1<panxml arch="10"> 2 <enum name="Attribute Type"> 3 <value name="1D" value="1"/> 4 <value name="1D POT Divisor" value="2"/> 5 <value name="1D NPOT Divisor" value="3"/> 6 <value name="1D Primitive Index Buffer" value="5"/> 7 <value name="Vertex packet" value="6"/> 8 </enum> 9 10 <enum name="Channel"> 11 <value name="R" value="0"/> 12 <value name="G" value="1"/> 13 <value name="B" value="2"/> 14 <value name="A" value="3"/> 15 <value name="0" value="4"/> 16 <value name="1" value="5"/> 17 </enum> 18 19 <enum name="Depth Source"> 20 <value name="Minimum" value="0"/> 21 <value name="Maximum" value="1"/> 22 <value name="Fixed function" value="2"/> 23 <value name="Shader" value="3"/> 24 </enum> 25 26 <enum name="Depth Clamp Mode"> 27 <value name="[0, 1]" value="1"/> 28 <value name="Bounds" value="2"/> 29 </enum> 30 31 <enum name="Shader stage"> 32 <value name="Compute" value="1"/> 33 <value name="Fragment" value="2"/> 34 <value name="Vertex" value="3"/> 35 </enum> 36 37 <enum name="Descriptor Type"> 38 <value name="Sampler" value="1"/> 39 <value name="Texture" value="2"/> 40 <value name="Attribute" value="5"/> 41 <value name="Depth/stencil" value="7"/> 42 <value name="Shader" value="8"/> 43 <value name="Buffer" value="9"/> 44 <value name="Plane" value="10"/> 45 </enum> 46 47 <enum name="Buffer Type"> 48 <value name="Simple" value="1"/> 49 <value name="Tiler heap" value="2"/> 50 <value name="Structure" value="3"/> 51 <value name="Vertex packet" value="4"/> 52 </enum> 53 54 <enum name="Draw Mode"> 55 <value name="None" value="0"/> 56 <value name="Points" value="1"/> 57 <value name="Lines" value="2"/> 58 <value name="Line strip" value="4"/> 59 <value name="Line loop" value="6"/> 60 <value name="Triangles" value="8"/> 61 <value name="Triangle strip" value="10"/> 62 <value name="Triangle fan" value="12"/> 63 <value name="Polygon" value="13"/> 64 <value name="Quads" value="14"/> 65 </enum> 66 67 <enum name="Func"> 68 <value name="Never" value="0"/> 69 <value name="Less" value="1"/> 70 <value name="Equal" value="2"/> 71 <value name="Lequal" value="3"/> 72 <value name="Greater" value="4"/> 73 <value name="Not Equal" value="5"/> 74 <value name="Gequal" value="6"/> 75 <value name="Always" value="7"/> 76 </enum> 77 78 <enum name="Address Mode"> 79 <value name="Flat" value="0"/> 80 <value name="Packed" value="1"/> 81 </enum> 82 83 <enum name="Format"> 84 <!-- 85 Used to index into the TEXTURE_FEATURES register, which indicates support 86 for compressed texture formats. The enum is no longer used for pixel 87 format descriptors, but the naming is kept consistent with previous Mali 88 generations for backwards compatibility. 89 --> 90 <value name="ETC2 RGB8" value="1"/> 91 <value name="ETC2 R11 UNORM" value="2"/> 92 <value name="ETC2 RGBA8" value="3"/> 93 <value name="ETC2 RG11 UNORM" value="4"/> 94 <value name="BC1 UNORM" value="7"/> 95 <value name="BC2 UNORM" value="8"/> 96 <value name="BC3 UNORM" value="9"/> 97 <value name="BC4 UNORM" value="10"/> 98 <value name="BC4 SNORM" value="11"/> 99 <value name="BC5 UNORM" value="12"/> 100 <value name="BC5 SNORM" value="13"/> 101 <value name="BC6H UF16" value="14"/> 102 <value name="BC6H SF16" value="15"/> 103 <value name="BC7 UNORM" value="16"/> 104 <value name="ETC2 R11 SNORM" value="17"/> 105 <value name="ETC2 RG11 SNORM" value="18"/> 106 <value name="ETC2 RGB8A1" value="19"/> 107 <value name="ASTC 3D LDR" value="20"/> 108 <value name="ASTC 3D HDR" value="21"/> 109 <value name="ASTC 2D LDR" value="22"/> 110 <value name="ASTC 2D HDR" value="23"/> 111 <value name="ASTC 2D NARROW" value="62"/> 112 <value name="ASTC 3D NARROW" value="63"/> 113 114 <!-- Actual enum values follow --> 115 <value name="YUV8" value="32"/> 116 <value name="YUVA8" value="33"/> 117 <value name="YUYV8" value="34"/> 118 <value name="VYUY8" value="35"/> 119 <value name="Y8 UV8 422" value="36"/> 120 <value name="Y8 U8 V8 422" value="37"/> 121 <value name="Y8 UV8 420" value="38"/> 122 <value name="Y8 U8 V8 420" value="39"/> 123 <value name="YUV10 A2" value="40"/> 124 <value name="A2 YUV10" value="41"/> 125 <value name="YUYAAYVYAA" value="42"/> 126 <!--- TODO: revisit YUV --> 127 <value name="YUYV10" value="44"/> 128 <value name="VYUY10" value="45"/> 129 <value name="Y10 UV10 422" value="46"/> 130 <value name="Y10 UV10 420" value="47"/> 131 <value name="YUV16" value="48"/> 132 <value name="YUVA16" value="49"/> 133 <value name="YUYV16" value="50"/> 134 <value name="VYUY16" value="51"/> 135 <value name="Y10X6 U10X6V10X6 422" value="52"/> 136 <value name="Y16 UV16 422" value="53"/> 137 <value name="Y16 UV16 420" value="55"/> 138 <value name="RGB565" value="64"/> 139 <value name="RGB5 A1 UNORM" value="65"/> 140 <value name="A1 BGR5 UNORM" value="66"/> 141 <value name="RGB10 A2 UNORM" value="67"/> 142 <value name="A2 BGR10 UNORM" value="68"/> 143 <value name="RGB10 A2 SNORM" value="69"/> 144 <value name="A2 BGR10 SNORM" value="70"/> 145 <value name="RGB10 A2UI" value="71"/> 146 <value name="A2 BGR10UI" value="72"/> 147 <value name="RGB10 A2I" value="73"/> 148 <value name="A2 BGR10I" value="74"/> 149 <value name="Z16 UNORM" value="75"/> 150 <value name="Z32" value="76"/> 151 <value name="Z24X8 UNORM" value="77"/> 152 <value name="X8Z24" value="78"/> 153 <value name="R32 FIXED" value="81"/> 154 <value name="RG32 FIXED" value="82"/> 155 <value name="RGB32 FIXED" value="83"/> 156 <value name="RGBA32 FIXED" value="84"/> 157 <value name="R11F G11F B10F" value="89"/> 158 <value name="B10F G11F R11F" value="90"/> 159 <value name="R9F G9F B9F E5F" value="91"/> 160 <value name="E5F B9F G9F R9F" value="92"/> 161 <value name="S8" value="93"/> 162 <!--- RGBA32F + snap to 2^-8, used for vertex writes --> 163 <value name="Snap 4" value="94"/> 164 <value name="Constant" value="95"/> 165 <!--- 96-98 reserved --> 166 <value name="R8 SNORM" value="99"/> 167 <value name="R16 SNORM" value="100"/> 168 <value name="R32 SNORM" value="101"/> 169 <!--- 102-105 reserved --> 170 <value name="RG4 SNORM" value="106"/> 171 <value name="RG8 SNORM" value="107"/> 172 <value name="RG16 SNORM" value="108"/> 173 <value name="RG32 SNORM" value="109"/> 174 <!-- 110-114 reserved --> 175 <value name="RGB8 SNORM" value="115"/> 176 <value name="RGB16 SNORM" value="116"/> 177 <value name="RGB32 SNORM" value="117"/> 178 <!-- 118-120 reserved --> 179 <value name="RGBA2 SNORM" value="121"/> 180 <value name="RGBA4 SNORM" value="122"/> 181 <value name="RGBA8 SNORM" value="123"/> 182 <value name="RGBA16 SNORM" value="124"/> 183 <value name="RGBA32 SNORM" value="125"/> 184 <!-- 126-130 reserved --> 185 <value name="R8UI" value="131"/> 186 <value name="R16UI" value="132"/> 187 <value name="R32UI" value="133"/> 188 <!-- 134-137 reserved --> 189 <value name="RG4UI" value="138"/> 190 <value name="RG8UI" value="139"/> 191 <value name="RG16UI" value="140"/> 192 <value name="RG32UI" value="141"/> 193 <!-- 142-146 reserved --> 194 <value name="RGB8UI" value="147"/> 195 <value name="RGB16UI" value="148"/> 196 <value name="RGB32UI" value="149"/> 197 <!-- 150-152 reserved --> 198 <value name="RGBA2UI" value="153"/> 199 <value name="RGBA4UI" value="154"/> 200 <value name="RGBA8UI" value="155"/> 201 <value name="RGBA16UI" value="156"/> 202 <value name="RGBA32UI" value="157"/> 203 <!-- 158-162 reserved --> 204 <value name="R8 UNORM" value="163"/> 205 <value name="R16 UNORM" value="164"/> 206 <value name="R32 UNORM" value="165"/> 207 <!-- 166 reserved --> 208 <value name="R32F" value="167"/> 209 <!-- 168-169 reserved --> 210 <value name="RG4 UNORM" value="170"/> 211 <value name="RG8 UNORM" value="171"/> 212 <value name="RG16 UNORM" value="172"/> 213 <value name="RG32 UNORM" value="173"/> 214 <!-- 174 reserved --> 215 <value name="RG32F" value="175"/> 216 <!-- 176-178 reserved --> 217 <value name="RGB8 UNORM" value="179"/> 218 <value name="RGB16 UNORM" value="180"/> 219 <value name="RGB32 UNORM" value="181"/> 220 <!-- 182 reserved --> 221 <value name="RGB32F" value="183"/> 222 <!-- 184 reserved --> 223 <value name="RGBA2 UNORM" value="185"/> 224 <value name="RGBA4 UNORM" value="186"/> 225 <value name="RGBA8 UNORM" value="187"/> 226 <value name="RGBA16 UNORM" value="188"/> 227 <value name="RGBA32 UNORM" value="189"/> 228 <!-- 190 reserved --> 229 <value name="RGBA32F" value="191"/> 230 <!-- 192-194 reserved --> 231 <value name="R8I" value="195"/> 232 <value name="R16I" value="196"/> 233 <value name="R32I" value="197"/> 234 <!-- 198 reserved --> 235 <value name="R16F" value="199"/> 236 <!-- 200-201 reserved --> 237 <value name="RG4I" value="202"/> 238 <value name="RG8I" value="203"/> 239 <value name="RG16I" value="204"/> 240 <value name="RG32I" value="205"/> 241 <!-- 206 reserved --> 242 <value name="RG16F" value="207"/> 243 <!-- 208-210 reserved --> 244 <value name="RGB8I" value="211"/> 245 <value name="RGB16I" value="212"/> 246 <value name="RGB32I" value="213"/> 247 <!-- 214 reserved --> 248 <value name="RGB16F" value="215"/> 249 <!-- 216 reserved --> 250 <value name="RGBA2I" value="217"/> 251 <value name="RGBA4I" value="218"/> 252 <value name="RGBA8I" value="219"/> 253 <value name="RGBA16I" value="220"/> 254 <value name="RGBA32I" value="221"/> 255 <!-- 222 reserved --> 256 <value name="RGBA16F" value="223"/> 257 <value name="RGB5 A1 AU" value="224"/> 258 <value name="RGB5 A1 PU" value="225"/> 259 <value name="R5G6B5 AU" value="226"/> 260 <value name="R5G6B5 PU" value="227"/> 261 <!-- 228-229 reserved --> 262 <value name="Snap4 V" value="230"/> 263 <value name="R32F RTZ" value="231"/> 264 <value name="RGBA4 AU" value="232"/> 265 <value name="RGBA4 PU" value="233"/> 266 <!-- 234-236 reserved --> 267 <value name="RGBA8 TB" value="237"/> 268 <value name="RGB10 A2 TB" value="238"/> 269 <value name="RG32F RTZ" value="239"/> 270 <value name="Tess Vertex Pack" value="240"/> 271 <value name="RGB8 A2 AU" value="241"/> 272 <value name="RGB8 A2 PU" value="242"/> 273 <!