987 }
6988
6989 /* check that the specified internalformat is color/depth/stencil-renderable;
6990 * refer GL3.1 spec 4.4.4
6991 */
6992
6993 if (immutable && !_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
6994 _mesa_error(ctx, GL_INVALID_ENUM,
6995 "%s(internalformat=%s not legal for immutable-format)",
6996 func, _mesa_enum_to_string(internalformat));
6997 return;
6998 }
6999
7000 if (!_mesa_is_renderable_texture_format(ctx, internalformat)) {
7001 /* Page 172 of OpenGL ES 3.1 spec says:
7002 * "An INVALID_ENUM error is generated if sizedinternalformat is not
7003 * color-renderable, depth-renderable, or stencil-renderable (as
7004 * defined in section 9.4).
7005 *
7006 * (Same error is also defined for desktop OpenGL for multisample
7007 * teximage/texstorage functions.)
7008 */
7009 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalformat=%s)", func,
7010 _mesa_enum_to_string(internalformat));
7011 return;
7012 }
7013
7014 sample_count_error = _mesa_check_sample_count(ctx, target,
7015 internalformat, samples, samples);
7016 samplesOK = sample_count_error == GL_NO_ERROR;
7017
7018 /* Page 254 of OpenGL 4.4 spec says:
7019 * "Proxy arrays for two-dimensional multisample and two-dimensional
7020 * multisample array textures are operated on in the same way when
7021 * TexImage2DMultisample is called with target specified as
7022 * PROXY_TEXTURE_2D_MULTISAMPLE, or TexImage3DMultisample is called
7023 * with target specified as PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY.
7024 * However, if samples is not supported, then no error is generated.
7025 */
7026 if (!samplesOK && !_mesa_is_proxy_texture(target)) {
7027 _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples);
7028 return;
7029 }
7030
7031 if (!texObj) {
7032 texObj = _mesa_get_current_tex_object(ctx, target);
7033 if (!texObj)
7034 return;
7035 }
7036
7037 if (immutable && texObj->Name == 0) {
7038 _mesa_error(ctx, GL_INVALID_OPERATION,
7039 "%s(texture object 0)",
7040 func);
7041 return;
7042 }
7043
7044 texImage = _mesa_get_tex_image(ctx, texObj, 0, 0);
7045
7046 if (texImage == NULL) {
7047 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", func);
7048 return;
7049 }
7050
7051 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
7052 internalformat, GL_NONE, GL_NONE);
7053 assert(texFormat != MESA_FORMAT_NONE);
7054
7055 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
7056 width, height, depth, 0);
7057
7058 sizeOK = st_TestProxyTexImage(ctx, target, 0, 0, texFormat,
7059 samples, width, height, depth);
7060
7061 if (_mesa_is_proxy_texture(target)) {
7062 if (samplesOK && dimensionsOK && sizeOK) {
7063 _mesa_init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
7064 internalformat, texFormat,
7065 samples, fixedsamplelocations);
7066 }
7067 else {
7068 /* clear all image fields */
7069 clear_teximage_fields(texImage);
7070 }
7071 }
7072 else {
7073 if (!dimensionsOK) {
7074 _mesa_error(ctx, GL_INVALID_VALUE,
7075 "%s(invalid width=%d or height=%d)", func, width, height);
7076 return;
7077 }
7078
7079 if (!sizeOK) {
7080 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(texture too large)", func);
7081 return;
7082 }
7083
7084 /* Check if texObj->Immutable is set */
7085 if (texObj->Immutable) {
7086 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
7087 return;
7088 }
7089
7090 if (texObj->IsSparse &&
7091 _mesa_sparse_texture_error_check(ctx, dims, texObj, texFormat, target, 0,
7092 width, height, depth, func))
7093 return; /* error was recorded */
7094
7095 st_FreeTextureImageBuffer(ctx, texImage);
7096
7097 _mesa_init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
7098 internalformat, texFormat,
7099 samples, fixedsamplelocations);
7100
7101 if (width > 0 && height > 0 && depth > 0) {
7102 if (memObj) {
7103 if (!st_SetTextureStorageForMemoryObject(ctx, texObj,
7104 memObj, 1, width,
7105 height, depth,
7106 offset, func)) {
7107
7108 _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
7109 internalformat, texFormat);
7110 }
7111 } else {
7112 if (!st_AllocTextureStorage(ctx, texObj, 1,
7113 width, height, depth, func)) {
7114 /* tidy up the texture image state. strictly speaking,
7115 * we're allowed to just leave this in whatever state we
7116 * like, but being tidy is good.
