1 /*
2 * Copyright © 2021 Collabora Ltd.
3 *
4 * Derived from tu_shader.c which is:
5 * Copyright © 2019 Google LLC
6 *
7 * Also derived from anv_pipeline.c which is
8 * Copyright © 2015 Intel Corporation
9 *
10 * Permission is hereby granted, free of charge, to any person obtaining a
11 * copy of this software and associated documentation files (the "Software"),
12 * to deal in the Software without restriction, including without limitation
13 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
14 * and/or sell copies of the Software, and to permit persons to whom the
15 * Software is furnished to do so, subject to the following conditions:
16 *
17 * The above copyright notice and this permission notice (including the next
18 * paragraph) shall be included in all copies or substantial portions of the
19 * Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
22 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
25 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
26 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
27 * DEALINGS IN THE SOFTWARE.
28 */
29
30 #include "genxml/gen_macros.h"
31
32 #include "panvk_private.h"
33
34 #include "spirv/nir_spirv.h"
35 #include "util/mesa-sha1.h"
36 #include "nir_builder.h"
37 #include "nir_conversion_builder.h"
38 #include "nir_deref.h"
39 #include "nir_lower_blend.h"
40 #include "vk_shader_module.h"
41
42 #include "compiler/bifrost_nir.h"
43 #include "util/pan_lower_framebuffer.h"
44 #include "pan_shader.h"
45
46 #include "vk_util.h"
47
48 static nir_def *
load_sysval_from_ubo(nir_builder * b,nir_intrinsic_instr * intr,unsigned offset)49 load_sysval_from_ubo(nir_builder *b, nir_intrinsic_instr *intr, unsigned offset)
50 {
51 return nir_load_ubo(b, intr->def.num_components, intr->def.bit_size,
52 nir_imm_int(b, PANVK_SYSVAL_UBO_INDEX),
53 nir_imm_int(b, offset),
54 .align_mul = intr->def.bit_size / 8, .align_offset = 0,
55 .range_base = offset, .range = intr->def.bit_size / 8);
56 }
57
58 struct sysval_options {
59 /* If non-null, a vec4 of blend constants known at pipeline compile time. If
60 * null, blend constants are dynamic.
61 */
62 float *static_blend_constants;
63 };
64
65 static bool
panvk_lower_sysvals(nir_builder * b,nir_instr * instr,void * data)66 panvk_lower_sysvals(nir_builder *b, nir_instr *instr, void *data)
67 {
68 if (instr->type != nir_instr_type_intrinsic)
69 return false;
70
71 struct sysval_options *opts = data;
72 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
73 nir_def *val = NULL;
74 b->cursor = nir_before_instr(instr);
75
76 #define SYSVAL(name) offsetof(struct panvk_sysvals, name)
77 switch (intr->intrinsic) {
78 case nir_intrinsic_load_num_workgroups:
79 val = load_sysval_from_ubo(b, intr, SYSVAL(num_work_groups));
80 break;
81 case nir_intrinsic_load_workgroup_size:
82 val = load_sysval_from_ubo(b, intr, SYSVAL(local_group_size));
83 break;
84 case nir_intrinsic_load_viewport_scale:
85 val = load_sysval_from_ubo(b, intr, SYSVAL(viewport_scale));
86 break;
87 case nir_intrinsic_load_viewport_offset:
88 val = load_sysval_from_ubo(b, intr, SYSVAL(viewport_offset));
89 break;
90 case nir_intrinsic_load_first_vertex:
91 val = load_sysval_from_ubo(b, intr, SYSVAL(first_vertex));
92 break;
93 case nir_intrinsic_load_base_vertex:
94 val = load_sysval_from_ubo(b, intr, SYSVAL(base_vertex));
95 break;
96 case nir_intrinsic_load_base_instance:
97 val = load_sysval_from_ubo(b, intr, SYSVAL(base_instance));
98 break;
99 case nir_intrinsic_load_blend_const_color_rgba:
100 if (opts->static_blend_constants) {
101 const nir_const_value constants[4] = {
102 {.f32 = opts->static_blend_constants[0]},
103 {.f32 = opts->static_blend_constants[1]},
104 {.f32 = opts->static_blend_constants[2]},
105 {.f32 = opts->static_blend_constants[3]},
106 };
107
108 val = nir_build_imm(b, 4, 32, constants);
109 } else {
110 val = load_sysval_from_ubo(b, intr, SYSVAL(blend_constants));
111 }
112 break;
113 default:
114 return false;
115 }
116 #undef SYSVAL
117
118 b->cursor = nir_after_instr(instr);
119 nir_def_rewrite_uses(&intr->def, val);
120 return true;
121 }
122
123 static void
panvk_lower_blend(struct panvk_device * dev,nir_shader * nir,struct panfrost_compile_inputs * inputs,struct pan_blend_state * blend_state)124 panvk_lower_blend(struct panvk_device *dev, nir_shader *nir,
125 struct panfrost_compile_inputs *inputs,
126 struct pan_blend_state *blend_state)
127 {
128 nir_lower_blend_options options = {
129 .logicop_enable = blend_state->logicop_enable,
130 .logicop_func = blend_state->logicop_func,
131 };
132
133 bool lower_blend = false;
134
135 for (unsigned rt = 0; rt < blend_state->rt_count; rt++) {
136 struct pan_blend_rt_state *rt_state = &blend_state->rts[rt];
137
138 if (!panvk_per_arch(blend_needs_lowering)(dev, blend_state, rt))
139 continue;
140
141 enum pipe_format fmt = rt_state->format;
142
143 options.format[rt] = fmt;
144 options.rt[rt].colormask = rt_state->equation.color_mask;
145
146 if (!rt_state->equation.blend_enable) {
147 static const nir_lower_blend_channel replace = {
148 .func = PIPE_BLEND_ADD,
149 .src_factor = PIPE_BLENDFACTOR_ONE,
150 .dst_factor = PIPE_BLENDFACTOR_ZERO,
151 };
152
153 options.rt[rt].rgb = replace;
154 options.rt[rt].alpha = replace;
155 } else {
156 options.rt[rt].rgb.func = rt_state->equation.rgb_func;
157 options.rt[rt].rgb.src_factor = rt_state->equation.rgb_src_factor;
158 options.rt[rt].rgb.dst_factor = rt_state->equation.rgb_dst_factor;
159 options.rt[rt].alpha.func = rt_state->equation.alpha_func;
160 options.rt[rt].alpha.src_factor = rt_state->equation.alpha_src_factor;
161 options.rt[rt].alpha.dst_factor = rt_state->equation.alpha_dst_factor;
162 }
163
164 /* Update the equation to force a color replacement */
165 rt_state->equation.color_mask = 0xf;
166 rt_state->equation.rgb_func = PIPE_BLEND_ADD;
167 rt_state->equation.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
168 rt_state->equation.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
169 rt_state->equation.alpha_func = PIPE_BLEND_ADD;
170 rt_state->equation.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
171 rt_state->equation.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
172 lower_blend = true;
173 }
174
175 if (lower_blend) {
176 NIR_PASS_V(nir, nir_lower_blend, &options);
177 NIR_PASS_V(nir, bifrost_nir_lower_load_output);
178 }
179 }
180
181 static bool
panvk_lower_load_push_constant(nir_builder * b,nir_intrinsic_instr * intr,void * data)182 panvk_lower_load_push_constant(nir_builder *b, nir_intrinsic_instr *intr,
183 void *data)
184 {
185 if (intr->intrinsic != nir_intrinsic_load_push_constant)
186 return false;
187
188 b->cursor = nir_before_instr(&intr->instr);
189 nir_def *ubo_load =
190 nir_load_ubo(b, intr->def.num_components, intr->def.bit_size,
191 nir_imm_int(b, PANVK_PUSH_CONST_UBO_INDEX), intr->src[0].ssa,
192 .align_mul = intr->def.bit_size / 8, .align_offset = 0,
193 .range_base = nir_intrinsic_base(intr),
194 .range = nir_intrinsic_range(intr));
195 nir_def_rewrite_uses(&intr->def, ubo_load);
