1<?xml version="1.0" standalone="yes"?> 2<!-- 3 4============================================ 5Application bugs worked around in this file: 6============================================ 7 8* Unigine Heaven 3.0 and older contain too many bugs and can't be supported 9 by drivers that want to be compliant. 10 11* Various Unigine products don't use the #version and #extension GLSL 12 directives, meaning they only get GLSL 1.10 and no extensions for their 13 shaders. 14 Enabling all extensions for Unigine fixes most issues, but the GLSL version 15 is still 1.10. 16 17* If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses 18 an #extension directive in the middle of its shaders, which is illegal 19 in GLSL. 20 21* Dying Light and Dead Island Definitive Edition redeclare vertex shader 22 built-ins (specifically gl_VertexID), which causes the vertex shaders to fail 23 to compile. 24 25* Applications that are not suitable for adapative sync are denylisted here. 26 27TODO: document the other workarounds. 28 29--> 30 31<!DOCTYPE driconf [ 32 <!ELEMENT driconf (device+)> 33 <!ELEMENT device (application | engine)+> 34 <!ATTLIST device driver CDATA #IMPLIED 35 device CDATA #IMPLIED> 36 <!ELEMENT application (option+)> 37 <!ATTLIST application name CDATA #REQUIRED 38 executable CDATA #IMPLIED 39 executable_regexp CDATA #IMPLIED 40 sha1 CDATA #IMPLIED 41 application_name_match CDATA #IMPLIED 42 application_versions CDATA #IMPLIED> 43 <!ELEMENT engine (option+)> 44 45 <!-- engine_name_match: A regexp matching the engine name --> 46 <!-- engine_versions: A version in range format 47 (version 1 to 4 : "1:4") --> 48 49 <!ATTLIST engine engine_name_match CDATA #REQUIRED 50 engine_versions CDATA #IMPLIED> 51 52 <!ELEMENT option EMPTY> 53 <!ATTLIST option name CDATA #REQUIRED 54 value CDATA #REQUIRED> 55]> 56 57<driconf> 58 <!-- Please always enable app-specific workarounds for all drivers and 59 screens. --> 60 <device> 61 <application name="Akka Arrh" executable="Project-A.exe"> 62 <option name="allow_glsl_extension_directive_midshader" value="true" /> 63 </application> 64 65 <application name="Unigine Sanctuary" executable="Sanctuary"> 66 <option name="force_glsl_extensions_warn" value="true" /> 67 <option name="disable_blend_func_extended" value="true" /> 68 <option name="disable_arb_gpu_shader5" value="true" /> 69 </application> 70 71 <application name="Unigine Tropics" executable="Tropics"> 72 <option name="force_glsl_extensions_warn" value="true" /> 73 <option name="disable_blend_func_extended" value="true" /> 74 <option name="disable_arb_gpu_shader5" value="true" /> 75 </application> 76 77 <application name="Unigine Heaven (32-bit)" executable="heaven_x86"> 78 <option name="allow_glsl_extension_directive_midshader" value="true" /> 79 <!-- remove dual_color_blend_by_location if 4.1 ever comes out --> 80 <option name="dual_color_blend_by_location" value="true" /> 81 </application> 82 83 <application name="Unigine Heaven (64-bit)" executable="heaven_x64"> 84 <option name="allow_glsl_extension_directive_midshader" value="true" /> 85 <!-- remove dual_color_blend_by_location if 4.1 ever comes out --> 86 <option name="dual_color_blend_by_location" value="true" /> 87 </application> 88 89 <application name="Unigine Heaven (Windows)" executable="heaven.exe"> 90 <option name="allow_glsl_extension_directive_midshader" value="true" /> 91 <!-- remove dual_color_blend_by_location if 4.1 ever comes out --> 92 <option name="dual_color_blend_by_location" value="true" /> 93 </application> 94 95 <application name="Unigine Valley (32-bit)" executable="valley_x86"> 96 <option name="allow_glsl_extension_directive_midshader" value="true" /> 97 <!-- remove dual_color_blend_by_location if 1.1 ever comes out --> 98 <option name="dual_color_blend_by_location" value="true" /> 99 </application> 100 101 <application name="Unigine Valley (64-bit)" executable="valley_x64"> 102 <option name="allow_glsl_extension_directive_midshader" value="true" /> 103 <!-- remove dual_color_blend_by_location if 1.1 ever comes out --> 104 <option name="dual_color_blend_by_location" value="true" /> 105 </application> 106 107 <application name="Unigine Valley (Windows)" executable="valley.exe"> 108 <option name="allow_glsl_extension_directive_midshader" value="true" /> 109 <!-- remove dual_color_blend_by_location if 1.1 ever comes out --> 110 <option name="dual_color_blend_by_location" value="true" /> 111 </application> 112 113 <application name="Unigine OilRush (32-bit)" executable="OilRush_x86"> 114 <option name="disable_blend_func_extended" value="true" /> 115 <option name="allow_glsl_extension_directive_midshader" value="true" /> 116 </application> 117 118 <application name="Unigine OilRush (64-bit)" executable="OilRush_x64"> 119 <option name="disable_blend_func_extended" value="true" /> 120 <option name="allow_glsl_extension_directive_midshader" value="true" /> 121 </application> 122 123 <application name="Savage 2" executable="savage2.bin"> 124 <option name="disable_glsl_line_continuations" value="true" /> 125 </application> 126 127 <application name="Topogun (32-bit)" executable="topogun32"> 128 <option name="always_have_depth_buffer" value="true" /> 129 </application> 130 131 <application name="Topogun (64-bit)" executable="topogun64"> 132 <option name="always_have_depth_buffer" value="true" /> 133 </application> 134 <application name="Half Life 2" executable="hl2_linux"> 135 <option name="mesa_glthread_app_profile" value="1" /> 136 </application> 137 <application name="Black Mesa" executable="bms_linux"> 138 <option name="mesa_glthread_app_profile" value="1" /> 139 </application> 140 <application name="Counter-Strike Global Offensive" executable="csgo_linux64"> 141 <option name="mesa_glthread_app_profile" value="1" /> 142 </application> 143 144 <application name="Dead Island (incl. Definitive Edition)" executable="DeadIslandGame"> 145 <option name="allow_glsl_extension_directive_midshader" value="true" /> 146 147 <!-- For the Definitive Edition which shares the same executable name --> 148 <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> 149 </application> 150 151 <application name="Dead Island Riptide Definitive Edition" executable="DeadIslandRiptideGame"> 152 <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> 153 </application> 154 155 <application name="Doom 3: BFG" executable="Doom3BFG.exe"> 156 <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> 157 <option name="force_glsl_extensions_warn" value="true" /> 158 </application> 159 160 <application name="Dune: Spice Wars" executable="D4X.exe"> 161 <option name="disable_uniform_array_resize" value="true" /> 162 </application> 163 164 <application name="The Chronicles of Riddick: Assault on Dark Athena" executable="DarkAthena.exe"> 165 <option name="disable_uniform_array_resize" value="true" /> 166 <option name="alias_shader_extension" value="GL_ATI_shader_texture_lod:GL_ARB_shader_texture_lod" /> 167 <option name="allow_vertex_texture_bias" value="true" /> 168 </application> 169 170 <application name="Dying Light" executable="DyingLightGame"> 171 <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> 172 <option name="dual_color_blend_by_location" value="true" /> 173 </application> 174 175 <application name="Exanima" executable="Exanima.exe"> 176 <option name="glsl_zero_init" value="true"/> 177 </application> 178 179 <application name="Full Bore" executable="fullbore"> 180 <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> 181 </application> 182 183 <application name="RAGE (64-bit)" executable="Rage64.exe"> 184 <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> 185 <option name="force_gl_map_buffer_synchronized" value="true" /> 186 </application> 187 188 <application name="RAGE (32-bit)" executable="Rage.exe"> 189 <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> 190 <option name="force_gl_map_buffer_synchronized" value="true" /> 191 </application> 192 193 <application name="Second Life" executable="do-not-directly-run-secondlife-bin"> 194 <option name="allow_glsl_extension_directive_midshader" value="true" /> 195 </application> 196 197 <application name="Warsow (32-bit)" executable="warsow.i386"> 198 <option name="allow_glsl_extension_directive_midshader" value="true" /> 199 </application> 200 201 <application name="Warsow (64-bit)" executable="warsow.x86_64"> 202 <option name="allow_glsl_extension_directive_midshader" value="true" /> 203 </application> 204 205 <application name="Rust" executable="rust"> 206 <option name="glsl_zero_init" value="true"/> 207 </application> 208 209 <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp"> 210 <option name="allow_glsl_extension_directive_midshader" value="true" /> 211 <option name="glsl_correct_derivatives_after_discard" value="true" /> 212 <option name="force_gl_vendor" value="ATI Technologies, Inc."/> 213 </application> 214 215 <application name="Metro 2033 Redux / Metro Last Night Redux" executable="metro"> 216 <option name="allow_glsl_extension_directive_midshader" value="true" /> 217 </application> 218 219 <application name="Worms W.M.D" executable="Worms W.M.Dx64"> 220 <option name="allow_higher_compat_version" value="true" /> 221 </application> 222 223 <application name="Crookz - The Big Heist" executable="Crookz"> 224 <option name="allow_higher_compat_version" value="true" /> 225 </application> 226 227 <application name="Tropico 5" executable="Tropico5"> 228 <option name="allow_higher_compat_version" value="true" /> 229 </application> 230 231 <application name="Faster than Light (32-bit)" executable="FTL.x86"> 232 <option name="allow_higher_compat_version" value="true" /> 233 </application> 234 235 <application name="Faster than Light (64-bit)" executable="FTL.amd64"> 236 <option name="allow_higher_compat_version" value="true" /> 237 </application> 238 239 <application name="Final Fantasy VIII: Remastered" executable="FFVIII.exe"> 240 <option name="allow_higher_compat_version" value="true" /> 241 </application> 242 243 <application name="SNK HEROINES Tag Team Frenzy" executable="SNKHEROINES.exe"> 244 <option name="force_compat_shaders" value="true" /> 245 </application> 246 247 <application name="Metal Slug XX" executable="MSXX_main.exe"> 248 <option name="force_compat_shaders" value="true" /> 249 </application> 250 251 <application name="The Culling" executable="Victory"> 252 <option name="force_glsl_version" value="440" /> 253 </application> 254 255 <application name="Spec Ops: The Line (32-bit)" executable="specops.i386"> 256 <option name="force_glsl_abs_sqrt" value="true" /> 257 </application> 258 259 <application name="Spec Ops: The Line (64-bit)" executable="specops"> 260 <option name="force_glsl_abs_sqrt" value="true" /> 261 </application> 262 263 <application name="Jamestown+" executable="JamestownPlus.exe"> 264 <option name="force_compat_profile" value="true" /> 265 </application> 266 267 <application name="Kerbal Space Program (32-bit)" executable="KSP.x86"> 268 <option name="glsl_zero_init" value="true"/> 269 </application> 270 271 <application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64"> 272 <option name="glsl_zero_init" value="true"/> 273 </application> 274 275 <application name="Luna Sky" executable="lunasky"> 276 <option name="force_glsl_version" value="130"/> 277 <option name="glsl_ignore_write_to_readonly_var" value="true"/> 278 </application> 279 280 <application name="Rocket League" executable="RocketLeague"> 281 <option name="glsl_correct_derivatives_after_discard" value="true"/> 282 </application> 283 284 <application name="The Witcher 2" executable="witcher2"> 285 <option name="glsl_correct_derivatives_after_discard" value="true"/> 286 </application> 287 288 <application name="Unreal 4 Editor" executable="UE4Editor"> 289 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> 290 </application> 291 292 <application name="Observer" executable="TheObserver-Linux-Shipping"> 293 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> 294 </application> 295 296 <!-- Pixel Game Maker MV workarounds. Games include: YuuYuu Jiteki no Yuukarin, Elfin Force, Eden Gamma, etc --> 297 <application name="Pixel Game Maker MV" executable="player.exe"> 298 <option name="allow_glsl_120_subset_in_110" value="true" /> 299 </application> 300 <application name="Eden Gamma" executable="EdenGammaGame-0.3.0.2.exe"> 301 <option name="allow_glsl_120_subset_in_110" value="true" /> 302 </application> 303 304 <application name="Steamroll" executable="Steamroll-Linux-Shipping"> 305 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> 306 </application> 307 308 <application name="Refunct" executable="Refunct-Linux-Shipping"> 309 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> 310 </application> 311 312 <application name="We Happy Few" executable="GlimpseGame"> 313 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> 314 </application> 315 316 <application name="Google Earth VR" executable="Earth.exe"> 317 <option name="allow_glsl_builtin_const_expression" value="true"/> 318 <option name="allow_glsl_relaxed_es" value="true"/> 319 </application> 320 321 <application name="Champions of Regnum" executable="game"> 322 <option name="allow_extra_pp_tokens" value="true" /> 323 </application> 324 325 <application name="Wolfenstein The Old Blood" executable="WolfOldBlood_x64.exe"> 326 <option name="force_compat_profile" value="true" /> 327 </application> 328 329 <application name="ARMA 3" executable="arma3.x86_64"> 330 <option name="glsl_correct_derivatives_after_discard" value="true"/> 331 </application> 332 333 <application name="Epic Games Launcher" executable="EpicGamesLauncher.exe"> 334 <option name="force_compat_profile" value="true" /> 335 </application> 336 337 <application name="GpuTest" executable="GpuTest"> 338 <!-- GiMark benchmark from GpuTest does not initialize .w channel of 339 lightDir0 and lightDir1 varyings in the vertex shader while 340 uses it in the fragment shader. --> 341 <option name="glsl_zero_init" value="true"/> 342 </application> 343 344 <application name="Curse of the Dead Gods" executable="Curse of the Dead Gods.exe"> 345 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2598 --> 346 <option name="glsl_zero_init" value="true" /> 347 </application> 348 349 <application name="GRID Autosport" executable="GridAutosport"> 350 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/1258 --> 351 <option name="force_integer_tex_nearest" value="true" /> 352 </application> 353 354 <application name="DIRT: Showdown" executable="dirt.i386"> 355 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/1258 --> 356 <option name="force_integer_tex_nearest" value="true" /> 357 </application> 358 359 <application name="DiRT Rally" executable="DirtRally"> 360 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/5648 --> 361 <option name="vs_position_always_invariant" value="true" /> 362 </application> 363 364 <application name="Homerun Clash" executable="com.haegin.homerunclash"> 365 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/7199 --> 366 <option name="lower_depth_range_rate" value="0.8" /> 367 </application> 368 369 <application name="The Spirit and The Mouse" executable="TheSpiritAndTheMouse.exe"> 370 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/9738 --> 371 <option name="lower_depth_range_rate" value="0.8" /> 372 </application> 373 374 <application name="Penumbra: Overture" executable="Penumbra.exe"> 375 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/8425 --> 376 <option name="allow_multisampled_copyteximage" value="true" /> 377 </application> 378 379 <!