1 /* 2 * Copyright 2018 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef QuadPerEdgeAA_DEFINED 9 #define QuadPerEdgeAA_DEFINED 10 11 #include "include/core/SkPoint.h" 12 #include "include/core/SkPoint3.h" 13 #include "include/private/gpu/ganesh/GrTypesPriv.h" 14 #include "src/gpu/BufferWriter.h" 15 #include "src/gpu/ganesh/GrBuffer.h" 16 #include "src/gpu/ganesh/GrColor.h" 17 #include "src/gpu/ganesh/GrGeometryProcessor.h" 18 #include "src/gpu/ganesh/GrSamplerState.h" 19 #include "src/gpu/ganesh/geometry/GrQuad.h" 20 #include "src/gpu/ganesh/geometry/GrQuadUtils.h" 21 #include "src/gpu/ganesh/ops/TextureOp.h" 22 23 class GrCaps; 24 class GrColorSpaceXform; 25 class GrMeshDrawTarget; 26 struct GrShaderCaps; 27 struct VertexWriter; 28 29 namespace skgpu::ganesh::QuadPerEdgeAA { 30 using Saturate = skgpu::ganesh::TextureOp::Saturate; 31 32 enum class CoverageMode { kNone, kWithPosition, kWithColor }; 33 enum class Subset : bool { kNo = false, kYes = true }; 34 enum class ColorType { kNone, kByte, kFloat, kLast = kFloat }; 35 static const int kColorTypeCount = static_cast<int>(ColorType::kLast) + 1; 36 37 enum class IndexBufferOption { 38 kPictureFramed, // geometrically AA'd -> 8 verts/quad + an index buffer 39 kIndexedRects, // non-AA'd but indexed -> 4 verts/quad + an index buffer 40 kTriStrips, // non-AA'd -> 4 verts/quad but no index buffer 41 kLast = kTriStrips 42 }; 43 static const int kIndexBufferOptionCount = static_cast<int>(IndexBufferOption::kLast) + 1; 44 45 IndexBufferOption CalcIndexBufferOption(GrAAType aa, int numQuads); 46 47 // Gets the minimum ColorType that can represent a color. 48 ColorType MinColorType(SkPMColor4f); 49 50 // Specifies the vertex configuration for an op that renders per-edge AA quads. The vertex 51 // order (when enabled) is device position, color, local position, subset, aa edge equations. 52 // This order matches the constructor argument order of VertexSpec and is the order that 53 // GPAttributes maintains. If hasLocalCoords is false, then the local quad type can be ignored. 54 struct VertexSpec { 55 public: VertexSpecVertexSpec56 VertexSpec() 57 : fDeviceQuadType(0) // kAxisAligned 58 , fLocalQuadType(0) // kAxisAligned 59 , fIndexBufferOption(0) // kPictureFramed 60 , fHasLocalCoords(false) 61 , fColorType(0) // kNone 62 , fHasSubset(false) 63 , fUsesCoverageAA(false) 64 , fCompatibleWithCoverageAsAlpha(false) 65 , fRequiresGeometrySubset(false) {} 66 VertexSpecVertexSpec67 VertexSpec(GrQuad::Type deviceQuadType, 68 ColorType colorType, 69 GrQuad::Type localQuadType, 70 bool hasLocalCoords, 71 Subset subset, 72 GrAAType aa, 73 bool coverageAsAlpha, 74 IndexBufferOption indexBufferOption) 75 : fDeviceQuadType(static_cast<unsigned>(deviceQuadType)) 76 , fLocalQuadType(static_cast<unsigned>(localQuadType)) 77 , fIndexBufferOption(static_cast<unsigned>(indexBufferOption)) 78 , fHasLocalCoords(hasLocalCoords) 79 , fColorType(static_cast<unsigned>(colorType)) 80 , fHasSubset(static_cast<unsigned>(subset)) 81 , fUsesCoverageAA(aa == GrAAType::kCoverage) 82 , fCompatibleWithCoverageAsAlpha(coverageAsAlpha) 83 , fRequiresGeometrySubset(aa == GrAAType::kCoverage && 84 deviceQuadType > GrQuad::Type::kRectilinear) {} 85 deviceQuadTypeVertexSpec86 GrQuad::Type deviceQuadType() const { return static_cast<GrQuad::Type>(fDeviceQuadType); } localQuadTypeVertexSpec87 GrQuad::Type localQuadType() const { return static_cast<GrQuad::Type>(fLocalQuadType); } indexBufferOptionVertexSpec88 IndexBufferOption indexBufferOption() const { 89 return static_cast<IndexBufferOption>(fIndexBufferOption); 90 } hasLocalCoordsVertexSpec91 bool hasLocalCoords() const { return fHasLocalCoords; } colorTypeVertexSpec92 ColorType colorType() const { return static_cast<ColorType>(fColorType); } hasVertexColorsVertexSpec93 bool hasVertexColors() const { return ColorType::kNone != this->colorType(); } hasSubsetVertexSpec94 bool hasSubset() const { return fHasSubset; } usesCoverageAAVertexSpec95 bool usesCoverageAA() const { return fUsesCoverageAA; } compatibleWithCoverageAsAlphaVertexSpec96 bool compatibleWithCoverageAsAlpha() const { return fCompatibleWithCoverageAsAlpha; } requiresGeometrySubsetVertexSpec97 bool requiresGeometrySubset() const { return fRequiresGeometrySubset; } 98 // Will always be 2 or 3 99 int deviceDimensionality() const; 100 // Will always be 0 if hasLocalCoords is false, otherwise will be 2 or 3 101 int localDimensionality() const; 102 verticesPerQuadVertexSpec103 int verticesPerQuad() const { return fUsesCoverageAA ? 