-- 243-246 reserved --> 274 <value name="RGB32F RTZ" value="247"/> 275 <!-- 248-254 reserved --> 276 <value name="RGBA32F RTZ" value="255"/> 277 </enum> 278 279 <enum name="RGB Component Order"> 280 <value name="RGBA" value="0"/> 281 <value name="GRBA" value="2"/> 282 <value name="BGRA" value="4"/> 283 <value name="ARGB" value="8"/> 284 <value name="AGRB" value="10"/> 285 <value name="ABGR" value="12"/> 286 <value name="RGB1" value="16"/> 287 <value name="GRB1" value="18"/> 288 <value name="BGR1" value="20"/> 289 <value name="1RGB" value="24"/> 290 <value name="1GRB" value="26"/> 291 <value name="1BGR" value="28"/> 292 <value name="RRRR" value="226"/> 293 <value name="RRR1" value="227"/> 294 <value name="RRRA" value="228"/> 295 <value name="000A" value="229"/> 296 <value name="0001" value="230"/> 297 <value name="0000" value="231"/> 298 <value name="Snap4 v9" value="232"/> 299 <value name="Snap4 v10" value="233"/> 300 <value name="Snap4 v11" value="234"/> 301 <value name="Snap4 v12" value="235"/> 302 <value name="Snap4 v13" value="236"/> 303 <value name="Snap4 v14" value="237"/> 304 <value name="Snap4 v15" value="238"/> 305 <value name="Snap4 v16" value="239"/> 306 <!-- Internal only, do not use --> 307 <value name="R000" value="240"/> 308 <value name="RBGA" value="242"/> 309 </enum> 310 311 <enum name="YUV Swizzle"> 312 <value name="YUVA" value="0"/> 313 <value name="YVUA" value="1"/> 314 <value name="UYVA" value="2"/> 315 <value name="UVYA" value="3"/> 316 <value name="VUYA" value="4"/> 317 <value name="VYUA" value="5"/> 318 <value name="Y00A" value="6"/> 319 <value name="YXXA" value="7"/> 320 </enum> 321 322 <enum name="YUV Conversion Mode"> 323 <value name="No Conversion" value="0"/> 324 <value name="BT 601" value="3"/> 325 <value name="BT 709" value="4"/> 326 <value name="BT 2020" value="6"/> 327 </enum> 328 329 <enum name="YUV Cr Siting"> 330 <value name="Co-Sited" value="0"/> 331 <value name="Center Y" value="1"/> 332 <value name="Center X" value="2"/> 333 <value name="Center" value="3"/> 334 <value name="One Quarter" value="4"/> 335 <value name="Three Quarters" value="5"/> 336 <value name="Replicated" value="7"/> 337 </enum> 338 339 <enum name="ASTC 2D Dimension"> 340 <value name="4" value="0"/> 341 <value name="5" value="1"/> 342 <value name="6" value="2"/> 343 <value name="8" value="4"/> 344 <value name="10" value="6"/> 345 <value name="12" value="7"/> 346 </enum> 347 348 <enum name="ASTC 3D Dimension"> 349 <value name="4" value="0"/> 350 <value name="5" value="1"/> 351 <value name="6" value="2"/> 352 <value name="3" value="3"/> 353 </enum> 354 355 <enum name="Pixel Kill"> 356 <value name="Force Early" value="0"/> 357 <value name="Strong Early" value="1"/> 358 <value name="Weak Early" value="2"/> 359 <value name="Force Late" value="3"/> 360 </enum> 361 362 <enum name="Block Format"> 363 <value name="No Write" value="0"/> 364 <!--- 16x16 block u-interleaved --> 365 <value name="Tiled U-Interleaved" value="1"/> 366 <value name="Linear" value="2"/> 367 <value name="AFBC" value="12"/> 368 <value name="AFBC Tiled" value="13"/> 369 </enum> 370 371 <enum name="Mipmap Mode"> 372 <value name="Nearest" value="0"/> 373 <value name="None" value="1"/> 374 <value name="Trilinear" value="3"/> 375 </enum> 376 377 <enum name="LOD Algorithm"> 378 <value name="Isotropic" value="0"/> 379 <!--- 1, 2 reserved --> 380 <value name="Anisotropic" value="3"/> 381 </enum> 382 383 <enum name="MSAA"> 384 <value name="Single" value="0"/> 385 <!-- N samples, 1 surface, resolved --> 386 <value name="Average" value="1"/> 387 <!-- N samples, 1 surface, unresolved --> 388 <value name="Multiple" value="2"/> 389 <!-- N samples, N surfaces --> 390 <value name="Layered" value="3"/> 391 </enum> 392 393 <enum name="Index Type"> 394 <value name="None" value="0"/> 395 <value name="UINT8" value="1"/> 396 <value name="UINT16" value="2"/> 397 <value name="UINT32" value="3"/> 398 </enum> 399 400 <enum name="Occlusion Mode"> 401 <value name="Disabled" value="0"/> 402 <value name="Predicate" value="1"/> 403 <value name="Counter" value="3"/> 404 </enum> 405 406 <enum name="Stencil Op"> 407 <value name="Keep" value="0"/> 408 <value name="Replace" value="1"/> 409 <value name="Zero" value="2"/> 410 <value name="Invert" value="3"/> 411 <value name="Incr Wrap" value="4"/> 412 <value name="Decr Wrap" value="5"/> 413 <value name="Incr Sat" value="6"/> 414 <value name="Decr Sat" value="7"/> 415 </enum> 416 417 <enum name="Texture Dimension"> 418 <value name="Cube" value="0"/> 419 <value name="1D" value="1"/> 420 <value name="2D" value="2"/> 421 <value name="3D" value="3"/> 422 </enum> 423 424 <enum name="Wrap Mode"> 425 <value name="Repeat" value="8"/> 426 <value name="Clamp to Edge" value="9"/> 427 <value name="Clamp to Border" value="11"/> 428 <value name="Mirrored Repeat" value="12"/> 429 <value name="Mirrored Clamp to Edge" value="13"/> 430 <value name="Mirrored Clamp to Border" value="15"/> 431 </enum> 432 433 <enum name="Tile Render Order"> 434 <value name="Z Order" value="0"/> 435 <value name="Horizontal" value="1"/> 436 <value name="Vertical" value="2"/> 437 <value name="Reverse horizontal" value="5"/> 438 <value name="Reverse vertical" value="6"/> 439 </enum> 440 441 <enum name="Task Axis"> 442 <value name="X" value="0"/> 443 <value name="Y" value="1"/> 444 <value name="Z" value="2"/> 445 </enum> 446 447 <enum name="Attribute Frequency"> 448 <value name="Vertex" value="0"/> 449 <value name="Instance" value="1"/> 450 </enum> 451 452 <enum name="CEU Condition"> 453 <value name="Lequal" value="0"/> 454 <value name="Greater" value="1"/> 455 <value name="Equal" value="2"/> 456 <value name="Nequal" value="3"/> 457 <value name="Less" value="4"/> 458 <value name="Gequal" value="5"/> 459 <value name="Always" value="6"/> 460 </enum> 461 462 <enum name="CEU State"> 463 <value name="Timestamp" value="0"/> 464 <value name="Cycle count" value="1"/> 465 <value name="Disjoint count" value="2"/> 466 <value name="Error status" value="3"/> 467 </enum> 468 469 <enum name="CEU Heap Operation"> 470 <value name="Vertex/Tiler Started" value="0"/> 471 <value name="Vertex/Tiler Completed" value="1"/> 472 <value name="Fragment Completed" value="3"/> 473 </enum> 474 475 <enum name="CEU Flush Mode"> 476 <value name="None" value="0"/> 477 <value name="Clean" value="1"/> 478 <value name="Clean and invalidate" value="3"/> 479 </enum> 480 481 <enum name="CEU Opcode"> 482 <value name="NOP" value="0"/> 483 <value name="MOVE" value="1"/> 484 <value name="MOVE32" value="2"/> 485 <value name="WAIT" value="3"/> 486 <value name="RUN_COMPUTE" value="4"/> 487 <value name="RUN_TILING" value="5"/> 488 <value name="RUN_IDVS" value="6"/> 489 <value name="RUN_FRAGMENT" value="7"/> 490 <value name="RUN_FULLSCREEN" value="8"/> 491 <value name="FINISH_TILING" value="9"/> 492 <value name="FINISH_FRAGMENT" value="11"/> 493 <value name="ADD_IMMEDIATE32" value="16"/> 494 <value name="ADD_IMMEDIATE64" value="17"/> 495 <value name="UMIN32" value="18"/> 496 <value name="LOAD_MULTIPLE" value="20"/> 497 <value name="STORE_MULTIPLE" value="21"/> 498 <value name="BRANCH" value="22"/> 499 <value name="SET_SB_ENTRY" value="23"/> 500 <value name="PROGRESS_WAIT" value="24"/> 501 <!-- SET_EXCEPTION_HANDLER --> 502 <value name="CALL" value="32"/> 503 <value name="JUMP" value="33"/> 504 <value name="REQ_RESOURCE" value="34"/> 505 <value name="FLUSH_CACHE2" value="36"/> 506 <value name="SYNC_ADD32" value="37"/> 507 <value name="SYNC_SET32" value="38"/> 508 <value name="SYNC_WAIT32" value="39"/> 509 <value name="STORE_STATE" value="40"/> 510 <value name="PROT_REGION" value="41"/> 511 <value name="PROGRESS_STORE" value="42"/> 512 <value name="PROGEESS_LOAD" value="43"/> 513 <value name="RUN_COMPUTE_INDIRECT" value="44"/> 514 <value name="ERROR_BARRIER" value="47"/> 515 <value name="HEAP_SET" value="48"/> 516 <value name="HEAP_OPERATION" value="49"/> 517 <value name="TRACE_POINT" value="50"/> 518 <value name="SYNC_ADD64" value="51"/> 519 <value name="SYNC_SET64" value="52"/> 520 <value name="SYNC_WAIT64" value="53"/> 521 </enum> 522 523 <struct name="CEU Base" size="2"> 524 <field name="Data" size="56" start="0" type="hex"/> 525 <field name="Opcode" size="8" start="56" type="CEU Opcode"/> 526 </struct> 527 528 <struct name="CEU NOP" size="2"> 529 <field name="Ignored" size="56" start="0" type="hex"/> 530 <field name="Opcode" size="8" start="56" type="CEU Opcode" default="NOP"/> 531 </struct> 532 533 <struct name="CEU ERROR_BARRIER" size="2"> 534 <field name="Opcode" size="8" start="56" type="CEU Opcode" default="ERROR_BARRIER"/> 535 </struct> 536 537 <struct name="CEU PROGRESS_WAIT" size="2"> 538 <field name="Trace Buffer ID" size="5" start="0" type="uint"/> 539 <field name="Source" size="8" start="40" type="uint"/> 540 <field name="Opcode" size="8" start="56" type="CEU Opcode" default="PROGRESS_WAIT"/> 541 </struct> 542 543 <struct name="CEU PROGRESS_STORE" size="2"> 544 <field name="Source" size="8" start="40" type="uint"/> 545 <field name="Opcode" size="8" start="56" type="CEU Opcode" default="PROGRESS_STORE"/> 546 </struct> 547 548 <struct name="CEU PROGRESS_LOAD" size="2"> 549 <field name="Destination" size="8" start="40" type="uint"/> 550 <field name="Opcode" size="8" start="56" type="CEU Opcode" default="PROGRESS_LOAD"/> 551 </struct> 552 553 <struct name="CEU MOVE" size="2"> 554 <field name="Immediate" size="48" start="0" type="hex"/> 555 <field name="Destination" size="8" start="48" type="uint"/> 556 <field name="Opcode" size="8" start="56" type="CEU Opcode" default="MOVE"/> 557 </struct> 558 559 <struct name="CEU MOVE32" size="2"> 560 <field name="Immediate" size="32" start="0" type="hex"/> 561 <field name="Destination" size="8" start="48" type="uint"/> 562 <field name="Opcode" size="8" start="56" type="CEU Opcode" default="MOVE32"/> 563 </struct> 564 565 <struct name="CEU WAIT" size="2"> 566 <field