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1 /*
2  * Copyright (C) 2019-2021 Collabora, Ltd.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  *
23  * Authors (Collabora):
24  *    Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
25  */
26 
27 #include "compiler.h"
28 
29 /* Bifrost texture operations have a `skip` bit, instructing helper invocations
30  * to skip execution. Each clause has a `terminate_discarded_threads` bit,
31  * which will terminate helper invocations.
32  *
33  * The terminate bit should be set on the last clause requiring helper
34  * invocations. Without control flow, that's the last source-order instruction;
35  * with control flow, there may be multiple such instructions (with ifs) or no
36  * such instruction (with loops).
37  *
38  * The skip bit should be set unless the value of this instruction is required
39  * by a future instruction requiring helper invocations. Consider:
40  *
41  *      0 = texture ...
42  *      1 = fmul 0, #10
43  *      2 = dfdx 1
44  *      store 2
45  *
46  * Since the derivative calculation 2 requires helper invocations, the value 1
47  * must be calculated by helper invocations, and since it depends on 0, 0 must
48  * be calculated by helpers. Hence the texture op does NOT have the skip bit
49  * set, and the clause containing the derivative has the terminate bit set.
50  *
51  * Calculating the terminate bit occurs by forward dataflow analysis to
52  * determine which blocks require helper invocations. A block requires
53  * invocations in if any of its instructions use helper invocations, or if it
54  * depends on a block that requires invocation. With that analysis, the
55  * terminate bit is set on the last instruction using invocations within any
56  * block that does *not* require invocations out.
57  *
58  * Likewise, calculating the execute bit requires backward dataflow analysis
59  * with union as the join operation and the generating set being the union of
60  * sources of instructions writing executed values. The skip bit is the inverse
61  * of the execute bit.
62  */
63 
64 static bool
bi_has_skip_bit(enum bi_opcode op)65 bi_has_skip_bit(enum bi_opcode op)
66 {
67    switch (op) {
68    case BI_OPCODE_TEX_SINGLE:
69    case BI_OPCODE_TEXC:
70    case BI_OPCODE_TEXC_DUAL:
71    case BI_OPCODE_TEXS_2D_F16:
72    case BI_OPCODE_TEXS_2D_F32:
73    case BI_OPCODE_TEXS_CUBE_F16:
74    case BI_OPCODE_TEXS_CUBE_F32:
75    case BI_OPCODE_VAR_TEX_F16:
76    case BI_OPCODE_VAR_TEX_F32:
77       return true;
78    default:
79       return false;
80    }
81 }
82 
83 /* Does a given instruction require helper threads to be active (because it
84  * reads from other subgroup lanes)? This only applies to fragment shaders.
85  * Other shader stages do not have a notion of helper threads. */
86 
87 bool
bi_instr_uses_helpers(bi_instr * I)88 bi_instr_uses_helpers(bi_instr *I)
89 {
90    switch (I->op) {
91    case BI_OPCODE_TEXC:
92    case BI_OPCODE_TEXC_DUAL:
93    case BI_OPCODE_TEXS_2D_F16:
94    case BI_OPCODE_TEXS_2D_F32:
95    case BI_OPCODE_TEXS_CUBE_F16:
96    case BI_OPCODE_TEXS_CUBE_F32:
97    case BI_OPCODE_VAR_TEX_F16:
98    case BI_OPCODE_VAR_TEX_F32:
99       return !I->lod_mode; /* set for zero, clear for computed */
100    case BI_OPCODE_TEX_SINGLE:
101       return (I->va_lod_mode == BI_VA_LOD_MODE_COMPUTED_LOD) ||
102              (I->va_lod_mode == BI_VA_LOD_MODE_COMPUTED_BIAS);
103    case BI_OPCODE_CLPER_I32:
104    case BI_OPCODE_CLPER_OLD_I32:
105       /* Fragment shaders require helpers to implement derivatives.
106        * Other shader stages don't have helpers at all */
107       return true;
108    default:
109       return false;
110    }
111 }
112 
113 /* Does a block use helpers directly */
114 static bool
bi_block_uses_helpers(bi_block * block)115 bi_block_uses_helpers(bi_block *block)
116 {
117    bi_foreach_instr_in_block(block, I) {
118       if (bi_instr_uses_helpers(I))
119          return true;
120    }
121 
122    return false;
123 }
124 
125 bool
bi_block_terminates_helpers(bi_block * block)126 bi_block_terminates_helpers(bi_block *block)
127 {
128    /* Can't terminate if a successor needs helpers */
129    bi_foreach_successor(block, succ) {
130       if (succ->pass_flags & 1)
131          return false;
132    }
133 
134    /* Otherwise we terminate */
135    return true;
136 }
137 
138 /*
139  * Propagate the pass flag up the control flow graph by performing depth-first
140  * search on the directed control flow graph.
