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1<?xml version="1.0" standalone="yes"?>
2<!--
3
4============================================
5Application bugs worked around in this file:
6============================================
7
8* Unigine Heaven 3.0 and older contain too many bugs and can't be supported
9  by drivers that want to be compliant.
10
11* Various Unigine products don't use the #version and #extension GLSL
12  directives, meaning they only get GLSL 1.10 and no extensions for their
13  shaders.
14  Enabling all extensions for Unigine fixes most issues, but the GLSL version
15  is still 1.10.
16
17* If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses
18  an #extension directive in the middle of its shaders, which is illegal
19  in GLSL.
20
21* Dying Light and Dead Island Definitive Edition redeclare vertex shader
22  built-ins (specifically gl_VertexID), which causes the vertex shaders to fail
23  to compile.
24
25* Applications that are not suitable for adapative sync are denylisted here.
26
27TODO: document the other workarounds.
28
29-->
30
31<!DOCTYPE driconf [
32   <!ELEMENT driconf      (device+)>
33   <!ELEMENT device       (application | engine)+>
34   <!ATTLIST device       driver CDATA #IMPLIED
35                          device CDATA #IMPLIED>
36   <!ELEMENT application  (option+)>
37   <!ATTLIST application  name CDATA #REQUIRED
38                          executable CDATA #IMPLIED
39                          executable_regexp CDATA #IMPLIED
40                          sha1 CDATA #IMPLIED
41                          application_name_match CDATA #IMPLIED
42                          application_versions CDATA #IMPLIED>
43   <!ELEMENT engine       (option+)>
44
45   <!-- engine_name_match: A regexp matching the engine name -->
46   <!-- engine_versions: A version in range format
47             (version 1 to 4 : "1:4") -->
48
49   <!ATTLIST engine       engine_name_match CDATA #REQUIRED
50                          engine_versions CDATA #IMPLIED>
51
52   <!ELEMENT option       EMPTY>
53   <!ATTLIST option       name CDATA #REQUIRED
54                          value CDATA #REQUIRED>
55]>
56
57<driconf>
58    <!-- Please always enable app-specific workarounds for all drivers and
59         screens. -->
60    <device>
61        <application name="Akka Arrh" executable="Project-A.exe">
62            <option name="allow_glsl_extension_directive_midshader" value="true" />
63        </application>
64
65        <application name="Unigine Sanctuary" executable="Sanctuary">
66            <option name="force_glsl_extensions_warn" value="true" />
67            <option name="disable_blend_func_extended" value="true" />
68            <option name="disable_arb_gpu_shader5" value="true" />
69        </application>
70
71        <application name="Unigine Tropics" executable="Tropics">
72            <option name="force_glsl_extensions_warn" value="true" />
73            <option name="disable_blend_func_extended" value="true" />
74            <option name="disable_arb_gpu_shader5" value="true" />
75        </application>
76
77        <application name="Unigine Heaven (32-bit)" executable="heaven_x86">
78            <option name="allow_glsl_extension_directive_midshader" value="true" />
79            <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
80            <option name="dual_color_blend_by_location" value="true" />
81        </application>
82
83        <application name="Unigine Heaven (64-bit)" executable="heaven_x64">
84            <option name="allow_glsl_extension_directive_midshader" value="true" />
85            <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
86            <option name="dual_color_blend_by_location" value="true" />
87        </application>
88
89        <application name="Unigine Heaven (Windows)" executable="heaven.exe">
90            <option name="allow_glsl_extension_directive_midshader" value="true" />
91            <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
92            <option name="dual_color_blend_by_location" value="true" />
93        </application>
94
95        <application name="Unigine Valley (32-bit)" executable="valley_x86">
96            <option name="allow_glsl_extension_directive_midshader" value="true" />
97            <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
98            <option name="dual_color_blend_by_location" value="true" />
99        </application>
100
101        <application name="Unigine Valley (64-bit)" executable="valley_x64">
102            <option name="allow_glsl_extension_directive_midshader" value="true" />
103            <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
104            <option name="dual_color_blend_by_location" value="true" />
105        </application>
106
107        <application name="Unigine Valley (Windows)" executable="valley.exe">
108            <option name="allow_glsl_extension_directive_midshader" value="true" />
109            <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
110            <option name="dual_color_blend_by_location" value="true" />
111        </application>
112
113        <application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
114            <option name="disable_blend_func_extended" value="true" />
115            <option name="allow_glsl_extension_directive_midshader" value="true" />
116        </application>
117
118        <application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
119            <option name="disable_blend_func_extended" value="true" />
120            <option name="allow_glsl_extension_directive_midshader" value="true" />
121        </application>
122
123        <application name="Savage 2" executable="savage2.bin">
124            <option name="disable_glsl_line_continuations" value="true" />
125        </application>
126
127        <application name="Topogun (32-bit)" executable="topogun32">
128            <option name="always_have_depth_buffer" value="true" />
129        </application>
130
131        <application name="Topogun (64-bit)" executable="topogun64">
132            <option name="always_have_depth_buffer" value="true" />
133        </application>
134        <application name="Half Life 2" executable="hl2_linux">
135            <option name="mesa_glthread_app_profile" value="1" />
136        </application>
137        <application name="Black Mesa" executable="bms_linux">
138            <option name="mesa_glthread_app_profile" value="1" />
139        </application>
140        <application name="Counter-Strike Global Offensive" executable="csgo_linux64">
141            <option name="mesa_glthread_app_profile" value="1" />
142        </application>
143
144        <application name="Dead Island (incl. Definitive Edition)" executable="DeadIslandGame">
145            <option name="allow_glsl_extension_directive_midshader" value="true" />
146
147            <!-- For the Definitive Edition which shares the same executable name -->
148            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
149        </application>
150
151        <application name="Dead Island Riptide Definitive Edition" executable="DeadIslandRiptideGame">
152            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
153        </application>
154
155        <application name="Doom 3: BFG" executable="Doom3BFG.exe">
156            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
157            <option name="force_glsl_extensions_warn" value="true" />
158        </application>
159
160        <application name="Dune: Spice Wars" executable="D4X.exe">
161            <option name="disable_uniform_array_resize" value="true" />
162        </application>
163
164        <application name="The Chronicles of Riddick: Assault on Dark Athena" executable="DarkAthena.exe">
165	        <option name="disable_uniform_array_resize" value="true" />
166            <option name="alias_shader_extension" value="GL_ATI_shader_texture_lod:GL_ARB_shader_texture_lod" />
167            <option name="allow_vertex_texture_bias" value="true" />
168        </application>
169
170        <application name="Dying Light" executable="DyingLightGame">
171            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
172            <option name="dual_color_blend_by_location" value="true" />
173        </application>
174
175        <application name="Exanima" executable="Exanima.exe">
176            <option name="glsl_zero_init" value="true"/>
177        </application>
178
179        <application name="Full Bore" executable="fullbore">
180            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
181        </application>
182
183        <application name="RAGE (64-bit)" executable="Rage64.exe">
184            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
185            <option name="force_gl_map_buffer_synchronized" value="true" />
186        </application>
187
188        <application name="RAGE (32-bit)" executable="Rage.exe">
189            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
190            <option name="force_gl_map_buffer_synchronized" value="true" />
191        </application>
192
193        <application name="Second Life" executable="do-not-directly-run-secondlife-bin">
194            <option name="allow_glsl_extension_directive_midshader" value="true" />
195        </application>
196
197        <application name="Warsow (32-bit)" executable="warsow.i386">
198            <option name="allow_glsl_extension_directive_midshader" value="true" />
199        </application>
200
201        <application name="Warsow (64-bit)" executable="warsow.x86_64">
202            <option name="allow_glsl_extension_directive_midshader" value="true" />
203        </application>
204
205        <application name="Rust" executable="rust">