-- Workarounds for SPECviewperf relying on invalid / non-conformant 380 OpenGL behavior. Older SPECviewperf versions might also need this. 381 --> 382 <application name="SPECviewperf13" executable="viewperf"> 383 <option name="vblank_mode" value="0" /> 384 <option name="allow_glsl_extension_directive_midshader" value="true" /> 385 <option name="allow_glsl_120_subset_in_110" value="true" /> 386 <option name="force_gl_names_reuse" value="true" /> 387 <!-- This makes it use GL_NVX_gpu_memory_info to query memory info 388 instead of non-existent GLX_AMD_gpu_association. Yes, it checks 389 the vendor string, not the extension list. --> 390 <option name="force_gl_vendor" value="NVIDIA Corporation" /> 391 <!-- creo-02 doesn't enable GL_EXT_shader_image_load_store in GLSL --> 392 <option name="force_glsl_extensions_warn" value="true" /> 393 <option name="mesa_glthread_app_profile" value="1" /> 394 <option name="mesa_no_error" value="true" /> 395 <!-- Creating 10-bit pbuffers fails in the X server and returns BadAlloc. --> 396 <option name="allow_rgb10_configs" value="false" /> 397 <option name="allow_invalid_glx_destroy_window" value="true" /> 398 </application> 399 400 <!-- Workaround for unsynchronized VBO updates on Dead Cells android 401 game. (Possibly also needed for desktop version?) 402 --> 403 <application name="Dead-Cells" executable="com.playdigious.deadcells.mobile"> 404 <option name="ignore_map_unsynchronized" value="true" /> 405 </application> 406 407 <application name="Teardown" executable="teardown.exe"> 408 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/3714 --> 409 <option name="force_integer_tex_nearest" value="true" /> 410 <option name="allow_glsl_extension_directive_midshader" value="true" /> 411 </application> 412 413 <application name="Golf With Your Friends" executable="Golf With Your Friends.x86_64"> 414 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/4547 --> 415 <option name="glsl_correct_derivatives_after_discard" value="true" /> 416 </application> 417 418 <application name="Cossacks 3" executable="cossacks.exe"> 419 <option name="allow_glsl_120_subset_in_110" value="true" /> 420 </application> 421 422 <application name="Kaiju-A-Gogo" executable="kaiju.exe"> 423 <option name="allow_glsl_120_subset_in_110" value="true" /> 424 </application> 425 426 <application name="Captain Lycop: Invasion of the Heters (Wine)" executable="lycop.exe"> 427 <option name="allow_glsl_120_subset_in_110" value="true" /> 428 </application> 429 430 <application name="Captain Lycop: Invasion of the Heters" executable="lycop"> 431 <option name="allow_glsl_120_subset_in_110" value="true" /> 432 </application> 433 434 <application name="BETA CAE Systems - GL detect tool" executable="detect_opengl_tool"> 435 <option name="mesa_extension_override" value="-GL_MESA_pack_invert -GL_MESA_framebuffer_flip_y -GL_MESA_window_pos" /> 436 </application> 437 <application name="BETA CAE Systems - ANSA" executable="ansa_linux_x86_64"> 438 <option name="mesa_extension_override" value="-GL_MESA_pack_invert -GL_MESA_framebuffer_flip_y -GL_MESA_window_pos" /> 439 <option name="do_dce_before_clip_cull_analysis" value="true" /> 440 </application> 441 <application name="BETA CAE Systems - META" executable="meta_post_x86_64"> 442 <option name="mesa_extension_override" value="-GL_MESA_pack_invert -GL_MESA_framebuffer_flip_y -GL_MESA_window_pos" /> 443 </application> 444 445 <!-- Workaround for Mari with executable name like Mari4.5v2, Mari4.7v4 --> 446 <application name="Mari" executable_regexp="Mari[0-9]+[.][0-9]+v[0-9]+"> 447 <!-- Need ARB_gpu_shader5 for non-const sampler array index support --> 448 <option name="force_glsl_extensions_warn" value="true" /> 449 </application> 450 451 <application name="Discovery Studio 2020" executable="DiscoveryStudio2020-bin"> 452 <option name="force_direct_glx_context" value="true" /> 453 </application> 454 455 <application name="Abaqus" executable="ABQcaeK"> 456 <option name="keep_native_window_glx_drawable" value="true" /> 457 <option name="allow_rgb10_configs" value="false" /> 458 </application> 459 460 <application name="Maya" executable="maya.bin"> 461 <!-- Needed otherwise the app doesn't try to use OpenCL --> 462 <option name="force_gl_vendor" value="ATI Technologies Inc." /> 463 </application> 464 465 <application name="SD Gundam G Generation Cross Rays" executable="togg.exe"> 466 <option name="force_compat_shaders" value="true" /> 467 </application> 468 469 <application name="FINAL FANTASY XI" executable="pol.exe"> 470 <!-- Causes invisible textures. --> 471 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/7562 --> 472 <option name="mesa_glthread_app_profile" value="0"/> 473 </application> 474 475 <!-- The GL thread allowlist is below, workarounds are above. 476 Keep it that way. --> 477 478 <application name="Minecraft" executable="minecraft-launcher"> 479 <option name="mesa_glthread_app_profile" value="1"/> 480 </application> 481 <application name="Minecraft-FTB" executable="ftb-app"> 482 <option name="mesa_glthread_app_profile" value="1"/> 483 </application> 484 485 <application name="Alien Isolation" executable="AlienIsolation"> 486 <option name="mesa_glthread_app_profile" value="1"/> 487 </application> 488 489 <application name="BioShock Infinite" executable="bioshock.i386"> 490 <option name="mesa_glthread_app_profile" value="1"/> 491 </application> 492 493 <application name="Borderlands 2" executable="Borderlands2"> 494 <option name="mesa_glthread_app_profile" value="1"/> 495 </application> 496 497 <application name="Civilization 5" executable="Civ5XP"> 498 <option name="mesa_glthread_app_profile" value="1"/> 499 </application> 500 <application name="Civilization 6" executable="Civ6"> 501 <option name="mesa_glthread_app_profile" value="1"/> 502 </application> 503 <application name="Civilization 6" executable="Civ6Sub"> 504 <option name="mesa_glthread_app_profile" value="1"/> 505 </application> 506 507 <application name="Dreamfall Chapters" executable="Dreamfall Chapters"> 508 <option name="mesa_glthread_app_profile" value="1"/> 509 </application> 510 511 <application name="Hitman" executable="HitmanPro"> 512 <option name="mesa_glthread_app_profile" value="1"/> 513 </application> 514 515 <application name="Renowned Explorers: International Society" executable="abbeycore_steam"> 516 <option name="mesa_glthread_app_profile" value="1"/> 517 </application> 518 519 <application name="Saints Row 2" executable="saintsrow2.i386"> 520 <option name="mesa_glthread_app_profile" value="1"/> 521 </application> 522 <application name="Saints Row: The Third" executable="SaintsRow3.i386"> 523 <option name="mesa_glthread_app_profile" value="1"/> 524 </application> 525 <application name="Saints Row IV" executable="SaintsRow4.i386"> 526 <option name="mesa_glthread_app_profile" value="1"/> 527 </application> 528 <application name="Saints Row: Gat out of Hell" executable="SaintsRow4GooH.i386"> 529 <option name="mesa_glthread_app_profile" value="1"/> 530 </application> 531 532 <application name="Sid Meier's: Civilization Beyond Earth" executable="CivBE"> 533 <option name="mesa_glthread_app_profile" value="1"/> 534 </application> 535 536 <application name="The Witcher 2" executable="witcher2"> 537 <option name="mesa_glthread_app_profile" value="1"/> 538 </application> 539 540 <application name="American Truck Simulator" executable="amtrucks"> 541 <option name="mesa_glthread_app_profile" value="1"/> 542 </application> 543 <application name="Euro Truck Simulator 2" executable="eurotrucks2"> 544 <option name="mesa_glthread_app_profile" value="1"/> 545 </application> 546 547 <application name="Overlord" executable="overlord.i386"> 548 <option name="mesa_glthread_app_profile" value="1"/> 549 </application> 550 <application name="Overlord 2" executable="overlord2.i386"> 551 <option name="mesa_glthread_app_profile" value="1"/> 552 </application> 553 554 <application name="Oil Rush" executable="OilRush_x86"> 555 <option name="mesa_glthread_app_profile" value="1"/> 556 </application> 557 558 <application name="War Thunder" executable="aces"> 559 <option name="mesa_glthread_app_profile" value="1"/> 560 </application> 561 <application name="War Thunder (Wine)" executable="aces.exe"> 562 <option name="mesa_glthread_app_profile" value="1"/> 563 </application> 564 565 <application name="Outlast" executable="OLGame.x86_64"> 566 <option name="mesa_glthread_app_profile" value="1"/> 567 </application> 568 569 <application name="Spec Ops: The Line (32-bit)" executable="specops.i386"> 570 <option name="mesa_glthread_app_profile" value="1"/> 571 </application> 572 <application name="Spec Ops: The Line (64-bit)" executable="specops"> 573 <option name="mesa_glthread_app_profile" value="1"/> 574 </application> 575 <application name="Mount and Blade Warband" executable="mb_warband_linux"> 576 <option name="mesa_glthread_app_profile" value="1"/> 577 </application> 578 579 <application name="Valheim" executable="valheim.x86_64"> 580 <option name="mesa_glthread_app_profile" value="1"/> 581 </application> 582 583 <!-- around 18% performance increase in min and avg fps, max fps capped at 60fps. --> 584 <application name="Medieval II: Total War" executable="Medieval2"> 585 <option name="mesa_glthread_app_profile" value="1"/> 586 </application> 587 588 <!-- min fps ~21 ===> ~27 while standing still in game, also higher gpu load. --> 589 <application name="Carnivores: Dinosaur Hunter Reborn (wine)" executable="Carnivores-master.exe"> 590 <option name="mesa_glthread_app_profile" value="1"/> 591 </application> 592 593 <!-- around 30% increase in avg fps --> 594 <application name="Far Cry 2 (wine)" executable="farcry2.exe"> 595 <option name="mesa_glthread_app_profile" value="1"/> 596 </application> 597 598 <application name="Talos Principle" executable="Talos"> 599 <option name="mesa_glthread_app_profile" value="1"/> 600 <option name="vk_wsi_force_swapchain_to_current_extent" value="true"/> 601 <option name="vk_x11_ignore_suboptimal" value="true"/> 602 </application> 603 <application name="Talos Principle (Unrestricted)" executable="Talos_Unrestricted"> 604 <option name="mesa_glthread_app_profile" value="1"/> 605 <option name="vk_wsi_force_swapchain_to_current_extent" value="true"/> 606 <option name="vk_x11_ignore_suboptimal" value="true"/> 607 </application> 608 609 <application name="Talos Principle VR" executable="Talos_VR"> 610 <option name="vk_wsi_force_swapchain_to_current_extent" value="true"/> 611 <option name="vk_x11_ignore_suboptimal" value="true"/> 612 </application> 613 <application name="Talos Principle VR (Unrestricted)" executable="Talos_Unrestricted_VR"> 614 <option name="vk_wsi_force_swapchain_to_current_extent" value="true"/> 615 <option name="vk_x11_ignore_suboptimal" value="true"/> 616 </application> 617 618 <application name="Serious Sam Fusion" executable="Sam2017"> 619 <option name="vk_wsi_force_swapchain_to_current_extent" value="true"/> 620 <option name="vk_x11_ignore_suboptimal" value="true"/> 621 </application> 622 <application name="Serious Sam Fusion (Unrestricted)" executable="Sam2017_Unrestricted"> 623 <option name="vk_wsi_force_swapchain_to_current_extent" value="true"/> 624 <option name="vk_x11_ignore_suboptimal" value="true"/> 625 </application> 626 627 <!-- roughly 30% increase in fps --> 628 <application name="7 Days To Die (64-bit)" executable="7DaysToDie.x86_64"> 629 <option name="mesa_glthread_app_profile" value="1"/> 630 </application> 631 <application name="7 Days To Die (32-bit)" executable="7DaysToDie.x86"> 632 <option name="mesa_glthread_app_profile" value="1"/> 633 </application> 634 635 <!-- Emulator tends to have a high CPU load for GPU emulation, so separating the driver overhead yield an improvement. --> 636 <application name="Dolphin Emulator" executable="dolphin-emu"> 637 <option name="mesa_glthread_app_profile" value="1"/> 638 </application> 639 <application name="Citra - Nintendo 3DS Emulator" executable="citra-qt"> 640 <option name="mesa_glthread_app_profile" value="1"/> 641 </application> 642 <application name="Yuzu - Nintendo Switch Emulator" executable="yuzu"> 643 <option name="mesa_glthread_app_profile" value="1"/> 644 </application> 645 <application name="RPCS3" executable="rpcs3"> 646 <option name="mesa_glthread_app_profile" value="1"/> 647 </application> 648 <application name="PCSX2" executable="PCSX2"> 649 <option name="mesa_glthread_app_profile" value="1"/> 650 </application> 651 652 <application name="From The Depths" executable="From_The_Depths.x86_64"> 653 <option name="mesa_glthread_app_profile" value="1"/> 654 </application> 655 656 <!-- #Minimum fps 136 ==> 144 --> 657 <application name="Plague Inc Evolved (32-bit)" executable="PlagueIncEvolved.x86"> 658 <option name="mesa_glthread_app_profile" value="1" /> 659 </application> 660 <application name="Plague Inc Evolved (64-bit)" executable="PlagueIncEvolved.x86_64"> 661 <option name="mesa_glthread_app_profile" value="1" /> 662 </application> 663 664 <!-- 10% fps increase --> 665 <application name="Beholder (32-bit)" executable="Beholder.x86"> 666 <option name="mesa_glthread_app_profile" value="1" /> 667 </application> 668 <application name="Beholder (64-bit)" executable="Beholder.x86_64"> 669 <option name="mesa_glthread_app_profile" value="1" /> 670 </application> 671 672 <!-- X3 games: 15% avg fps increase while flying in space --> 673 <application name="X3 Reunion" executable="X3R_main"> 674 <option name="mesa_glthread_app_profile" value="1" /> 675 </application> 676 <application name="X3 Terran Conflict" executable="X3TR_main"> 677 <option name="mesa_glthread_app_profile" value="1" /> 678 </application> 679 <application name="X3 Albion Prelude" executable="X3AP_main"> 680 <option name="mesa_glthread_app_profile" value="1" /> 681 </application> 682 683 <!