name="Slots" size="8" start="16" type="hex"/> 567 <field name="Opcode" size="8" start="56" type="CEU Opcode" default="WAIT"/> 568 </struct> 569 570 <struct name="CEU RUN_COMPUTE" size="2"> 571 <field name="Task increment" size="14" start="0" type="uint"/> 572 <field name="Task axis" size="2" start="14" type="Task Axis"/> 573 <field name="SRT select" size="2" start="40" type="uint"/> 574 <field name="SPD select" size="2" start="42" type="uint"/> 575 <field name="TSD select" size="2" start="44" type="uint"/> 576 <field name="FAU select" size="2" start="46" type="uint"/> 577 <field name="Opcode" size="8" start="56" type="CEU Opcode" default="RUN_COMPUTE"/> 578 </struct> 579 580 <struct name="CEU RUN_IDVS" size="2"> 581 <field name="Flags override" size="32" start="0" type="hex"/> 582 <field name="Malloc enable" size="1" start="33" type="bool"/> 583 <field name="Draw ID register enable" size="1" start="34" type="bool"/> 584 <field name="Varying SRT select" size="1" start="35" type="bool"/> 585 <field name="Varying FAU select" size="1" start="36" type="bool"/> 586 <field name="Varying TSD select" size="1" start="37" type="bool"/> 587 <field name="Fragment SRT select" size="1" start="38" type="bool"/> 588 <field name="Fragment TSD select" size="1" start="39" type="bool"/> 589 <field name="Draw ID" size="8" start="40" type="uint"/> 590 <field name="Opcode" size="8" start="56" type="CEU Opcode" default="RUN_IDVS"/> 591 </struct> 592 593 <struct name="CEU RUN_FRAGMENT" size="2"> 594 <field name="Enable TEM" size="1" start="0" type="bool"/> 595 <field name="Opcode" size="8" start="56" type="CEU Opcode" default="RUN_FRAGMENT"/> 596 </struct> 597 598 <struct name="CEU FINISH_TILING" size="2"> 599 <field name="Opcode" size="8" start="56" type="CEU Opcode" default="FINISH_TILING"/> 600 </struct> 601 602 <struct name="CEU FINISH_FRAGMENT" size="2"> 603 <field name="Increment Fragment Completed" size="1" start="0" type="bool"/> 604 <field name="Wait mask" size="16" start="16" type="hex"/> 605 <field name="Last Heap Chunk" size="8" start="32" type="hex"/> 606 <field name="First Heap Chunk" size="8" start="40" type="hex"/> 607 <field name="Scoreboard entry" size="4" start="48" type="hex"/> 608 <field name="Opcode" size="8" start="56" type="CEU Opcode" default="FINISH_FRAGMENT"/> 609 </struct> 610 611 <struct name="CEU HEAP_OPERATION" size="2"> 612 <field name="Wait mask" size="16" start="16" type="hex"/> 613 <field name="Operation" size="2" start="32" type="CEU Heap Operation"/> 614 <field name="Scoreboard entry" size="4" start="48" type="uint"/> 615 <field name="Opcode" size="8" start="56" type="CEU Opcode" default="HEAP_OPERATION"/> 616 </struct> 617 618 <struct name="CEU TRACE_POINT" size="2"> 619 <field name="Wait mask" size="16" start="16" type="hex"/> 620 <field name="Base Register" size="8" start="32" type="uint"/> 621 <field name="Register Count" size="8" start="40" type="uint"/> 622 <field name="Scoreboard slot" size="4" start="48" type="hex"/> 623 <field name="Opcode" size="8" start="56" type="CEU Opcode" default="TRACE_POINT"/> 624 </struct> 625 626 <struct name="CEU CALL" size="2"> 627 <field name="Length" size="8" start="32" type="uint"/> 628 <field name="Address" size="8" start="40" type="uint"/> 629 <field name="Opcode" size="8" start="56" type="CEU Opcode" default="CALL"/> 630 </struct> 631 632 <struct name="CEU JUMP" size="2"> 633 <field name="Length" size="8" start="32" type="uint"/> 634 <field name="Address" size="8" start="40" type="uint"/> 635 <field name="Opcode" size="8" start="56" type="CEU Opcode" default="JUMP"/> 636 </struct> 637 638 <struct name="CEU ADD_IMMEDIATE64" size="2"> 639 <field name="Immediate" size="32" start="0" type="int"/> 640 <field name="Source" size="8" start="40" type="uint"/> 641 <field name="Destination" size="8" start="48" type="uint"/> 642 <field name="Opcode" size="8" start="56" type="CEU Opcode" default="ADD_IMMEDIATE64"/> 643 </struct> 644 645 <struct name="CEU ADD_IMMEDIATE32" size="2"> 646 <field name="Immediate" size="32" start="0" type="int"/> 647 <field name="Source" size="8" start="40" type="uint"/> 648 <field name="Destination" size="8" start="48" type="uint"/> 649 <field name="Opcode" size="8" start="56" type="CEU Opcode" default="ADD_IMMEDIATE32"/> 650 </struct> 651 652 <struct name="CEU UMIN32" size="2"> 653 <field name="Source 1" size="8" start="32" type="uint"/> 654 <field name="Source 2" size="8" start="40" type="uint"/> 655 <field name="Destination" size="8" start="48" type="uint"/> 656 <field name="Opcode" size="8" start="56" type="CEU Opcode" default="UMIN32"/> 657 </struct> 658 659 <struct name="CEU LOAD_MULTIPLE" size="2"> 660 <field name="Offset" size="16" start="0" type="int"/> 661 <field name="Mask" size="16" start="16" type="hex"/> 662 <field name="Address" size="8" start="40" type="uint"/> 663 <field name="Base" size="8" start="48" type="uint"/> 664 <field name="Opcode" size="8" start="56" type="CEU Opcode" default="LOAD_MULTIPLE"/> 665 </struct> 666 667 <struct name="CEU STORE_MULTIPLE" size="2"> 668 <field name="Offset" size="16" start="0" type="int"/> 669 <field name="Mask" size="16" start="16" type="hex"/> 670 <field name="Address" size="8" start="40" type="uint"/> 671 <field name="Base" size="8" start="48" type="uint"/> 672 <field name="Opcode" size="8" start="56" type="CEU Opcode" default="STORE_MULTIPLE"/> 673 </struct> 674 675 <struct name="CEU BRANCH" size="2"> 676 <field name="Offset" size="16" start="0" type="int"/> 677 <field name="Condition" size="3" start="28" type="CEU Condition"/> 678 <field name="Value" size="8" start="40" type="uint"/> 679 <field name="Opcode" size="8" start="56" type="CEU Opcode" default="BRANCH"/> 680 </struct> 681 682 <struct name="CEU PROT_REGION" size="2"> 683 <field name="Size (instructions)" size="16" start="0" type="uint"/> 684 <field name="Opcode" size="8" start="56" type="CEU Opcode" default="PROT_REGION"/> 685 </struct> 686 687 <struct name="CEU SET_SB_ENTRY" size="2"> 688 <field name="Endpoint entry" size="4" start="0" type="uint"/> 689 <field name="Other entry" size="4" start="4" type="uint"/> 690 <field name="Opcode" size="8" start="56" type="CEU Opcode" default="SET_SB_ENTRY"/> 691 </struct> 692 693 <struct name="CEU SYNC_ADD32" size="2"> 694 <!-- Iter status is written at [Address + 4], 0 == NO_FAULT, 1 == FAULT --> 695 <field name="Error propagate" size="1" start="0" type="bool"/> 696 <field name="Scope CSG" size="1" start="2" type="bool"/> 697 <field name="Wait mask" size="16" start="16" type="hex"/> 698 <field name="Data" size="8" start="32" type="uint"/> 699 <field name="Address" size="8" start="40" type="uint"/> 700 <field name="Scoreboard slot" size="4" start="48" type="hex"/> 701 <field name="Opcode" size="8" start="56" type="CEU Opcode" default="SYNC_ADD32"/> 702 </struct> 703 704 <struct name="CEU SYNC_SET32" size="2"> 705 <!-- Iter status is written at [Address + 4], 0 == NO_FAULT, 1 == FAULT --> 706 <field name="Error propagate" size="1" start="0" type="bool"/> 707 <field name="Scope CSG" size="1" start="2" type="bool"/> 708 <field name="Wait mask" size="16" start="16" type="hex"/> 709 <field name="Data" size="8" start="32" type="uint"/> 710 <field name="Address" size="8" start="40" type="uint"/> 711 <field name="Scoreboard slot" size="4" start="48" type="hex"/> 712 <field name="Opcode" size="8" start="56" type="CEU Opcode" default="SYNC_SET32"/> 713 </struct> 714 715 <struct name="CEU STORE_STATE" size="2"> 716 <!-- Iter status is written at [Address + 4], 0 == NO_FAULT, 1 == FAULT --> 717 <field name="Offset" size="16" start="0" type="int"/> 718 <field name="Wait mask" size="16" start="16" type="hex"/> 719 <field name="State" size="2" start="32" type="CEU State"/> 720 <field name="Address" size="8" start="40" type="uint"/> 721 <field name="Scoreboard slot" size="4" start="48" type="hex"/> 722 <field name="Opcode" size="8" start="56" type="CEU Opcode" default="STORE_STATE"/> 723 </struct> 724 725 <struct name="CEU SYNC_ADD64" size="2"> 726 <!-- Iter status is written at [Address + 8], 0 == NO_FAULT, 1 == FAULT --> 727 <field name="Error propagate" size="1" start="0" type="bool"/> 728 <!-- Used for inter-queue synchronization (unblocking a queue waiting on a mem-based fence) --> 729 <field name="Scope CSG" size="1" start="2" type="bool"/> 730 <field name="Wait mask" size="16" start="16" type="hex"/> 731 <field name="Data" size="8" start="32" type="uint"/> 732 <field name="Address" size="8" start="40" type="uint"/> 733 <field name="Scoreboard slot" size="4" start="48" type="hex"/> 734 <field name="Opcode" size="8" start="56" type="CEU Opcode" default="SYNC_ADD64"/> 735 </struct> 736 737 <struct name="CEU SYNC_SET64" size="2"> 738 <!