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1 /*
2  * Copyright 2022 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/graphite/render/MiddleOutFanRenderStep.h"
9 
10 #include "src/gpu/graphite/DrawParams.h"
11 #include "src/gpu/graphite/DrawWriter.h"
12 #include "src/gpu/graphite/PipelineData.h"
13 #include "src/gpu/graphite/render/CommonDepthStencilSettings.h"
14 
15 #include "src/gpu/tessellate/FixedCountBufferUtils.h"
16 #include "src/gpu/tessellate/MiddleOutPolygonTriangulator.h"
17 
18 namespace skgpu::graphite {
19 
MiddleOutFanRenderStep(bool evenOdd)20 MiddleOutFanRenderStep::MiddleOutFanRenderStep(bool evenOdd)
21         : RenderStep("MiddleOutFanRenderStep",
22                      evenOdd ? "even-odd" : "winding",
23                      Flags::kRequiresMSAA,
24                      /*uniforms=*/{{"localToDevice", SkSLType::kFloat4x4}},
25                      PrimitiveType::kTriangles,
26                      evenOdd ? kEvenOddStencilPass : kWindingStencilPass,
27                      /*vertexAttrs=*/
28                             {{"position", VertexAttribType::kFloat2, SkSLType::kFloat2},
29                              {"depth", VertexAttribType::kFloat, SkSLType::kFloat},
30                              {"ssboIndices", VertexAttribType::kUShort2, SkSLType::kUShort2}},
31                      /*instanceAttrs=*/{}) {}
32 
~MiddleOutFanRenderStep()33 MiddleOutFanRenderStep::~MiddleOutFanRenderStep() {}
34 
vertexSkSL() const35 std::string MiddleOutFanRenderStep::vertexSkSL() const {
36     return R"(
37         float4 devPosition = localToDevice * float4(position, 0.0, 1.0);
38         devPosition.z = depth;
39         stepLocalCoords = position;
40     )";
41 }
42 
writeVertices(DrawWriter * writer,const DrawParams & params,skvx::ushort2 ssboIndices) const43 void MiddleOutFanRenderStep::writeVertices(DrawWriter* writer,
44                                            const DrawParams& params,
45                                            skvx::ushort2 ssboIndices) const {
46     // TODO: Have Shape provide a path-like iterator so we don't actually have to convert non
47     // paths to SkPath just to iterate their pts/verbs
48     SkPath path = params.geometry().shape().asPath();
49 
50     const int maxTrianglesInFans = std::max(path.countVerbs() - 2, 0);
51 
52     float depth = params.order().depthAsFloat();
53 
54     DrawWriter::Vertices verts{*writer};
55     verts.reserve(maxTrianglesInFans * 3);
56     for (tess::PathMiddleOutFanIter it(path); !it.done();) {
57         for (auto [p0, p1, p2] : it.nextStack()) {
58             verts.append(3) << p0 << depth << ssboIndices
59                             << p1 << depth << ssboIndices
60                             << p2 << depth << ssboIndices;
61         }
62     }
63 }
64 
writeUniformsAndTextures(const DrawParams & params,PipelineDataGatherer * gatherer) const65 void MiddleOutFanRenderStep::writeUniformsAndTextures(const DrawParams& params,
66                                                       PipelineDataGatherer* gatherer) const {
67     SkDEBUGCODE(UniformExpectationsValidator uev(gatherer, this->uniforms());)
68 
69     gatherer->write(params.transform().matrix());
70 }
71 
72 }  // namespace skgpu::graphite
73