-- +30% avg fps --> 684 <application name="Borderlands: The Pre-Sequel" executable="BorderlandsPreSequel"> 685 <option name="mesa_glthread_app_profile" value="1" /> 686 </application> 687 <application name="Transport Fever" executable="TransportFever"> 688 <option name="mesa_glthread_app_profile" value="1" /> 689 </application> 690 691 <application name="Unigine Sanctuary" executable="Sanctuary"> 692 <option name="mesa_glthread_app_profile" value="1" /> 693 </application> 694 <application name="Unigine Tropics" executable="Tropics"> 695 <option name="mesa_glthread_app_profile" value="1" /> 696 </application> 697 <application name="Unigine Heaven (32-bit)" executable="heaven_x86"> 698 <option name="mesa_glthread_app_profile" value="1" /> 699 </application> 700 <application name="Unigine Heaven (64-bit)" executable="heaven_x64"> 701 <option name="mesa_glthread_app_profile" value="1" /> 702 </application> 703 <application name="Unigine Valley (32-bit)" executable="valley_x86"> 704 <option name="mesa_glthread_app_profile" value="1" /> 705 </application> 706 <application name="Unigine Valley (64-bit)" executable="valley_x64"> 707 <option name="mesa_glthread_app_profile" value="1" /> 708 </application> 709 <application name="Unigine Superposition" executable="superposition"> 710 <option name="mesa_glthread_app_profile" value="1" /> 711 </application> 712 713 <application name="Basemark GPU" executable="BasemarkGPU_gl"> 714 <option name="mesa_glthread_app_profile" value="1" /> 715 </application> 716 717 <application name="Stellaris" executable="stellaris"> 718 <option name="mesa_glthread_app_profile" value="1"/> 719 </application> 720 721 <application name="Battletech" executable="BattleTech"> 722 <option name="mesa_glthread_app_profile" value="1"/> 723 </application> 724 725 <application name="DeusExMD" executable="DeusExMD"> 726 <option name="mesa_glthread_app_profile" value="0"/> 727 </application> 728 <application name="F1 2015" executable="F12015"> 729 <option name="mesa_glthread_app_profile" value="0"/> 730 </application> 731 <application name="KWin Wayland" executable="kwin_wayland"> 732 <!-- This works around a cursor issue with glthread. 733 See: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7351#note_1581105 --> 734 <option name="mesa_glthread_app_profile" value="0"/> 735 </application> 736 737 <!-- Adaptive sync denylist follows below: --> 738 <application name="gnome-shell" executable="gnome-shell"> 739 <option name="adaptive_sync" value="false" /> 740 <option name="v3d_nonmsaa_texture_size_limit" value="true" /> 741 </application> 742 <application name="Desktop — Plasma" executable="plasmashell"> 743 <option name="adaptive_sync" value="false" /> 744 </application> 745 <application name="budgie-wm" executable="budgie-wm"> 746 <option name="adaptive_sync" value="false" /> 747 </application> 748 <application name="kwin_x11" executable="kwin_x11"> 749 <option name="adaptive_sync" value="false" /> 750 </application> 751 <application name="ksmserver-logout-greeter" executable="ksmserver-logout-greeter"> 752 <option name="adaptive_sync" value="false" /> 753 </application> 754 <application name="ksmserver-switchuser-greeter" executable="ksmserver-switchuser-greeter"> 755 <option name="adaptive_sync" value="false" /> 756 </application> 757 <application name="kscreenlocker_greet" executable="kscreenlocker_greet"> 758 <option name="adaptive_sync" value="false" /> 759 </application> 760 <application name="startplasma" executable="startplasma"> 761 <option name="adaptive_sync" value="false" /> 762 </application> 763 <application name="sddm-greeter" executable="sddm-greeter"> 764 <option name="adaptive_sync" value="false" /> 765 </application> 766 <application name="krunner" executable="krunner"> 767 <option name="adaptive_sync" value="false" /> 768 </application> 769 <application name="spectacle" executable="spectacle"> 770 <option name="adaptive_sync" value="false" /> 771 </application> 772 <application name="marco" executable="marco"> 773 <option name="adaptive_sync" value="false" /> 774 </application> 775 <application name="compton" executable="compton"> 776 <option name="adaptive_sync" value="false" /> 777 </application> 778 <application name="picom" executable="picom"> 779 <option name="adaptive_sync" value="false" /> 780 </application> 781 <application name="xfwm4" executable="xfwm4"> 782 <option name="adaptive_sync" value="false" /> 783 </application> 784 <application name="Enlightenment" executable="enlightenment"> 785 <option name="adaptive_sync" value="false" /> 786 </application> 787 <application name="mutter" executable="mutter"> 788 <option name="adaptive_sync" value="false" /> 789 <option name="v3d_nonmsaa_texture_size_limit" value="true" /> 790 </application> 791 <application name="muffin" executable="muffin"> 792 <option name="adaptive_sync" value="false" /> 793 </application> 794 <application name="cinnamon" executable="cinnamon"> 795 <option name="adaptive_sync" value="false" /> 796 </application> 797 <application name="compiz" executable="compiz"> 798 <option name="adaptive_sync" value="false" /> 799 </application> 800 <application name="Firefox" executable="firefox"> 801 <option name="adaptive_sync" value="false" /> 802 </application> 803 <application name="Firefox ESR" executable="firefox-esr"> 804 <option name="adaptive_sync" value="false" /> 805 </application> 806 <application name="Chromium" executable="chromium"> 807 <option name="adaptive_sync" value="false" /> 808 </application> 809 <application name="Google Chrome" executable="chrome"> 810 <option name="adaptive_sync" value="false" /> 811 </application> 812 <application name="Iceweasel" executable="iceweasel"> 813 <option name="adaptive_sync" value="false" /> 814 </application> 815 <application name="Epiphany" executable="epiphany"> 816 <option name="adaptive_sync" value="false" /> 817 </application> 818 <application name="Konqueror" executable="konqueror"> 819 <option name="adaptive_sync" value="false" /> 820 </application> 821 <application name="Falkon" executable="falkon"> 822 <option name="adaptive_sync" value="false" /> 823 </application> 824 <application name="Seamonkey" executable="seamonkey"> 825 <option name="adaptive_sync" value="false" /> 826 </application> 827 <application name="Waterfox" executable="waterfox"> 828 <option name="adaptive_sync" value="false" /> 829 </application> 830 <application name="VLC Media Player" executable="vlc"> 831 <option name="adaptive_sync" value="false" /> 832 </application> 833 <application name="Totem" executable="totem"> 834 <option name="adaptive_sync" value="false" /> 835 </application> 836 <application name="Dragon Player" executable="dragon"> 837 <option name="adaptive_sync" value="false" /> 838 </application> 839 <application name="Xorg" executable="Xorg"> 840 <option name="v3d_nonmsaa_texture_size_limit" value="true" /> 841 </application> 842 843 <application name="gfxbench" executable="testfw_app"> 844 <option name="mesa_glthread_app_profile" value="0" /> 845 <option name="vk_x11_override_min_image_count" value="2" /> 846 <option name="vk_wsi_force_bgra8_unorm_first" value="true" /> 847 </application> 848 849 <application name="Rainbow Six Siege (Vulkan)" executable="RainbowSix_Vulkan.exe"> 850 <option name="vk_x11_override_min_image_count" value="2" /> 851 <option name="vk_x11_strict_image_count" value="true" /> 852 </application> 853 854 <application name="Rainbow Six Extraction (Wine)" executable="R6-Extraction.exe"> 855 <option name="vk_x11_override_min_image_count" value="2" /> 856 <option name="vk_x11_strict_image_count" value="true" /> 857 </application> 858 859 <!-- Workaround for Hades: Vulkan backend of the game is not starting 860 if the implementation returns more than 3 swapchain images. --> 861 <application name="Hades" executable="Hades.exe"> 862 <option name="vk_x11_override_min_image_count" value="3" /> 863 <option name="vk_x11_strict_image_count" value="true" /> 864 </application> 865 866 <application name="Brink" executable="brink.exe"> 867 <option name="glx_extension_override" value="-GLX_OML_swap_method" /> 868 <option name="allow_higher_compat_version" value="true" /> 869 </application> 870 871 <application name="Enter The Gungeon (32 bits)" executable="EtG.x86"> 872 <option name="glsl_correct_derivatives_after_discard" value="true" /> 873 </application> 874 875 <application name="Enter The Gungeon (64 bits)" executable="EtG.x86_64"> 876 <option name="glsl_correct_derivatives_after_discard" value="true" /> 877 </application> 878 879 <!