-- Iter status is written at [Address + 8], 0 == NO_FAULT, 1 == FAULT --> 739 <field name="Error propagate" size="1" start="0" type="bool"/> 740 <field name="Scope CSG" size="1" start="2" type="bool"/> 741 <field name="Wait mask" size="16" start="16" type="hex"/> 742 <field name="Data" size="8" start="32" type="uint"/> 743 <field name="Address" size="8" start="40" type="uint"/> 744 <field name="Scoreboard slot" size="4" start="48" type="hex"/> 745 <field name="Opcode" size="8" start="56" type="CEU Opcode" default="SYNC_SET64"/> 746 </struct> 747 748 <struct name="CEU FLUSH_CACHE2" size="2"> 749 <field name="L2 flush mode" size="4" start="0" type="CEU Flush Mode"/> 750 <field name="LSC flush mode" size="4" start="4" type="CEU Flush Mode"/> 751 <field name="Other invalidate" size="1" start="9" type="bool"/> 752 <field name="Scoreboard mask" size="16" start="16" type="hex"/> 753 <field name="Latest Flush ID" size="8" start="40" type="uint"/> 754 <field name="Scoreboard entry" size="4" start="48" type="uint"/> 755 <field name="Opcode" size="8" start="56" type="CEU Opcode" default="FLUSH_CACHE2"/> 756 </struct> 757 758 <struct name="CEU REQ_RESOURCE" size="2"> 759 <field name="Compute" size="1" start="0" type="bool"/> 760 <field name="Fragment" size="1" start="1" type="bool"/> 761 <field name="Tiler" size="1" start="2" type="bool"/> 762 <field name="IDVS" size="1" start="3" type="bool"/> 763 <field name="Opcode" size="8" start="56" type="CEU Opcode" default="REQ_RESOURCE"/> 764 </struct> 765 766 <struct name="CEU SYNC_WAIT32" size="2"> 767 <field name="Error reject" size="1" start="0" type="bool"/> 768 <field name="Invert" size="1" start="28" type="bool"/> 769 <field name="Data" size="8" start="32" type="uint"/> 770 <field name="Address" size="8" start="40" type="uint"/> 771 <field name="Opcode" size="8" start="56" type="CEU Opcode" default="SYNC_WAIT32"/> 772 </struct> 773 774 <struct name="CEU SYNC_WAIT64" size="2"> 775 <field name="Error reject" size="1" start="0" type="bool"/> 776 <field name="Invert" size="1" start="28" type="bool"/> 777 <field name="Data" size="8" start="32" type="uint"/> 778 <field name="Address" size="8" start="40" type="uint"/> 779 <field name="Opcode" size="8" start="56" type="CEU Opcode" default="SYNC_WAIT64"/> 780 </struct> 781 782 <struct name="CEU HEAP_SET" size="2"> 783 <field name="Address" size="8" start="40" type="uint"/> 784 <field name="Opcode" size="8" start="56" type="CEU Opcode" default="HEAP_SET"/> 785 </struct> 786 787 <struct name="Attribute" size="8" align="32"> 788 <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Attribute"/> 789 <field name="Attribute type" size="4" start="0:4" type="Attribute Type"/> 790 <field name="Offset enable" size="1" start="8" type="bool"/> 791 <field name="Format" size="22" start="0:10" type="Pixel Format"/> 792 <field name="Table" size="6" start="1:0" type="uint"/> 793 <field name="Frequency" size="2" start="1:6" type="Attribute Frequency"/> <!-- Internally, ID select --> 794 <field name="Divisor R" size="5" start="1:24" type="uint"/> 795 <field name="Divisor E" size="1" start="1:29" type="uint"/> 796 <field name="Offset" size="32" start="2:0" type="int"/> 797 <field name="Buffer index" size="32" start="3:0" type="uint"/> 798 <field name="Stride" size="32" start="4:0" type="uint"/> 799 800 <!-- Vertex packet buffer only --> 801 <field name="Packet stride" size="16" start="4:0" type="uint" modifier="shr(6)"/> 802 <field name="Attribute stride" size="16" start="4:16" type="uint"/> 803 804 <field name="Divisor D" size="32" start="5:0" type="uint"/> 805 </struct> 806 807 <struct name="Buffer" size="8" align="32"> 808 <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Buffer"/> 809 <field name="Buffer type" size="4" start="0:4" type="Buffer Type" default="Simple"/> 810 <field name="Size" size="32" start="1:0" type="uint"/> 811 <field name="Address" size="64" start="2:0" type="address"/> 812 813 <!-- Structured buffer only --> 814 <field name="Stride" size="32" start="4:0" type="uint"/> 815 816 <!-- Vertex packet buffer only --> 817 <field name="Packet stride" size="16" start="4:0" type="uint" modifier="shr(6)"/> 818 <field name="Attribute stride" size="16" start="4:16" type="uint"/> 819 820 </struct> 821 822 <enum name="Blend Operand A"> 823 <value name="Zero" value="1"/> 824 <value name="Src" value="2"/> 825 <value name="Dest" value="3"/> 826 </enum> 827 828 <enum name="Blend Operand B"> 829 <value name="Src Minus Dest" value="0"/> 830 <value name="Src Plus Dest" value="1"/> 831 <value name="Src" value="2"/> 832 <value name="Dest" value="3"/> 833 </enum> 834 835 <enum name="Blend Operand C"> 836 <value name="Zero" value="1"/> 837 <value name="Src" value="2"/> 838 <value name="Dest" value="3"/> 839 <value name="Src x 2" value="4"/> 840 <value name="Src Alpha" value="5"/> 841 <value name="Dest Alpha" value="6"/> 842 <value name="Constant" value="7"/> 843 </enum> 844 845 <struct name="Blend Function" no-direct-packing="true"> 846 <!-- Blend equation: A + (B * C) --> 847 <field name="A" size="2" start="0" type="Blend Operand A"/> 848 <field name="Negate A" size="1" start="3" type="bool"/> 849 <field name="B" size="2" start="4" type="Blend Operand B"/> 850 <field name="Negate B" size="1" start="7" type="bool"/> 851 <field name="C" size="3" start="8" type="Blend Operand C"/> 852 <field name="Invert C" size="1" start="11" type="bool"/> 853 </struct> 854 855 <struct name="Blend Equation" size="1"> 856 <field name="RGB" size="12" start="0:0" type="Blend Function"/> 857 <field name="Alpha" size="12" start="0:12" type="Blend Function"/> 858 <field name="Color Mask" size="4" start="0:28" type="uint"/> 859 </struct> 860 861 <enum name="Register File Format"> 862 <value name="F16" value="0"/> 863 <value name="F32" value="1"/> 864 <value name="I32" value="2"/> 865 <value name="U32" value="3"/> 866 <value name="I16" value="4"/> 867 <value name="U16" value="5"/> 868 </enum> 869 870 <enum name="Blend Mode"> 871 <value name="Shader" value="0"/> 872 <value name="Opaque" value="1"/> 873 <value name="Fixed-Function" value="2"/> 874 <value name="Off" value="3"/> 875 </enum> 876 877 <struct name="Blend Shader" size="2"> 878 <field name="PC" size="28" start="1:4" type="uint" modifier="shr(4)"/> 879 </struct> 880 881 <struct name="Internal Conversion" size="1" align="4"> 882 <field name="Memory Format" size="22" start="0" type="Pixel Format"/> 883 <field name="Raw" size="1" start="22" type="bool"/> 884 <field name="Register Format" size="3" start="24" type="Register File Format"/> 885 </struct> 886 887 <struct name="Blend Fixed-Function" size="2"> 888 <field name="Num Comps" size="2" start="0:3" type="uint" modifier="minus(1)" default="1"/> 889 <field name="RT" size="4" start="0:16" type="uint"> 890 <value name="MALI_BIFROST_BLEND_MAX_RT" value="8"/> 891 </field> 892 <field name="Conversion" size="32" start="1:0" type="Internal Conversion"/> 893 </struct> 894 895 <struct name="Internal Blend" align="8"> 896 <field name="Mode" size="2" start="0:0" type="Blend Mode"/> 897 <field name="Shader" size="64" start="0:0" type="Blend Shader"/> 898 <field name="Fixed-Function" size="64" start="0:0" type="Blend Fixed-Function"/> 899 </struct> 900 901 <struct name="Blend" size="4" align="16"> 902 <field name="Load Destination" size="1" start="0:0" type="bool" default="false"/> 903 <field name="Alpha To One" size="1" start="0:8" type="bool"/> 904 <field name="Enable" size="1" start="0:9" type="bool" default="true"/> 905 <field name="sRGB" size="1" start="0:10" type="bool" default="false"/> 906 <field name="Round to FB precision" size="1" start="0:11" type="bool" default="false"/> 907 <field name="Constant" size="16" start="0:16" type="uint"/> 908 <field name="Equation" size="32" start="1:0" type="Blend Equation"/> 909 <field name="Internal" size="64" start="2:0" type="Internal Blend"/> 910 </struct> 911 912 <enum name="Point Size Array Format"> 913 <value name="None" value="0"/> 914 <value name="FP16" value="2"/> 915 <value name="FP32" value="3"/> 916 </enum> 917 918 <enum name="FIFO format"> 919 <value name="Auto" value="0"/> 920 <value name="Basic" value="1"/> 921 <value name="Extended" value="2"/> 922 </enum> 923 924 <struct name="Primitive Flags" size="1"> 925 <field name="Draw mode" size="8" start="0:0" type="Draw Mode" default="None"/> 926 <field name="Index type" size="3" start="0:8" type="Index Type" default="None"/> 927 <field name="Point size array format" size="2" start="0:11" type="Point Size Array Format"/> 928 <field name="Primitive Index Enable" size="1" start="0:13" type="bool"/> 929 <field name="Primitive Index Writeback" size="1" start="0:14" type="bool"/> 930 <field name="Allow rotating primitives" size="1" start="0:15" type="bool"/> 931 <field name="Low Depth Cull" size="1" start="0:16" type="bool" default="true"/> 932 <field name="High Depth Cull" size="1" start="0:17" type="bool" default="true"/> 933 <field name="Secondary Shader" size="1" start="0:18" type="bool"/> 934 <field name="Primitive restart" size="1" start="0:19" type="bool"/> 935 <field name="Layer index enable" size="1" start="0:20" type="bool"/> 936 <field name="Scissor array enable" size="1" start="0:21" type="bool"/> 937 <field name="Position FIFO format" size="2" start="0:22" type="FIFO format"/> 938 <field name="View mask" size="8" start="0:24" type="hex"/> 939 </struct> 940 941 <struct name="Primitive"> 942 <field name="Draw mode" size="8" start="0:0" type="Draw Mode" default="None"/> 943 <field name="Index type" size="3" start="0:8" type="Index Type" default="None"/> 944 <field name="Point size array format" size="2" start="0:11" type="Point Size Array Format"/> 945 <field name="Primitive Index Enable" size="1" start="0:13" type="bool"/> 946 <field name="Primitive Index Writeback" size="1" start="0:14" type="bool"/> 947 <field name="Allow rotating primitives" size="1" start="0:15" type="bool"/> 948 <field name="Low Depth Cull" size="1" start="0:16" type="bool" default="true"/> 949 <field name="High Depth Cull" size="1" start="0:17" type="bool" default="true"/> 950 <field name="Secondary Shader" size="1" start="0:18" type="bool"/> 951 <field name="Primitive restart" size="1" start="0:19" type="bool"/> 952 <field name="Layer index enable" size="1" start="0:20" type="bool"/> 953 <field name="Scissor array enable" size="1" start="0:21" type="bool"/> 954 955 <field name="Base vertex offset" size="32" start="1:0" type="int"/> 956 <field name="Instance offset" size="32" start="2:0" type="uint"/> 957 <field name="Index count" size="32" start="3:0" type="uint"/> 958 </struct> 959 960 <enum name="Reduction Mode"> 961 <value name="Average" value="0"/> 962 <value name="Minimum" value="2"/> 963 <value name="Maximum" value="3"/> 964 </enum> 965 966 <struct name="Sampler" size="8" align="32"> 967 <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Sampler"/> 968 <field name="Reduction mode" size="2" start="0:4" type="Reduction Mode" default="Average"/> 969 <field name="Wrap Mode R" size="4" start="0:8" type="Wrap Mode" default="Clamp to Edge"/> 970 <field name="Wrap Mode T" size="4" start="0:12" type="Wrap Mode" default="Clamp to Edge"/> 971 <field name="Wrap Mode S" size="4" start="0:16" type="Wrap Mode" default="Clamp to Edge"/> 972 <field name="Round to nearest even" size="1" start="0:21" type="bool" default="false"/> 973 <!