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1 /*
2  * Copyright 2021 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "include/core/SkCanvas.h"
9 #include "include/core/SkColor.h"
10 #include "include/core/SkColorSpace.h"
11 #include "include/core/SkColorType.h"
12 #include "include/core/SkPaint.h"
13 #include "include/core/SkRect.h"
14 #include "include/core/SkSurface.h"
15 #include "include/core/SkTypes.h"
16 #include "include/effects/SkGradientShader.h"
17 #include "include/effects/SkRuntimeEffect.h"
18 #include "include/gpu/GrBackendSurface.h"
19 #include "include/gpu/GrDirectContext.h"
20 #include "include/gpu/ganesh/SkSurfaceGanesh.h"
21 
22 #include <emscripten/bind.h>
23 #include <emscripten/emscripten.h>
24 #include <emscripten/html5.h>
25 // https://github.com/emscripten-core/emscripten/blob/main/system/include/emscripten/html5_webgpu.h
26 // The import/export functions defined here should allow us to fetch a handle to a given JS
27 // Texture/Sampler/Device etc if needed.
28 #include <emscripten/html5_webgpu.h>
29 // https://github.com/emscripten-core/emscripten/blob/main/system/include/webgpu/webgpu.h
30 // This defines WebGPU constants and such. It also includes a lot of typedefs that make something
31 // like WGPUDevice defined as a pointer to something external. These "pointers" are actually just
32 // a small integer that refers to an array index of JS objects being held by a "manager"
33 // https://github.com/emscripten-core/emscripten/blob/f47bef371f3464471c6d30b631cffcdd06ced004/src/library_webgpu.js#L192
34 #include <webgpu/webgpu.h>
35 // https://github.com/emscripten-core/emscripten/blob/main/system/include/webgpu/webgpu_cpp.h
36 // This defines the C++ equivalents to the JS WebGPU API.
37 #include <webgpu/webgpu_cpp.h>
38 
getSwapChainForCanvas(wgpu::Device device,std::string canvasSelector,int width,int height)39 static wgpu::SwapChain getSwapChainForCanvas(wgpu::Device device,
40                                              std::string canvasSelector,
41                                              int width,
42                                              int height) {
43     wgpu::SurfaceDescriptorFromCanvasHTMLSelector surfaceSelector;
44     surfaceSelector.selector = canvasSelector.c_str();
45 
46     wgpu::SurfaceDescriptor surface_desc;
47     surface_desc.nextInChain = &surfaceSelector;
48     wgpu::Instance instance;
49     wgpu::Surface surface = instance.CreateSurface(&surface_desc);
50 
51     wgpu::SwapChainDescriptor swap_chain_desc;
52     swap_chain_desc.format = wgpu::TextureFormat::BGRA8Unorm;
53     swap_chain_desc.usage = wgpu::TextureUsage::RenderAttachment;
54     swap_chain_desc.presentMode = wgpu::PresentMode::Fifo;
55     swap_chain_desc.width = width;
56     swap_chain_desc.height = height;
57     return device.CreateSwapChain(surface, &swap_chain_desc);
58 }
59 
60 enum class DemoKind {
61     SOLID_COLOR,
62     GRADIENT,
63     RUNTIME_EFFECT,
64 };
65 
66 struct DemoUniforms {
67     float width;
68     float height;
69     float time;
70 };
71 
72 class Demo final {
73 public:
init(std::string canvasSelector,int width,int height)74     bool init(std::string canvasSelector, int width, int height) {
75         GrContextOptions ctxOpts;
76 
77         wgpu::Device device = wgpu::Device::Acquire(emscripten_webgpu_get_device());
78         sk_sp<GrDirectContext> context = GrDirectContext::MakeDawn(device, ctxOpts);
79         if (!context) {
80             SkDebugf("Could not create GrDirectContext\n");
81             return false;
82         }
83 
84         const char* sksl =
85                 "uniform float2 iResolution;"
86                 "uniform float iTime;"
87                 "vec2 d;"
88                 "float b(float a) {"
89                 "  return step(max(d.x, d.y), a);"
90                 "}"
91                 "half4 main(float2 C) {"
92                 "  vec4 O = vec4(0);"
93                 "  C.y = iResolution.y - C.y;"
94                 "  for (float i = 0; i < 3; ++i) {"
95                 "    vec2 U = C.yx / iResolution.yx;"
96                 "    U.y -= .5;"
97                 "    U.x = U.x * .4 + U.y * U.y;"
98                 "    U.y += U.x * sin(-iTime * 9. + i * 2. + U.x * 25.) * .2;"
99                 "    U.x -= asin(sin(U.y * 34.))/20.;"
100                 "    d = abs(U);"
101                 "    O += .3 * vec4(.8 * b(.3) + b(.2), b(.2), b(.1), -1.);"
102                 "  }"
103                 "  return O.xyz1;"
104                 "}";