-- Workaround for STAR WARS: Knights of the Old Republic relying on 880 non-specified OpenGL behavior (expecting texture names to be 881 small enough to fit in the static array). 882 --> 883 <application name="SWKOTOR (wine)" executable="swkotor.exe"> 884 <option name="force_gl_names_reuse" value="true"/> 885 </application> 886 887 <application name="Assault Android Cactus (32-bit)" executable="cactus_demo.x86"> 888 <option name="vs_position_always_precise" value="true" /> 889 </application> 890 <application name="Assault Android Cactus (64-bit)" executable="cactus_demo.x86_64"> 891 <option name="vs_position_always_precise" value="true" /> 892 </application> 893 <application name="Assault Android Cactus (32-bit)" executable="cactus.x86"> 894 <option name="vs_position_always_precise" value="true" /> 895 </application> 896 <application name="Assault Android Cactus (64-bit)" executable="cactus.x86_64"> 897 <option name="vs_position_always_precise" value="true" /> 898 </application> 899 900 <application name="Limbo" executable="limbo"> 901 <!-- issue 7976 --> 902 <option name="glsl_zero_init" value="true"/> 903 </application> 904 905 <application name="Genshin Impact" executable="com.miHoYo.GenshinImpact"> 906 <option name="ignore_discard_framebuffer" value="true" /> 907 </application> 908 909 <!-- Vulkan workarounds: --> 910 911 <!-- Works around the game not starting (does not deal with 912 the implementation returning more images than the minimum 913 specified by the application. --> 914 <engine engine_name_match="UnrealEngine4.*" engine_versions="0:23"> 915 <option name="vk_x11_strict_image_count" value="true" /> 916 </engine> 917 918 <!-- DOOM crashes at startup without this workaround if the adaptative sync mode is enabled. --> 919 <application name="DOOM" executable="DOOMx64vk.exe"> 920 <option name="vk_x11_strict_image_count" value="true" /> 921 </application> 922 923 <!-- DOOM Doom Eternal happily creates a swapchain with 2 images for 924 IMMEDIATE. This fixes a 10% performance issue with RADV. --> 925 <application name="DOOMEternal" executable="DOOMEternalx64vk.exe"> 926 <option name="vk_x11_ensure_min_image_count" value="true" /> 927 </application> 928 929 <!-- Wolfenstein: Youngblood crashes at startup on xwayland without this workaround. --> 930 <application name="Wolfenstein: Youngblood(x64vk)" executable="Youngblood_x64vk.exe"> 931 <option name="vk_x11_strict_image_count" value="true" /> 932 </application> 933 934 <!-- Wolfenstein II: The New Colossus crashes with vsync turned off on xwayland without this workaround. --> 935 <application name="Wolfenstein II: The New Colossus" executable="NewColossus_x64vk.exe"> 936 <option name="vk_x11_strict_image_count" value="true" /> 937 </application> 938 939 <!-- Metro:Exodus crashes at startup on xwayland without this workaround. --> 940 <application name="Metro: Exodus" application_name_match="metroexodus"> 941 <option name="vk_x11_strict_image_count" value="true" /> 942 </application> 943 944 <application name="Forsaken Remastered" executable="ForsakenEx"> 945 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/5437 --> 946 <option name="vk_dont_care_as_load" value="true" /> 947 </application> 948 949 <!-- Atlas Fallen Vulkan crashes with vsync turned off on xwayland without this workaround. --> 950 <application name="Atlas Fallen" executable="AtlasFallen (VK).exe"> 951 <option name="vk_x11_strict_image_count" value="true" /> 952 </application> 953 954 <!-- Disable fp16 support for browsers, since there is too much 955 broken WebGL out there that uses the wrong precision. 956 Bonus workaround for Firefox bug #1845309. --> 957 <application name="Firefox" executable="firefox"> 958 <option name="no_fp16" value="true" /> 959 </application> 960 <application name="Firefox ESR" executable="firefox-esr"> 961 <option name="no_fp16" value="true" /> 962 </application> 963 <application name="Chromium" executable="chromium"> 964 <option name="no_fp16" value="true" /> 965 </application> 966 <application name="Google Chrome" executable="chrome"> 967 <option name="no_fp16" value="true" /> 968 </application> 969 <application name="Iceweasel" executable="iceweasel"> 970 <option name="no_fp16" value="true" /> 971 </application> 972 <application name="Epiphany" executable="epiphany"> 973 <option name="no_fp16" value="true" /> 974 </application> 975 <application name="Konqueror" executable="konqueror"> 976 <option name="no_fp16" value="true" /> 977 </application> 978 <application name="Falkon" executable="falkon"> 979 <option name="no_fp16" value="true" /> 980 </application> 981 <application name="Seamonkey" executable="seamonkey"> 982 <option name="no_fp16" value="true" /> 983 </application> 984 <application name="Waterfox" executable="waterfox"> 985 <option name="no_fp16" value="true" /> 986 </application> 987 <!-- Game does not consider larger image count in non-vsynced modes. --> 988 <application name="Detroit Become Human" application_name_match="DetroitBecomeHuman"> 989 <option name="vk_x11_strict_image_count" value="true" /> 990 </application> 991 </device> 992 <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.--> 993 <device driver="vmwgfx"> 994 <application name="gnome-shell" executable="gnome-shell"> 995 <option name="glx_extension_override" value="-GLX_EXT_buffer_age -GLX_OML_sync_control -GLX_SGI_video_sync" /> 996 </application> 997 <application name="cinnamon" executable="cinnamon"> 998 <option name="glx_extension_override" value="-GLX_EXT_buffer_age -GLX_OML_sync_control -GLX_SGI_video_sync" /> 999 </application> 1000 <application name="Compiz" executable="Compiz"> 1001 <option name="glx_extension_override" value="-GLX_EXT_buffer_age -GLX_OML_sync_control" /> 1002 </application> 1003 </device> 1004 <device driver="radeonsi"> 1005 <application name="Alien Isolation" executable="AlienIsolation"> 1006 <option name="force_gl_vendor" value="X.Org" /> 1007 </application> 1008 <application name="American Truck Simulator" executable="amtrucks"> 1009 <option name="radeonsi_zerovram" value="true" /> 1010 </application> 1011 <application name="Counter-Strike Global Offensive" executable="csgo_linux64"> 1012 <option name="radeonsi_zerovram" value="true" /> 1013 <option name="radeonsi_clamp_div_by_zero" value="true" /> 1014 </application> 1015 <application name="Exanima" executable="Exanima.exe"> 1016 <option name="radeonsi_zerovram" value="true"/> 1017 </application> 1018 <application name="Nowhere Patrol" executable="NowherePatrol.exe"> 1019 <option name="radeonsi_zerovram" value="true" /> 1020 </application> 1021 <application name="Rocket League" executable="RocketLeague"> 1022 <option name="radeonsi_zerovram" value="true" /> 1023 </application> 1024 <application name="Gfx Bench" executable="gfxbench_gl"> 1025 <!-- Helps offscreen tests --> 1026 <option name="mesa_glthread_app_profile" value="1"/> 1027 </application> 1028 <!-- YoYo game engine workarounds --> 1029 <application name="Monolith demo5" executable="runner" sha1="0c40d509a74e357f0280cb1bd882e9cd94b91bdf"> 1030 <option name="radeonsi_sync_compile" value="true" /> 1031 <option name="radeonsi_zerovram" value="true" /> 1032 </application> 1033 <!