--- Disable sRGB-to-linear conversion (assume linear) --> 974 <field name="sRGB override" size="1" start="0:22" type="bool" default="false"/> 975 <field name="Seamless Cube Map" size="1" start="0:23" type="bool" default="true"/> 976 <field name="Clamp integer coordinates" size="1" start="0:24" type="bool"/> 977 <field name="Normalized Coordinates" size="1" start="0:25" type="bool" default="true"/> 978 <field name="Clamp integer array indices" size="1" start="0:26" type="bool" default="true"/> 979 <field name="Minify nearest" size="1" start="0:27" type="bool" default="false"/> 980 <field name="Magnify nearest" size="1" start="0:28" type="bool" default="false"/> 981 <!--- Set for 0.5, clear for 0.0 --> 982 <field name="Magnify cutoff" size="1" start="0:29" type="bool" default="false"/> 983 <field name="Mipmap Mode" size="2" start="0:30" type="Mipmap Mode" default="Nearest"/> 984 <field name="Minimum LOD" size="13" start="1:0" type="ulod" default="0"/> 985 <field name="Compare Function" size="3" start="1:13" type="Func" default="Never"/> 986 <field name="Maximum LOD" size="13" start="1:16" type="ulod" default="0"/> 987 <field name="LOD bias" size="16" start="2:0" type="slod" default="0"/> 988 <field name="Maximum anisotropy" size="5" start="2:16" type="uint" default="1" modifier="minus(1)"/> 989 <field name="LOD algorithm" size="2" start="2:24" type="LOD Algorithm" default="Isotropic"/> 990 <field name="Border Color R" size="32" start="4:0" type="uint/float" default="0.0"/> 991 <field name="Border Color G" size="32" start="5:0" type="uint/float" default="0.0"/> 992 <field name="Border Color B" size="32" start="6:0" type="uint/float" default="0.0"/> 993 <field name="Border Color A" size="32" start="7:0" type="uint/float" default="0.0"/> 994 </struct> 995 996 <enum name="Plane Type"> 997 <value name="Null" value="0"/> 998 <value name="Generic" value="1"/> 999 <value name="ASTC 2D" value="4"/> 1000 <value name="ASTC 3D" value="5"/> 1001 <value name="AFBC" value="6"/> 1002 <value name="Chroma 2p" value="8"/> 1003 </enum> 1004 1005 <enum name="Clump Ordering"> 1006 <value name="Tiled U-Interleaved" value="1"/> 1007 <value name="Linear" value="2"/> 1008 </enum> 1009 1010 <enum name="Clump Format"> 1011 <value name="RAW8" value="0"/> 1012 <value name="RAW16" value="1"/> 1013 <value name="RAW32" value="2"/> 1014 <value name="RAW64" value="3"/> 1015 <value name="RAW128" value="4"/> 1016 1017 <value name="RAW24" value="8"/> 1018 <value name="RAW48" value="9"/> 1019 <value name="RAW96" value="10"/> 1020 1021 <value name="D32X32" value="16"/> 1022 <value name="X32D32" value="17"/> 1023 <value name="X32S8X24" value="18"/> 1024 <value name="X24S8X32" value="19"/> 1025 <value name="X24S8" value="20"/> 1026 <value name="S8X24" value="21"/> 1027 <value name="S8" value="22"/> 1028 1029 <value name="L4A4" value="24"/> 1030 <value name="L8A8" value="25"/> 1031 <value name="A8" value="26"/> 1032 1033 <value name="ETC2 RGB8" value="32"/> 1034 <value name="ETC2 R11 UNORM" value="33"/> 1035 <value name="ETC2 R11 SNORM" value="34"/> 1036 <value name="ETC2 RG11 UNORM" value="35"/> 1037 <value name="ETC2 RG11 SNORM" value="36"/> 1038 <value name="ETC2 RGBA8" value="37"/> 1039 <value name="ETC2 RGB8A1" value="38"/> 1040 1041 <value name="BC1 UNORM" value="48"/> 1042 <value name="BC2 UNORM" value="49"/> 1043 <value name="BC3 UNORM" value="50"/> 1044 <value name="BC4 UNORM" value="51"/> 1045 <value name="BC4 SNORM" value="52"/> 1046 <value name="BC5 UNORM" value="53"/> 1047 <value name="BC5 SNORM" value="54"/> 1048 <value name="BC6H UF16" value="55"/> 1049 <value name="BC6H SF16" value="56"/> 1050 <value name="BC7 UNORM" value="57"/> 1051 1052 <value name="Y8 UV8 422" value="64"/> 1053 <value name="Y10 UV10 422" value="65"/> 1054 <value name="Y16 UV16 422" value="67"/> 1055 1056 <value name="Y8 UV8 420" value="72"/> 1057 <value name="Y10 UV10 420" value="73"/> 1058 <value name="Y16 UV16 420" value="75"/> 1059 <value name="YUV420 10x6" value="76"/> 1060 1061 <value name="RAW10" value="120"/> 1062 <value name="RAW12" value="121"/> 1063 1064 <value name="R8G8B8G8" value="124"/> 1065 <value name="G8R8G8B8" value="125"/> 1066 </enum> 1067 1068 <enum name="AFBC Superblock Size"> 1069 <value name="16x16" value="0"/> 1070 <value name="32x8" value="1"/> 1071 <value name="64x4" value="2"/> 1072 </enum> 1073 1074 <enum name="AFBC Compression Mode"> 1075 <value name="R8" value="0"/> 1076 <value name="R8G8" value="3"/> 1077 <value name="R5G6B5" value="4"/> 1078 <value name="R4G4B4A4" value="5"/> 1079 <value name="R5G5B5A1" value="6"/> 1080 <value name="R8G8B8" value="9"/> 1081 <value name="R8G8B8A8" value="10"/> 1082 <value name="R10G10B10A2" value="11"/> 1083 <value name="R11G11B10" value="12"/> 1084 <value name="S8" value="14"/> 1085 <value name="X24S8" value="15"/> 1086 1087 <value name="YUV420 6c8" value="32"/> 1088 <value name="YUV420 2c8" value="34"/> 1089 <value name="YUV420 1c8" value="35"/> 1090 1091 <value name="YUV422 4c8" value="37"/> 1092 <value name="YUV422 2c8" value="38"/> 1093 <value name="YUV422 1c8" value="39"/> 1094 1095 <value name="YUV420 6c10" value="40"/> 1096 <value name="YUV420 2c10" value="42"/> 1097 <value name="YUV420 1c10" value="43"/> 1098 1099 <value name="YUV422 4c10" value="45"/> 1100 <value name="YUV422 2c10" value="46"/> 1101 <value name="YUV422 1c10" value="47"/> 1102 </enum> 1103 1104 <struct name="Plane AFBC Overlay" size="8"> 1105 <field name="Superblock size" size="3" start="0:8" type="AFBC Superblock Size"/> 1106 1107 <field name="YTR" size="1" start="0:16" type="bool"/> 1108 <field name="Split block" size="1" start="0:17" type="bool"/> 1109 <field name="Alpha hint" size="1" start="0:18" type="bool"/> 1110 <field name="Tiled header" size="1" start="0:19" type="bool"/> 1111 <field name="Prefetch" size="1" start="0:20" type="bool"/> 1112 <field name="Compression mode" size="6" start="0:26" type="AFBC Compression Mode"/> 1113 1114 <field name="Header stride" size="32" start="5:0" type="uint"/> 1115 </struct> 1116 1117 <struct name="Plane ASTC 2D Overlay" size="8"> 1118 <field name="Block width" size="3" start="26" type="ASTC 2D Dimension"/> 1119 <field name="Block height" size="3" start="29" type="ASTC 2D Dimension"/> 1120 </struct> 1121 1122 <struct name="Plane ASTC 3D Overlay" size="8"> 1123 <field name="Block width" size="2" start="26" type="ASTC 3D Dimension"/> 1124 <field name="Block height" size="2" start="28" type="ASTC 3D Dimension"/> 1125 <field name="Block depth" size="2" start="30" type="ASTC 3D Dimension"/> 1126 </struct> 1127 1128 <struct name="Plane ASTC Overlay" size="8"> 1129 <field name="Decode HDR" size="1" start="24" type="bool"/> 1130 <field name="Decode Wide" size="1" start="25" type="bool"/> 1131 1132 <field name="2D" size="32" start="0" type="Plane ASTC 2D Overlay"/> 1133 <field name="3D" size="32" start="0" type="Plane ASTC 3D Overlay"/> 1134 </struct> 1135 1136 <struct name="Two-Plane YUV Chroma Overlay" size="8"> 1137 <field name="Width" size="16" start="5:0" type="uint"/> 1138 <field name="Height" size="16" start="5:16" type="uint"/> 1139 <field name="Secondary Pointer" size="64" start="6:0" type="address"/> 1140 </struct> 1141 1142 <struct name="Plane" size="8" align="32"> 1143 <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Plane"/> 1144 <field name="Plane type" size="4" start="0:4" type="Plane Type"/> 1145 1146 <field name="AFBC" size="32" start="0:0" type="Plane AFBC Overlay"/> 1147 <field name="ASTC" size="32" start="0:0" type="Plane ASTC Overlay"/> 1148 <field name="Two-Plane YUV Chroma" size="256" start="0:0" type="Two-Plane YUV Chroma Overlay"/> 1149 1150 <!-- Not AFBC --> 1151 <field name="Clump ordering" size="4" start="0:8" type="Clump Ordering"/> 1152 1153 <!-- Generic, Chroma 2p --> 1154 <field name="Clump format" size="8" start="24" type="Clump Format"/> 1155 1156 <field name="Size" size="32" start="1:0" type="uint"/> 1157 <field name="Pointer" size="64" start="2:0" type="address"/> 1158 <field name="Row stride" size="32" start="4:0" type="uint"/> 1159 <field name="Slice stride" size="32" start="6:0" type="int"/> 1160 <field name="Width" size="16" start="7:0" type="uint"/> 1161 <field name="Height" size="16" start="7:16" type="uint"/> 1162 </struct> 1163 1164 <struct name="Texture" size="8" align="32"> 1165 <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Texture"/> 1166 <field name="Dimension" size="2" start="0:4" type="Texture Dimension"/> 1167 <field name="Sample corner position" size="1" start="0:8" type="bool" default="false"/> 1168 <field name="Normalize coordinates" size="1" start="0:9" type="bool" default="false"/> 1169 <field name="Format" size="22" start="0:10" type="Pixel Format"/> 1170 <field name="Width" size="16" start="1:0" type="uint" modifier="minus(1)"/> 1171 <field name="Height" size="16" start="1:16" type="uint" modifier="minus(1)"/> 1172 <field name="Swizzle" size="12" start="2:0" type="uint"/> 1173 <field name="Texel interleave" size="1" start="2:12" type="bool"/> 1174 <field name="Levels" size="5" start="2:16" type="uint" default="1" modifier="minus(1)"/> 1175 <field name="Minimum level" size="5" start="2:24" type="uint"/> 1176 <field name="Minimum LOD" size="13" start="3:0" type="ulod" default="0"/> 1177 <field name="Sample count" size="3" start="3:13" type="uint" default="1" modifier="log2"/> 1178 <field name="Maximum LOD" size="13" start="3:16" type="ulod" default="0"/> 1179 <field name="Surfaces" size="64" start="4:0" type="address"/> 1180 <field name="Array size" size="16" start="6:0" type="uint" modifier="minus(1)" default="1"/> 1181 <field