206            <option name="glsl_zero_init" value="true"/>
207        </application>
208
209        <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
210            <option name="allow_glsl_extension_directive_midshader" value="true" />
211            <option name="glsl_correct_derivatives_after_discard" value="true" />
212            <option name="force_gl_vendor" value="ATI Technologies, Inc."/>
213        </application>
214
215        <application name="Metro 2033 Redux / Metro Last Night Redux" executable="metro">
216            <option name="allow_glsl_extension_directive_midshader" value="true" />
217        </application>
218
219        <application name="Worms W.M.D" executable="Worms W.M.Dx64">
220            <option name="allow_higher_compat_version" value="true" />
221        </application>
222
223        <application name="Crookz - The Big Heist" executable="Crookz">
224            <option name="allow_higher_compat_version" value="true" />
225        </application>
226
227        <application name="Tropico 5" executable="Tropico5">
228            <option name="allow_higher_compat_version" value="true" />
229        </application>
230
231        <application name="Faster than Light (32-bit)" executable="FTL.x86">
232            <option name="allow_higher_compat_version" value="true" />
233        </application>
234
235        <application name="Faster than Light (64-bit)" executable="FTL.amd64">
236            <option name="allow_higher_compat_version" value="true" />
237        </application>
238
239        <application name="Final Fantasy VIII: Remastered" executable="FFVIII.exe">
240            <option name="allow_higher_compat_version" value="true" />
241        </application>
242
243        <application name="SNK HEROINES Tag Team Frenzy" executable="SNKHEROINES.exe">
244            <option name="force_compat_shaders" value="true" />
245        </application>
246
247        <application name="Metal Slug XX" executable="MSXX_main.exe">
248            <option name="force_compat_shaders" value="true" />
249        </application>
250
251        <application name="The Culling" executable="Victory">
252            <option name="force_glsl_version" value="440" />
253        </application>
254
255        <application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
256            <option name="force_glsl_abs_sqrt" value="true" />
257        </application>
258
259        <application name="Spec Ops: The Line (64-bit)" executable="specops">
260            <option name="force_glsl_abs_sqrt" value="true" />
261        </application>
262
263        <application name="Jamestown+" executable="JamestownPlus.exe">
264            <option name="force_compat_profile" value="true" />
265        </application>
266
267        <application name="Kerbal Space Program (32-bit)" executable="KSP.x86">
268            <option name="glsl_zero_init" value="true"/>
269        </application>
270
271        <application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64">
272            <option name="glsl_zero_init" value="true"/>
273        </application>
274
275        <application name="Luna Sky" executable="lunasky">
276            <option name="force_glsl_version" value="130"/>
277            <option name="glsl_ignore_write_to_readonly_var" value="true"/>
278        </application>
279
280        <application name="Rocket League" executable="RocketLeague">
281            <option name="glsl_correct_derivatives_after_discard" value="true"/>
282        </application>
283
284        <application name="The Witcher 2" executable="witcher2">
285            <option name="glsl_correct_derivatives_after_discard" value="true"/>
286        </application>
287
288        <application name="Unreal 4 Editor" executable="UE4Editor">
289            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
290        </application>
291
292        <application name="Observer" executable="TheObserver-Linux-Shipping">
293            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
294        </application>
295
296        <!-- Pixel Game Maker MV workarounds. Games include: YuuYuu Jiteki no Yuukarin, Elfin Force, Eden Gamma, etc -->
297        <application name="Pixel Game Maker MV" executable="player.exe">
298            <option name="allow_glsl_120_subset_in_110" value="true" />
299        </application>
300        <application name="Eden Gamma" executable="EdenGammaGame-0.3.0.2.exe">
301            <option name="allow_glsl_120_subset_in_110" value="true" />
302        </application>
303
304        <application name="Steamroll" executable="Steamroll-Linux-Shipping">
305            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
306        </application>
307
308        <application name="Refunct" executable="Refunct-Linux-Shipping">
309            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
310        </application>
311
312        <application name="We Happy Few" executable="GlimpseGame">
313            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
314        </application>
315
316        <application name="Google Earth VR" executable="Earth.exe">
317            <option name="allow_glsl_builtin_const_expression" value="true"/>
318            <option name="allow_glsl_relaxed_es" value="true"/>
319        </application>
320
321        <application name="Champions of Regnum" executable="game">
322            <option name="allow_extra_pp_tokens" value="true" />
323        </application>
324
325        <application name="Wolfenstein The Old Blood" executable="WolfOldBlood_x64.exe">
326            <option name="force_compat_profile" value="true" />
327        </application>
328
329        <application name="ARMA 3" executable="arma3.x86_64">
330            <option name="glsl_correct_derivatives_after_discard" value="true"/>
331        </application>
332
333        <application name="Epic Games Launcher" executable="EpicGamesLauncher.exe">
334            <option name="force_compat_profile" value="true" />
335        </application>
336
337        <application name="GpuTest" executable="GpuTest">
338            <!-- GiMark benchmark from GpuTest does not initialize .w channel of
339                 lightDir0 and lightDir1 varyings in the vertex shader while
340                 uses it in the fragment shader. -->
341            <option name="glsl_zero_init" value="true"/>
342        </application>
343
344        <application name="Curse of the Dead Gods" executable="Curse of the Dead Gods.exe">
345            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2598 -->
346            <option name="glsl_zero_init" value="true" />
347        </application>
348
349        <application name="GRID Autosport" executable="GridAutosport">
350            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/1258 -->
351            <option name="force_integer_tex_nearest" value="true" />
352        </application>
353
354        <application name="DIRT: Showdown" executable="dirt.i386">
355            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/1258 -->
356            <option name="force_integer_tex_nearest" value="true" />
357        </application>
358
359        <application name="DiRT Rally" executable="DirtRally">
360            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/5648 -->
361            <option name="vs_position_always_invariant" value="true" />
362        </application>
363
364        <application name="Homerun Clash" executable="com.haegin.homerunclash">
365            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/7199 -->
366            <option name="lower_depth_range_rate" value="0.8" />
367        </application>
368
369        <application name="The Spirit and The Mouse" executable="TheSpiritAndTheMouse.exe">
370            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/9738 -->
371            <option name="lower_depth_range_rate" value="0.8" />
372        </application>
373
374        <application name="Penumbra: Overture" executable="Penumbra.exe">
375            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/8425 -->
376            <option name="allow_multisampled_copyteximage" value="true" />
377        </application>
378
379        <!-- Workarounds for SPECviewperf relying on invalid / non-conformant
380             OpenGL behavior. Older SPECviewperf versions might also need this.
381          -->
382        <application name="SPECviewperf13" executable="viewperf">
383            <option name="vblank_mode" value="0" />
384            <option name="allow_glsl_extension_directive_midshader" value="true" />
385            <option name="allow_glsl_120_subset_in_110" value="true" />
386            <option name="force_gl_names_reuse" value="true" />
387            <!-- This makes it use GL_NVX_gpu_memory_info to query memory info
388                 instead of non-existent GLX_AMD_gpu_association. Yes, it checks
389                 the vendor string, not the extension list. -->
390            <option name="force_gl_vendor" value="NVIDIA Corporation" />
391            <!-- creo-02 doesn't enable GL_EXT_shader_image_load_store in GLSL -->
392            <option name="force_glsl_extensions_warn" value="true" />
393            <option name="mesa_glthread_app_profile" value="1" />
394            <option name="mesa_no_error" value="true" />
395            <!-- Creating 10-bit pbuffers fails in the X server and returns BadAlloc. -->
396            <option name="allow_rgb10_configs" value="false" />
397            <option name="allow_invalid_glx_destroy_window" value="true" />
398        </application>
399
400        <!-- Workaround for unsynchronized VBO updates on Dead Cells android
401             game.  (Possibly also needed for desktop version?)