-- Note: The following fix works for both Memoranda and Riptale as they have the same sha --> 1034 <application name="Memoranda / Riptale" executable="runner" sha1="aa13dec6af63c88f308ebb487693896434a4db56"> 1035 <option name="radeonsi_sync_compile" value="true" /> 1036 </application> 1037 <application name="Nuclear Throne" executable="runner" sha1="84814e8db125e889f5d9d4195a0ca72a871ea1fd"> 1038 <option name="radeonsi_sync_compile" value="true" /> 1039 </application> 1040 <application name="Undertale" executable="runner" sha1="dfa302e7ec78641d0696dbbc1a06fc29f34ff1ff"> 1041 <option name="radeonsi_sync_compile" value="true" /> 1042 </application> 1043 <application name="Turmoil" executable="runner" sha1="cbbf757aaab289859f8dae191a7d63afc30643d9"> 1044 <option name="radeonsi_sync_compile" value="true" /> 1045 </application> 1046 <application name="Peace, Death!" executable="runner" sha1="5b909f3d21799773370adf084f649848f098234e"> 1047 <option name="radeonsi_sync_compile" value="true" /> 1048 </application> 1049 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2647 --> 1050 <application name="Kerbal Space Program" executable="KSP.x86_64"> 1051 <option name="radeonsi_no_infinite_interp" value="true" /> 1052 </application> 1053 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2686 --> 1054 <application name="7 Days to Die" executable="7DaysToDie.x86_64"> 1055 <option name="radeonsi_zerovram" value="true" /> 1056 </application> 1057 <application name="7 Days to Die" executable="7DaysToDie.x86"> 1058 <option name="radeonsi_zerovram" value="true" /> 1059 </application> 1060 <application name="SPECviewperf13" executable="viewperf"> 1061 <option name="glthread_nop_check_framebuffer_status" value="true" /> 1062 <option name="radeonsi_sync_compile" value="true" /> 1063 </application> 1064 <application name="Road Redemption" executable="RoadRedemption.x86_64"> 1065 <option name="radeonsi_clamp_div_by_zero" value="true" /> 1066 </application> 1067 <application name="Wasteland 2" executable="WL2"> 1068 <option name="radeonsi_clamp_div_by_zero" value="true" /> 1069 </application> 1070 <application name="Teardown" executable="teardown.exe"> 1071 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/3714 --> 1072 <option name="radeonsi_clamp_div_by_zero" value="true" /> 1073 <option name="radeonsi_no_infinite_interp" value="true" /> 1074 </application> 1075 <application name="SpaceEngine" executable="SpaceEngine.exe"> 1076 <option name="force_gl_vendor" value="X.Org" /> 1077 </application> 1078 <application name="BETA CAE Systems - GL detect tool" executable="detect_opengl_tool"> 1079 <option name="force_gl_vendor" value="ATI Technologies Inc." /> 1080 </application> 1081 <application name="BETA CAE Systems - ANSA" executable="ansa_linux_x86_64"> 1082 <option name="force_gl_vendor" value="ATI Technologies Inc." /> 1083 </application> 1084 <application name="BETA CAE Systems - META" executable="meta_post_x86_64"> 1085 <option name="force_gl_vendor" value="ATI Technologies Inc." /> 1086 <option name="radeonsi_force_use_fma32" value="true" /> 1087 </application> 1088 <application name="Black Geyser: Couriers of Darkness" executable="BlackGeyser.x86_64"> 1089 <option name="radeonsi_zerovram" value="true" /> 1090 </application> 1091 </device> 1092 <device driver="zink"> 1093 <application name="Hyperdimension Neptunia Re;Birth1" executable="NeptuniaReBirth1.exe"> 1094 <!-- glthread uploads need too much vram and exceed 32bit VA limit --> 1095 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/8333 --> 1096 <option name="mesa_glthread_app_profile" value="0"/> 1097 </application> 1098 1099 <application name="Borderlands 2 (Native, OpenGL, 32bit)" executable="Borderlands2"> 1100 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/9205 --> 1101 <option name="glsl_correct_derivatives_after_discard" value="true" /> 1102 </application> 1103 1104 <!-- GL_POINT_SMOOTH is used in Quake II to render particles --> 1105 <application name="Quake II" executable="quake2-engine"> 1106 <option name="zink_emulate_point_smooth" value="true"/> 1107 </application> 1108 <application name="Quake II (yamagi)" executable="yamagi-quake2"> 1109 <option name="zink_emulate_point_smooth" value="true"/> 1110 </application> 1111 <application name="Quake II (wine)" executable="quake2.exe"> 1112 <option name="zink_emulate_point_smooth" value="true"/> 1113 </application> 1114 <application name="Tomb Raider 2013" executable="TombRaider"> 1115 <option name="zink_shader_object_enable" value="true" /> 1116 </application> 1117 </device> 1118 <device driver="iris"> 1119 <application name="Middle Earth: Shadow of Mordor" executable="ShadowOfMordor"> 1120 <option name="vs_position_always_invariant" value="true" /> 1121 </application> 1122 <application name="glmark2" executable="glmark2"> 1123 <option name="limit_trig_input_range" value="true" /> 1124 </application> 1125 <application name="Counter-Strike: Global Offensive" executable="csgo_linux64"> 1126 <option name="force_gl_vendor" value="X.Org" /> 1127 </application> 1128 <application name="Insurgency" executable="insurgency_linux"> 1129 <option name="force_gl_vendor" value="X.Org" /> 1130 </application> 1131 1132 <application name="SPECviewperf13" executable="viewperf"> 1133 <!-- creo-03 needs this to compile shaders; we don't support some corner cases --> 1134 <option name="mesa_extension_override" value="+GL_EXT_shader_image_load_store" /> 1135 </application> 1136 </device> 1137 <device driver="crocus"> 1138 <application name="glmark2" executable="glmark2"> 1139 <option name="limit_trig_input_range" value="true" /> 1140 </application> 1141 <application name="Counter-Strike: Global Offensive" executable="csgo_linux64"> 1142 <option name="force_gl_vendor" value="X.Org" /> 1143 </application> 1144 <application name="Insurgency" executable="insurgency_linux"> 1145 <option name="force_gl_vendor" value="X.Org" /> 1146 </application> 1147 </device> 1148 <device driver="anv"> 1149 <application name="Aperture Desk Job" executable="deskjob"> 1150 <option name="anv_assume_full_subgroups" value="32" /> 1151 </application> 1152 <application name="Brawlhalla" executable="BrawlhallaGame.exe"> 1153 <option name="hasvk_report_vk_1_3_version" value="true" /> 1154 </application> 1155 <application name="DOOMEternal" executable="DOOMEternalx64vk.exe"> 1156 <option name="anv_assume_full_subgroups" value="32" /> 1157 <option name="fp64_workaround_enabled" value="true" /> 1158 </application> 1159 <application name="Wolfenstein: Youngblood(x64vk)" executable="Youngblood_x64vk.exe"> 1160 <option name="limit_trig_input_range" value="true" /> 1161 </application> 1162 <application name="Batman™: Arkham Knight" executable="BatmanAK.exe"> 1163 <option name="anv_sample_mask_out_opengl_behaviour" value="true"/> 1164 </application> 1165 <application name="Rise of the Tomb Raider" executable="RiseOfTheTombRaider"> 1166 <option name="limit_trig_input_range" value="true" /> 1167 </application> 1168 <application name="Rise of the Tomb Raider" executable="ROTTR.exe"> 1169 <option name="limit_trig_input_range" value="true" /> 1170 </application> 1171 <application name="NieR Replicant ver.1.22474487139" executable="NieR Replicant ver.1.22474487139.exe"> 1172 <option name="limit_trig_input_range" value="true" /> 1173 </application> 1174 <application name="NieR:Automata" executable="NieRAutomata.exe"> 1175 <option name="limit_trig_input_range" value="true" /> 1176 </application> 1177 <application name="Valheim" executable="valheim.x86_64"> 1178 <option name="limit_trig_input_range" value="true" /> 1179 </application> 1180 <application name="Cyberpunk 2077" executable="Cyberpunk2077.exe"> 1181 <option name="force_vk_vendor" value="-1" /> 1182 </application> 1183 <application name="Cyberpunk 2077" executable="Cyberpunk2077.exe"> 1184 <!