name="Depth" size="16" start="7:0" type="uint" modifier="minus(1)" default="1"/> 1182 </struct> 1183 1184 <enum name="Shader Register Allocation"> 1185 <value name="64 Per Thread" value="0"/> 1186 <value name="32 Per Thread" value="2"/> 1187 </enum> 1188 1189 <enum name="Flush to zero mode"> 1190 <value name="Preserve subnormals" value="0"/> 1191 <value name="DX11" value="1"/> 1192 <value name="Always" value="2"/> 1193 <value name="Abrupt" value="3"/> 1194 </enum> 1195 1196 <struct name="Preload" size="1"> 1197 <field name="R48-R63" size="16" start="0:0" type="hex"/> 1198 <field name="R55" size="1" start="0:7" type="bool"/> 1199 <field name="R56" size="1" start="0:8" type="bool"/> 1200 <field name="R57" size="1" start="0:9" type="bool"/> 1201 <field name="R58" size="1" start="0:10" type="bool"/> 1202 <field name="R59" size="1" start="0:11" type="bool"/> 1203 <field name="R60" size="1" start="0:12" type="bool"/> 1204 <field name="R61" size="1" start="0:13" type="bool"/> 1205 <field name="R62" size="1" start="0:14" type="bool"/> 1206 <field name="R63" size="1" start="0:15" type="bool"/> 1207 </struct> 1208 1209 <enum name="Coverage bitmask type"> 1210 <value name="DX" value="0"/> 1211 <value name="GL" value="1"/> 1212 </enum> 1213 1214 <enum name="Warp limit"> 1215 <value name="Full" value="0"/> 1216 <value name="Half" value="1"/> 1217 <value name="One-quarter" value="2"/> 1218 <value name="One-height" value="3"/> 1219 </enum> 1220 1221 <struct name="Shader Program" size="8" align="32"> 1222 <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Shader"/> 1223 <field name="Stage" size="4" start="0:4" type="Shader stage"/> 1224 <field name="Fragment coverage bitmask type" size="1" start="0:8" type="Coverage bitmask type"/> 1225 <field name="Vertex warp limit" size="2" start="0:8" type="Warp limit"/> 1226 <field name="Suppress NaN" size="1" start="0:16" type="bool"/> 1227 <field name="Flush to zero mode" size="2" start="0:17" type="Flush to zero mode"/> 1228 <field name="Suppress Inf" size="1" start="0:19" type="bool"/> 1229 <field name="Requires helper threads" size="1" start="0:28" type="bool"/> <!-- Fragment only --> 1230 <field name="Shader contains JUMP_EX" size="1" start="0:29" type="bool"/> 1231 <field name="Register allocation" size="2" start="0:30" type="Shader Register Allocation"/> 1232 <field name="Preload" size="16" start="1:0" type="Preload"/> 1233 <field name="Binary" size="64" start="2:0" type="address"/> 1234 </struct> 1235 1236 <struct name="Scissor"> 1237 <field name="Scissor Minimum X" size="16" start="0:0" type="uint"/> 1238 <field name="Scissor Minimum Y" size="16" start="0:16" type="uint"/> 1239 <field name="Scissor Maximum X" size="16" start="1:0" type="uint"/> 1240 <field name="Scissor Maximum Y" size="16" start="1:16" type="uint"/> 1241 </struct> 1242 1243 <struct name="Local Storage" size="8" align="64"> 1244 <field name="TLS Size" size="5" start="0:0" type="uint"/> 1245 <field name="WLS Instances" size="5" start="1:0" type="uint" modifier="log2" prefix="MALI_LOCAL_STORAGE" default="MALI_LOCAL_STORAGE_NO_WORKGROUP_MEM"> 1246 <value name="No Workgroup Mem" value="0x80000000"/> 1247 </field> 1248 <field name="WLS Size Base" size="2" start="1:5" type="uint"/> 1249 <field name="WLS Size Scale" size="5" start="1:8" type="uint"/> 1250 <field name="TLS Base Pointer" size="48" start="2:0" type="address"/> 1251 <field name="TLS Address Mode" size="4" start="3:28" type="Address Mode"/> 1252 <field name="WLS Base Pointer" size="64" start="4:0" type="address"/> 1253 </struct> 1254 1255 <enum name="Color Buffer Internal Format"> 1256 <value name="Raw Value" value="0"/> 1257 <value name="R8G8B8A8" value="1"/> 1258 <value name="R10G10B10A2" value="2"/> 1259 <value name="R8G8B8A2" value="3"/> 1260 <value name="R4G4B4A4" value="4"/> 1261 <value name="R5G6B5A0" value="5"/> 1262 <value name="R5G5B5A1" value="6"/> 1263 <value name="RAW8" value="32"/> 1264 <value name="RAW16" value="33"/> 1265 <value name="RAW32" value="34"/> 1266 <value name="RAW64" value="35"/> 1267 <value name="RAW128" value="36"/> 1268 </enum> 1269 1270 <enum name="Color Format"> 1271 <value name="RAW8" value="0"/> 1272 <value name="RAW16" value="1"/> 1273 <value name="RAW24" value="2"/> 1274 <value name="RAW32" value="3"/> 1275 <value name="RAW48" value="4"/> 1276 <value name="RAW64" value="5"/> 1277 <value name="RAW96" value="6"/> 1278 <value name="RAW128" value="7"/> 1279 <value name="RAW192" value="8"/> 1280 <value name="RAW256" value="9"/> 1281 <value name="RAW384" value="10"/> 1282 <value name="RAW512" value="11"/> 1283 <value name="RAW768" value="12"/> 1284 <value name="RAW1024" value="13"/> 1285 <value name="RAW1536" value="14"/> 1286 <value name="RAW2048" value="15"/> 1287 <value name="R8" value="16"/> 1288 <value name="R8G8" value="17"/> 1289 <value name="R8G8B8" value="18"/> 1290 <value name="R8G8B8A8" value="19"/> 1291 <value name="R4G4B4A4" value="20"/> 1292 <value name="R5G6B5" value="21"/> 1293 <value name="R8G8B8_FROM_R8G8B8A2" value="22"/> 1294 <value name="R10G10B10A2" value="24"/> 1295 <value name="A2B10G10R10" value="25"/> 1296 <value name="R5G5B5A1" value="28"/> 1297 <value name="A1B5G5R5" value="29"/> 1298 <value name="NATIVE" value="31"/> 1299 </enum> 1300 1301 <enum name="Downsampling Accumulation Mode"> 1302 <value name="Unsigned normalized integer" value="0"/> 1303 <value name="Signed normalized integer" value="1"/> 1304 </enum> 1305 1306 <enum name="Sample Layout"> 1307 <value name="Ordered 4x Grid" value="0"/> 1308 <value name="Rotated 4x Grid" value="1"/> 1309 <value name="D3D 8x Grid" value="2"/> 1310 <value name="D3D 16x Grid" value="3"/> 1311 </enum> 1312 1313 <enum name="ZS Format"> 1314 <value name="D16" value="1"/> 1315 <value name="D24" value="2"/> 1316 <value name="D24X8" value="4"/> 1317 <value name="D24S8" value="5"/> 1318 <value name="D32" value="14"/> 1319 </enum> 1320 1321 <enum name="ZS Preload Format"> 1322 <value name="D32_S8X24" value="4"/> 1323 </enum> 1324 1325 <enum name="S Format"> 1326 <value name="S8" value="1"/> 1327 <value name="X24S8" value="4"/> 1328 </enum> 1329 1330 <enum name="Tie-Break Rule"> 1331 <value name="0_IN_180_OUT" value="0"/> 1332 <value name="0_OUT_180_IN" value="1"/> 1333 <value name="MINUS_180_IN_0_OUT" value="2"/> 1334 <value name="MINUS_180_OUT_0_IN" value="3"/> 1335 <value name="90_IN_270_OUT" value="4"/> 1336 <value name="90_OUT_270_IN" value="5"/> 1337 <value name="MINUS_90_IN_90_OUT" value="6"/> 1338 <value name="MINUS_90_OUT_90_IN" value="7"/> 1339 </enum> 1340 1341 <struct name="RT Buffer"> 1342 <field name="Base" size="64" start="0:0" type="address"/> 1343 <field name="Row Stride" size="32" start="2:0" type="uint"/> 1344 <field name="Surface Stride" size="32" start="3:0" type="uint"/> 1345 </struct> 1346 1347 <enum name="Sample Pattern"> 1348 <value name="Single-sampled" value="0"/> 1349 <value name="Ordered 4x Grid" value="1"/> 1350 <value name="Rotated 4x Grid" value="2"/> 1351 <value name="D3D 8x Grid" value="3"/> 1352 <value name="D3D 16x Grid" value="4"/> 1353 </enum> 1354 1355 <enum name="Z Internal Format"> 1356 <value name="D16" value="0"/> 1357 <value name="D24" value="1"/> 1358 <value name="D32" value="2"/> 1359 </enum> 1360 1361 <enum name="Pre Post Frame Shader Mode"> 1362 <value name="Never" value="0"/> 1363 <value name="Always" value="1"/> 1364 <value name="Intersect" value="2"/> 1365 <value name="Early ZS always" value="3"/> 1366 </enum> 1367 1368 <enum name="Downscale"> 1369 <value name="None" value="0"/> 1370 <value name="2x" value="1"/> 1371 <value name="4x" value="2"/> 1372 </enum> 1373 1374 <struct name="Framebuffer Parameters" align="64"> 1375 <field name="Pre Frame 0" size="3" start="0:0" type="Pre Post Frame Shader Mode"/> 1376 <field name="Pre Frame 1" size="3" start="0:3" type="Pre Post Frame Shader Mode"/> 1377 <field name="Post Frame" size="3" start="0:6" type="Pre Post Frame Shader Mode"/> 1378 <field name="Downscale geometry" size="2" start="0:9" type="Downscale"/> 1379 <field name="Internal layer index" size="8" start="0:24" type="uint"/> 1380 <field name="Frame argument" size="64" start="2:0" type="hex"/> 1381 <field name="Sample Locations" size="64" start="4:0" type="address"/> 1382 <field name="Frame Shader DCDs" size="64" start="6:0" type="address"/> 1383 <field name="Width" size="16" start="8:0" type="uint" modifier="minus(1)"/> 1384 <field name="Height" size="16" start="8:16" type="uint" modifier="minus(1)"/> 1385 <field name="Bound Min X" size="16" start="9:0" type="uint"/> 1386 <field name="Bound Min Y" size="16" start="9:16" type="uint"/> 1387 <field name="Bound Max X" size="16" start="10:0" type="uint"/> 1388 <field name="Bound Max Y" size="16" start="10:16" type="uint"/> 1389 <field name="Sample Count" size="3" start="11:0" type="uint" default="1" modifier="log2"/> 1390 <field name="Sample Pattern" size="3" start="11:3" type="Sample Pattern"/> 1391 <field name="Tie-Break Rule" size="3" start="11:6" type="Tie-Break Rule"/> 1392 <field name="Effective Tile Size" size="4" start="11:9" type="uint" modifier="log2"/> 1393 <field name="First provoking vertex" size="1" start="11:14" type="bool"/> 1394 <field name="Point sprite coord origin max Y" size="1" start="11:15" type="bool" default="true"/> 1395 <field name="Blend suppress Inf" size="1" start="11:16" type="bool"/> 1396 <field name="Blend suppress NaN" size="1" start="11:17" type="bool"/> 1397 <field name="Blend suppress denorm" size="1" start="11:18" type="bool"/> 1398 <field name="Render Target Count" size="4" start="11:19" type="uint" modifier="minus(1)"/> 1399 <field name="Color Buffer Allocation" size="8" start="11:24" type="uint" modifier="shr(10)"/> 1400 <field name="S Clear" size="8" start="12:0" type="uint"/> 1401 <field name="S Write Enable" size="1" start="12:8" type="bool"/> 1402 <field name="S Preload Enable" size="1" start="12:9" type="bool"/> 