7117 */
7118 _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
7119 internalformat, texFormat);
7120 }
7121 }
7122 }
7123
7124 texObj->External = GL_FALSE;
7125 texObj->Immutable |= immutable;
7126
7127 if (immutable) {
7128 _mesa_set_texture_view_state(ctx, texObj, target, 1);
7129 }
7130
7131 _mesa_update_fbo_texture(ctx, texObj, 0, 0);
7132 }
7133 _mesa_update_texture_object_swizzle(ctx, texObj);
7134 }
7135
7136
7137 void GLAPIENTRY
_mesa_TexImage2DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)7138 _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
7139 GLenum internalformat, GLsizei width,
7140 GLsizei height, GLboolean fixedsamplelocations)
7141 {
7142 GET_CURRENT_CONTEXT(ctx);
7143
7144 texture_image_multisample(ctx, 2, NULL, NULL, target, samples,
7145 internalformat, width, height, 1,
7146 fixedsamplelocations, GL_FALSE, 0,
7147 "glTexImage2DMultisample");
7148 }
7149
7150
7151 void GLAPIENTRY
_mesa_TexImage3DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)7152 _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
7153 GLenum internalformat, GLsizei width,
7154 GLsizei height, GLsizei depth,
7155 GLboolean fixedsamplelocations)
7156 {
7157 GET_CURRENT_CONTEXT(ctx);
7158
7159 texture_image_multisample(ctx, 3, NULL, NULL, target, samples,
7160 internalformat, width, height, depth,
7161 fixedsamplelocations, GL_FALSE, 0,
7162 "glTexImage3DMultisample");
7163 }
7164
7165 static bool
valid_texstorage_ms_parameters(GLsizei width,GLsizei height,GLsizei depth,unsigned dims)7166 valid_texstorage_ms_parameters(GLsizei width, GLsizei height, GLsizei depth,
7167 unsigned dims)
7168 {
7169 GET_CURRENT_CONTEXT(ctx);
7170
7171 if (!_mesa_valid_tex_storage_dim(width, height, depth)) {
7172 _mesa_error(ctx, GL_INVALID_VALUE,
7173 "glTexStorage%uDMultisample(width=%d,height=%d,depth=%d)",
7174 dims, width, height, depth);
7175 return false;
7176 }
7177 return true;
7178 }
7179
7180 void GLAPIENTRY
_mesa_TexStorage2DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)7181 _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
7182 GLenum internalformat, GLsizei width,
7183 GLsizei height, GLboolean fixedsamplelocations)
7184 {
7185 GET_CURRENT_CONTEXT(ctx);
7186
7187 if (!valid_texstorage_ms_parameters(width, height, 1, 2))
7188 return;
7189
7190 texture_image_multisample(ctx, 2, NULL, NULL, target, samples,
7191 internalformat, width, height, 1,
7192 fixedsamplelocations, GL_TRUE, 0,
7193 "glTexStorage2DMultisample");
7194 }
7195
7196 void GLAPIENTRY
_mesa_TexStorage3DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)7197 _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
7198 GLenum internalformat, GLsizei width,
7199 GLsizei height, GLsizei depth,
7200 GLboolean fixedsamplelocations)
7201 {
7202 GET_CURRENT_CONTEXT(ctx);
7203
7204 if (!valid_texstorage_ms_parameters(width, height, depth, 3))
7205 return;
7206
7207 texture_image_multisample(ctx, 3, NULL, NULL, target, samples,
7208 internalformat, width, height, depth,
7209 fixedsamplelocations, GL_TRUE, 0,
7210 "glTexStorage3DMultisample");
7211 }
7212
7213 void GLAPIENTRY
_mesa_TextureStorage2DMultisample(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)7214 _mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples,
7215 GLenum internalformat, GLsizei width,
7216 GLsizei height,
7217 GLboolean fixedsamplelocations)
7218 {
7219 struct gl_texture_object *texObj;
7220 GET_CURRENT_CONTEXT(ctx);
7221
7222 texObj = _mesa_lookup_texture_err(ctx, texture,
7223 "glTextureStorage2DMultisample");
7224 if (!texObj)
7225 return;
7226