-- 1185 Cyberpunk 2077 uses a watchdog thread to terminate 1186 the process in case the render thread hasn't responded within 2 minutes. 1187 This option speeds up shader compilation. 1188 See: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9241 1189 --> 1190 <option name="shader_spilling_rate" value="15" /> 1191 </application> 1192 <application name="Elden Ring" executable="eldenring.exe"> 1193 <option name="fake_sparse" value="true" /> 1194 </application> 1195 <application name="Armored Core 6" executable="armoredcore6.exe"> 1196 <option name="fake_sparse" value="true" /> 1197 </application> 1198 <application name="Age of Empires IV" executable="RelicCardinal.exe"> 1199 <option name="anv_force_filter_addr_rounding" value="true" /> 1200 </application> 1201 <!-- Needed to avoid XeSS code paths. --> 1202 <application name="Marvel's Spider-Man Remastered" executable="Spider-Man.exe"> 1203 <option name="force_vk_vendor" value="-1" /> 1204 </application> 1205 <application name="Hitman 3" executable="hitman3.exe"> 1206 <option name="force_vk_vendor" value="-1"/> 1207 </application> 1208 <application name="Hogwarts Legacy" executable="HogwartsLegacy.exe"> 1209 <option name="force_vk_vendor" value="-1" /> 1210 </application> 1211 <application name="DEATH STRANDING" executable="ds.exe"> 1212 <option name="force_vk_vendor" value="-1" /> 1213 </application> 1214 <application name="Diablo IV" executable="Diablo IV.exe"> 1215 <option name="force_vk_vendor" value="-1" /> 1216 </application> 1217 <application name="Satisfactory" executable="FactoryGame-Win64-Shipping.exe"> 1218 <option name="force_vk_vendor" value="-1" /> 1219 </application> 1220 <application name="Dying Light 2" executable="DyingLightGame_x64_rwdi.exe"> 1221 <option name="force_vk_vendor" value="-1" /> 1222 </application> 1223 <application name="Witcher3" executable="witcher3.exe"> 1224 <option name="force_vk_vendor" value="-1" /> 1225 </application> 1226 <application name="Baldur's Gate 3" executable="bg3.exe"> 1227 <option name="anv_disable_fcv" value="true" /> 1228 </application> 1229 <application name="The Finals" executable="Discovery.exe"> 1230 <option name="force_vk_vendor" value="-1" /> 1231 </application> 1232 <application name="Palworld2" executable="Palworld-Win64-Shipping.exe"> 1233 <option name="force_vk_vendor" value="-1" /> 1234 </application> 1235 <application name="Red Dead Redemption 2" executable="RDR2.exe"> 1236 <option name="force_vk_vendor" value="-1" /> 1237 </application> 1238 <!-- 1239 Disable 16-bit feature on zink and angle so that GLES mediump doesn't 1240 lower to our inefficent 16-bit shader support. No need to do so for 1241 ANGLE, since it uses RelaxedPrecision decorations, which the intel 1242 compiler ignores. 1243 --> 1244 <engine engine_name_match="mesa zink"> 1245 <option name="no_16bit" value="true" /> 1246 </engine> 1247 <!-- Disable FCV optimization for Unreal Engine 5.1 workloads. --> 1248 <engine engine_name_match="UnrealEngine5.1"> 1249 <option name="anv_disable_fcv" value="true" /> 1250 <option name="anv_assume_full_subgroups" value="16" /> 1251 </engine> 1252 </device> 1253 <device driver="dzn"> 1254 <application name="DOOMEternal" executable="DOOMEternalx64vk.exe"> 1255 <option name="dzn_enable_8bit_loads_stores" value="true" /> 1256 <option name="dzn_claim_wide_lines" value="true" /> 1257 </application> 1258 <application name="No Man's Sky" executable="NMS.exe"> 1259 <option name="dzn_claim_wide_lines" value="true" /> 1260 </application> 1261 <!-- RDR2 will default to Vulkan despite having a D3D path. Ideally 1262 dzn would be "just as efficient" as the native path, but in practice 1263 it's currently broken. Just disable dzn and let the app use native. --> 1264 <application name="Red Dead Redemption 2" executable="RDR2.exe"> 1265 <option name="dzn_disable" value="true" /> 1266 </application> 1267 </device> 1268 <device driver="d3d12"> 1269 <application name="Blender" executable="blender.exe"> 1270 <!-- Blender needs GL4.3, but that requires a D3D feature that not all in-market 1271 drivers support. Turns out they're fine with just the parts of this extension 1272 that don't need the D3D feature, so we're good to just flip it on. --> 1273 <option name="mesa_extension_override" value="+GL_ARB_texture_view" /> 1274 </application> 1275 </device> 1276 1277 <device driver="r600"> 1278 <application name="Tomb Raider 2013" executable="TombRaider"> 1279 <option name="mesa_extension_override" value="-GL_ARB_shader_image_load_store" /> 1280 </application> 1281 </device> 1282 1283 <device driver="virtio_gpu"> 1284 <application name="Counter-Strike Global Offensive" executable="csgo_linux64"> 1285 <option name="format_l8_srgb_enable_readback" value="true" /> 1286 </application> 1287 </device> 1288 <!-- 1289 The android game hall of shame: 1290 1291 Workarounds for android games that are not aware of open source drivers. 1292 These can be removed as games have their allowlists updated. 1293 --> 1294 <device driver="msm" device="FD618"> 1295 <application name="Call of Duty Mobile" executable="com.activision.callofduty.shooter"> 1296 <option name="force_gl_renderer" value="Adreno (TM) 618"/> 1297 <option name="force_gl_vendor" value="Qualcomm"/> 1298 </application> 1299 <application name="Asphalt 8" executable="com.gameloft.android.ANMP.GloftA8HM"> 1300 <!-- Note: asphalt8's allowlist seems to not have been updated recently 1301 enough to be aware of "Adreno (TM) 618", but we seem to otherwise 1302 have enough headroom to opt into the higher settings. (Conversely 1303 the allowlist seems to allow G72-MP3 into the higher tier, despite 1304 not being able to maintain fps.. possibly it is not properly 1305 differentiating between various core MPn configurations. So I'm 1306 going to use that to justify claiming to be a618's *slightly* 1307 bigger brother) 1308 --> 1309 <option name="force_gl_renderer" value="Adreno (TM) 630"/> 1310 <option name="force_gl_vendor" value="Qualcomm"/> 1311 </application> 1312 <application name="Asphalt 9" executable="com.gameloft.android.ANMP.GloftA9HM"> 1313 <option name="force_gl_renderer" value="Adreno (TM) 618"/> 1314 <option name="force_gl_vendor" value="Qualcomm"/> 1315 </application> 1316 <application name="PUBG Mobile" executable="com.tencent.ig"> 1317 <!-- Note: Maxed out a630 settings still limits max framerate, yet GPU 1318 is below 45% utilization (mostly closer to 40%). If I claim to 1319 be a640, that unlocks "Extreme" framerate (and "Ultra HD" graphics). 1320 With "Extreme" + "HDR" we are comfortably at 60fps with plenty of 1321 headroom. "Extreme" + "Ultra HD" (max settings for a640) we are 1322 starting to approach the limit. I'll stick with a630 to be 1323 conservative, but argueably we could go higher. (This flagship 1324 gaming phone thing is a scam!) 1325 --> 1326 <option name="force_gl_renderer" value="Adreno (TM) 630"/> 1327 <option name="force_gl_vendor" value="Qualcomm"/> 1328 </application> 1329 </device> 1330 1331 <device driver="turnip"> 1332 <!-- Up to DXVK version 2.3.0 --> 1333 <engine engine_name_match="DXVK" engine_versions="0:8400896"> 1334 <!-- 1335 See: https://github.com/doitsujin/dxvk/issues/3861 1336 1337 The shader-defined array size is entirely meaningless in D3D. 1338 --> 1339 <option name="tu_allow_oob_indirect_ubo_loads" value="true" /> 1340 </engine> 1341 </device> 1342</driconf> 1343