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1 /*
2  * Copyright 2023 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef skgpu_GpuTypesPriv_DEFINED
9 #define skgpu_GpuTypesPriv_DEFINED
10 
11 #include "include/core/SkColorType.h"
12 #include "include/core/SkTextureCompressionType.h"
13 #include "include/private/base/SkAssert.h"
14 
15 #include <chrono>
16 
17 namespace skgpu {
18 
19 // The old libstdc++ uses the draft name "monotonic_clock" rather than "steady_clock". This might
20 // not actually be monotonic, depending on how libstdc++ was built. However, this is only currently
21 // used for idle resource purging so it shouldn't cause a correctness problem.
22 #if defined(__GLIBCXX__) && (__GLIBCXX__ < 20130000)
23 using StdSteadyClock = std::chrono::monotonic_clock;
24 #else
25 using StdSteadyClock = std::chrono::steady_clock;
26 #endif
27 
28 // In general we try to not mix CompressionType and ColorType, but currently SkImage still requires
29 // an SkColorType even for CompressedTypes so we need some conversion.
CompressionTypeToSkColorType(SkTextureCompressionType compression)30 static constexpr SkColorType CompressionTypeToSkColorType(SkTextureCompressionType compression) {
31     switch (compression) {
32         case SkTextureCompressionType::kNone:            return kUnknown_SkColorType;
33         case SkTextureCompressionType::kETC2_RGB8_UNORM: return kRGB_888x_SkColorType;
34         case SkTextureCompressionType::kBC1_RGB8_UNORM:  return kRGB_888x_SkColorType;
35         case SkTextureCompressionType::kBC1_RGBA8_UNORM: return kRGBA_8888_SkColorType;
36     }
37 
38     SkUNREACHABLE;
39 }
40 
CompressionTypeToStr(SkTextureCompressionType compression)41 static constexpr const char* CompressionTypeToStr(SkTextureCompressionType compression) {
42     switch (compression) {
43         case SkTextureCompressionType::kNone:            return "kNone";
44         case SkTextureCompressionType::kETC2_RGB8_UNORM: return "kETC2_RGB8_UNORM";
45         case SkTextureCompressionType::kBC1_RGB8_UNORM:  return "kBC1_RGB8_UNORM";
46         case SkTextureCompressionType::kBC1_RGBA8_UNORM: return "kBC1_RGBA8_UNORM";
47     }
48     SkUNREACHABLE;
49 }
50 
51 } // namespace skgpu
52 
53 #endif // skgpu_GpuTypesPriv_DEFINED
54