1 /* 2 * Copyright 2024 Google LLC 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef skgpu_graphite_precompile_Precompile_DEFINED 9 #define skgpu_graphite_precompile_Precompile_DEFINED 10 11 #include "include/gpu/graphite/GraphiteTypes.h" 12 13 namespace skgpu::graphite { 14 15 class Context; 16 class PaintOptions; 17 18 /** 19 * Precompilation allows clients to create pipelines ahead of time based on what they expect 20 * to draw. This can reduce performance hitches, due to inline compilation, during the actual 21 * drawing. Graphite will always be able to perform an inline compilation if some SkPaint 22 * combination was omitted from precompilation. 23 * 24 * @param context the Context to which the actual draws will be submitted 25 * @param paintOptions captures a set of SkPaints that will be drawn 26 * @param drawTypes communicates which primitives those paints will be drawn with 27 */ 28 void Precompile(Context* context, 29 const PaintOptions& paintOptions, 30 DrawTypeFlags drawTypes = kMostCommon); 31 32 } // namespace skgpu::graphite 33 34 #endif // skgpu_graphite_precompile_Precompile_DEFINED 35