196 nir_instr_remove(&intr->instr);
197 return true;
198 }
199
200 static void
shared_type_info(const struct glsl_type * type,unsigned * size,unsigned * align)201 shared_type_info(const struct glsl_type *type, unsigned *size, unsigned *align)
202 {
203 assert(glsl_type_is_vector_or_scalar(type));
204
205 uint32_t comp_size =
206 glsl_type_is_boolean(type) ? 4 : glsl_get_bit_size(type) / 8;
207 unsigned length = glsl_get_vector_elements(type);
208 *size = comp_size * length, *align = comp_size * (length == 3 ? 4 : length);
209 }
210
211 struct panvk_shader *
panvk_per_arch(shader_create)212 panvk_per_arch(shader_create)(struct panvk_device *dev, gl_shader_stage stage,
213 const VkPipelineShaderStageCreateInfo *stage_info,
214 const struct panvk_pipeline_layout *layout,
215 unsigned sysval_ubo,
216 struct pan_blend_state *blend_state,
217 bool static_blend_constants,
218 const VkAllocationCallbacks *alloc)
219 {
220 VK_FROM_HANDLE(vk_shader_module, module, stage_info->module);
221 struct panvk_shader *shader;
222
223 shader = vk_zalloc2(&dev->vk.alloc, alloc, sizeof(*shader), 8,
224 VK_SYSTEM_ALLOCATION_SCOPE_COMMAND);
225 if (!shader)
226 return NULL;
227
228 util_dynarray_init(&shader->binary, NULL);
229
230 /* TODO these are made-up */
231 const struct spirv_to_nir_options spirv_options = {
232 .caps =
233 {
234 .variable_pointers = true,
235 },
236 .ubo_addr_format = nir_address_format_32bit_index_offset,
237 .ssbo_addr_format = dev->vk.enabled_features.robustBufferAccess
238 ? nir_address_format_64bit_bounded_global
239 : nir_address_format_64bit_global_32bit_offset,
240 };
241
242 nir_shader *nir;
243 VkResult result = vk_shader_module_to_nir(
244 &dev->vk, module, stage, stage_info->pName,
245 stage_info->pSpecializationInfo, &spirv_options,
246 GENX(pan_shader_get_compiler_options)(), NULL, &nir);
247 if (result != VK_SUCCESS) {
248 vk_free2(&dev->vk.alloc, alloc, shader);
249 return NULL;
250 }
251
252 NIR_PASS_V(nir, nir_lower_io_to_temporaries, nir_shader_get_entrypoint(nir),
253 true, true);
254
255 struct panfrost_compile_inputs inputs = {
256 .gpu_id = dev->physical_device->kmod.props.gpu_prod_id,
257 .no_ubo_to_push = true,
258 .no_idvs = true, /* TODO */
259 };
260
261 NIR_PASS_V(nir, nir_lower_indirect_derefs,
262 nir_var_shader_in | nir_var_shader_out, UINT32_MAX);
263
264 NIR_PASS_V(nir, nir_opt_copy_prop_vars);
265 NIR_PASS_V(nir, nir_opt_combine_stores, nir_var_all);
266 NIR_PASS_V(nir, nir_opt_loop);
267
268 /* Do texture lowering here. Yes, it's a duplication of the texture
269 * lowering in bifrost_compile. However, we need to lower texture stuff
270 * now, before we call panvk_per_arch(nir_lower_descriptors)() because some
271 * of the texture lowering generates nir_texop_txs which we handle as part
272 * of descriptor lowering.
273 *
274 * TODO: We really should be doing this in common code, not dpulicated in
275 * panvk. In order to do that, we need to rework the panfrost compile
276 * flow to look more like the Intel flow:
277 *
278 * 1. Compile SPIR-V to NIR and maybe do a tiny bit of lowering that needs
279 * to be done really early.
280 *
281 * 2. bi_preprocess_nir: Does common lowering and runs the optimization
282 * loop. Nothing here should be API-specific.
283 *
284 * 3. Do additional lowering in panvk
285 *
286 * 4. bi_postprocess_nir: Does final lowering and runs the optimization
287 * loop again. This can happen as part of the final compile.
288 *
289 * This would give us a better place to do panvk-specific lowering.