402         -->
403        <application name="Dead-Cells" executable="com.playdigious.deadcells.mobile">
404            <option name="ignore_map_unsynchronized" value="true" />
405        </application>
406
407        <application name="Teardown" executable="teardown.exe">
408            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/3714 -->
409            <option name="force_integer_tex_nearest" value="true" />
410            <option name="allow_glsl_extension_directive_midshader" value="true" />
411        </application>
412
413        <application name="Golf With Your Friends" executable="Golf With Your Friends.x86_64">
414            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/4547 -->
415            <option name="glsl_correct_derivatives_after_discard" value="true" />
416        </application>
417
418        <application name="Cossacks 3" executable="cossacks.exe">
419            <option name="allow_glsl_120_subset_in_110" value="true" />
420        </application>
421
422        <application name="Kaiju-A-Gogo" executable="kaiju.exe">
423            <option name="allow_glsl_120_subset_in_110" value="true" />
424        </application>
425
426        <application name="Captain Lycop: Invasion of the Heters (Wine)" executable="lycop.exe">
427            <option name="allow_glsl_120_subset_in_110" value="true" />
428        </application>
429
430        <application name="Captain Lycop: Invasion of the Heters" executable="lycop">
431            <option name="allow_glsl_120_subset_in_110" value="true" />
432        </application>
433
434        <application name="BETA CAE Systems - GL detect tool" executable="detect_opengl_tool">
435            <option name="mesa_extension_override" value="-GL_MESA_pack_invert -GL_MESA_framebuffer_flip_y -GL_MESA_window_pos" />
436        </application>
437        <application name="BETA CAE Systems - ANSA" executable="ansa_linux_x86_64">
438            <option name="mesa_extension_override" value="-GL_MESA_pack_invert -GL_MESA_framebuffer_flip_y -GL_MESA_window_pos" />
439            <option name="do_dce_before_clip_cull_analysis" value="true" />
440        </application>
441        <application name="BETA CAE Systems - META" executable="meta_post_x86_64">
442            <option name="mesa_extension_override" value="-GL_MESA_pack_invert -GL_MESA_framebuffer_flip_y -GL_MESA_window_pos" />
443        </application>
444
445        <!-- Workaround for Mari with executable name like Mari4.5v2, Mari4.7v4 -->
446        <application name="Mari" executable_regexp="Mari[0-9]+[.][0-9]+v[0-9]+">
447            <!-- Need ARB_gpu_shader5 for non-const sampler array index support -->
448            <option name="force_glsl_extensions_warn" value="true" />
449        </application>
450
451        <application name="Discovery Studio 2020" executable="DiscoveryStudio2020-bin">
452            <option name="force_direct_glx_context" value="true" />
453        </application>
454
455        <application name="Abaqus" executable="ABQcaeK">
456            <option name="keep_native_window_glx_drawable" value="true" />
457            <option name="allow_rgb10_configs" value="false" />
458        </application>
459
460        <application name="Maya" executable="maya.bin">
461            <!-- Needed otherwise the app doesn't try to use OpenCL -->
462            <option name="force_gl_vendor" value="ATI Technologies Inc." />
463        </application>
464
465        <application name="SD Gundam G Generation Cross Rays" executable="togg.exe">
466            <option name="force_compat_shaders" value="true" />
467        </application>
468
469        <application name="FINAL FANTASY XI" executable="pol.exe">
470            <!-- Causes invisible textures. -->
471            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/7562 -->
472            <option name="mesa_glthread_app_profile" value="0"/>
473        </application>
474
475        <!-- The GL thread allowlist is below, workarounds are above.
476             Keep it that way. -->
477
478        <application name="Minecraft" executable="minecraft-launcher">
479            <option name="mesa_glthread_app_profile" value="1"/>
480        </application>
481        <application name="Minecraft-FTB" executable="ftb-app">
482            <option name="mesa_glthread_app_profile" value="1"/>
483        </application>
484
485        <application name="Alien Isolation" executable="AlienIsolation">
486            <option name="mesa_glthread_app_profile" value="1"/>
487        </application>
488
489        <application name="BioShock Infinite" executable="bioshock.i386">
490            <option name="mesa_glthread_app_profile" value="1"/>
491        </application>
492
493        <application name="Borderlands 2" executable="Borderlands2">
494            <option name="mesa_glthread_app_profile" value="1"/>
495        </application>
496
497        <application name="Civilization 5" executable="Civ5XP">
498            <option name="mesa_glthread_app_profile" value="1"/>
499        </application>
500        <application name="Civilization 6" executable="Civ6">
501            <option name="mesa_glthread_app_profile" value="1"/>
502        </application>
503        <application name="Civilization 6" executable="Civ6Sub">
504            <option name="mesa_glthread_app_profile" value="1"/>
505        </application>
506
507        <application name="Dreamfall Chapters" executable="Dreamfall Chapters">
508            <option name="mesa_glthread_app_profile" value="1"/>
509        </application>
510
511        <application name="Hitman" executable="HitmanPro">
512            <option name="mesa_glthread_app_profile" value="1"/>
513        </application>
514
515        <application name="Renowned Explorers: International Society" executable="abbeycore_steam">
516            <option name="mesa_glthread_app_profile" value="1"/>
517        </application>
518
519        <application name="Saints Row 2" executable="saintsrow2.i386">
520            <option name="mesa_glthread_app_profile" value="1"/>
521        </application>
522        <application name="Saints Row: The Third" executable="SaintsRow3.i386">
523            <option name="mesa_glthread_app_profile" value="1"/>
524        </application>
525        <application name="Saints Row IV" executable="SaintsRow4.i386">
526            <option name="mesa_glthread_app_profile" value="1"/>
527        </application>
528        <application name="Saints Row: Gat out of Hell" executable="SaintsRow4GooH.i386">
529            <option name="mesa_glthread_app_profile" value="1"/>
530        </application>
531
532        <application name="Sid Meier's: Civilization Beyond Earth" executable="CivBE">
533            <option name="mesa_glthread_app_profile" value="1"/>
534        </application>
535
536        <application name="The Witcher 2" executable="witcher2">
537            <option name="mesa_glthread_app_profile" value="1"/>
538        </application>
539
540        <application name="American Truck Simulator" executable="amtrucks">
541            <option name="mesa_glthread_app_profile" value="1"/>
542        </application>
543        <application name="Euro Truck Simulator 2" executable="eurotrucks2">
544            <option name="mesa_glthread_app_profile" value="1"/>
545        </application>
546
547        <application name="Overlord" executable="overlord.i386">
548            <option name="mesa_glthread_app_profile" value="1"/>
549        </application>
550        <application name="Overlord 2" executable="overlord2.i386">
551            <option name="mesa_glthread_app_profile" value="1"/>
552        </application>
553
554        <application name="Oil Rush" executable="OilRush_x86">
555            <option name="mesa_glthread_app_profile" value="1"/>
556        </application>
557
558        <application name="War Thunder" executable="aces">
559            <option name="mesa_glthread_app_profile" value="1"/>
560        </application>
561        <application name="War Thunder (Wine)" executable="aces.exe">
562            <option name="mesa_glthread_app_profile" value="1"/>
563        </application>
564
565        <application name="Outlast" executable="OLGame.x86_64">
566            <option name="mesa_glthread_app_profile" value="1"/>
567        </application>
568
569        <application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
570            <option name="mesa_glthread_app_profile" value="1"/>
571        </application>
572        <application name="Spec Ops: The Line (64-bit)" executable="specops">
