1layout(vulkan, push_constant) uniform testPushConstants { 2 float[2] pushConstantArray; 3}; 4 5layout(set=0, binding=0) uniform testUniforms { 6 float[2] uniformArray; 7}; 8 9// TODO(b/243078879): Add a storage buffer test here when they are supported. 10// layout(set=0, binding=1) buffer testStorageBuffer { 11// float ssboArray[2]; 12//}; 13 14void main() { 15 float localArray[2] = float[2](1, 2); 16 sk_FragColor = 17 (localArray == uniformArray) && 18 (uniformArray == pushConstantArray) ? half4(1) : half4(0); 19} 20