1403 <field name="S Unload Enable" size="1" start="12:10" type="bool"/> 1404 <field name="Z Internal Format" size="2" start="12:16" type="Z Internal Format"/> 1405 <field name="Z Write Enable" size="1" start="12:18" type="bool"/> 1406 <field name="Z Preload Enable" size="1" start="12:19" type="bool"/> 1407 <field name="Z Unload Enable" size="1" start="12:20" type="bool"/> 1408 <field name="Has ZS CRC Extension" size="1" start="12:21" type="bool"/> 1409 <field name="Empty Tile Read Enable" size="1" start="12:28" type="bool"/> 1410 <field name="Empty Tile Write Enable" size="1" start="12:29" type="bool"/> 1411 <field name="CRC Read Enable" size="1" start="12:30" type="bool"/> 1412 <field name="CRC Write Enable" size="1" start="12:31" type="bool"/> 1413 <field name="Z Clear" size="32" start="13:0" type="float"/> 1414 <field name="Tiler" size="64" start="14:0" type="address"/> 1415 </struct> 1416 1417 <struct name="ZS CRC Extension" align="64" size="16"> 1418 <field name="ZS Write Format" size="4" start="0:0" type="ZS Format"/> 1419 <field name="ZS Block Format" size="4" start="0:4" type="Block Format"/> 1420 <field name="ZS MSAA" size="2" start="0:8" default="Single" type="MSAA"/> 1421 <field name="CRC Render Target" size="4" start="0:13" type="uint"/> 1422 <field name="S Write Format" size="4" start="0:16" type="S Format"/> 1423 <field name="S Block Format" size="4" start="0:20" type="Block Format"/> 1424 <field name="S MSAA" size="2" start="0:24" default="Single" type="MSAA"/> 1425 1426 <field name="AFBC Reverse Issue Order" size="1" start="0:30" type="bool"/> 1427 <!-- Note: Must be set if AFBC is enabled and effective_tile_size is not 16x16 --> 1428 <field name="ZS Clean Pixel Write Enable" size="1" start="0:31" type="bool"/> 1429 1430 <field name="CRC Row Stride" size="32" start="1:0" type="uint"/> 1431 <field name="CRC Clear Color" size="64" start="2:0" type="hex"/> 1432 <field name="CRC Base" size="64" start="4:0" type="address"/> 1433 1434 <field name="ZS Writeback Base" size="64" start="8:0" type="address"/> 1435 <!-- Header clumps per row (different than Bifrost's AFBC line stride) --> 1436 <field name="ZS Writeback Row Stride" size="32" start="10:0" type="uint"/> 1437 <field name="ZS Writeback Surface Stride" size="32" start="11:0" type="uint"/> 1438 <field name="ZS AFBC Body Offset" size="32" start="11:0" type="uint"/> 1439 1440 <field name="S Writeback Base" size="64" start="12:0" type="address"/> 1441 <field name="S Writeback Row Stride" size="32" start="14:0" type="uint"/> 1442 <field name="S Writeback Surface Stride" size="32" start="15:0" type="uint"/> 1443 <field name="S AFBC Body Offset" size="32" start="15:0" type="uint"/> 1444 </struct> 1445 1446 <enum name="YUV Conv K6"> 1447 <value name="0" value="0"/> 1448 <value name="16" value="1"/> 1449 </enum> 1450 1451 <enum name="YUV Conv K7 Clamp"> 1452 <value name="MINUS_128_TO_127" value="0"/> 1453 <value name="MINUS_112_TO_111" value="1"/> 1454 <value name="0_TO_255" value="2"/> 1455 <value name="16_TO_239" value="3"/> 1456 </enum> 1457 1458 <enum name="YUV Conv K8"> 1459 <value name="220" value="0"/> 1460 <value name="256" value="1"/> 1461 </enum> 1462 1463 <struct name="Render Target YUV Overlay" size="16"> 1464 <field name="Swizzle" size="3" start="2:16" type="YUV Swizzle"/> 1465 <field name="Full Range" size="1" start="2:20" type="bool"/> 1466 <field name="Conversion Mode" size="4" start="2:21" type="YUV Conversion Mode"/> 1467 <field name="Cr Siting" size="3" start="2:25" type="YUV Cr Siting"/> 1468 <field name="Unsigned Cr Range" size="1" start="2:28" type="bool"/> 1469 <field name="Plane 0 Base" size="64" start="4:0" type="address"/> 1470 <field name="Plane 1 Base" size="64" start="6:0" type="address"/> 1471 <field name="Plane 2 Base" size="64" start="8:0" type="address"/> 1472 <field name="Plane 0 Stride" size="32" start="10:0" type="uint"/> 1473 <field name="Plane 1 2 Stride" size="32" start="11:0" type="uint"/> 1474 </struct> 1475 1476 <struct name="Render Target AFBC Overlay" size="16"> 1477 <field name="YUV Transform" size="1" start="2:0" type="bool"/> 1478 <field name="Split block" size="1" start="2:1" type="bool"/> 1479 <field name="Wide block" size="1" start="2:2" type="bool"/> 1480 <field name="Reverse issue order" size="1" start="2:3" type="bool"/> 1481 <field name="Front buffer" size="1" start="2:4" type="bool"/> 1482 <field name="Alpha hint" size="1" start="2:5" type="bool"/> 1483 <field name="Compression mode" size="6" start="2:10" type="AFBC Compression Mode"/> 1484 1485 <field name="Header" size="64" start="8:0" type="address"/> 1486 <field name="Row stride" size="32" start="10:0" type="uint"/> 1487 <field name="Body offset" size="32" start="11:0" type="uint"/> 1488 </struct> 1489 1490 <struct name="RT Clear"> 1491 <field name="Color 0" size="32" start="0:0" type="uint"/> 1492 <field name="Color 1" size="32" start="1:0" type="uint"/> 1493 <field name="Color 2" size="32" start="2:0" type="uint"/> 1494 <field name="Color 3" size="32" start="3:0" type="uint"/> 1495 </struct> 1496 1497 <struct name="Render Target" align="64"> 1498 <field name="YUV" size="512" start="0:0" type="Render Target YUV Overlay"/> 1499 <field name="AFBC" size="512" start="0:0" type="Render Target AFBC Overlay"/> 1500 <field name="Internal Buffer Offset" size="12" start="0:4" type="uint" modifier="shr(4)"/> 1501 <field name="YUV Enable" size="1" start="0:24" type="bool"/> 1502 <field name="Dithered Clear" size="1" start="0:25" type="bool"/> 1503 <field name="Internal Format" size="6" start="0:26" type="Color Buffer Internal Format"/> 1504 <field name="Write Enable" size="1" start="1:0" type="bool"/> 1505 <field name="Writeback Format" size="5" start="1:3" type="Color Format"/> 1506 <field name="Writeback Block Format" size="4" start="1:8" type="Block Format"/> 1507 <field name="Writeback MSAA" size="2" start="1:12" type="MSAA"/> 1508 <field name="sRGB" size="1" start="1:14" type="bool"/> 1509 <field name="Dithering Enable" size="1" start="1:15" type="bool"/> 1510 <field name="Swizzle" size="12" start="1:16" type="uint"/> 1511 <field name="Clean Pixel Write Enable" size="1" start="1:31" type="bool"/> 1512 <field name="RGB" size="128" start="8:0" type="RT Buffer"/> 1513 <field name="Clear" size="128" start="12:0" type="RT Clear"/> 1514 </struct> 1515 1516 <enum name="Chunk Size"> 1517 <value name="256 KiB" value="0"/> 1518 <value name="512 KiB" value="1"/> 1519 <value name="1 MiB" value="2"/> 1520 <value name="2 MiB" value="3"/> 1521 </enum> 1522 1523 <enum name="Chunk Partition"> 1524 <value name="Dynamic" value="0"/> 1525 <value name="Static 25%" value="1"/> 1526 <value name="Static 50%" value="2"/> 1527 <value name="Static 75%" value="3"/> 1528 </enum> 1529 1530 <!-- Actually a buffer descriptor, split out for backwards compatibility.--> 1531 <struct name="Tiler Heap" align="32"> 1532 <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Buffer"/> 1533 <field name="Buffer type" size="4" start="0:4" type="Buffer Type" default="Tiler heap"/> 1534 <field name="Chunk size" size="2" start="0:8" type="Chunk Size" default="256 KiB"/> 1535 <field name="Partitioning" size="2" start="0:10" type="Chunk Partition" default="Dynamic"/> 1536 <field name="Size" size="32" start="1:0" type="uint" modifier="align(4096)"/> 1537 <field name="Base" size="64" start="2:0" type="address"/> 1538 <field name="Bottom" size="64" start="4:0" type="address"/> 1539 <field name="Top" size="64" start="6:0" type="address"/> 1540 </struct> 1541 1542 <struct name="Tiler Weights" size="8"> 1543 <field name="Weight0" size="16" start="0:16" type="uint"/> 1544 <field name="Weight1" size="16" start="1:16" type="uint"/> 1545 <field name="Weight2" size="16" start="2:16" type="uint"/> 1546 <field name="Weight3" size="16" start="3:16" type="uint"/> 1547 <field name="Weight4" size="16" start="4:16" type="uint"/> 1548 <field name="Weight5" size="16" start="5:16" type="uint"/> 1549 <field name="Weight6" size="16" start="6:16" type="uint"/> 1550 <field name="Weight7" size="16" start="7:16" type="uint"/> 1551 </struct> 1552 1553 <struct name="Tiler State" size="16"> 1554 <field name="Word0" size="32" start="0:0" type="uint"/> 1555 <field name="Word1" size="32" start="1:0" type="uint"/> 1556 <field name="Word2" size="32" start="2:0" type="uint"/> 1557 <field name="Word3" size="32" start="3:0" type="uint"/> 1558 <field name="Word4" size="32" start="4:0" type="uint"/> 1559 <field name="Word5" size="32" start="5:0" type="uint"/> 1560 <field name="Word6" size="32" start="6:0" type="uint"/> 1561 <field name="Word7" size="32" start="7:0" type="uint"/> 1562 </struct> 1563 1564 <struct name="Tiler Context" size="32" align="64"> 1565 <field name="Polygon List" size="64" start="0:0" type="address"/> 1566 <field name="Hierarchy Mask" size="13" start="2:0" type="uint"/> 1567 <field name="Sample Pattern" size="3" start="2:13" type="Sample Pattern"/> 1568 <field name="Sample test disable" size="1" start="2:17" type="bool"/> 1569 <field name="First provoking vertex" size="1" start="2:18" type="bool"/> 1570 <field name="FB Width" size="16" start="3:0" type="uint" modifier="minus(1)"/> 1571 <field name="FB Height" size="16" start="3:16" type="uint" modifier="minus(1)"/> 1572 <field name="Layer count" size="8" start="4:0" type="uint" default="1" modifier="minus(1)"/> 1573 <field name="Layer offset" size="8" start="4:8" type="uint"/> 1574 <field name="Heap" size="64" start="6:0" type="address"/> 1575 <field name="Geometry buffer size" size="12" start="8:0" type="uint" default="65536" modifier="shr(12)"/> 1576 <field name="Geometry buffer" size="52" start="8:12" type="address" modifier="shr(12)"/> 1577 <field name="Completed top" size="64" start="10:0" type="address"/> 1578 <field name="Completed bottom" size="64" start="12:0" type="address"/> 1579 <field name="Private state" size="256" start="24:0" type="Tiler