573            <option name="mesa_glthread_app_profile" value="1"/>
574        </application>
575        <application name="Mount and Blade Warband" executable="mb_warband_linux">
576            <option name="mesa_glthread_app_profile" value="1"/>
577        </application>
578
579        <application name="Valheim" executable="valheim.x86_64">
580            <option name="mesa_glthread_app_profile" value="1"/>
581        </application>
582
583        <!-- around 18% performance increase in min and avg fps, max fps capped at 60fps. -->
584        <application name="Medieval II: Total War" executable="Medieval2">
585            <option name="mesa_glthread_app_profile" value="1"/>
586        </application>
587
588        <!-- min fps ~21 ===> ~27 while standing still in game, also higher gpu load. -->
589        <application name="Carnivores: Dinosaur Hunter Reborn (wine)" executable="Carnivores-master.exe">
590            <option name="mesa_glthread_app_profile" value="1"/>
591        </application>
592
593        <!-- around 30% increase in avg fps -->
594        <application name="Far Cry 2 (wine)" executable="farcry2.exe">
595            <option name="mesa_glthread_app_profile" value="1"/>
596        </application>
597
598        <application name="Talos Principle" executable="Talos">
599            <option name="mesa_glthread_app_profile" value="1"/>
600            <option name="vk_wsi_force_swapchain_to_current_extent" value="true"/>
601            <option name="vk_x11_ignore_suboptimal" value="true"/>
602        </application>
603        <application name="Talos Principle (Unrestricted)" executable="Talos_Unrestricted">
604            <option name="mesa_glthread_app_profile" value="1"/>
605            <option name="vk_wsi_force_swapchain_to_current_extent" value="true"/>
606            <option name="vk_x11_ignore_suboptimal" value="true"/>
607        </application>
608
609        <application name="Talos Principle VR" executable="Talos_VR">
610            <option name="vk_wsi_force_swapchain_to_current_extent" value="true"/>
611            <option name="vk_x11_ignore_suboptimal" value="true"/>
612        </application>
613        <application name="Talos Principle VR (Unrestricted)" executable="Talos_Unrestricted_VR">
614            <option name="vk_wsi_force_swapchain_to_current_extent" value="true"/>
615            <option name="vk_x11_ignore_suboptimal" value="true"/>
616        </application>
617
618        <application name="Serious Sam Fusion" executable="Sam2017">
619            <option name="vk_wsi_force_swapchain_to_current_extent" value="true"/>
620            <option name="vk_x11_ignore_suboptimal" value="true"/>
621        </application>
622        <application name="Serious Sam Fusion (Unrestricted)" executable="Sam2017_Unrestricted">
623            <option name="vk_wsi_force_swapchain_to_current_extent" value="true"/>
624            <option name="vk_x11_ignore_suboptimal" value="true"/>
625        </application>
626
627        <!-- roughly 30% increase in fps -->
628        <application name="7 Days To Die (64-bit)" executable="7DaysToDie.x86_64">
629            <option name="mesa_glthread_app_profile" value="1"/>
630        </application>
631        <application name="7 Days To Die (32-bit)" executable="7DaysToDie.x86">
632            <option name="mesa_glthread_app_profile" value="1"/>
633        </application>
634
635        <!-- Emulator tends to have a high CPU load for GPU emulation, so separating the driver overhead yield an improvement. -->
636        <application name="Dolphin Emulator" executable="dolphin-emu">
637            <option name="mesa_glthread_app_profile" value="1"/>
638        </application>
639        <application name="Citra - Nintendo 3DS Emulator" executable="citra-qt">
640            <option name="mesa_glthread_app_profile" value="1"/>
641        </application>
642        <application name="Yuzu - Nintendo Switch Emulator" executable="yuzu">
643            <option name="mesa_glthread_app_profile" value="1"/>
644        </application>
645        <application name="RPCS3" executable="rpcs3">
646            <option name="mesa_glthread_app_profile" value="1"/>
647        </application>
648        <application name="PCSX2" executable="PCSX2">
649            <option name="mesa_glthread_app_profile" value="1"/>
650        </application>
651
652        <application name="From The Depths" executable="From_The_Depths.x86_64">
653            <option name="mesa_glthread_app_profile" value="1"/>
654        </application>
655
656        <!-- #Minimum fps 136 ==> 144 -->
657        <application name="Plague Inc Evolved (32-bit)" executable="PlagueIncEvolved.x86">
658            <option name="mesa_glthread_app_profile" value="1" />
659        </application>
660        <application name="Plague Inc Evolved (64-bit)" executable="PlagueIncEvolved.x86_64">
661            <option name="mesa_glthread_app_profile" value="1" />
662        </application>
663
664        <!-- 10% fps increase -->
665        <application name="Beholder (32-bit)" executable="Beholder.x86">
666            <option name="mesa_glthread_app_profile" value="1" />
667        </application>
668        <application name="Beholder (64-bit)" executable="Beholder.x86_64">
669            <option name="mesa_glthread_app_profile" value="1" />
670        </application>
671
672        <!-- X3 games: 15% avg fps increase while flying in space -->
673        <application name="X3 Reunion" executable="X3R_main">
674            <option name="mesa_glthread_app_profile" value="1" />
675        </application>
676        <application name="X3 Terran Conflict" executable="X3TR_main">
677            <option name="mesa_glthread_app_profile" value="1" />
678        </application>
679        <application name="X3 Albion Prelude" executable="X3AP_main">
680            <option name="mesa_glthread_app_profile" value="1" />
681        </application>
682
683        <!-- +30% avg fps -->
684        <application name="Borderlands: The Pre-Sequel" executable="BorderlandsPreSequel">
685            <option name="mesa_glthread_app_profile" value="1" />
686        </application>
687        <application name="Transport Fever" executable="TransportFever">
688            <option name="mesa_glthread_app_profile" value="1" />
689        </application>
690
691        <application name="Unigine Sanctuary" executable="Sanctuary">
692            <option name="mesa_glthread_app_profile" value="1" />
693        </application>
694        <application name="Unigine Tropics" executable="Tropics">
695            <option name="mesa_glthread_app_profile" value="1" />
696        </application>
697        <application name="Unigine Heaven (32-bit)" executable="heaven_x86">
698            <option name="mesa_glthread_app_profile" value="1" />
699        </application>
700        <application name="Unigine Heaven (64-bit)" executable="heaven_x64">
701            <option name="mesa_glthread_app_profile" value="1" />
702        </application>
703        <application name="Unigine Valley (32-bit)" executable="valley_x86">
704            <option name="mesa_glthread_app_profile" value="1" />
705        </application>
706        <application name="Unigine Valley (64-bit)" executable="valley_x64">
707            <option name="mesa_glthread_app_profile" value="1" />
708        </application>
709        <application name="Unigine Superposition" executable="superposition">
710            <option name="mesa_glthread_app_profile" value="1" />
711        </application>
712
713        <application name="Basemark GPU" executable="BasemarkGPU_gl">
714            <option name="mesa_glthread_app_profile" value="1" />
715        </application>
716
717        <application name="Stellaris" executable="stellaris">
718            <option name="mesa_glthread_app_profile" value="1"/>
719        </application>
720
721        <application name="Battletech" executable="BattleTech">
722            <option name="mesa_glthread_app_profile" value="1"/>
723        </application>
724
725        <application name="DeusExMD" executable="DeusExMD">
726            <option name="mesa_glthread_app_profile" value="0"/>
727        </application>
728        <application name="F1 2015" executable="F12015">
729            <option name="mesa_glthread_app_profile" value="0"/>
730        </application>
731        <application name="KWin Wayland" executable="kwin_wayland">
732            <!-- This works around a cursor issue with glthread.