105 
106         auto [effect, err] = SkRuntimeEffect::MakeForShader(SkString(sksl));
107         if (!effect) {
108             SkDebugf("Failed to compile SkSL: %s\n", err.c_str());
109             return false;
110         }
111 
112         fWidth = width;
113         fHeight = height;
114         fCanvasSwapChain = getSwapChainForCanvas(device, canvasSelector, width, height);
115         fContext = context;
116         fEffect = effect;
117 
118         return true;
119     }
120 
setKind(DemoKind kind)121     void setKind(DemoKind kind) { fDemoKind = kind; }
122 
draw(int timestamp)123     void draw(int timestamp) {
124         GrDawnRenderTargetInfo rtInfo;
125         rtInfo.fTextureView = fCanvasSwapChain.GetCurrentTextureView();
126         rtInfo.fFormat = wgpu::TextureFormat::BGRA8Unorm;
127         rtInfo.fLevelCount = 1;
128         GrBackendRenderTarget backendRenderTarget(fWidth, fHeight, 1, 8, rtInfo);
129         SkSurfaceProps surfaceProps(0, kRGB_H_SkPixelGeometry);
130 
131         sk_sp<SkSurface> surface = SkSurfaces::WrapBackendRenderTarget(fContext.get(),
132                                                                        backendRenderTarget,
133                                                                        kTopLeft_GrSurfaceOrigin,
134                                                                        kN32_SkColorType,
135                                                                        nullptr,
136                                                                        &surfaceProps);
137 
138         SkPaint paint;
139         if (fDemoKind == DemoKind::SOLID_COLOR) {
140             drawSolidColor(&paint);
141         } else if (fDemoKind == DemoKind::GRADIENT) {
142             drawGradient(&paint);
143         } else if (fDemoKind == DemoKind::RUNTIME_EFFECT) {
144             drawRuntimeEffect(&paint, timestamp);
145         }
146 
147         // Schedule the recorded commands and wait until the GPU has executed them.
148         surface->getCanvas()->drawPaint(paint);
149         fContext->flushAndSubmit(surface, true);
150         fFrameCount++;
151     }
152 
drawSolidColor(SkPaint * paint)153     void drawSolidColor(SkPaint* paint) {
154         bool flipColor = fFrameCount % 2 == 0;
155         paint->setColor(flipColor ? SK_ColorCYAN : SK_ColorMAGENTA);
156     }
157 
drawGradient(SkPaint * paint)158     void drawGradient(SkPaint* paint) {
159         bool flipColor = fFrameCount % 2 == 0;
160         SkColor colors1[2] = {SK_ColorMAGENTA, SK_ColorCYAN};
161         SkColor colors2[2] = {SK_ColorCYAN, SK_ColorMAGENTA};
162 
163         float x = (float)fWidth / 2.f;
164         float y = (float)fHeight / 2.f;
165         paint->setShader(SkGradientShader::MakeRadial(SkPoint::Make(x, y),
166                                                       std::min(x, y),
167                                                       flipColor ? colors1 : colors2,
168                                                       nullptr,
169                                                       2,
170                                                       SkTileMode::kClamp));
171     }
172 
drawRuntimeEffect(SkPaint * paint,int timestamp)173     void drawRuntimeEffect(SkPaint* paint, int timestamp) {
174         DemoUniforms uniforms;
175         uniforms.width = fWidth;
176         uniforms.height = fHeight;
177         uniforms.time = static_cast<float>(timestamp) / 1000.f;
178 
179         sk_sp<SkData> uniformData = SkData::MakeWithCopy(&uniforms, sizeof(uniforms));
180         sk_sp<SkShader> shader = fEffect->makeShader(std::move(uniformData), /*children=*/{});
181         paint->setShader(shader);
182     }
183 
184 private:
185     int fFrameCount = 0;
186     int fWidth;
187     int fHeight;
188     wgpu::SwapChain fCanvasSwapChain;
189     sk_sp<GrDirectContext> fContext;
190     sk_sp<SkRuntimeEffect> fEffect;
191     DemoKind fDemoKind = DemoKind::SOLID_COLOR;
192 };
193 
EMSCRIPTEN_BINDINGS(Skia)194 EMSCRIPTEN_BINDINGS(Skia) {
195     emscripten::enum_<DemoKind>("DemoKind")
196             .value("SOLID_COLOR", DemoKind::SOLID_COLOR)
197             .value("GRADIENT", DemoKind::GRADIENT)
198             .value("RUNTIME_EFFECT", DemoKind::RUNTIME_EFFECT);
199     emscripten::class_<Demo>("Demo")
200             .constructor()
201             .function("init", &Demo::init)
202             .function("setKind", &Demo::setKind)
203             .function("draw", &Demo::draw);
204 }
205