State"/> 1580 </struct> 1581 1582 <struct name="Framebuffer Padding" size="16"> 1583 </struct> 1584 1585 <aggregate name="Framebuffer" align="64"> 1586 <section name="Parameters" offset="0" type="Framebuffer Parameters"/> 1587 <section name="Padding" offset="64" type="Framebuffer Padding"/> 1588 </aggregate> 1589 1590 <struct name="Framebuffer pointer"> 1591 <field name="Type" start="0" size="1" type="bool" default="true"/> 1592 <field name="ZS CRC Extension present" start="1" size="1" type="bool"/> 1593 <field name="Render target count" start="2" size="4" type="uint" modifier="minus(1)"/> 1594 <field name="Pointer" start="6" size="58" type="address" modifier="shr(6)"/> 1595 </struct> 1596 1597 <struct name="Fragment Job Payload" size="8"> 1598 <field name="Bound Min X" size="12" start="0:0" type="uint"/> 1599 <field name="Bound Min Y" size="12" start="0:16" type="uint"/> 1600 <field name="Bound Max X" size="12" start="1:0" type="uint"/> 1601 <field name="Bound Max Y" size="12" start="1:16" type="uint"/> 1602 <field name="Tile render order" size="3" start="1:28" type="Tile Render Order" default="Z Order"/> 1603 <field name="Has Tile Enable Map" size="1" start="1:31" type="bool"/> 1604 <field name="Framebuffer" size="64" start="2:0" type="address"/> 1605 <field name="Tile Enable Map" size="64" start="4:0" type="address"/> 1606 <field name="Tile Enable Map Row Stride" size="8" start="6:0" type="uint"/> 1607 </struct> 1608 1609 <struct name="Shader Environment" size="16" align="64"> 1610 <field name="Attribute offset" start="0:0" size="32" type="uint"/> 1611 <field name="FAU count" start="1:0" size="8" type="uint"/> 1612 <field name="Resources" start="8:0" size="64" type="address"/> 1613 <field name="Shader" start="10:0" size="64" type="address"/> 1614 <field name="Thread storage" start="12:0" size="64" type="address"/> 1615 <field name="FAU" start="14:0" size="64" type="address"/> 1616 </struct> 1617 1618 <struct name="Compute size workgroup" size="4"> 1619 <field name="Workgroup size X" start="0" size="10" type="uint" modifier="minus(1)"/> 1620 <field name="Workgroup size Y" start="10" size="10" type="uint" modifier="minus(1)"/> 1621 <field name="Workgroup size Z" start="20" size="10" type="uint" modifier="minus(1)"/> 1622 <field name="Allow merging workgroups" start="31" size="1" type="bool"/> 1623 </struct> 1624 1625 <struct name="Resource" size="4" align="16"> 1626 <field name="Address" start="0:0" size="56" type="address"/> 1627 <field name="Contains descriptors" start="1:24" size="1" type="bool" default="true"/> 1628 <field name="Size" start="2:0" size="64" type="uint"/> <!-- bytes --> 1629 </struct> 1630 1631 <struct name="Depth/stencil" size="8" align="32"> 1632 <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Depth/stencil"/> 1633 <field name="Front compare function" size="3" start="0:4" type="Func"/> 1634 <field name="Front stencil fail" size="3" start="0:7" type="Stencil Op"/> 1635 <field name="Front depth fail" size="3" start="0:10" type="Stencil Op"/> 1636 <field name="Front depth pass" size="3" start="0:13" type="Stencil Op"/> 1637 <field name="Back compare function" size="3" start="0:16" type="Func"/> 1638 <field name="Back stencil fail" size="3" start="0:19" type="Stencil Op"/> 1639 <field name="Back depth fail" size="3" start="0:22" type="Stencil Op"/> 1640 <field name="Back depth pass" size="3" start="0:25" type="Stencil Op"/> 1641 <field name="Stencil from shader" size="1" start="0:30" type="bool"/> 1642 <field name="Stencil test enable" size="1" start="0:31" type="bool"/> 1643 <field name="Front write mask" size="8" start="1:0" type="hex"/> 1644 <field name="Back write mask" size="8" start="1:8" type="hex"/> 1645 <field name="Front value mask" size="8" start="1:16" type="hex"/> 1646 <field name="Back value mask" size="8" start="1:24" type="hex"/> 1647 <field name="Front reference value" size="8" start="2:0" type="hex"/> 1648 <field name="Back reference value" size="8" start="2:8" type="hex"/> 1649 <field name="Shader read only Z/S" size="1" start="4:21" type="bool"/> 1650 <field name="Depth cull enable" size="1" start="4:22" type="bool" default="true"/> 1651 <field name="Depth clamp mode" size="2" start="4:23" type="Depth Clamp Mode" default="[0, 1]"/> 1652 <field name="Depth source" size="2" start="4:25" type="Depth Source" default="Fixed function"/> 1653 <field name="Depth write enable" size="1" start="4:27" type="bool"/> 1654 <field name="Depth bias enable" size="1" start="4:28" type="bool"/> 1655 <field name="Depth function" size="3" start="4:29" type="Func"/> 1656 <field name="Depth units" size="32" start="5:0" type="float"/> 1657 <field name="Depth factor" size="32" start="6:0" type="float"/> 1658 <field name="Depth bias clamp" size="32" start="7:0" type="float"/> 1659 </struct> 1660 1661 <struct name="Vertex Array" size="3"> 1662 <field name="Packet" size="1" start="0:0" type="bool"/> 1663 1664 <!-- Written by hardware in packet mode --> 1665 <field name="Pointer" size="58" start="0:6" type="address" modifier="shr(6)"/> 1666 1667 <!-- Written by hardware, leave zero --> 1668 <field name="Vertex packet stride" size="16" start="2:0" type="uint"/> 1669 <field name="Vertex attribute stride" size="16" start="2:16" type="uint"/> 1670 </struct> 1671 1672 <struct name="DCD Flags 0" size="1"> 1673 <field name="Allow forward pixel to kill" size="1" start="0" type="bool"/> 1674 <field name="Allow forward pixel to be killed" size="1" start="1" type="bool"/> 1675 <field name="Pixel kill operation" size="2" start="2" type="Pixel Kill"/> 1676 <field name="ZS update operation" size="2" start="4" type="Pixel Kill"/> 1677 <field name="Allow primitive reorder" size="1" start="6" type="bool"/> 1678 <field name="Overdraw alpha0" start="7" size="1" type="bool"/> 1679 <field name="Overdraw alpha1" size="1" start="8" type="bool"/> 1680 <field name="Clean Fragment Write" size="1" start="9" type="bool"/> 1681 <field name="Primitive Barrier" size="1" start="10" type="bool"/> 1682 <field name="Evaluate per-sample" size="1" start="11" type="bool"/> 1683 <field name="Single-sampled lines" size="1" start="13" type="bool"/> 1684 <field name="Occlusion query" size="2" start="14" type="Occlusion Mode" default="Disabled"/> 1685 <field name="Front face CCW" size="1" start="16" type="bool"/> 1686 <field name="Cull front face" size="1" start="17" type="bool"/> 1687 <field name="Cull back face" size="1" start="18" type="bool"/> 1688 <field name="Multisample enable" size="1" start="19" type="bool"/> 1689 <field name="Shader modifies coverage" size="1" start="20" type="bool"/> 1690 <field name="Alpha-to-coverage Invert" size="1" start="21" type="bool"/> 1691 <field name="Alpha-to-coverage" size="1" start="22" type="bool"/> 1692 <field name="Scissor to bounding box" size="1" start="23" type="bool"/> 1693 </struct> 1694 1695 <struct name="DCD Flags 1" size="1"> 1696 <field name="Sample mask" size="16" start="0" type="uint"/> 1697 <field name="Render target mask" start="16" size="8" type="hex"/> 1698 </struct> 1699 1700 <struct name="DCD Flags 2" size="1"> 1701 <field name="Read mask" size="12" start="0" type="hex"/> 1702 <field name="Write mask" size="12" start="12" type="hex"/> 1703 </struct> 1704 1705 <struct name="Draw" align="64"> 1706 <!-- DCD flags 0 --> 1707 <field name="Allow forward pixel to kill" size="1" start="0:0" type="bool"/> 1708 <field name="Allow forward pixel to be killed" size="1" start="0:1" type="bool"/> 1709 <field name="Pixel kill operation" size="2" start="0:2" type="Pixel Kill"/> 1710 <field name="ZS update operation" size="2" start="0:4" type="Pixel Kill"/> 1711 <field name="Allow primitive reorder" size="1" start="0:6" type="bool"/> 1712 <field name="Overdraw alpha0" start="0:7" size="1" type="bool"/> 1713 <field name="Overdraw alpha1" size="1" start="0:8" type="bool"/> 1714 <field name="Clean Fragment Write" size="1" start="0:9" type="bool"/> 1715 <field name="Primitive Barrier" size="1" start="0:10" type="bool"/> 1716 <field name="Evaluate per-sample" size="1" start="0:11" type="bool"/> 1717 <field name="Single-sampled lines" size="1" start="0:13" type="bool"/> 1718 <field name="Occlusion query" size="2" start="0:14" type="Occlusion Mode" default="Disabled"/> 1719 <field name="Front face CCW" size="1" start="0:16" type="bool"/> 1720 <field name="Cull front face" size="1" start="0:17" type="bool"/> 1721 <field name="Cull back face" size="1" start="0:18" type="bool"/> 1722 <field name="Multisample enable" size="1" start="0:19" type="bool"/> 1723 <field name="Shader modifies coverage" size="1" start="0:20" type="bool"/> 1724 <field name="Alpha-to-coverage Invert" size="1" start="0:21" type="bool"/> 1725 <field name="Alpha-to-coverage" size="1" start="0:22" type="bool"/> 1726 <field name="Scissor to bounding box" size="1" start="0:23" type="bool"/> 1727 <!-- DCD flags 1 --> 1728 <field name="Sample mask" size="16" start="1:0" type="uint"/> 1729 <field name="Render target mask" start="1:16" size="8" type="hex"/> 1730 <field name="Vertex array" start="2:0" size="96" type="Vertex Array"/> 1731 <field name="Flags 2" start="5:0" size="32" type="DCD Flags 2"/> 1732 <field name="Minimum Z" start="6:0" size="32" type="float"/> 1733 <field name="Maximum Z" start="7:0" size="32" type="float"/> 1734 <field name="Depth/stencil" start="10:0" size="64" type="address"/> 1735 <field name="Blend count" start="12:0" size="4" type="uint"/> 1736 <field name="Blend" start="12:4" size="60" type="address" modifier="shr(4)"/> 1737 <field name="Occlusion" size="64" start="14:0" type="address"/> 1738 <field name="Shader" start="16:0" size="512" type="Shader Environment"/> 1739 </struct> 1740 1741 <struct name="Primitive Size" size="2"> 1742 <field name="Constant" size="32" start="0:0" type="float"/> 1743 <field name="Size Array" size="64" start="0:0" type="uint"/> 1744 </struct> 1745 1746</panxml> 1747