733                 See: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7351#note_1581105 -->
734            <option name="mesa_glthread_app_profile" value="0"/>
735        </application>
736
737        <!-- Adaptive sync denylist follows below: -->
738        <application name="gnome-shell" executable="gnome-shell">
739            <option name="adaptive_sync" value="false" />
740            <option name="v3d_nonmsaa_texture_size_limit" value="true" />
741        </application>
742        <application name="Desktop — Plasma" executable="plasmashell">
743            <option name="adaptive_sync" value="false" />
744        </application>
745        <application name="budgie-wm" executable="budgie-wm">
746            <option name="adaptive_sync" value="false" />
747        </application>
748        <application name="kwin_x11" executable="kwin_x11">
749            <option name="adaptive_sync" value="false" />
750        </application>
751        <application name="ksmserver-logout-greeter" executable="ksmserver-logout-greeter">
752            <option name="adaptive_sync" value="false" />
753        </application>
754        <application name="ksmserver-switchuser-greeter" executable="ksmserver-switchuser-greeter">
755            <option name="adaptive_sync" value="false" />
756        </application>
757        <application name="kscreenlocker_greet" executable="kscreenlocker_greet">
758            <option name="adaptive_sync" value="false" />
759        </application>
760        <application name="startplasma" executable="startplasma">
761            <option name="adaptive_sync" value="false" />
762        </application>
763        <application name="sddm-greeter" executable="sddm-greeter">
764            <option name="adaptive_sync" value="false" />
765        </application>
766        <application name="krunner" executable="krunner">
767            <option name="adaptive_sync" value="false" />
768        </application>
769        <application name="spectacle" executable="spectacle">
770            <option name="adaptive_sync" value="false" />
771        </application>
772        <application name="marco" executable="marco">
773            <option name="adaptive_sync" value="false" />
774        </application>
775        <application name="compton" executable="compton">
776            <option name="adaptive_sync" value="false" />
777        </application>
778        <application name="picom" executable="picom">
779            <option name="adaptive_sync" value="false" />
780        </application>
781        <application name="xfwm4" executable="xfwm4">
782            <option name="adaptive_sync" value="false" />
783        </application>
784        <application name="Enlightenment" executable="enlightenment">
785            <option name="adaptive_sync" value="false" />
786        </application>
787        <application name="mutter" executable="mutter">
788            <option name="adaptive_sync" value="false" />
789            <option name="v3d_nonmsaa_texture_size_limit" value="true" />
790        </application>
791        <application name="muffin" executable="muffin">
792            <option name="adaptive_sync" value="false" />
793        </application>
794        <application name="cinnamon" executable="cinnamon">
795            <option name="adaptive_sync" value="false" />
796        </application>
797        <application name="compiz" executable="compiz">
798            <option name="adaptive_sync" value="false" />
799        </application>
800        <application name="Firefox" executable="firefox">
801            <option name="adaptive_sync" value="false" />
802        </application>
803        <application name="Firefox ESR" executable="firefox-esr">
804            <option name="adaptive_sync" value="false" />
805        </application>
806        <application name="Chromium" executable="chromium">
807            <option name="adaptive_sync" value="false" />
808        </application>
809        <application name="Google Chrome" executable="chrome">
810            <option name="adaptive_sync" value="false" />
811        </application>
812        <application name="Iceweasel" executable="iceweasel">
813            <option name="adaptive_sync" value="false" />
814        </application>
815        <application name="Epiphany" executable="epiphany">
816            <option name="adaptive_sync" value="false" />
817        </application>
818        <application name="Konqueror" executable="konqueror">
819            <option name="adaptive_sync" value="false" />
820        </application>
821        <application name="Falkon" executable="falkon">
822            <option name="adaptive_sync" value="false" />
823        </application>
824        <application name="Seamonkey" executable="seamonkey">
825            <option name="adaptive_sync" value="false" />
826        </application>
827        <application name="Waterfox" executable="waterfox">
828            <option name="adaptive_sync" value="false" />
829        </application>
830        <application name="VLC Media Player" executable="vlc">
831            <option name="adaptive_sync" value="false" />
832        </application>
833        <application name="Totem" executable="totem">
834            <option name="adaptive_sync" value="false" />
835        </application>
836        <application name="Dragon Player" executable="dragon">
837            <option name="adaptive_sync" value="false" />
838        </application>
839        <application name="Xorg" executable="Xorg">
840            <option name="v3d_nonmsaa_texture_size_limit" value="true" />
841        </application>
842
843        <application name="gfxbench" executable="testfw_app">
844            <option name="mesa_glthread_app_profile" value="0" />
845            <option name="vk_x11_override_min_image_count" value="2" />
846            <option name="vk_wsi_force_bgra8_unorm_first" value="true" />
847        </application>
848
849        <application name="Rainbow Six Siege (Vulkan)" executable="RainbowSix_Vulkan.exe">
850            <option name="vk_x11_override_min_image_count" value="2" />
851            <option name="vk_x11_strict_image_count" value="true" />
852        </application>
853
854        <application name="Rainbow Six Extraction (Wine)" executable="R6-Extraction.exe">
855            <option name="vk_x11_override_min_image_count" value="2" />
856            <option name="vk_x11_strict_image_count" value="true" />
857        </application>
858
859        <!-- Workaround for Hades: Vulkan backend of the game is not starting
860             if the implementation returns more than 3 swapchain images. -->
861        <application name="Hades" executable="Hades.exe">
862            <option name="vk_x11_override_min_image_count" value="3" />
863            <option name="vk_x11_strict_image_count" value="true" />
864        </application>
865
866        <application name="Brink" executable="brink.exe">
867            <option name="glx_extension_override" value="-GLX_OML_swap_method" />
868            <option name="allow_higher_compat_version" value="true" />
869        </application>
870
871        <application name="Enter The Gungeon (32 bits)" executable="EtG.x86">
872            <option name="glsl_correct_derivatives_after_discard" value="true" />
873        </application>
874
875        <application name="Enter The Gungeon (64 bits)" executable="EtG.x86_64">
876            <option name="glsl_correct_derivatives_after_discard" value="true" />
877        </application>
878
879        <!-- Workaround for STAR WARS: Knights of the Old Republic relying on
880             non-specified OpenGL behavior (expecting texture names to be
881             small enough to fit in the static array).
