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1load("//bazel:skia_rules.bzl", "exports_files_legacy", "skia_filegroup", "split_srcs_and_hdrs")
2
3package(
4    default_applicable_licenses = ["//:license"],
5)
6
7licenses(["notice"])
8
9exports_files_legacy()
10
11GLSL_FILES = [
12    "GrGLSLBlend.cpp",
13    "GrGLSLBlend.h",
14    "GrGLSLColorSpaceXformHelper.h",
15    "GrGLSLFragmentShaderBuilder.cpp",
16    "GrGLSLFragmentShaderBuilder.h",
17    "GrGLSLProgramBuilder.cpp",
18    "GrGLSLProgramBuilder.h",
19    "GrGLSLProgramDataManager.cpp",
20    "GrGLSLProgramDataManager.h",
21    "GrGLSLShaderBuilder.cpp",
22    "GrGLSLShaderBuilder.h",
23    "GrGLSLUniformHandler.cpp",
24    "GrGLSLUniformHandler.h",
25    "GrGLSLVarying.cpp",
26    "GrGLSLVarying.h",
27    "GrGLSLVertexGeoBuilder.cpp",
28    "GrGLSLVertexGeoBuilder.h",
29]
30
31split_srcs_and_hdrs(
32    name = "glsl",
33    files = GLSL_FILES,
34)
35
36skia_filegroup(
37    name = "srcs",
38    srcs = [":glsl_srcs"],
39    visibility = ["//src/gpu/ganesh:__pkg__"],
40)
41
42skia_filegroup(
43    name = "private_hdrs",
44    srcs = [":glsl_hdrs"],
45    visibility = ["//src/gpu/ganesh:__pkg__"],
46)
47