7227 if (!valid_texstorage_ms_parameters(width, height, 1, 2))
7228 return;
7229
7230 texture_image_multisample(ctx, 2, texObj, NULL, texObj->Target,
7231 samples, internalformat, width, height, 1,
7232 fixedsamplelocations, GL_TRUE, 0,
7233 "glTextureStorage2DMultisample");
7234 }
7235
7236 void GLAPIENTRY
_mesa_TextureStorage3DMultisample(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)7237 _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples,
7238 GLenum internalformat, GLsizei width,
7239 GLsizei height, GLsizei depth,
7240 GLboolean fixedsamplelocations)
7241 {
7242 struct gl_texture_object *texObj;
7243 GET_CURRENT_CONTEXT(ctx);
7244
7245 /* Get the texture object by Name. */
7246 texObj = _mesa_lookup_texture_err(ctx, texture,
7247 "glTextureStorage3DMultisample");
7248 if (!texObj)
7249 return;
7250
7251 if (!valid_texstorage_ms_parameters(width, height, depth, 3))
7252 return;
7253
7254 texture_image_multisample(ctx, 3, texObj, NULL, texObj->Target, samples,
7255 internalformat, width, height, depth,
7256 fixedsamplelocations, GL_TRUE, 0,
7257 "glTextureStorage3DMultisample");
7258 }
7259
7260 void GLAPIENTRY
_mesa_TextureStorage2DMultisampleEXT(GLuint texture,GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)7261 _mesa_TextureStorage2DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples,
7262 GLenum internalformat, GLsizei width,
7263 GLsizei height,
7264 GLboolean fixedsamplelocations)
7265 {
7266 struct gl_texture_object *texObj;
7267 GET_CURRENT_CONTEXT(ctx);
7268
7269 texObj = lookup_texture_ext_dsa(ctx, target, texture,
7270 "glTextureStorage2DMultisampleEXT");
7271 if (!texObj)
7272 return;
7273
7274 if (!valid_texstorage_ms_parameters(width, height, 1, 2))
7275 return;
7276
7277 texture_image_multisample(ctx, 2, texObj, NULL, texObj->Target,
7278 samples, internalformat, width, height, 1,
7279 fixedsamplelocations, GL_TRUE, 0,
7280 "glTextureStorage2DMultisampleEXT");
7281 }
7282
7283 void GLAPIENTRY
_mesa_TextureStorage3DMultisampleEXT(GLuint texture,GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)7284 _mesa_TextureStorage3DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples,
7285 GLenum internalformat, GLsizei width,
7286 GLsizei height, GLsizei depth,
7287 GLboolean fixedsamplelocations)
7288 {
7289 struct gl_texture_object *texObj;
7290 GET_CURRENT_CONTEXT(ctx);
7291
7292 texObj = lookup_texture_ext_dsa(ctx, target, texture,
7293 "glTextureStorage3DMultisampleEXT");
7294 if (!texObj)
7295 return;
7296
7297 if (!valid_texstorage_ms_parameters(width, height, depth, 3))
7298 return;
7299
7300 texture_image_multisample(ctx, 3, texObj, NULL, texObj->Target, samples,
7301 internalformat, width, height, depth,
7302 fixedsamplelocations, GL_TRUE, 0,
7303 "glTextureStorage3DMultisampleEXT");
7304 }
7305
7306 void
_mesa_texture_storage_ms_memory(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,struct gl_memory_object * memObj,GLenum target,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedSampleLocations,GLuint64 offset,const char * func)7307 _mesa_texture_storage_ms_memory(struct gl_context *ctx, GLuint dims,
7308 struct gl_texture_object *texObj,
7309 struct gl_memory_object *memObj,
7310 GLenum target, GLsizei samples,
7311 GLenum internalFormat, GLsizei width,
7312 GLsizei height, GLsizei depth,
7313 GLboolean fixedSampleLocations,
7314 GLuint64 offset, const char* func)
7315 {
7316 assert(memObj);
7317
7318 texture_image_multisample(ctx, dims, texObj, memObj, target, samples,
7319 internalFormat, width, height, depth,
7320 fixedSampleLocations, GL_TRUE, offset,
7321 func);
7322 }
7323