882          -->
883        <application name="SWKOTOR (wine)" executable="swkotor.exe">
884            <option name="force_gl_names_reuse" value="true"/>
885        </application>
886
887        <application name="Assault Android Cactus (32-bit)" executable="cactus_demo.x86">
888            <option name="vs_position_always_precise" value="true" />
889        </application>
890        <application name="Assault Android Cactus (64-bit)" executable="cactus_demo.x86_64">
891            <option name="vs_position_always_precise" value="true" />
892        </application>
893        <application name="Assault Android Cactus (32-bit)" executable="cactus.x86">
894            <option name="vs_position_always_precise" value="true" />
895        </application>
896        <application name="Assault Android Cactus (64-bit)" executable="cactus.x86_64">
897            <option name="vs_position_always_precise" value="true" />
898        </application>
899
900        <application name="Limbo" executable="limbo">
901            <!-- issue 7976 -->
902            <option name="glsl_zero_init" value="true"/>
903        </application>
904
905        <application name="Genshin Impact" executable="com.miHoYo.GenshinImpact">
906            <option name="ignore_discard_framebuffer" value="true" />
907        </application>
908
909        <!-- Vulkan workarounds: -->
910
911        <!-- Works around the game not starting (does not deal with
912             the implementation returning more images than the minimum
913             specified by the application. -->
914        <engine engine_name_match="UnrealEngine4.*" engine_versions="0:23">
915            <option name="vk_x11_strict_image_count" value="true" />
916        </engine>
917
918        <!-- DOOM crashes at startup without this workaround if the adaptative sync mode is enabled. -->
919        <application name="DOOM" executable="DOOMx64vk.exe">
920            <option name="vk_x11_strict_image_count" value="true" />
921        </application>
922
923        <!-- DOOM Doom Eternal happily creates a swapchain with 2 images for
924             IMMEDIATE. This fixes a 10% performance issue with RADV. -->
925        <application name="DOOMEternal" executable="DOOMEternalx64vk.exe">
926            <option name="vk_x11_ensure_min_image_count" value="true" />
927        </application>
928
929        <!-- Wolfenstein: Youngblood crashes at startup on xwayland without this workaround. -->
930        <application name="Wolfenstein: Youngblood(x64vk)" executable="Youngblood_x64vk.exe">
931            <option name="vk_x11_strict_image_count" value="true" />
932        </application>
933
934        <!-- Wolfenstein II: The New Colossus crashes with vsync turned off on xwayland without this workaround. -->
935        <application name="Wolfenstein II: The New Colossus" executable="NewColossus_x64vk.exe">
936            <option name="vk_x11_strict_image_count" value="true" />
937        </application>
938
939        <!-- Metro:Exodus crashes at startup on xwayland without this workaround. -->
940        <application name="Metro: Exodus" application_name_match="metroexodus">
941            <option name="vk_x11_strict_image_count" value="true" />
942        </application>
943
944        <application name="Forsaken Remastered" executable="ForsakenEx">
945            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/5437 -->
946            <option name="vk_dont_care_as_load" value="true" />
947        </application>
948
949        <!-- Atlas Fallen Vulkan crashes with vsync turned off on xwayland without this workaround. -->
950        <application name="Atlas Fallen" executable="AtlasFallen (VK).exe">
951            <option name="vk_x11_strict_image_count" value="true" />
952        </application>
953
954        <!-- Disable fp16 support for browsers, since there is too much
955             broken WebGL out there that uses the wrong precision.
956             Bonus workaround for Firefox bug #1845309. -->
957        <application name="Firefox" executable="firefox">
958            <option name="no_fp16" value="true" />
959        </application>
960        <application name="Firefox ESR" executable="firefox-esr">
961            <option name="no_fp16" value="true" />
962        </application>
963        <application name="Chromium" executable="chromium">
964            <option name="no_fp16" value="true" />
965        </application>
966        <application name="Google Chrome" executable="chrome">
967            <option name="no_fp16" value="true" />
968        </application>
969        <application name="Iceweasel" executable="iceweasel">
970            <option name="no_fp16" value="true" />
971        </application>
972        <application name="Epiphany" executable="epiphany">
973            <option name="no_fp16" value="true" />
974        </application>
975        <application name="Konqueror" executable="konqueror">
976            <option name="no_fp16" value="true" />
977        </application>
978        <application name="Falkon" executable="falkon">
979            <option name="no_fp16" value="true" />
980        </application>
981        <application name="Seamonkey" executable="seamonkey">
982            <option name="no_fp16" value="true" />
983        </application>
984        <application name="Waterfox" executable="waterfox">
985            <option name="no_fp16" value="true" />
986        </application>
987        <!-- Game does not consider larger image count in non-vsynced modes. -->
988        <application name="Detroit Become Human" application_name_match="DetroitBecomeHuman">
989            <option name="vk_x11_strict_image_count" value="true" />
990        </application>
991    </device>
992    <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
993    <device driver="vmwgfx">
994        <application name="gnome-shell" executable="gnome-shell">
995            <option name="glx_extension_override" value="-GLX_EXT_buffer_age -GLX_OML_sync_control -GLX_SGI_video_sync" />
996        </application>
997        <application name="cinnamon" executable="cinnamon">
998            <option name="glx_extension_override" value="-GLX_EXT_buffer_age -GLX_OML_sync_control -GLX_SGI_video_sync" />
999        </application>
1000        <application name="Compiz" executable="Compiz">
1001            <option name="glx_extension_override" value="-GLX_EXT_buffer_age -GLX_OML_sync_control" />
1002        </application>
1003    </device>
1004    <device driver="radeonsi">
1005        <application name="Alien Isolation" executable="AlienIsolation">
1006            <option name="force_gl_vendor" value="X.Org" />
1007        </application>
1008        <application name="American Truck Simulator" executable="amtrucks">
1009            <option name="radeonsi_zerovram" value="true" />
1010        </application>
1011        <application name="Counter-Strike Global Offensive" executable="csgo_linux64">
1012            <option name="radeonsi_zerovram" value="true" />
1013            <option name="radeonsi_clamp_div_by_zero" value="true" />
1014        </application>
1015        <application name="Exanima" executable="Exanima.exe">
1016            <option name="radeonsi_zerovram" value="true"/>
1017        </application>
1018        <application name="Nowhere Patrol" executable="NowherePatrol.exe">
1019            <option name="radeonsi_zerovram" value="true" />
1020        </application>
1021        <application name="Rocket League" executable="RocketLeague">
1022            <option name="radeonsi_zerovram" value="true" />
1023        </application>
1024        <application name="Gfx Bench" executable="gfxbench_gl">
1025            <!-- Helps offscreen tests -->
1026            <option name="mesa_glthread_app_profile" value="1"/>
1027        </application>
1028        <!-- YoYo game engine workarounds -->
1029        <application name="Monolith demo5" executable="runner" sha1="0c40d509a74e357f0280cb1bd882e9cd94b91bdf">
1030            <option name="radeonsi_sync_compile" value="true" />
1031            <option name="radeonsi_zerovram" value="true" />
1032        </application>
1033        <!-- Note: The following fix works for both Memoranda and Riptale as they have the same sha -->
1034        <application name="Memoranda / Riptale" executable="runner" sha1="aa13dec6af63c88f308ebb487693896434a4db56">
1035            <option name="radeonsi_sync_compile" value="true" />
1036        </application>
1037        <application name="Nuclear Throne" executable="runner" sha1="84814e8db125e889f5d9d4195a0ca72a871ea1fd">
1038            <option name="radeonsi_sync_compile" value="true" />
1039        </application>