290 */
291 nir_lower_tex_options lower_tex_options = {
292 .lower_txs_lod = true,
293 .lower_txp = ~0,
294 .lower_tg4_broadcom_swizzle = true,
295 .lower_txd = true,
296 .lower_invalid_implicit_lod = true,
297 };
298 NIR_PASS_V(nir, nir_lower_tex, &lower_tex_options);
299
300 NIR_PASS_V(nir, panvk_per_arch(nir_lower_descriptors), dev, layout,
301 &shader->has_img_access);
302
303 NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_mem_ubo,
304 nir_address_format_32bit_index_offset);
305 NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_mem_ssbo,
306 spirv_options.ssbo_addr_format);
307 NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_mem_push_const,
308 nir_address_format_32bit_offset);
309
310 if (gl_shader_stage_uses_workgroup(stage)) {
311 if (!nir->info.shared_memory_explicit_layout) {
312 NIR_PASS_V(nir, nir_lower_vars_to_explicit_types, nir_var_mem_shared,
313 shared_type_info);
314 }
315
316 NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_mem_shared,
317 nir_address_format_32bit_offset);
318 }
319
320 NIR_PASS_V(nir, nir_shader_intrinsics_pass, panvk_lower_load_push_constant,
321 nir_metadata_block_index | nir_metadata_dominance,
322 (void *)layout);
323
324 NIR_PASS_V(nir, nir_lower_system_values);
325 NIR_PASS_V(nir, nir_lower_compute_system_values, NULL);
326
327 NIR_PASS_V(nir, nir_split_var_copies);
328 NIR_PASS_V(nir, nir_lower_var_copies);
329
330 nir_assign_io_var_locations(nir, nir_var_shader_in, &nir->num_inputs, stage);
331 nir_assign_io_var_locations(nir, nir_var_shader_out, &nir->num_outputs,
332 stage);
333
334 /* Needed to turn shader_temp into function_temp since the backend only
335 * handles the latter for now.
336 */
337 NIR_PASS_V(nir, nir_lower_global_vars_to_local);
338
339 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
340 if (unlikely(dev->physical_device->instance->debug_flags &
341 PANVK_DEBUG_NIR)) {
342 fprintf(stderr, "translated nir:\n");
343 nir_print_shader(nir, stderr);
344 }
345
346 pan_shader_preprocess(nir, inputs.gpu_id);
347
348 if (stage == MESA_SHADER_FRAGMENT) {
349 panvk_lower_blend(dev, nir, &inputs, blend_state);
350 }
351
352 struct sysval_options sysval_options = {
353 .static_blend_constants =
354 static_blend_constants ? blend_state->constants : NULL,
355 };
356
357 NIR_PASS_V(nir, nir_shader_instructions_pass, panvk_lower_sysvals,
358 nir_metadata_block_index | nir_metadata_dominance,
359 &sysval_options);
360
361 if (stage == MESA_SHADER_FRAGMENT) {
362 enum pipe_format rt_formats[MAX_RTS] = {PIPE_FORMAT_NONE};
363
364 for (unsigned rt = 0; rt < MAX_RTS; ++rt)
365 rt_formats[rt] = blend_state->rts[rt].format;
366
367 NIR_PASS_V(nir, GENX(pan_inline_rt_conversion), rt_formats);
368 }
369
370 GENX(pan_shader_compile)(nir, &inputs, &shader->binary, &shader->info);
371
372 /* Patch the descriptor count */
373 shader->info.ubo_count =
374 PANVK_NUM_BUILTIN_UBOS + layout->num_ubos + layout->num_dyn_ubos;
375 shader->info.sampler_count = layout->num_samplers;
376 shader->info.texture_count = layout->num_textures;
377 if (shader->has_img_access)
378 shader->info.attribute_count += layout->num_imgs;
379
380 shader->sysval_ubo = sysval_ubo;
381 shader->local_size.x = nir->info.workgroup_size[0];
382 shader->local_size.y = nir->info.workgroup_size[1];
383 shader->local_size.z = nir->info.workgroup_size[2];
384
385 ralloc_free(nir);
386
387 return shader;
388 }
389