141  */
142 static void
bi_propagate_pass_flag(bi_block * block)143 bi_propagate_pass_flag(bi_block *block)
144 {
145    block->pass_flags = 1;
146 
147    bi_foreach_predecessor(block, pred) {
148       if ((*pred)->pass_flags == 0)
149          bi_propagate_pass_flag(*pred);
150    }
151 }
152 
153 void
bi_analyze_helper_terminate(bi_context * ctx)154 bi_analyze_helper_terminate(bi_context *ctx)
155 {
156    /* Other shader stages do not have a notion of helper threads, so we
157     * can skip the analysis. Don't run for blend shaders, either, since
158     * they run in the context of another shader that we don't see. */
159    if (ctx->stage != MESA_SHADER_FRAGMENT || ctx->inputs->is_blend)
160       return;
161 
162    /* Clear flags */
163    bi_foreach_block(ctx, block)
164       block->pass_flags = 0;
165 
166    /* For each block, check if it uses helpers and propagate that fact if
167     * so. We walk in reverse order to minimize the number of blocks tested:
168     * if the (unique) last block uses helpers, only that block is tested.
169     */
170    bi_foreach_block_rev(ctx, block) {
171       if (block->pass_flags == 0 && bi_block_uses_helpers(block))
172          bi_propagate_pass_flag(block);
173    }
174 }
175 
176 void
bi_mark_clauses_td(bi_context * ctx)177 bi_mark_clauses_td(bi_context *ctx)
178 {
179    if (ctx->stage != MESA_SHADER_FRAGMENT || ctx->inputs->is_blend)
180       return;
181 
182    /* Finally, mark clauses requiring helpers */
183    bi_foreach_block(ctx, block) {
184       /* At the end, there are helpers iff we don't terminate */
185       bool helpers = !bi_block_terminates_helpers(block);
186 
187       bi_foreach_clause_in_block_rev(block, clause) {
188          bi_foreach_instr_in_clause_rev(block, clause, I) {
189             helpers |= bi_instr_uses_helpers(I);
190          }
191 
192          clause->td = !helpers;
193       }
194    }
195 }
196 
197 static bool
bi_helper_block_update(BITSET_WORD * deps,bi_block * block)198 bi_helper_block_update(BITSET_WORD *deps, bi_block *block)
199 {
200    bool progress = false;
201 
202    bi_foreach_instr_in_block_rev(block, I) {
203       /* If a destination is required by helper invocation... */
204       bi_foreach_dest(I, d) {
205          if (!BITSET_TEST(deps, I->dest[d].value))
206             continue;
207 
208          /* ...so are the sources */
209          bi_foreach_ssa_src(I, s) {
210             progress |= !BITSET_TEST(deps, I->src[s].value);
211             BITSET_SET(deps, I->src[s].value);
212          }
213 
214          break;
215       }
216    }
217 
218    return progress;
219 }
220 
221 void
bi_analyze_helper_requirements(bi_context * ctx)222 bi_analyze_helper_requirements(bi_context *ctx)
223 {
224    BITSET_WORD *deps = calloc(sizeof(BITSET_WORD), ctx->ssa_alloc);
225 
226    /* Initialize with the sources of instructions consuming
227     * derivatives */
228 
229    bi_foreach_instr_global(ctx, I) {
230       if (!bi_instr_uses_helpers(I))
231          continue;
232 
233       bi_foreach_ssa_src(I, s)
234          BITSET_SET(deps, I->src[s].value);
235    }
236 
237    /* Propagate that up */
238    u_worklist worklist;
239    bi_worklist_init(ctx, &worklist);
240 
241    bi_foreach_block(ctx, block) {
242       bi_worklist_push_tail(&worklist, block);
243    }
244 
245    while (!u_worklist_is_empty(&worklist)) {
246       bi_block *blk = bi_worklist_pop_tail(&worklist);
247 
248       if (bi_helper_block_update(deps, blk)) {
249          bi_foreach_predecessor(blk, pred)
250             bi_worklist_push_head(&worklist, *pred);
251       }
252    }
253 
254    u_worklist_fini(&worklist);
255 
256    /* Set the execute bits */
257 
258    bi_foreach_instr_global(ctx, I) {
259       if (!bi_has_skip_bit(I->op))
260          continue;
261 
262       bool exec = false;
263 
264       bi_foreach_dest(I, d)
265          exec |= BITSET_TEST(deps, I->dest[d].value);
266 
267       I->skip = !exec;
268    }
269 
270    free(deps);
271 }
272