1040        <application name="Undertale" executable="runner" sha1="dfa302e7ec78641d0696dbbc1a06fc29f34ff1ff">
1041            <option name="radeonsi_sync_compile" value="true" />
1042        </application>
1043        <application name="Turmoil" executable="runner" sha1="cbbf757aaab289859f8dae191a7d63afc30643d9">
1044            <option name="radeonsi_sync_compile" value="true" />
1045        </application>
1046        <application name="Peace, Death!" executable="runner" sha1="5b909f3d21799773370adf084f649848f098234e">
1047            <option name="radeonsi_sync_compile" value="true" />
1048        </application>
1049        <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2647 -->
1050        <application name="Kerbal Space Program" executable="KSP.x86_64">
1051            <option name="radeonsi_no_infinite_interp" value="true" />
1052        </application>
1053        <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2686 -->
1054        <application name="7 Days to Die" executable="7DaysToDie.x86_64">
1055            <option name="radeonsi_zerovram" value="true" />
1056        </application>
1057        <application name="7 Days to Die" executable="7DaysToDie.x86">
1058            <option name="radeonsi_zerovram" value="true" />
1059        </application>
1060        <application name="SPECviewperf13" executable="viewperf">
1061            <option name="glthread_nop_check_framebuffer_status" value="true" />
1062            <option name="radeonsi_sync_compile" value="true" />
1063        </application>
1064        <application name="Road Redemption" executable="RoadRedemption.x86_64">
1065            <option name="radeonsi_clamp_div_by_zero" value="true" />
1066        </application>
1067        <application name="Wasteland 2" executable="WL2">
1068            <option name="radeonsi_clamp_div_by_zero" value="true" />
1069        </application>
1070        <application name="Teardown" executable="teardown.exe">
1071            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/3714 -->
1072            <option name="radeonsi_clamp_div_by_zero" value="true" />
1073            <option name="radeonsi_no_infinite_interp" value="true" />
1074        </application>
1075        <application name="SpaceEngine" executable="SpaceEngine.exe">
1076            <option name="force_gl_vendor" value="X.Org" />
1077        </application>
1078        <application name="BETA CAE Systems - GL detect tool" executable="detect_opengl_tool">
1079            <option name="force_gl_vendor" value="ATI Technologies Inc." />
1080        </application>
1081        <application name="BETA CAE Systems - ANSA" executable="ansa_linux_x86_64">
1082            <option name="force_gl_vendor" value="ATI Technologies Inc." />
1083        </application>
1084        <application name="BETA CAE Systems - META" executable="meta_post_x86_64">
1085            <option name="force_gl_vendor" value="ATI Technologies Inc." />
1086            <option name="radeonsi_force_use_fma32" value="true" />
1087        </application>
1088        <application name="Black Geyser: Couriers of Darkness" executable="BlackGeyser.x86_64">
1089            <option name="radeonsi_zerovram" value="true" />
1090        </application>
1091    </device>
1092    <device driver="zink">
1093        <application name="Hyperdimension Neptunia Re;Birth1" executable="NeptuniaReBirth1.exe">
1094            <!-- glthread uploads need too much vram and exceed 32bit VA limit -->
1095            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/8333 -->
1096            <option name="mesa_glthread_app_profile" value="0"/>
1097        </application>
1098
1099        <application name="Borderlands 2 (Native, OpenGL, 32bit)" executable="Borderlands2">
1100            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/9205 -->
1101            <option name="glsl_correct_derivatives_after_discard" value="true" />
1102        </application>
1103
1104        <!-- GL_POINT_SMOOTH is used in Quake II to render particles -->
1105        <application name="Quake II" executable="quake2-engine">
1106            <option name="zink_emulate_point_smooth" value="true"/>
1107        </application>
1108        <application name="Quake II (yamagi)" executable="yamagi-quake2">
1109            <option name="zink_emulate_point_smooth" value="true"/>
1110        </application>
1111        <application name="Quake II (wine)" executable="quake2.exe">
1112            <option name="zink_emulate_point_smooth" value="true"/>
1113        </application>
1114        <application name="Tomb Raider 2013" executable="TombRaider">
1115            <option name="zink_shader_object_enable" value="true" />
1116        </application>
1117    </device>
1118    <device driver="iris">
1119        <application name="Middle Earth: Shadow of Mordor" executable="ShadowOfMordor">
1120            <option name="vs_position_always_invariant" value="true" />
1121        </application>
1122        <application name="glmark2" executable="glmark2">
1123            <option name="limit_trig_input_range" value="true" />
1124        </application>
1125        <application name="Counter-Strike: Global Offensive" executable="csgo_linux64">
1126            <option name="force_gl_vendor" value="X.Org" />
1127        </application>
1128        <application name="Insurgency" executable="insurgency_linux">
1129            <option name="force_gl_vendor" value="X.Org" />
1130        </application>
1131
1132        <application name="SPECviewperf13" executable="viewperf">
1133            <!-- creo-03 needs this to compile shaders; we don't support some corner cases -->
1134            <option name="mesa_extension_override" value="+GL_EXT_shader_image_load_store" />
1135        </application>
1136    </device>
1137    <device driver="crocus">
1138        <application name="glmark2" executable="glmark2">
1139            <option name="limit_trig_input_range" value="true" />
1140        </application>
1141        <application name="Counter-Strike: Global Offensive" executable="csgo_linux64">
1142            <option name="force_gl_vendor" value="X.Org" />
1143        </application>
1144        <application name="Insurgency" executable="insurgency_linux">
1145            <option name="force_gl_vendor" value="X.Org" />
1146        </application>
1147    </device>
1148    <device driver="anv">
1149        <application name="Aperture Desk Job" executable="deskjob">
1150            <option name="anv_assume_full_subgroups" value="32" />
1151        </application>
1152        <application name="Brawlhalla" executable="BrawlhallaGame.exe">
1153            <option name="hasvk_report_vk_1_3_version" value="true" />
1154        </application>
1155        <application name="DOOMEternal" executable="DOOMEternalx64vk.exe">
1156            <option name="anv_assume_full_subgroups" value="32" />
1157            <option name="fp64_workaround_enabled" value="true" />
1158        </application>
1159        <application name="Wolfenstein: Youngblood(x64vk)" executable="Youngblood_x64vk.exe">
1160            <option name="limit_trig_input_range" value="true" />
1161        </application>
1162        <application name="Batman™: Arkham Knight" executable="BatmanAK.exe">
1163            <option name="anv_sample_mask_out_opengl_behaviour" value="true"/>
1164        </application>
1165        <application name="Rise of the Tomb Raider" executable="RiseOfTheTombRaider">
1166            <option name="limit_trig_input_range" value="true" />
1167        </application>
1168        <application name="Rise of the Tomb Raider" executable="ROTTR.exe">
1169            <option name="limit_trig_input_range" value="true" />
1170        </application>
1171        <application name="NieR Replicant ver.1.22474487139" executable="NieR Replicant ver.1.22474487139.exe">
1172            <option name="limit_trig_input_range" value="true" />
1173        </application>
1174        <application name="NieR:Automata" executable="NieRAutomata.exe">
1175            <option name="limit_trig_input_range" value="true" />
1176        </application>
1177        <application name="Valheim" executable="valheim.x86_64">
1178            <option name="limit_trig_input_range" value="true" />
1179        </application>
1180        <application name="Cyberpunk 2077" executable="Cyberpunk2077.exe">
1181            <option name="force_vk_vendor" value="-1" />
1182        </application>
1183        <application name="Cyberpunk 2077" executable="Cyberpunk2077.exe">
1184            <!--
1185            Cyberpunk 2077 uses a watchdog thread to terminate
1186            the process in case the render thread hasn't responded within 2 minutes.