8 : 4; } 104 105 CoverageMode coverageMode() const; 106 size_t vertexSize() const; 107 needsIndexBufferVertexSpec108 bool needsIndexBuffer() const { 109 return this->indexBufferOption() != IndexBufferOption::kTriStrips; 110 } 111 primitiveTypeVertexSpec112 GrPrimitiveType primitiveType() const { 113 switch (this->indexBufferOption()) { 114 case IndexBufferOption::kPictureFramed: 115 return GrPrimitiveType::kTriangles; 116 case IndexBufferOption::kIndexedRects: 117 return GrPrimitiveType::kTriangles; 118 case IndexBufferOption::kTriStrips: 119 return GrPrimitiveType::kTriangleStrip; 120 } 121 122 SkUNREACHABLE; 123 } 124 125 private: 126 static_assert(GrQuad::kTypeCount <= 4, "GrQuad::Type doesn't fit in 2 bits"); 127 static_assert(kColorTypeCount <= 4, "Color doesn't fit in 2 bits"); 128 static_assert(kIndexBufferOptionCount <= 4, "IndexBufferOption doesn't fit in 2 bits"); 129 130 unsigned fDeviceQuadType : 2; 131 unsigned fLocalQuadType : 2; 132 unsigned fIndexBufferOption : 2; 133 unsigned fHasLocalCoords : 1; 134 unsigned fColorType : 2; 135 unsigned fHasSubset : 1; 136 unsigned fUsesCoverageAA : 1; 137 unsigned fCompatibleWithCoverageAsAlpha : 1; 138 // The geometry subset serves to clip off pixels touched by quads with sharp corners that 139 // would otherwise exceed the miter limit for the AA-outset geometry. 140 unsigned fRequiresGeometrySubset : 1; 141 }; 142 143 // A Tessellator is responsible for processing a series of device+local GrQuads into a VBO, 144 // as specified by a VertexSpec. This vertex data can then be processed by a GP created with 145 // MakeProcessor and/or MakeTexturedProcessor. 146 class Tessellator { 147 public: 148 explicit Tessellator(const VertexSpec& spec, char* vertices); 149 150 // Calculates (as needed) inset and outset geometry for anti-aliasing, and appends all 151 // necessary position and vertex attributes required by this Tessellator's VertexSpec into 152 // the 'vertices' the Tessellator was called with. The insetting and outsetting may 153 // damage the provided GrQuads (as this is intended to work with GrQuadBuffer::Iter). 154 // 'localQuad' can be null if the VertexSpec does not use local coords. 155 void append(GrQuad* deviceQuad, GrQuad* localQuad, 156 const SkPMColor4f& color, const SkRect& uvSubset, GrQuadAAFlags aaFlags); 157 158 SkDEBUGCODE(skgpu::BufferWriter::Mark vertexMark() const { return fVertexWriter.mark(); }) 159 160 private: 161 // VertexSpec defines many unique ways to write vertex attributes, which can be handled 162 // generically by branching per-quad based on the VertexSpec. However, there are several 163 // specs that appear in the wild far more frequently, so they use explicit WriteQuadProcs 164 // that have no branches. 165 typedef void (*WriteQuadProc)(VertexWriter* vertices, const VertexSpec& spec, 166 const GrQuad* deviceQuad, const GrQuad* localQuad, 167 const float coverage[4], const SkPMColor4f& color, 168 const SkRect& geomSubset, const SkRect& texSubset); 169 static WriteQuadProc GetWriteQuadProc(const VertexSpec& spec); 170 171 GrQuadUtils::TessellationHelper fAAHelper; 172 VertexSpec fVertexSpec; 173 VertexWriter fVertexWriter; 174 WriteQuadProc fWriteProc; 175 }; 176 177 GrGeometryProcessor* MakeProcessor(SkArenaAlloc*, const VertexSpec&); 178 179 GrGeometryProcessor* MakeTexturedProcessor(SkArenaAlloc*, 180 const VertexSpec&, 181 const GrShaderCaps&, 182 const GrBackendFormat&, 183 GrSamplerState, 184 const skgpu::Swizzle&, 185 sk_sp<GrColorSpaceXform> textureColorSpaceXform, 186 Saturate); 187 188 // This method will return the correct index buffer for the specified indexBufferOption. 189 // It will, correctly, return nullptr if the indexBufferOption is kTriStrips. 190 sk_sp<const GrBuffer> GetIndexBuffer(GrMeshDrawTarget*, IndexBufferOption); 191 192 // What is the maximum number of quads allowed for the specified indexBuffer option? 193 int QuadLimit(IndexBufferOption); 194 195 // This method will issue the draw call on the provided GrOpsRenderPass, as specified by the 196 // indexing method in vertexSpec. It is up to the calling code to allocate, fill in, and bind a 197 // vertex buffer, and to acquire and bind the correct index buffer (if needed) with 198 // GrPrimitiveRestart::kNo. 199 // 200 // @param runningQuadCount the number of quads already stored in 'vertexBuffer' and 201 // 'indexBuffer' e.g., different GrMeshes have already been placed in 202 // the buffers to allow dynamic state changes. 203 // @param quadCount the number of quads that will be drawn by the provided 'mesh'. 204 // A subsequent ConfigureMesh call would the use 205 // 'runningQuadCount' + 'quadCount' for its new 'runningQuadCount'. 206 void IssueDraw(const GrCaps&, GrOpsRenderPass*, const VertexSpec&, int runningQuadCount, 207 int quadCount, int maxVerts, int absVertBufferOffset); 208 209 } // namespace skgpu::ganesh::QuadPerEdgeAA 210 211 #endif // QuadPerEdgeAA_DEFINED 212