1187            This option speeds up shader compilation.
1188            See: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9241
1189            -->
1190            <option name="shader_spilling_rate" value="15" />
1191        </application>
1192        <application name="Elden Ring" executable="eldenring.exe">
1193            <option name="fake_sparse" value="true" />
1194        </application>
1195        <application name="Armored Core 6" executable="armoredcore6.exe">
1196            <option name="fake_sparse" value="true" />
1197        </application>
1198        <application name="Age of Empires IV" executable="RelicCardinal.exe">
1199            <option name="anv_force_filter_addr_rounding" value="true" />
1200        </application>
1201        <!-- Needed to avoid XeSS code paths. -->
1202        <application name="Marvel's Spider-Man Remastered" executable="Spider-Man.exe">
1203            <option name="force_vk_vendor" value="-1" />
1204        </application>
1205        <application name="Hitman 3" executable="hitman3.exe">
1206            <option name="force_vk_vendor" value="-1"/>
1207        </application>
1208        <application name="Hogwarts Legacy" executable="HogwartsLegacy.exe">
1209            <option name="force_vk_vendor" value="-1" />
1210        </application>
1211        <application name="DEATH STRANDING" executable="ds.exe">
1212            <option name="force_vk_vendor" value="-1" />
1213        </application>
1214        <application name="Diablo IV" executable="Diablo IV.exe">
1215            <option name="force_vk_vendor" value="-1" />
1216        </application>
1217        <application name="Satisfactory" executable="FactoryGame-Win64-Shipping.exe">
1218          <option name="force_vk_vendor" value="-1" />
1219        </application>
1220       <application name="Dying Light 2" executable="DyingLightGame_x64_rwdi.exe">
1221            <option name="force_vk_vendor" value="-1" />
1222        </application>
1223        <application name="Witcher3" executable="witcher3.exe">
1224            <option name="force_vk_vendor" value="-1" />
1225        </application>
1226        <application name="Baldur's Gate 3" executable="bg3.exe">
1227            <option name="anv_disable_fcv" value="true" />
1228        </application>
1229        <application name="The Finals" executable="Discovery.exe">
1230            <option name="force_vk_vendor" value="-1" />
1231        </application>
1232        <application name="Palworld2" executable="Palworld-Win64-Shipping.exe">
1233            <option name="force_vk_vendor" value="-1" />
1234        </application>
1235        <application name="Red Dead Redemption 2" executable="RDR2.exe">
1236            <option name="force_vk_vendor" value="-1" />
1237        </application>
1238        <!--
1239        Disable 16-bit feature on zink and angle so that GLES mediump doesn't
1240        lower to our inefficent 16-bit shader support.  No need to do so for
1241        ANGLE, since it uses RelaxedPrecision decorations, which the intel
1242        compiler ignores.
1243        -->
1244        <engine engine_name_match="mesa zink">
1245            <option name="no_16bit" value="true" />
1246        </engine>
1247        <!-- Disable FCV optimization for Unreal Engine 5.1 workloads. -->
1248        <engine engine_name_match="UnrealEngine5.1">
1249            <option name="anv_disable_fcv" value="true" />
1250            <option name="anv_assume_full_subgroups" value="16" />
1251        </engine>
1252    </device>
1253    <device driver="dzn">
1254        <application name="DOOMEternal" executable="DOOMEternalx64vk.exe">
1255            <option name="dzn_enable_8bit_loads_stores" value="true" />
1256            <option name="dzn_claim_wide_lines" value="true" />
1257        </application>
1258        <application name="No Man's Sky" executable="NMS.exe">
1259            <option name="dzn_claim_wide_lines" value="true" />
1260        </application>
1261        <!-- RDR2 will default to Vulkan despite having a D3D path. Ideally
1262             dzn would be "just as efficient" as the native path, but in practice
1263             it's currently broken. Just disable dzn and let the app use native. -->
1264        <application name="Red Dead Redemption 2" executable="RDR2.exe">
1265            <option name="dzn_disable" value="true" />
1266        </application>
1267    </device>
1268    <device driver="d3d12">
1269        <application name="Blender" executable="blender.exe">
1270            <!-- Blender needs GL4.3, but that requires a D3D feature that not all in-market
1271                 drivers support. Turns out they're fine with just the parts of this extension
1272                 that don't need the D3D feature, so we're good to just flip it on. -->
1273            <option name="mesa_extension_override" value="+GL_ARB_texture_view" />
1274        </application>
1275    </device>
1276
1277    <device driver="r600">
1278        <application name="Tomb Raider 2013" executable="TombRaider">
1279            <option name="mesa_extension_override" value="-GL_ARB_shader_image_load_store" />
1280        </application>
1281    </device>
1282
1283    <device driver="virtio_gpu">
1284        <application name="Counter-Strike Global Offensive" executable="csgo_linux64">
1285            <option name="format_l8_srgb_enable_readback" value="true" />
1286        </application>
1287    </device>
1288    <!--
1289         The android game hall of shame:
1290
1291         Workarounds for android games that are not aware of open source drivers.
1292         These can be removed as games have their allowlists updated.
1293     -->
1294    <device driver="msm" device="FD618">
1295        <application name="Call of Duty Mobile" executable="com.activision.callofduty.shooter">
1296            <option name="force_gl_renderer" value="Adreno (TM) 618"/>
1297            <option name="force_gl_vendor" value="Qualcomm"/>
1298        </application>
1299        <application name="Asphalt 8" executable="com.gameloft.android.ANMP.GloftA8HM">
1300            <!-- Note: asphalt8's allowlist seems to not have been updated recently
1301                 enough to be aware of "Adreno (TM) 618", but we seem to otherwise
1302                 have enough headroom to opt into the higher settings.  (Conversely
1303                 the allowlist seems to allow G72-MP3 into the higher tier, despite
1304                 not being able to maintain fps.. possibly it is not properly
1305                 differentiating between various core MPn configurations.  So I'm
1306                 going to use that to justify claiming to be a618's *slightly*
1307                 bigger brother)
1308             -->
1309            <option name="force_gl_renderer" value="Adreno (TM) 630"/>
1310            <option name="force_gl_vendor" value="Qualcomm"/>
1311        </application>
1312        <application name="Asphalt 9" executable="com.gameloft.android.ANMP.GloftA9HM">
1313            <option name="force_gl_renderer" value="Adreno (TM) 618"/>
1314            <option name="force_gl_vendor" value="Qualcomm"/>
1315        </application>
1316        <application name="PUBG Mobile" executable="com.tencent.ig">
1317            <!-- Note: Maxed out a630 settings still limits max framerate, yet GPU
1318                 is below 45% utilization (mostly closer to 40%).  If I claim to
1319                 be a640, that unlocks "Extreme" framerate (and "Ultra HD" graphics).
1320                 With "Extreme" + "HDR" we are comfortably at 60fps with plenty of
1321                 headroom.  "Extreme" + "Ultra HD" (max settings for a640) we are
1322                 starting to approach the limit.  I'll stick with a630 to be
1323                 conservative, but argueably we could go higher.  (This flagship
1324                 gaming phone thing is a scam!)
1325             -->
1326            <option name="force_gl_renderer" value="Adreno (TM) 630"/>
1327            <option name="force_gl_vendor" value="Qualcomm"/>
1328        </application>
1329    </device>
1330
1331    <device driver="turnip">
1332        <!-- Up to DXVK version 2.3.0 -->
1333        <engine engine_name_match="DXVK" engine_versions="0:8400896">
1334            <!--
1335                See: https://github.com/doitsujin/dxvk/issues/3861
1336
1337                The shader-defined array size is entirely meaningless in D3D.
1338            -->
1339            <option name="tu_allow_oob_indirect_ubo_loads" value="true" />
1340        </engine>
1341    </device>
1342</driconf>
1343